pokered/scripts/VermilionDock.asm
Rangi 76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00

216 lines
4.1 KiB
NASM
Executable file

VermilionDock_Script:
call EnableAutoTextBoxDrawing
CheckEventHL EVENT_STARTED_WALKING_OUT_OF_DOCK
jr nz, .asm_1db8d
CheckEventReuseHL EVENT_GOT_HM01
ret z
ld a, [wDestinationWarpID]
cp $1
ret nz
CheckEventReuseHL EVENT_SS_ANNE_LEFT
jp z, VermilionDock_1db9b
SetEventReuseHL EVENT_STARTED_WALKING_OUT_OF_DOCK
call Delay3
ld hl, wd730
set 7, [hl]
ld hl, wSimulatedJoypadStatesEnd
ld a, D_UP
ld [hli], a
ld [hli], a
ld [hl], a
ld a, $3
ld [wSimulatedJoypadStatesIndex], a
xor a
ld [wSpritePlayerStateData2MovementByte1], a
ld [wOverrideSimulatedJoypadStatesMask], a
dec a
ld [wJoyIgnore], a
ret
.asm_1db8d
CheckEventAfterBranchReuseHL EVENT_WALKED_OUT_OF_DOCK, EVENT_STARTED_WALKING_OUT_OF_DOCK
ret nz
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
ld [wJoyIgnore], a
SetEventReuseHL EVENT_WALKED_OUT_OF_DOCK
ret
VermilionDock_1db9b:
SetEventForceReuseHL EVENT_SS_ANNE_LEFT
ld a, SFX_STOP_ALL_MUSIC
ld [wJoyIgnore], a
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_Surfing)
ld a, MUSIC_SURFING
call PlayMusic
farcall LoadSmokeTileFourTimes
xor a
ld [wSpritePlayerStateData1ImageIndex], a
ld c, 120
call DelayFrames
ld b, $9c
call CopyScreenTileBufferToVRAM
hlcoord 0, 10
ld bc, SCREEN_WIDTH * 6
ld a, $14 ; water tile
call FillMemory
ld a, 1
ldh [hAutoBGTransferEnabled], a
call Delay3
xor a
ldh [hAutoBGTransferEnabled], a
ld [wSSAnneSmokeDriftAmount], a
ldh [rOBP1], a
ld a, 88
ld [wSSAnneSmokeX], a
ld hl, wMapViewVRAMPointer
ld c, [hl]
inc hl
ld b, [hl]
push bc
push hl
ld a, SFX_SS_ANNE_HORN
call PlaySoundWaitForCurrent
ld a, $ff
ld [wUpdateSpritesEnabled], a
ld d, $0
ld e, $8
.asm_1dbfa
ld hl, $2
add hl, bc
ld a, l
ld [wMapViewVRAMPointer], a
ld a, h
ld [wMapViewVRAMPointer + 1], a
push hl
push de
call ScheduleEastColumnRedraw
call VermilionDock_EmitSmokePuff
pop de
ld b, $10
.asm_1dc11
call VermilionDock_AnimSmokePuffDriftRight
ld c, $8
.asm_1dc16
call VermilionDock_1dc7c
dec c
jr nz, .asm_1dc16
inc d
dec b
jr nz, .asm_1dc11
pop bc
dec e
jr nz, .asm_1dbfa
xor a
ldh [rWY], a
ldh [hWY], a
call VermilionDock_EraseSSAnne
ld a, $90
ldh [hWY], a
ld a, $1
ld [wUpdateSpritesEnabled], a
pop hl
pop bc
ld [hl], b
dec hl
ld [hl], c
call LoadPlayerSpriteGraphics
ld hl, wNumberOfWarps
dec [hl]
ret
VermilionDock_AnimSmokePuffDriftRight:
push bc
push de
ld hl, wOAMBuffer + $11
ld a, [wSSAnneSmokeDriftAmount]
swap a
ld c, a
ld de, 4
.loop
inc [hl]
inc [hl]
add hl, de
dec c
jr nz, .loop
pop de
pop bc
ret
VermilionDock_EmitSmokePuff:
; new smoke puff above the S.S. Anne's front smokestack
ld a, [wSSAnneSmokeX]
sub 16
ld [wSSAnneSmokeX], a
ld c, a
ld b, 100 ; Y
ld a, [wSSAnneSmokeDriftAmount]
inc a
ld [wSSAnneSmokeDriftAmount], a
ld a, $1
ld de, VermilionDockOAMBlock
call WriteOAMBlock
ret
VermilionDockOAMBlock:
; tile id, attribute
db $fc, $10
db $fd, $10
db $fe, $10
db $ff, $10
VermilionDock_1dc7c:
ld h, d
ld l, $50
call .asm_1dc86
ld h, $0
ld l, $80
.asm_1dc86
ldh a, [rLY]
cp l
jr nz, .asm_1dc86
ld a, h
ldh [rSCX], a
.asm_1dc8e
ldh a, [rLY]
cp h
jr z, .asm_1dc8e
ret
VermilionDock_EraseSSAnne:
; Fill the area the S.S. Anne occupies in BG map 0 with water tiles.
ld hl, wVermilionDockTileMapBuffer
ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
ld a, $14 ; water tile
call FillMemory
hlbgcoord 0, 10
ld de, wVermilionDockTileMapBuffer
ld bc, (6 * BG_MAP_WIDTH) / 16
call CopyVideoData
; Replace the blocks of the lower half of the ship with water blocks. This
; leaves the upper half alone, but that doesn't matter because replacing any of
; the blocks is unnecessary because the blocks the ship occupies are south of
; the player and won't be redrawn when the player automatically walks north and
; exits the map. This code could be removed without affecting anything.
hlowcoord 5, 2, VERMILION_DOCK_WIDTH
ld a, $d ; water block
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld a, SFX_SS_ANNE_HORN
call PlaySound
ld c, 120
call DelayFrames
ret
VermilionDock_TextPointers:
dw VermilionDockText1
VermilionDockText1:
text_far _VermilionDockText1
text_end