pokered/constants.asm
IIMarckus a8dbea888b Poké Ball animation code cleanup.
hg-commit-id: 812dc01df153
2011-12-15 18:05:30 -07:00

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FuncCoord: MACRO
Coord = $C3A0 + 20 * \2 + \1
ENDM
; external map entry macro
EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
; the appearance of towns and routes in the town map, indexed by map id
; nybble: y-coordinate
; nybble: x-coordinate
; word : pointer to map name
db (\1 + (\2 << 4))
dw \3
ENDM
; internal map entry macro
IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
; the appearance of buildings and dungeons in the town map
; byte : maximum map id subject to this rule
; nybble: y-coordinate
; nybble: x-coordinate
; word : pointer to map name
db \1
db \2 + \3 << 4
dw \4
ENDM
; tilesets' headers macro
TSETHEAD: MACRO
db BANK(\2)
dw \1,\2,\3
db \4,\5,\6,\7,\8
ENDM
; macro for putting a byte then a word
dbw: MACRO
db \1
dw \2
ENDM
; data format macros
RGB: MACRO
dw (\3 << 10 | \2 << 5 | \1)
ENDM
; text macros
TX_FAR: MACRO
db $17
dw \1
db BANK(\1)
ENDM
TX_NULL: MACRO
db $50
ENDM
; wram locations
W_AICOUNT EQU $CCDF ; number of times remaining that AI action can occur
W_OPPONENTHP EQU $CFE6 ; active opponent's hp (16 bits)
W_OPPONENTNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5)
W_OPPONENTSTATUS EQU $CFE9 ; active opponent's status condition
; bit 0 slp
; bit 1 slp
; bit 2 slp
; bit 3 psn
; bit 4 brn
; bit 5 frz
; bit 6 par
; unused? (XXX confirm)
W_TRAINERCLASS EQU $D031
W_BATTLETYPE EQU $D057 ; in a wild battle, this is 1
; in a trainer battle, this is 2
W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
; in a trainer battle, this is the trainer class + $C8
W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use
W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this?
W_CURENEMYLVL EQU $D127
W_ISLINKBATTLE EQU $D12B
W_CURMAP EQU $D35E
W_YCOORD EQU $D361 ; players position on the current map
W_XCOORD EQU $D362
W_RIVALSTARTER EQU $D715
W_PLAYERSTARTER EQU $D717
W_GRASSRATE EQU $D887
W_GRASSMONS EQU $D888
W_WATERRATE EQU $D8A4 ; OVERLOADED
W_WATERMONS EQU $D8A5 ; OVERLOADED
W_ENEMYMONCOUNT EQU $D89C
W_ENEMYMON1HP EQU $D8A5 ; 16 bits
W_ENEMYMON1MOVE3 EQU $D8AE
W_ENEMYMON2MOVE3 EQU $D8DA
W_ENEMYMON3MOVE3 EQU $D906
W_ENEMYMON4MOVE3 EQU $D932
W_ENEMYMON5MOVE3 EQU $D95E
W_ENEMYMON6MOVE3 EQU $D98A
H_RAND1 EQU $FFD3
H_RAND2 EQU $FFD4
; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
rDIV EQU $FF04
rBGP EQU $FF47
rOBP0 EQU $FF48
rOBP1 EQU $FF49
; pokemon name constants
RHYDON EQU $01
KANGASKHAN EQU $02
NIDORAN_M EQU $03
CLEFAIRY EQU $04
SPEAROW EQU $05
VOLTORB EQU $06
NIDOKING EQU $07
SLOWBRO EQU $08
IVYSAUR EQU $09
EXEGGUTOR EQU $0A
LICKITUNG EQU $0B
EXEGGCUTE EQU $0C
GRIMER EQU $0D
GENGAR EQU $0E
NIDORAN_F EQU $0F
NIDOQUEEN EQU $10
CUBONE EQU $11
RHYHORN EQU $12
LAPRAS EQU $13
ARCANINE EQU $14
MEW EQU $15
GYARADOS EQU $16
SHELLDER EQU $17
TENTACOOL EQU $18
GASTLY EQU $19
SCYTHER EQU $1A
STARYU EQU $1B
BLASTOISE EQU $1C
PINSIR EQU $1D
TANGELA EQU $1E
GROWLITHE EQU $21
ONIX EQU $22
FEAROW EQU $23
PIDGEY EQU $24
SLOWPOKE EQU $25
KADABRA EQU $26
GRAVELER EQU $27
CHANSEY EQU $28
MACHOKE EQU $29
MR__MIME EQU $2A
HITMONLEE EQU $2B
HITMONCHAN EQU $2C
ARBOK EQU $2D
PARASECT EQU $2E
PSYDUCK EQU $2F
DROWZEE EQU $30
GOLEM EQU $31
MAGMAR EQU $33
ELECTABUZZ EQU $35
MAGNETON EQU $36
KOFFING EQU $37
MANKEY EQU $39
SEEL EQU $3A
DIGLETT EQU $3B
TAUROS EQU $3C
FARFETCH_D EQU $40
VENONAT EQU $41
DRAGONITE EQU $42
DODUO EQU $46
POLIWAG EQU $47
JYNX EQU $48
MOLTRES EQU $49
ARTICUNO EQU $4A
ZAPDOS EQU $4B
DITTO EQU $4C
MEOWTH EQU $4D
KRABBY EQU $4E
VULPIX EQU $52
NINETALES EQU $53
PIKACHU EQU $54
RAICHU EQU $55
DRATINI EQU $58
DRAGONAIR EQU $59
KABUTO EQU $5A
KABUTOPS EQU $5B
HORSEA EQU $5C
SEADRA EQU $5D
SANDSHREW EQU $60
SANDSLASH EQU $61
OMANYTE EQU $62
OMASTAR EQU $63
JIGGLYPUFF EQU $64
WIGGLYTUFF EQU $65
EEVEE EQU $66
FLAREON EQU $67
JOLTEON EQU $68
VAPOREON EQU $69
MACHOP EQU $6A
ZUBAT EQU $6B
EKANS EQU $6C
PARAS EQU $6D
POLIWHIRL EQU $6E
POLIWRATH EQU $6F
WEEDLE EQU $70
KAKUNA EQU $71
BEEDRILL EQU $72
DODRIO EQU $74
PRIMEAPE EQU $75
DUGTRIO EQU $76
VENOMOTH EQU $77
DEWGONG EQU $78
CATERPIE EQU $7B
METAPOD EQU $7C
BUTTERFREE EQU $7D
MACHAMP EQU $7E
GOLDUCK EQU $80
HYPNO EQU $81
GOLBAT EQU $82
MEWTWO EQU $83
SNORLAX EQU $84
MAGIKARP EQU $85
MUK EQU $88
KINGLER EQU $8A
CLOYSTER EQU $8B
ELECTRODE EQU $8D
CLEFABLE EQU $8E
WEEZING EQU $8F
PERSIAN EQU $90
MAROWAK EQU $91
HAUNTER EQU $93
ABRA EQU $94
ALAKAZAM EQU $95
PIDGEOTTO EQU $96
PIDGEOT EQU $97
STARMIE EQU $98
BULBASAUR EQU $99
VENUSAUR EQU $9A
TENTACRUEL EQU $9B
GOLDEEN EQU $9D
SEAKING EQU $9E
PONYTA EQU $A3
RAPIDASH EQU $A4
RATTATA EQU $A5
RATICATE EQU $A6
NIDORINO EQU $A7
NIDORINA EQU $A8
GEODUDE EQU $A9
PORYGON EQU $AA
AERODACTYL EQU $AB
MAGNEMITE EQU $AD
CHARMANDER EQU $B0
SQUIRTLE EQU $B1
CHARMELEON EQU $B2
WARTORTLE EQU $B3
CHARIZARD EQU $B4
ODDISH EQU $B9
GLOOM EQU $BA
VILEPLUME EQU $BB
BELLSPROUT EQU $BC
WEEPINBELL EQU $BD
VICTREEBEL EQU $BE
; trainer name constants
; sometimes it's necessary to add $C8 to these values
YOUNGSTER EQU $01
BUG_CATCHER EQU $02
LASS EQU $03
SAILOR EQU $04
JR__TRAINER_M EQU $05
JR__TRAINER_F EQU $06
POKEMANIAC EQU $07
SUPER_NERD EQU $08
HIKER EQU $09
BIKER EQU $0A
BURGLAR EQU $0B
ENGINEER EQU $0C
JUGGLER_X EQU $0D
FISHER EQU $0E
SWIMMER EQU $0F
CUE_BALL EQU $10
GAMBLER EQU $11
BEAUTY EQU $12
PSYCHIC_TR EQU $13
ROCKER EQU $14
JUGGLER EQU $15
TAMER EQU $16
BIRD_KEEPER EQU $17
BLACKBELT EQU $18
SONY1 EQU $19
PROF_OAK EQU $1A
CHIEF EQU $1B
SCIENTIST EQU $1C
GIOVANNI EQU $1D
ROCKET EQU $1E
COOLTRAINER_M EQU $1F
COOLTRAINER_F EQU $20
BRUNO EQU $21
BROCK EQU $22
MISTY EQU $23
LT__SURGE EQU $24
ERIKA EQU $25
KOGA EQU $26
BLAINE EQU $27
SABRINA EQU $28
GENTLEMAN EQU $29
SONY2 EQU $2A
SONY3 EQU $2B
LORELEI EQU $2C
CHANNELER EQU $2D
AGATHA EQU $2E
LANCE EQU $2F
; pokemon dex numbers
DEX_BULBASAUR EQU 1
DEX_IVYSAUR EQU 2
DEX_VENUSAUR EQU 3
DEX_CHARMANDER EQU 4
DEX_CHARMELEON EQU 5
DEX_CHARIZARD EQU 6
DEX_SQUIRTLE EQU 7
DEX_WARTORTLE EQU 8
DEX_BLASTOISE EQU 9
DEX_CATERPIE EQU 10
DEX_METAPOD EQU 11
DEX_BUTTERFREE EQU 12
DEX_WEEDLE EQU 13
DEX_KAKUNA EQU 14
DEX_BEEDRILL EQU 15
DEX_PIDGEY EQU 16
DEX_PIDGEOTTO EQU 17
DEX_PIDGEOT EQU 18
DEX_RATTATA EQU 19
DEX_RATICATE EQU 20
DEX_SPEAROW EQU 21
DEX_FEAROW EQU 22
DEX_EKANS EQU 23
DEX_ARBOK EQU 24
DEX_PIKACHU EQU 25
DEX_RAICHU EQU 26
DEX_SANDSHREW EQU 27
DEX_SANDSLASH EQU 28
DEX_NIDORAN_F EQU 29
DEX_NIDORINA EQU 30
DEX_NIDOQUEEN EQU 31
DEX_NIDORAN_M EQU 32
DEX_NIDORINO EQU 33
DEX_NIDOKING EQU 34
DEX_CLEFAIRY EQU 35
DEX_CLEFABLE EQU 36
DEX_VULPIX EQU 37
DEX_NINETALES EQU 38
DEX_JIGGLYPUFF EQU 39
DEX_WIGGLYTUFF EQU 40
DEX_ZUBAT EQU 41
DEX_GOLBAT EQU 42
DEX_ODDISH EQU 43
DEX_GLOOM EQU 44
DEX_VILEPLUME EQU 45
DEX_PARAS EQU 46
DEX_PARASECT EQU 47
DEX_VENONAT EQU 48
DEX_VENOMOTH EQU 49
DEX_DIGLETT EQU 50
DEX_DUGTRIO EQU 51
DEX_MEOWTH EQU 52
DEX_PERSIAN EQU 53
DEX_PSYDUCK EQU 54
DEX_GOLDUCK EQU 55
DEX_MANKEY EQU 56
DEX_PRIMEAPE EQU 57
DEX_GROWLITHE EQU 58
DEX_ARCANINE EQU 59
DEX_POLIWAG EQU 60
DEX_POLIWHIRL EQU 61
DEX_POLIWRATH EQU 62
DEX_ABRA EQU 63
DEX_KADABRA EQU 64
DEX_ALAKAZAM EQU 65
DEX_MACHOP EQU 66
DEX_MACHOKE EQU 67
DEX_MACHAMP EQU 68
DEX_BELLSPROUT EQU 69
DEX_WEEPINBELL EQU 70
DEX_VICTREEBEL EQU 71
DEX_TENTACOOL EQU 72
DEX_TENTACRUEL EQU 73
DEX_GEODUDE EQU 74
DEX_GRAVELER EQU 75
DEX_GOLEM EQU 76
DEX_PONYTA EQU 77
DEX_RAPIDASH EQU 78
DEX_SLOWPOKE EQU 79
DEX_SLOWBRO EQU 80
DEX_MAGNEMITE EQU 81
DEX_MAGNETON EQU 82
DEX_FARFETCH_D EQU 83
DEX_DODUO EQU 84
DEX_DODRIO EQU 85
DEX_SEEL EQU 86
DEX_DEWGONG EQU 87
DEX_GRIMER EQU 88
DEX_MUK EQU 89
DEX_SHELLDER EQU 90
DEX_CLOYSTER EQU 91
DEX_GASTLY EQU 92
DEX_HAUNTER EQU 93
DEX_GENGAR EQU 94
DEX_ONIX EQU 95
DEX_DROWZEE EQU 96
DEX_HYPNO EQU 97
DEX_KRABBY EQU 98
DEX_KINGLER EQU 99
DEX_VOLTORB EQU 100
DEX_ELECTRODE EQU 101
DEX_EXEGGCUTE EQU 102
DEX_EXEGGUTOR EQU 103
DEX_CUBONE EQU 104
DEX_MAROWAK EQU 105
DEX_HITMONLEE EQU 106
DEX_HITMONCHAN EQU 107
DEX_LICKITUNG EQU 108
DEX_KOFFING EQU 109
DEX_WEEZING EQU 110
DEX_RHYHORN EQU 111
DEX_RHYDON EQU 112
DEX_CHANSEY EQU 113
DEX_TANGELA EQU 114
DEX_KANGASKHAN EQU 115
DEX_HORSEA EQU 116
DEX_SEADRA EQU 117
DEX_GOLDEEN EQU 118
DEX_SEAKING EQU 119
DEX_STARYU EQU 120
DEX_STARMIE EQU 121
DEX_MR__MIME EQU 122
DEX_SCYTHER EQU 123
DEX_JYNX EQU 124
DEX_ELECTABUZZ EQU 125
DEX_MAGMAR EQU 126
DEX_PINSIR EQU 127
DEX_TAUROS EQU 128
DEX_MAGIKARP EQU 129
DEX_GYARADOS EQU 130
DEX_LAPRAS EQU 131
DEX_DITTO EQU 132
DEX_EEVEE EQU 133
DEX_VAPOREON EQU 134
DEX_JOLTEON EQU 135
DEX_FLAREON EQU 136
DEX_PORYGON EQU 137
DEX_OMANYTE EQU 138
DEX_OMASTAR EQU 139
DEX_KABUTO EQU 140
DEX_KABUTOPS EQU 141
DEX_AERODACTYL EQU 142
DEX_SNORLAX EQU 143
DEX_ARTICUNO EQU 144
DEX_ZAPDOS EQU 145
DEX_MOLTRES EQU 146
DEX_DRATINI EQU 147
DEX_DRAGONAIR EQU 148
DEX_DRAGONITE EQU 149
DEX_MEWTWO EQU 150
DEX_MEW EQU 151
; item name constants
MASTER_BALL EQU $01
ULTRA_BALL EQU $02
GREAT_BALL EQU $03
POKE_BALL EQU $04
TOWN_MAP EQU $05
BICYCLE EQU $06
; XXX ????? EQU $07
SAFARI_BALL EQU $08
POKEDEX EQU $09
MOON_STONE EQU $0A
ANTIDOTE EQU $0B
BURN_HEAL EQU $0C
ICE_HEAL EQU $0D
AWAKENING EQU $0E
PARLYZ_HEAL EQU $0F
FULL_RESTORE EQU $10
MAX_POTION EQU $11
HYPER_POTION EQU $12
SUPER_POTION EQU $13
POTION EQU $14
BOULDERBADGE EQU $15
CASCADEBADGE EQU $16
THUNDERBADGE EQU $17
RAINBOWBADGE EQU $18
SOULBADGE EQU $19
MARSHBADGE EQU $1A
VOLCANOBADGE EQU $1B
EARTHBADGE EQU $1C
ESCAPE_ROPE EQU $1D
REPEL EQU $1E
OLD_AMBER EQU $1F
FIRE_STONE EQU $20
THUNDER_STONE EQU $21
WATER_STONE EQU $22
HP_UP EQU $23
PROTEIN EQU $24
IRON EQU $25
CARBOS EQU $26
CALCIUM EQU $27
RARE_CANDY EQU $28
DOME_FOSSIL EQU $29
HELIX_FOSSIL EQU $2A
SECRET_KEY EQU $2B
; XXX ????? EQU $2C
BIKE_VOUCHER EQU $2D
X_ACCURACY EQU $2E
LEAF_STONE EQU $2F
CARD_KEY EQU $30
NUGGET EQU $31
PP_UP EQU $32
POKE_DOLL EQU $33
FULL_HEAL EQU $34
REVIVE EQU $35
MAX_REVIVE EQU $36
GUARD_SPEC_ EQU $37
SUPER_REPEL EQU $38
MAX_REPEL EQU $39
DIRE_HIT EQU $3A
COIN EQU $3B
FRESH_WATER EQU $3C
SODA_POP EQU $3D
LEMONADE EQU $3E
S_S__TICKET EQU $3F
GOLD_TEETH EQU $40
X_ATTACK EQU $41
X_DEFEND EQU $42
X_SPEED EQU $43
X_SPECIAL EQU $44
COIN_CASE EQU $45
OAK_S_PARCEL EQU $46
ITEMFINDER EQU $47
SILPH_SCOPE EQU $48
POKE_FLUTE EQU $49
LIFT_KEY EQU $4A
EXP__ALL EQU $4B
OLD_ROD EQU $4C
GOOD_ROD EQU $4D
SUPER_ROD EQU $4E
; XXX todo: compare this to $32
;PP_UP EQU $4F
ETHER EQU $50
MAX_ETHER EQU $51
ELIXER EQU $52
MAX_ELIXER EQU $53
HM_01 EQU $C4
HM_02 EQU $C5
HM_03 EQU $C6
HM_04 EQU $C7
HM_05 EQU $C8
TM_01 EQU $C9
TM_02 EQU $CA
TM_03 EQU $CB
TM_04 EQU $CC
TM_05 EQU $CD
TM_06 EQU $CE
TM_07 EQU $CF
TM_08 EQU $D0
TM_09 EQU $D1
TM_10 EQU $D2
TM_11 EQU $D3
TM_12 EQU $D4
TM_13 EQU $D5
TM_14 EQU $D6
TM_15 EQU $D7
TM_16 EQU $D8
TM_17 EQU $D9
TM_18 EQU $DA
TM_19 EQU $DB
TM_20 EQU $DC
TM_21 EQU $DD
TM_22 EQU $DE
TM_23 EQU $DF
TM_24 EQU $E0
TM_25 EQU $E1
TM_26 EQU $E2
TM_27 EQU $E3
TM_28 EQU $E4
TM_29 EQU $E5
TM_30 EQU $E6
TM_31 EQU $E7
TM_32 EQU $E8
TM_33 EQU $E9
TM_34 EQU $EA
TM_35 EQU $EB
TM_36 EQU $EC
TM_37 EQU $ED
TM_38 EQU $EE
TM_39 EQU $EF
TM_40 EQU $F0
TM_41 EQU $F1
TM_42 EQU $F2
TM_43 EQU $F3
TM_44 EQU $F4
TM_45 EQU $F5
TM_46 EQU $F6
TM_47 EQU $F7
TM_48 EQU $F8
TM_49 EQU $F9
TM_50 EQU $FA
; move name constants
POUND EQU $01
KARATE_CHOP EQU $02
DOUBLESLAP EQU $03
COMET_PUNCH EQU $04
MEGA_PUNCH EQU $05
PAY_DAY EQU $06
FIRE_PUNCH EQU $07
ICE_PUNCH EQU $08
THUNDERPUNCH EQU $09
SCRATCH EQU $0A
VICEGRIP EQU $0B
GUILLOTINE EQU $0C
RAZOR_WIND EQU $0D
SWORDS_DANCE EQU $0E
CUT EQU $0F
GUST EQU $10
WING_ATTACK EQU $11
WHIRLWIND EQU $12
FLY EQU $13
BIND EQU $14
SLAM EQU $15
VINE_WHIP EQU $16
STOMP EQU $17
DOUBLE_KICK EQU $18
MEGA_KICK EQU $19
JUMP_KICK EQU $1A
ROLLING_KICK EQU $1B
SAND_ATTACK EQU $1C
HEADBUTT EQU $1D
HORN_ATTACK EQU $1E
FURY_ATTACK EQU $1F
HORN_DRILL EQU $20
TACKLE EQU $21
BODY_SLAM EQU $22
WRAP EQU $23
TAKE_DOWN EQU $24
THRASH EQU $25
DOUBLE_EDGE EQU $26
TAIL_WHIP EQU $27
POISON_STING EQU $28
TWINEEDLE EQU $29
PIN_MISSILE EQU $2A
LEER EQU $2B
BITE EQU $2C
GROWL EQU $2D
ROAR EQU $2E
SING EQU $2F
SUPERSONIC EQU $30
SONICBOOM EQU $31
DISABLE EQU $32
ACID EQU $33
EMBER EQU $34
FLAMETHROWER EQU $35
MIST EQU $36
WATER_GUN EQU $37
HYDRO_PUMP EQU $38
SURF EQU $39
ICE_BEAM EQU $3A
BLIZZARD EQU $3B
PSYBEAM EQU $3C
BUBBLEBEAM EQU $3D
AURORA_BEAM EQU $3E
HYPER_BEAM EQU $3F
PECK EQU $40
DRILL_PECK EQU $41
SUBMISSION EQU $42
LOW_KICK EQU $43
COUNTER EQU $44
SEISMIC_TOSS EQU $45
STRENGTH EQU $46
ABSORB EQU $47
MEGA_DRAIN EQU $48
LEECH_SEED EQU $49
GROWTH EQU $4A
RAZOR_LEAF EQU $4B
SOLARBEAM EQU $4C
POISONPOWDER EQU $4D
STUN_SPORE EQU $4E
SLEEP_POWDER EQU $4F
PETAL_DANCE EQU $50
STRING_SHOT EQU $51
DRAGON_RAGE EQU $52
FIRE_SPIN EQU $53
THUNDERSHOCK EQU $54
THUNDERBOLT EQU $55
THUNDER_WAVE EQU $56
THUNDER EQU $57
ROCK_THROW EQU $58
EARTHQUAKE EQU $59
FISSURE EQU $5A
DIG EQU $5B
TOXIC EQU $5C
CONFUSION EQU $5D
PSYCHIC_M EQU $5E
HYPNOSIS EQU $5F
MEDITATE EQU $60
AGILITY EQU $61
QUICK_ATTACK EQU $62
RAGE EQU $63
TELEPORT EQU $64
NIGHT_SHADE EQU $65
MIMIC EQU $66
SCREECH EQU $67
DOUBLE_TEAM EQU $68
RECOVER EQU $69
HARDEN EQU $6A
MINIMIZE EQU $6B
SMOKESCREEN EQU $6C
CONFUSE_RAY EQU $6D
WITHDRAW EQU $6E
DEFENSE_CURL EQU $6F
BARRIER EQU $70
LIGHT_SCREEN EQU $71
HAZE EQU $72
REFLECT EQU $73
FOCUS_ENERGY EQU $74
BIDE EQU $75
METRONOME EQU $76
MIRROR_MOVE EQU $77
SELFDESTRUCT EQU $78
EGG_BOMB EQU $79
LICK EQU $7A
SMOG EQU $7B
SLUDGE EQU $7C
BONE_CLUB EQU $7D
FIRE_BLAST EQU $7E
WATERFALL EQU $7F
CLAMP EQU $80
SWIFT EQU $81
SKULL_BASH EQU $82
SPIKE_CANNON EQU $83
CONSTRICT EQU $84
AMNESIA EQU $85
KINESIS EQU $86
SOFTBOILED EQU $87
HI_JUMP_KICK EQU $88
GLARE EQU $89
DREAM_EATER EQU $8A
POISON_GAS EQU $8B
BARRAGE EQU $8C
LEECH_LIFE EQU $8D
LOVELY_KISS EQU $8E
SKY_ATTACK EQU $8F
TRANSFORM EQU $90
BUBBLE EQU $91
DIZZY_PUNCH EQU $92
SPORE EQU $93
FLASH EQU $94
PSYWAVE EQU $95
SPLASH EQU $96
ACID_ARMOR EQU $97
CRABHAMMER EQU $98
EXPLOSION EQU $99
FURY_SWIPES EQU $9A
BONEMERANG EQU $9B
REST EQU $9C
ROCK_SLIDE EQU $9D
HYPER_FANG EQU $9E
SHARPEN EQU $9F
CONVERSION EQU $A0
TRI_ATTACK EQU $A1
SUPER_FANG EQU $A2
SLASH EQU $A3
SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball
POOF_ANIM EQU $C3 ; puff of smoke
BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball
GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears
; super game boy palettes
PAL_ROUTE EQU $00
PAL_PALLET EQU $01
PAL_VIRIDIAN EQU $02
PAL_PEWTER EQU $03
PAL_CERULEAN EQU $04
PAL_LAVENDER EQU $05
PAL_VERMILION EQU $06
PAL_CELADON EQU $07
PAL_FUCHSIA EQU $08
PAL_CINNABAR EQU $09
PAL_INDIGO EQU $0A
PAL_SAFFRON EQU $0B
; XXX
PAL_LOGO1 EQU $0D
; XXX
PAL_LOGO2 EQU $0F
PAL_MEWMON EQU $10
PAL_BLUEMON EQU $11
PAL_REDMON EQU $12
PAL_CYANMON EQU $13
PAL_PURPLEMON EQU $14
PAL_BROWNMON EQU $15
PAL_GREENMON EQU $16
PAL_PINKMON EQU $17
PAL_YELLOWMON EQU $18
PAL_GREYMON EQU $19
PAL_SLOTS1 EQU $1A
PAL_SLOTS2 EQU $1B
PAL_SLOTS3 EQU $1C
PAL_SLOTS4 EQU $1D
PAL_BLACK EQU $1E
PAL_GREENBAR EQU $1F
PAL_YELLOWBAR EQU $20
PAL_REDBAR EQU $21
PAL_BADGE EQU $22
PAL_CAVE EQU $23
; XXX
; map name constants
PALLET_TOWN EQU $00
VIRIDIAN_CITY EQU $01
PEWTER_CITY EQU $02
CERULEAN_CITY EQU $03
LAVENDER_TOWN EQU $04
VERMILION_CITY EQU $05
CELADON_CITY EQU $06
FUCHSIA_CITY EQU $07
CINNABAR_ISLAND EQU $08
INDIGO_PLATEAU EQU $09
SAFFRON_CITY EQU $0A
; unused EQU $0B
ROUTE_1 EQU $0C
ROUTE_2 EQU $0D
ROUTE_3 EQU $0E
ROUTE_4 EQU $0F
ROUTE_5 EQU $10
ROUTE_6 EQU $11
ROUTE_7 EQU $12
ROUTE_8 EQU $13
ROUTE_9 EQU $14
ROUTE_10 EQU $15
ROUTE_11 EQU $16
ROUTE_12 EQU $17
ROUTE_13 EQU $18
ROUTE_14 EQU $19
ROUTE_15 EQU $1A
ROUTE_16 EQU $1B
ROUTE_17 EQU $1C
ROUTE_18 EQU $1D
ROUTE_19 EQU $1E
ROUTE_20 EQU $1F
ROUTE_21 EQU $20
ROUTE_22 EQU $21
ROUTE_23 EQU $22
ROUTE_24 EQU $23
ROUTE_25 EQU $24
; Evolution types
EV_LEVEL EQU 1
EV_ITEM EQU 2
EV_TRADE EQU 3
; Elemental types
NORMAL EQU $00
FIGHTING EQU $01
FLYING EQU $02
POISON EQU $03
GROUND EQU $04
ROCK EQU $05
BUG EQU $07
GHOST EQU $08
FIRE EQU $14
WATER EQU $15
GRASS EQU $16
ELECTRIC EQU $17
PSYCHIC EQU $18
ICE EQU $19
DRAGON EQU $1A
EAST EQU 1
WEST EQU 2
SOUTH EQU 4
NORTH EQU 8
; different kinds of people events
ITEM EQU $80
TRAINER EQU $40