pokered/engine/movie
2020-10-19 20:26:35 -04:00
..
oak_speech Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
credits.asm Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
evolution.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
hall_of_fame.asm Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
intro.asm Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
splash.asm Some formatting changes 2020-10-19 20:26:35 -04:00
title.asm Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
title2.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
trade.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
trade2.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00