pokered/scripts/SilphCo6F.asm
Rangi 76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00

199 lines
3.7 KiB
NASM
Executable file

SilphCo6F_Script:
call SilphCo6Script_1a1bf
call EnableAutoTextBoxDrawing
ld hl, SilphCo6TrainerHeader0
ld de, SilphCo6F_ScriptPointers
ld a, [wSilphCo6FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo6FCurScript], a
ret
SilphCo6Script_1a1bf:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo6GateCoords
call SilphCo4Script_19d5d
call SilphCo6Script_1a1e6
CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
ret nz
ld a, $5f
ld [wNewTileBlockID], a
lb bc, 6, 2
predef_jump ReplaceTileBlock
SilphCo6GateCoords:
dbmapcoord 2, 6
db -1 ; end
SilphCo6Script_1a1e6:
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
ret
SilphCo6F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphCo6F_TextPointers:
dw SilphCo6Text1
dw SilphCo6Text2
dw SilphCo6Text3
dw SilphCo6Text4
dw SilphCo6Text5
dw SilphCo6Text6
dw SilphCo6Text7
dw SilphCo6Text8
dw PickUpItemText
dw PickUpItemText
SilphCo6TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6BattleText2, SilphCo6EndBattleText2, SilphCo6AfterBattleText2
SilphCo6TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_1, 3, SilphCo6BattleText3, SilphCo6EndBattleText3, SilphCo6AfterBattleText3
SilphCo6TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_2, 1, 2, SilphCo6BattleText4, SilphCo6EndBattleText4, SilphCo6AfterBattleText4
db -1 ; end
SilphCo6Script_1a22f:
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .asm_1a238
jr .asm_1a23a
.asm_1a238
ld h, d
ld l, e
.asm_1a23a
jp PrintText
SilphCo6Text1:
text_asm
ld hl, SilphCo6Text_1a24a
ld de, SilphCo6Text_1a24f
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a24a:
text_far _SilphCo6Text_1a24a
text_end
SilphCo6Text_1a24f:
text_far _SilphCo6Text_1a24f
text_end
SilphCo6Text2:
text_asm
ld hl, SilphCo6Text_1a261
ld de, SilphCo6Text_1a266
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a261:
text_far _SilphCo6Text_1a261
text_end
SilphCo6Text_1a266:
text_far _SilphCo6Text_1a266
text_end
SilphCo6Text3:
text_asm
ld hl, SilphCo6Text_1a278
ld de, SilphCo6Text_1a27d
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a278:
text_far _SilphCo6Text_1a278
text_end
SilphCo6Text_1a27d:
text_far _SilphCo6Text_1a27d
text_end
SilphCo6Text4:
text_asm
ld hl, SilphCo6Text_1a28f
ld de, SilphCo6Text_1a294
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a28f:
text_far _SilphCo6Text_1a28f
text_end
SilphCo6Text_1a294:
text_far _SilphCo6Text_1a294
text_end
SilphCo6Text5:
text_asm
ld hl, SilphCo6Text_1a2a6
ld de, SilphCo6Text_1a2ab
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a2a6:
text_far _SilphCo6Text_1a2a6
text_end
SilphCo6Text_1a2ab:
text_far _SilphCo6Text_1a2ab
text_end
SilphCo6Text6:
text_asm
ld hl, SilphCo6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText2:
text_far _SilphCo6BattleText2
text_end
SilphCo6EndBattleText2:
text_far _SilphCo6EndBattleText2
text_end
SilphCo6AfterBattleText2:
text_far _SilphCo6AfterBattleText2
text_end
SilphCo6Text7:
text_asm
ld hl, SilphCo6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText3:
text_far _SilphCo6BattleText3
text_end
SilphCo6EndBattleText3:
text_far _SilphCo6EndBattleText3
text_end
SilphCo6AfterBattleText3:
text_far _SilphCo6AfterBattleText3
text_end
SilphCo6Text8:
text_asm
ld hl, SilphCo6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText4:
text_far _SilphCo6BattleText4
text_end
SilphCo6EndBattleText4:
text_far _SilphCo6EndBattleText4
text_end
SilphCo6AfterBattleText4:
text_far _SilphCo6AfterBattleText4
text_end