pokered/engine/battle/moveEffects/conversion_effect.asm
2017-12-30 00:59:48 +01:00

35 lines
671 B
NASM

ConversionEffect_:
ld hl, wEnemyMonType1
ld de, wBattleMonType1
ld a, [H_WHOSETURN]
and a
ld a, [wEnemyBattleStatus1]
jr z, .conversionEffect
push hl
ld h, d
ld l, e
pop de
ld a, [wPlayerBattleStatus1]
.conversionEffect
bit INVULNERABLE, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText
; copy target's types to user
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, PlayCurrentMoveAnimation
call CallBankF
ld hl, ConvertedTypeText
jp PrintText
ConvertedTypeText:
TX_FAR _ConvertedTypeText
db "@"
PrintButItFailedText:
ld hl, PrintButItFailedText_
CallBankF:
ld b, BANK(PrintButItFailedText_)
jp Bankswitch