pokered/audio
2020-11-29 21:10:36 +00:00
..
headers Fix file modes 2020-11-14 20:52:10 -06:00
music Remove unused Yellow music 2020-07-03 11:52:16 -04:00
sfx Identify what became GSC's Key Item fanfare 2020-11-29 21:10:36 +00:00
alternate_tempo.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
engine_1.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
engine_2.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
engine_3.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
low_health_alarm.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
notes.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
play_battle_music.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
poke_flute.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wave_instruments.asm Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00