pokered/scripts/SSAnne1FRooms.asm

135 lines
2.6 KiB
NASM
Executable file

SSAnne1FRooms_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne8TrainerHeader0
ld de, SSAnne1FRooms_ScriptPointers
ld a, [wSSAnne1FRoomsCurScript]
call ExecuteCurMapScriptInTable
ld [wSSAnne1FRoomsCurScript], a
ret
SSAnne1FRooms_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SSAnne1FRooms_TextPointers:
dw SSAnne8Text1
dw SSAnne8Text2
dw SSAnne8Text3
dw SSAnne8Text4
dw SSAnne8Text5
dw SSAnne8Text6
dw SSAnne8Text7
dw SSAnne8Text8
dw SSAnne8Text9
dw PickUpItemText
dw SSAnne8Text11
SSAnne8TrainerHeader0:
trainer EVENT_BEAT_SS_ANNE_8_TRAINER_0, 2, SSAnne8BattleText1, SSAnne8EndBattleText1, SSAnne8AfterBattleText1
SSAnne8TrainerHeader1:
trainer EVENT_BEAT_SS_ANNE_8_TRAINER_1, 3, SSAnne8BattleText2, SSAnne8EndBattleText2, SSAnne8AfterBattleText2
SSAnne8TrainerHeader2:
trainer EVENT_BEAT_SS_ANNE_8_TRAINER_2, 2, SSAnne8BattleText3, SSAnne8EndBattleText3, SSAnne8AfterBattleText3
SSAnne8TrainerHeader3:
trainer EVENT_BEAT_SS_ANNE_8_TRAINER_3, 2, SSAnne8BattleText4, SSAnne8EndBattleText4, SSAnne8AfterBattleText4
db -1 ; end
SSAnne8Text1:
text_asm
ld hl, SSAnne8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text2:
text_asm
ld hl, SSAnne8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text3:
text_asm
ld hl, SSAnne8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text4:
text_asm
ld hl, SSAnne8TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SSAnne8Text8:
text_far _SSAnne8Text8
text_asm
ld a, WIGGLYTUFF
call PlayCry
jp TextScriptEnd
SSAnne8BattleText1:
text_far _SSAnne8BattleText1
text_end
SSAnne8EndBattleText1:
text_far _SSAnne8EndBattleText1
text_end
SSAnne8AfterBattleText1:
text_far _SSAnne8AfterBattleText1
text_end
SSAnne8BattleText2:
text_far _SSAnne8BattleText2
text_end
SSAnne8EndBattleText2:
text_far _SSAnne8EndBattleText2
text_end
SSAnne8AfterBattleText2:
text_far _SSAnne8AfterBattleText2
text_end
SSAnne8BattleText3:
text_far _SSAnne8BattleText3
text_end
SSAnne8EndBattleText3:
text_far _SSAnne8EndBattleText3
text_end
SSAnne8AfterBattleText3:
text_far _SSAnne8AfterBattleText3
text_end
SSAnne8BattleText4:
text_far _SSAnne8BattleText4
text_end
SSAnne8EndBattleText4:
text_far _SSAnne8EndBattleText4
text_end
SSAnne8AfterBattleText4:
text_far _SSAnne8AfterBattleText4
text_end
SSAnne8Text5:
text_far _SSAnne8Text5
text_end
SSAnne8Text6:
text_far _SSAnne8Text6
text_end
SSAnne8Text7:
text_far _SSAnne8Text7
text_end
SSAnne8Text9:
text_far _SSAnne8Text9
text_end
SSAnne8Text11:
text_far _SSAnne8Text11
text_end