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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
40 lines
1.2 KiB
NASM
40 lines
1.2 KiB
NASM
CeruleanCaveB1F_Script:
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call EnableAutoTextBoxDrawing
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ld hl, CeruleanCaveB1FTrainerHeaders
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ld de, CeruleanCaveB1F_ScriptPointers
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ld a, [wCeruleanCaveB1FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wCeruleanCaveB1FCurScript], a
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ret
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CeruleanCaveB1F_ScriptPointers:
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def_script_pointers
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dw_const CheckFightingMapTrainers, SCRIPT_CERULEANCAVEB1F_DEFAULT
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dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_CERULEANCAVEB1F_START_BATTLE
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dw_const EndTrainerBattle, SCRIPT_CERULEANCAVEB1F_END_BATTLE
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CeruleanCaveB1F_TextPointers:
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def_text_pointers
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dw_const CeruleanCaveB1FMewtwoText, TEXT_CERULEANCAVEB1F_MEWTWO
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dw_const PickUpItemText, TEXT_CERULEANCAVEB1F_ULTRA_BALL
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dw_const PickUpItemText, TEXT_CERULEANCAVEB1F_MAX_REVIVE
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CeruleanCaveB1FTrainerHeaders:
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def_trainers
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MewtwoTrainerHeader:
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trainer EVENT_BEAT_MEWTWO, 0, MewtwoBattleText, MewtwoBattleText, MewtwoBattleText
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db -1 ; end
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CeruleanCaveB1FMewtwoText:
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text_asm
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ld hl, MewtwoTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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MewtwoBattleText:
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text_far _MewtwoBattleText
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text_asm
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ld a, MEWTWO
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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