pokered/audio/sfx/pokedex_rating_3.asm
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00

77 lines
670 B
NASM

SFX_Pokedex_Rating_3_Ch4:
executemusic
tempo 256
volume 7, 7
duty 2
notetype 5, 11, 1
octave 3
A_ 2
A_ 2
G_ 2
G_ 2
F_ 2
E_ 2
F_ 2
A_ 2
octave 4
C_ 4
E_ 4
octave 3
F_ 4
endchannel
SFX_Pokedex_Rating_3_Ch5:
executemusic
duty 2
notetype 5, 12, 2
octave 5
F_ 2
E_ 1
rest 1
D_ 2
C_ 1
rest 1
octave 4
A# 2
octave 5
C_ 2
D_ 2
E_ 2
F_ 4
G_ 4
F_ 4
endchannel
SFX_Pokedex_Rating_3_Ch6:
executemusic
notetype 5, 1, 0
octave 5
C_ 1
rest 1
octave 4
F_ 2
octave 5
C_ 1
rest 1
octave 4
A# 1
rest 1
A_ 1
rest 1
G_ 1
rest 1
F_ 1
rest 1
E_ 1
rest 1
octave 5
F_ 1
rest 3
C_ 1
rest 3
octave 4
F_ 2
rest 2
endchannel