pokered/scripts/PokemonMansion1F.asm
Vortyne 5739aea990
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
* Update PokemonMansion1F.asm

* Name unnamed seafoam/mansion labels
2023-11-19 15:09:33 -06:00

131 lines
3.2 KiB
NASM

PokemonMansion1F_Script:
call Mansion1CheckReplaceSwitchDoorBlocks
call EnableAutoTextBoxDrawing
ld hl, Mansion1TrainerHeaders
ld de, PokemonMansion1F_ScriptPointers
ld a, [wPokemonMansion1FCurScript]
call ExecuteCurMapScriptInTable
ld [wPokemonMansion1FCurScript], a
ret
Mansion1CheckReplaceSwitchDoorBlocks:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
CheckEvent EVENT_MANSION_SWITCH_ON
jr nz, .switchTurnedOn
lb bc, 6, 12
call Mansion1LoadEmptyFloorTileBlock
lb bc, 3, 8
call Mansion1LoadHorizontalGateBlock
lb bc, 8, 10
call Mansion1LoadHorizontalGateBlock
lb bc, 13, 13
jp Mansion1LoadHorizontalGateBlock
.switchTurnedOn
lb bc, 6, 12
call Mansion1LoadHorizontalGateBlock
lb bc, 3, 8
call Mansion1LoadEmptyFloorTileBlock
lb bc, 8, 10
call Mansion1LoadEmptyFloorTileBlock
lb bc, 13, 13
jp Mansion1LoadEmptyFloorTileBlock
Mansion1LoadHorizontalGateBlock:
ld a, $2d
ld [wNewTileBlockID], a
jr Mansion1ReplaceBlock
Mansion1LoadEmptyFloorTileBlock:
ld a, $e
ld [wNewTileBlockID], a
Mansion1ReplaceBlock:
predef ReplaceTileBlock
ret
Mansion1Script_Switches::
ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP
ret nz
xor a
ldh [hJoyHeld], a
ld a, TEXT_POKEMONMANSION1F_SWITCH
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
PokemonMansion1F_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_POKEMONMANSION1F_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_POKEMONMANSION1F_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_POKEMONMANSION1F_END_BATTLE
PokemonMansion1F_TextPointers:
def_text_pointers
dw_const PokemonMansion1FScientistText, TEXT_POKEMONMANSION1F_SCIENTIST
dw_const PickUpItemText, TEXT_POKEMONMANSION1F_ESCAPE_ROPE
dw_const PickUpItemText, TEXT_POKEMONMANSION1F_CARBOS
dw_const PokemonMansion1FSwitchText, TEXT_POKEMONMANSION1F_SWITCH
Mansion1TrainerHeaders:
def_trainers
Mansion1TrainerHeader0:
trainer EVENT_BEAT_MANSION_1_TRAINER_0, 3, PokemonMansion1FScientistBattleText, PokemonMansion1FScientistEndBattleText, PokemonMansion1FScientistAfterBattleText
db -1 ; end
PokemonMansion1FScientistText:
text_asm
ld hl, Mansion1TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
PokemonMansion1FScientistBattleText:
text_far _PokemonMansion1FScientistBattleText
text_end
PokemonMansion1FScientistEndBattleText:
text_far _PokemonMansion1FScientistEndBattleText
text_end
PokemonMansion1FScientistAfterBattleText:
text_far _PokemonMansion1FScientistAfterBattleText
text_end
PokemonMansion1FSwitchText:
text_asm
ld hl, .Text
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .not_pressed
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, wCurrentMapScriptFlags
set 5, [hl]
ld hl, .PressedText
call PrintText
ld a, SFX_GO_INSIDE
call PlaySound
CheckAndSetEvent EVENT_MANSION_SWITCH_ON
jr z, .done
ResetEventReuseHL EVENT_MANSION_SWITCH_ON
jr .done
.not_pressed
ld hl, .NotPressedText
call PrintText
.done
jp TextScriptEnd
.Text:
text_far _PokemonMansion1FSwitchText
text_end
.PressedText:
text_far _PokemonMansion1FSwitchPressedText
text_end
.NotPressedText:
text_far _PokemonMansion1FSwitchNotPressedText
text_end