pokered/home/reload_sprites.asm
Rangi bbf2f51a02 Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
2020-07-07 19:43:11 -04:00

19 lines
404 B
NASM

; Copy the current map's sprites' tile patterns to VRAM again after they have
; been overwritten by other tile patterns.
ReloadMapSpriteTilePatterns::
ld hl, wFontLoaded
ld a, [hl]
push af
res 0, [hl]
push hl
xor a
ld [wSpriteSetID], a
call DisableLCD
farcall InitMapSprites
call EnableLCD
pop hl
pop af
ld [hl], a
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
jp UpdateSprites