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battle
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Use MEGA_PUNCH constant in explosion animation routine (#434)
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2023-11-21 19:52:53 -05:00 |
debug
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Thoroughly document debug code (#410)
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2023-07-15 18:36:59 -04:00 |
events
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Identify the unnamed HRAM variables and one WRAM label (#438)
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2023-11-20 17:23:22 -05:00 |
gfx
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Identify wSavedCoordIndex and its other usages
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2023-11-20 18:53:23 -05:00 |
items
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Identify wSavedCoordIndex and its other usages
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2023-11-20 18:53:23 -05:00 |
link
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party_struct constants and ExchangeBytes size (#364)
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2022-07-04 01:08:17 -04:00 |
math
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
menus
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Identify wSavedCoordIndex and its other usages
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2023-11-20 18:53:23 -05:00 |
movie
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Add bigdw and dc data macros
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2023-11-20 17:53:19 -05:00 |
overworld
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Identify wSavedCoordIndex and its other usages
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2023-11-20 18:53:23 -05:00 |
pokemon
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Rename SLP to SLP_MASK (#361)
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2022-06-17 22:25:52 -04:00 |
slots
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wOAMBuffer -> wShadowOAM (#370)
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2022-07-09 17:18:18 -04:00 |
flag_action.asm
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
joypad.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
play_time.asm
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
predefs.asm
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More WRAM label cleanup (still needs UNIONs and renaming)
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2021-05-31 16:25:16 -04:00 |