pokered/data/maps/objects/Route8.asm
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00

30 lines
1.1 KiB
NASM
Executable file

Route8_Object:
db $2c ; border block
db 5 ; warps
warp 1, 9, 0, ROUTE_8_GATE
warp 1, 10, 1, ROUTE_8_GATE
warp 8, 9, 2, ROUTE_8_GATE
warp 8, 10, 3, ROUTE_8_GATE
warp 13, 3, 0, UNDERGROUND_PATH_ROUTE_8
db 1 ; signs
sign 17, 3, 10 ; Route8Text10
db 9 ; objects
object SPRITE_SUPER_NERD, 8, 5, STAY, RIGHT, 1, OPP_SUPER_NERD, 3
object SPRITE_GAMBLER, 13, 9, STAY, UP, 2, OPP_GAMBLER, 5
object SPRITE_SUPER_NERD, 42, 6, STAY, UP, 3, OPP_SUPER_NERD, 4
object SPRITE_COOLTRAINER_F, 26, 3, STAY, LEFT, 4, OPP_LASS, 13
object SPRITE_SUPER_NERD, 26, 4, STAY, RIGHT, 5, OPP_SUPER_NERD, 5
object SPRITE_COOLTRAINER_F, 26, 5, STAY, LEFT, 6, OPP_LASS, 14
object SPRITE_COOLTRAINER_F, 26, 6, STAY, RIGHT, 7, OPP_LASS, 15
object SPRITE_GAMBLER, 46, 13, STAY, DOWN, 8, OPP_GAMBLER, 7
object SPRITE_COOLTRAINER_F, 51, 12, STAY, LEFT, 9, OPP_LASS, 16
; warp-to
warp_to 1, 9, ROUTE_8_WIDTH ; ROUTE_8_GATE
warp_to 1, 10, ROUTE_8_WIDTH ; ROUTE_8_GATE
warp_to 8, 9, ROUTE_8_WIDTH ; ROUTE_8_GATE
warp_to 8, 10, ROUTE_8_WIDTH ; ROUTE_8_GATE
warp_to 13, 3, ROUTE_8_WIDTH ; UNDERGROUND_PATH_ROUTE_8