pokered/text/SilphCo6F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

107 lines
1.9 KiB
NASM

_SilphCo6FSilphWorkerM1TookOverTheBuildingText::
text "The ROCKETs came"
line "and took over the"
cont "building!"
done
_SilphCo6FSilphWorkerM1BackToWorkText::
text "Well, better get"
line "back to work!"
done
_SilphCo6FSilphWorkerMHelpMePleaseText::
text "Oh dear, oh dear."
line "Help me please!"
done
_SilphCo6FSilphWorkerMWeGotEngagedText::
text "We got engaged!"
line "Heheh!"
done
_SilphCo6FSilphWorkerF1SuchACowardText::
text "Look at him! He's"
line "such a coward!"
done
_SilphCo6FSilphWorkerF1HaveToMarryHimText::
text "I feel so sorry"
line "for him, I have"
cont "to marry him!"
done
_SilphCo6FSilphWorkerF2TeamRocketConquerWorldText::
text "TEAM ROCKET is"
line "trying to conquer"
cont "the world with"
cont "#MON!"
done
_SilphCo6FSilphWorkerF2TeamRocketRanText::
text "TEAM ROCKET ran"
line "because of you!"
done
_SilphCo6FSilphWorkerM3TargetedSilphText::
text "They must have"
line "targeted SILPH"
cont "for our #MON"
cont "products."
done
_SilphCo6FSilphWorkerM3WorkForSilphText::
text "Come work for"
line "SILPH when you"
cont "get older!"
done
_SilphCo6FRocket1BattleText::
text "I am one of the 4"
line "ROCKET BROTHERS!"
done
_SilphCo6Rocket1EndBattleText::
text "Flame"
line "out!"
prompt
_SilphCo6Rocket1AfterBattleText::
text "No matter!"
line "My brothers will"
cont "avenge me!"
done
_SilphCo6FScientistBattleText::
text "That rotten"
line "PRESIDENT!"
para "He shouldn't have"
line "sent me to the"
cont "TIKSI BRANCH!"
done
_SilphCo6FScientistEndBattleText::
text "Shoot!"
prompt
_SilphCo6FScientistAfterBattleText::
text "TIKSI BRANCH?"
line "It's in Russian"
cont "no man's land!"
done
_SilphCo6FRocket2BattleText::
text "You dare betray"
line "TEAM ROCKET?"
done
_SilphCo6FRocket2EndBattleText::
text "You"
line "traitor!"
prompt
_SilphCo6FRocket2AfterBattleText::
text "If you stand for"
line "justice, you"
cont "betray evil!"
done