pokered/text/RocketHideoutB1F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

74 lines
1.3 KiB
NASM

_RocketHideoutB1FRocket5EndBattleText::
text "Why...?@"
text_end
_RocketHideoutB1FRocket1BattleText::
text "Who are you? How"
line "did you get here?"
done
_RocketHideoutB1FRocket1EndBattleText::
text "Oww!"
line "Beaten!"
prompt
_RocketHideoutB1FRocket1AfterBattleText::
text "Are you dissing"
line "TEAM ROCKET?"
done
_RocketHideoutB1FRocket2BattleText::
text "You broke into"
line "our operation?"
done
_RocketHideoutB1FRocket2EndBattleText::
text "Burnt!"
prompt
_RocketHideoutB1FRocket2AfterBattleText::
text "You're not going"
line "to get away with"
cont "this, brat!"
done
_RocketHideoutB1FRocket3BattleText::
text "Intruder alert!"
done
_RocketHideoutB1FRocket3EndBattleText::
text "I"
line "can't do it!"
prompt
_RocketHideoutB1FRocket3AfterBattleText::
text "SILPH SCOPE?"
line "I don't know"
cont "where it is!"
done
_RocketHideoutB1FRocket4BattleText::
text "Why did you come"
line "here?"
done
_RocketHideoutB1FRocket4EndBattleText::
text "This"
line "won't do!"
prompt
_RocketHideoutB1FRocket4AfterBattleText::
text "OK, I'll talk!"
line "Take the elevator"
cont "to see my BOSS!"
done
_RocketHideoutB1FRocket5BattleText::
text "Are you lost, you"
line "little rat?"
done
_RocketHideoutB1FRocket5AfterBattleText::
text "Uh-oh, that fight"
line "opened the door!"
done