pokered/scripts/Route11.asm

232 lines
4.7 KiB
NASM
Executable file

Route11_Script:
call EnableAutoTextBoxDrawing
ld hl, Route11TrainerHeader0
ld de, Route11_ScriptPointers
ld a, [wRoute11CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute11CurScript], a
ret
Route11_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route11_TextPointers:
dw Route11Text1
dw Route11Text2
dw Route11Text3
dw Route11Text4
dw Route11Text5
dw Route11Text6
dw Route11Text7
dw Route11Text8
dw Route11Text9
dw Route11Text10
dw Route11Text11
Route11TrainerHeader0:
trainer EVENT_BEAT_ROUTE_11_TRAINER_0, 3, Route11BattleText1, Route11EndBattleText1, Route11AfterBattleText1
Route11TrainerHeader1:
trainer EVENT_BEAT_ROUTE_11_TRAINER_1, 2, Route11BattleText2, Route11EndBattleText2, Route11AfterBattleText2
Route11TrainerHeader2:
trainer EVENT_BEAT_ROUTE_11_TRAINER_2, 3, Route11BattleText3, Route11EndBattleText3, Route11AfterBattleText3
Route11TrainerHeader3:
trainer EVENT_BEAT_ROUTE_11_TRAINER_3, 3, Route11BattleText4, Route11EndBattleText4, Route11AfterBattleText4
Route11TrainerHeader4:
trainer EVENT_BEAT_ROUTE_11_TRAINER_4, 4, Route11BattleText5, Route11EndBattleText5, Route11AfterBattleText5
Route11TrainerHeader5:
trainer EVENT_BEAT_ROUTE_11_TRAINER_5, 3, Route11BattleText6, Route11EndBattleText6, Route11AfterBattleText6
Route11TrainerHeader6:
trainer EVENT_BEAT_ROUTE_11_TRAINER_6, 3, Route11BattleText7, Route11EndBattleText7, Route11AfterBattleText7
Route11TrainerHeader7:
trainer EVENT_BEAT_ROUTE_11_TRAINER_7, 1, 4, Route11BattleText8, Route11EndBattleText8, Route11AfterBattleText8
Route11TrainerHeader8:
trainer EVENT_BEAT_ROUTE_11_TRAINER_8, 1, 3, Route11BattleText9, Route11EndBattleText9, Route11AfterBattleText9
Route11TrainerHeader9:
trainer EVENT_BEAT_ROUTE_11_TRAINER_9, 1, 4, Route11BattleText10, Route11EndBattleText10, Route11AfterBattleText10
db -1 ; end
Route11Text1:
text_asm
ld hl, Route11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route11BattleText1:
text_far _Route11BattleText1
text_end
Route11EndBattleText1:
text_far _Route11EndBattleText1
text_end
Route11AfterBattleText1:
text_far _Route11AfterBattleText1
text_end
Route11Text2:
text_asm
ld hl, Route11TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route11BattleText2:
text_far _Route11BattleText2
text_end
Route11EndBattleText2:
text_far _Route11EndBattleText2
text_end
Route11AfterBattleText2:
text_far _Route11AfterBattleText2
text_end
Route11Text3:
text_asm
ld hl, Route11TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route11BattleText3:
text_far _Route11BattleText3
text_end
Route11EndBattleText3:
text_far _Route11EndBattleText3
text_end
Route11AfterBattleText3:
text_far _Route11AfterBattleText3
text_end
Route11Text4:
text_asm
ld hl, Route11TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route11BattleText4:
text_far _Route11BattleText4
text_end
Route11EndBattleText4:
text_far _Route11EndBattleText4
text_end
Route11AfterBattleText4:
text_far _Route11AfterBattleText4
text_end
Route11Text5:
text_asm
ld hl, Route11TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route11BattleText5:
text_far _Route11BattleText5
text_end
Route11EndBattleText5:
text_far _Route11EndBattleText5
text_end
Route11AfterBattleText5:
text_far _Route11AfterBattleText5
text_end
Route11Text6:
text_asm
ld hl, Route11TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route11BattleText6:
text_far _Route11BattleText6
text_end
Route11EndBattleText6:
text_far _Route11EndBattleText6
text_end
Route11AfterBattleText6:
text_far _Route11AfterBattleText6
text_end
Route11Text7:
text_asm
ld hl, Route11TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route11BattleText7:
text_far _Route11BattleText7
text_end
Route11EndBattleText7:
text_far _Route11EndBattleText7
text_end
Route11AfterBattleText7:
text_far _Route11AfterBattleText7
text_end
Route11Text8:
text_asm
ld hl, Route11TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route11BattleText8:
text_far _Route11BattleText8
text_end
Route11EndBattleText8:
text_far _Route11EndBattleText8
text_end
Route11AfterBattleText8:
text_far _Route11AfterBattleText8
text_end
Route11Text9:
text_asm
ld hl, Route11TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route11BattleText9:
text_far _Route11BattleText9
text_end
Route11EndBattleText9:
text_far _Route11EndBattleText9
text_end
Route11AfterBattleText9:
text_far _Route11AfterBattleText9
text_end
Route11Text10:
text_asm
ld hl, Route11TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route11BattleText10:
text_far _Route11BattleText10
text_end
Route11EndBattleText10:
text_far _Route11EndBattleText10
text_end
Route11AfterBattleText10:
text_far _Route11AfterBattleText10
text_end
Route11Text11:
text_far _Route11Text11
text_end