pokered/scripts/pallettown.asm
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00

214 lines
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NASM
Executable file
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PalletTownScript:
CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK
jr z,.next
SetEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS
.next
call EnableAutoTextBoxDrawing
ld hl,PalletTownScriptPointers
ld a,[wPalletTownCurScript]
jp CallFunctionInTable
PalletTownScriptPointers:
dw PalletTownScript0
dw PalletTownScript1
dw PalletTownScript2
dw PalletTownScript3
dw PalletTownScript4
dw PalletTownScript5
dw PalletTownScript6
PalletTownScript0:
CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB
ret nz
ld a,[wYCoord]
cp 1 ; is player near north exit?
ret nz
xor a
ld [hJoyHeld],a
ld a,PLAYER_DIR_DOWN
ld [wPlayerMovingDirection],a
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_MeetProfOak)
ld c,a
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
call PlayMusic
ld a,$FC
ld [wJoyIgnore],a
SetEvent EVENT_OAK_APPEARED_IN_PALLET
; trigger the next script
ld a,1
ld [wPalletTownCurScript],a
ret
PalletTownScript1:
xor a
ld [wcf0d],a
ld a,1
ld [hSpriteIndexOrTextID],a
call DisplayTextID
ld a,$FF
ld [wJoyIgnore],a
ld a,HS_PALLET_TOWN_OAK
ld [wMissableObjectIndex],a
predef ShowObject
; trigger the next script
ld a,2
ld [wPalletTownCurScript],a
ret
PalletTownScript2:
ld a,1
ld [H_SPRITEINDEX],a
ld a,SPRITE_FACING_UP
ld [hSpriteFacingDirection],a
call SetSpriteFacingDirectionAndDelay
call Delay3
ld a,1
ld [wYCoord],a
ld a,1
ld [hNPCPlayerRelativePosPerspective],a
ld a,1
swap a
ld [hNPCSpriteOffset],a
predef CalcPositionOfPlayerRelativeToNPC
ld hl,hNPCPlayerYDistance
dec [hl]
predef FindPathToPlayer ; load Oaks movement into wNPCMovementDirections2
ld de,wNPCMovementDirections2
ld a,1 ; oak
ld [H_SPRITEINDEX],a
call MoveSprite
ld a,$FF
ld [wJoyIgnore],a
; trigger the next script
ld a,3
ld [wPalletTownCurScript],a
ret
PalletTownScript3:
ld a,[wd730]
bit 0,a
ret nz
xor a ; ld a, SPRITE_FACING_DOWN
ld [wSpriteStateData1 + 9],a
ld a,1
ld [wcf0d],a
ld a,$FC
ld [wJoyIgnore],a
ld a,1
ld [hSpriteIndexOrTextID],a
call DisplayTextID
; set up movement script that causes the player to follow Oak to his lab
ld a,$FF
ld [wJoyIgnore],a
ld a,1
ld [wSpriteIndex],a
xor a
ld [wNPCMovementScriptFunctionNum],a
ld a,1
ld [wNPCMovementScriptPointerTableNum],a
ld a,[H_LOADEDROMBANK]
ld [wNPCMovementScriptBank],a
; trigger the next script
ld a,4
ld [wPalletTownCurScript],a
ret
PalletTownScript4:
ld a,[wNPCMovementScriptPointerTableNum]
and a ; is the movement script over?
ret nz
; trigger the next script
ld a,5
ld [wPalletTownCurScript],a
ret
PalletTownScript5:
CheckEvent EVENT_DAISY_WALKING
jr nz,.next
CheckBothEventsSet EVENT_GOT_TOWN_MAP, EVENT_ENTERED_BLUES_HOUSE, 1
jr nz,.next
SetEvent EVENT_DAISY_WALKING
ld a,HS_DAISY_SITTING
ld [wMissableObjectIndex],a
predef HideObject
ld a,HS_DAISY_WALKING
ld [wMissableObjectIndex],a
predef_jump ShowObject
.next
CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK
ret z
SetEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS_2
PalletTownScript6:
ret
PalletTownTextPointers:
dw PalletTownText1
dw PalletTownText2
dw PalletTownText3
dw PalletTownText4
dw PalletTownText5
dw PalletTownText6
dw PalletTownText7
PalletTownText1:
TX_ASM
ld a,[wcf0d]
and a
jr nz,.next
ld a,1
ld [wDoNotWaitForButtonPressAfterDisplayingText],a
ld hl,OakAppearsText
jr .done
.next
ld hl,OakWalksUpText
.done
call PrintText
jp TextScriptEnd
OakAppearsText:
TX_FAR _OakAppearsText
TX_ASM
ld c,10
call DelayFrames
xor a
ld [wEmotionBubbleSpriteIndex],a ; player's sprite
ld [wWhichEmotionBubble],a ; EXCLAMATION_BUBBLE
predef EmotionBubble
ld a,PLAYER_DIR_DOWN
ld [wPlayerMovingDirection],a
jp TextScriptEnd
OakWalksUpText:
TX_FAR _OakWalksUpText
db "@"
PalletTownText2: ; girl
TX_FAR _PalletTownText2
db "@"
PalletTownText3: ; fat man
TX_FAR _PalletTownText3
db "@"
PalletTownText4: ; sign by lab
TX_FAR _PalletTownText4
db "@"
PalletTownText5: ; sign by fence
TX_FAR _PalletTownText5
db "@"
PalletTownText6: ; sign by Reds house
TX_FAR _PalletTownText6
db "@"
PalletTownText7: ; sign by Blues house
TX_FAR _PalletTownText7
db "@"