mirror of
https://github.com/pret/pokered.git
synced 2024-10-22 22:55:31 +00:00
84c7985e67
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
21 lines
493 B
NASM
21 lines
493 B
NASM
SFX_Battle_2B_Ch4:
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dutycycle 210
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unknownsfx0x20 3, 129, 0, 3
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unknownsfx0x20 3, 193, 0, 4
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unknownsfx0x20 3, 241, 0, 5
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unknownsfx0x20 3, 177, 0, 4
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unknownsfx0x20 3, 113, 0, 3
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loopchannel 5, SFX_Battle_2B_Ch4
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unknownsfx0x20 8, 129, 0, 4
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endchannel
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SFX_Battle_2B_Ch7:
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unknownnoise0x20 3, 98, 34
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unknownnoise0x20 3, 162, 50
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unknownnoise0x20 3, 210, 51
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unknownnoise0x20 3, 146, 35
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unknownnoise0x20 3, 82, 18
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loopchannel 5, SFX_Battle_2B_Ch7
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unknownnoise0x20 8, 129, 18
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endchannel
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