pokered/main.asm

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INCLUDE "constants.asm"
NPC_SPRITES_1 EQU $4
NPC_SPRITES_2 EQU $5
GFX EQU $4
PICS_1 EQU $9
PICS_2 EQU $A
PICS_3 EQU $B
PICS_4 EQU $C
PICS_5 EQU $D
INCLUDE "home.asm"
SECTION "bank1",ROMX,BANK[$1]
INCLUDE "data/facing.asm"
Func_40b0::
; Reset player status on blackout.
xor a
ld [wBattleResult], a
ld [wd700], a
ld [W_ISINBATTLE], a
ld [wd35d], a
ld [wNPCMovementScriptFunctionNum], a
ld [hJoyHeld], a
ld [wNPCMovementScriptPointerTableNum], a
ld [wFlags_0xcd60], a
ld [$ff9f], a
ld [$ff9f + 1], a
ld [$ff9f + 2], a
call HasEnoughMoney
jr c, .lostmoney ; never happens
; Halve the player's money.
ld a, [wPlayerMoney]
ld [$ff9f], a
ld a, [wPlayerMoney + 1]
ld [$ff9f + 1], a
ld a, [wPlayerMoney + 2]
ld [$ff9f + 2], a
xor a
ld [$ffa2], a
ld [$ffa3], a
ld a, 2
ld [$ffa4], a
predef DivideBCDPredef3
ld a, [$ffa2]
ld [wPlayerMoney], a
ld a, [$ffa2 + 1]
ld [wPlayerMoney + 1], a
ld a, [$ffa2 + 2]
ld [wPlayerMoney + 2], a
.lostmoney
ld hl, wd732
set 2, [hl]
res 3, [hl]
set 6, [hl]
ld a, %11111111
ld [wJoyIgnore], a
predef_jump HealParty
MewPicFront:: INCBIN "pic/bmon/mew.pic"
MewPicBack:: INCBIN "pic/monback/mewb.pic"
INCLUDE "data/baseStats/mew.asm"
INCLUDE "engine/battle/safari_zone.asm"
INCLUDE "engine/titlescreen.asm"
NintenText: db "NINTEN@"
SonyText: db "SONY@"
LoadMonData_:
; Load monster [wWhichPokemon] from list [wcc49]:
; 0: partymon
; 1: enemymon
; 2: boxmon
; 3: daycaremon
; Return monster id at wcf91 and its data at wcf98.
; Also load base stats at W_MONHDEXNUM for convenience.
ld a, [wDayCareMonSpecies]
ld [wcf91], a
ld a, [wcc49]
cp 3
jr z, .GetMonHeader
ld a, [wWhichPokemon]
ld e, a
callab Func_39c37 ; get pokemon ID
.GetMonHeader
ld a, [wcf91]
ld [wd0b5], a ; input for GetMonHeader
call GetMonHeader
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1
ld a, [wcc49]
cp 1
jr c, .getMonEntry
ld hl, wEnemyMons
jr z, .getMonEntry
cp 2
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1
jr z, .getMonEntry
ld hl, wDayCareMon
jr .copyMonData
.getMonEntry
ld a, [wWhichPokemon]
call AddNTimes
.copyMonData
ld de, wcf98
ld bc, 44
jp CopyData
INCLUDE "data/item_prices.asm"
INCLUDE "text/item_names.asm"
UnusedNames:
db "かみなりバッヂ@"
db "かいがらバッヂ@"
db "おじぞうバッヂ@"
db "はやぶさバッヂ@"
db "ひんやりバッヂ@"
db "なかよしバッヂ@"
db "バラバッヂ@"
db "ひのたまバッヂ@"
db "ゴールドバッヂ@"
db "たまご@"
db "ひよこ@"
db "ブロンズ@"
db "シルバー@"
db "ゴールド@"
db "プチキャプテン@"
db "キャプテン@"
db "プチマスター@"
db "マスター@"
db "エクセレント"
INCLUDE "engine/overworld/oam.asm"
INCLUDE "engine/oam_dma.asm"
PrintWaitingText:
hlCoord 3, 10
ld b, $1
ld c, $b
ld a, [W_ISINBATTLE]
and a
jr z, .asm_4c17
call TextBoxBorder
jr .asm_4c1a
.asm_4c17
call Func_5ab3
.asm_4c1a
hlCoord 4, 11
ld de, WaitingText
call PlaceString
ld c, 50
jp DelayFrames
WaitingText:
db "Waiting...!@"
_UpdateSprites: ; 4c34 (1:4c34)
ld h, $c1
inc h
ld a, $e ; wSpriteStateData2 + $0e
.spriteLoop
ld l, a
sub $e
ld c, a
ld [H_CURRENTSPRITEOFFSET], a
ld a, [hl]
and a
jr z, .skipSprite ; tests $c2Xe
push hl
push de
push bc
call .updateCurrentSprite
pop bc
pop de
pop hl
.skipSprite
ld a, l
add $10 ; move to next sprite
cp $e ; test for overflow (back at $0e)
jr nz, .spriteLoop
ret
.updateCurrentSprite ; 4c54 (1:4c54)
cp $1
jp nz, UpdateNonPlayerSprite
jp UpdatePlayerSprite
UpdateNonPlayerSprite:
dec a
swap a
ld [$ff93], a ; $10 * sprite#
ld a, [wNPCMovementScriptSpriteOffset] ; some sprite offset?
ld b, a
ld a, [H_CURRENTSPRITEOFFSET]
cp b
jr nz, .unequal
jp Func_5236
.unequal
jp Func_4ed1
; This detects if the current sprite (whose offset is at H_CURRENTSPRITEOFFSET)
; is going to collide with another sprite by looping over the other sprites.
; The current sprite's offset will be labelled with i (e.g. $c1i0).
; The loop sprite's offset will labelled with j (e.g. $c1j0).
;
; Note that the Y coordinate of the sprite (in [$c1k4]) is one of the following
; 9 values when the sprite is aligned with the grid: $fc, $0c, $1c, $2c, ..., $7c.
; The reason that 4 is added below to the coordinate is to make it align with a
; multiple of $10 to make comparisons easier.
DetectCollisionBetweenSprites:
nop
ld h, wSpriteStateData1 / $100
ld a, [H_CURRENTSPRITEOFFSET]
add wSpriteStateData1 % $100
ld l, a
ld a, [hl] ; a = [$c1i0] (picture) (0 if slot is unused)
and a ; is this sprite slot slot used?
ret z ; return if not used
ld a, l
add 3
ld l, a
ld a, [hli] ; a = [$c1i3] (delta Y) (-1, 0, or 1)
call SetSpriteCollisionValues
ld a, [hli] ; a = [$C1i4] (Y screen coordinate)
add 4 ; align with multiple of $10
; The effect of the following 3 lines is to
; add 7 to a if moving south or
; subtract 7 from a if moving north.
add b
and $f0
or c
ld [$ff90], a ; store Y coordinate adjusted for direction of movement
ld a, [hli] ; a = [$c1i5] (delta X) (-1, 0, or 1)
call SetSpriteCollisionValues
ld a, [hl] ; a = [$C1i6] (X screen coordinate)
; The effect of the following 3 lines is to
; add 7 to a if moving east or
; subtract 7 from a if moving west.
add b
and $f0
or c
ld [$ff91], a ; store X coordinate adjusted for direction of movement
ld a, l
add 7
ld l, a
xor a
ld [hld], a ; zero [$c1id] XXX what's [$c1id] for?
ld [hld], a ; zero [$c1ic] (directions in which collisions occurred)
ld a, [$ff91]
ld [hld], a ; [$c1ib] = adjusted X coordiate
ld a, [$ff90]
ld [hl], a ; [$c1ia] = adjusted Y coordinate
xor a ; zero the loop counter
.loop
ld [$ff8f], a ; store loop counter
swap a
ld e, a
ld a, [H_CURRENTSPRITEOFFSET]
cp e ; does the loop sprite match the current sprite?
jp z, .next ; go to the next sprite if they match
ld d, h
ld a, [de] ; a = [$c1j0] (picture) (0 if slot is unused)
and a ; is this sprite slot slot used?
jp z, .next ; go the next sprite if not used
inc e
inc e
ld a, [de] ; a = [$c1j2] ($ff means the sprite is offscreen)
inc a
jp z, .next ; go the next sprite if offscreen
ld a, [H_CURRENTSPRITEOFFSET]
add 10
ld l, a
inc e
ld a, [de] ; a = [$c1j3] (delta Y)
call SetSpriteCollisionValues
inc e
ld a, [de] ; a = [$C1j4] (Y screen coordinate)
add 4 ; align with multiple of $10
; The effect of the following 3 lines is to
; add 7 to a if moving south or
; subtract 7 from a if moving north.
add b
and $f0
or c
sub [hl] ; subtract the adjusted Y coordinate of sprite i ([$c1ia]) from that of sprite j
; calculate the absolute value of the difference to get the distance
jr nc, .noCarry1
cpl
inc a
.noCarry1
ld [$ff90], a ; store the distance between the two sprites' adjusted Y values
; Use the carry flag set by the above subtraction to determine which sprite's
; Y coordinate is larger. This information is used later to set [$c1ic],
; which stores which direction the collision occurred in.
; The following 5 lines set the lowest 2 bits of c, which are later shifted left by 2.
; If sprite i's Y is larger, set lowest 2 bits of c to 10.
; If sprite j's Y is larger or both are equal, set lowest 2 bits of c to 01.
push af
rl c
pop af
ccf
rl c
; If sprite i's delta Y is 0, then b = 7, else b = 9.
ld b, 7
ld a, [hl] ; a = [$c1ia] (adjusted Y coordinate)
and $f
jr z, .next1
ld b, 9
.next1
ld a, [$ff90] ; a = distance between adjusted Y coordinates
sub b
ld [$ff92], a ; store distance adjusted using sprite i's direction
ld a, b
ld [$ff90], a ; store 7 or 9 depending on sprite i's delta Y
jr c, .checkXDistance
; If sprite j's delta Y is 0, then b = 7, else b = 9.
ld b, 7
dec e
ld a, [de] ; a = [$c1j3] (delta Y)
inc e
and a
jr z, .next2
ld b, 9
.next2
ld a, [$ff92] ; a = distance adjusted using sprite i's direction
sub b ; adjust distance using sprite j's direction
jr z, .checkXDistance
jr nc, .next ; go to next sprite if distance is still positive after both adjustments
.checkXDistance
inc e
inc l
ld a, [de] ; a = [$c1j5] (delta X)
push bc
call SetSpriteCollisionValues
inc e
ld a, [de] ; a = [$c1j6] (X screen coordinate)
; The effect of the following 3 lines is to
; add 7 to a if moving east or
; subtract 7 from a if moving west.
add b
and $f0
or c
pop bc
sub [hl] ; subtract the adjusted X coordinate of sprite i ([$c1ib]) from that of sprite j
; calculate the absolute value of the difference to get the distance
jr nc, .noCarry2
cpl
inc a
.noCarry2
ld [$ff91], a ; store the distance between the two sprites' adjusted X values
; Use the carry flag set by the above subtraction to determine which sprite's
; X coordinate is larger. This information is used later to set [$c1ic],
; which stores which direction the collision occurred in.
; The following 5 lines set the lowest 2 bits of c.
; If sprite i's X is larger, set lowest 2 bits of c to 10.
; If sprite j's X is larger or both are equal, set lowest 2 bits of c to 01.
push af
rl c
pop af
ccf
rl c
; If sprite i's delta X is 0, then b = 7, else b = 9.
ld b, 7
ld a, [hl] ; a = [$c1ib] (adjusted X coordinate)
and $f
jr z, .next3
ld b, 9
.next3
ld a, [$ff91] ; a = distance between adjusted X coordinates
sub b
ld [$ff92], a ; store distance adjusted using sprite i's direction
ld a, b
ld [$ff91], a ; store 7 or 9 depending on sprite i's delta X
jr c, .collision
; If sprite j's delta X is 0, then b = 7, else b = 9.
ld b, 7
dec e
ld a, [de] ; a = [$c1j5] (delta X)
inc e
and a
jr z, .next4
ld b, 9
.next4
ld a, [$ff92] ; a = distance adjusted using sprite i's direction
sub b ; adjust distance using sprite j's direction
jr z, .collision
jr nc, .next ; go to next sprite if distance is still positive after both adjustments
.collision
ld a, [$ff91] ; a = 7 or 9 depending on sprite i's delta X
ld b, a
ld a, [$ff90] ; a = 7 or 9 depending on sprite i's delta Y
inc l
; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100.
; (note that normally if delta X isn't 0, then delta Y must be 0 and vice versa)
cp b
jr c, .next5
ld b, %1100
jr .next6
.next5
ld b, %0011
.next6
ld a, c ; c has 2 bits set (one of bits 0-1 is set for the X axis and one of bits 2-3 for the Y axis)
and b ; we select either the bit in bits 0-1 or bits 2-3 based on the calculation immediately above
or [hl] ; or with existing collision direction bits in [$c1ic]
ld [hl], a ; store new value
ld a, c ; useless code because a is overwritten before being used again
; set bit in [$c1ie] or [$c1if] to indicate which sprite the collision occurred with
inc l
inc l
ld a, [$ff8f] ; a = loop counter
ld de, SpriteCollisionBitTable
add a
add e
ld e, a
jr nc, .noCarry3
inc d
.noCarry3
ld a, [de]
or [hl]
ld [hli], a
inc de
ld a, [de]
or [hl]
ld [hl], a
.next
ld a, [$ff8f] ; a = loop counter
inc a
cp $10
jp nz, .loop
ret
; takes delta X or delta Y in a
; b = delta X/Y
; c = 0 if delta X/Y is 0
; c = 7 if delta X/Y is 1
; c = 9 if delta X/Y is -1
SetSpriteCollisionValues:
and a
ld b, 0
ld c, 0
jr z, .done
ld c, 9
cp -1
jr z, .ok
ld c, 7
ld a, 0
.ok
ld b, a
.done
ret
SpriteCollisionBitTable:
db %00000000,%00000001
db %00000000,%00000010
db %00000000,%00000100
db %00000000,%00001000
db %00000000,%00010000
db %00000000,%00100000
db %00000000,%01000000
db %00000000,%10000000
db %00000001,%00000000
db %00000010,%00000000
db %00000100,%00000000
db %00001000,%00000000
db %00010000,%00000000
db %00100000,%00000000
db %01000000,%00000000
db %10000000,%00000000
TestBattle:
ret
.loop
call GBPalNormal
; Don't mess around
; with obedience.
ld a, %10000000 ; EARTHBADGE
ld [W_OBTAINEDBADGES], a
ld hl, W_FLAGS_D733
set 0, [hl]
; Reset the party.
ld hl, wPartyCount
xor a
ld [hli], a
dec a
ld [hl], a
; Give the player a
; level 20 Rhydon.
ld a, RHYDON
ld [wcf91], a
ld a, 20
ld [W_CURENEMYLVL], a
xor a
ld [wcc49], a
ld [W_CURMAP], a
call AddPartyMon
; Fight against a
; level 20 Rhydon.
ld a, RHYDON
ld [W_CUROPPONENT], a
predef InitOpponent
; When the battle ends,
; do it all again.
ld a, 1
ld [wcfcb], a
ld [H_AUTOBGTRANSFERENABLED], a
jr .loop
INCLUDE "engine/overworld/item.asm"
INCLUDE "engine/overworld/movement.asm"
INCLUDE "engine/cable_club.asm"
LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
ld de, TrainerInfoTextBoxTileGraphics ; $7b98
ld hl, vChars2 + $760
ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
jp CopyVideoData
INCLUDE "engine/menu/main_menu.asm"
INCLUDE "engine/oak_speech.asm"
Func_62ce: ; 62ce (1:62ce)
call Func_62ff
predef Func_c754
ld hl,wd732
bit 2,[hl]
res 2,[hl]
jr z,.next
ld a,[wd71a]
jr .next2
.next
bit 1,[hl]
jr z,.next3
call Func_64ea
.next3
ld a,0
.next2
ld b,a
ld a,[wd72d]
and a
jr nz,.next4
ld a,b
.next4
ld hl,wd732
bit 4,[hl]
ret nz
ld [wLastMap],a
ret
Func_62ff: ; 62ff (1:62ff)
ld a, [wd72d]
cp BATTLE_CENTER
jr nz, .asm_6314
ld hl, BattleCenterSpec1 ; $6428
ld a, [$ffaa]
cp $2
jr z, .asm_6334
ld hl, BattleCenterSpec2 ; $6430
jr .asm_6334
.asm_6314
cp TRADE_CENTER
jr nz, .asm_6326
ld hl, TradeCenterSpec1 ; $6438
ld a, [$ffaa]
cp $2
jr z, .asm_6334
ld hl, TradeCenterSpec2 ; $6440
jr .asm_6334
.asm_6326
ld a, [wd732]
bit 1, a
jr nz, .asm_6346
bit 2, a
jr nz, .asm_6346
ld hl, FirstMapSpec ; $6420
.asm_6334
ld de, W_CURMAP ; W_CURMAP
ld c, $7
.asm_6339
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_6339
ld a, [hli]
ld [W_CURMAPTILESET], a ; W_CURMAPTILESET
xor a
jr .asm_63b3
.asm_6346
ld a, [wLastMap]
ld hl, wd732
bit 4, [hl]
jr nz, .asm_635b
bit 6, [hl]
res 6, [hl]
jr z, .asm_638e
ld a, [wLastBlackoutMap]
jr .asm_6391
.asm_635b
ld hl, wd72d
res 4, [hl]
ld a, [wd71d]
ld b, a
ld [W_CURMAP], a ; W_CURMAP
ld a, [wd71e]
ld c, a
ld hl, DungeonWarpList ; $63bf
ld de, $0
ld a, $6
ld [wd12f], a
.asm_6376
ld a, [hli]
cp b
jr z, .asm_637d
inc hl
jr .asm_6381
.asm_637d
ld a, [hli]
cp c
jr z, .asm_6388
.asm_6381
ld a, [wd12f]
add e
ld e, a
jr .asm_6376
.asm_6388
ld hl, DungeonWarpData ; $63d8
add hl, de
jr .asm_63a4
.asm_638e
ld a, [wd71a]
.asm_6391
ld b, a
ld [W_CURMAP], a ; W_CURMAP
ld hl, FlyWarpDataPtr ; $6448
.asm_6398
ld a, [hli]
inc hl
cp b
jr z, .asm_63a1
inc hl
inc hl
jr .asm_6398
.asm_63a1
ld a, [hli]
ld h, [hl]
ld l, a
.asm_63a4
ld de, wd35f
ld c, $6
.asm_63a9
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_63a9
xor a
ld [W_CURMAPTILESET], a ; W_CURMAPTILESET
.asm_63b3
ld [wd4e2], a
ld [wd4e3], a
ld a, $ff
ld [wd42f], a
ret
INCLUDE "data/special_warps.asm"
; This function appears to never be used.
; It is likely a debugging feature to give the player Tsunekazu Ishihara's
; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
; interview on February 8, 2000.
; "Exeggutor is my favorite. That's because I was always using this character
; while I was debugging the program."
; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript
SetIshiharaTeam: ; 64ca (1:64ca)
ld de, IshiharaTeam
.loop
ld a, [de]
cp $ff
ret z
ld [wcf91], a
inc de
ld a, [de]
ld [W_CURENEMYLVL], a
inc de
call AddPartyMon
jr .loop
IshiharaTeam: ; 64df (1:64df)
db EXEGGUTOR,90
db MEW,20
db JOLTEON,56
db DUGTRIO,56
db ARTICUNO,57
db $FF
Func_64ea: ; 64ea (1:64ea)
ret
INCLUDE "engine/menu/naming_screen.asm"
INCLUDE "engine/oak_speech2.asm"
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21)
ld de,wPlayerMoney
ld hl,$ff9f ; total price of items
ld c,3 ; length of money in bytes
call StringCmp
ret c
ld de,wPlayerMoney + 2
ld hl,$ffa1 ; total price of items
ld c,3 ; length of money in bytes
predef SubBCDPredef ; subtract total price from money
ld a,$13
ld [wd125],a
call DisplayTextBoxID ; redraw money text box
and a
ret
HandleItemListSwapping: ; 6b44 (1:6b44)
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
push hl
ld hl,wcf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[hl]
pop hl
inc a
jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
and a ; has the first item to swap already been chosen?
jr nz,.swapItems
; if not, set the currently selected item as the first item
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
add b
ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
jp DisplayListMenuIDLoop
.swapItems
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset]
add b
ld b,a
ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
cp b ; is the currently selected item the same as the first item to swap?
jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
dec a
ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
push hl
push de
ld hl,wcf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld d,h
ld e,l ; de = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1)
add a
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry ; de = address of first item to swap
ld a,[de]
ld b,a
ld a,[hli]
cp b
jr z,.swapSameItemType
.swapDifferentItems
ld [$ff95],a ; [$ff95] = second item ID
ld a,[hld]
ld [$ff96],a ; [$ff96] = second item quantity
ld a,[de]
ld [hli],a ; put first item ID in second item slot
inc de
ld a,[de]
ld [hl],a ; put first item quantity in second item slot
ld a,[$ff96]
ld [de],a ; put second item quantity in first item slot
dec de
ld a,[$ff95]
ld [de],a ; put second item ID in first item slot
xor a
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
.swapSameItemType
inc de
ld a,[hl]
ld b,a
ld a,[de]
add b ; a = sum of both item quantities
cp a,100 ; is the sum too big for one item slot?
jr c,.combineItemSlots
; swap enough items from the first slot to max out the second slot if they can't be combined
sub a,99
ld [de],a
ld a,99
ld [hl],a
jr .done
.combineItemSlots
ld [hl],a ; put the sum in the second item slot
ld hl,wcf8b
ld a,[hli]
ld h,[hl]
ld l,a
dec [hl] ; decrease the number of items
ld a,[hl]
ld [wd12a],a ; update number of items variable
cp a,1
jr nz,.skipSettingMaxMenuItemID
ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID
dec de
ld h,d
ld l,e
inc hl
inc hl ; hl = address of item after first item to swap
.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap
ld a,[hli]
ld [de],a
inc de
inc a ; reached the $ff terminator?
jr z,.afterMovingItemsUp
ld a,[hli]
ld [de],a
inc de
jr .moveItemsUpLoop
.afterMovingItemsUp
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
.done
xor a
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
INCLUDE "engine/overworld/pokemart.asm"
INCLUDE "engine/learn_move.asm"
INCLUDE "engine/overworld/pokecenter.asm"
SetLastBlackoutMap:
; Set the map to return to when
; blacking out or using Teleport or Dig.
; Safari rest houses don't count.
push hl
ld hl, SafariZoneRestHouses
ld a, [W_CURMAP]
ld b, a
.loop
ld a, [hli]
cp -1
jr z, .notresthouse
cp b
jr nz, .loop
jr .done
.notresthouse
ld a, [wLastMap]
ld [wLastBlackoutMap], a
.done
pop hl
ret
SafariZoneRestHouses:
db SAFARI_ZONE_REST_HOUSE_2
db SAFARI_ZONE_REST_HOUSE_3
db SAFARI_ZONE_REST_HOUSE_4
db -1
; function that performs initialization for DisplayTextID
DisplayTextIDInit: ; 7096 (1:7096)
xor a
ld [wListMenuID],a
ld a,[wcf0c]
bit 0,a
jr nz,.skipDrawingTextBoxBorder
ld a,[$ff8c] ; text ID (or sprite ID)
and a
jr nz,.notStartMenu
; if text ID is 0 (i.e. the start menu)
; Note that the start menu text border is also drawn in the function directly
; below this, so this seems unnecessary.
ld a,[wd74b]
bit 5,a ; does the player have the pokedex?
; start menu with pokedex
hlCoord 10, 0
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; start menu without pokedex
hlCoord 10, 0
ld b,$0c
ld c,$08
jr .drawTextBoxBorder
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu
hlCoord 0, 12
ld b,$04
ld c,$12
.drawTextBoxBorder
call TextBoxBorder
.skipDrawingTextBoxBorder
ld hl,wcfc4
set 0,[hl]
ld hl,wFlags_0xcd60
bit 4,[hl]
res 4,[hl]
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
.skipMovingSprites
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
ld hl,wSpriteStateData1 + $19
ld c,$0f
ld de,$0010
.spriteFacingDirectionCopyLoop
ld a,[hl]
inc h
ld [hl],a
dec h
add hl,de
dec c
jr nz,.spriteFacingDirectionCopyLoop
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
ld hl,wSpriteStateData1 + 2
ld de,$0010
ld c,e
.spriteStandStillLoop
ld a,[hl]
cp a,$ff ; is the sprite visible?
jr z,.nextSprite
; if it is visible
and a,$fc
ld [hl],a
.nextSprite
add hl,de
dec c
jr nz,.spriteStandStillLoop
ld b,$9c ; window background address
call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
xor a
ld [hVBlankWY],a ; put the window on the screen
call LoadFontTilePatterns
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
ret
; function that displays the start menu
DrawStartMenu: ; 710b (1:710b)
ld a,[wd74b]
bit 5,a ; does the player have the pokedex?
; menu with pokedex
hlCoord 10, 0
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; shorter menu if the player doesn't have the pokedex
hlCoord 10, 0
ld b,$0c
ld c,$08
.drawTextBoxBorder
call TextBoxBorder
ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
ld [wMenuWatchedKeys],a
ld a,$02
ld [wTopMenuItemY],a ; Y position of first menu choice
ld a,$0b
ld [wTopMenuItemX],a ; X position of first menu choice
ld a,[wcc2d] ; remembered menu selection from last time
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
xor a
ld [wcc37],a
ld hl,wd730
set 6,[hl] ; no pauses between printing each letter
hlCoord 12, 2
ld a,[wd74b]
bit 5,a ; does the player have the pokedex?
; case for not having pokdex
ld a,$06
jr z,.storeMenuItemCount
; case for having pokedex
ld de,StartMenuPokedexText
call PrintStartMenuItem
ld a,$07
.storeMenuItemCount
ld [wMaxMenuItem],a ; number of menu items
ld de,StartMenuPokemonText
call PrintStartMenuItem
ld de,StartMenuItemText
call PrintStartMenuItem
ld de,wPlayerName ; player's name
call PrintStartMenuItem
ld a,[wd72e]
bit 6,a ; is the player using the link feature?
; case for not using link feature
ld de,StartMenuSaveText
jr z,.printSaveOrResetText
; case for using link feature
ld de,StartMenuResetText
.printSaveOrResetText
call PrintStartMenuItem
ld de,StartMenuOptionText
call PrintStartMenuItem
ld de,StartMenuExitText
call PlaceString
ld hl,wd730
res 6,[hl] ; turn pauses between printing letters back on
ret
StartMenuPokedexText: ; 718f (1:718f)
db "POKéDEX@"
StartMenuPokemonText: ; 7197 (1:7197)
db "POKéMON@"
StartMenuItemText: ; 719f (1:719f)
db "ITEM@"
StartMenuSaveText: ; 71a4 (1:71a4)
db "SAVE@"
StartMenuResetText: ; 71a9 (1:71a9)
db "RESET@"
StartMenuExitText: ; 71af (1:71af)
db "EXIT@"
StartMenuOptionText: ; 71b4 (1:71b4)
db "OPTION@"
PrintStartMenuItem: ; 71bb (1:71bb)
push hl
call PlaceString
pop hl
ld de,$28
add hl,de
ret
INCLUDE "engine/overworld/cable_club_npc.asm"
; function to draw various text boxes
; INPUT:
; [wd125] = text box ID
DisplayTextBoxID_: ; 72ea (1:72ea)
ld a,[wd125] ; a = text box ID
cp a,$14
jp z,DisplayYesNoTextBox
ld c,a
ld hl,TextBoxFunctionTable
ld de,3
call SearchTextBoxTable
jr c,.functionTableMatch
ld hl,TextBoxCoordTable
ld de,5
call SearchTextBoxTable
jr c,.coordTableMatch
ld hl,TextBoxTextAndCoordTable
ld de,9
call SearchTextBoxTable
jr c,.textAndCoordTableMatch
.done
ret
.functionTableMatch
ld a,[hli]
ld h,[hl]
ld l,a ; hl = address of function
ld de,.done
push de
jp [hl] ; jump to the function
.coordTableMatch
call GetTextBoxIDCoords
call GetAddressOfScreenCoords
call TextBoxBorder
ret
.textAndCoordTableMatch
call GetTextBoxIDCoords
push hl
call GetAddressOfScreenCoords
call TextBoxBorder
pop hl
call GetTextBoxIDText
ld a,[wd730]
push af
ld a,[wd730]
set 6,a ; no pauses between printing each letter
ld [wd730],a
call PlaceString
pop af
ld [wd730],a
call UpdateSprites ; move sprites
ret
; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable: ; 734c (1:734c)
dec de
.loop
ld a,[hli]
cp a,$ff
jr z,.notFound
cp c
jr z,.found
add hl,de
jr .loop
.found
scf
.notFound
ret
; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords: ; 735a (1:735a)
ld a,[hli] ; column of upper left corner
ld e,a
ld a,[hli] ; row of upper left corner
ld d,a
ld a,[hli] ; column of lower right corner
sub e
dec a
ld c,a ; c = width
ld a,[hli] ; row of lower right corner
sub d
dec a
ld b,a ; b = height
ret
; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText: ; 7367 (1:7367)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a ; de = address of text
push de ; save text address
ld a,[hli]
ld e,a ; column of upper left corner of text
ld a,[hl]
ld d,a ; row of upper left corner of text
call GetAddressOfScreenCoords
pop de ; restore text address
ret
; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375 (1:7375)
push bc
ld hl,wTileMap
ld bc,20
.loop ; loop to add d rows to the base address
ld a,d
and a
jr z,.addedRows
add hl,bc
dec d
jr .loop
.addedRows
pop bc
add hl,de
ret
; Format:
; 00: text box ID
; 01-02: function address
TextBoxFunctionTable: ; 7387 (1:7387)
dbw $13, Func_74ba
dbw $15, Func_74ea
dbw $04, Func_76e1
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
TextBoxCoordTable: ; 7391 (1:7391)
db $01, 0, 12, 19, 17
db $03, 0, 0, 19, 14
db $07, 0, 0, 11, 6
db $0d, 4, 2, 19, 12
db $10, 7, 0, 19, 17
db $11, 6, 4, 14, 13
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
; 05-06: address of text
; 07: column of beginning of text
; 08: row of beginning of text
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
TextBoxTextAndCoordTable: ; 73b0 (1:73b0)
db $05 ; text box ID
db 0,0,14,17 ; text box coordinates
dw JapaneseMochimonoText
db 3,0 ; text coordinates
db $06 ; text box ID
db 13,10,19,14 ; text box coordinates
dw UseTossText
db 15,11 ; text coordinates
db $08 ; text box ID
db 0,0,7,5 ; text box coordinates
dw JapaneseSaveMessageText
db 2,2 ; text coordinates
db $09 ; text box ID
db 0,6,5,10 ; text box coordinates
dw JapaneseSpeedOptionsText
db 2,7 ; text coordinates
db $0b ; text box ID
db 8,12,19,17 ; text box coordinates
dw BattleMenuText
db 10,14 ; text coordinates
db $1b ; text box ID
db 0,12,19,17 ; text box coordinates
dw SafariZoneBattleMenuText
db 2,14 ; text coordinates
db $0c ; text box ID
db 11,11,19,17 ; text box coordinates
dw SwitchStatsCancelText
db 13,12 ; text coordinates
db $0e ; text box ID
db 0,0,10,6 ; text box coordinates
dw BuySellQuitText
db 2,1 ; text coordinates
db $0f ; text box ID
db 11,0,19,2 ; text box coordinates
dw MoneyText
db 13,0 ; text coordinates
db $12 ; text box ID
db 7,6,11,10 ; text box coordinates
dw JapaneseAhText
db 8,8 ; text coordinates
db $1a ; text box ID
db 11,8,19,17 ; text box coordinates
dw JapanesePokedexMenu
db 12,10 ; text coordinates
; note that there is no terminator
BuySellQuitText: ; 7413 (1:7413)
db "BUY"
next "SELL"
next "QUIT@@"
UseTossText: ; 7422 (1:7422)
db "USE"
next "TOSS@"
JapaneseSaveMessageText: ; 742b (1:742b)
db "きろく"
next "メッセージ@"
JapaneseSpeedOptionsText: ; 7435 (1:7435)
db "はやい"
next "おそい@"
MoneyText: ; 743d (1:743d)
db "MONEY@"
JapaneseMochimonoText: ; 7443 (1:7443)
db "もちもの@"
JapaneseMainMenuText: ; 7448 (1:7448)
db "つづきから"
next "さいしょから@"
BattleMenuText: ; 7455 (1:7455)
db "FIGHT ",$E1,$E2
next "ITEM RUN@"
SafariZoneBattleMenuText: ; 7468 (1:7468)
db "BALL× BAIT"
next "THROW ROCK RUN@"
SwitchStatsCancelText: ; 7489 (1:7489)
db "SWITCH"
next "STATS"
next "CANCEL@"
JapaneseAhText: ; 749d (1:749d)
db "アッ!@"
JapanesePokedexMenu: ; 74a1 (1:74a1)
db "データをみる"
next "なきごえ"
next "ぶんぷをみる"
next "キャンセル@"
Func_74ba: ; 74ba (1:74ba)
ld hl, wd730
set 6, [hl]
ld a, $f
ld [wd125], a
call DisplayTextBoxID
hlCoord 13, 1
ld b, $1
ld c, $6
call ClearScreenArea
hlCoord 12, 1
ld de, wPlayerMoney ; wPlayerMoney
ld c, $a3
call PrintBCDNumber
ld hl, wd730
res 6, [hl]
ret
CurrencyString: ; 74e2 (1:74e2)
db " ¥@"
Func_74ea: ; 74ea (1:74ea)
ld a, [wd730]
set 6, a
ld [wd730], a
xor a
ld [wd12d], a
ld a, $e
ld [wd125], a
call DisplayTextBoxID
ld a, $3
ld [wMenuWatchedKeys], a ; wMenuWatchedKeys
ld a, $2
ld [wMaxMenuItem], a ; wMaxMenuItem
ld a, $1
ld [wTopMenuItemY], a ; wTopMenuItemY
ld a, $1
ld [wTopMenuItemX], a ; wTopMenuItemX
xor a
ld [wCurrentMenuItem], a ; wCurrentMenuItem
ld [wLastMenuItem], a ; wLastMenuItem
ld [wcc37], a
ld a, [wd730]
res 6, a
ld [wd730], a
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 0, a
jr nz, .asm_7539
bit 1, a
jr z, .asm_7539
ld a, $2
ld [wd12e], a
jr .asm_754c
.asm_7539
ld a, $1
ld [wd12e], a
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld [wd12d], a
ld b, a
ld a, [wMaxMenuItem] ; wMaxMenuItem
cp b
jr z, .asm_754c
ret
.asm_754c
ld a, $2
ld [wd12e], a
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld [wd12d], a
scf
ret
DisplayYesNoTextBox: ; 7559 (1:7559)
push hl
ld a, [wd730]
set 6, a
ld [wd730], a
xor a
ld [wd12d], a
ld [wd12e], a
ld a, $3
ld [wMenuWatchedKeys], a ; wMenuWatchedKeys
ld a, $1
ld [wMaxMenuItem], a ; wMaxMenuItem
ld a, b
ld [wTopMenuItemY], a ; wTopMenuItemY
ld a, c
ld [wTopMenuItemX], a ; wTopMenuItemX
xor a
ld [wLastMenuItem], a ; wLastMenuItem
ld [wcc37], a
push hl
ld hl, wd12c
bit 7, [hl]
res 7, [hl]
jr z, .asm_758d
inc a
.asm_758d
ld [wCurrentMenuItem], a ; wCurrentMenuItem
pop hl
push hl
push hl
call Func_763e
ld a, [wd12c]
ld hl, MenuStrings ; $7671
ld e, a
ld d, $0
ld a, $5
.loop
add hl, de
dec a
jr nz, .loop
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld e, l
ld d, h
pop hl
push de
ld a, [wd12c]
cp $5
jr nz, .asm_75b9
call Func_5ab3
jr .asm_75bc
.asm_75b9
call TextBoxBorder
.asm_75bc
call UpdateSprites
pop hl
ld a, [hli]
and a
ld bc, $16
jr z, .asm_75ca
ld bc, $2a
.asm_75ca
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
add hl, bc
call PlaceString
ld hl, wd730
res 6, [hl]
ld a, [wd12c]
cp $7
jr nz, .asm_7603
xor a
ld [wd12c], a
ld a, [wFlags_0xcd60]
push af
push hl
ld hl, wFlags_0xcd60
bit 5, [hl]
set 5, [hl]
pop hl
.asm_75f0
call HandleMenuInput
bit 1, a
jr nz, .asm_75f0
pop af
pop hl
ld [wFlags_0xcd60], a
ld a, (SFX_02_40 - SFX_Headers_02) / 3
call PlaySound
jr .asm_760f
.asm_7603
xor a
ld [wd12c], a
call HandleMenuInput
pop hl
bit 1, a
jr nz, .asm_7627
.asm_760f
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld [wd12d], a
and a
jr nz, .asm_7627
ld a, $1
ld [wd12e], a
ld c, $f
call DelayFrames
call Func_7656
and a
ret
.asm_7627
ld a, $1
ld [wCurrentMenuItem], a ; wCurrentMenuItem
ld [wd12d], a
ld a, $2
ld [wd12e], a
ld c, $f
call DelayFrames
call Func_7656
scf
ret
Func_763e: ; 763e (1:763e)
ld de, wHPBarMaxHP
ld bc, $506
.asm_7644
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7644
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_7644
ret
Func_7656: ; 7656 (1:7656)
ld de, wHPBarMaxHP
ld bc, $506
.asm_765c
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .asm_765c
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_765c
call UpdateSprites
ret
MenuStrings: ; 7671 (1:7671)
db 4,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthWestMenu
db 6,3,0
dw .SouthEastMenu
db 6,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthEastMenu
db 7,3,0
dw .TradeCancelMenu
db 7,4,1
dw .HealCancelMenu
db 4,3,0
dw .NoYesMenu
.NoYesMenu ; 7699 (1:3699)
db "NO",$4E,"YES@"
.YesNoMenu ; 76a0 (1:36a0)
db "YES",$4E,"NO@"
.NorthWestMenu ; 76a7 (1:36a7)
db "NORTH",$4E,"WEST@"
.SouthEastMenu ; 76b2 (1:36b2)
db "SOUTH",$4E,"EAST@"
.NorthEastMenu ; 76bd (1:36bd)
db "NORTH",$4E,"EAST@"
.TradeCancelMenu ; 76c8 (1:36c8)
db "TRADE",$4E,"CANCEL@"
.HealCancelMenu ; 76d5 (1:36d5)
db "HEAL",$4E,"CANCEL@"
Func_76e1: ; 76e1 (1:36e1)
xor a
ld hl, wWhichTrade ; wWhichTrade
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], $c
call GetMonFieldMoves
ld a, [wTrainerScreenX]
and a
jr nz, .asm_770f
hlCoord 11, 11
ld b, $5
ld c, $7
call TextBoxBorder
call UpdateSprites
ld a, $c
ld [$fff7], a
hlCoord 13, 12
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
.asm_770f
push af
hlCoord 0, 11
ld a, [wcd42]
dec a
ld e, a
ld d, $0
add hl, de
ld b, $5
ld a, $12
sub e
ld c, a
pop af
ld de, $ffd8
.asm_7725
add hl, de
inc b
inc b
dec a
jr nz, .asm_7725
ld de, $ffec
add hl, de
inc b
call TextBoxBorder
call UpdateSprites
hlCoord 0, 12
ld a, [wcd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, $ffd8
ld a, [wTrainerScreenX]
.asm_7747
add hl, de
dec a
jr nz, .asm_7747
xor a
ld [wTrainerScreenX], a
ld de, wWhichTrade ; wWhichTrade
.asm_7752
push hl
ld hl, FieldMoveNames ; $778d
ld a, [de]
and a
jr z, .asm_7776
inc de
ld b, a
.asm_775c
dec b
jr z, .asm_7766
.asm_775f
ld a, [hli]
cp $50
jr nz, .asm_775f
jr .asm_775c
.asm_7766
ld b, h
ld c, l
pop hl
push de
ld d, b
ld e, c
call PlaceString
ld bc, $28
add hl, bc
pop de
jr .asm_7752
.asm_7776
pop hl
ld a, [wcd42]
ld [$fff7], a
hlCoord 0, 12
ld a, [wcd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
FieldMoveNames: ; 778d (1:778d)
db "CUT@"
db "FLY@"
db "@"
db "SURF@"
db "STRENGTH@"
db "FLASH@"
db "DIG@"
db "TELEPORT@"
db "SOFTBOILED@"
PokemonMenuEntries: ; 77c2 (1:77c2)
db "STATS"
next "SWITCH"
next "CANCEL@"
GetMonFieldMoves: ; 77d6 (1:77d6)
ld a, [wWhichPokemon] ; wWhichPokemon
ld hl, wPartyMon1Moves ; wPartyMon1Moves
ld bc, $2c
call AddNTimes
ld d, h
ld e, l
ld c, $5
ld hl, wWhichTrade ; wWhichTrade
.asm_77e9
push hl
.asm_77ea
dec c
jr z, .asm_7821
ld a, [de] ; de is RAM address of move
and a
jr z, .asm_7821
ld b, a
inc de ; go to next move
ld hl, FieldMoveDisplayData ; $7823
.asm_77f6
ld a, [hli]
cp $ff
jr z, .asm_77ea
cp b
jr z, .asm_7802
inc hl
inc hl
jr .asm_77f6
.asm_7802
ld a, b
ld [wcd43], a
ld a, [hli]
ld b, [hl]
pop hl
ld [hli], a
ld a, [wTrainerScreenX]
inc a
ld [wTrainerScreenX], a
ld a, [wcd42]
cp b
jr c, .asm_781b
ld a, b
ld [wcd42], a
.asm_781b
ld a, [wcd43]
ld b, a
jr .asm_77e9
.asm_7821
pop hl
ret
; Format: [Move id], [list priority], [leftmost tile]
; Move id = id of move
; List priority = lower number means higher priority when field moves are displayed
; these priorities must be unique
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
FieldMoveDisplayData: ; 7823 (1:7823)
db CUT, $01, $0C
db FLY, $02, $0C
db $B4, $03, $0C ; unused field move
db SURF, $04, $0C
db STRENGTH, $05, $0A
db FLASH, $06, $0C
db DIG, $07, $0C
db TELEPORT, $08, $0A
db SOFTBOILED, $09, $08
db $ff ; list terminator
INCLUDE "engine/battle/1.asm"
INCLUDE "engine/menu/players_pc.asm"
_RemovePokemon: ; 7b68 (1:7b68)
ld hl, wPartyCount ; wPartyCount
ld a, [wcf95]
and a
jr z, .asm_7b74
ld hl, W_NUMINBOX ; wda80
.asm_7b74
ld a, [hl]
dec a
ld [hli], a
ld a, [wWhichPokemon] ; wWhichPokemon
ld c, a
ld b, $0
add hl, bc
ld e, l
ld d, h
inc de
.asm_7b81
ld a, [de]
inc de
ld [hli], a
inc a
jr nz, .asm_7b81
ld hl, wPartyMonOT ; wd273
ld d, $5
ld a, [wcf95]
and a
jr z, .asm_7b97
ld hl, wBoxMonOT
ld d, $13
.asm_7b97
ld a, [wWhichPokemon] ; wWhichPokemon
call SkipFixedLengthTextEntries
ld a, [wWhichPokemon] ; wWhichPokemon
cp d
jr nz, .asm_7ba6
ld [hl], $ff
ret
.asm_7ba6
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, wPartyMonNicks ; wPartyMonNicks
ld a, [wcf95]
and a
jr z, .asm_7bb8
ld bc, wBoxMonNicks
.asm_7bb8
call CopyDataUntil
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1
ld a, [wcf95]
and a
jr z, .asm_7bcd
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1
.asm_7bcd
ld a, [wWhichPokemon] ; wWhichPokemon
call AddNTimes
ld d, h
ld e, l
ld a, [wcf95]
and a
jr z, .asm_7be4
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld bc, wBoxMonOT
jr .asm_7beb
.asm_7be4
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
ld bc, wPartyMonOT ; wd273
.asm_7beb
call CopyDataUntil
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wcf95]
and a
jr z, .asm_7bfa
ld hl, wBoxMonNicks
.asm_7bfa
ld bc, $b
ld a, [wWhichPokemon] ; wWhichPokemon
call AddNTimes
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, wPokedexOwned ; wPokedexOwned
ld a, [wcf95]
and a
jr z, .asm_7c15
ld bc, wBoxMonNicksEnd
.asm_7c15
jp CopyDataUntil
Func_7c18: ; 7c18 (1:7c18)
ld hl, wd730
set 6, [hl]
predef ShowPokedexData
ld hl, wd730
res 6, [hl]
call ReloadMapData
ld c, $a
call DelayFrames
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexSeen
predef FlagActionPredef
ld a, $1
ld [wcc3c], a
ret
SECTION "bank3",ROMX,BANK[$3]
INCLUDE "engine/joypad.asm"
INCLUDE "data/map_songs.asm"
INCLUDE "data/map_header_banks.asm"
Func_c335: ; c335 (3:4335)
ld a, $90
ld [hVBlankWY], a
ld [rWY], a ; $ff4a
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [wd13b], a
ld [W_LONEATTACKNO], a ; W_GYMLEADERNO
ld [hJoyPressed], a
ld [hJoyReleased], a
ld [hJoyHeld], a
ld [wcd6a], a
ld [wd5a3], a
ld hl, wd73f
ld [hli], a
ld [hl], a
ld hl, wWhichTrade ; wWhichTrade
ld bc, $1e
call FillMemory
ret
Func_c35f: ; c35f (3:435f)
ld a, [wd3ae]
and a
ret z
ld c, a
ld hl, wd3af
.asm_c368
ld a, [W_YCOORD] ; wd361
cp [hl]
jr nz, .asm_c383
inc hl
ld a, [W_XCOORD] ; wd362
cp [hl]
jr nz, .asm_c384
inc hl
ld a, [hli]
ld [wd42f], a
ld a, [hl]
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld hl, wd736
set 2, [hl]
ret
.asm_c383
inc hl
.asm_c384
inc hl
inc hl
inc hl
dec c
jr nz, .asm_c368
ret
CheckForceBikeOrSurf: ; c38b (3:438b)
ld hl, wd732
bit 5, [hl]
ret nz
ld hl, ForcedBikeOrSurfMaps
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld a, [W_CURMAP]
ld d, a
.loop
ld a, [hli]
cp $ff
ret z ;if we reach FF then it's not part of the list
cp d ;compare to current map
jr nz, .incorrectMap
ld a, [hli]
cp b ;compare y-coord
jr nz, .incorrectY
ld a, [hli]
cp c ;compare x-coord
jr nz, .loop ; incorrect x-coord, check next item
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_4
ld a, $2
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
jr z, .forceSurfing
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_5
ld a, $2
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
jr z, .forceSurfing
;force bike riding
ld hl, wd732
set 5, [hl]
ld a, $1
ld [wd700], a
ld [wd11a], a
jp ForceBikeOrSurf
.incorrectMap
inc hl
.incorrectY
inc hl
jr .loop
.forceSurfing
ld a, $2
ld [wd700], a
ld [wd11a], a
jp ForceBikeOrSurf
INCLUDE "data/force_bike_surf.asm"
Func_c3ff: ; c3ff (3:43ff)
push hl
push de
push bc
ld a, [wSpriteStateData1 + 9]
srl a
ld c, a
ld b, $0
ld hl, PointerTable_c422 ; $4422
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD] ; wd361
ld b, a
ld a, [W_XCOORD] ; wd362
ld c, a
ld de, .asm_c41e ; $441e
push de
jp [hl]
.asm_c41e
pop bc
pop de
pop hl
ret
PointerTable_c422: ; c422 (3:4422)
dw .asm_c42a
dw .asm_4434
dw .asm_443A
dw .asm_4440
.asm_c42a
ld a, [W_CURMAPHEIGHT] ; wd368
add a
dec a
cp b
jr z, .setCarry
jr .resetCarry
.asm_4434
ld a, b
and a
jr z, .setCarry
jr .resetCarry
.asm_443A
ld a, c
and a
jr z, .setCarry
jr .resetCarry
.asm_4440
ld a, [W_CURMAPWIDTH] ; wd369
add a
dec a
cp c
jr z, .setCarry
jr .resetCarry
.resetCarry
and a
ret
.setCarry
scf
ret
Func_c44e: ; c44e (3:444e)
push hl
push de
push bc
call Func_c589
ld a, [W_CURMAP] ; W_CURMAP
cp SS_ANNE_5
jr z, .ssAnne5
ld a, [wSpriteStateData1 + 9]
srl a
ld c, a
ld b, $0
ld hl, .pointerTable_c477 ; $4477
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wcfc6]
ld de, $1
call IsInArray
.asm_c473
pop bc
pop de
pop hl
ret
.pointerTable_c477: ; c477 (3:4477)
dw .arrayData_c47f
dw .arrayData_c487
dw .arrayData_c48a
dw .arrayData_c48d
.arrayData_c47f
db $01,$12,$17,$3D,$04,$18,$33,$FF
.arrayData_c487
db $01,$5C,$FF
.arrayData_c48a
db $1A,$4B,$FF
.arrayData_c48d
db $0F,$4E,$FF
.ssAnne5
ld a, [wcfc6]
cp $15
jr nz, .asm_c49a
scf
jr .asm_c473
.asm_c49a
and a
jr .asm_c473
Func_c49d: ; c49d (3:449d)
push hl
push de
push bc
callba IsPlayerStandingOnDoor
jr c, .asm_c4c8
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
add a
ld c, a
ld b, $0
ld hl, WarpTileIDPointers ; $44cc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $1
aCoord 8, 9
call IsInArray
jr nc, .asm_c4c8
ld hl, wd736
res 2, [hl]
.asm_c4c8
pop bc
pop de
pop hl
ret
INCLUDE "data/warp_tile_ids.asm"
PrintSafariZoneSteps: ; c52f (3:452f)
ld a, [W_CURMAP] ; W_CURMAP
cp SAFARI_ZONE_EAST
ret c
cp UNKNOWN_DUNGEON_2
ret nc
ld hl, wTileMap
ld b, $3
ld c, $7
call TextBoxBorder
hlCoord 1, 1
ld de, wSafariSteps ; wd70d
ld bc, $203
call PrintNumber
hlCoord 4, 1
ld de, SafariSteps ; $4579
call PlaceString
hlCoord 1, 3
ld de, SafariBallText
call PlaceString
ld a, [W_NUMSAFARIBALLS] ; W_NUMSAFARIBALLS
cp $a
jr nc, .asm_c56d
hlCoord 5, 3
ld a, $7f
ld [hl], a
.asm_c56d
hlCoord 6, 3
ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS
ld bc, $102
jp PrintNumber
SafariSteps: ; c579 (3:4579)
db "/500@"
SafariBallText: ; c57e (3:457e)
db "BALL×× @"
Func_c586: ; c586 (3:4586)
call GetPredefRegisters
Func_c589: ; c589 (3:4589)
ld a, [W_YCOORD] ; wd361
ld d, a
ld a, [W_XCOORD] ; wd362
ld e, a
ld a, [wSpriteStateData1 + 9]
and a
jr nz, .asm_c59d
aCoord 8, 11
inc d
jr .asm_c5b9
.asm_c59d
cp $4
jr nz, .asm_c5a7
aCoord 8, 7
dec d
jr .asm_c5b9
.asm_c5a7
cp $8
jr nz, .asm_c5b1
aCoord 6, 9
dec e
jr .asm_c5b9
.asm_c5b1
cp $c
jr nz, .asm_c5b9
aCoord 10, 9
inc e
.asm_c5b9
ld c, a
ld [wcfc6], a
ret
Func_c5be: ; c5be (3:45be)
xor a
ld [$ffdb], a
ld hl, W_YCOORD ; wd361
ld a, [hli]
ld d, a
ld e, [hl]
ld a, [wSpriteStateData1 + 9]
and a
jr nz, .asm_c5d8
ld hl, $ffdb
set 0, [hl]
aCoord 8, 13
inc d
jr .asm_c603
.asm_c5d8
cp $4
jr nz, .asm_c5e7
ld hl, $ffdb
set 1, [hl]
aCoord 8, 5
dec d
jr .asm_c603
.asm_c5e7
cp $8
jr nz, .asm_c5f6
ld hl, $ffdb
set 2, [hl]
aCoord 4, 9
dec e
jr .asm_c603
.asm_c5f6
cp $c
jr nz, .asm_c603
ld hl, $ffdb
set 3, [hl]
aCoord 12, 9
inc e
.asm_c603
ld c, a
ld [wd71c], a
ld [wcfc6], a
ret
Func_c60b: ; c60b (3:460b)
call Func_c5be
ld hl, W_TILESETCOLLISIONPTR
ld a, [hli]
ld h, [hl]
ld l, a
.asm_c614
ld a, [hli]
cp $ff
jr z, .asm_c632
cp c
jr nz, .asm_c614
ld hl, $c7e
call Func_c44
ld a, $ff
jr c, .asm_c632
ld a, [wd71c]
cp $15
ld a, $ff
jr z, .asm_c632
call Func_c636
.asm_c632
ld [wd71c], a
ret
Func_c636: ; c636 (3:4636)
ld a, [wd718]
dec a
swap a
ld d, $0
ld e, a
ld hl, wSpriteStateData2 + $14
add hl, de
ld a, [hli]
ld [$ffdc], a
ld a, [hl]
ld [$ffdd], a
ld a, [W_NUMSPRITES] ; W_NUMSPRITES
ld c, a
ld de, $f
ld hl, wSpriteStateData2 + $14
ld a, [$ffdb]
and $3
jr z, .asm_c678
.asm_c659
inc hl
ld a, [$ffdd]
cp [hl]
jr nz, .asm_c672
dec hl
ld a, [hli]
ld b, a
ld a, [$ffdb]
rrca
jr c, .asm_c66c
ld a, [$ffdc]
dec a
jr .asm_c66f
.asm_c66c
ld a, [$ffdc]
inc a
.asm_c66f
cp b
jr z, .asm_c697
.asm_c672
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c659
.asm_c678
ld a, [hli]
ld b, a
ld a, [$ffdc]
cp b
jr nz, .asm_c691
ld b, [hl]
ld a, [$ffdb]
bit 2, a
jr nz, .asm_c68b
ld a, [$ffdd]
inc a
jr .asm_c68e
.asm_c68b
ld a, [$ffdd]
dec a
.asm_c68e
cp b
jr z, .asm_c697
.asm_c691
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c678
.asm_c697
ld a, $ff
ret
.asm_c69a
xor a
ret
Func_c69c: ; c69c (3:469c)
ld a, [wd730]
add a
jp c, .asm_c74f
ld a, [wPartyCount] ; wPartyCount
and a
jp z, .asm_c74f
call Func_c8de
ld a, [wd13b]
and $3
jp nz, .asm_c74f
ld [wWhichPokemon], a ; wWhichPokemon
ld hl, wPartyMon1Status ; wPartyMon1Status
ld de, wPartySpecies ; wPartySpecies
.asm_c6be
ld a, [hl]
and $8
jr z, .asm_c6fd
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .asm_c6fb
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .asm_c6d5
dec [hl]
inc hl
jr .asm_c6fb
.asm_c6d5
ld a, [hli]
or [hl]
jr nz, .asm_c6fb
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [wd11e], a
push de
ld a, [wWhichPokemon] ; wWhichPokemon
ld hl, wPartyMonNicks ; wPartyMonNicks
call GetPartyMonName
xor a
ld [wJoyIgnore], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
pop de
pop hl
.asm_c6fb
inc hl
inc hl
.asm_c6fd
inc de
ld a, [de]
inc a
jr z, .asm_c70e
ld bc, $2c
add hl, bc
push hl
ld hl, wWhichPokemon ; wWhichPokemon
inc [hl]
pop hl
jr .asm_c6be
.asm_c70e
ld hl, wPartyMon1Status ; wPartyMon1Status
ld a, [wPartyCount] ; wPartyCount
ld d, a
ld e, $0
.asm_c717
ld a, [hl]
and $8
or e
ld e, a
ld bc, $2c
add hl, bc
dec d
jr nz, .asm_c717
ld a, e
and a
jr z, .asm_c733
ld b, $2
predef Func_480eb
ld a, (SFX_02_43 - SFX_Headers_02) / 3
call PlaySound
.asm_c733
predef AnyPartyAlive
ld a, d
and a
jr nz, .asm_c74f
call EnableAutoTextBoxDrawing
ld a, $d1
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
ld hl, wd72e
set 5, [hl]
ld a, $ff
jr .asm_c750
.asm_c74f
xor a
.asm_c750
ld [wd12d], a
ret
Func_c754: ; c754 (3:4754)
call GetPredefRegisters
push hl
ld d, $0
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
add a
add a
ld b, a
add a
add b
jr nc, .asm_c765
inc d
.asm_c765
ld e, a
ld hl, Tilesets
add hl, de
ld de, W_TILESETBANK
ld c, $b
.asm_c76f
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_c76f
ld a, [hl]
ld [$ffd7], a
xor a
ld [$ffd8], a
pop hl
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
push hl
push de
ld hl, DungeonTilesets ; $47b2
ld de, $1
call IsInArray
pop de
pop hl
jr c, .asm_c797
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
ld b, a
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
cp b
jr z, .asm_c7b1
.asm_c797
ld a, [wd42f]
cp $ff
jr z, .asm_c7b1
call LoadDestinationWarpPosition
ld a, [W_YCOORD] ; wd361
and $1
ld [W_YBLOCKCOORD], a ; wd363
ld a, [W_XCOORD] ; wd362
and $1
ld [W_XBLOCKCOORD], a ; wd364
.asm_c7b1
ret
INCLUDE "data/dungeon_tilesets.asm"
INCLUDE "data/tileset_headers.asm"
Func_c8de: ; c8de (3:48de)
ld a, [W_DAYCARE_IN_USE]
and a
ret z
ld hl, wDayCareMonExp + 2
inc [hl]
ret nz
dec hl
inc [hl]
ret nz
dec hl
inc [hl]
ld a, [hl]
cp $50
ret c
ld a, $50
ld [hl], a
ret
INCLUDE "data/hide_show_data.asm"
PrintStrengthTxt: ; cd99 (3:4d99)
ld hl, wd728
set 0, [hl]
ld hl, UsedStrengthText
call PrintText
ld hl, CanMoveBouldersText
jp PrintText
UsedStrengthText: ; cdaa (3:4daa)
TX_FAR _UsedStrengthText
db $08 ; asm
ld a, [wcf91]
call PlayCry
call Delay3
jp TextScriptEnd
CanMoveBouldersText: ; cdbb (3:4dbb)
TX_FAR _CanMoveBouldersText
db "@"
CheckForForcedBikeSurf: ; cdc0 (3:4dc0)
ld hl, wd728
set 1, [hl]
ld a, [wd732]
bit 5, a
jr nz, .asm_cdec
ld a, [W_CURMAP] ; W_CURMAP
cp SEAFOAM_ISLANDS_5
ret nz
ld a, [wd881]
and $3
cp $3
ret z
ld hl, CoordsData_cdf7 ; $4df7
call ArePlayerCoordsInArray
ret nc
ld hl, wd728
res 1, [hl]
ld hl, CurrentTooFastText
jp PrintText
.asm_cdec
ld hl, wd728
res 1, [hl]
ld hl, CyclingIsFunText
jp PrintText
CoordsData_cdf7: ; cdf7 (3:4df7)
db $0B,$07,$FF
CurrentTooFastText: ; cdfa (3:4dfa)
TX_FAR _CurrentTooFastText
db "@"
CyclingIsFunText: ; cdff (3:4dff)
TX_FAR _CyclingIsFunText
db "@"
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wcf91] = item ID
; [wcf96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_: ; ce04 (3:4e04)
ld a,[wcf96] ; a = item quantity
push af
push bc
push de
push hl
push hl
ld d,50 ; PC box can hold 50 items
ld a,wNumBagItems & $FF
cp l
jr nz,.checkIfInventoryFull
ld a,wNumBagItems >> 8
cp h
jr nz,.checkIfInventoryFull
; if the destination is the bag
ld d,20 ; bag can hold 20 items
.checkIfInventoryFull
ld a,[hl]
sub d
ld d,a
ld a,[hli]
and a
jr z,.addNewItem
.loop
ld a,[hli]
ld b,a ; b = ID of current item in table
ld a,[wcf91] ; a = ID of item being added
cp b ; does the current item in the table match the item being added?
jp z,.increaseItemQuantity ; if so, increase the item's quantity
inc hl
ld a,[hl]
cp a,$ff ; is it the end of the table?
jr nz,.loop
.addNewItem ; add an item not yet in the inventory
pop hl
ld a,d
and a ; is there room for a new item slot?
jr z,.done
; if there is room
inc [hl] ; increment the number of items in the inventory
ld a,[hl] ; the number of items will be the index of the new item
add a
dec a
ld c,a
ld b,0
add hl,bc ; hl = address to store the item
ld a,[wcf91]
ld [hli],a ; store item ID
ld a,[wcf96]
ld [hli],a ; store item quantity
ld [hl],$ff ; store terminator
jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
ld a,[wcf96]
ld b,a ; b = quantity to add
ld a,[hl] ; a = existing item quantity
add b ; a = new item quantity
cp a,100
jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
sub a,99
ld [wcf96],a ; a = amount left over (to put in the new slot)
ld a,d
and a ; is there room for a new item slot?
jr z,.increaseItemQuantityFailed
; if so, store 99 in the current slot and store the rest in a new slot
ld a,99
ld [hli],a
jp .loop
.increaseItemQuantityFailed
pop hl
and a
jr .done
.storeNewQuantity
ld [hl],a
pop hl
.success
scf
.done
pop hl
pop de
pop bc
pop bc
ld a,b
ld [wcf96],a ; restore the initial value from when the function was called
ret
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wWhichPokemon] = index (within the inventory) of the item to remove
; [wcf96] = quantity to remove
RemoveItemFromInventory_: ; ce74 (3:4e74)
push hl
inc hl
ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[wcf96] ; quantity being removed
ld e,a
ld a,[hl] ; a = current quantity
sub e
ld [hld],a ; store new quantity
ld [wcf97],a
and a
jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp
ld e,l
ld d,h
inc de
inc de ; de = address of the slot following the emptied one
.loop ; loop to move up the following slots
ld a,[de]
inc de
ld [hli],a
cp a,$ff
jr nz,.loop
; update menu info
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [wcc2c],a
ld [wd07e],a
pop hl
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
ld [wd12a],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a
jr .done
.skipMovingUpSlots
pop hl
.done
ret
; wild pokemon data: from 4EB8 to 55C7
LoadWildData: ; ceb8 (3:4eb8)
ld hl,WildDataPointers
ld a,[W_CURMAP]
; get wild data for current map
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to wild data for current map
ld a,[hli]
ld [W_GRASSRATE],a
and a
jr z,.NoGrassData ; if no grass data, skip to surfing data
push hl
ld de,W_GRASSMONS ; otherwise, load grass data
ld bc,$0014
call CopyData
pop hl
ld bc,$0014
add hl,bc
.NoGrassData
ld a,[hli]
ld [W_WATERRATE],a
and a
ret z ; if no water data, we're done
ld de,W_WATERMONS ; otherwise, load surfing data
ld bc,$0014
jp CopyData
INCLUDE "data/wild_mons.asm"
INCLUDE "engine/items/items.asm"
DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, wTrainerFacingDirection
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, wcd49
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, wcd49
ld hl, wTrainerFacingDirection
ld a, [W_OBTAINEDBADGES]
ld b, a
ld c, 8
.CheckBadge
srl b
jr nc, .NextBadge
ld a, [hl]
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, 1
ld [de], a
.NextBadge
inc hl
inc de
dec c
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, wWhichTrade
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60 ; First name
hlCoord 2, 11
ld de, wcd49
call .DrawBadgeRow
hlCoord 2, 14
ld de, wcd49 + 4
; call .DrawBadgeRow
; ret
.DrawBadgeRow ; ea4c (3:6a4c)
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
; Badge no.
ld a, [wWhichTrade]
ld [hli], a
inc a
ld [wWhichTrade], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [wTrainerEngageDistance]
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.PlaceBadge
ld [wTrainerEngageDistance], a
ld de, 20 - 1
add hl, de
ld a, [wTrainerFacingDirection]
call .PlaceTiles
add hl, de
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, wTrainerFacingDirection + 1
ld de, wTrainerFacingDirection
ld bc, 8
call CopyData
pop bc
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .DrawBadge
ret
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
INCBIN "gfx/badges.2bpp"
Func_ee9e: ; ee9e (3:6e9e)
call GetPredefRegisters
ld hl, wOverworldMap
ld a, [W_CURMAPWIDTH] ; wd369
add $6
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld e, $3
add hl, de
ld e, a
ld a, b
and a
jr z, .asm_eebb
.asm_eeb7
add hl, de
dec b
jr nz, .asm_eeb7
.asm_eebb
add hl, bc
ld a, [wd09f]
ld [hl], a
ld a, [wd35f]
ld c, a
ld a, [wd360]
ld b, a
call Func_ef4e
ret c
push hl
ld l, e
ld h, $0
ld e, $6
ld d, h
add hl, hl
add hl, hl
add hl, de
add hl, bc
pop bc
call Func_ef4e
ret c
Func_eedc: ; eedc (3:6edc)
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
inc a
ret z
ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba
push af
ld a, [$ffd7]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffd7], a
call LoadCurrentMapView
call GoPAL_SET_CF1C
ld hl, wd526
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $ffc0
add hl, de
ld a, h
and $3
or $98
ld a, l
ld [wHPBarMaxHP], a
ld a, h
ld [wHPBarMaxHP + 1], a
ld a, $2
ld [$ffbe], a
ld c, $9
.asm_ef0f
push bc
push hl
push hl
ld hl, wOAMBuffer + $78
ld de, $14
ld a, [$ffbe]
.asm_ef1a
add hl, de
dec a
jr nz, .asm_ef1a
call ScheduleRowRedrawHelper
pop hl
ld de, $20
ld a, [$ffbe]
ld c, a
.asm_ef28
add hl, de
ld a, h
and $3
or $98
dec c
jr nz, .asm_ef28
ld [$ffd2], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1
ld a, $2
ld [H_SCREENEDGEREDRAW], a ; $ffd0
call DelayFrame
ld hl, $ffbe
inc [hl]
inc [hl]
pop hl
pop bc
dec c
jr nz, .asm_ef0f
pop af
ld [$ffd7], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_ef4e: ; ef4e (3:6f4e)
ld a, h
sub b
ret nz
ld a, l
sub c
ret
INCLUDE "engine/overworld/cut.asm"
Func_f113: ; f113 (3:7113)
ld a, [W_CURMAP] ; W_CURMAP
cp ROUTE_1
jr nc, .notInTown
ld c, a
ld b, $1
ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying)
predef FlagActionPredef
.notInTown
ld hl, MapHSPointers
ld a, [W_CURMAP] ; W_CURMAP
ld b, $0
ld c, a
add hl, bc
add hl, bc
ld a, [hli] ; load missable objects pointer in hl
ld h, [hl]
Func_f132: ; f132 (3:7132)
ld l, a
push hl
ld de, MapHS00 ; calculate difference between out pointer and the base pointer
ld a, l
sub e
jr nc, .asm_f13c
dec h
.asm_f13c
ld l, a
ld a, h
sub d
ld h, a
ld a, h
ld [H_DIVIDEND], a
ld a, l
ld [H_DIVIDEND+1], a
xor a
ld [H_DIVIDEND+2], a
ld [H_DIVIDEND+3], a
ld a, $3
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [W_CURMAP] ; W_CURMAP
ld b, a
ld a, [H_DIVIDEND+3]
ld c, a ; store global offset in c
ld de, W_MISSABLEOBJECTLIST
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
cp $ff
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
ld a, [hli]
inc hl
ld [de], a ; write (map-local) sprite ID
inc de
ld a, c
inc c
ld [de], a ; write (global) missable object index
inc de
jr .writeMissableObjectsListLoop
.done
ld a, $ff
ld [de], a ; write sentinel
ret
InitializeMissableObjectsFlags: ; f175 (3:7175)
ld hl, W_MISSABLEOBJECTFLAGS
ld bc, $20
xor a
call FillMemory ; clear missable objects flags
ld hl, MapHS00
xor a
ld [wd048], a
.missableObjectsLoop
ld a, [hli]
cp $ff ; end of list
ret z
push hl
inc hl
ld a, [hl]
cp Hide
jr nz, .asm_f19d
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wd048]
ld c, a
ld b, $1
call MissableObjectFlagAction ; set flag iff Item is hidden
.asm_f19d
ld hl, wd048
inc [hl]
pop hl
inc hl
inc hl
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
IsObjectHidden: ; f1a6 (3:71a6)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
ld hl, W_MISSABLEOBJECTLIST
.loop
ld a, [hli]
cp $ff
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, $2
ld hl, W_MISSABLEOBJECTFLAGS
call MissableObjectFlagAction
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
ld [$ffe5], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map
; [wcc4d]: index of the missable object to be added (global index)
ShowObject: ; f1c8 (3:71c8)
ShowObject2:
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wcc4d]
ld c, a
ld b, $0
call MissableObjectFlagAction ; reset "removed" flag
jp UpdateSprites
; removes missable object (items, leg. pokemon, etc.) from the map
; [wcc4d]: index of the missable object to be removed (global index)
HideObject: ; f1d7 (3:71d7)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [wcc4d]
ld c, a
ld b, $1
call MissableObjectFlagAction ; set "removed" flag
jp UpdateSprites
MissableObjectFlagAction:
; identical to FlagAction
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld a, [hl]
ld b, a
ld a, d
or b
ld [hl], a
jr .done
.reset
ld a, [hl]
ld b, a
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld a, [hl]
ld b, a
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
TryPushingBoulder: ; f225 (3:7225)
ld a, [wd728]
bit 0, a ; using Strength?
ret z
ld a, [wFlags_0xcd60]
bit 1, a ; has boulder dust animation from previous push played yet?
ret nz
xor a
ld [$ff8c], a
call IsSpriteInFrontOfPlayer
ld a, [$ff8c]
ld [wd718], a
and a
jp z, ResetBoulderPushFlags
ld hl, wSpriteStateData1 + 1
ld d, $0
ld a, [$ff8c]
swap a
ld e, a
add hl, de
res 7, [hl]
call GetSpriteMovementByte2Pointer
ld a, [hl]
cp BOULDER_MOVEMENT_BYTE_2
jp nz, ResetBoulderPushFlags
ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl] ; indicate that the player has tried pushing
ret z ; the player must try pushing twice before the boulder will move
ld a, [hJoyHeld]
and $f0
ret z
predef Func_c60b
ld a, [wd71c]
and a
jp nz, ResetBoulderPushFlags
ld a, [hJoyHeld]
ld b, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .pushBoulderUp
cp SPRITE_FACING_LEFT
jr z, .pushBoulderLeft
cp SPRITE_FACING_RIGHT
jr z, .pushBoulderRight
.pushBoulderDown
bit 7, b
ret z
ld de, PushBoulderDownMovementData
jr .done
.pushBoulderUp
bit 6, b
ret z
ld de, PushBoulderUpMovementData
jr .done
.pushBoulderLeft
bit 5, b
ret z
ld de, PushBoulderLeftMovementData
jr .done
.pushBoulderRight
bit 4, b
ret z
ld de, PushBoulderRightMovementData
.done
call MoveSprite
ld a, (SFX_02_53 - SFX_Headers_02) / 3
call PlaySound
ld hl, wFlags_0xcd60
set 1, [hl]
ret
PushBoulderUpMovementData: ; f2ad (3:72ad)
db NPC_MOVEMENT_UP,$FF
PushBoulderDownMovementData: ; f2af (3:72af)
db NPC_MOVEMENT_DOWN,$FF
PushBoulderLeftMovementData: ; f2b1 (3:72b1)
db NPC_MOVEMENT_LEFT,$FF
PushBoulderRightMovementData: ; f2b3 (3:72b3)
db NPC_MOVEMENT_RIGHT,$FF
DoBoulderDustAnimation: ; f2b5 (3:72b5)
ld a, [wd730]
bit 0, a
ret nz
callab AnimateBoulderDust
call DiscardButtonPresses
ld [wJoyIgnore], a
call ResetBoulderPushFlags
set 7, [hl]
ld a, [wd718]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call GetSpriteMovementByte2Pointer
ld [hl], $10
ld a, (SFX_02_56 - SFX_Headers_02) / 3
jp PlaySound
ResetBoulderPushFlags: ; f2dd (3:72dd)
ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
_AddPartyMon: ; f2e5 (3:72e5)
ld de, wPartyCount ; wPartyCount
ld a, [wcc49]
and $f
jr z, .asm_f2f2
ld de, wEnemyPartyCount ; wEnemyPartyCount
.asm_f2f2
ld a, [de]
inc a
cp $7
ret nc
ld [de], a
ld a, [de]
ld [$ffe4], a
add e
ld e, a
jr nc, .asm_f300
inc d
.asm_f300
ld a, [wcf91]
ld [de], a
inc de
ld a, $ff
ld [de], a
ld hl, wPartyMonOT ; wd273
ld a, [wcc49]
and $f
jr z, .asm_f315
ld hl, wEnemyMonOT
.asm_f315
ld a, [$ffe4]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wPlayerName ; wd158
ld bc, $b
call CopyData
ld a, [wcc49]
and a
jr nz, .asm_f33f
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [$ffe4]
dec a
call SkipFixedLengthTextEntries
ld a, $2
ld [wd07d], a
predef AskName
.asm_f33f
ld hl, wPartyMons
ld a, [wcc49]
and $f
jr z, .asm_f34c
ld hl, wEnemyMons
.asm_f34c
ld a, [$ffe4]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
push hl
ld a, [wcf91]
ld [wd0b5], a
call GetMonHeader
ld hl, W_MONHEADER
ld a, [hli]
ld [de], a
inc de
pop hl
push hl
ld a, [wcc49]
and $f
ld a, $98 ; set enemy trainer mon IVs to fixed average values
ld b, $88
jr nz, .writeFreshMonData
ld a, [wcf91]
ld [wd11e], a
push de
predef IndexToPokedex
pop de
ld a, [wd11e]
dec a
ld c, a
ld b, $2
ld hl, wPokedexOwned ; wPokedexOwned
call FlagAction
ld a, c
ld [wd153], a
ld a, [wd11e]
dec a
ld c, a
ld b, $1
push bc
call FlagAction
pop bc
ld hl, wPokedexSeen ; wd30a
call FlagAction
pop hl
push hl
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
and a
jr nz, .copyEnemyMonData
call Random ; generate random IVs
ld b, a
call Random
.writeFreshMonData ; f3b3
push bc
ld bc, $1b
add hl, bc
pop bc
ld [hli], a
ld [hl], b ; write IVs
ld bc, $fff4
add hl, bc
ld a, $1
ld c, a
xor a
ld b, a
call CalcStat ; calc HP stat (set cur Hp to max HP)
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld [de], a ; status ailments
inc de
jr .copyMonTypesAndMoves
.copyEnemyMonData
ld bc, $1b
add hl, bc
ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon
ld [hli], a
ld a, [wEnemyMonDVs + 1]
ld [hl], a
ld a, [wEnemyMonHP] ; copy HP from cur enemy mon
ld [de], a
inc de
ld a, [wEnemyMonHP+1]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon
ld [de], a
inc de
.copyMonTypesAndMoves
ld hl, W_MONHTYPES
ld a, [hli] ; type 1
ld [de], a
inc de
ld a, [hli] ; type 2
ld [de], a
inc de
ld a, [hli] ; unused (?)
ld [de], a
ld hl, W_MONHMOVES
ld a, [hli]
inc de
push de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
push de
dec de
dec de
dec de
xor a
ld [wHPBarMaxHP], a
predef WriteMonMoves
pop de
ld a, [wPlayerID] ; set trainer ID to player ID
inc de
ld [de], a
ld a, [wPlayerID + 1]
inc de
ld [de], a
push de
ld a, [W_CURENEMYLVL]
ld d, a
callab CalcExperience
pop de
inc de
ld a, [H_MULTIPLICAND] ; write experience
ld [de], a
inc de
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
xor a
ld b, $a
.writeEVsLoop ; set all EVs to 0
inc de
ld [de], a
dec b
jr nz, .writeEVsLoop
inc de
inc de
pop hl
call AddPartyMon_WriteMovePP
inc de
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
ld [de], a
inc de
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
dec a
jr nz, .calcFreshStats
ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
ld bc, $a
call CopyData ; copy stats of cur enemy mon
pop hl
jr .done
.calcFreshStats
pop hl
ld bc, $10
add hl, bc
ld b, $0
call CalcStats ; calculate fresh set of stats
.done
scf
ret
LoadMovePPs: ; f473 (3:7473)
call GetPredefRegisters
; fallthrough
AddPartyMon_WriteMovePP: ; f476 (3:7476)
ld b, $4
.pploop
ld a, [hli] ; read move ID
and a
jr z, .empty
dec a
push hl
push de
push bc
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
pop bc
pop de
pop hl
ld a, [wcd72] ; sixth move byte = pp
.empty
inc de
ld [de], a
dec b
jr nz, .pploop ; there are still moves to read
ret
; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party
; used in the cable club trade center
_AddEnemyMonToPlayerParty: ; f49d (3:749d)
ld hl, wPartyCount
ld a, [hl]
cp $6
scf
ret z ; party full, return failure
inc a
ld [hl], a ; add 1 to party members
ld c, a
ld b, $0
add hl, bc
ld a, [wcf91]
ld [hli], a ; add mon as last list entry
ld [hl], $ff ; write new sentinel
ld hl, wPartyMons
ld a, [wPartyCount]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
ld hl, wcf98
call CopyData ; write new mon's data (from wcf98)
ld hl, wPartyMonOT
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonOT
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's OT name (from an enemy mon)
ld hl, wPartyMonNicks
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonNicks
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's nickname (from an enemy mon)
ld a, [wcf91]
ld [wd11e], a
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned
push bc
call FlagAction ; add to owned pokemon
pop bc
ld hl, wPokedexSeen
call FlagAction ; add to seen pokemon
and a
ret ; return success
Func_f51e: ; f51e (3:751e)
ld a, [wcf95]
and a
jr z, .checkPartyMonSlots
cp $2
jr z, .checkPartyMonSlots
cp $3
ld hl, wDayCareMon
jr z, .asm_f575
ld hl, W_NUMINBOX ; wda80
ld a, [hl]
cp $14
jr nz, .partyOrBoxNotFull
jr .boxFull
.checkPartyMonSlots
ld hl, wPartyCount ; wPartyCount
ld a, [hl]
cp $6
jr nz, .partyOrBoxNotFull
.boxFull
scf
ret
.partyOrBoxNotFull
inc a
ld [hl], a ; increment number of mons in party/box
ld c, a
ld b, $0
add hl, bc
ld a, [wcf95]
cp $2
ld a, [wDayCareMon]
jr z, .asm_f556
ld a, [wcf91]
.asm_f556
ld [hli], a ; write new mon ID
ld [hl], $ff ; write new sentinel
ld a, [wcf95]
dec a
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
ld a, [wPartyCount] ; wPartyCount
jr nz, .skipToNewMonEntry
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
ld a, [W_NUMINBOX] ; wda80
.skipToNewMonEntry
dec a
call AddNTimes
.asm_f575
push hl
ld e, l
ld d, h
ld a, [wcf95]
and a
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
jr z, .asm_f591
cp $2
ld hl, wDayCareMon
jr z, .asm_f597
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
.asm_f591
ld a, [wWhichPokemon] ; wWhichPokemon
call AddNTimes
.asm_f597
push hl
push de
ld bc, wBoxMon2 - wBoxMon1
call CopyData
pop de
pop hl
ld a, [wcf95]
and a
jr z, .asm_f5b4
cp $2
jr z, .asm_f5b4
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld a, [hl]
inc de
inc de
inc de
ld [de], a
.asm_f5b4
ld a, [wcf95]
cp $3
ld de, W_DAYCAREMONOT
jr z, .asm_f5d3
dec a
ld hl, wPartyMonOT ; wd273
ld a, [wPartyCount] ; wPartyCount
jr nz, .asm_f5cd
ld hl, wBoxMonOT
ld a, [W_NUMINBOX] ; wda80
.asm_f5cd
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f5d3
ld hl, wBoxMonOT
ld a, [wcf95]
and a
jr z, .asm_f5e6
ld hl, W_DAYCAREMONOT
cp $2
jr z, .asm_f5ec
ld hl, wPartyMonOT ; wd273
.asm_f5e6
ld a, [wWhichPokemon] ; wWhichPokemon
call SkipFixedLengthTextEntries
.asm_f5ec
ld bc, $b
call CopyData
ld a, [wcf95]
cp $3
ld de, W_DAYCAREMONNAME
jr z, .asm_f611
dec a
ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wPartyCount] ; wPartyCount
jr nz, .asm_f60b
ld hl, wBoxMonNicks
ld a, [W_NUMINBOX] ; wda80
.asm_f60b
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f611
ld hl, wBoxMonNicks
ld a, [wcf95]
and a
jr z, .asm_f624
ld hl, W_DAYCAREMONNAME
cp $2
jr z, .asm_f62a
ld hl, wPartyMonNicks ; wPartyMonNicks
.asm_f624
ld a, [wWhichPokemon] ; wWhichPokemon
call SkipFixedLengthTextEntries
.asm_f62a
ld bc, $b
call CopyData
pop hl
ld a, [wcf95]
cp $1
jr z, .asm_f664
cp $3
jr z, .asm_f664
push hl
srl a
add $2
ld [wcc49], a
call LoadMonData
callba CalcLevelFromExperience
ld a, d
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
pop hl
ld bc, $21
add hl, bc
ld [hli], a
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
.asm_f664
and a
ret
FlagActionPredef:
call GetPredefRegisters
FlagAction:
; Perform action b on bit c
; in the bitfield at hl.
; 0: reset
; 1: set
; 2: read
; Return the result in c.
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld b, [hl]
ld a, d
or b
ld [hl], a
jr .done
.reset
ld b, [hl]
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld b, [hl]
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
HealParty:
; Restore HP and PP.
ld hl, wPartySpecies
ld de, wPartyMon1HP
.healmon
ld a, [hli]
cp $ff
jr z, .done
push hl
push de
ld hl, wPartyMon1Status - wPartyMon1HP
add hl, de
xor a
ld [hl], a
push de
ld b, NUM_MOVES ; A Pokémon has 4 moves
.pp
ld hl, wPartyMon1Moves - wPartyMon1HP
add hl, de
ld a, [hl]
and a
jr z, .nextmove
dec a
ld hl, wPartyMon1PP - wPartyMon1HP
add hl, de
push hl
push de
push bc
ld hl, Moves
ld bc, $0006
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
ld a, [wcd72] ; default pp
pop bc
pop de
pop hl
inc de
push bc
ld b, a
ld a, [hl]
and $c0
add b
ld [hl], a
pop bc
.nextmove
dec b
jr nz, .pp
pop de
ld hl, wPartyMon1MaxHP - wPartyMon1HP
add hl, de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop de
pop hl
push hl
ld bc, wPartyMon2 - wPartyMon1
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
jr .healmon
.done
xor a
ld [wWhichPokemon], a
ld [wd11e], a
ld a, [wPartyCount]
ld b, a
.ppup
push bc
call RestoreBonusPP
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz, .ppup
ret
DivideBCDPredef::
DivideBCDPredef2::
DivideBCDPredef3::
DivideBCDPredef4::
call GetPredefRegisters
DivideBCD::
xor a
ld [$ffa5], a
ld [$ffa6], a
ld [$ffa7], a
ld d, $1
.asm_f72a
ld a, [$ffa2]
and $f0
jr nz, .asm_f75b
inc d
ld a, [$ffa2]
swap a
and $f0
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f
or b
ld [$ffa2], a
ld a, [$ffa3]
and $f0
ld b, a
ld a, [$ffa4]
swap a
ld [$ffa4], a
and $f
or b
ld [$ffa3], a
ld a, [$ffa4]
and $f0
ld [$ffa4], a
jr .asm_f72a
.asm_f75b
push de
push de
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa5]
or b
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa6]
or b
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa7], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa7]
or b
ld [$ffa7], a
.asm_f7bc
ld a, [$ffa5]
ld [$ffa2], a
ld a, [$ffa6]
ld [$ffa3], a
ld a, [$ffa7]
ld [$ffa4], a
pop de
ld a, $6
sub d
and a
ret z
.asm_f7ce
push af
call Func_f7d7
pop af
dec a
jr nz, .asm_f7ce
ret
Func_f7d7: ; f7d7 (3:77d7)
ld a, [$ffa4]
swap a
and $f
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f0
or b
ld [$ffa4], a
ld a, [$ffa3]
and $f
ld b, a
ld a, [$ffa2]
swap a
ld [$ffa2], a
and $f0
or b
ld [$ffa3], a
ld a, [$ffa2]
and $f
ld [$ffa2], a
ret
Func_f800: ; f800 (3:7800)
ld bc, $3
.asm_f803
ld de, $ff9f
ld hl, $ffa2
push bc
call StringCmp
pop bc
ret c
inc b
ld de, $ffa1
ld hl, $ffa4
push bc
call SubBCD
pop bc
jr .asm_f803
AddBCDPredef::
call GetPredefRegisters
AddBCD::
and a
ld b, c
.add
ld a, [de]
adc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .add
jr nc, .done
ld a, $99
inc de
.fill
ld [de], a
inc de
dec b
jr nz, .fill
.done
ret
SubBCDPredef::
call GetPredefRegisters
SubBCD::
and a
ld b, c
.sub
ld a, [de]
sbc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .sub
jr nc, .done
ld a, $00
inc de
.fill
ld [de], a
inc de
dec b
jr nz, .fill
scf
.done
ret
InitPlayerData:
InitPlayerData2:
call Random
ld a, [hRandomSub]
ld [wPlayerID], a
call Random
ld a, [hRandomAdd]
ld [wPlayerID + 1], a
ld a, $ff
ld [wd71b], a ; XXX what's this?
ld hl, wPartyCount
call InitializeEmptyList
ld hl, W_NUMINBOX
call InitializeEmptyList
ld hl, wNumBagItems
call InitializeEmptyList
ld hl, wNumBoxItems
call InitializeEmptyList
START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, START_MONEY / $100
ld [hld], a
xor a
ld [hli], a
inc hl
ld [hl], a
ld [wcc49], a
ld hl, W_OBTAINEDBADGES
ld [hli], a
ld [hl], a
ld hl, wPlayerCoins
ld [hli], a
ld [hl], a
ld hl, W_GAMEPROGRESSFLAGS
ld bc, $c8
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
InitializeEmptyList:
xor a ; count
ld [hli], a
dec a ; terminator
ld [hl], a
ret
IsItemInBag_: ; f8a5 (3:78a5)
call GetPredefRegisters
ld hl, wNumBagItems ; wNumBagItems
.asm_f8ab
inc hl
ld a, [hli]
cp $ff
jr z, .asm_f8b7
cp b
jr nz, .asm_f8ab
ld a, [hl]
ld b, a
ret
.asm_f8b7
ld b, $0
ret
FindPathToPlayer: ; f8ba (3:78ba)
xor a
ld hl, $ff97
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, wNPCMovementDirections2
ld de, $0
.loop
ld a, [$ff99]
ld b, a
ld a, [$ff95] ; Y distance in steps
call CalcDifference
ld d, a
and a
jr nz, .asm_f8da
ld a, [$ff98]
set 0, a
ld [$ff98], a
.asm_f8da
ld a, [$ff9a]
ld b, a
ld a, [$ff96] ; X distance in steps
call CalcDifference
ld e, a
and a
jr nz, .asm_f8ec
ld a, [$ff98]
set 1, a
ld [$ff98], a
.asm_f8ec
ld a, [$ff98]
cp $3
jr z, .done
ld a, e
cp d
jr c, .asm_f90a
ld a, [$ff9d]
bit 1, a
jr nz, .asm_f900
ld d, NPC_MOVEMENT_RIGHT
jr .asm_f902
.asm_f900
ld d, NPC_MOVEMENT_LEFT
.asm_f902
ld a, [$ff9a]
add $1
ld [$ff9a], a
jr .asm_f91c
.asm_f90a
ld a, [$ff9d]
bit 0, a
jr nz, .asm_f914
ld d, NPC_MOVEMENT_DOWN
jr .asm_f916
.asm_f914
ld d, NPC_MOVEMENT_UP
.asm_f916
ld a, [$ff99]
add $1
ld [$ff99], a
.asm_f91c
ld a, d
ld [hli], a
ld a, [$ff97]
inc a
ld [$ff97], a
jp .loop
.done
ld [hl], $ff
ret
CalcPositionOfPlayerRelativeToNPC: ; f929 (3:7929)
xor a
ld [$ff9d], a
ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels
ld d, a
ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels
ld e, a
ld hl, wSpriteStateData1
ld a, [$ff95] ; sprite offset
add l
add $4
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, d
ld b, a
ld a, [hli] ; NPC sprite screen Y position in pixels
call CalcDifference
jr nc, .NPCSouthOfOrAlignedWithPlayer
.NPCNorthOfPlayer
push hl
ld hl, $ff9d
bit 0, [hl]
set 0, [hl]
pop hl
jr .divideYDistance
.NPCSouthOfOrAlignedWithPlayer
push hl
ld hl, $ff9d
bit 0, [hl]
res 0, [hl]
pop hl
.divideYDistance
push hl
ld hl, $ffe5
ld [hli], a
ld a, 16
ld [hli], a
call DivideBytes ; divide Y absolute distance by 16
ld a, [hl] ; quotient
ld [$ff95], a
pop hl
inc hl
ld b, e
ld a, [hl] ; NPC sprite screen X position in pixels
call CalcDifference
jr nc, .NPCEastOfOrAlignedWithPlayer
.NPCWestOfPlayer
push hl
ld hl, $ff9d
bit 1, [hl]
set 1, [hl]
pop hl
jr .divideXDistance
.NPCEastOfOrAlignedWithPlayer
push hl
ld hl, $ff9d
bit 1, [hl]
res 1, [hl]
pop hl
.divideXDistance
ld [$ffe5], a
ld a, 16
ld [$ffe6], a
call DivideBytes ; divide X absolute distance by 16
ld a, [$ffe7] ; quotient
ld [$ff96], a
ld a, [$ff9b]
and a
ret z
ld a, [$ff9d]
cpl
and $3
ld [$ff9d], a
ret
ConvertNPCMovementDirectionsToJoypadMasks: ; f9a0 (3:79a0)
ld a, [$ff95]
ld [wNPCMovementDirections2Index], a
dec a
ld de, wSimulatedJoypadStatesEnd
ld hl, wNPCMovementDirections2
add l
ld l, a
jr nc, .loop
inc h
.loop
ld a, [hld]
call ConvertNPCMovementDirectionToJoypadMask
ld [de], a
inc de
ld a, [$ff95]
dec a
ld [$ff95], a
jr nz, .loop
ret
ConvertNPCMovementDirectionToJoypadMask: ; f9bf (3:79bf)
push hl
ld b, a
ld hl, NPCMovementDirectionsToJoypadMasksTable
.loop
ld a, [hli]
cp $ff
jr z, .done
cp b
jr z, .loadJoypadMask
inc hl
jr .loop
.loadJoypadMask
ld a, [hl]
.done
pop hl
ret
NPCMovementDirectionsToJoypadMasksTable: ; f9d2 (3:79d2)
db NPC_MOVEMENT_UP, D_UP
db NPC_MOVEMENT_DOWN, D_DOWN
db NPC_MOVEMENT_LEFT, D_LEFT
db NPC_MOVEMENT_RIGHT, D_RIGHT
db $ff
Func_f9db: ; f9db (3:79db)
ret
INCLUDE "engine/hp_bar.asm"
INCLUDE "engine/hidden_object_functions3.asm"
SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1]
OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: INCBIN "gfx/sprites/rocker.2bpp"
SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp"
WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp"
GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp"
OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp"
MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp"
FisherSprite: INCBIN "gfx/sprites/fisher.2bpp"
OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp"
NurseSprite: INCBIN "gfx/sprites/nurse.2bpp"
CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp"
MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp"
LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp"
WardenSprite: INCBIN "gfx/sprites/warden.2bpp"
SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp"
Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp"
BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp"
GuardSprite: INCBIN "gfx/sprites/guard.2bpp"
BallSprite: INCBIN "gfx/sprites/ball.2bpp"
OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp"
BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp"
PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp"
BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp"
ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp"
SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
SECTION "Graphics", ROMX, BANK[GFX]
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: INCBIN "gfx/font.1bpp"
ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
SECTION "Battle (bank 4)", ROMX, BANK[$4]
INCLUDE "engine/battle/4.asm"
INCLUDE "engine/menu/status_screen.asm"
INCLUDE "engine/menu/party_menu.asm"
RedPicFront:: INCBIN "pic/trainer/red.pic"
ShrinkPic1:: INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic"
INCLUDE "engine/turn_sprite.asm"
INCLUDE "engine/menu/start_sub_menus.asm"
INCLUDE "engine/items/tms.asm"
INCLUDE "engine/battle/4_2.asm"
INCLUDE "engine/random.asm"
SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2]
RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: INCBIN "gfx/sprites/red.2bpp"
BlueSprite: INCBIN "gfx/sprites/blue.2bpp"
OakSprite: INCBIN "gfx/sprites/oak.2bpp"
BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp"
SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp"
LassSprite: INCBIN "gfx/sprites/lass.2bpp"
BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp"
LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp"
BirdSprite: INCBIN "gfx/sprites/bird.2bpp"
FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp"
GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp"
BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp"
GirlSprite: INCBIN "gfx/sprites/girl.2bpp"
HikerSprite: INCBIN "gfx/sprites/hiker.2bpp"
FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp"
GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp"
DaisySprite: INCBIN "gfx/sprites/daisy.2bpp"
BikerSprite: INCBIN "gfx/sprites/biker.2bpp"
SailorSprite: INCBIN "gfx/sprites/sailor.2bpp"
CookSprite: INCBIN "gfx/sprites/cook.2bpp"
BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp"
MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp"
GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp"
RocketSprite: INCBIN "gfx/sprites/rocket.2bpp"
MediumSprite: INCBIN "gfx/sprites/medium.2bpp"
WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp"
ErikaSprite: INCBIN "gfx/sprites/erika.2bpp"
MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp"
BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite: INCBIN "gfx/sprites/lance.2bpp"
MomSprite: INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp"
YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp"
GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp"
ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp"
AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp"
BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp"
LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: INCBIN "gfx/sprites/seel.2bpp"
SECTION "Battle (bank 5)", ROMX, BANK[$5]
INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
INCLUDE "engine/overworld/emotion_bubbles.asm"
INCLUDE "engine/evolve_trade.asm"
INCLUDE "engine/battle/5.asm"
INCLUDE "engine/menu/pc.asm"
SECTION "bank6",ROMX,BANK[$6]
INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
CeladonCityBlocks: INCBIN "maps/celadoncity.blk"
INCLUDE "data/mapHeaders/pallettown.asm"
INCLUDE "data/mapObjects/pallettown.asm"
PalletTownBlocks: INCBIN "maps/pallettown.blk"
INCLUDE "data/mapHeaders/viridiancity.asm"
INCLUDE "data/mapObjects/viridiancity.asm"
ViridianCityBlocks: INCBIN "maps/viridiancity.blk"
INCLUDE "data/mapHeaders/pewtercity.asm"
INCLUDE "data/mapObjects/pewtercity.asm"
PewterCityBlocks: INCBIN "maps/pewtercity.blk"
INCLUDE "data/mapHeaders/ceruleancity.asm"
INCLUDE "data/mapObjects/ceruleancity.asm"
CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk"
INCLUDE "data/mapHeaders/vermilioncity.asm"
INCLUDE "data/mapObjects/vermilioncity.asm"
VermilionCityBlocks: INCBIN "maps/vermilioncity.blk"
INCLUDE "data/mapHeaders/fuchsiacity.asm"
INCLUDE "data/mapObjects/fuchsiacity.asm"
FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk"
INCLUDE "engine/play_time.asm"
INCLUDE "scripts/pallettown.asm"
INCLUDE "scripts/viridiancity.asm"
INCLUDE "scripts/pewtercity.asm"
INCLUDE "scripts/ceruleancity.asm"
INCLUDE "scripts/vermilioncity.asm"
INCLUDE "scripts/celadoncity.asm"
INCLUDE "scripts/fuchsiacity.asm"
INCLUDE "data/mapHeaders/blueshouse.asm"
INCLUDE "scripts/blueshouse.asm"
INCLUDE "data/mapObjects/blueshouse.asm"
BluesHouseBlocks: INCBIN "maps/blueshouse.blk"
INCLUDE "data/mapHeaders/vermilionhouse3.asm"
INCLUDE "scripts/vermilionhouse3.asm"
INCLUDE "data/mapObjects/vermilionhouse3.asm"
VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk"
INCLUDE "data/mapHeaders/indigoplateaulobby.asm"
INCLUDE "scripts/indigoplateaulobby.asm"
INCLUDE "data/mapObjects/indigoplateaulobby.asm"
IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk"
INCLUDE "data/mapHeaders/silphco4.asm"
INCLUDE "scripts/silphco4.asm"
INCLUDE "data/mapObjects/silphco4.asm"
SilphCo4Blocks: INCBIN "maps/silphco4.blk"
INCLUDE "data/mapHeaders/silphco5.asm"
INCLUDE "scripts/silphco5.asm"
INCLUDE "data/mapObjects/silphco5.asm"
SilphCo5Blocks: INCBIN "maps/silphco5.blk"
INCLUDE "data/mapHeaders/silphco6.asm"
INCLUDE "scripts/silphco6.asm"
INCLUDE "data/mapObjects/silphco6.asm"
SilphCo6Blocks: INCBIN "maps/silphco6.blk"
INCLUDE "engine/overworld/npc_movement.asm"
INCLUDE "engine/overworld/doors.asm"
INCLUDE "engine/overworld/ledges.asm"
SECTION "bank7",ROMX,BANK[$7]
INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk"
INCLUDE "data/mapHeaders/route1.asm"
INCLUDE "data/mapObjects/route1.asm"
Route1Blocks: INCBIN "maps/route1.blk"
UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk"
OaksLabBlocks: INCBIN "maps/oakslab.blk"
Route16HouseBlocks:
Route2HouseBlocks:
SaffronHouse1Blocks:
SaffronHouse2Blocks:
VermilionHouse1Blocks:
NameRaterBlocks:
LavenderHouse1Blocks:
LavenderHouse2Blocks:
CeruleanHouse1Blocks:
PewterHouse1Blocks:
PewterHouse2Blocks:
ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk"
CeladonMansion5Blocks:
SchoolBlocks: INCBIN "maps/school.blk"
CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk"
DiglettsCaveEntranceRoute11Blocks:
DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk"
INCLUDE "text/monster_names.asm"
INCLUDE "engine/clear_save.asm"
INCLUDE "engine/predefs7.asm"
INCLUDE "scripts/cinnabarisland.asm"
INCLUDE "scripts/route1.asm"
INCLUDE "data/mapHeaders/oakslab.asm"
INCLUDE "scripts/oakslab.asm"
INCLUDE "data/mapObjects/oakslab.asm"
INCLUDE "data/mapHeaders/viridianmart.asm"
INCLUDE "scripts/viridianmart.asm"
INCLUDE "data/mapObjects/viridianmart.asm"
ViridianMartBlocks: INCBIN "maps/viridianmart.blk"
INCLUDE "data/mapHeaders/school.asm"
INCLUDE "scripts/school.asm"
INCLUDE "data/mapObjects/school.asm"
INCLUDE "data/mapHeaders/viridianhouse.asm"
INCLUDE "scripts/viridianhouse.asm"
INCLUDE "data/mapObjects/viridianhouse.asm"
INCLUDE "data/mapHeaders/pewterhouse1.asm"
INCLUDE "scripts/pewterhouse1.asm"
INCLUDE "data/mapObjects/pewterhouse1.asm"
INCLUDE "data/mapHeaders/pewterhouse2.asm"
INCLUDE "scripts/pewterhouse2.asm"
INCLUDE "data/mapObjects/pewterhouse2.asm"
INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm"
INCLUDE "scripts/ceruleanhousetrashed.asm"
INCLUDE "data/mapObjects/ceruleanhousetrashed.asm"
INCLUDE "data/mapHeaders/ceruleanhouse1.asm"
INCLUDE "scripts/ceruleanhouse1.asm"
INCLUDE "data/mapObjects/ceruleanhouse1.asm"
INCLUDE "data/mapHeaders/bikeshop.asm"
INCLUDE "scripts/bikeshop.asm"
INCLUDE "data/mapObjects/bikeshop.asm"
BikeShopBlocks: INCBIN "maps/bikeshop.blk"
INCLUDE "data/mapHeaders/lavenderhouse1.asm"
INCLUDE "scripts/lavenderhouse1.asm"
INCLUDE "data/mapObjects/lavenderhouse1.asm"
INCLUDE "data/mapHeaders/lavenderhouse2.asm"
INCLUDE "scripts/lavenderhouse2.asm"
INCLUDE "data/mapObjects/lavenderhouse2.asm"
INCLUDE "data/mapHeaders/namerater.asm"
INCLUDE "scripts/namerater.asm"
INCLUDE "data/mapObjects/namerater.asm"
INCLUDE "data/mapHeaders/vermilionhouse1.asm"
INCLUDE "scripts/vermilionhouse1.asm"
INCLUDE "data/mapObjects/vermilionhouse1.asm"
INCLUDE "data/mapHeaders/vermiliondock.asm"
INCLUDE "scripts/vermiliondock.asm"
INCLUDE "data/mapObjects/vermiliondock.asm"
VermilionDockBlocks: INCBIN "maps/vermiliondock.blk"
INCLUDE "data/mapHeaders/celadonmansion5.asm"
INCLUDE "scripts/celadonmansion5.asm"
INCLUDE "data/mapObjects/celadonmansion5.asm"
INCLUDE "data/mapHeaders/fuchsiamart.asm"
INCLUDE "scripts/fuchsiamart.asm"
INCLUDE "data/mapObjects/fuchsiamart.asm"
FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk"
INCLUDE "data/mapHeaders/saffronhouse1.asm"
INCLUDE "scripts/saffronhouse1.asm"
INCLUDE "data/mapObjects/saffronhouse1.asm"
INCLUDE "data/mapHeaders/saffronhouse2.asm"
INCLUDE "scripts/saffronhouse2.asm"
INCLUDE "data/mapObjects/saffronhouse2.asm"
INCLUDE "data/mapHeaders/diglettscaveroute2.asm"
INCLUDE "scripts/diglettscaveroute2.asm"
INCLUDE "data/mapObjects/diglettscaveroute2.asm"
INCLUDE "data/mapHeaders/route2house.asm"
INCLUDE "scripts/route2house.asm"
INCLUDE "data/mapObjects/route2house.asm"
INCLUDE "data/mapHeaders/route5gate.asm"
INCLUDE "scripts/route5gate.asm"
INCLUDE "data/mapObjects/route5gate.asm"
Route5GateBlocks: INCBIN "maps/route5gate.blk"
INCLUDE "data/mapHeaders/route6gate.asm"
INCLUDE "scripts/route6gate.asm"
INCLUDE "data/mapObjects/route6gate.asm"
Route6GateBlocks: INCBIN "maps/route6gate.blk"
INCLUDE "data/mapHeaders/route7gate.asm"
INCLUDE "scripts/route7gate.asm"
INCLUDE "data/mapObjects/route7gate.asm"
Route7GateBlocks: INCBIN "maps/route7gate.blk"
INCLUDE "data/mapHeaders/route8gate.asm"
INCLUDE "scripts/route8gate.asm"
INCLUDE "data/mapObjects/route8gate.asm"
Route8GateBlocks: INCBIN "maps/route8gate.blk"
INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm"
INCLUDE "scripts/undergroundpathentranceroute8.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm"
INCLUDE "data/mapHeaders/powerplant.asm"
INCLUDE "scripts/powerplant.asm"
INCLUDE "data/mapObjects/powerplant.asm"
PowerPlantBlocks: INCBIN "maps/powerplant.blk"
INCLUDE "data/mapHeaders/diglettscaveroute11.asm"
INCLUDE "scripts/diglettscaveroute11.asm"
INCLUDE "data/mapObjects/diglettscaveroute11.asm"
INCLUDE "data/mapHeaders/route16house.asm"
INCLUDE "scripts/route16house.asm"
INCLUDE "data/mapObjects/route16house.asm"
INCLUDE "data/mapHeaders/route22gate.asm"
INCLUDE "scripts/route22gate.asm"
INCLUDE "data/mapObjects/route22gate.asm"
Route22GateBlocks: INCBIN "maps/route22gate.blk"
INCLUDE "data/mapHeaders/billshouse.asm"
INCLUDE "scripts/billshouse.asm"
INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: INCBIN "maps/billshouse.blk"
INCLUDE "engine/menu/oaks_pc.asm"
INCLUDE "engine/hidden_object_functions7.asm"
SECTION "Pics 1", ROMX, BANK[PICS_1]
RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront:: INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack:: INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront:: INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack:: INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront:: INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack:: INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront:: INCBIN "pic/bmon/spearow.pic"
SpearowPicBack:: INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront:: INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack:: INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront:: INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack:: INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront:: INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack:: INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront:: INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack:: INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront:: INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack:: INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront:: INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack:: INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront:: INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack:: INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront:: INCBIN "pic/bmon/grimer.pic"
GrimerPicBack:: INCBIN "pic/monback/grimerb.pic"
GengarPicFront:: INCBIN "pic/bmon/gengar.pic"
GengarPicBack:: INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront:: INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack:: INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront:: INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack:: INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront:: INCBIN "pic/bmon/cubone.pic"
CubonePicBack:: INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront:: INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack:: INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront:: INCBIN "pic/bmon/lapras.pic"
LaprasPicBack:: INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront:: INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack:: INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront:: INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack:: INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront:: INCBIN "pic/bmon/shellder.pic"
ShellderPicBack:: INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront:: INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack:: INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront:: INCBIN "pic/bmon/gastly.pic"
GastlyPicBack:: INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront:: INCBIN "pic/bmon/scyther.pic"
ScytherPicBack:: INCBIN "pic/monback/scytherb.pic"
StaryuPicFront:: INCBIN "pic/bmon/staryu.pic"
StaryuPicBack:: INCBIN "pic/monback/staryub.pic"
BlastoisePicFront:: INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack:: INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront:: INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack:: INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront:: INCBIN "pic/bmon/tangela.pic"
TangelaPicBack:: INCBIN "pic/monback/tangelab.pic"
SECTION "Battle (bank 9)", ROMX, BANK[$9]
INCLUDE "engine/battle/9.asm"
SECTION "Pics 2", ROMX, BANK[PICS_2]
GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic"
OnixPicFront:: INCBIN "pic/bmon/onix.pic"
OnixPicBack:: INCBIN "pic/monback/onixb.pic"
FearowPicFront:: INCBIN "pic/bmon/fearow.pic"
FearowPicBack:: INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront:: INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack:: INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront:: INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack:: INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront:: INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack:: INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront:: INCBIN "pic/bmon/graveler.pic"
GravelerPicBack:: INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront:: INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack:: INCBIN "pic/monback/chanseyb.pic"
MachokePicFront:: INCBIN "pic/bmon/machoke.pic"
MachokePicBack:: INCBIN "pic/monback/machokeb.pic"
MrMimePicFront:: INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack:: INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront:: INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack:: INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront:: INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack:: INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront:: INCBIN "pic/bmon/arbok.pic"
ArbokPicBack:: INCBIN "pic/monback/arbokb.pic"
ParasectPicFront:: INCBIN "pic/bmon/parasect.pic"
ParasectPicBack:: INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront:: INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack:: INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront:: INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack:: INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront:: INCBIN "pic/bmon/golem.pic"
GolemPicBack:: INCBIN "pic/monback/golemb.pic"
MagmarPicFront:: INCBIN "pic/bmon/magmar.pic"
MagmarPicBack:: INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront:: INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack:: INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront:: INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack:: INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront:: INCBIN "pic/bmon/koffing.pic"
KoffingPicBack:: INCBIN "pic/monback/koffingb.pic"
MankeyPicFront:: INCBIN "pic/bmon/mankey.pic"
MankeyPicBack:: INCBIN "pic/monback/mankeyb.pic"
SeelPicFront:: INCBIN "pic/bmon/seel.pic"
SeelPicBack:: INCBIN "pic/monback/seelb.pic"
DiglettPicFront:: INCBIN "pic/bmon/diglett.pic"
DiglettPicBack:: INCBIN "pic/monback/diglettb.pic"
TaurosPicFront:: INCBIN "pic/bmon/tauros.pic"
TaurosPicBack:: INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront:: INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack:: INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront:: INCBIN "pic/bmon/venonat.pic"
VenonatPicBack:: INCBIN "pic/monback/venonatb.pic"
DragonitePicFront:: INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack:: INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront:: INCBIN "pic/bmon/doduo.pic"
DoduoPicBack:: INCBIN "pic/monback/doduob.pic"
PoliwagPicFront:: INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack:: INCBIN "pic/monback/poliwagb.pic"
JynxPicFront:: INCBIN "pic/bmon/jynx.pic"
JynxPicBack:: INCBIN "pic/monback/jynxb.pic"
MoltresPicFront:: INCBIN "pic/bmon/moltres.pic"
MoltresPicBack:: INCBIN "pic/monback/moltresb.pic"
SECTION "Battle (bank A)", ROMX, BANK[$A]
INCLUDE "engine/battle/a.asm"
SECTION "Pics 3", ROMX, BANK[PICS_3]
ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack:: INCBIN "pic/monback/articunob.pic"
ZapdosPicFront:: INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack:: INCBIN "pic/monback/zapdosb.pic"
DittoPicFront:: INCBIN "pic/bmon/ditto.pic"
DittoPicBack:: INCBIN "pic/monback/dittob.pic"
MeowthPicFront:: INCBIN "pic/bmon/meowth.pic"
MeowthPicBack:: INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront:: INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack:: INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront:: INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack:: INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront:: INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack:: INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront:: INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack:: INCBIN "pic/monback/pikachub.pic"
RaichuPicFront:: INCBIN "pic/bmon/raichu.pic"
RaichuPicBack:: INCBIN "pic/monback/raichub.pic"
DratiniPicFront:: INCBIN "pic/bmon/dratini.pic"
DratiniPicBack:: INCBIN "pic/monback/dratinib.pic"
DragonairPicFront:: INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack:: INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront:: INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack:: INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront:: INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack:: INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront:: INCBIN "pic/bmon/horsea.pic"
HorseaPicBack:: INCBIN "pic/monback/horseab.pic"
SeadraPicFront:: INCBIN "pic/bmon/seadra.pic"
SeadraPicBack:: INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront:: INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack:: INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront:: INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack:: INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront:: INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack:: INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront:: INCBIN "pic/bmon/omastar.pic"
OmastarPicBack:: INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront:: INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack:: INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront:: INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack:: INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront:: INCBIN "pic/bmon/eevee.pic"
EeveePicBack:: INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront:: INCBIN "pic/bmon/flareon.pic"
FlareonPicBack:: INCBIN "pic/monback/flareonb.pic"
JolteonPicFront:: INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack:: INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront:: INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack:: INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront:: INCBIN "pic/bmon/machop.pic"
MachopPicBack:: INCBIN "pic/monback/machopb.pic"
ZubatPicFront:: INCBIN "pic/bmon/zubat.pic"
ZubatPicBack:: INCBIN "pic/monback/zubatb.pic"
EkansPicFront:: INCBIN "pic/bmon/ekans.pic"
EkansPicBack:: INCBIN "pic/monback/ekansb.pic"
ParasPicFront:: INCBIN "pic/bmon/paras.pic"
ParasPicBack:: INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront:: INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack:: INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront:: INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack:: INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront:: INCBIN "pic/bmon/weedle.pic"
WeedlePicBack:: INCBIN "pic/monback/weedleb.pic"
KakunaPicFront:: INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack:: INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront:: INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic"
SECTION "Battle (bank B)", ROMX, BANK[$B]
INCLUDE "engine/battle/b.asm"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
INCLUDE "engine/items/tmhm.asm"
INCLUDE "engine/battle/b_2.asm"
INCLUDE "engine/game_corner_slots2.asm"
SECTION "Pics 4", ROMX, BANK[PICS_4]
DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack:: INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront:: INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack:: INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront:: INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack:: INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront:: INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack:: INCBIN "pic/monback/venomothb.pic"
DewgongPicFront:: INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack:: INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront:: INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack:: INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront:: INCBIN "pic/bmon/metapod.pic"
MetapodPicBack:: INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront:: INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack:: INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront:: INCBIN "pic/bmon/machamp.pic"
MachampPicBack:: INCBIN "pic/monback/machampb.pic"
GolduckPicFront:: INCBIN "pic/bmon/golduck.pic"
GolduckPicBack:: INCBIN "pic/monback/golduckb.pic"
HypnoPicFront:: INCBIN "pic/bmon/hypno.pic"
HypnoPicBack:: INCBIN "pic/monback/hypnob.pic"
GolbatPicFront:: INCBIN "pic/bmon/golbat.pic"
GolbatPicBack:: INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront:: INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack:: INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront:: INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack:: INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront:: INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack:: INCBIN "pic/monback/magikarpb.pic"
MukPicFront:: INCBIN "pic/bmon/muk.pic"
MukPicBack:: INCBIN "pic/monback/mukb.pic"
KinglerPicFront:: INCBIN "pic/bmon/kingler.pic"
KinglerPicBack:: INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront:: INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack:: INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront:: INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack:: INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront:: INCBIN "pic/bmon/clefable.pic"
ClefablePicBack:: INCBIN "pic/monback/clefableb.pic"
WeezingPicFront:: INCBIN "pic/bmon/weezing.pic"
WeezingPicBack:: INCBIN "pic/monback/weezingb.pic"
PersianPicFront:: INCBIN "pic/bmon/persian.pic"
PersianPicBack:: INCBIN "pic/monback/persianb.pic"
MarowakPicFront:: INCBIN "pic/bmon/marowak.pic"
MarowakPicBack:: INCBIN "pic/monback/marowakb.pic"
HaunterPicFront:: INCBIN "pic/bmon/haunter.pic"
HaunterPicBack:: INCBIN "pic/monback/haunterb.pic"
AbraPicFront:: INCBIN "pic/bmon/abra.pic"
AbraPicBack:: INCBIN "pic/monback/abrab.pic"
AlakazamPicFront:: INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack:: INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront:: INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack:: INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront:: INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack:: INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront:: INCBIN "pic/bmon/starmie.pic"
StarmiePicBack:: INCBIN "pic/monback/starmieb.pic"
RedPicBack:: INCBIN "pic/trainer/redb.pic"
OldManPic:: INCBIN "pic/trainer/oldman.pic"
SECTION "Battle (bank C)", ROMX, BANK[$C]
INCLUDE "engine/battle/c.asm"
SECTION "Pics 5", ROMX, BANK[PICS_5]
BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront:: INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack:: INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront:: INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack:: INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront:: INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack:: INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront:: INCBIN "pic/bmon/seaking.pic"
SeakingPicBack:: INCBIN "pic/monback/seakingb.pic"
PonytaPicFront:: INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront:: INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack:: INCBIN "pic/monback/ponytab.pic"
RapidashPicBack:: INCBIN "pic/monback/rapidashb.pic"
RattataPicFront:: INCBIN "pic/bmon/rattata.pic"
RattataPicBack:: INCBIN "pic/monback/rattatab.pic"
RaticatePicFront:: INCBIN "pic/bmon/raticate.pic"
RaticatePicBack:: INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront:: INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack:: INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront:: INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack:: INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront:: INCBIN "pic/bmon/geodude.pic"
GeodudePicBack:: INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront:: INCBIN "pic/bmon/porygon.pic"
PorygonPicBack:: INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront:: INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack:: INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront:: INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack:: INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront:: INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack:: INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront:: INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack:: INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront:: INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack:: INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront:: INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack:: INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront:: INCBIN "pic/bmon/charizard.pic"
CharizardPicBack:: INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic:: INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic:: INCBIN "pic/other/ghost.pic"
OddishPicFront:: INCBIN "pic/bmon/oddish.pic"
OddishPicBack:: INCBIN "pic/monback/oddishb.pic"
GloomPicFront:: INCBIN "pic/bmon/gloom.pic"
GloomPicBack:: INCBIN "pic/monback/gloomb.pic"
VileplumePicFront:: INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack:: INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront:: INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack:: INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront:: INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack:: INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic"
SECTION "Battle (bank D)", ROMX, BANK[$D]
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/d.asm"
INCLUDE "engine/slot_machine.asm"
INCLUDE "engine/overworld/pewter_guys.asm"
INCLUDE "engine/multiply_divide.asm"
INCLUDE "engine/game_corner_slots.asm"
SECTION "bankE",ROMX,BANK[$E]
INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
INCLUDE "engine/battle/e.asm"
TradingAnimationGraphics:
INCBIN "gfx/game_boy.norepeat.2bpp"
INCBIN "gfx/link_cable.2bpp"
TradingAnimationGraphics2:
; Pokeball traveling through the link cable.
INCBIN "gfx/trade2.2bpp"
INCLUDE "engine/evos_moves.asm"
INCLUDE "engine/battle/e_2.asm"
SECTION "bankF",ROMX,BANK[$F]
INCLUDE "engine/battle/core.asm"
SECTION "bank10",ROMX,BANK[$10]
INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/trade.asm"
INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"
SECTION "bank11",ROMX,BANK[$11]
INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
LavenderTownBlocks: INCBIN "maps/lavendertown.blk"
ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk"
SafariZoneRestHouse1Blocks:
SafariZoneRestHouse2Blocks:
SafariZoneRestHouse3Blocks:
SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk"
INCLUDE "scripts/lavendertown.asm"
INCLUDE "engine/pokedex_rating.asm"
INCLUDE "data/mapHeaders/viridianpokecenter.asm"
INCLUDE "scripts/viridianpokecenter.asm"
INCLUDE "data/mapObjects/viridianpokecenter.asm"
INCLUDE "data/mapHeaders/mansion1.asm"
INCLUDE "scripts/mansion1.asm"
INCLUDE "data/mapObjects/mansion1.asm"
Mansion1Blocks: INCBIN "maps/mansion1.blk"
INCLUDE "data/mapHeaders/rocktunnel1.asm"
INCLUDE "scripts/rocktunnel1.asm"
INCLUDE "data/mapObjects/rocktunnel1.asm"
RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk"
INCLUDE "data/mapHeaders/seafoamislands1.asm"
INCLUDE "scripts/seafoamislands1.asm"
INCLUDE "data/mapObjects/seafoamislands1.asm"
SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk"
INCLUDE "data/mapHeaders/ssanne3.asm"
INCLUDE "scripts/ssanne3.asm"
INCLUDE "data/mapObjects/ssanne3.asm"
SSAnne3Blocks: INCBIN "maps/ssanne3.blk"
INCLUDE "data/mapHeaders/victoryroad3.asm"
INCLUDE "scripts/victoryroad3.asm"
INCLUDE "data/mapObjects/victoryroad3.asm"
VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk"
INCLUDE "data/mapHeaders/rockethideout1.asm"
INCLUDE "scripts/rockethideout1.asm"
INCLUDE "data/mapObjects/rockethideout1.asm"
RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk"
INCLUDE "data/mapHeaders/rockethideout2.asm"
INCLUDE "scripts/rockethideout2.asm"
INCLUDE "data/mapObjects/rockethideout2.asm"
RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk"
INCLUDE "data/mapHeaders/rockethideout3.asm"
INCLUDE "scripts/rockethideout3.asm"
INCLUDE "data/mapObjects/rockethideout3.asm"
RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk"
INCLUDE "data/mapHeaders/rockethideout4.asm"
INCLUDE "scripts/rockethideout4.asm"
INCLUDE "data/mapObjects/rockethideout4.asm"
RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk"
INCLUDE "data/mapHeaders/rockethideoutelevator.asm"
INCLUDE "scripts/rockethideoutelevator.asm"
INCLUDE "data/mapObjects/rockethideoutelevator.asm"
RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk"
INCLUDE "data/mapHeaders/silphcoelevator.asm"
INCLUDE "scripts/silphcoelevator.asm"
INCLUDE "data/mapObjects/silphcoelevator.asm"
SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk"
INCLUDE "data/mapHeaders/safarizoneeast.asm"
INCLUDE "scripts/safarizoneeast.asm"
INCLUDE "data/mapObjects/safarizoneeast.asm"
SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk"
INCLUDE "data/mapHeaders/safarizonenorth.asm"
INCLUDE "scripts/safarizonenorth.asm"
INCLUDE "data/mapObjects/safarizonenorth.asm"
SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk"
INCLUDE "data/mapHeaders/safarizonecenter.asm"
INCLUDE "scripts/safarizonecenter.asm"
INCLUDE "data/mapObjects/safarizonecenter.asm"
SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk"
INCLUDE "data/mapHeaders/safarizoneresthouse1.asm"
INCLUDE "scripts/safarizoneresthouse1.asm"
INCLUDE "data/mapObjects/safarizoneresthouse1.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse2.asm"
INCLUDE "scripts/safarizoneresthouse2.asm"
INCLUDE "data/mapObjects/safarizoneresthouse2.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse3.asm"
INCLUDE "scripts/safarizoneresthouse3.asm"
INCLUDE "data/mapObjects/safarizoneresthouse3.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse4.asm"
INCLUDE "scripts/safarizoneresthouse4.asm"
INCLUDE "data/mapObjects/safarizoneresthouse4.asm"
INCLUDE "data/mapHeaders/unknowndungeon2.asm"
INCLUDE "scripts/unknowndungeon2.asm"
INCLUDE "data/mapObjects/unknowndungeon2.asm"
UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk"
INCLUDE "data/mapHeaders/unknowndungeon3.asm"
INCLUDE "scripts/unknowndungeon3.asm"
INCLUDE "data/mapObjects/unknowndungeon3.asm"
UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk"
INCLUDE "data/mapHeaders/rocktunnel2.asm"
INCLUDE "scripts/rocktunnel2.asm"
INCLUDE "data/mapObjects/rocktunnel2.asm"
RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk"
INCLUDE "data/mapHeaders/seafoamislands2.asm"
INCLUDE "scripts/seafoamislands2.asm"
INCLUDE "data/mapObjects/seafoamislands2.asm"
SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk"
INCLUDE "data/mapHeaders/seafoamislands3.asm"
INCLUDE "scripts/seafoamislands3.asm"
INCLUDE "data/mapObjects/seafoamislands3.asm"
SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk"
INCLUDE "data/mapHeaders/seafoamislands4.asm"
INCLUDE "scripts/seafoamislands4.asm"
INCLUDE "data/mapObjects/seafoamislands4.asm"
SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk"
INCLUDE "data/mapHeaders/seafoamislands5.asm"
INCLUDE "scripts/seafoamislands5.asm"
INCLUDE "data/mapObjects/seafoamislands5.asm"
SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk"
INCLUDE "engine/overworld/hidden_objects.asm"
SECTION "bank12",ROMX,BANK[$12]
INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
Route7Blocks: INCBIN "maps/route7.blk"
CeladonPokecenterBlocks:
RockTunnelPokecenterBlocks:
MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk"
Route18GateBlocks:
Route15GateBlocks:
Route11GateBlocks: INCBIN "maps/route11gate.blk"
Route18GateUpstairsBlocks:
Route16GateUpstairsBlocks:
Route12GateUpstairsBlocks:
Route15GateUpstairsBlocks:
Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk"
INCLUDE "engine/predefs12.asm"
INCLUDE "scripts/route7.asm"
INCLUDE "data/mapHeaders/redshouse1f.asm"
INCLUDE "scripts/redshouse1f.asm"
INCLUDE "data/mapObjects/redshouse1f.asm"
RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk"
INCLUDE "data/mapHeaders/celadonmart3.asm"
INCLUDE "scripts/celadonmart3.asm"
INCLUDE "data/mapObjects/celadonmart3.asm"
CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk"
INCLUDE "data/mapHeaders/celadonmart4.asm"
INCLUDE "scripts/celadonmart4.asm"
INCLUDE "data/mapObjects/celadonmart4.asm"
CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk"
INCLUDE "data/mapHeaders/celadonmartroof.asm"
INCLUDE "scripts/celadonmartroof.asm"
INCLUDE "data/mapObjects/celadonmartroof.asm"
CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk"
INCLUDE "data/mapHeaders/celadonmartelevator.asm"
INCLUDE "scripts/celadonmartelevator.asm"
INCLUDE "data/mapObjects/celadonmartelevator.asm"
CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk"
INCLUDE "data/mapHeaders/celadonmansion1.asm"
INCLUDE "scripts/celadonmansion1.asm"
INCLUDE "data/mapObjects/celadonmansion1.asm"
CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk"
INCLUDE "data/mapHeaders/celadonmansion2.asm"
INCLUDE "scripts/celadonmansion2.asm"
INCLUDE "data/mapObjects/celadonmansion2.asm"
CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk"
INCLUDE "data/mapHeaders/celadonmansion3.asm"
INCLUDE "scripts/celadonmansion3.asm"
INCLUDE "data/mapObjects/celadonmansion3.asm"
CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk"
INCLUDE "data/mapHeaders/celadonmansion4.asm"
INCLUDE "scripts/celadonmansion4.asm"
INCLUDE "data/mapObjects/celadonmansion4.asm"
CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk"
INCLUDE "data/mapHeaders/celadonpokecenter.asm"
INCLUDE "scripts/celadonpokecenter.asm"
INCLUDE "data/mapObjects/celadonpokecenter.asm"
INCLUDE "data/mapHeaders/celadongym.asm"
INCLUDE "scripts/celadongym.asm"
INCLUDE "data/mapObjects/celadongym.asm"
CeladonGymBlocks: INCBIN "maps/celadongym.blk"
INCLUDE "data/mapHeaders/celadongamecorner.asm"
INCLUDE "scripts/celadongamecorner.asm"
INCLUDE "data/mapObjects/celadongamecorner.asm"
CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk"
INCLUDE "data/mapHeaders/celadonmart5.asm"
INCLUDE "scripts/celadonmart5.asm"
INCLUDE "data/mapObjects/celadonmart5.asm"
CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk"
INCLUDE "data/mapHeaders/celadonprizeroom.asm"
INCLUDE "scripts/celadonprizeroom.asm"
INCLUDE "data/mapObjects/celadonprizeroom.asm"
CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk"
INCLUDE "data/mapHeaders/celadondiner.asm"
INCLUDE "scripts/celadondiner.asm"
INCLUDE "data/mapObjects/celadondiner.asm"
CeladonDinerBlocks: INCBIN "maps/celadondiner.blk"
INCLUDE "data/mapHeaders/celadonhouse.asm"
INCLUDE "scripts/celadonhouse.asm"
INCLUDE "data/mapObjects/celadonhouse.asm"
CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk"
INCLUDE "data/mapHeaders/celadonhotel.asm"
INCLUDE "scripts/celadonhotel.asm"
INCLUDE "data/mapObjects/celadonhotel.asm"
CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk"
INCLUDE "data/mapHeaders/mtmoonpokecenter.asm"
INCLUDE "scripts/mtmoonpokecenter.asm"
INCLUDE "data/mapObjects/mtmoonpokecenter.asm"
INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm"
INCLUDE "scripts/rocktunnelpokecenter.asm"
INCLUDE "data/mapObjects/rocktunnelpokecenter.asm"
INCLUDE "data/mapHeaders/route11gate.asm"
INCLUDE "scripts/route11gate.asm"
INCLUDE "data/mapObjects/route11gate.asm"
INCLUDE "data/mapHeaders/route11gateupstairs.asm"
INCLUDE "scripts/route11gateupstairs.asm"
INCLUDE "data/mapObjects/route11gateupstairs.asm"
INCLUDE "data/mapHeaders/route12gate.asm"
INCLUDE "scripts/route12gate.asm"
INCLUDE "data/mapObjects/route12gate.asm"
Route12GateBlocks: INCBIN "maps/route12gate.blk"
INCLUDE "data/mapHeaders/route12gateupstairs.asm"
INCLUDE "scripts/route12gateupstairs.asm"
INCLUDE "data/mapObjects/route12gateupstairs.asm"
INCLUDE "data/mapHeaders/route15gate.asm"
INCLUDE "scripts/route15gate.asm"
INCLUDE "data/mapObjects/route15gate.asm"
INCLUDE "data/mapHeaders/route15gateupstairs.asm"
INCLUDE "scripts/route15gateupstairs.asm"
INCLUDE "data/mapObjects/route15gateupstairs.asm"
INCLUDE "data/mapHeaders/route16gate.asm"
INCLUDE "scripts/route16gate.asm"
INCLUDE "data/mapObjects/route16gate.asm"
Route16GateBlocks: INCBIN "maps/route16gate.blk"
INCLUDE "data/mapHeaders/route16gateupstairs.asm"
INCLUDE "scripts/route16gateupstairs.asm"
INCLUDE "data/mapObjects/route16gateupstairs.asm"
INCLUDE "data/mapHeaders/route18gate.asm"
INCLUDE "scripts/route18gate.asm"
INCLUDE "data/mapObjects/route18gate.asm"
INCLUDE "data/mapHeaders/route18gateupstairs.asm"
INCLUDE "scripts/route18gateupstairs.asm"
INCLUDE "data/mapObjects/route18gateupstairs.asm"
INCLUDE "data/mapHeaders/mtmoon1.asm"
INCLUDE "scripts/mtmoon1.asm"
INCLUDE "data/mapObjects/mtmoon1.asm"
MtMoon1Blocks: INCBIN "maps/mtmoon1.blk"
INCLUDE "data/mapHeaders/mtmoon3.asm"
INCLUDE "scripts/mtmoon3.asm"
INCLUDE "data/mapObjects/mtmoon3.asm"
MtMoon3Blocks: INCBIN "maps/mtmoon3.blk"
INCLUDE "data/mapHeaders/safarizonewest.asm"
INCLUDE "scripts/safarizonewest.asm"
INCLUDE "data/mapObjects/safarizonewest.asm"
SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk"
INCLUDE "data/mapHeaders/safarizonesecrethouse.asm"
INCLUDE "scripts/safarizonesecrethouse.asm"
INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk"
SECTION "bank13",ROMX,BANK[$13]
TrainerPics::
YoungsterPic:: INCBIN "pic/trainer/youngster.pic"
BugCatcherPic:: INCBIN "pic/trainer/bugcatcher.pic"
LassPic:: INCBIN "pic/trainer/lass.pic"
SailorPic:: INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic:: INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic:: INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic:: INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic:: INCBIN "pic/trainer/supernerd.pic"
HikerPic:: INCBIN "pic/trainer/hiker.pic"
BikerPic:: INCBIN "pic/trainer/biker.pic"
BurglarPic:: INCBIN "pic/trainer/burglar.pic"
EngineerPic:: INCBIN "pic/trainer/engineer.pic"
FisherPic:: INCBIN "pic/trainer/fisher.pic"
SwimmerPic:: INCBIN "pic/trainer/swimmer.pic"
CueBallPic:: INCBIN "pic/trainer/cueball.pic"
GamblerPic:: INCBIN "pic/trainer/gambler.pic"
BeautyPic:: INCBIN "pic/trainer/beauty.pic"
PsychicPic:: INCBIN "pic/trainer/psychic.pic"
RockerPic:: INCBIN "pic/trainer/rocker.pic"
JugglerPic:: INCBIN "pic/trainer/juggler.pic"
TamerPic:: INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic:: INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic:: INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic:: INCBIN "pic/trainer/rival1.pic"
ProfOakPic:: INCBIN "pic/trainer/prof.oak.pic"
ChiefPic::
ScientistPic:: INCBIN "pic/trainer/scientist.pic"
GiovanniPic:: INCBIN "pic/trainer/giovanni.pic"
RocketPic:: INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic:: INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic:: INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic:: INCBIN "pic/trainer/bruno.pic"
BrockPic:: INCBIN "pic/trainer/brock.pic"
MistyPic:: INCBIN "pic/trainer/misty.pic"
LtSurgePic:: INCBIN "pic/trainer/lt.surge.pic"
ErikaPic:: INCBIN "pic/trainer/erika.pic"
KogaPic:: INCBIN "pic/trainer/koga.pic"
BlainePic:: INCBIN "pic/trainer/blaine.pic"
SabrinaPic:: INCBIN "pic/trainer/sabrina.pic"
GentlemanPic:: INCBIN "pic/trainer/gentleman.pic"
Rival2Pic:: INCBIN "pic/trainer/rival2.pic"
Rival3Pic:: INCBIN "pic/trainer/rival3.pic"
LoreleiPic:: INCBIN "pic/trainer/lorelei.pic"
ChannelerPic:: INCBIN "pic/trainer/channeler.pic"
AgathaPic:: INCBIN "pic/trainer/agatha.pic"
LancePic:: INCBIN "pic/trainer/lance.pic"
INCLUDE "data/mapHeaders/battlecenterm.asm"
INCLUDE "scripts/battlecenterm.asm"
INCLUDE "data/mapObjects/battlecenterm.asm"
BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk"
INCLUDE "data/mapHeaders/tradecenterm.asm"
INCLUDE "scripts/tradecenterm.asm"
INCLUDE "data/mapObjects/tradecenterm.asm"
TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk"
INCLUDE "engine/give_pokemon.asm"
INCLUDE "engine/predefs.asm"
SECTION "bank14",ROMX,BANK[$14]
INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
Route22Blocks: INCBIN "maps/route22.blk"
INCLUDE "data/mapHeaders/route20.asm"
INCLUDE "data/mapObjects/route20.asm"
Route20Blocks: INCBIN "maps/route20.blk"
INCLUDE "data/mapHeaders/route23.asm"
INCLUDE "data/mapObjects/route23.asm"
Route23Blocks: INCBIN "maps/route23.blk"
INCLUDE "data/mapHeaders/route24.asm"
INCLUDE "data/mapObjects/route24.asm"
Route24Blocks: INCBIN "maps/route24.blk"
INCLUDE "data/mapHeaders/route25.asm"
INCLUDE "data/mapObjects/route25.asm"
Route25Blocks: INCBIN "maps/route25.blk"
INCLUDE "data/mapHeaders/indigoplateau.asm"
INCLUDE "scripts/indigoplateau.asm"
INCLUDE "data/mapObjects/indigoplateau.asm"
IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk"
INCLUDE "data/mapHeaders/saffroncity.asm"
INCLUDE "data/mapObjects/saffroncity.asm"
SaffronCityBlocks: INCBIN "maps/saffroncity.blk"
INCLUDE "scripts/saffroncity.asm"
INCLUDE "scripts/route20.asm"
INCLUDE "scripts/route22.asm"
INCLUDE "scripts/route23.asm"
INCLUDE "scripts/route24.asm"
INCLUDE "scripts/route25.asm"
INCLUDE "data/mapHeaders/victoryroad2.asm"
INCLUDE "scripts/victoryroad2.asm"
INCLUDE "data/mapObjects/victoryroad2.asm"
VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk"
INCLUDE "data/mapHeaders/mtmoon2.asm"
INCLUDE "scripts/mtmoon2.asm"
INCLUDE "data/mapObjects/mtmoon2.asm"
MtMoon2Blocks: INCBIN "maps/mtmoon2.blk"
INCLUDE "data/mapHeaders/silphco7.asm"
INCLUDE "scripts/silphco7.asm"
INCLUDE "data/mapObjects/silphco7.asm"
SilphCo7Blocks: INCBIN "maps/silphco7.blk"
INCLUDE "data/mapHeaders/mansion2.asm"
INCLUDE "scripts/mansion2.asm"
INCLUDE "data/mapObjects/mansion2.asm"
Mansion2Blocks: INCBIN "maps/mansion2.blk"
INCLUDE "data/mapHeaders/mansion3.asm"
INCLUDE "scripts/mansion3.asm"
INCLUDE "data/mapObjects/mansion3.asm"
Mansion3Blocks: INCBIN "maps/mansion3.blk"
INCLUDE "data/mapHeaders/mansion4.asm"
INCLUDE "scripts/mansion4.asm"
INCLUDE "data/mapObjects/mansion4.asm"
Mansion4Blocks: INCBIN "maps/mansion4.blk"
INCLUDE "engine/battle/14.asm"
INCLUDE "engine/overworld/card_key.asm"
INCLUDE "engine/menu/prize_menu.asm"
INCLUDE "engine/hidden_object_functions14.asm"
SECTION "bank15",ROMX,BANK[$15]
INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
Route2Blocks: INCBIN "maps/route2.blk"
INCLUDE "data/mapHeaders/route3.asm"
INCLUDE "data/mapObjects/route3.asm"
Route3Blocks: INCBIN "maps/route3.blk"
INCLUDE "data/mapHeaders/route4.asm"
INCLUDE "data/mapObjects/route4.asm"
Route4Blocks: INCBIN "maps/route4.blk"
INCLUDE "data/mapHeaders/route5.asm"
INCLUDE "data/mapObjects/route5.asm"
Route5Blocks: INCBIN "maps/route5.blk"
INCLUDE "data/mapHeaders/route9.asm"
INCLUDE "data/mapObjects/route9.asm"
Route9Blocks: INCBIN "maps/route9.blk"
INCLUDE "data/mapHeaders/route13.asm"
INCLUDE "data/mapObjects/route13.asm"
Route13Blocks: INCBIN "maps/route13.blk"
INCLUDE "data/mapHeaders/route14.asm"
INCLUDE "data/mapObjects/route14.asm"
Route14Blocks: INCBIN "maps/route14.blk"
INCLUDE "data/mapHeaders/route17.asm"
INCLUDE "data/mapObjects/route17.asm"
Route17Blocks: INCBIN "maps/route17.blk"
INCLUDE "data/mapHeaders/route19.asm"
INCLUDE "data/mapObjects/route19.asm"
Route19Blocks: INCBIN "maps/route19.blk"
INCLUDE "data/mapHeaders/route21.asm"
INCLUDE "data/mapObjects/route21.asm"
Route21Blocks: INCBIN "maps/route21.blk"
VermilionHouse2Blocks:
Route12HouseBlocks:
DayCareMBlocks: INCBIN "maps/daycarem.blk"
FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk"
INCLUDE "engine/battle/15.asm"
INCLUDE "scripts/route2.asm"
INCLUDE "scripts/route3.asm"
INCLUDE "scripts/route4.asm"
INCLUDE "scripts/route5.asm"
INCLUDE "scripts/route9.asm"
INCLUDE "scripts/route13.asm"
INCLUDE "scripts/route14.asm"
INCLUDE "scripts/route17.asm"
INCLUDE "scripts/route19.asm"
INCLUDE "scripts/route21.asm"
INCLUDE "data/mapHeaders/vermilionhouse2.asm"
INCLUDE "scripts/vermilionhouse2.asm"
INCLUDE "data/mapObjects/vermilionhouse2.asm"
INCLUDE "data/mapHeaders/celadonmart2.asm"
INCLUDE "scripts/celadonmart2.asm"
INCLUDE "data/mapObjects/celadonmart2.asm"
CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk"
INCLUDE "data/mapHeaders/fuchsiahouse3.asm"
INCLUDE "scripts/fuchsiahouse3.asm"
INCLUDE "data/mapObjects/fuchsiahouse3.asm"
INCLUDE "data/mapHeaders/daycarem.asm"
INCLUDE "scripts/daycarem.asm"
INCLUDE "data/mapObjects/daycarem.asm"
INCLUDE "data/mapHeaders/route12house.asm"
INCLUDE "scripts/route12house.asm"
INCLUDE "data/mapObjects/route12house.asm"
INCLUDE "data/mapHeaders/silphco8.asm"
INCLUDE "scripts/silphco8.asm"
INCLUDE "data/mapObjects/silphco8.asm"
SilphCo8Blocks: INCBIN "maps/silphco8.blk"
INCLUDE "engine/menu/diploma.asm"
INCLUDE "engine/overworld/trainers.asm"
SECTION "bank16",ROMX,BANK[$16]
INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
Route6Blocks: INCBIN "maps/route6.blk"
INCLUDE "data/mapHeaders/route8.asm"
INCLUDE "data/mapObjects/route8.asm"
Route8Blocks: INCBIN "maps/route8.blk"
INCLUDE "data/mapHeaders/route10.asm"
INCLUDE "data/mapObjects/route10.asm"
Route10Blocks: INCBIN "maps/route10.blk"
INCLUDE "data/mapHeaders/route11.asm"
INCLUDE "data/mapObjects/route11.asm"
Route11Blocks: INCBIN "maps/route11.blk"
INCLUDE "data/mapHeaders/route12.asm"
INCLUDE "data/mapObjects/route12.asm"
Route12Blocks: INCBIN "maps/route12.blk"
INCLUDE "data/mapHeaders/route15.asm"
INCLUDE "data/mapObjects/route15.asm"
Route15Blocks: INCBIN "maps/route15.blk"
INCLUDE "data/mapHeaders/route16.asm"
INCLUDE "data/mapObjects/route16.asm"
Route16Blocks: INCBIN "maps/route16.blk"
INCLUDE "data/mapHeaders/route18.asm"
INCLUDE "data/mapObjects/route18.asm"
Route18Blocks: INCBIN "maps/route18.blk"
INCBIN "maps/unusedblocks58d7d.blk"
INCLUDE "engine/battle/16.asm"
INCLUDE "engine/experience.asm"
INCLUDE "engine/overworld/oaks_aide.asm"
INCLUDE "scripts/route6.asm"
INCLUDE "scripts/route8.asm"
INCLUDE "scripts/route10.asm"
INCLUDE "scripts/route11.asm"
INCLUDE "scripts/route12.asm"
INCLUDE "scripts/route15.asm"
INCLUDE "scripts/route16.asm"
INCLUDE "scripts/route18.asm"
INCLUDE "data/mapHeaders/fanclub.asm"
INCLUDE "scripts/fanclub.asm"
INCLUDE "data/mapObjects/fanclub.asm"
FanClubBlocks:
INCBIN "maps/fanclub.blk"
INCLUDE "data/mapHeaders/silphco2.asm"
INCLUDE "scripts/silphco2.asm"
INCLUDE "data/mapObjects/silphco2.asm"
SilphCo2Blocks:
INCBIN "maps/silphco2.blk"
INCLUDE "data/mapHeaders/silphco3.asm"
INCLUDE "scripts/silphco3.asm"
INCLUDE "data/mapObjects/silphco3.asm"
SilphCo3Blocks:
INCBIN "maps/silphco3.blk"
INCLUDE "data/mapHeaders/silphco10.asm"
INCLUDE "scripts/silphco10.asm"
INCLUDE "data/mapObjects/silphco10.asm"
SilphCo10Blocks:
INCBIN "maps/silphco10.blk"
INCLUDE "data/mapHeaders/lance.asm"
INCLUDE "scripts/lance.asm"
INCLUDE "data/mapObjects/lance.asm"
LanceBlocks:
INCBIN "maps/lance.blk"
INCLUDE "data/mapHeaders/halloffameroom.asm"
INCLUDE "scripts/halloffameroom.asm"
INCLUDE "data/mapObjects/halloffameroom.asm"
HallofFameRoomBlocks:
INCBIN "maps/halloffameroom.blk"
INCLUDE "engine/overworld/saffron_guards.asm"
SECTION "bank17",ROMX,BANK[$17]
SaffronMartBlocks:
LavenderMartBlocks:
CeruleanMartBlocks:
VermilionMartBlocks: INCBIN "maps/vermilionmart.blk"
CopycatsHouse2FBlocks:
RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk"
Museum1FBlocks: INCBIN "maps/museum1f.blk"
Museum2FBlocks: INCBIN "maps/museum2f.blk"
SaffronPokecenterBlocks:
VermilionPokecenterBlocks:
LavenderPokecenterBlocks:
PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk"
UndergroundPathEntranceRoute7Blocks:
UndergroundPathEntranceRoute7CopyBlocks:
UndergroundPathEntranceRoute6Blocks:
UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk"
Route2GateBlocks:
ViridianForestEntranceBlocks:
ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk"
INCLUDE "data/mapHeaders/redshouse2f.asm"
INCLUDE "scripts/redshouse2f.asm"
INCLUDE "data/mapObjects/redshouse2f.asm"
INCLUDE "engine/predefs17.asm"
INCLUDE "data/mapHeaders/museum1f.asm"
INCLUDE "scripts/museum1f.asm"
INCLUDE "data/mapObjects/museum1f.asm"
INCLUDE "data/mapHeaders/museum2f.asm"
INCLUDE "scripts/museum2f.asm"
INCLUDE "data/mapObjects/museum2f.asm"
INCLUDE "data/mapHeaders/pewtergym.asm"
INCLUDE "scripts/pewtergym.asm"
INCLUDE "data/mapObjects/pewtergym.asm"
PewterGymBlocks: INCBIN "maps/pewtergym.blk"
INCLUDE "data/mapHeaders/pewterpokecenter.asm"
INCLUDE "scripts/pewterpokecenter.asm"
INCLUDE "data/mapObjects/pewterpokecenter.asm"
INCLUDE "data/mapHeaders/ceruleanpokecenter.asm"
INCLUDE "scripts/ceruleanpokecenter.asm"
INCLUDE "data/mapObjects/ceruleanpokecenter.asm"
CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk"
INCLUDE "data/mapHeaders/ceruleangym.asm"
INCLUDE "scripts/ceruleangym.asm"
INCLUDE "data/mapObjects/ceruleangym.asm"
CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk"
INCLUDE "data/mapHeaders/ceruleanmart.asm"
INCLUDE "scripts/ceruleanmart.asm"
INCLUDE "data/mapObjects/ceruleanmart.asm"
INCLUDE "data/mapHeaders/lavenderpokecenter.asm"
INCLUDE "scripts/lavenderpokecenter.asm"
INCLUDE "data/mapObjects/lavenderpokecenter.asm"
INCLUDE "data/mapHeaders/lavendermart.asm"
INCLUDE "scripts/lavendermart.asm"
INCLUDE "data/mapObjects/lavendermart.asm"
INCLUDE "data/mapHeaders/vermilionpokecenter.asm"
INCLUDE "scripts/vermilionpokecenter.asm"
INCLUDE "data/mapObjects/vermilionpokecenter.asm"
INCLUDE "data/mapHeaders/vermilionmart.asm"
INCLUDE "scripts/vermilionmart.asm"
INCLUDE "data/mapObjects/vermilionmart.asm"
INCLUDE "data/mapHeaders/vermiliongym.asm"
INCLUDE "scripts/vermiliongym.asm"
INCLUDE "data/mapObjects/vermiliongym.asm"
VermilionGymBlocks: INCBIN "maps/vermiliongym.blk"
INCLUDE "data/mapHeaders/copycatshouse2f.asm"
INCLUDE "scripts/copycatshouse2f.asm"
INCLUDE "data/mapObjects/copycatshouse2f.asm"
INCLUDE "data/mapHeaders/fightingdojo.asm"
INCLUDE "scripts/fightingdojo.asm"
INCLUDE "data/mapObjects/fightingdojo.asm"
FightingDojoBlocks: INCBIN "maps/fightingdojo.blk"
INCLUDE "data/mapHeaders/saffrongym.asm"
INCLUDE "scripts/saffrongym.asm"
INCLUDE "data/mapObjects/saffrongym.asm"
SaffronGymBlocks: INCBIN "maps/saffrongym.blk"
INCLUDE "data/mapHeaders/saffronmart.asm"
INCLUDE "scripts/saffronmart.asm"
INCLUDE "data/mapObjects/saffronmart.asm"
INCLUDE "data/mapHeaders/silphco1.asm"
INCLUDE "scripts/silphco1.asm"
INCLUDE "data/mapObjects/silphco1.asm"
SilphCo1Blocks: INCBIN "maps/silphco1.blk"
INCLUDE "data/mapHeaders/saffronpokecenter.asm"
INCLUDE "scripts/saffronpokecenter.asm"
INCLUDE "data/mapObjects/saffronpokecenter.asm"
INCLUDE "data/mapHeaders/viridianforestexit.asm"
INCLUDE "scripts/viridianforestexit.asm"
INCLUDE "data/mapObjects/viridianforestexit.asm"
INCLUDE "data/mapHeaders/route2gate.asm"
INCLUDE "scripts/route2gate.asm"
INCLUDE "data/mapObjects/route2gate.asm"
INCLUDE "data/mapHeaders/viridianforestentrance.asm"
INCLUDE "scripts/viridianforestentrance.asm"
INCLUDE "data/mapObjects/viridianforestentrance.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm"
INCLUDE "scripts/undergroundpathentranceroute5.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm"
INCLUDE "scripts/undergroundpathentranceroute6.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm"
INCLUDE "scripts/undergroundpathentranceroute7.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm"
INCLUDE "scripts/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapHeaders/silphco9.asm"
INCLUDE "scripts/silphco9.asm"
INCLUDE "data/mapObjects/silphco9.asm"
SilphCo9Blocks: INCBIN "maps/silphco9.blk"
INCLUDE "data/mapHeaders/victoryroad1.asm"
INCLUDE "scripts/victoryroad1.asm"
INCLUDE "data/mapObjects/victoryroad1.asm"
VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk"
INCLUDE "engine/predefs17_2.asm"
INCLUDE "engine/hidden_object_functions17.asm"
SECTION "bank18",ROMX,BANK[$18]
ViridianForestBlocks: INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk"
UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk"
INCBIN "maps/unusedblocks60258.blk"
SSAnne10Blocks:
SSAnne9Blocks: INCBIN "maps/ssanne9.blk"
INCLUDE "data/mapHeaders/pokemontower1.asm"
INCLUDE "scripts/pokemontower1.asm"
INCLUDE "data/mapObjects/pokemontower1.asm"
PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk"
INCLUDE "data/mapHeaders/pokemontower2.asm"
INCLUDE "scripts/pokemontower2.asm"
INCLUDE "data/mapObjects/pokemontower2.asm"
PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk"
INCLUDE "data/mapHeaders/pokemontower3.asm"
INCLUDE "scripts/pokemontower3.asm"
INCLUDE "data/mapObjects/pokemontower3.asm"
PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk"
INCLUDE "data/mapHeaders/pokemontower4.asm"
INCLUDE "scripts/pokemontower4.asm"
INCLUDE "data/mapObjects/pokemontower4.asm"
PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk"
INCLUDE "data/mapHeaders/pokemontower5.asm"
INCLUDE "scripts/pokemontower5.asm"
INCLUDE "data/mapObjects/pokemontower5.asm"
PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk"
INCLUDE "data/mapHeaders/pokemontower6.asm"
INCLUDE "scripts/pokemontower6.asm"
INCLUDE "data/mapObjects/pokemontower6.asm"
PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk"
INCBIN "maps/unusedblocks60cef.blk"
INCLUDE "data/mapHeaders/pokemontower7.asm"
INCLUDE "scripts/pokemontower7.asm"
INCLUDE "data/mapObjects/pokemontower7.asm"
PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk"
INCLUDE "data/mapHeaders/celadonmart1.asm"
INCLUDE "scripts/celadonmart1.asm"
INCLUDE "data/mapObjects/celadonmart1.asm"
CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk"
INCLUDE "engine/overworld/cinnabar_lab.asm"
INCLUDE "data/mapHeaders/viridianforest.asm"
INCLUDE "scripts/viridianforest.asm"
INCLUDE "data/mapObjects/viridianforest.asm"
INCLUDE "data/mapHeaders/ssanne1.asm"
INCLUDE "scripts/ssanne1.asm"
INCLUDE "data/mapObjects/ssanne1.asm"
SSAnne1Blocks: INCBIN "maps/ssanne1.blk"
INCLUDE "data/mapHeaders/ssanne2.asm"
INCLUDE "scripts/ssanne2.asm"
INCLUDE "data/mapObjects/ssanne2.asm"
SSAnne2Blocks: INCBIN "maps/ssanne2.blk"
INCLUDE "data/mapHeaders/ssanne4.asm"
INCLUDE "scripts/ssanne4.asm"
INCLUDE "data/mapObjects/ssanne4.asm"
SSAnne4Blocks: INCBIN "maps/ssanne4.blk"
INCLUDE "data/mapHeaders/ssanne5.asm"
INCLUDE "scripts/ssanne5.asm"
INCLUDE "data/mapObjects/ssanne5.asm"
SSAnne5Blocks: INCBIN "maps/ssanne5.blk"
INCLUDE "data/mapHeaders/ssanne6.asm"
INCLUDE "scripts/ssanne6.asm"
INCLUDE "data/mapObjects/ssanne6.asm"
SSAnne6Blocks: INCBIN "maps/ssanne6.blk"
INCLUDE "data/mapHeaders/ssanne7.asm"
INCLUDE "scripts/ssanne7.asm"
INCLUDE "data/mapObjects/ssanne7.asm"
SSAnne7Blocks: INCBIN "maps/ssanne7.blk"
INCLUDE "data/mapHeaders/ssanne8.asm"
INCLUDE "scripts/ssanne8.asm"
INCLUDE "data/mapObjects/ssanne8.asm"
SSAnne8Blocks: INCBIN "maps/ssanne8.blk"
INCLUDE "data/mapHeaders/ssanne9.asm"
INCLUDE "scripts/ssanne9.asm"
INCLUDE "data/mapObjects/ssanne9.asm"
INCLUDE "data/mapHeaders/ssanne10.asm"
INCLUDE "scripts/ssanne10.asm"
INCLUDE "data/mapObjects/ssanne10.asm"
INCLUDE "data/mapHeaders/undergroundpathns.asm"
INCLUDE "scripts/undergroundpathns.asm"
INCLUDE "data/mapObjects/undergroundpathns.asm"
INCLUDE "data/mapHeaders/undergroundpathwe.asm"
INCLUDE "scripts/undergroundpathwe.asm"
INCLUDE "data/mapObjects/undergroundpathwe.asm"
INCLUDE "data/mapHeaders/diglettscave.asm"
INCLUDE "scripts/diglettscave.asm"
INCLUDE "data/mapObjects/diglettscave.asm"
DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk"
INCLUDE "data/mapHeaders/silphco11.asm"
INCLUDE "scripts/silphco11.asm"
INCLUDE "data/mapObjects/silphco11.asm"
SilphCo11Blocks: INCBIN "maps/silphco11.blk"
INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19]
Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX:
RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp"
RedsHouse1_Block:
RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst"
House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp"
House_Block: INCBIN "gfx/blocksets/house.bst"
Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp"
Mansion_Block: INCBIN "gfx/blocksets/mansion.bst"
ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp"
ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst"
Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp"
Interior_Block: INCBIN "gfx/blocksets/interior.bst"
Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
SECTION "bank1A",ROMX,BANK[$1A]
INCLUDE "engine/battle/1a.asm"
Version_GFX:
IF _RED
INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
ENDC
IF _BLUE
INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
ENDC
Dojo_GFX:
Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp"
Dojo_Block:
Gym_Block: INCBIN "gfx/blocksets/gym.bst"
Mart_GFX:
Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp"
Mart_Block:
Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst"
ForestGate_GFX:
Museum_GFX:
Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp"
ForestGate_Block:
Museum_Block:
Gate_Block: INCBIN "gfx/blocksets/gate.bst"
Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp"
Forest_Block: INCBIN "gfx/blocksets/forest.bst"
Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp"
Facility_Block: INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B]
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp"
Cavern_Block: INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp"
Lobby_Block: INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp"
Ship_Block: INCBIN "gfx/blocksets/ship.bst"
Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp"
Lab_Block: INCBIN "gfx/blocksets/lab.bst"
Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp"
Club_Block: INCBIN "gfx/blocksets/club.bst"
Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"
SECTION "bank1C",ROMX,BANK[$1C]
INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
INCLUDE "engine/overworld/healing_machine.asm"
INCLUDE "engine/overworld/player_animations.asm"
INCLUDE "engine/battle/1c.asm"
INCLUDE "engine/town_map.asm"
INCLUDE "engine/mon_party_sprites.asm"
INCLUDE "engine/in_game_trades.asm"
INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"
SECTION "bank1D",ROMX,BANK[$1D]
CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk"
CinnabarMartBlocks:
PewterMartBlocks: INCBIN "maps/pewtermart.blk"
FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk"
CinnabarPokecenterBlocks:
FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk"
CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk"
INCLUDE "engine/HoF_room_pc.asm"
INCLUDE "engine/status_ailments.asm"
INCLUDE "engine/items/itemfinder.asm"
INCLUDE "scripts/ceruleancity2.asm"
INCLUDE "data/mapHeaders/viridiangym.asm"
INCLUDE "scripts/viridiangym.asm"
INCLUDE "data/mapObjects/viridiangym.asm"
ViridianGymBlocks: INCBIN "maps/viridiangym.blk"
INCLUDE "data/mapHeaders/pewtermart.asm"
INCLUDE "scripts/pewtermart.asm"
INCLUDE "data/mapObjects/pewtermart.asm"
INCLUDE "data/mapHeaders/unknowndungeon1.asm"
INCLUDE "scripts/unknowndungeon1.asm"
INCLUDE "data/mapObjects/unknowndungeon1.asm"
UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk"
INCLUDE "data/mapHeaders/ceruleanhouse2.asm"
INCLUDE "scripts/ceruleanhouse2.asm"
INCLUDE "data/mapObjects/ceruleanhouse2.asm"
INCLUDE "engine/menu/vending_machine.asm"
INCLUDE "data/mapHeaders/fuchsiahouse1.asm"
INCLUDE "scripts/fuchsiahouse1.asm"
INCLUDE "data/mapObjects/fuchsiahouse1.asm"
INCLUDE "data/mapHeaders/fuchsiapokecenter.asm"
INCLUDE "scripts/fuchsiapokecenter.asm"
INCLUDE "data/mapObjects/fuchsiapokecenter.asm"
INCLUDE "data/mapHeaders/fuchsiahouse2.asm"
INCLUDE "scripts/fuchsiahouse2.asm"
INCLUDE "data/mapObjects/fuchsiahouse2.asm"
FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk"
INCLUDE "data/mapHeaders/safarizoneentrance.asm"
INCLUDE "scripts/safarizoneentrance.asm"
INCLUDE "data/mapObjects/safarizoneentrance.asm"
SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk"
INCLUDE "data/mapHeaders/fuchsiagym.asm"
INCLUDE "scripts/fuchsiagym.asm"
INCLUDE "data/mapObjects/fuchsiagym.asm"
FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk"
INCLUDE "data/mapHeaders/fuchsiameetingroom.asm"
INCLUDE "scripts/fuchsiameetingroom.asm"
INCLUDE "data/mapObjects/fuchsiameetingroom.asm"
FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk"
INCLUDE "data/mapHeaders/cinnabargym.asm"
INCLUDE "scripts/cinnabargym.asm"
INCLUDE "data/mapObjects/cinnabargym.asm"
CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk"
INCLUDE "data/mapHeaders/lab1.asm"
INCLUDE "scripts/lab1.asm"
INCLUDE "data/mapObjects/lab1.asm"
Lab1Blocks: INCBIN "maps/lab1.blk"
INCLUDE "data/mapHeaders/lab2.asm"
INCLUDE "scripts/lab2.asm"
INCLUDE "data/mapObjects/lab2.asm"
Lab2Blocks: INCBIN "maps/lab2.blk"
INCLUDE "data/mapHeaders/lab3.asm"
INCLUDE "scripts/lab3.asm"
INCLUDE "data/mapObjects/lab3.asm"
Lab3Blocks: INCBIN "maps/lab3.blk"
INCLUDE "data/mapHeaders/lab4.asm"
INCLUDE "scripts/lab4.asm"
INCLUDE "data/mapObjects/lab4.asm"
Lab4Blocks: INCBIN "maps/lab4.blk"
INCLUDE "data/mapHeaders/cinnabarpokecenter.asm"
INCLUDE "scripts/cinnabarpokecenter.asm"
INCLUDE "data/mapObjects/cinnabarpokecenter.asm"
INCLUDE "data/mapHeaders/cinnabarmart.asm"
INCLUDE "scripts/cinnabarmart.asm"
INCLUDE "data/mapObjects/cinnabarmart.asm"
INCLUDE "data/mapHeaders/copycatshouse1f.asm"
INCLUDE "scripts/copycatshouse1f.asm"
INCLUDE "data/mapObjects/copycatshouse1f.asm"
INCLUDE "data/mapHeaders/gary.asm"
INCLUDE "scripts/gary.asm"
INCLUDE "data/mapObjects/gary.asm"
GaryBlocks: INCBIN "maps/gary.blk"
INCLUDE "data/mapHeaders/lorelei.asm"
INCLUDE "scripts/lorelei.asm"
INCLUDE "data/mapObjects/lorelei.asm"
LoreleiBlocks: INCBIN "maps/lorelei.blk"
INCLUDE "data/mapHeaders/bruno.asm"
INCLUDE "scripts/bruno.asm"
INCLUDE "data/mapObjects/bruno.asm"
BrunoBlocks: INCBIN "maps/bruno.blk"
INCLUDE "data/mapHeaders/agatha.asm"
INCLUDE "scripts/agatha.asm"
INCLUDE "data/mapObjects/agatha.asm"
AgathaBlocks: INCBIN "maps/agatha.blk"
INCLUDE "engine/menu/league_pc.asm"
INCLUDE "engine/overworld/hidden_items.asm"
SECTION "bank1E",ROMX,BANK[$1E]
INCLUDE "engine/battle/animations.asm"
INCLUDE "engine/overworld/cut2.asm"
INCLUDE "engine/overworld/ssanne.asm"
RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp"
INCLUDE "data/animations.asm"
INCLUDE "engine/evolution.asm"
INCLUDE "engine/overworld/elevator.asm"
INCLUDE "engine/items/tm_prices.asm"