mirror of
https://github.com/pret/pokered.git
synced 2024-10-24 15:27:10 +00:00
0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
24 lines
691 B
NASM
24 lines
691 B
NASM
SpecialEffects:
|
|
; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.
|
|
; Includes all effects that do not need to be called at the end of
|
|
; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled
|
|
db DRAIN_HP_EFFECT
|
|
db EXPLODE_EFFECT
|
|
db DREAM_EATER_EFFECT
|
|
db PAY_DAY_EFFECT
|
|
db SWIFT_EFFECT
|
|
db TWO_TO_FIVE_ATTACKS_EFFECT
|
|
db $1E
|
|
db CHARGE_EFFECT
|
|
db SUPER_FANG_EFFECT
|
|
db SPECIAL_DAMAGE_EFFECT
|
|
db FLY_EFFECT
|
|
db ATTACK_TWICE_EFFECT
|
|
db JUMP_KICK_EFFECT
|
|
db RECOIL_EFFECT
|
|
; fallthrough to Next EffectsArray
|
|
SpecialEffectsCont:
|
|
; damaging moves whose effect is executed prior to damage calculation
|
|
db THRASH_PETAL_DANCE_EFFECT
|
|
db TRAPPING_EFFECT
|
|
db -1
|