pokered/data/mapHeaders/LavenderTown.asm
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00

11 lines
489 B
NASM
Executable file

LavenderTown_h::
db OVERWORLD ; tileset
db LAVENDER_TOWN_HEIGHT, LAVENDER_TOWN_WIDTH ; dimensions (y, x)
dw LavenderTown_Blocks ; blocks
dw LavenderTown_TextPointers ; texts
dw LavenderTown_Script ; scripts
db NORTH | SOUTH | WEST ; connections
NORTH_MAP_CONNECTION LAVENDER_TOWN, ROUTE_10, 0, 0, Route10_Blocks
SOUTH_MAP_CONNECTION LAVENDER_TOWN, ROUTE_12, 0, 0, Route12_Blocks, 1
WEST_MAP_CONNECTION LAVENDER_TOWN, ROUTE_8, 0, 0, Route8_Blocks
dw LavenderTown_Object ; objects