pokered/audio
2022-07-10 21:11:03 -04:00
..
headers Fix file modes 2020-11-14 20:52:10 -06:00
music Replace "branch" labels in music files with local names 2022-07-10 20:26:20 -04:00
sfx Replace "branch" labels in SFX files with local names 2022-07-10 20:26:20 -04:00
alternate_tempo.asm Replace "branch" labels in music files with local names 2022-07-10 20:26:20 -04:00
engine_1.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
engine_2.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
engine_3.asm Define constants for audio commands 2020-07-16 13:25:02 -04:00
low_health_alarm.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
notes.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
play_battle_music.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
poke_flute.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wave_instruments.asm Use dn for wave instrument samples, like pokecrystal 2021-11-06 13:24:19 -04:00