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22 lines
491 B
NASM
22 lines
491 B
NASM
FocusEnergyEffect_:
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ld hl, wPlayerBattleStatus2
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ldh a, [hWhoseTurn]
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and a
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jr z, .notEnemy
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ld hl, wEnemyBattleStatus2
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.notEnemy
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bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
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jr nz, .alreadyUsing
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set GETTING_PUMPED, [hl] ; mon is now using focus energy
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callfar PlayCurrentMoveAnimation
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ld hl, GettingPumpedText
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jp PrintText
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.alreadyUsing
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ld c, 50
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call DelayFrames
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jpfar PrintButItFailedText_
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GettingPumpedText:
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text_pause
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text_far _GettingPumpedText
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text_end
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