pokered/scripts/Route6.asm
2023-11-19 16:03:49 -06:00

148 lines
4.1 KiB
NASM

Route6_Script:
call EnableAutoTextBoxDrawing
ld hl, Route6TrainerHeaders
ld de, Route6_ScriptPointers
ld a, [wRoute6CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute6CurScript], a
ret
Route6_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_ROUTE6_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE6_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_ROUTE6_END_BATTLE
Route6_TextPointers:
def_text_pointers
dw_const Route6CooltrainerM1Text, TEXT_ROUTE6_COOLTRAINER_M1
dw_const Route6CooltrainerF1Text, TEXT_ROUTE6_COOLTRAINER_F1
dw_const Route6Youngster1Text, TEXT_ROUTE6_YOUNGSTER1
dw_const Route6CooltrainerM2Text, TEXT_ROUTE6_COOLTRAINER_M2
dw_const Route6CooltrainerF2Text, TEXT_ROUTE6_COOLTRAINER_F2
dw_const Route6Youngster2Text, TEXT_ROUTE6_YOUNGSTER2
dw_const Route6UndergroundPathSignText, TEXT_ROUTE6_UNDERGROUND_PATH_SIGN
Route6TrainerHeaders:
def_trainers
Route6TrainerHeader0:
trainer EVENT_BEAT_ROUTE_6_TRAINER_0, 0, Route6CooltrainerM1BattleText, Route6CooltrainerM1EndBattleText, Route6CooltrainerAfterBattleText
Route6TrainerHeader1:
trainer EVENT_BEAT_ROUTE_6_TRAINER_1, 0, Route6CooltrainerF1BattleText, Route6CooltrainerF1EndBattleText, Route6CooltrainerAfterBattleText
Route6TrainerHeader2:
trainer EVENT_BEAT_ROUTE_6_TRAINER_2, 4, Route6Youngster1BattleText, Route6Youngster1EndBattleText, Route6Youngster1AfterBattleText
Route6TrainerHeader3:
trainer EVENT_BEAT_ROUTE_6_TRAINER_3, 3, Route6CooltrainerM2BattleText, Route6CooltrainerM2EndBattleText, Route6CooltrainerM2AfterBattleText
Route6TrainerHeader4:
trainer EVENT_BEAT_ROUTE_6_TRAINER_4, 3, Route6CooltrainerF2BattleText, Route6CooltrainerF2EndBattleText, Route6CooltrainerF2AfterBattleText
Route6TrainerHeader5:
trainer EVENT_BEAT_ROUTE_6_TRAINER_5, 3, Route6Youngster2BattleText, Route6Youngster2EndBattleText, Route6Youngster2AfterBattleText
db -1 ; end
Route6CooltrainerM1Text:
text_asm
ld hl, Route6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route6CooltrainerM1BattleText:
text_far _Route6CooltrainerM1BattleText
text_end
Route6CooltrainerM1EndBattleText:
text_far _Route6CooltrainerM1EndBattleText
text_end
Route6CooltrainerAfterBattleText: ; used by both COOLTRAINER_M1 and COOLTRAINER_F1
text_far _Route6CooltrainerAfterBattleText
text_end
Route6CooltrainerF1Text:
text_asm
ld hl, Route6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route6CooltrainerF1BattleText:
text_far _Route6CooltrainerF1BattleText
text_end
Route6CooltrainerF1EndBattleText:
text_far _Route6CooltrainerF1EndBattleText
text_end
Route6Youngster1Text:
text_asm
ld hl, Route6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route6Youngster1BattleText:
text_far _Route6Youngster1BattleText
text_end
Route6Youngster1EndBattleText:
text_far _Route6Youngster1EndBattleText
text_end
Route6Youngster1AfterBattleText:
text_far _Route6Youngster1AfterBattleText
text_end
Route6CooltrainerM2Text:
text_asm
ld hl, Route6TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route6CooltrainerM2BattleText:
text_far _Route6CooltrainerM2BattleText
text_end
Route6CooltrainerM2EndBattleText:
text_far _Route6CooltrainerM2EndBattleText
text_end
Route6CooltrainerM2AfterBattleText:
text_far _Route6CooltrainerM2AfterBattleText
text_end
Route6CooltrainerF2Text:
text_asm
ld hl, Route6TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route6CooltrainerF2BattleText:
text_far _Route6CooltrainerF2BattleText
text_end
Route6CooltrainerF2EndBattleText:
text_far _Route6CooltrainerF2EndBattleText
text_end
Route6CooltrainerF2AfterBattleText:
text_far _Route6CooltrainerF2AfterBattleText
text_end
Route6Youngster2Text:
text_asm
ld hl, Route6TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route6Youngster2BattleText:
text_far _Route6Youngster2BattleText
text_end
Route6Youngster2EndBattleText:
text_far _Route6Youngster2EndBattleText
text_end
Route6Youngster2AfterBattleText:
text_far _Route6Youngster2AfterBattleText
text_end
Route6UndergroundPathSignText:
text_far _Route6UndergroundPathSignText
text_end