mirror of
https://github.com/pret/pokered.git
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25df78ecf3
hg-commit-id: 294542bfff57
402 lines
13 KiB
Python
402 lines
13 KiB
Python
import extract_maps
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spacing = "\t"
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#provided by sawakita
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#these were originally used for making the initial_icon_constants
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#but the label names in constants.asm have since been edited
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initial_icon_constants = {
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0x01: ["Hiro", ""],
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0x02: ["Rival", ""],
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0x03: ["Oak", ""],
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0x04: ["blonde boy", ""],
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0x05: ["machoke/slowbro OW", "machoke slowbro"],
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0x06: ["blonde(horse-tail-hair) girl", "blonde ponytail girl"],
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0x07: ["black-hair boy 1", "black hair boy 1"],
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0x08: ["little kid (F)", "little girl"],
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0x09: ["bird", ""],
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0x0A: ["fat bald man", "fat bald guy"],
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0x0B: ["monk", ""],
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0x0C: ["black-hair boy 2/Brock", "black hair boy 2"],
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0x0D: ["girl", ""],
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0x0E: ["hiker/angry man", "hiker"],
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0x0F: ["foulard woman", "foulard woman"],
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0x10: ["rich(black-hat) man", "gentleman"],
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0x11: ["sister", ""],
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0x12: ["motorbiker", "biker"],
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0x13: ["sailor", ""],
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0x14: ["cook", ""],
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0x15: ["sun-glasses guy (bike seller)", "sunglasses guy"],
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0x16: ["mr. fuji", ""],
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0x17: ["giovanni", ""],
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0x18: ["rocket guy", "rocket grunt"],
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0x19: ["medium", ""],
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0x1A: ["waiter", ""],
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0x1B: ["erika", ""],
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0x1C: ["mother (geisha)", "mom geisha"],
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0x1D: ["brunette girl", ""],
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0x1E: ["lance", ""],
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0x1F: ["oak's aide/scientist", "oak scientist aide"],
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0x20: ["oak's aide", "oak aide"],
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0x21: ["punk", ""],
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0x22: ["swimmer", ""],
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0x23: ["white player", ""],
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0x24: ["gym helper", ""],
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0x25: ["old (wo)man", "old person"],
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0x26: ["mart guy", ""],
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0x27: ["fisher", ""],
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0x28: ["old woman/medium?", "old medium woman"],
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0x29: ["nurse", ""],
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0x2A: ["cable-club woman", "cable club woman"],
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0x2B: ["Mr. Masterball?", "mr masterball"],
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0x2C: ["person that gives Lapras", "lapras giver"],
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0x2D: ["semi-bald fat guy", "balding fat guy"],
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0x2E: ["black hat white beard man ", ""],
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0x2F: ["fat man", ""],
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0x30: ["dojo guy", ""],
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0x31: ["guard (cop?)", "guard cop"],
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0x32: ["cop (guard)", "cop guard"],
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0x33: ["mom", ""],
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0x34: ["semi-bald man", "balding guy"],
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0x35: ["young girl", ""],
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0x36: ["gameboy kid", ""],
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0x37: ["gameboy kid copy", ""],
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0x38: ["clefairy-like", "clefairylike"],
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0x39: ["Agatha", ""],
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0x3A: ["Bruno", ""],
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0x3B: ["Lorelei", ""],
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0x3C: ["seel", ""],
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0x3D: ["ball", ""],
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0x3E: ["omanyte", ""],
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0x3F: ["boulder", ""],
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0x40: ["paper sheet", ""],
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0x41: ["book/map/dex", ""],
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0x42: ["clipboard", ""],
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0x43: ["snorlax", ""],
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0x44: ["old amber copy", ""],
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0x45: ["old amber", ""],
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0x46: ["lying old man unused 1", ""],
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0x47: ["lying old man unused 2", ""],
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0x48: ["lying old man", ""],
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}
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#somewhat more recent sprite labels
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sprite_constants = {
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0x01: "SPRITE_RED",
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0x02: "SPRITE_BLUE",
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0x03: "SPRITE_OAK",
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0x04: "SPRITE_BUG_CATCHER",
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0x05: "SPRITE_SLOWBRO",
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0x06: "SPRITE_LASS",
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0x07: "SPRITE_BLACK_HAIR_BOY_1",
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0x08: "SPRITE_LITTLE_GIRL",
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0x09: "SPRITE_BIRD",
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0x0a: "SPRITE_FAT_BALD_GUY",
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0x0b: "SPRITE_GAMBLER",
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0x0c: "SPRITE_BLACK_HAIR_BOY_2",
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0x0d: "SPRITE_GIRL",
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0x0e: "SPRITE_HIKER",
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0x0f: "SPRITE_FOULARD_WOMAN",
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0x10: "SPRITE_GENTLEMAN",
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0x11: "SPRITE_DAISY",
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0x12: "SPRITE_BIKER",
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0x13: "SPRITE_SAILOR",
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0x14: "SPRITE_COOK",
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0x15: "SPRITE_BIKE_SHOP_GUY",
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0x16: "SPRITE_MR_FUJI",
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0x17: "SPRITE_GIOVANNI",
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0x18: "SPRITE_ROCKET",
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0x19: "SPRITE_MEDIUM",
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0x1a: "SPRITE_WAITER",
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0x1b: "SPRITE_ERIKA",
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0x1c: "SPRITE_MOM_GEISHA",
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0x1d: "SPRITE_BRUNETTE_GIRL",
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0x1e: "SPRITE_LANCE",
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0x1f: "SPRITE_OAK_SCIENTIST_AIDE",
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0x20: "SPRITE_OAK_AIDE",
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0x21: "SPRITE_ROCKER",
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0x22: "SPRITE_SWIMMER",
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0x23: "SPRITE_WHITE_PLAYER",
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0x24: "SPRITE_GYM_HELPER",
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0x25: "SPRITE_OLD_PERSON",
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0x26: "SPRITE_MART_GUY",
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0x27: "SPRITE_FISHER",
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0x28: "SPRITE_OLD_MEDIUM_WOMAN",
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0x29: "SPRITE_NURSE",
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0x2a: "SPRITE_CABLE_CLUB_WOMAN",
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0x2b: "SPRITE_MR_MASTERBALL",
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0x2c: "SPRITE_LAPRAS_GIVER",
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0x2d: "SPRITE_WARDEN",
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0x2e: "SPRITE_SS_CAPTAIN",
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0x2f: "SPRITE_FISHER2",
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0x30: "SPRITE_BLACKBELT",
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0x31: "SPRITE_GUARD",
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0x32: "SPRITE_____NOT____USED____",
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0x33: "SPRITE_MOM",
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0x34: "SPRITE_BALDING_GUY",
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0x35: "SPRITE_YOUNG_BOY",
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0x36: "SPRITE_GAMEBOY_KID",
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0x37: "SPRITE_GAMEBOY_KID_COPY",
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0x38: "SPRITE_CLEFAIRY",
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0x39: "SPRITE_AGATHA",
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0x3a: "SPRITE_BRUNO",
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0x3b: "SPRITE_LORELEI",
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0x3c: "SPRITE_SEEL",
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0x3d: "SPRITE_BALL",
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0x3e: "SPRITE_OMANYTE",
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0x3f: "SPRITE_BOULDER",
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0x40: "SPRITE_PAPER_SHEET",
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0x41: "SPRITE_BOOK_MAP_DEX",
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0x42: "SPRITE_CLIPBOARD",
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0x43: "SPRITE_SNORLAX",
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0x44: "SPRITE_OLD_AMBER_COPY",
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0x45: "SPRITE_OLD_AMBER",
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0x46: "SPRITE_LYING_OLD_MAN_UNUSED_1",
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0x47: "SPRITE_LYING_OLD_MAN_UNUSED_2",
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0x48: "SPRITE_LYING_OLD_MAN",
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}
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dont_use = [0x32, 0x44, 0x46, 0x47, 0x37]
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#sprites after 0x23 have only one image
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#SPRITE_BIKE_SHOP_GUY only has 1
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icons = {}
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unique_icons = set()
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todo_sprites = {}
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sprites = {}
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def load_icons():
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for map_id in map_headers:
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if map_id in [0x0b, 0x45, 0x4b, 0x4e, 0x69, 0x6a, 0x6b, 0x6d, 0x6e, 0x6f, 0x70, 0x72, 0x73, 0x74, 0x75, 0xad, 0xcc, 0xcd, 0xce, 0xe7, 0xed, 0xee, 0xf1, 0xf2, 0xf3, 0xf4]: continue #skip
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map = map_headers[map_id]
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for thing_id in map["object_data"]["things"]:
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thing = map["object_data"]["things"][thing_id]
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pic = thing["picture_number"]
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unique_icons.add(pic)
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if not icons.has_key(pic): icons[pic] = []
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alerter = None
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if int(thing["y"])-4 > int(map["y"], 16)*2: alerter = True
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if int(thing["x"])-4 > int(map["x"], 16)*2: alerter = True
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icons[pic].append((map["name"] + " (id=" + str(map["id"]) + ")", thing["y"], thing["x"], alerter))
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def print_appearances():
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"""print appearances of each icon
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see: http://diyhpl.us/~bryan/irc/pokered/sprite_appearances.txt
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"""
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output = ""
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for icon_id in icons:
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icon = icons[icon_id]
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possible_name = ""
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if icon_id in initial_icon_constants.keys():
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possible_name = " (sawakita suggests: " + initial_icon_constants[icon_id][0] + ")"
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output += "sprite " + hex(icon_id) + possible_name + ":\n"
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for appearance in icon:
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if appearance[3] != None: outside_alert = " !! OUTSIDE BOUNDS"
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else: outside_alert = ""
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output += spacing + ".. in " + appearance[0] + " at (" + str(appearance[1]) + ", " + str(appearance[2]) + ")" + outside_alert + "\n"
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output += "\n"
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print output
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def insert_todo_sprites():
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load_icons()
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counter = 1
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for icon in unique_icons:
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if icon not in initial_icon_constants:
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todo_sprites[icon] = counter
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initial_icon_constants[icon] = None
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counter += 1
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def sprite_name_cleaner(badname):
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output = "SPRITE_" + badname
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output = output.replace(" ", "_")
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output = output.replace("/", "_")
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output = output.replace(".", "")
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output = output.upper()
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while output[-1] == "_":
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output = output[:-1]
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return output
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def sprite_namer():
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"makes up better constant names for each sprite"
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insert_todo_sprites()
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for sprite_id in initial_icon_constants:
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suggestions = initial_icon_constants[sprite_id]
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if suggestions == None:
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sprites[sprite_id] = "SPRITE_TODO_" + str(todo_sprites[sprite_id])
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continue #next please
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original = suggestions[0]
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if suggestions[1] != "": original = suggestions[1]
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result = sprite_name_cleaner(original)
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sprites[sprite_id] = result
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def sprite_printer():
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"""prints out a list of sprite constants to put into constants.asm
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it's deprecated- use the names from the current file instead."""
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for key in sprites:
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line_length = len(sprites[key]) + len(" EQU $") + 2
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if line_length < 40:
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extra = (40 - line_length) * " "
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else: extra = ""
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value = hex(key)[2:]
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if len(value) == 1: value = "0" + value
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print sprites[key] + extra + " EQU $" + value
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def parse_sprite_sheet_pointer_table():
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"""parses the bytes making up the pointer table
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first two bytes are the pointer
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third byte is the number of bytes (1 * 4 tiles * 16 bytes each, or 3 * 4 tiles * 16 bytes per tile)
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1 = 1 pose
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3 = 3 poses, possibly 6 immediately after
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$C0 or $40
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fourth byte is the rom bank
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so a quick estimation is that, if it has 3, and there's no other pointer that points to the one after the 3rd & next 3, then assume those next 3 are the 4th, 5th and 6th
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"""
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rom = extract_maps.rom
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ptable_address = 0x17b27 #5:7b27
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ptable_pointers = []
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ptable_sheet_data = {}
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#load up pointers please
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for sprite_id in sprite_constants.keys():
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pointer_offset = 0x17b27 + ((sprite_id -1) * 4)
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pointer_byte1 = ord(rom[pointer_offset])
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pointer_byte2 = ord(rom[pointer_offset+1])
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partial_pointer = (pointer_byte1 + (pointer_byte2 << 8))
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bank = ord(rom[pointer_offset+3])
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pointer = extract_maps.calculate_pointer(partial_pointer, bank)
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ptable_pointers.append(pointer)
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#72 sprite pointers, we're not using id=$32
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for sprite_id in sprite_constants.keys():
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sprite_name = sprite_constants[sprite_id]
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#some basic information about this sprite first
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data_entry = {"sprite_id": sprite_id, "sprite_name": sprite_name}
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#calculate where it is in the 0x17b27 pointer table
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pointer_offset = 0x17b27 + ((sprite_id -1) * 4)
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data_entry["sprite_ptr_table_entry_address"] = pointer_offset
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#actual sprite pointer
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pointer_byte1 = ord(rom[pointer_offset])
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pointer_byte2 = ord(rom[pointer_offset+1])
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partial_pointer = (pointer_byte1 + (pointer_byte2 << 8))
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bank = ord(rom[pointer_offset+3])
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pointer = extract_maps.calculate_pointer(partial_pointer, bank)
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data_entry["pointer"] = pointer
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data_entry["bank"] = bank
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byte_count = ord(rom[pointer_offset+2])
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data_entry["byte_count"] = byte_count
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has_more_text = ""
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data_entry["poses"] = 1
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if byte_count == 0xc0: #has at least 3 poses
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setter1, setter2, setter3 = False, False, False
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data_entry["poses"] = 3
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#let's check if there's possibly more
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if not ((byte_count + pointer) in ptable_pointers): #yep, probably (#4)
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data_entry["poses"] += 1
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data_entry["byte_count"] += 64
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setter1 = True
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if setter1 and not ((byte_count + pointer + 64) in ptable_pointers): #has another (#5)
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data_entry["poses"] += 1
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data_entry["byte_count"] += 64
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setter2 = True
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if setter2 and not ((byte_count + pointer + 64 + 64) in ptable_pointers): #has a #6
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data_entry["poses"] += 1
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data_entry["byte_count"] += 64
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setter3 = True
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print ("$%.2x " % (sprite_id)) + sprite_name + " has $%.2x bytes" % (byte_count) + " pointing to 0x%.x" % (pointer) + " bank is $%.2x" % (bank) + " with pose_count=" + str(data_entry["poses"])
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ptable_sheet_data[sprite_id] = data_entry
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return ptable_sheet_data
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def pretty_print_sheet_incbins(ptable_sheet_data):
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"""make things look less awful"""
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output = ""
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used_addresses = []
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for sheet_id in ptable_sheet_data:
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sheet_data = ptable_sheet_data[sheet_id]
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name = sheet_data["sprite_name"].split("SPRITE_")[1].lower().title()
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clean_name = name.replace("_", "")
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address = sheet_data["pointer"]
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byte_count = sheet_data["byte_count"]
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#if not (0x10000 <= address <= 0x12e7f): continue #skip
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#if not (0x14180 <= address <= 0x17840): continue #skip
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if address in used_addresses: continue #skip
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used_addresses.append(address)
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output += clean_name + "Sprite: ; 0x%.x" % (address) + "\n"
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#output += spacing + "INCBIN \"baserom.gbc\",$%.x,$%.x - $%.x" % (address, address + byte_count, address) + "\n"
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output += spacing + "INCBIN \"gfx/sprites/" + name.lower() + ".2bpp\" ; was $%.x" % (address) + "\n"
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filename = "../gfx/sprites/" + name.lower() + ".2bpp"
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#fh = open(filename, "w")
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#fh.write(extract_maps.rom[address : address + byte_count])
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#fh.close()
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return output
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def pretty_print_sheet_data(ptable_sheet_data):
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"""make the pointer table not suck so much"""
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output = "SpriteSheetPointerTable: ; 0x17b27\n"
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used_addresses = []
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for sheet_id in ptable_sheet_data:
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sheet_data = ptable_sheet_data[sheet_id]
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address = sheet_data["pointer"]
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checker = False
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for x in used_addresses:
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if not checker and x[0] == address:
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checker = True
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clean_name = x[1]
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if not checker:
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name = sheet_data["sprite_name"].split("SPRITE_")[1].lower().title()
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clean_name = name.replace("_", "")
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clean_name += "Sprite"
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byte_count = sheet_data["byte_count"]
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if byte_count > 0x40:
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byte_count = 0xc0
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output += "\n\t; " + sprite_constants[sheet_data["sprite_id"]] + "\n"
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output += spacing + "dw " + clean_name + "\n"
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output += spacing + "db $%.2x ; byte count\n" % (byte_count)
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output += spacing + "db BANK(" + clean_name + ")\n"
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used_addresses.append((address, clean_name))
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output += "; 0x17c47"
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return output
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if __name__ == "__main__":
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extract_maps.load_rom()
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#extract_maps.load_map_pointers()
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#extract_maps.read_all_map_headers()
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#sprite_namer()
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#load_icons()
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#print_appearances()
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#sprite_printer()
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ptable_sheet_data = parse_sprite_sheet_pointer_table()
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print pretty_print_sheet_incbins(ptable_sheet_data)
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print pretty_print_sheet_data(ptable_sheet_data)
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