pokered/scripts/pallettown.asm
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00

222 lines
3.7 KiB
NASM
Executable file
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

PalletTownScript: ; 18e5b (6:4e5b)
ld a,[wd74b]
bit 4,a
jr z,.next
ld hl,wd747
set 6,[hl]
.next
call EnableAutoTextBoxDrawing
ld hl,PalletTownScriptPointers
ld a,[W_PALLETTOWNCURSCRIPT]
jp CallFunctionInTable
PalletTownScriptPointers: ; 18e73 (6:4e73)
dw PalletTownScript0
dw PalletTownScript1
dw PalletTownScript2
dw PalletTownScript3
dw PalletTownScript4
dw PalletTownScript5
dw PalletTownScript6
PalletTownScript0: ; 18e81 (6:4e81)
ld a,[wd747]
bit 0,a
ret nz
ld a,[W_YCOORD]
cp 1 ; is player near north exit?
ret nz
xor a
ld [hJoyHeld],a
ld a,4
ld [wd528],a
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_MeetProfOak)
ld c,a ; song bank
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
call PlayMusic ; plays music
ld a,$FC
ld [wJoyIgnore],a
ld hl,wd74b
set 7,[hl]
; trigger the next script
ld a,1
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript1: ; 18eb2 (6:4eb2)
xor a
ld [wcf0d],a
ld a,1
ld [$FF8C],a
call DisplayTextID
ld a,$FF
ld [wJoyIgnore],a
ld a,HS_PALLET_TOWN_OAK
ld [wcc4d],a
predef ShowObject
; trigger the next script
ld a,2
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript2: ; 18ed2 (6:4ed2)
ld a,1
ld [$FF8C],a
ld a,4
ld [$FF8D],a
call SetSpriteFacingDirectionAndDelay
call Delay3
ld a,1
ld [W_YCOORD],a
ld a,1
ld [$FF9B],a
ld a,1
swap a
ld [$FF95],a
predef CalcPositionOfPlayerRelativeToNPC
ld hl,$FF95
dec [hl]
predef FindPathToPlayer ; load Oaks movement into wNPCMovementDirections2
ld de,wNPCMovementDirections2
ld a,1 ; oak
ld [$FF8C],a
call MoveSprite
ld a,$FF
ld [wJoyIgnore],a
; trigger the next script
ld a,3
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript3: ; 18f12 (6:4f12)
ld a,[wd730]
bit 0,a
ret nz
xor a
ld [wSpriteStateData1 + 9],a
ld a,1
ld [wcf0d],a
ld a,$FC
ld [wJoyIgnore],a
ld a,1
ld [$FF8C],a
call DisplayTextID
ld a,$FF
ld [wJoyIgnore],a
ld a,1
ld [wSpriteIndex],a
xor a
ld [wNPCMovementScriptFunctionNum],a
ld a,1
ld [wNPCMovementScriptPointerTableNum],a
ld a,[H_LOADEDROMBANK]
ld [wNPCMovementScriptBank],a
; trigger the next script
ld a,4
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript4: ; 18f4b (6:4f4b)
ld a,[wNPCMovementScriptPointerTableNum]
and a
ret nz
; trigger the next script
ld a,5
ld [W_PALLETTOWNCURSCRIPT],a
ret
PalletTownScript5: ; 18f56 (6:4f56)
ld a,[wd74a]
bit 2,a
jr nz,.next
and 3
cp 3
jr nz,.next
ld hl,wd74a
set 2,[hl]
ld a,HS_DAISY_SITTING
ld [wcc4d],a
predef HideObject
ld a,HS_DAISY_WALKING
ld [wcc4d],a
predef_jump ShowObject
.next
ld a,[wd74b]
bit 4,a
ret z
ld hl,wd74b
set 6,[hl]
PalletTownScript6: ; 18f87 (6:4f87)
ret
PalletTownTextPointers: ; 18f88 (6:4f88)
dw PalletTownText1
dw PalletTownText2
dw PalletTownText3
dw PalletTownText4
dw PalletTownText5
dw PalletTownText6
dw PalletTownText7
PalletTownText1: ; 18f96 (6:4f96)
db 8
ld a,[wcf0d]
and a
jr nz,.next
ld a,1
ld [wDoNotWaitForButtonPressAfterDisplayingText],a
ld hl,OakAppearsText
jr .done
.next
ld hl,OakWalksUpText
.done
call PrintText
jp TextScriptEnd
OakAppearsText: ; 18fb0 (6:4fb0)
TX_FAR _OakAppearsText
db 8
ld c,10
call DelayFrames
xor a
ld [wcd4f],a
ld [wcd50],a
predef EmotionBubble ; display ! over head
ld a,4
ld [wd528],a
jp TextScriptEnd
OakWalksUpText: ; 18fce (6:4fce)
TX_FAR _OakWalksUpText
db "@"
PalletTownText2: ; 0x18fd3 girl
TX_FAR _PalletTownText2
db "@"
PalletTownText3: ; 0x18fd8 fat man
TX_FAR _PalletTownText3
db "@"
PalletTownText4: ; 0x18fdd sign by lab
TX_FAR _PalletTownText4
db "@"
PalletTownText5: ; 0x18fe2 sign by fence
TX_FAR _PalletTownText5
db "@"
PalletTownText6: ; 0x18fe7 sign by Reds house
TX_FAR _PalletTownText6
db "@"
PalletTownText7: ; 0x18fec sign by Blues house
TX_FAR _PalletTownText7
db "@"