pokered/engine/battle/moveEffects/mist_effect.asm
2017-12-30 00:59:48 +01:00

19 lines
449 B
NASM

MistEffect_:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
ld hl, wEnemyBattleStatus2
.mistEffect
bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
jpab PrintButItFailedText_
ShroudedInMistText:
TX_FAR _ShroudedInMistText
db "@"