pokered/scripts/CeruleanGym.asm

209 lines
5.2 KiB
NASM

CeruleanGym_Script:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_2, [hl]
res BIT_CUR_MAP_LOADED_2, [hl]
call nz, .LoadNames
call EnableAutoTextBoxDrawing
ld hl, CeruleanGymTrainerHeaders
ld de, CeruleanGym_ScriptPointers
ld a, [wCeruleanGymCurScript]
call ExecuteCurMapScriptInTable
ld [wCeruleanGymCurScript], a
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CERULEAN CITY@"
.LeaderName:
db "MISTY@"
CeruleanGymResetScripts:
xor a ; SCRIPT_CERULEANGYM_DEFAULT
ld [wJoyIgnore], a
ld [wCeruleanGymCurScript], a
ld [wCurMapScript], a
ret
CeruleanGym_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_CERULEANGYM_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_CERULEANGYM_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_CERULEANGYM_END_BATTLE
dw_const CeruleanGymMistyPostBattleScript, SCRIPT_CERULEANGYM_MISTY_POST_BATTLE
CeruleanGymMistyPostBattleScript:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanGymResetScripts
ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
CeruleanGymReceiveTM11:
ld a, TEXT_CERULEANGYM_MISTY_CASCADE_BADGE_INFO
ldh [hTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_MISTY
lb bc, TM_BUBBLEBEAM, 1
call GiveItem
jr nc, .BagFull
ld a, TEXT_CERULEANGYM_MISTY_RECEIVED_TM11
ldh [hTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM11
jr .gymVictory
.BagFull
ld a, TEXT_CERULEANGYM_MISTY_TM11_NO_ROOM
ldh [hTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_CASCADEBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_CASCADEBADGE, [hl]
; deactivate gym trainers
SetEvents EVENT_BEAT_CERULEAN_GYM_TRAINER_0, EVENT_BEAT_CERULEAN_GYM_TRAINER_1
jp CeruleanGymResetScripts
CeruleanGym_TextPointers:
def_text_pointers
dw_const CeruleanGymMistyText, TEXT_CERULEANGYM_MISTY
dw_const CeruleanGymCooltrainerFText, TEXT_CERULEANGYM_COOLTRAINER_F
dw_const CeruleanGymSwimmerText, TEXT_CERULEANGYM_SWIMMER
dw_const CeruleanGymGymGuideText, TEXT_CERULEANGYM_GYM_GUIDE
dw_const CeruleanGymMistyCascadeBadgeInfoText, TEXT_CERULEANGYM_MISTY_CASCADE_BADGE_INFO
dw_const CeruleanGymMistyReceivedTM11Text, TEXT_CERULEANGYM_MISTY_RECEIVED_TM11
dw_const CeruleanGymMistyTM11NoRoomText, TEXT_CERULEANGYM_MISTY_TM11_NO_ROOM
CeruleanGymTrainerHeaders:
def_trainers 2
CeruleanGymTrainerHeader0:
trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_0, 3, CeruleanGymBattleText1, CeruleanGymEndBattleText1, CeruleanGymAfterBattleText1
CeruleanGymTrainerHeader1:
trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_1, 3, CeruleanGymBattleText2, CeruleanGymEndBattleText2, CeruleanGymAfterBattleText2
db -1 ; end
CeruleanGymMistyText:
text_asm
CheckEvent EVENT_BEAT_MISTY
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM11
jr nz, .afterBeat
call z, CeruleanGymReceiveTM11
call DisableWaitingAfterTextDisplay
jr .done
.afterBeat
ld hl, .TM11ExplanationText
call PrintText
jr .done
.beforeBeat
ld hl, .PreBattleText
call PrintText
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, CeruleanGymMistyReceivedCascadeBadgeText
ld de, CeruleanGymMistyReceivedCascadeBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $2
ld [wGymLeaderNo], a
xor a
ldh [hJoyHeld], a
ld a, SCRIPT_CERULEANGYM_MISTY_POST_BATTLE
ld [wCeruleanGymCurScript], a
.done
jp TextScriptEnd
.PreBattleText:
text_far _CeruleanGymMistyPreBattleText
text_end
.TM11ExplanationText:
text_far _CeruleanGymMistyTM11ExplanationText
text_end
CeruleanGymMistyCascadeBadgeInfoText:
text_far _CeruleanGymMistyCascadeBadgeInfoText
text_end
CeruleanGymMistyReceivedTM11Text:
text_far _CeruleanGymMistyReceivedTM11Text
sound_get_item_1
text_end
CeruleanGymMistyTM11NoRoomText:
text_far _CeruleanGymMistyTM11NoRoomText
text_end
CeruleanGymMistyReceivedCascadeBadgeText:
text_far _CeruleanGymMistyReceivedCascadeBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_promptbutton
text_end
CeruleanGymCooltrainerFText:
text_asm
ld hl, CeruleanGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText1:
text_far _CeruleanGymBattleText1
text_end
CeruleanGymEndBattleText1:
text_far _CeruleanGymEndBattleText1
text_end
CeruleanGymAfterBattleText1:
text_far _CeruleanGymAfterBattleText1
text_end
CeruleanGymSwimmerText:
text_asm
ld hl, CeruleanGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
CeruleanGymBattleText2:
text_far _CeruleanGymBattleText2
text_end
CeruleanGymEndBattleText2:
text_far _CeruleanGymEndBattleText2
text_end
CeruleanGymAfterBattleText2:
text_far _CeruleanGymAfterBattleText2
text_end
CeruleanGymGymGuideText:
text_asm
CheckEvent EVENT_BEAT_MISTY
jr nz, .afterBeat
ld hl, .ChampInMakingText
call PrintText
jr .done
.afterBeat
ld hl, .BeatMistyText
call PrintText
.done
jp TextScriptEnd
.ChampInMakingText:
text_far _CeruleanGymGymGuideChampInMakingText
text_end
.BeatMistyText:
text_far _CeruleanGymGymGuideBeatMistyText
text_end