pokered/engine/battle/moveEffects/leech_seed_effect.asm
2017-12-30 00:59:48 +01:00

40 lines
706 B
NASM

LeechSeedEffect_:
callab MoveHitTest
ld a, [wMoveMissed]
and a
jr nz, .moveMissed
ld hl, wEnemyBattleStatus2
ld de, wEnemyMonType1
ld a, [H_WHOSETURN]
and a
jr z, .leechSeedEffect
ld hl, wPlayerBattleStatus2
ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
ld a, [de]
cp GRASS
jr z, .moveMissed
inc de
ld a, [de]
cp GRASS
jr z, .moveMissed
bit SEEDED, [hl]
jr nz, .moveMissed
set SEEDED, [hl]
callab PlayCurrentMoveAnimation
ld hl, WasSeededText
jp PrintText
.moveMissed
ld c, 50
call DelayFrames
ld hl, EvadedAttackText
jp PrintText
WasSeededText:
TX_FAR _WasSeededText
db "@"
EvadedAttackText:
TX_FAR _EvadedAttackText
db "@"