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d001ced41b
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
57 lines
1 KiB
NASM
57 lines
1 KiB
NASM
_PokemonTower2FRivalWhatBringsYouHereText::
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text "<RIVAL>: Hey,"
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line "<PLAYER>! What"
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cont "brings you here?"
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cont "Your #MON"
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cont "don't look dead!"
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para "I can at least"
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line "make them faint!"
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cont "Let's go, pal!"
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done
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_PokemonTower2FRivalDefeatedText::
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text "What?"
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line "You stinker!"
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para "I took it easy on"
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line "you too!"
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prompt
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_PokemonTower2FRivalVictoryText::
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text "<RIVAL>: Well,"
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line "look at all your"
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cont "wimpy #MON!"
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para "Toughen them up a"
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line "bit more!"
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prompt
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_PokemonTower2FRivalHowsYourDexText::
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text "How's your #DEX"
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line "coming, pal?"
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cont "I just caught a"
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cont "CUBONE!"
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para "I can't find the"
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line "grown-up MAROWAK"
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cont "yet!"
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para "I doubt there are"
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line "any left! Well, I"
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cont "better get going!"
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cont "I've got a lot to"
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cont "accomplish, pal!"
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para "Smell ya later!"
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done
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_PokemonTower2FChannelerText::
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text "Even we could not"
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line "identify the"
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cont "wayward GHOSTs!"
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para "A SILPH SCOPE"
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line "might be able to"
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cont "unmask them."
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done
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