pokered/scripts/SSAnneB1FRooms.asm

161 lines
3.3 KiB
NASM

SSAnneB1FRooms_Script:
call EnableAutoTextBoxDrawing
ld hl, SSAnne10TrainerHeaders
ld de, SSAnneB1FRooms_ScriptPointers
ld a, [wSSAnneB1FRoomsCurScript]
call ExecuteCurMapScriptInTable
ld [wSSAnneB1FRoomsCurScript], a
ret
SSAnneB1FRooms_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SSAnneB1FRooms_TextPointers:
dw SSAnne10Text1
dw SSAnne10Text2
dw SSAnne10Text3
dw SSAnne10Text4
dw SSAnne10Text5
dw SSAnne10Text6
dw SSAnne10Text7
dw SSAnne10Text8
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
SSAnne10TrainerHeaders:
def_trainers
SSAnne10TrainerHeader0:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_0, 2, SSAnne10BattleText1, SSAnne10EndBattleText1, SSAnne10AfterBattleText1
SSAnne10TrainerHeader1:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_1, 3, SSAnne10BattleText2, SSAnne10EndBattleText2, SSAnne10AfterBattleText2
SSAnne10TrainerHeader2:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_2, 2, SSAnne10BattleText3, SSAnne10EndBattleText3, SSAnne10AfterBattleText3
SSAnne10TrainerHeader3:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_3, 2, SSAnne10BattleText4, SSAnne10EndBattleText4, SSAnne10AfterBattleText4
SSAnne10TrainerHeader4:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_4, 2, SSAnne10BattleText5, SSAnne10EndBattleText5, SSAnne10AfterBattleText5
SSAnne10TrainerHeader5:
trainer EVENT_BEAT_SS_ANNE_10_TRAINER_5, 3, SSAnne10BattleText6, SSAnne10EndBattleText6, SSAnne10AfterBattleText6
db -1 ; end
SSAnne10Text1:
text_asm
ld hl, SSAnne10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text2:
text_asm
ld hl, SSAnne10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text3:
text_asm
ld hl, SSAnne10TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text4:
text_asm
ld hl, SSAnne10TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text5:
text_asm
ld hl, SSAnne10TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text6:
text_asm
ld hl, SSAnne10TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SSAnne10Text8:
text_far _SSAnne10Text8
text_asm
ld a, MACHOKE
call PlayCry
jp TextScriptEnd
SSAnne10BattleText1:
text_far _SSAnne10BattleText1
text_end
SSAnne10EndBattleText1:
text_far _SSAnne10EndBattleText1
text_end
SSAnne10AfterBattleText1:
text_far _SSAnne10AfterBattleText1
text_end
SSAnne10BattleText2:
text_far _SSAnne10BattleText2
text_end
SSAnne10EndBattleText2:
text_far _SSAnne10EndBattleText2
text_end
SSAnne10AfterBattleText2:
text_far _SSAnne10AfterBattleText2
text_end
SSAnne10BattleText3:
text_far _SSAnne10BattleText3
text_end
SSAnne10EndBattleText3:
text_far _SSAnne10EndBattleText3
text_end
SSAnne10AfterBattleText3:
text_far _SSAnne10AfterBattleText3
text_end
SSAnne10BattleText4:
text_far _SSAnne10BattleText4
text_end
SSAnne10EndBattleText4:
text_far _SSAnne10EndBattleText4
text_end
SSAnne10AfterBattleText4:
text_far _SSAnne10AfterBattleText4
text_end
SSAnne10BattleText5:
text_far _SSAnne10BattleText5
text_end
SSAnne10EndBattleText5:
text_far _SSAnne10EndBattleText5
text_end
SSAnne10AfterBattleText5:
text_far _SSAnne10AfterBattleText5
text_end
SSAnne10BattleText6:
text_far _SSAnne10BattleText6
text_end
SSAnne10EndBattleText6:
text_far _SSAnne10EndBattleText6
text_end
SSAnne10AfterBattleText6:
text_far _SSAnne10AfterBattleText6
text_end
SSAnne10Text7:
text_far _SSAnne10Text7
text_end