pokered/scripts/CeruleanCity.asm
2021-05-31 16:00:32 -04:00

459 lines
8.6 KiB
NASM

CeruleanCity_Script:
call EnableAutoTextBoxDrawing
ld hl, CeruleanCity_ScriptPointers
ld a, [wCeruleanCityCurScript]
jp CallFunctionInTable
CeruleanCityScript_1948c:
xor a
ld [wJoyIgnore], a
ld [wCeruleanCityCurScript], a
ld a, HS_CERULEAN_RIVAL
ld [wMissableObjectIndex], a
predef_jump HideObject
CeruleanCity_ScriptPointers:
dw CeruleanCityScript0
dw CeruleanCityScript1
dw CeruleanCityScript2
dw CeruleanCityScript3
dw CeruleanCityScript4
CeruleanCityScript4:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanCityScript_1948c
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
ld a, $2
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
ld [wCeruleanCityCurScript], a
ret
CeruleanCityScript0:
IF DEF(_DEBUG)
call DebugPressedOrHeldB
ret nz
ENDC
CheckEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
jr nz, .skipRocketThiefEncounter
ld hl, CeruleanCityCoords1
call ArePlayerCoordsInArray
jr nc, .skipRocketThiefEncounter
ld a, [wCoordIndex]
cp $1
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
jr nz, .playerBelowRocketThief
ld a, PLAYER_DIR_DOWN
ld b, SPRITE_FACING_UP
.playerBelowRocketThief
ld [wPlayerMovingDirection], a
ld a, b
ld [wSprite02StateData1FacingDirection], a
call Delay3
ld a, $2
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
.skipRocketThiefEncounter
CheckEvent EVENT_BEAT_CERULEAN_RIVAL
ret nz
ld hl, CeruleanCityCoords2
call ArePlayerCoordsInArray
ret nc
ld a, [wWalkBikeSurfState]
and a
jr z, .walking
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
.walking
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, [wXCoord]
cp 20 ; is the player standing on the right side of the bridge?
jr z, .playerOnRightSideOfBridge
ld a, $1
ldh [hSpriteIndex], a
ld a, SPRITESTATEDATA2_MAPX
ldh [hSpriteDataOffset], a
call GetPointerWithinSpriteStateData2
ld [hl], 25
.playerOnRightSideOfBridge
ld a, HS_CERULEAN_RIVAL
ld [wMissableObjectIndex], a
predef ShowObject
ld de, CeruleanCityMovement1
ld a, $1
ldh [hSpriteIndex], a
call MoveSprite
ld a, $1
ld [wCeruleanCityCurScript], a
ret
CeruleanCityCoords1:
dbmapcoord 30, 7
dbmapcoord 30, 9
db -1 ; end
CeruleanCityCoords2:
dbmapcoord 20, 6
dbmapcoord 21, 6
db -1 ; end
CeruleanCityMovement1:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityScript_1955d:
ld a, 1
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay ; face object
CeruleanCityScript1:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, CeruleanCityText_1966d
ld de, CeruleanCityText_19672
call SaveEndBattleTextPointers
ld a, OPP_RIVAL1
ld [wCurOpponent], a
; select which team to use during the encounter
ld a, [wRivalStarter]
cp STARTER2
jr nz, .NotSquirtle
ld a, $7
jr .done
.NotSquirtle
cp STARTER3
jr nz, .Charmander
ld a, $8
jr .done
.Charmander
ld a, $9
.done
ld [wTrainerNo], a
xor a
ldh [hJoyHeld], a
call CeruleanCityScript_1955d
ld a, $2
ld [wCeruleanCityCurScript], a
ret
CeruleanCityScript2:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanCityScript_1948c
call CeruleanCityScript_1955d
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_CERULEAN_RIVAL
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateStart
ld a, $1
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp 20 ; is the player standing on the right side of the bridge?
jr nz, .playerOnRightSideOfBridge
ld de, CeruleanCityMovement4
jr .skip
.playerOnRightSideOfBridge
ld de, CeruleanCityMovement3
.skip
ld a, $1
ldh [hSpriteIndex], a
call MoveSprite
ld a, $3
ld [wCeruleanCityCurScript], a
ret
CeruleanCityMovement3:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityMovement4:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityScript3:
ld a, [wd730]
bit 0, a
ret nz
ld a, HS_CERULEAN_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
xor a
ld [wJoyIgnore], a
call PlayDefaultMusic
ld a, $0
ld [wCeruleanCityCurScript], a
ret
CeruleanCity_TextPointers:
dw CeruleanCityText1
dw CeruleanCityText2
dw CeruleanCityText3
dw CeruleanCityText4
dw CeruleanCityText5
dw CeruleanCityText6
dw CeruleanCityText7
dw CeruleanCityText8
dw CeruleanCityText9
dw CeruleanCityText10
dw CeruleanCityText11
dw CeruleanCityText12
dw CeruleanCityText13
dw MartSignText
dw PokeCenterSignText
dw CeruleanCityText16
dw CeruleanCityText17
CeruleanCityText1:
text_asm
CheckEvent EVENT_BEAT_CERULEAN_RIVAL
; do pre-battle text
jr z, .PreBattleText
; or talk about bill
ld hl, CeruleanCityText_19677
call PrintText
jr .end
.PreBattleText
ld hl, CeruleanCityText_19668
call PrintText
.end
jp TextScriptEnd
CeruleanCityText_19668:
text_far _CeruleanCityText_19668
text_end
CeruleanCityText_1966d:
text_far _CeruleanCityText_1966d
text_end
CeruleanCityText_19672:
text_far _CeruleanCityText_19672
text_end
CeruleanCityText_19677:
text_far _CeruleanCityText_19677
text_end
CeruleanCityText2:
text_asm
CheckEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
jr nz, .beatRocketThief
ld hl, CeruleanCityText_196d9
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, CeruleanCityText_196ee
ld de, CeruleanCityText_196ee
call SaveEndBattleTextPointers
ldh a, [hSpriteIndexOrTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $4
ld [wCeruleanCityCurScript], a
jp TextScriptEnd
.beatRocketThief
ld hl, CeruleanCityText_196f3
call PrintText
lb bc, TM_DIG, 1
call GiveItem
jr c, .Success
ld hl, TM28NoRoomText
call PrintText
jr .Done
.Success
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, ReceivedTM28Text
call PrintText
farcall CeruleanHideRocket
.Done
jp TextScriptEnd
CeruleanCityText_196d9:
text_far _CeruleanCityText_196d9
text_end
ReceivedTM28Text:
text_far _ReceivedTM28Text
sound_get_item_1
text_far _ReceivedTM28Text2
text_waitbutton
text_end
TM28NoRoomText:
text_far _TM28NoRoomText
text_end
CeruleanCityText_196ee:
text_far _CeruleanCityText_196ee
text_end
CeruleanCityText_196f3:
text_far _CeruleanCityText_196f3
text_end
CeruleanCityText3:
text_far _CeruleanCityText3
text_end
CeruleanCityText4:
text_far _CeruleanCityText4
text_end
CeruleanCityText5:
text_far _CeruleanCityText5
text_end
CeruleanCityText11:
CeruleanCityText6:
text_far _CeruleanCityText6
text_end
CeruleanCityText7:
text_asm
ldh a, [hRandomAdd]
cp 180 ; 76/256 chance of 1st dialogue
jr c, .notFirstText
ld hl, CeruleanCityText_19730
call PrintText
jr .end
.notFirstText
cp 100 ; 80/256 chance of 2nd dialogue
jr c, .notSecondText
ld hl, CeruleanCityText_19735
call PrintText
jr .end
.notSecondText
; 100/256 chance of 3rd dialogue
ld hl, CeruleanCityText_1973a
call PrintText
.end
jp TextScriptEnd
CeruleanCityText_19730:
text_far _CeruleanCityText_19730
text_end
CeruleanCityText_19735:
text_far _CeruleanCityText_19735
text_end
CeruleanCityText_1973a:
text_far _CeruleanCityText_1973a
text_end
CeruleanCityText8:
text_asm
ldh a, [hRandomAdd]
cp 180 ; 76/256 chance of 1st dialogue
jr c, .notFirstText
ld hl, CeruleanCityText_1976f
call PrintText
jr .end
.notFirstText
cp 120 ; 60/256 chance of 2nd dialogue
jr c, .notSecondText
ld hl, CeruleanCityText_19774
call PrintText
jr .end
.notSecondText
cp 60 ; 60/256 chance of 3rd dialogue
jr c, .notThirdText
ld hl, CeruleanCityText_19779
call PrintText
jr .end
.notThirdText
; 60/256 chance of 4th dialogue
ld hl, CeruleanCityText_1977e
call PrintText
.end
jp TextScriptEnd
CeruleanCityText_1976f:
text_far _CeruleanCityText_1976f
text_end
CeruleanCityText_19774:
text_far _CeruleanCityText_19774
text_end
CeruleanCityText_19779:
text_far _CeruleanCityText_19779
text_end
CeruleanCityText_1977e:
text_far _CeruleanCityText_1977e
text_end
CeruleanCityText9:
text_far _CeruleanCityText9
text_end
CeruleanCityText10:
text_far _CeruleanCityText10
text_end
CeruleanCityText12:
text_far _CeruleanCityText12
text_end
CeruleanCityText13:
text_far _CeruleanCityText13
text_end
CeruleanCityText16:
text_far _CeruleanCityText16
text_end
CeruleanCityText17:
text_far _CeruleanCityText17
text_end