pokered/data/mapObjects/ViridianGym.asm

25 lines
913 B
NASM
Executable file

ViridianGym_Object:
db $3 ; border block
db 2 ; warps
warp 16, 17, 4, -1
warp 17, 17, 4, -1
db 0 ; signs
db 11 ; objects
object SPRITE_GIOVANNI, 2, 1, STAY, DOWN, 1, OPP_GIOVANNI, 3
object SPRITE_BLACK_HAIR_BOY_1, 12, 7, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
object SPRITE_HIKER, 11, 11, STAY, UP, 3, OPP_BLACKBELT, 6
object SPRITE_ROCKER, 10, 7, STAY, DOWN, 4, OPP_TAMER, 3
object SPRITE_HIKER, 3, 7, STAY, LEFT, 5, OPP_BLACKBELT, 7
object SPRITE_BLACK_HAIR_BOY_1, 13, 5, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
object SPRITE_HIKER, 10, 1, STAY, DOWN, 7, OPP_BLACKBELT, 8
object SPRITE_ROCKER, 2, 16, STAY, RIGHT, 8, OPP_TAMER, 4
object SPRITE_BLACK_HAIR_BOY_1, 6, 5, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
object SPRITE_GYM_HELPER, 16, 15, STAY, DOWN, 10 ; person
object SPRITE_BALL, 16, 9, STAY, NONE, 11, REVIVE
; warp-to
warp_to 16, 17, VIRIDIAN_GYM_WIDTH
warp_to 17, 17, VIRIDIAN_GYM_WIDTH