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https://github.com/pret/pokered.git
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70cbb48328
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
31 lines
1.2 KiB
NASM
31 lines
1.2 KiB
NASM
DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
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DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
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DEF USING_EXTERNAL_CLOCK EQU $01
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DEF USING_INTERNAL_CLOCK EQU $02
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DEF CONNECTION_NOT_ESTABLISHED EQU $ff
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; signals the start of an array of bytes transferred over the link cable
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DEF SERIAL_PREAMBLE_BYTE EQU $FD
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; this byte is used when there is no data to send
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DEF SERIAL_NO_DATA_BYTE EQU $FE
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; signals the end of one part of a patch list (there are two parts) for player/enemy party data
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DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
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DEF SERIAL_PREAMBLE_LENGTH EQU 6
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DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
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DEF SERIAL_RNS_LENGTH EQU 10
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DEF LINK_STATE_NONE EQU $00 ; not using link
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DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
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DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
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DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
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DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
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DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
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DEF LINK_STATE_TRADING EQU $32 ; in a link trade
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DEF LINKBATTLE_RUN EQU $F
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DEF LINKBATTLE_STRUGGLE EQU $E
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DEF LINKBATTLE_NO_ACTION EQU $D
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