pokered/audio/engine_1.asm
2014-06-09 16:58:02 -04:00

1683 lines
24 KiB
NASM

; The first of three duplicated sound engines.
Music2_UpdateMusic:: ; 0x9103
ld c, CH0
.loop
ld b, $0
ld hl, wc026
add hl, bc
ld a, [hl]
and a
jr z, .nextChannel
ld a, c
cp CH4
jr nc, .asm_912e ; if sfx channel
ld a, [wc002]
and a
jr z, .asm_912e
bit 7, a
jr nz, .nextChannel
set 7, a
ld [wc002], a
xor a
ld [$ff25], a
ld [$ff1a], a
ld a, $80
ld [$ff1a], a
jr .nextChannel
.asm_912e
call Music2_ApplyMusicAffects
.nextChannel
ld a, c
inc c ; inc channel number
cp CH7
jr nz, .loop
ret
; this routine checks flags for music effects currently applied
; to the channel and calls certain functions based on flags.
; known flags for wc02e:
; 0: toggleperfectpitch has been used
; 1: call has been used
; 3: a toggle used only by this routine for vibrato
; 4: pitchbend flag
; 6: dutycycle flag
Music2_ApplyMusicAffects: ; 0x9138
ld b, $0
ld hl, wc0b6 ; delay until next note
add hl, bc
ld a, [hl]
cp $1 ; if the delay is 1, play next note
jp z, Music2_PlayNextNote
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
cp CH4
jr nc, .startChecks ; if a sfx channel
ld hl, wc02a
add hl, bc
ld a, [hl]
and a
jr z, .startChecks
ret
.startChecks
ld hl, wc02e
add hl, bc
bit 6, [hl] ; dutycycle
jr z, .checkForExecuteMusic
call Music2_ApplyDutyCycle
.checkForExecuteMusic
ld b, $0
ld hl, wc036
add hl, bc
bit 0, [hl]
jr nz, .checkForPitchBend
ld hl, wc02e
add hl, bc
bit 2, [hl]
jr nz, .disablePitchBendVibrato
.checkForPitchBend
ld hl, wc02e
add hl, bc
bit 4, [hl] ; pitchbend
jr z, .checkVibratoDelay
jp Music2_ApplyPitchBend
.checkVibratoDelay
ld hl, wc04e ; vibrato delay
add hl, bc
ld a, [hl]
and a ; check if delay is over
jr z, .checkForVibrato
dec [hl] ; otherwise, dec delay
.disablePitchBendVibrato
ret
.checkForVibrato
ld hl, wc056 ; vibrato rate
add hl, bc
ld a, [hl]
and a
jr nz, .vibrato
ret ; no vibrato
.vibrato
ld d, a
ld hl, wc05e
add hl, bc
ld a, [hl]
and $f
and a
jr z, .vibratoAlreadyDone
dec [hl] ; apply vibrato pitch change
ret
.vibratoAlreadyDone
ld a, [hl]
swap [hl]
or [hl]
ld [hl], a ; reset the vibrato value and start again
ld hl, wc066
add hl, bc
ld e, [hl] ; get note pitch
ld hl, wc02e
add hl, bc
bit 3, [hl] ; this is the only code that sets/resets bit three so
jr z, .unset ; it continuously alternates which path it takes
res 3, [hl]
ld a, d
and $f
ld d, a
ld a, e
sub d
jr nc, .noCarry
ld a, $0
.noCarry
jr .done
.unset
set 3, [hl]
ld a, d
and $f0
swap a
add e
jr nc, .done
ld a, $ff
.done
ld d, a
ld b, $3
call Func_9838
ld [hl], d
ret
; this routine executes all music commands that take up no time,
; like tempo changes, duty changes etc. and doesn't return
; until the first note is reached
Music2_PlayNextNote ; 0x91d0
ld hl, wc06e
add hl, bc
ld a, [hl]
ld hl, wc04e
add hl, bc
ld [hl], a
ld hl, wc02e
add hl, bc
res 4, [hl]
res 5, [hl]
call Music2_endchannel
ret
Music2_endchannel: ; 0x91e6
call Music2_GetNextMusicByte
ld d, a
cp $ff ; is this command an endchannel?
jp nz, Music2_callchannel ; no
ld b, $0 ; yes
ld hl, wc02e
add hl, bc
bit 1, [hl]
jr nz, .returnFromCall
ld a, c
cp CH3
jr nc, .noiseOrSfxChannel
jr .asm_923f
.noiseOrSfxChannel
res 2, [hl]
ld hl, wc036
add hl, bc
res 0, [hl]
cp CH6
jr nz, .notSfxChannel3
ld a, $0
ld [$ff1a], a
ld a, $80
ld [$ff1a], a
.notSfxChannel3
jr nz, .asm_9222
ld a, [wc003]
and a
jr z, .asm_9222
xor a
ld [wc003], a
jr .asm_923f
.asm_9222
jr .asm_9248
.returnFromCall
res 1, [hl]
ld d, $0
ld a, c
add a
ld e, a
ld hl, wc006
add hl, de
push hl ; store current channel address
ld hl, wc016
add hl, de
ld e, l
ld d, h
pop hl
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hl], a ; loads channel address to return to
jp Music2_endchannel
.asm_923f
ld hl, Unknown_9b1f
add hl, bc
ld a, [$ff25]
and [hl]
ld [$ff25], a
.asm_9248
ld a, [wc02a]
cp $14
jr nc, .asm_9251
jr .asm_926e
.asm_9251
ld a, [wc02a]
cp $86
jr z, .asm_926e
jr c, .asm_925c
jr .asm_926e
.asm_925c
ld a, c
cp CH4
jr z, .asm_9265
call Func_96c7
ret c
.asm_9265
ld a, [wc005]
ld [$ff24], a
xor a
ld [wc005], a
.asm_926e
ld hl, wc026
add hl, bc
ld [hl], b
ret
Music2_callchannel: ; 0x9274
cp $fd ; is this command a callchannel?
jp nz, Music2_loopchannel ; no
call Music2_GetNextMusicByte ; yes
push af
call Music2_GetNextMusicByte
ld d, a
pop af
ld e, a
push de ; store pointer
ld d, $0
ld a, c
add a
ld e, a
ld hl, wc006
add hl, de
push hl
ld hl, wc016
add hl, de
ld e, l
ld d, h
pop hl
ld a, [hli]
ld [de], a
inc de
ld a, [hld]
ld [de], a ; copy current channel address
pop de
ld [hl], e
inc hl
ld [hl], d ; overwrite current address with pointer
ld b, $0
ld hl, wc02e
add hl, bc
set 1, [hl] ; set the call flag
jp Music2_endchannel
Music2_loopchannel: ; 0x92a9
cp $fe ; is this command a loopchannel?
jp nz, Music2_notetype ; no
call Music2_GetNextMusicByte ; yes
ld e, a
and a
jr z, .infiniteLoop
ld b, $0
ld hl, wc0be
add hl, bc
ld a, [hl]
cp e
jr nz, .loopAgain
ld a, $1 ; if no more loops to make,
ld [hl], a
call Music2_GetNextMusicByte ; skip pointer
call Music2_GetNextMusicByte
jp Music2_endchannel
.loopAgain ; inc loop count
inc a
ld [hl], a
; fall through
.infiniteLoop ; overwrite current address with pointer
call Music2_GetNextMusicByte
push af
call Music2_GetNextMusicByte
ld b, a
ld d, $0
ld a, c
add a
ld e, a
ld hl, wc006
add hl, de
pop af
ld [hli], a
ld [hl], b
jp Music2_endchannel
Music2_notetype: ; 0x92e4
and $f0
cp $d0 ; is this command a notetype?
jp nz, Music2_toggleperfectpitch ; no
ld a, d ; yes
and $f
ld b, $0
ld hl, wc0c6
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
cp CH3
jr z, .noiseChannel ; noise channel has 0 params
call Music2_GetNextMusicByte
ld d, a
ld a, c
cp CH2
jr z, .musicChannel3
cp CH6
jr nz, .notChannel3
ld hl, wc0e7
jr .sfxChannel3
.musicChannel3
ld hl, wc0e6
.sfxChannel3
ld a, d
and $f
ld [hl], a ; store low nibble of param as duty
ld a, d
and $30
sla a
ld d, a
; fall through
; if channel 3, store high nibble as volume
; else, store volume (high nibble) and fade (low nibble)
.notChannel3
ld b, $0
ld hl, wc0de
add hl, bc
ld [hl], d
.noiseChannel
jp Music2_endchannel
Music2_toggleperfectpitch: ; 0x9323
ld a, d
cp $e8 ; is this command a toggleperfectpitch?
jr nz, Music2_vibrato ; no
ld b, $0 ; yes
ld hl, wc02e
add hl, bc
ld a, [hl]
xor $1
ld [hl], a ; flip bit 0 of wc02e
jp Music2_endchannel
Music2_vibrato: ; 0x9335
cp $ea ; is this command a vibrato?
jr nz, Music2_pitchbend ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, wc04e
add hl, bc
ld [hl], a ; store delay
ld hl, wc06e
add hl, bc
ld [hl], a ; store delay
call Music2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, $0
ld hl, wc056
add hl, bc
srl a
ld e, a
adc b
swap a
or e
ld [hl], a ; store rate as both high and low nibbles
ld a, d
and $f
ld d, a
ld hl, wc05e
add hl, bc
swap a
or d
ld [hl], a ; store depth as both high and low nibbles
jp Music2_endchannel
Music2_pitchbend: ; 0x936d
cp $eb ; is this command a pitchbend?
jr nz, Music2_duty ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, wc076
add hl, bc
ld [hl], a ; store first param
call Music2_GetNextMusicByte
ld d, a
and $f0
swap a
ld b, a
ld a, d
and $f
call Func_9858
ld b, $0
ld hl, wc0a6
add hl, bc
ld [hl], d ; store unknown part of second param
ld hl, wc0ae
add hl, bc
ld [hl], e ; store unknown part of second param
ld b, $0
ld hl, wc02e
add hl, bc
set 4, [hl] ; set pitchbend flag
call Music2_GetNextMusicByte
ld d, a
jp Music2_notelength
Music2_duty: ; 0x93a5
cp $ec ; is this command a duty?
jr nz, Music2_tempo ; no
call Music2_GetNextMusicByte ; yes
rrca
rrca
and $c0
ld b, $0
ld hl, wc03e
add hl, bc
ld [hl], a ; store duty
jp Music2_endchannel
Music2_tempo: ; 0x93ba
cp $ed ; is this command a tempo?
jr nz, Music2_stereopanning ; no
ld a, c ; yes
cp CH4
jr nc, .sfxChannel
call Music2_GetNextMusicByte
ld [wc0e8], a ; store first param
call Music2_GetNextMusicByte
ld [wc0e9], a ; store second param
xor a
ld [wc0ce], a ; clear RAM
ld [wc0cf], a
ld [wc0d0], a
ld [wc0d1], a
jr .musicChannelDone
.sfxChannel
call Music2_GetNextMusicByte
ld [wc0ea], a ; store first param
call Music2_GetNextMusicByte
ld [wc0eb], a ; store second param
xor a
ld [wc0d2], a ; clear RAM
ld [wc0d3], a
ld [wc0d4], a
ld [wc0d5], a
.musicChannelDone
jp Music2_endchannel
Music2_stereopanning: ; 0x93fa
cp $ee ; is this command a stereopanning?
jr nz, Music2_unknownmusic0xef ; no
call Music2_GetNextMusicByte ; yes
ld [wc004], a ; store panning
jp Music2_endchannel
; this appears to never be used
Music2_unknownmusic0xef ; 0x9407
cp $ef ; is this command an unknownmusic0xef?
jr nz, Music2_dutycycle ; no
call Music2_GetNextMusicByte ; yes
push bc
call Func_9876
pop bc
ld a, [wc003]
and a
jr nz, .skip
ld a, [wc02d]
ld [wc003], a
xor a
ld [wc02d], a
.skip
jp Music2_endchannel
Music2_dutycycle: ; 0x9426
cp $fc ; is this command a dutycycle?
jr nz, Music2_volume ; no
call Music2_GetNextMusicByte ; yes
ld b, $0
ld hl, wc046
add hl, bc
ld [hl], a ; store full cycle
and $c0
ld hl, wc03e
add hl, bc
ld [hl], a ; store first duty
ld hl, wc02e
add hl, bc
set 6, [hl] ; set dutycycle flag
jp Music2_endchannel
Music2_volume: ; 0x9444
cp $f0 ; is this command a volume?
jr nz, Music2_executemusic ; no
call Music2_GetNextMusicByte ; yes
ld [$ff24], a ; store volume
jp Music2_endchannel
Music2_executemusic: ; 0x9450
cp $f8 ; is this command an executemusic?
jr nz, Music2_octave ; no
ld b, $0 ; yes
ld hl, wc036
add hl, bc
set 0, [hl]
jp Music2_endchannel
Music2_octave: ; 0x945f
and $f0
cp $e0 ; is this command an octave?
jr nz, Music2_unknownsfx0x20 ; no
ld hl, wc0d6 ; yes
ld b, $0
add hl, bc
ld a, d
and $f
ld [hl], a ; store low nibble as octave
jp Music2_endchannel
Music2_unknownsfx0x20: ; 0x9472
cp $20 ; is this command an unknownsfx0x20?
jr nz, Music2_unknownsfx0x10 ; no
ld a, c
cp CH3 ; is this a noise or sfx channel?
jr c, Music2_unknownsfx0x10 ; no
ld b, $0
ld hl, wc036
add hl, bc
bit 0, [hl]
jr nz, Music2_unknownsfx0x10 ; no
call Music2_notelength ; yes
ld d, a
ld b, $0
ld hl, wc03e
add hl, bc
ld a, [hl]
or d
ld d, a
ld b, $1
call Func_9838
ld [hl], d
call Music2_GetNextMusicByte
ld d, a
ld b, $2
call Func_9838
ld [hl], d
call Music2_GetNextMusicByte
ld e, a
ld a, c
cp CH7
ld a, $0
jr z, .sfxNoiseChannel ; only two params for noise channel
push de
call Music2_GetNextMusicByte
pop de
.sfxNoiseChannel
ld d, a
push de
call Func_9629
call Func_95f8
pop de
call Func_964b
ret
Music2_unknownsfx0x10:
ld a, c
cp CH4
jr c, Music2_note ; if not a sfx
ld a, d
cp $10 ; is this command a unknownsfx0x10?
jr nz, Music2_note ; no
ld b, $0
ld hl, wc036
add hl, bc
bit 0, [hl]
jr nz, Music2_note ; no
call Music2_GetNextMusicByte ; yes
ld [$ff10], a
jp Music2_endchannel
Music2_note:
ld a, c
cp CH3
jr nz, Music2_notelength ; if not noise channel
ld a, d
and $f0
cp $b0 ; is this command a dnote?
jr z, Music2_dnote ; yes
jr nc, Music2_notelength ; no
swap a
ld b, a
ld a, d
and $f
ld d, a
ld a, b
push de
push bc
jr asm_94fd
Music2_dnote:
ld a, d
and $f
push af
push bc
call Music2_GetNextMusicByte ; get dnote instrument
asm_94fd
ld d, a
ld a, [wc003]
and a
jr nz, .asm_9508
ld a, d
call Func_9876
.asm_9508
pop bc
pop de
Music2_notelength: ; 0x950a
ld a, d
push af
and $f
inc a
ld b, $0
ld e, a ; store note length (in 16ths)
ld d, b
ld hl, wc0c6
add hl, bc
ld a, [hl]
ld l, b
call Func_9847
ld a, c
cp CH4
jr nc, .sfxChannel
ld a, [wc0e8]
ld d, a
ld a, [wc0e9]
ld e, a
jr .skip
.sfxChannel
ld d, $1
ld e, $0
cp CH7
jr z, .skip ; if noise channel
call Func_9693
ld a, [wc0ea]
ld d, a
ld a, [wc0eb]
ld e, a
.skip
ld a, l
ld b, $0
ld hl, wc0ce
add hl, bc
ld l, [hl]
call Func_9847
ld e, l
ld d, h
ld hl, wc0ce
add hl, bc
ld [hl], e
ld a, d
ld hl, wc0b6
add hl, bc
ld [hl], a
ld hl, wc036
add hl, bc
bit 0, [hl]
jr nz, Music2_notepitch
ld hl, wc02e
add hl, bc
bit 2, [hl]
jr z, Music2_notepitch
pop hl
ret
Music2_notepitch: ; 0x9568
pop af
and $f0
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
cp CH4
jr nc, .sfxChannel
ld hl, wc02a
add hl, bc
ld a, [hl]
and a
jr nz, .done
; fall through
.sfxChannel
ld a, c
cp CH2
jr z, .musicChannel3
cp CH6
jr nz, .notSfxChannel3
.musicChannel3
ld b, $0
ld hl, Unknown_9b1f
add hl, bc
ld a, [$ff25]
and [hl]
ld [$ff25], a
jr .done
.notSfxChannel3
ld b, $2
call Func_9838
ld a, $8
ld [hli], a
inc hl
ld a, $80
ld [hl], a
.done
ret
.notRest
swap a
ld b, $0
ld hl, wc0d6
add hl, bc
ld b, [hl]
call Func_9858
ld b, $0
ld hl, wc02e
add hl, bc
bit 4, [hl]
jr z, .asm_95b8
call Func_978f
.asm_95b8
push de
ld a, c
cp CH4
jr nc, .skip ; if sfx channel
ld hl, wc02a
ld d, $0
ld e, a
add hl, de
ld a, [hl]
and a
jr nz, .asm_95cb
jr .skip
.asm_95cb
pop de
ret
.skip
ld b, $0
ld hl, wc0de
add hl, bc
ld d, [hl]
ld b, $2
call Func_9838
ld [hl], d
call Func_9629
call Func_95f8
pop de
ld b, $0
ld hl, wc02e
add hl, bc
bit 0, [hl] ; has toggleperfectpitch been used?
jr z, .skip2
inc e ; if yes, increment the pitch by 1
jr nc, .skip2
inc d
.skip2
ld hl, wc066
add hl, bc
ld [hl], e
call Func_964b
ret
Func_95f8: ; 0x95f8
ld b, $0
ld hl, Unknown_9b27
add hl, bc
ld a, [$ff25]
or [hl]
ld d, a
ld a, c
cp CH7
jr z, .sfxNoiseChannel
cp CH4
jr nc, .skip ; if sfx channel
ld hl, wc02a
add hl, bc
ld a, [hl]
and a
jr nz, .skip
.sfxNoiseChannel
ld a, [wc004]
ld hl, Unknown_9b27
add hl, bc
and [hl]
ld d, a
ld a, [$ff25]
ld hl, Unknown_9b1f
add hl, bc
and [hl]
or d
ld d, a
.skip
ld a, d
ld [$ff25], a
ret
Func_9629: ; 0x9629
ld b, $0
ld hl, wc0b6
add hl, bc
ld d, [hl]
ld a, c
cp CH2
jr z, .channel3 ; if music channel 3
cp CH6
jr z, .channel3 ; if sfx channel 3
ld a, d
and $3f
ld d, a
ld hl, wc03e
add hl, bc
ld a, [hl]
or d
ld d, a
.channel3
ld b, $1
call Func_9838
ld [hl], d
ret
Func_964b: ; 0x964b
ld a, c
cp CH2
jr z, .channel3
cp CH6
jr nz, .notSfxChannel3
; fall through
.channel3
push de
ld de, wc0e6
cp CH2
jr z, .musicChannel3
ld de, wc0e7
.musicChannel3
ld a, [de]
add a
ld d, $0
ld e, a
ld hl, Music2_WavePointers
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $ff30
ld b, $f
ld a, $0
ld [$ff1a], a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, b
dec b
and a
jr nz, .loop
ld a, $80
ld [$ff1a], a
pop de
.notSfxChannel3
ld a, d
or $80
and $c7
ld d, a
ld b, $3
call Func_9838
ld [hl], e
inc hl
ld [hl], d
call Func_96b5
ret
Func_9693: ; 0x9693
call Func_96e5
jr nc, .asm_96ab
ld d, $0
ld a, [wc0f2]
add $80
jr nc, .asm_96a2
inc d
.asm_96a2
ld [wc0eb], a
ld a, d
ld [wc0ea], a
jr .asm_96b4
.asm_96ab
xor a
ld [wc0eb], a
ld a, $1
ld [wc0ea], a
.asm_96b4
ret
Func_96b5: ; 0x96b5
call Func_96e5
jr nc, .asm_96c6
ld a, [wc0f1]
add e
jr nc, .asm_96c1
inc d
.asm_96c1
dec hl
ld e, a
ld [hl], e
inc hl
ld [hl], d
.asm_96c6
ret
Func_96c7: ; 0x96c7
call Func_96e5
jr nc, .asm_96e2
ld hl, wc006
ld e, c
ld d, $0
sla e
rl d
add hl, de
ld a, [hl]
sub $1
ld [hl], a
inc hl
ld a, [hl]
sbc $0
ld [hl], a
scf
ret
.asm_96e2
scf
ccf
ret
Func_96e5: ; 0x96e5
ld a, [wc02a]
cp $14
jr nc, .asm_96ee
jr .asm_96f4
.asm_96ee
cp $86
jr z, .asm_96f4
jr c, .asm_96f7
.asm_96f4
scf
ccf
ret
.asm_96f7
scf
ret
Music2_ApplyPitchBend: ; 0x96f9
ld hl, wc02e
add hl, bc
bit 5, [hl]
jp nz, .asm_9740
ld hl, wc09e
add hl, bc
ld e, [hl]
ld hl, wc096
add hl, bc
ld d, [hl]
ld hl, wc07e
add hl, bc
ld l, [hl]
ld h, b
add hl, de
ld d, h
ld e, l
ld hl, wc08e
add hl, bc
push hl
ld hl, wc086
add hl, bc
ld a, [hl]
pop hl
add [hl]
ld [hl], a
ld a, $0
adc e
ld e, a
ld a, $0
adc d
ld d, a
ld hl, wc0a6
add hl, bc
ld a, [hl]
cp d
jp c, .asm_9786
jr nz, .asm_9773
ld hl, wc0ae
add hl, bc
ld a, [hl]
cp e
jp c, .asm_9786
jr .asm_9773
.asm_9740
ld hl, wc09e
add hl, bc
ld a, [hl]
ld hl, wc096
add hl, bc
ld d, [hl]
ld hl, wc07e
add hl, bc
ld e, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wc086
add hl, bc
ld a, [hl]
add a
ld [hl], a
ld a, e
sbc b
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wc0a6
add hl, bc
ld a, d
cp [hl]
jr c, .asm_9786
jr nz, .asm_9773
ld hl, wc0ae
add hl, bc
ld a, e
cp [hl]
jr c, .asm_9786
.asm_9773
ld hl, wc09e
add hl, bc
ld [hl], e
ld hl, wc096
add hl, bc
ld [hl], d
ld b, $3
call Func_9838
ld a, e
ld [hli], a
ld [hl], d
ret
.asm_9786
ld hl, wc02e
add hl, bc
res 4, [hl]
res 5, [hl]
ret
Func_978f: ; 0x978f
ld hl, wc096
add hl, bc
ld [hl], d
ld hl, wc09e
add hl, bc
ld [hl], e
ld hl, wc0b6
add hl, bc
ld a, [hl]
ld hl, wc076
add hl, bc
sub [hl]
jr nc, .asm_97a7
ld a, $1
.asm_97a7
ld [hl], a
ld hl, wc0ae
add hl, bc
ld a, e
sub [hl]
ld e, a
ld a, d
sbc b
ld hl, wc0a6
add hl, bc
sub [hl]
jr c, .asm_97c3
ld d, a
ld b, $0
ld hl, wc02e
add hl, bc
set 5, [hl]
jr .asm_97e6
.asm_97c3
ld hl, wc096
add hl, bc
ld d, [hl]
ld hl, wc09e
add hl, bc
ld e, [hl]
ld hl, wc0ae
add hl, bc
ld a, [hl]
sub e
ld e, a
ld a, d
sbc b
ld d, a
ld hl, wc0a6
add hl, bc
ld a, [hl]
sub d
ld d, a
ld b, $0
ld hl, wc02e
add hl, bc
res 5, [hl]
.asm_97e6
ld hl, wc076
add hl, bc
.asm_97ea
inc b
ld a, e
sub [hl]
ld e, a
jr nc, .asm_97ea
ld a, d
and a
jr z, .asm_97f8
dec a
ld d, a
jr .asm_97ea
.asm_97f8
ld a, e
add [hl]
ld d, b
ld b, $0
ld hl, wc07e
add hl, bc
ld [hl], d
ld hl, wc086
add hl, bc
ld [hl], a
ld hl, wc08e
add hl, bc
ld [hl], a
ret
Music2_ApplyDutyCycle: ; 0x980d
ld b, $0
ld hl, wc046
add hl, bc
ld a, [hl]
rlca
rlca
ld [hl], a
and $c0
ld d, a
ld b, $1
call Func_9838
ld a, [hl]
and $3f
or d
ld [hl], a
ret
Music2_GetNextMusicByte: ; 0x9825
ld d, $0
ld a, c
add a
ld e, a
ld hl, wc006
add hl, de
ld a, [hli]
ld e, a
ld a, [hld]
ld d, a
ld a, [de] ; get next music command
inc de
ld [hl], e ; store address of next command
inc hl
ld [hl], d
ret
Func_9838: ; 0x9838
ld a, c
ld hl, Unknown_9b17
add l
jr nc, .noCarry
inc h
.noCarry
ld l, a
ld a, [hl]
add b
ld l, a
ld h, $ff
ret
Func_9847: ; 0x9847
ld h, $0
.loop
srl a
jr nc, .noCarry
add hl, de
.noCarry
sla e
rl d
and a
jr z, .done
jr .loop
.done
ret
Func_9858: ; 0x9858
ld h, $0
ld l, a
add hl, hl
ld d, h
ld e, l
ld hl, Music2_Pitches
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
.loop
cp $7
jr z, .done
sra d
rr e
inc a
jr .loop
.done
ld a, $8
add d
ld d, a
ret
Func_9876:: ; 0x9876
ld [wc001], a
cp $ff
jp z, Func_9a34
cp $b9
jp z, Func_994e
jp c, Func_994e
cp $fe
jr z, .asm_988d
jp nc, Func_994e
.asm_988d
xor a
ld [wc000], a
ld [wc003], a
ld [wc0e9], a
ld [wc0e6], a
ld [wc0e7], a
ld d, $8
ld hl, wc016
call FillMusicRAM2
ld hl, wc006
call FillMusicRAM2
ld d, $4
ld hl, wc026
call FillMusicRAM2
ld hl, wc02e
call FillMusicRAM2
ld hl, wc03e
call FillMusicRAM2
ld hl, wc046
call FillMusicRAM2
ld hl, wc04e
call FillMusicRAM2
ld hl, wc056
call FillMusicRAM2
ld hl, wc05e
call FillMusicRAM2
ld hl, wc066
call FillMusicRAM2
ld hl, wc06e
call FillMusicRAM2
ld hl, wc036
call FillMusicRAM2
ld hl, wc076
call FillMusicRAM2
ld hl, wc07e
call FillMusicRAM2
ld hl, wc086
call FillMusicRAM2
ld hl, wc08e
call FillMusicRAM2
ld hl, wc096
call FillMusicRAM2
ld hl, wc09e
call FillMusicRAM2
ld hl, wc0a6
call FillMusicRAM2
ld hl, wc0ae
call FillMusicRAM2
ld a, $1
ld hl, wc0be
call FillMusicRAM2
ld hl, wc0b6
call FillMusicRAM2
ld hl, wc0c6
call FillMusicRAM2
ld [wc0e8], a
ld a, $ff
ld [wc004], a
xor a
ld [$ff24], a
ld a, $8
ld [$ff10], a
ld a, $0
ld [$ff25], a
xor a
ld [$ff1a], a
ld a, $80
ld [$ff1a], a
ld a, $77
ld [$ff24], a
jp Func_9a8f
Func_994e: ; 0x994e
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_02
add hl, de
ld a, h
ld [wc0ec], a
ld a, l
ld [wc0ed], a
ld a, [hl]
and $c0
rlca
rlca
ld c, a
.asm_9967
ld d, c
ld a, c
add a
add c
ld c, a
ld b, $0
ld a, [wc0ec]
ld h, a
ld a, [wc0ed]
ld l, a
add hl, bc
ld c, d
ld a, [hl]
and $f
ld e, a
ld d, $0
ld hl, wc026
add hl, de
ld a, [hl]
and a
jr z, .asm_99a3
ld a, e
cp $7
jr nz, .asm_999a
ld a, [wc001]
cp $14
jr nc, .asm_9993
ret
.asm_9993
ld a, [hl]
cp $14
jr z, .asm_99a3
jr c, .asm_99a3
.asm_999a
ld a, [wc001]
cp [hl]
jr z, .asm_99a3
jr c, .asm_99a3
ret
.asm_99a3
xor a
push de
ld h, d
ld l, e
add hl, hl
ld d, h
ld e, l
ld hl, wc016
add hl, de
ld [hli], a
ld [hl], a
ld hl, wc006
add hl, de
ld [hli], a
ld [hl], a
pop de
ld hl, wc026
add hl, de
ld [hl], a
ld hl, wc02e
add hl, de
ld [hl], a
ld hl, wc03e
add hl, de
ld [hl], a
ld hl, wc046
add hl, de
ld [hl], a
ld hl, wc04e
add hl, de
ld [hl], a
ld hl, wc056
add hl, de
ld [hl], a
ld hl, wc05e
add hl, de
ld [hl], a
ld hl, wc066
add hl, de
ld [hl], a
ld hl, wc06e
add hl, de
ld [hl], a
ld hl, wc076
add hl, de
ld [hl], a
ld hl, wc07e
add hl, de
ld [hl], a
ld hl, wc086
add hl, de
ld [hl], a
ld hl, wc08e
add hl, de
ld [hl], a
ld hl, wc096
add hl, de
ld [hl], a
ld hl, wc09e
add hl, de
ld [hl], a
ld hl, wc0a6
add hl, de
ld [hl], a
ld hl, wc0ae
add hl, de
ld [hl], a
ld hl, wc036
add hl, de
ld [hl], a
ld a, $1
ld hl, wc0be
add hl, de
ld [hl], a
ld hl, wc0b6
add hl, de
ld [hl], a
ld hl, wc0c6
add hl, de
ld [hl], a
ld a, e
cp $4
jr nz, .asm_9a2b
ld a, $8
ld [$ff10], a
.asm_9a2b
ld a, c
and a
jp z, Func_9a8f
dec c
jp .asm_9967
Func_9a34: ; 0x9a34
ld a, $80
ld [$ff26], a
ld [$ff1a], a
xor a
ld [$ff25], a
ld [$ff1c], a
ld a, $8
ld [$ff10], a
ld [$ff12], a
ld [$ff17], a
ld [$ff21], a
ld a, $40
ld [$ff14], a
ld [$ff19], a
ld [$ff23], a
ld a, $77
ld [$ff24], a
xor a
ld [wc000], a
ld [wc003], a
ld [wc002], a
ld [wc0e9], a
ld [wc0eb], a
ld [wc0e6], a
ld [wc0e7], a
ld d, $a0
ld hl, wc006
call FillMusicRAM2
ld a, $1
ld d, $18
ld hl, wc0b6
call FillMusicRAM2
ld [wc0e8], a
ld [wc0ea], a
ld a, $ff
ld [wc004], a
ret
; fills d bytes at hl with a
FillMusicRAM2: ; 0x9a89
ld b, d
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_9a8f: ; 0x9a8f
ld a, [wc001]
ld l, a
ld e, a
ld h, $0
ld d, h
add hl, hl
add hl, de
ld de, SFX_Headers_02
add hl, de
ld e, l
ld d, h
ld hl, wc006
ld a, [de] ; get channel number
ld b, a
rlca
rlca
and $3
ld c, a
ld a, b
and $f
ld b, c
inc b
inc de
ld c, $0
.asm_9ab1
cp c
jr z, .asm_9ab9
inc c
inc hl
inc hl
jr .asm_9ab1
.asm_9ab9
push hl
push bc
push af
ld b, $0
ld c, a
ld hl, wc026
add hl, bc
ld a, [wc001]
ld [hl], a
pop af
cp $3
jr c, .asm_9ad2
ld hl, wc02e
add hl, bc
set 2, [hl]
.asm_9ad2
pop bc
pop hl
ld a, [de] ; get channel pointer
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc c
dec b
ld a, b
and a
ld a, [de]
inc de
jr nz, .asm_9ab1
ld a, [wc001]
cp $14
jr nc, .asm_9aeb
jr .asm_9b15
.asm_9aeb
ld a, [wc001]
cp $86
jr z, .asm_9b15
jr c, .asm_9af6
jr .asm_9b15
.asm_9af6
ld hl, wc02a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, wc012 ; sfx noise channel pointer
ld de, Noise2_endchannel
ld [hl], e
inc hl
ld [hl], d ; overwrite pointer to point to endchannel
ld a, [wc005]
and a
jr nz, .asm_9b15
ld a, [$ff24]
ld [wc005], a
ld a, $77
ld [$ff24], a
.asm_9b15
ret
Noise2_endchannel: ; 0x9b16
endchannel
Unknown_9b17: ; 0x9b17
db $10, $15, $1A, $1F ; channels 0-3
db $10, $15, $1A, $1F ; channels 4-7
Unknown_9b1f: ; 0x9b1f
db $EE, $DD, $BB, $77 ; channels 0-3
db $EE, $DD, $BB, $77 ; channels 4-7
Unknown_9b27: ; 0x9b27
db $11, $22, $44, $88 ; channels 0-3
db $11, $22, $44, $88 ; channels 4-7
Music2_Pitches: ; 0x9b2f
dw $F82C ; C_
dw $F89D ; C#
dw $F907 ; D_
dw $F96B ; D#
dw $F9CA ; E_
dw $FA23 ; F_
dw $FA77 ; F#
dw $FAC7 ; G_
dw $FB12 ; G#
dw $FB58 ; A_
dw $FB9B ; A#
dw $FBDA ; B_