pokered/engine/menu/pc.asm

141 lines
3.2 KiB
NASM
Executable file

ActivatePC:
call SaveScreenTilesToBuffer2
ld a, SFX_TURN_ON_PC
call PlaySound
ld hl, TurnedOnPC1Text
call PrintText
call WaitForSoundToFinish
ld hl, wFlags_0xcd60
set 3, [hl]
call LoadScreenTilesFromBuffer2
call Delay3
PCMainMenu:
callba DisplayPCMainMenu
ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
jp nz, LogOff
ld a, [wMaxMenuItem]
cp 2
jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
jp LogOff ;otherwise, it's 2, and you're logging off
.next
cp 3
jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
jp LogOff ;otherwise, it's 3, and you're logging off
.next2
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
cp 3
jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
jp LogOff ;otherwise, it's 4, and you're logging off
.playersPC
ld hl, wFlags_0xcd60
res 5, [hl]
set 3, [hl]
ld a, SFX_ENTER_PC
call PlaySound
call WaitForSoundToFinish
ld hl, AccessedMyPCText
call PrintText
callba PlayerPC
jr ReloadMainMenu
OaksPC:
ld a, SFX_ENTER_PC
call PlaySound
call WaitForSoundToFinish
callba OpenOaksPC
jr ReloadMainMenu
PKMNLeague:
ld a, SFX_ENTER_PC
call PlaySound
call WaitForSoundToFinish
callba PKMNLeaguePC
jr ReloadMainMenu
BillsPC:
ld a, SFX_ENTER_PC
call PlaySound
call WaitForSoundToFinish
CheckEvent EVENT_MET_BILL
jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
ld hl, AccessedSomeonesPCText
jr .printText
.billsPC
ld hl, AccessedBillsPCText
.printText
call PrintText
callba BillsPC_
ReloadMainMenu:
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call ReloadMapData
call UpdateSprites
jp PCMainMenu
LogOff:
ld a, SFX_TURN_OFF_PC
call PlaySound
call WaitForSoundToFinish
ld hl, wFlags_0xcd60
res 3, [hl]
res 5, [hl]
ret
TurnedOnPC1Text:
TX_FAR _TurnedOnPC1Text
db "@"
AccessedBillsPCText:
TX_FAR _AccessedBillsPCText
db "@"
AccessedSomeonesPCText:
TX_FAR _AccessedSomeonesPCText
db "@"
AccessedMyPCText:
TX_FAR _AccessedMyPCText
db "@"
; removes one of the specified item ID [hItemToRemoveID] from bag (if existent)
RemoveItemByID:
ld hl, wBagItems
ld a, [hItemToRemoveID]
ld b, a
xor a
ld [hItemToRemoveIndex], a
.loop
ld a, [hli]
cp -1 ; reached terminator?
ret z
cp b
jr z, .foundItem
inc hl
ld a, [hItemToRemoveIndex]
inc a
ld [hItemToRemoveIndex], a
jr .loop
.foundItem
ld a, $1
ld [wItemQuantity], a
ld a, [hItemToRemoveIndex]
ld [wWhichPokemon], a
ld hl, wNumBagItems
jp RemoveItemFromInventory