pokered/main.asm
2014-05-19 08:05:48 -04:00

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INCLUDE "constants.asm"
; the rst vectors are unused
SECTION "rst00",ROM0[0]
db $FF
SECTION "rst08",ROM0[8]
db $FF
SECTION "rst10",ROM0[$10]
db $FF
SECTION "rst18",ROM0[$18]
db $FF
SECTION "rst20",ROM0[$20]
db $FF
SECTION "rst28",ROM0[$28]
db $FF
SECTION "rst30",ROM0[$30]
db $FF
SECTION "rst38",ROM0[$38]
db $FF
; interrupts
SECTION "vblank",ROM0[$40]
jp VBlankHandler
SECTION "lcdc",ROM0[$48]
db $FF
SECTION "timer",ROM0[$50]
jp TimerHandler
SECTION "serial",ROM0[$58]
jp SerialInterruptHandler
SECTION "joypad",ROM0[$60]
reti
SECTION "bank0",ROM0[$61]
DisableLCD:: ; 0061 (0:0061)
xor a
ld [$ff0f],a
ld a,[$ffff]
ld b,a
res 0,a
ld [$ffff],a
.waitVBlank
ld a,[$ff44]
cp a,$91
jr nz,.waitVBlank
ld a,[$ff40]
and a,$7f ; res 7,a
ld [$ff40],a
ld a,b
ld [$ffff],a
ret
EnableLCD:: ; 007b (0:007b)
ld a,[$ff40]
set 7,a
ld [$ff40],a
ret
CleanLCD_OAM:: ; 0082 (0:0082)
xor a
ld hl,wOAMBuffer
ld b,$a0
.loop
ld [hli],a
dec b
jr nz,.loop
ret
ResetLCD_OAM:: ; 008d (0:008d)
ld a,$a0
ld hl,wOAMBuffer
ld de,$0004
ld b,$28
.loop
ld [hl],a
add hl,de
dec b
jr nz,.loop
ret
FarCopyData:: ; 009d (0:009d)
; copy bc bytes of data from a:hl to de
ld [$CEE9],a ; save future bank # for later
ld a,[H_LOADEDROMBANK] ; get current bank #
push af
ld a,[$CEE9] ; get future bank #, switch
ld [H_LOADEDROMBANK],a
ld [$2000],a
call CopyData
pop af ; okay, done, time to switch back
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
CopyData:: ; 00b5 (0:00b5)
; copy bc bytes of data from hl to de
ld a,[hli]
ld [de],a
inc de
dec bc
ld a,c
or b
jr nz,CopyData
ret
SECTION "romheader",ROM0[$100]
nop
jp Start
SECTION "start",ROM0[$150]
Start:: ; 0150 (0:0150)
cp $11 ; value that indicates Gameboy Color
jr z,.gbcDetected
xor a
jr .storeValue
.gbcDetected
ld a,$00
.storeValue
ld [$cf1a],a ; same value ($00) either way
jp InitGame
; this function directly reads the joypad I/O register
; it reads many times in order to give the joypad a chance to stabilize
; it saves a result in [$fff8] in the following format
; (set bit indicates pressed button)
; bit 0 - A button
; bit 1 - B button
; bit 2 - Select button
; bit 3 - Start button
; bit 4 - Right
; bit 5 - Left
; bit 6 - Up
; bit 7 - Down
ReadJoypadRegister:: ; 015f (0:015f)
ld a,%00100000 ; select direction keys
ld c,$00
ld [rJOYP],a
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
cpl ; complement the result so that a set bit indicates a pressed key
and a,%00001111
swap a ; put direction keys in upper nibble
ld b,a
ld a,%00010000 ; select button keys
ld [rJOYP],a
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
ld a,[rJOYP]
cpl ; complement the result so that a set bit indicates a pressed key
and a,%00001111
or b ; put button keys in lower nibble
ld [H_JOYPADSTATE],a ; save joypad state
ld a,%00110000 ; unselect all keys
ld [rJOYP],a
ret
; function to update the joypad state variables
; output:
; [H_NEWLYRELEASEDBUTTONS] = keys released since last time
; [H_NEWLYPRESSEDBUTTONS] = keys pressed since last time
; [H_CURRENTPRESSEDBUTTONS] = currently pressed keys
GetJoypadState:: ; 019a (0:019a)
ld a, [H_LOADEDROMBANK]
push af
ld a,Bank(_GetJoypadState)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call _GetJoypadState
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; see also MapHeaderBanks
MapHeaderPointers:: ; 01ae (0:01ae)
dw PalletTown_h
dw ViridianCity_h
dw PewterCity_h
dw CeruleanCity_h
dw LavenderTown_h
dw VermilionCity_h
dw CeladonCity_h
dw FuchsiaCity_h
dw CinnabarIsland_h
dw IndigoPlateau_h
dw SaffronCity_h
dw SaffronCity_h
dw Route1_h
dw Route2_h
dw Route3_h
dw Route4_h
dw Route5_h
dw Route6_h
dw Route7_h
dw Route8_h
dw Route9_h
dw Route10_h
dw Route11_h
dw Route12_h
dw Route13_h
dw Route14_h
dw Route15_h
dw Route16_h
dw Route17_h
dw Route18_h
dw Route19_h
dw Route20_h
dw Route21_h
dw Route22_h
dw Route23_h
dw Route24_h
dw Route25_h
dw RedsHouse1F_h
dw RedsHouse2F_h
dw BluesHouse_h
dw OaksLab_h ;id=40
dw ViridianPokecenter_h
dw ViridianMart_h
dw School_h
dw ViridianHouse_h
dw ViridianGym_h
dw DiglettsCaveRoute2_h
dw ViridianForestExit_h
dw Route2House_h
dw Route2Gate_h
dw ViridianForestEntrance_h ;id=50
dw ViridianForest_h
dw Museum1F_h
dw Museum2F_h
dw PewterGym_h
dw PewterHouse1_h
dw PewterMart_h
dw PewterHouse2_h
dw PewterPokecenter_h
dw MtMoon1_h
dw MtMoon2_h ;id=60
dw MtMoon3_h
dw CeruleanHouseTrashed_h
dw CeruleanHouse1_h
dw CeruleanPokecenter_h
dw CeruleanGym_h
dw BikeShop_h
dw CeruleanMart_h
dw MtMoonPokecenter_h
dw CeruleanHouseTrashed_h ; copy
dw Route5Gate_h
dw UndergroundPathEntranceRoute5_h
dw DayCareM_h
dw Route6Gate_h
dw UndergroundPathEntranceRoute6_h
dw UndergroundPathEntranceRoute6_h ; unused
dw Route7Gate_h
dw UndergroundPathEntranceRoute7_h
dw UndergroundPathEntranceRoute7Copy_h
dw Route8Gate_h
dw UndergroundPathEntranceRoute8_h ;id=80
dw RockTunnelPokecenter_h
dw RockTunnel1_h
dw PowerPlant_h
dw Route11Gate_h
dw DiglettsCaveEntranceRoute11_h
dw Route11GateUpstairs_h
dw Route12Gate_h
dw BillsHouse_h
dw VermilionPokecenter_h
dw FanClub_h ;id=90
dw VermilionMart_h
dw VermilionGym_h
dw VermilionHouse1_h
dw VermilionDock_h
dw SSAnne1_h
dw SSAnne2_h
dw SSAnne3_h
dw SSAnne4_h
dw SSAnne5_h
dw SSAnne6_h ;id=100
dw SSAnne7_h
dw SSAnne8_h
dw SSAnne9_h
dw SSAnne10_h
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw VictoryRoad1_h
dw Lance_h ; unused
dw Lance_h ; unused ;id=110
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw Lance_h ; unused
dw HallofFameRoom_h
dw UndergroundPathNS_h
dw Gary_h ;id=120
dw UndergroundPathWE_h
dw CeladonMart1_h
dw CeladonMart2_h
dw CeladonMart3_h
dw CeladonMart4_h
dw CeladonMartRoof_h
dw CeladonMartElevator_h
dw CeladonMansion1_h
dw CeladonMansion2_h
dw CeladonMansion3_h ;id=130
dw CeladonMansion4_h
dw CeladonMansion5_h
dw CeladonPokecenter_h
dw CeladonGym_h
dw CeladonGameCorner_h
dw CeladonMart5_h
dw CeladonPrizeRoom_h
dw CeladonDiner_h
dw CeladonHouse_h
dw CeladonHotel_h ;id=140
dw LavenderPokecenter_h
dw PokemonTower1_h
dw PokemonTower2_h
dw PokemonTower3_h
dw PokemonTower4_h
dw PokemonTower5_h
dw PokemonTower6_h
dw PokemonTower7_h
dw LavenderHouse1_h
dw LavenderMart_h ;id=150
dw LavenderHouse2_h
dw FuchsiaMart_h
dw FuchsiaHouse1_h
dw FuchsiaPokecenter_h
dw FuchsiaHouse2_h
dw SafariZoneEntrance_h
dw FuchsiaGym_h
dw FuchsiaMeetingRoom_h
dw SeafoamIslands2_h
dw SeafoamIslands3_h ;id=160
dw SeafoamIslands4_h
dw SeafoamIslands5_h
dw VermilionHouse2_h
dw FuchsiaHouse3_h
dw Mansion1_h
dw CinnabarGym_h
dw Lab1_h
dw Lab2_h
dw Lab3_h
dw Lab4_h ;id=170
dw CinnabarPokecenter_h
dw CinnabarMart_h
dw CinnabarMart_h ; unused
dw IndigoPlateauLobby_h
dw CopycatsHouse1F_h
dw CopycatsHouse2F_h
dw FightingDojo_h
dw SaffronGym_h
dw SaffronHouse1_h
dw SaffronMart_h ;id=180
dw SilphCo1_h
dw SaffronPokecenter_h
dw SaffronHouse2_h
dw Route15Gate_h
dw Route15GateUpstairs_h
dw Route16Gate_h
dw Route16GateUpstairs_h
dw Route16House_h
dw Route12House_h
dw Route18Gate_h ;id=190
dw Route18GateUpstairs_h
dw SeafoamIslands1_h
dw Route22Gate_h
dw VictoryRoad2_h
dw Route12GateUpstairs_h
dw VermilionHouse3_h
dw DiglettsCave_h
dw VictoryRoad3_h
dw RocketHideout1_h
dw RocketHideout2_h ;200
dw RocketHideout3_h
dw RocketHideout4_h
dw RocketHideoutElevator_h
dw RocketHideoutElevator_h ; unused
dw RocketHideoutElevator_h ; unused
dw RocketHideoutElevator_h ; unused
dw SilphCo2_h
dw SilphCo3_h
dw SilphCo4_h
dw SilphCo5_h ;210
dw SilphCo6_h
dw SilphCo7_h
dw SilphCo8_h
dw Mansion2_h
dw Mansion3_h
dw Mansion4_h
dw SafariZoneEast_h
dw SafariZoneNorth_h
dw SafariZoneWest_h
dw SafariZoneCenter_h ;220
dw SafariZoneRestHouse1_h
dw SafariZoneSecretHouse_h
dw SafariZoneRestHouse2_h
dw SafariZoneRestHouse3_h
dw SafariZoneRestHouse4_h
dw UnknownDungeon2_h
dw UnknownDungeon3_h
dw UnknownDungeon1_h
dw NameRater_h
dw CeruleanHouse2_h
dw Route16Gate_h ; unused
dw RockTunnel2_h
dw SilphCo9_h
dw SilphCo10_h
dw SilphCo11_h
dw SilphCoElevator_h
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw BattleCenterM_h
dw TradeCenterM_h
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw SilphCo2_h ; unused
dw Lorelei_h
dw Bruno_h
dw Agatha_h ;247
; this function calls a function that takes necessary actions
; at the beginning of each overworld loop iteration as the player jumps
; down a ledge
; it also ends the jump when it's completed
HandleMidJump:: ; 039e (0:039e)
ld b, BANK(_HandleMidJump)
ld hl, _HandleMidJump
jp Bankswitch
; this is jumped to immediately after loading a save / starting a new game / loading a new map
EnterMap:: ; 03a6 (0:03a6)
ld a,$ff
ld [wJoypadForbiddenButtonsMask],a
call LoadMapData ; load map data
ld b,BANK(Func_c335)
ld hl,Func_c335
call Bankswitch ; initialize some variables
ld hl,$d72c
bit 0,[hl]
jr z,.doNotCountSteps
ld a,$03
ld [$d13c],a ; some kind of step counter (counts up to 3 steps?)
.doNotCountSteps
ld hl,$d72e
bit 5,[hl] ; did a battle happen immediately before this?
res 5,[hl] ; unset the "battle just happened" flag
call z,Func_12e7
call nz,MapEntryAfterBattle
ld hl,$d732
ld a,[hl]
and a,$18
jr z,.didNotFlyOrTeleportIn
res 3,[hl]
ld b,BANK(Func_70510)
ld hl,Func_70510
call Bankswitch ; display fly/teleport in graphical effect
call UpdateSprites ; move sprites
.didNotFlyOrTeleportIn
ld b,BANK(CheckForceBikeOrSurf)
ld hl,CheckForceBikeOrSurf
call Bankswitch ; handle currents in SF islands and forced bike riding in cycling road
ld hl,$d72d
res 5,[hl]
call UpdateSprites ; move sprites
ld hl,$d126
set 5,[hl]
set 6,[hl]
xor a
ld [wJoypadForbiddenButtonsMask],a
OverworldLoop:: ; 03ff (0:03ff)
call DelayFrame
OverworldLoopLessDelay:: ; 0402 (0:0402)
call DelayFrame
call LoadGBPal
ld a,[$d736]
bit 6,a ; jumping down a ledge?
call nz, HandleMidJump
ld a,[wWalkCounter]
and a
jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
call GetJoypadStateOverworld ; get joypad state (which is possibly simulated)
ld b, BANK(Func_1e988)
ld hl, Func_1e988
call Bankswitch
ld a,[$da46]
and a
jp nz,WarpFound2
ld hl,$d72d
bit 3,[hl]
res 3,[hl]
jp nz,WarpFound2
ld a,[$d732]
and a,$18
jp nz,HandleFlyOrTeleportAway
ld a,[W_CUROPPONENT]
and a
jp nz,.newBattle
ld a,[$d730]
bit 7,a ; are we simulating button presses?
jr z,.notSimulating
ld a,[H_CURRENTPRESSEDBUTTONS]
jr .checkIfStartIsPressed
.notSimulating
ld a,[H_NEWLYPRESSEDBUTTONS]
.checkIfStartIsPressed
bit 3,a ; start button
jr z,.startButtonNotPressed
; if START is pressed
xor a
ld [$ff8c],a ; the $2920 ID for the start menu is 0
jp .displayDialogue
.startButtonNotPressed
bit 0,a ; A button
jp z,.checkIfDownButtonIsPressed
; if A is pressed
ld a,[$d730]
bit 2,a
jp nz,.noDirectionButtonsPressed
call Func_30fd
jr nz,.checkForOpponent
call Func_3eb5 ; check for hidden items, PC's, etc.
ld a,[$ffeb]
and a
jp z,OverworldLoop
call IsSpriteOrSignInFrontOfPlayer ; check for sign or sprite in front of the player
ld a,[$ff8c] ; $2920 ID for NPC/sign text, if any
and a
jp z,OverworldLoop
.displayDialogue
ld a,$35
call Predef ; check what is in front of the player
call UpdateSprites ; move sprites
ld a,[wFlags_0xcd60]
bit 2,a
jr nz,.checkForOpponent
bit 0,a
jr nz,.checkForOpponent
FuncCoord 8, 9 ; $c45c
ld a,[Coord]
ld [$cf0e],a
call DisplayTextID ; display either the start menu or the NPC/sign text
ld a,[$cc47]
and a
jr z,.checkForOpponent
dec a
ld a,$00
ld [$cc47],a
jr z,.changeMap
ld a,$52
call Predef
ld a,[W_CURMAP]
ld [$d71a],a
call Func_62ce
ld a,[W_CURMAP]
call SwitchToMapRomBank ; switch to the ROM bank of the current map
ld hl,$d367
set 7,[hl]
.changeMap
jp EnterMap
.checkForOpponent
ld a,[W_CUROPPONENT]
and a
jp nz,.newBattle
jp OverworldLoop
.noDirectionButtonsPressed
ld hl,wFlags_0xcd60
res 2,[hl]
call UpdateSprites ; move sprites
ld a,$01
ld [$cc4b],a
ld a,[$d528] ; the direction that was pressed last time
and a
jp z,OverworldLoop
; if a direction was pressed last time
ld [$d529],a ; save the last direction
xor a
ld [$d528],a ; zero the direction
jp OverworldLoop
.checkIfDownButtonIsPressed
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
bit 7,a ; down button
jr z,.checkIfUpButtonIsPressed
ld a,$01
ld [$c103],a
ld a,$04
jr .handleDirectionButtonPress
.checkIfUpButtonIsPressed
bit 6,a ; up button
jr z,.checkIfLeftButtonIsPressed
ld a,$ff
ld [$c103],a
ld a,$08
jr .handleDirectionButtonPress
.checkIfLeftButtonIsPressed
bit 5,a ; left button
jr z,.checkIfRightButtonIsPressed
ld a,$ff
ld [$c105],a
ld a,$02
jr .handleDirectionButtonPress
.checkIfRightButtonIsPressed
bit 4,a ; right button
jr z,.noDirectionButtonsPressed
ld a,$01
ld [$c105],a
.handleDirectionButtonPress
ld [$d52a],a ; new direction
ld a,[$d730]
bit 7,a ; are we simulating button presses?
jr nz,.noDirectionChange ; ignore direction changes if we are
ld a,[$cc4b]
and a
jr z,.noDirectionChange
ld a,[$d52a] ; new direction
ld b,a
ld a,[$d529] ; old direction
cp b
jr z,.noDirectionChange
; the code below is strange
; it computes whether or not the player did a 180 degree turn, but then overwrites the result
; also, it does a seemingly pointless loop afterwards
swap a ; put old direction in upper half
or b ; put new direction in lower half
cp a,$48 ; change dir from down to up
jr nz,.notDownToUp
ld a,$02
ld [$d528],a
jr .oddLoop
.notDownToUp
cp a,$84 ; change dir from up to down
jr nz,.notUpToDown
ld a,$01
ld [$d528],a
jr .oddLoop
.notUpToDown
cp a,$12 ; change dir from right to left
jr nz,.notRightToLeft
ld a,$04
ld [$d528],a
jr .oddLoop
.notRightToLeft
cp a,$21 ; change dir from left to right
jr nz,.oddLoop
ld a,$08
ld [$d528],a
.oddLoop
ld hl,wFlags_0xcd60
set 2,[hl]
ld hl,$cc4b
dec [hl]
jr nz,.oddLoop
ld a,[$d52a]
ld [$d528],a
call NewBattle
jp c,.battleOccurred
jp OverworldLoop
.noDirectionChange
ld a,[$d52a] ; current direction
ld [$d528],a ; save direction
call UpdateSprites ; move sprites
ld a,[$d700]
cp a,$02 ; surfing
jr z,.surfing
; not surfing
call CollisionCheckOnLand
jr nc,.noCollision
push hl
ld hl,$d736
bit 2,[hl]
pop hl
jp z,OverworldLoop
push hl
call ExtraWarpCheck ; sets carry if there is a potential to warp
pop hl
jp c,CheckWarpsCollision
jp OverworldLoop
.surfing
call CollisionCheckOnWater
jp c,OverworldLoop
.noCollision
ld a,$08
ld [wWalkCounter],a
jr .moveAhead2
.moveAhead
ld a,[$d736]
bit 7,a
jr z,.noSpinning
ld b, BANK(LoadSpinnerArrowTiles)
ld hl, LoadSpinnerArrowTiles
call Bankswitch ; spin while moving
.noSpinning
call UpdateSprites ; move sprites
.moveAhead2
ld hl,wFlags_0xcd60
res 2,[hl]
ld a,[$d700]
dec a ; riding a bike?
jr nz,.normalPlayerSpriteAdvancement
ld a,[$d736]
bit 6,a ; jumping a ledge?
jr nz,.normalPlayerSpriteAdvancement
call BikeSpeedup ; if riding a bike and not jumping a ledge
.normalPlayerSpriteAdvancement
call AdvancePlayerSprite
ld a,[wWalkCounter]
and a
jp nz,CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works)
; walking animation finished
ld a,[$d730]
bit 7,a
jr nz,.doneStepCounting ; if button presses are being simulated, don't count steps
; step counting
ld hl,$d13b ; step counter
dec [hl]
ld a,[$d72c]
bit 0,a
jr z,.doneStepCounting
ld hl,$d13c
dec [hl]
jr nz,.doneStepCounting
ld hl,$d72c
res 0,[hl]
.doneStepCounting
ld a,[$d790]
bit 7,a ; in the safari zone?
jr z,.notSafariZone
ld b, BANK(Func_1e997)
ld hl, Func_1e997
call Bankswitch
ld a,[$da46]
and a
jp nz,WarpFound2
.notSafariZone
ld a,[W_ISINBATTLE]
and a
jp nz,CheckWarpsNoCollision
ld a,$13
call Predef ; decrement HP of poisoned pokemon
ld a,[$d12d]
and a
jp nz,HandleBlackOut ; if all pokemon fainted
.newBattle
call NewBattle
ld hl,$d736
res 2,[hl]
jp nc,CheckWarpsNoCollision ; check for warps if there was no battle
.battleOccurred
ld hl,$d72d
res 6,[hl]
ld hl,W_FLAGS_D733
res 3,[hl]
ld hl,$d126
set 5,[hl]
set 6,[hl]
xor a
ld [H_CURRENTPRESSEDBUTTONS],a ; clear joypad state
ld a,[W_CURMAP]
cp a,CINNABAR_GYM
jr nz,.notCinnabarGym
ld hl,$d79b
set 7,[hl]
.notCinnabarGym
ld hl,$d72e
set 5,[hl]
ld a,[W_CURMAP]
cp a,OAKS_LAB
jp z,.noFaintCheck
ld hl, AnyPokemonAliveCheck
ld b, BANK(AnyPokemonAliveCheck)
call Bankswitch ; check if all the player's pokemon fainted
ld a,d
and a
jr z,.allPokemonFainted
.noFaintCheck
ld c,$0a
call DelayFrames
jp EnterMap
.allPokemonFainted
ld a,$ff
ld [$d057],a
call RunMapScript
jp HandleBlackOut
; function to determine if there will be a battle and execute it (either a trainer battle or wild battle)
; sets carry if a battle occurred and unsets carry if not
NewBattle:: ; 0683 (0:0683)
ld a,[$d72d]
bit 4,a
jr nz,.noBattle
call Func_30fd
jr nz,.noBattle
ld a,[$d72e]
bit 4,a
jr nz,.noBattle
ld b, BANK(Func_3ef12)
ld hl, Func_3ef12
jp Bankswitch ; determines if a battle will occurr and runs the battle if so
.noBattle
and a
ret
; function to make bikes twice as fast as walking
BikeSpeedup:: ; 06a0 (0:06a0)
ld a,[$cc57]
and a
ret nz
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.goFaster
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%01110000 ; bit mask for up, left, right buttons
ret nz
.goFaster
jp AdvancePlayerSprite
; check if the player has stepped onto a warp after having not collided
CheckWarpsNoCollision:: ; 06b4 (0:06b4)
ld a,[$d3ae] ; number of warps
and a
jp z,CheckMapConnections
ld a,[$d3ae] ; number of warps
ld b,$00
ld c,a
ld a,[W_YCOORD]
ld d,a
ld a,[W_XCOORD]
ld e,a
ld hl,$d3af ; start of warp entries
CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc)
ld a,[hli] ; check if the warp's Y position matches
cp d
jr nz,CheckWarpsNoCollisionRetry1
ld a,[hli] ; check if the warp's X position matches
cp e
jr nz,CheckWarpsNoCollisionRetry2
; if a match was found
push hl
push bc
ld hl,$d736
set 2,[hl]
ld b, BANK(Func_c49d)
ld hl, Func_c49d
call Bankswitch ; check if the player sprite is standing on a "door" tile
pop bc
pop hl
jr c,WarpFound1 ; if it is, go to 0735
push hl
push bc
call ExtraWarpCheck ; sets carry if the warp is confirmed
pop bc
pop hl
jr nc,CheckWarpsNoCollisionRetry2
; if the extra check passed
ld a,[W_FLAGS_D733]
bit 2,a
jr nz,WarpFound1
push de
push bc
call GetJoypadState
pop bc
pop de
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%11110000 ; bit mask for directional buttons
jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
jr WarpFound1
; check if the player has stepped onto a warp after having collided
CheckWarpsCollision:: ; 0706 (0:0706)
ld a,[$d3ae] ; number of warps
ld c,a
ld hl,$d3af ; start of warp entries
.loop
ld a,[hli] ; Y coordinate of warp
ld b,a
ld a,[W_YCOORD]
cp b
jr nz,.retry1
ld a,[hli] ; X coordinate of warp
ld b,a
ld a,[W_XCOORD]
cp b
jr nz,.retry2
ld a,[hli]
ld [$d42f],a ; save target warp ID
ld a,[hl]
ld [$ff8b],a ; save target map
jr WarpFound2
.retry1
inc hl
.retry2
inc hl
inc hl
dec c
jr nz,.loop
jp OverworldLoop
CheckWarpsNoCollisionRetry1:: ; 072f (0:072f)
inc hl
CheckWarpsNoCollisionRetry2:: ; 0730 (0:0730)
inc hl
inc hl
jp ContinueCheckWarpsNoCollisionLoop
WarpFound1:: ; 0735 (0:0735)
ld a,[hli]
ld [$d42f],a ; save target warp ID
ld a,[hli]
ld [$ff8b],a ; save target map
WarpFound2:: ; 073c (0:073c)
ld a,[$d3ae] ; number of warps
sub c
ld [$d73b],a ; save ID of used warp
ld a,[W_CURMAP]
ld [$d73c],a
call CheckIfInOutsideMap
jr nz,.indoorMaps
; this is for handling "outside" maps that can't have the 0xFF destination map
ld a,[W_CURMAP]
ld [$d365],a ; save current map as previous map
ld a,[W_CURMAPWIDTH]
ld [$d366],a
ld a,[$ff8b] ; destination map number
ld [W_CURMAP],a ; change current map to destination map
cp a,ROCK_TUNNEL_1
jr nz,.notRockTunnel
ld a,$06
ld [$d35d],a
call GBFadeIn1
.notRockTunnel
call PlayMapChangeSound
jr .done
; for maps that can have the 0xFF destination map, which means to return to the outside map; not all these maps are necessarily indoors, though
.indoorMaps
ld a,[$ff8b] ; destination map
cp a,$ff
jr z,.goBackOutside
; if not going back to the previous map
ld [W_CURMAP],a ; current map number
ld b, BANK(Func_70787)
ld hl, Func_70787
call Bankswitch ; check if the warp was a Silph Co. teleporter
ld a,[$cd5b]
dec a
jr nz,.notTeleporter
; if it's a Silph Co. teleporter
ld hl,$d732
set 3,[hl]
call DoFlyOrTeleportAwayGraphics
jr .skipMapChangeSound
.notTeleporter
call PlayMapChangeSound
.skipMapChangeSound
ld hl,$d736
res 0,[hl]
res 1,[hl]
jr .done
.goBackOutside
ld a,[$d365] ; previous map
ld [W_CURMAP],a
call PlayMapChangeSound
xor a
ld [$d35d],a
.done
ld hl,$d736
set 0,[hl]
call Func_12da
jp EnterMap
ContinueCheckWarpsNoCollisionLoop:: ; 07b5 (0:07b5)
inc b ; increment warp number
dec c ; decrement number of warps
jp nz,CheckWarpsNoCollisionLoop
; if no matching warp was found
CheckMapConnections:: ; 07ba (0:07ba)
.checkWestMap
ld a,[W_XCOORD]
cp a,$ff
jr nz,.checkEastMap
ld a,[$d387]
ld [W_CURMAP],a
ld a,[$d38f] ; new X coordinate upon entering west map
ld [W_XCOORD],a
ld a,[W_YCOORD]
ld c,a
ld a,[$d38e] ; Y adjustment upon entering west map
add c
ld c,a
ld [W_YCOORD],a
ld a,[$d390] ; pointer to upper left corner of map without adjustment for Y position
ld l,a
ld a,[$d391]
ld h,a
srl c
jr z,.savePointer1
.pointerAdjustmentLoop1
ld a,[$d38d] ; width of connected map
add a,$06
ld e,a
ld d,$00
ld b,$00
add hl,de
dec c
jr nz,.pointerAdjustmentLoop1
.savePointer1
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkEastMap
ld b,a
ld a,[$d525] ; map width
cp b
jr nz,.checkNorthMap
ld a,[$d392]
ld [W_CURMAP],a
ld a,[$d39a] ; new X coordinate upon entering east map
ld [W_XCOORD],a
ld a,[W_YCOORD]
ld c,a
ld a,[$d399] ; Y adjustment upon entering east map
add c
ld c,a
ld [W_YCOORD],a
ld a,[$d39b] ; pointer to upper left corner of map without adjustment for Y position
ld l,a
ld a,[$d39c]
ld h,a
srl c
jr z,.savePointer2
.pointerAdjustmentLoop2
ld a,[$d398]
add a,$06
ld e,a
ld d,$00
ld b,$00
add hl,de
dec c
jr nz,.pointerAdjustmentLoop2
.savePointer2
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkNorthMap
ld a,[W_YCOORD]
cp a,$ff
jr nz,.checkSouthMap
ld a,[$d371]
ld [W_CURMAP],a
ld a,[$d378] ; new Y coordinate upon entering north map
ld [W_YCOORD],a
ld a,[W_XCOORD]
ld c,a
ld a,[$d379] ; X adjustment upon entering north map
add c
ld c,a
ld [W_XCOORD],a
ld a,[$d37a] ; pointer to upper left corner of map without adjustment for X position
ld l,a
ld a,[$d37b]
ld h,a
ld b,$00
srl c
add hl,bc
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
jp .loadNewMap
.checkSouthMap
ld b,a
ld a,[$d524]
cp b
jr nz,.didNotEnterConnectedMap
ld a,[$d37c]
ld [W_CURMAP],a
ld a,[$d383] ; new Y coordinate upon entering south map
ld [W_YCOORD],a
ld a,[W_XCOORD]
ld c,a
ld a,[$d384] ; X adjustment upon entering south map
add c
ld c,a
ld [W_XCOORD],a
ld a,[$d385] ; pointer to upper left corner of map without adjustment for X position
ld l,a
ld a,[$d386]
ld h,a
ld b,$00
srl c
add hl,bc
ld a,l
ld [$d35f],a ; pointer to upper left corner of current tile block map section
ld a,h
ld [$d360],a
.loadNewMap ; load the connected map that was entered
call LoadMapHeader
call Func_2312 ; music
ld b,$09
call GoPAL_SET
; Since the sprite set shouldn't change, this will just update VRAM slots at
; $C2XE without loading any tile patterns.
ld b,BANK(InitMapSprites)
ld hl,InitMapSprites
call Bankswitch
call LoadTileBlockMap
jp OverworldLoopLessDelay
.didNotEnterConnectedMap
jp OverworldLoop
; function to play a sound when changing maps
PlayMapChangeSound:: ; 08c9 (0:08c9)
FuncCoord 8, 8 ; $c448
ld a,[Coord] ; upper left tile of the 4x4 square the player's sprite is standing on
cp a,$0b ; door tile in tileset 0
jr nz,.didNotGoThroughDoor
ld a,(SFX_02_57 - SFX_Headers_02) / 3
jr .playSound
.didNotGoThroughDoor
ld a,(SFX_02_5c - SFX_Headers_02) / 3
.playSound
call PlaySound
ld a,[$d35d]
and a
ret nz
jp GBFadeIn1
CheckIfInOutsideMap:: ; 08e1 (0:08e1)
; If the player is in an outside map (a town or route), set the z flag
ld a, [W_CURMAPTILESET]
and a ; most towns/routes have tileset 0 (OVERWORLD)
ret z
cp PLATEAU ; Route 23 / Indigo Plateau
ret
; this function is an extra check that sometimes has to pass in order to warp, beyond just standing on a warp
; the "sometimes" qualification is necessary because of CheckWarpsNoCollision's behavior
; depending on the map, either "function 1" or "function 2" is used for the check
; "function 1" passes when the player is at the edge of the map and is facing towards the outside of the map
; "function 2" passes when the the tile in front of the player is among a certain set
; sets carry if the check passes, otherwise clears carry
ExtraWarpCheck:: ; 08e9 (0:08e9)
ld a, [W_CURMAP]
cp SS_ANNE_3
jr z, .useFunction1
cp ROCKET_HIDEOUT_1
jr z, .useFunction2
cp ROCKET_HIDEOUT_2
jr z, .useFunction2
cp ROCKET_HIDEOUT_4
jr z, .useFunction2
cp ROCK_TUNNEL_1
jr z, .useFunction2
ld a, [W_CURMAPTILESET]
and a ; outside tileset (OVERWORLD)
jr z, .useFunction2
cp SHIP ; S.S. Anne tileset
jr z, .useFunction2
cp SHIP_PORT ; Vermilion Port tileset
jr z, .useFunction2
cp PLATEAU ; Indigo Plateau tileset
jr z, .useFunction2
.useFunction1
ld hl, Func_c3ff
jr .doBankswitch
.useFunction2
ld hl, Func_c44e
.doBankswitch
ld b, BANK(Func_c44e)
jp Bankswitch
MapEntryAfterBattle:: ; 091f (0:091f)
ld b, BANK(Func_c35f)
ld hl, Func_c35f
call Bankswitch ; function that appears to disable warp testing after collisions if the player is standing on a warp
ld a,[$d35d]
and a
jp z,GBFadeIn2
jp LoadGBPal
; for when all the player's pokemon faint
; other code prints the "you blacked out" message before this is called
HandleBlackOut:: ; 0931 (0:0931)
call GBFadeIn1
ld a,$08
call StopMusic
ld hl,$d72e
res 5,[hl]
ld a,Bank(Func_40b0) ; Bank(Func_40b0) and Bank(Func_62ce) need to be equal.
ld [H_LOADEDROMBANK],a
ld [$2000],a
call Func_40b0
call Func_62ce
call Func_2312
jp Func_5d5f
StopMusic:: ; 0951 (0:0951)
ld [wMusicHeaderPointer],a
ld a,$ff
ld [$c0ee],a
call PlaySound
.waitLoop
ld a,[wMusicHeaderPointer]
and a
jr nz,.waitLoop
jp StopAllSounds
HandleFlyOrTeleportAway:: ; 0965 (0:0965)
call UpdateSprites ; move sprites
call Delay3
xor a
ld [$cf0b],a
ld [$d700],a
ld [$d057],a
ld [$d35d],a
ld hl,$d732
set 2,[hl]
res 5,[hl]
call DoFlyOrTeleportAwayGraphics
ld a,Bank(Func_62ce)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call Func_62ce
jp Func_5d5f
; function that calls a function to do fly away or teleport away graphics
DoFlyOrTeleportAwayGraphics:: ; 098f (0:098f)
ld b, BANK(_DoFlyOrTeleportAwayGraphics)
ld hl, _DoFlyOrTeleportAwayGraphics
jp Bankswitch
; load sprite graphics based on whether the player is standing, biking, or surfing
LoadPlayerSpriteGraphics:: ; 0997 (0:0997)
ld a,[$d700]
dec a
jr z,.ridingBike
ld a,[$ffd7]
and a
jr nz,.determineGraphics
jr .startWalking
.ridingBike
call IsBikeRidingAllowed
jr c,.determineGraphics ; don't start walking if bike riding is allowed
.startWalking
xor a
ld [$d700],a
ld [$d11a],a
jp LoadWalkingPlayerSpriteGraphics
.determineGraphics
ld a,[$d700]
and a
jp z,LoadWalkingPlayerSpriteGraphics
dec a
jp z,LoadBikePlayerSpriteGraphics
dec a
jp z,LoadSurfingPlayerSpriteGraphics
jp LoadWalkingPlayerSpriteGraphics
; function to check if bike riding is allowed on the current map
; sets carry if bike is allowed, clears carry otherwise
IsBikeRidingAllowed:: ; 09c5 (0:09c5)
ld a,[W_CURMAP]
cp a,ROUTE_23
jr z,.allowed
cp a,INDIGO_PLATEAU
jr z,.allowed
ld a,[W_CURMAPTILESET]
ld b,a
ld hl,BikeRidingTilesets
.loop
ld a,[hli]
cp b
jr z,.allowed
inc a
jr nz,.loop
and a
ret
.allowed
scf
ret
INCLUDE "data/bike_riding_tilesets.asm"
; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData:: ; 09e8 (0:09e8)
ld a,[$d52e]
ld l,a
ld a,[$d52f]
ld h,a
ld de,$9000
ld bc,$0600
ld a,[$d52b]
jp FarCopyData2
; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8
; it can also load partial tile maps of connected maps into a border of length 3 around the current map
LoadTileBlockMap:: ; 09fc (0:09fc)
; fill C6E8-CBFB with the background tile
ld hl,$c6e8
ld a,[$d3ad] ; background tile number
ld d,a
ld bc,$0514
.backgroundTileLoop
ld a,d
ld [hli],a
dec bc
ld a,c
or b
jr nz,.backgroundTileLoop
; load tile map of current map (made of tile block IDs)
; a 3-byte border at the edges of the map is kept so that there is space for map connections
ld hl,$c6e8
ld a,[W_CURMAPWIDTH]
ld [$ff8c],a
add a,$06 ; border (east and west)
ld [$ff8b],a ; map width + border
ld b,$00
ld c,a
; make space for north border (next 3 lines)
add hl,bc
add hl,bc
add hl,bc
ld c,$03
add hl,bc ; this puts us past the (west) border
ld a,[$d36a] ; tile map pointer
ld e,a
ld a,[$d36b]
ld d,a ; de = tile map pointer
ld a,[W_CURMAPHEIGHT]
ld b,a
.rowLoop ; copy one row each iteration
push hl
ld a,[$ff8c] ; map width (without border)
ld c,a
.rowInnerLoop
ld a,[de]
inc de
ld [hli],a
dec c
jr nz,.rowInnerLoop
; add the map width plus the border to the base address of the current row to get the next row's address
pop hl
ld a,[$ff8b] ; map width + border
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec b
jr nz,.rowLoop
.northConnection
ld a,[$d371]
cp a,$ff
jr z,.southConnection
call SwitchToMapRomBank
ld a,[$d372]
ld l,a
ld a,[$d373]
ld h,a
ld a,[$d374]
ld e,a
ld a,[$d375]
ld d,a
ld a,[$d376]
ld [$ff8b],a
ld a,[$d377]
ld [$ff8c],a
call LoadNorthSouthConnectionsTileMap
.southConnection
ld a,[$d37c]
cp a,$ff
jr z,.westConnection
call SwitchToMapRomBank
ld a,[$d37d]
ld l,a
ld a,[$d37e]
ld h,a
ld a,[$d37f]
ld e,a
ld a,[$d380]
ld d,a
ld a,[$d381]
ld [$ff8b],a
ld a,[$d382]
ld [$ff8c],a
call LoadNorthSouthConnectionsTileMap
.westConnection
ld a,[$d387]
cp a,$ff
jr z,.eastConnection
call SwitchToMapRomBank
ld a,[$d388]
ld l,a
ld a,[$d389]
ld h,a
ld a,[$d38a]
ld e,a
ld a,[$d38b]
ld d,a
ld a,[$d38c]
ld b,a
ld a,[$d38d]
ld [$ff8b],a
call LoadEastWestConnectionsTileMap
.eastConnection
ld a,[$d392]
cp a,$ff
jr z,.done
call SwitchToMapRomBank
ld a,[$d393]
ld l,a
ld a,[$d394]
ld h,a
ld a,[$d395]
ld e,a
ld a,[$d396]
ld d,a
ld a,[$d397]
ld b,a
ld a,[$d398]
ld [$ff8b],a
call LoadEastWestConnectionsTileMap
.done
ret
LoadNorthSouthConnectionsTileMap:: ; 0ade (0:0ade)
ld c,$03
.loop
push de
push hl
ld a,[$ff8b] ; width of connection
ld b,a
.innerLoop
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.innerLoop
pop hl
pop de
ld a,[$ff8c] ; width of connected map
add l
ld l,a
jr nc,.noCarry1
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
dec c
jr nz,.loop
ret
LoadEastWestConnectionsTileMap:: ; 0b02 (0:0b02)
push hl
push de
ld c,$03
.innerLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.innerLoop
pop de
pop hl
ld a,[$ff8b] ; width of connected map
add l
ld l,a
jr nc,.noCarry1
inc h
.noCarry1
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
dec b
jr nz,LoadEastWestConnectionsTileMap
ret
; function to check if there is a sign or sprite in front of the player
; if so, it is stored in [$FF8C]
; if not, [$FF8C] is set to 0
IsSpriteOrSignInFrontOfPlayer:: ; 0b23 (0:0b23)
xor a
ld [$ff8c],a
ld a,[$d4b0] ; number of signs in the map
and a
jr z,.extendRangeOverCounter
; if there are signs
ld a,$35
call Predef ; get the coordinates in front of the player in de
ld hl,$d4b1 ; start of sign coordinates
ld a,[$d4b0] ; number of signs in the map
ld b,a
ld c,$00
.signLoop
inc c
ld a,[hli] ; sign Y
cp d
jr z,.yCoordMatched
inc hl
jr .retry
.yCoordMatched
ld a,[hli] ; sign X
cp e
jr nz,.retry
.xCoordMatched
; found sign
push hl
push bc
ld hl,$d4d1 ; start of sign text ID's
ld b,$00
dec c
add hl,bc
ld a,[hl]
ld [$ff8c],a ; store sign text ID
pop bc
pop hl
ret
.retry
dec b
jr nz,.signLoop
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter
ld a,$35
call Predef ; get the tile in front of the player in c
ld hl,$d532 ; list of tiles that extend talking range (counter tiles)
ld b,$03
ld d,$20 ; talking range in pixels (long range)
.counterTilesLoop
ld a,[hli]
cp c
jr z,IsSpriteInFrontOfPlayer2 ; jumps if the tile in front of the player is a counter tile
dec b
jr nz,.counterTilesLoop
; part of the above function, but sometimes its called on its own, when signs are irrelevant
; the caller must zero [$FF8C]
IsSpriteInFrontOfPlayer:: ; 0b6b (0:0b6b)
ld d,$10 ; talking range in pixels (normal range)
IsSpriteInFrontOfPlayer2:: ; 0b6d (0:0b6d)
ld bc,$3c40 ; Y and X position of player sprite
ld a,[$c109] ; direction the player is facing
.checkIfPlayerFacingUp
cp a,$04
jr nz,.checkIfPlayerFacingDown
; facing up
ld a,b
sub d
ld b,a
ld a,$08
jr .doneCheckingDirection
.checkIfPlayerFacingDown
cp a,$00
jr nz,.checkIfPlayerFacingRight
; facing down
ld a,b
add d
ld b,a
ld a,$04
jr .doneCheckingDirection
.checkIfPlayerFacingRight
cp a,$0c
jr nz,.playerFacingLeft
; facing right
ld a,c
add d
ld c,a
ld a,$01
jr .doneCheckingDirection
.playerFacingLeft
; facing left
ld a,c
sub d
ld c,a
ld a,$02
.doneCheckingDirection
ld [$d52a],a
ld a,[$d4e1] ; number of sprites
and a
ret z
; if there are sprites
ld hl,$c110
ld d,a
ld e,$01
.spriteLoop
push hl
ld a,[hli] ; image (0 if no sprite)
and a
jr z,.nextSprite
inc l
ld a,[hli] ; sprite visibility
inc a
jr z,.nextSprite
inc l
ld a,[hli] ; Y location
cp b
jr nz,.nextSprite
inc l
ld a,[hl] ; X location
cp c
jr z,.foundSpriteInFrontOfPlayer
.nextSprite
pop hl
ld a,l
add a,$10
ld l,a
inc e
dec d
jr nz,.spriteLoop
ret
.foundSpriteInFrontOfPlayer
pop hl
ld a,l
and a,$f0
inc a
ld l,a
set 7,[hl]
ld a,e
ld [$ff8c],a ; store sprite ID
ret
; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
; sets the carry flag if there is a collision, and unsets it if there isn't a collision
CollisionCheckOnLand:: ; 0bd1 (0:0bd1)
ld a,[$d736]
bit 6,a ; is the player jumping?
jr nz,.noCollision
; if not jumping a ledge
ld a,[$cd38]
and a
jr nz,.noCollision
ld a,[$d52a] ; the direction that the player is trying to go in
ld d,a
ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
and d ; check if a sprite is in the direction the player is trying to go
jr nz,.collision
xor a
ld [$ff8c],a
call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
ld a,[$ff8c]
and a ; was there a sprite collision?
jr nz,.collision
; if no sprite collision
ld hl,TilePairCollisionsLand
call CheckForJumpingAndTilePairCollisions
jr c,.collision
call CheckTilePassable
jr nc,.noCollision
.collision
ld a,[$c02a]
cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
jr z,.setCarry
ld a,(SFX_02_5b - SFX_Headers_02) / 3
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
ret
.noCollision
and a
ret
; function that checks if the tile in front of the player is passable
; clears carry if it is, sets carry if not
CheckTilePassable:: ; 0c10 (0:0c10)
ld a,$35
call Predef ; get tile in front of player
ld a,[$cfc6] ; tile in front of player
ld c,a
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
.loop
ld a,[hli]
cp a,$ff
jr z,.tileNotPassable
cp c
ret z
jr .loop
.tileNotPassable
scf
ret
; check if the player is going to jump down a small ledge
; and check for collisions that only occur between certain pairs of tiles
; Input: hl - address of directional collision data
; sets carry if there is a collision and unsets carry if not
CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
push hl
ld a,$35
call Predef ; get the tile in front of the player
push de
push bc
ld b, BANK(Func_1a672)
ld hl, Func_1a672
call Bankswitch ; check if the player is trying to jump a ledge
pop bc
pop de
pop hl
and a
ld a,[$d736]
bit 6,a ; is the player jumping?
ret nz
; if not jumping
Func_c44:: ; 0c44 (0:0c44)
FuncCoord 8, 9 ; $c45c
ld a,[Coord] ; tile the player is on
ld [$cf0e],a
CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
ld a,[$cfc6] ; tile in front of the player
ld c,a
.tilePairCollisionLoop
ld a,[W_CURMAPTILESET] ; tileset number
ld b,a
ld a,[hli]
cp a,$ff
jr z,.noMatch
cp b
jr z,.tilesetMatches
inc hl
.retry
inc hl
jr .tilePairCollisionLoop
.tilesetMatches
ld a,[$cf0e] ; tile the player is on
ld b,a
ld a,[hl]
cp b
jr z,.currentTileMatchesFirstInPair
inc hl
ld a,[hl]
cp b
jr z,.currentTileMatchesSecondInPair
jr .retry
.currentTileMatchesFirstInPair
inc hl
ld a,[hl]
cp c
jr z,.foundMatch
jr .tilePairCollisionLoop
.currentTileMatchesSecondInPair
dec hl
ld a,[hli]
cp c
inc hl
jr nz,.tilePairCollisionLoop
.foundMatch
scf
ret
.noMatch
and a
ret
; FORMAT: tileset number, tile 1, tile 2
; terminated by 0xFF
; these entries indicate that the player may not cross between tile 1 and tile 2
; it's mainly used to simulate differences in elevation
TilePairCollisionsLand:: ; 0c7e (0:0c7e)
db CAVERN, $20, $05
db CAVERN, $41, $05
db FOREST, $30, $2E
db CAVERN, $2A, $05
db CAVERN, $05, $21
db FOREST, $52, $2E
db FOREST, $55, $2E
db FOREST, $56, $2E
db FOREST, $20, $2E
db FOREST, $5E, $2E
db FOREST, $5F, $2E
db $FF
TilePairCollisionsWater:: ; 0ca0 (0:0ca0)
db FOREST, $14, $2E
db FOREST, $48, $2E
db CAVERN, $14, $05
db $FF
; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
LoadCurrentMapView:: ; 0caa (0:0caa)
ld a,[H_LOADEDROMBANK]
push af
ld a,[$d52b] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
ld [$2000],a ; switch to ROM bank that contains tile data
ld a,[$d35f] ; address of upper left corner of current map view
ld e,a
ld a,[$d360]
ld d,a
ld hl,wTileMapBackup
ld b,$05
.rowLoop ; each loop iteration fills in one row of tile blocks
push hl
push de
ld c,$06
.rowInnerLoop ; loop to draw each tile block of the current row
push bc
push de
push hl
ld a,[de]
ld c,a ; tile block number
call DrawTileBlock
pop hl
pop de
pop bc
inc hl
inc hl
inc hl
inc hl
inc de
dec c
jr nz,.rowInnerLoop
; update tile block map pointer to next row's address
pop de
ld a,[W_CURMAPWIDTH]
add a,$06
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
; update tile map pointer to next row's address
pop hl
ld a,$60
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
dec b
jr nz,.rowLoop
ld hl,wTileMapBackup
ld bc,$0000
.adjustForYCoordWithinTileBlock
ld a,[W_YBLOCKCOORD]
and a
jr z,.adjustForXCoordWithinTileBlock
ld bc,$0030
add hl,bc
.adjustForXCoordWithinTileBlock
ld a,[W_XBLOCKCOORD]
and a
jr z,.copyToVisibleAreaBuffer
ld bc,$0002
add hl,bc
.copyToVisibleAreaBuffer
ld de,wTileMap ; base address for the tiles that are directly transfered to VRAM during V-blank
ld b,$12
.rowLoop2
ld c,$14
.rowInnerLoop2
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.rowInnerLoop2
ld a,$04
add l
ld l,a
jr nc,.noCarry3
inc h
.noCarry3
dec b
jr nz,.rowLoop2
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a ; restore previous ROM bank
ret
AdvancePlayerSprite:: ; 0d27 (0:0d27)
ld a,[$c103] ; delta Y
ld b,a
ld a,[$c105] ; delta X
ld c,a
ld hl,wWalkCounter ; walking animation counter
dec [hl]
jr nz,.afterUpdateMapCoords
; if it's the end of the animation, update the player's map coordinates
ld a,[W_YCOORD]
add b
ld [W_YCOORD],a
ld a,[W_XCOORD]
add c
ld [W_XCOORD],a
.afterUpdateMapCoords
ld a,[wWalkCounter] ; walking animation counter
cp a,$07
jp nz,.scrollBackgroundAndSprites
; if this is the first iteration of the animation
ld a,c
cp a,$01
jr nz,.checkIfMovingWest
; moving east
ld a,[$d526]
ld e,a
and a,$e0
ld d,a
ld a,e
add a,$02
and a,$1f
or d
ld [$d526],a
jr .adjustXCoordWithinBlock
.checkIfMovingWest
cp a,$ff
jr nz,.checkIfMovingSouth
; moving west
ld a,[$d526]
ld e,a
and a,$e0
ld d,a
ld a,e
sub a,$02
and a,$1f
or d
ld [$d526],a
jr .adjustXCoordWithinBlock
.checkIfMovingSouth
ld a,b
cp a,$01
jr nz,.checkIfMovingNorth
; moving south
ld a,[$d526]
add a,$40
ld [$d526],a
jr nc,.adjustXCoordWithinBlock
ld a,[$d527]
inc a
and a,$03
or a,$98
ld [$d527],a
jr .adjustXCoordWithinBlock
.checkIfMovingNorth
cp a,$ff
jr nz,.adjustXCoordWithinBlock
; moving north
ld a,[$d526]
sub a,$40
ld [$d526],a
jr nc,.adjustXCoordWithinBlock
ld a,[$d527]
dec a
and a,$03
or a,$98
ld [$d527],a
.adjustXCoordWithinBlock
ld a,c
and a
jr z,.pointlessJump ; mistake?
.pointlessJump
ld hl,W_XBLOCKCOORD
ld a,[hl]
add c
ld [hl],a
cp a,$02
jr nz,.checkForMoveToWestBlock
; moved into the tile block to the east
xor a
ld [hl],a
ld hl,$d4e3
inc [hl]
ld de,$d35f
call MoveTileBlockMapPointerEast
jr .updateMapView
.checkForMoveToWestBlock
cp a,$ff
jr nz,.adjustYCoordWithinBlock
; moved into the tile block to the west
ld a,$01
ld [hl],a
ld hl,$d4e3
dec [hl]
ld de,$d35f
call MoveTileBlockMapPointerWest
jr .updateMapView
.adjustYCoordWithinBlock
ld hl,W_YBLOCKCOORD
ld a,[hl]
add b
ld [hl],a
cp a,$02
jr nz,.checkForMoveToNorthBlock
; moved into the tile block to the south
xor a
ld [hl],a
ld hl,$d4e2
inc [hl]
ld de,$d35f
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerSouth
jr .updateMapView
.checkForMoveToNorthBlock
cp a,$ff
jr nz,.updateMapView
; moved into the tile block to the north
ld a,$01
ld [hl],a
ld hl,$d4e2
dec [hl]
ld de,$d35f
ld a,[W_CURMAPWIDTH]
call MoveTileBlockMapPointerNorth
.updateMapView
call LoadCurrentMapView
ld a,[$c103] ; delta Y
cp a,$01
jr nz,.checkIfMovingNorth2
; if moving south
call ScheduleSouthRowRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingNorth2
cp a,$ff
jr nz,.checkIfMovingEast2
; if moving north
call ScheduleNorthRowRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingEast2
ld a,[$c105] ; delta X
cp a,$01
jr nz,.checkIfMovingWest2
; if moving east
call ScheduleEastColumnRedraw
jr .scrollBackgroundAndSprites
.checkIfMovingWest2
cp a,$ff
jr nz,.scrollBackgroundAndSprites
; if moving west
call ScheduleWestColumnRedraw
.scrollBackgroundAndSprites
ld a,[$c103] ; delta Y
ld b,a
ld a,[$c105] ; delta X
ld c,a
sla b
sla c
ld a,[$ffaf]
add b
ld [$ffaf],a ; update background scroll Y
ld a,[$ffae]
add c
ld [$ffae],a ; update background scroll X
; shift all the sprites in the direction opposite of the player's motion
; so that the player appears to move relative to them
ld hl,$c114
ld a,[$d4e1] ; number of sprites
and a ; are there any sprites?
jr z,.done
ld e,a
.spriteShiftLoop
ld a,[hl]
sub b
ld [hli],a
inc l
ld a,[hl]
sub c
ld [hl],a
ld a,$0e
add l
ld l,a
dec e
jr nz,.spriteShiftLoop
.done
ret
; the following four functions are used to move the pointer to the upper left
; corner of the tile block map in the direction of motion
MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65)
ld a,[de]
add a,$01
ld [de],a
ret nc
inc de
ld a,[de]
inc a
ld [de],a
ret
MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
ld a,[de]
sub a,$01
ld [de],a
ret nc
inc de
ld a,[de]
dec a
ld [de],a
ret
MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
add a,$06
ld b,a
ld a,[de]
add b
ld [de],a
ret nc
inc de
ld a,[de]
inc a
ld [de],a
ret
MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
add a,$06
ld b,a
ld a,[de]
sub b
ld [de],a
ret nc
inc de
ld a,[de]
dec a
ld [de],a
ret
; the following 6 functions are used to tell the V-blank handler to redraw
; the portion of the map that was newly exposed due to the player's movement
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
FuncCoord 0, 0
ld hl,Coord
call ScheduleRowRedrawHelper
ld a,[$d526]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleRowRedrawHelper:: ; 0ea6 (0:0ea6)
ld de,wScreenEdgeTiles
ld c,$28
.loop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.loop
ret
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
FuncCoord 0,16
ld hl,Coord
call ScheduleRowRedrawHelper
ld a,[$d526]
ld l,a
ld a,[$d527]
ld h,a
ld bc,$0200
add hl,bc
ld a,h
and a,$03
or a,$98
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,l
ld [H_SCREENEDGEREDRAWADDR],a
ld a,REDRAWROW
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
FuncCoord 18,0
ld hl,Coord
call ScheduleColumnRedrawHelper
ld a,[$d526]
ld c,a
and a,$e0
ld b,a
ld a,c
add a,18
and a,$1f
or b
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ret
ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ld de,wScreenEdgeTiles
ld c,$12
.loop
ld a,[hli]
ld [de],a
inc de
ld a,[hl]
ld [de],a
inc de
ld a,19
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec c
jr nz,.loop
ret
ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
FuncCoord 0,0
ld hl,Coord
call ScheduleColumnRedrawHelper
ld a,[$d526]
ld [H_SCREENEDGEREDRAWADDR],a
ld a,[$d527]
ld [H_SCREENEDGEREDRAWADDR + 1],a
ld a,REDRAWCOL
ld [H_SCREENEDGEREDRAW],a
ret
; function to write the tiles that make up a tile block to memory
; Input: c = tile block ID, hl = destination address
DrawTileBlock:: ; 0f1d (0:0f1d)
push hl
ld a,[$d52c] ; pointer to tiles
ld l,a
ld a,[$d52d]
ld h,a
ld a,c
swap a
ld b,a
and a,$f0
ld c,a
ld a,b
and a,$0f
ld b,a ; bc = tile block ID * 0x10
add hl,bc
ld d,h
ld e,l ; de = address of the tile block's tiles
pop hl
ld c,$04 ; 4 loop iterations
.loop ; each loop iteration, write 4 tile numbers
push bc
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hli],a
inc de
ld a,[de]
ld [hl],a
inc de
ld bc,$0015
add hl,bc
pop bc
dec c
jr nz,.loop
ret
; function to update joypad state and simulate button presses
GetJoypadStateOverworld:: ; 0f4d (0:0f4d)
xor a
ld [$c103],a
ld [$c105],a
call RunMapScript
call GetJoypadState
ld a,[W_FLAGS_D733]
bit 3,a ; check if a trainer wants a challenge
jr nz,.notForcedDownwards
ld a,[W_CURMAP]
cp a,ROUTE_17 ; Cycling Road
jr nz,.notForcedDownwards
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
and a,%11110011 ; bit mask for all directions and A/B
jr nz,.notForcedDownwards
ld a,%10000000 ; down pressed
ld [H_CURRENTPRESSEDBUTTONS],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
.notForcedDownwards
ld a,[$d730]
bit 7,a
ret z
; if simulating button presses
ld a,[H_CURRENTPRESSEDBUTTONS] ; current joypad state
ld b,a
ld a,[$cd3b] ; bit mask for button presses that override simulated ones
and b
ret nz ; return if the simulated button presses are overridden
ld hl,$cd38 ; index of current simulated button press
dec [hl]
ld a,[hl]
cp a,$ff
jr z,.doneSimulating ; if the end of the simulated button presses has been reached
ld hl,$ccd3 ; base address of simulated button presses
; add offset to base address
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hl]
ld [H_CURRENTPRESSEDBUTTONS],a ; store simulated button press in joypad state
and a
ret nz
ld [H_NEWLYPRESSEDBUTTONS],a
ld [H_NEWLYRELEASEDBUTTONS],a
ret
; if done simulating button presses
.doneSimulating
xor a
ld [$cd3a],a
ld [$cd38],a
ld [$ccd3],a
ld [wJoypadForbiddenButtonsMask],a
ld [H_CURRENTPRESSEDBUTTONS],a
ld hl,$d736
ld a,[hl]
and a,$f8
ld [hl],a
ld hl,$d730
res 7,[hl]
ret
; function to check the tile ahead to determine if the character should get on land or keep surfing
; sets carry if there is a collision and clears carry otherwise
; It seems that this function has a bug in it, but due to luck, it doesn't
; show up. After detecting a sprite collision, it jumps to the code that
; checks if the next tile is passable instead of just directly jumping to the
; "collision detected" code. However, it doesn't store the next tile in c,
; so the old value of c is used. 2429 is always called before this function,
; and 2429 always sets c to 0xF0. There is no 0xF0 background tile, so it
; is considered impassable and it is detected as a collision.
CollisionCheckOnWater:: ; 0fb7 (0:0fb7)
ld a,[$d730]
bit 7,a
jp nz,.noCollision ; return and clear carry if button presses are being simulated
ld a,[$d52a] ; the direction that the player is trying to go in
ld d,a
ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
and d ; check if a sprite is in the direction the player is trying to go
jr nz,.checkIfNextTileIsPassable ; bug?
ld hl,TilePairCollisionsWater
call CheckForJumpingAndTilePairCollisions
jr c,.collision
ld a,$35
call Predef ; get tile in front of player (puts it in c and [$CFC6])
ld a,[$cfc6] ; tile in front of player
cp a,$14 ; water tile
jr z,.noCollision ; keep surfing if it's a water tile
cp a,$32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
jr z,.checkIfVermilionDockTileset
cp a,$48 ; tile on right on coast lines in Safari Zone
jr z,.noCollision ; keep surfing
; check if the [land] tile in front of the player is passable
.checkIfNextTileIsPassable
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a
.loop
ld a,[hli]
cp a,$ff
jr z,.collision
cp c
jr z,.stopSurfing ; stop surfing if the tile is passable
jr .loop
.collision
ld a,[$c02a]
cp a,(SFX_02_5b - SFX_Headers_02) / 3 ; check if collision sound is already playing
jr z,.setCarry
ld a,(SFX_02_5b - SFX_Headers_02) / 3
call PlaySound ; play collision sound (if it's not already playing)
.setCarry
scf
jr .done
.noCollision
and a
.done
ret
.stopSurfing
xor a
ld [$d700],a
call LoadPlayerSpriteGraphics
call Func_2307
jr .noCollision
.checkIfVermilionDockTileset
ld a, [W_CURMAPTILESET] ; tileset
cp SHIP_PORT ; Vermilion Dock tileset
jr nz, .noCollision ; keep surfing if it's not the boarding platform tile
jr .stopSurfing ; if it is the boarding platform tile, stop surfing
; function to run the current map's script
RunMapScript:: ; 101b (0:101b)
push hl
push de
push bc
ld b, BANK(Func_f225)
ld hl, Func_f225
call Bankswitch ; check if the player is pushing a boulder
ld a,[wFlags_0xcd60]
bit 1,a ; is the player pushing a boulder?
jr z,.afterBoulderEffect
ld b, BANK(Func_f2b5)
ld hl, Func_f2b5
call Bankswitch ; displays dust effect when pushing a boulder
.afterBoulderEffect
pop bc
pop de
pop hl
call Func_310e
ld a,[W_CURMAP] ; current map number
call SwitchToMapRomBank ; change to the ROM bank the map's data is in
ld hl,W_MAPSCRIPTPTR
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.return
push de
jp [hl] ; jump to script
.return
ret
LoadWalkingPlayerSpriteGraphics:: ; 104d (0:104d)
ld de,RedSprite ; $4180
ld hl,$8000
jr LoadPlayerSpriteGraphicsCommon
LoadSurfingPlayerSpriteGraphics:: ; 1055 (0:1055)
ld de,SeelSprite
ld hl,$8000
jr LoadPlayerSpriteGraphicsCommon
LoadBikePlayerSpriteGraphics:: ; 105d (0:105d)
ld de,RedCyclingSprite
ld hl,$8000
LoadPlayerSpriteGraphicsCommon:: ; 1063 (0:1063)
push de
push hl
ld bc,(BANK(RedSprite) << 8) + $0c
call CopyVideoData
pop hl
pop de
ld a,$c0
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
set 3,h
ld bc,$050c
jp CopyVideoData
; function to load data from the map header
LoadMapHeader:: ; 107c (0:107c)
ld b, BANK(Func_f113)
ld hl, Func_f113
call Bankswitch
ld a,[W_CURMAPTILESET]
ld [$d119],a
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,[W_CURMAPTILESET]
ld b,a
res 7,a
ld [W_CURMAPTILESET],a
ld [$ff8b],a
bit 7,b
ret nz
ld hl,MapHeaderPointers
ld a,[W_CURMAP]
sla a
jr nc,.noCarry1
inc h
.noCarry1
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
ld a,[hli]
ld h,[hl]
ld l,a ; hl = base of map header
; copy the first 10 bytes (the fixed area) of the map data to D367-D370
ld de,$d367
ld c,$0a
.copyFixedHeaderLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.copyFixedHeaderLoop
; initialize all the connected maps to disabled at first, before loading the actual values
ld a,$ff
ld [$d371],a
ld [$d37c],a
ld [$d387],a
ld [$d392],a
; copy connection data (if any) to WRAM
ld a,[W_MAPCONNECTIONS]
ld b,a
.checkNorth
bit 3,b
jr z,.checkSouth
ld de,W_MAPCONN1PTR
call CopyMapConnectionHeader
.checkSouth
bit 2,b
jr z,.checkWest
ld de,W_MAPCONN2PTR
call CopyMapConnectionHeader
.checkWest
bit 1,b
jr z,.checkEast
ld de,W_MAPCONN3PTR
call CopyMapConnectionHeader
.checkEast
bit 0,b
jr z,.getObjectDataPointer
ld de,W_MAPCONN4PTR
call CopyMapConnectionHeader
.getObjectDataPointer
ld a,[hli]
ld [$d3a9],a
ld a,[hli]
ld [$d3aa],a
push hl
ld a,[$d3a9]
ld l,a
ld a,[$d3aa]
ld h,a ; hl = base of object data
ld de,$d3ad ; background tile ID
ld a,[hli]
ld [de],a ; save background tile ID
.loadWarpData
ld a,[hli] ; number of warps
ld [$d3ae],a ; save the number of warps
and a ; are there any warps?
jr z,.loadSignData ; if not, skip this
ld c,a
ld de,$d3af ; base address of warps
.warpLoop ; one warp per loop iteration
ld b,$04
.warpInnerLoop
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.warpInnerLoop
dec c
jr nz,.warpLoop
.loadSignData
ld a,[hli] ; number of signs
ld [$d4b0],a ; save the number of signs
and a ; are there any signs?
jr z,.loadSpriteData ; if not, skip this
ld c,a
ld de,$d4d1 ; base address of sign text IDs
ld a,d
ld [$ff95],a
ld a,e
ld [$ff96],a
ld de,$d4b1 ; base address of sign coordinates
.signLoop
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
inc de
push de
ld a,[$ff95]
ld d,a
ld a,[$ff96]
ld e,a
ld a,[hli]
ld [de],a
inc de
ld a,d
ld [$ff95],a
ld a,e
ld [$ff96],a
pop de
dec c
jr nz,.signLoop
.loadSpriteData
ld a,[$d72e]
bit 5,a ; did a battle happen immediately before this?
jp nz,.finishUp ; if so, skip this because battles don't destroy this data
ld a,[hli]
ld [$d4e1],a ; save the number of sprites
push hl
; zero C110-C1FF and C210-C2FF
ld hl,$c110
ld de,$c210
xor a
ld b,$f0
.zeroSpriteDataLoop
ld [hli],a
ld [de],a
inc e
dec b
jr nz,.zeroSpriteDataLoop
; initialize all C100-C1FF sprite entries to disabled (other than player's)
ld hl,$c112
ld de,$0010
ld c,$0f
.disableSpriteEntriesLoop
ld [hl],$ff
add hl,de
dec c
jr nz,.disableSpriteEntriesLoop
pop hl
ld de,$c110
ld a,[$d4e1] ; number of sprites
and a ; are there any sprites?
jp z,.finishUp ; if there are no sprites, skip the rest
ld b,a
ld c,$00
.loadSpriteLoop
ld a,[hli]
ld [de],a ; store picture ID at C1X0
inc d
ld a,$04
add e
ld e,a
ld a,[hli]
ld [de],a ; store Y position at C2X4
inc e
ld a,[hli]
ld [de],a ; store X position at C2X5
inc e
ld a,[hli]
ld [de],a ; store movement byte 1 at C2X6
ld a,[hli]
ld [$ff8d],a ; save movement byte 2
ld a,[hli]
ld [$ff8e],a ; save text ID and flags byte
push bc
push hl
ld b,$00
ld hl,W_MAPSPRITEDATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store movement byte 2 in byte 0 of sprite entry
ld a,[$ff8e]
ld [hl],a ; this appears pointless, since the value is overwritten immediately after
ld a,[$ff8e]
ld [$ff8d],a
and a,$3f
ld [hl],a ; store text ID in byte 1 of sprite entry
pop hl
ld a,[$ff8d]
bit 6,a
jr nz,.trainerSprite
bit 7,a
jr nz,.itemBallSprite
jr .regularSprite
.trainerSprite
ld a,[hli]
ld [$ff8d],a ; save trainer class
ld a,[hli]
ld [$ff8e],a ; save trainer number (within class)
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store trainer class in byte 0 of the entry
ld a,[$ff8e]
ld [hl],a ; store trainer number in byte 1 of the entry
pop hl
jr .nextSprite
.itemBallSprite
ld a,[hli]
ld [$ff8d],a ; save item number
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
ld a,[$ff8d]
ld [hli],a ; store item number in byte 0 of the entry
xor a
ld [hl],a ; zero byte 1, since it is not used
pop hl
jr .nextSprite
.regularSprite
push hl
ld hl,W_MAPSPRITEEXTRADATA
add hl,bc
; zero both bytes, since regular sprites don't use this extra space
xor a
ld [hli],a
ld [hl],a
pop hl
.nextSprite
pop bc
dec d
ld a,$0a
add e
ld e,a
inc c
inc c
dec b
jp nz,.loadSpriteLoop
.finishUp
ld a,$19
call Predef ; load tileset data
ld hl, LoadWildData
ld b, BANK(LoadWildData)
call Bankswitch ; load wild pokemon data
pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
add a ; double it
ld [$d524],a ; store map height in 2x2 tile blocks
ld a,[W_CURMAPWIDTH] ; map width in 4x4 tile blocks
add a ; double it
ld [$d525],a ; map width in 2x2 tile blocks
ld a,[W_CURMAP]
ld c,a
ld b,$00
ld a,[H_LOADEDROMBANK]
push af
ld a, BANK(MapSongBanks)
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld hl, MapSongBanks
add hl,bc
add hl,bc
ld a,[hli]
ld [$d35b],a ; music 1
ld a,[hl]
ld [$d35c],a ; music 2
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to copy map connection data from ROM to WRAM
; Input: hl = source, de = destination
CopyMapConnectionHeader:: ; 1238 (0:1238)
ld c,$0b
.loop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.loop
ret
; function to load map data
LoadMapData:: ; 1241 (0:1241)
ld a,[H_LOADEDROMBANK]
push af
call DisableLCD
ld a,$98
ld [$d527],a
xor a
ld [$d526],a
ld [$ffaf],a
ld [$ffae],a
ld [wWalkCounter],a
ld [$d119],a
ld [$d11a],a
ld [$d3a8],a
call LoadTextBoxTilePatterns
call LoadMapHeader
ld b,BANK(InitMapSprites)
ld hl,InitMapSprites
call Bankswitch ; load tile pattern data for sprites
call LoadTileBlockMap
call LoadTilesetTilePatternData
call LoadCurrentMapView
; copy current map view to VRAM
ld hl,wTileMap
ld de,$9800
ld b,$12
.vramCopyLoop
ld c,$14
.vramCopyInnerLoop
ld a,[hli]
ld [de],a
inc e
dec c
jr nz,.vramCopyInnerLoop
ld a,$0c
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
dec b
jr nz,.vramCopyLoop
ld a,$01
ld [$cfcb],a
call EnableLCD
ld b,$09
call GoPAL_SET
call LoadPlayerSpriteGraphics
ld a,[$d732]
and a,$18 ; did the player fly or teleport in?
jr nz,.restoreRomBank
ld a,[W_FLAGS_D733]
bit 1,a
jr nz,.restoreRomBank
call Func_235f ; music related
call Func_2312 ; music related
.restoreRomBank
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to switch to the ROM bank that a map is stored in
; Input: a = map number
SwitchToMapRomBank:: ; 12bc (0:12bc)
push hl
push bc
ld c,a
ld b,$00
ld a,Bank(MapHeaderBanks)
call BankswitchHome ; switch to ROM bank 3
ld hl,MapHeaderBanks
add hl,bc
ld a,[hl]
ld [$ffe8],a ; save map ROM bank
call BankswitchBack
ld a,[$ffe8]
ld [H_LOADEDROMBANK],a
ld [$2000],a ; switch to map ROM bank
pop bc
pop hl
ret
Func_12da:: ; 12da (0:12da)
ld a, $1e
ld [$d13a], a
ld hl, $d730
ld a, [hl]
or $26
ld [hl], a
ret
Func_12e7:: ; 12e7 (0:12e7)
ld hl, $d728
res 0, [hl]
ret
;appears to be called twice inside function $C38B
;if $d700,$d11a == $1 then biking
;if $d700,$d11a == $2 then surfing
ForceBikeOrSurf:: ; 12ed (0:12ed)
ld b,5 ;graphics bank 5
ld hl,LoadPlayerSpriteGraphics ;load player sprite graphics
call Bankswitch ;loads bank 5 and then calls LoadPlayerSpriteGraphics
jp Func_2307 ;update map/player state?
; this is used to check if the player wants to interrupt the opening sequence at several points
; XXX is this used anywhere else?
; INPUT:
; c = number of frames to wait
; sets carry if Up+Select+B, Start, or A is pressed within c frames
; unsets carry otherwise
CheckForUserInterruption:: ; 12f8 (0:12f8)
call DelayFrame
push bc
call GetJoypadStateLowSensitivity
pop bc
ld a,[H_CURRENTPRESSEDBUTTONS] ; currently pressed buttons
cp a,%01000110 ; Up, Select button, B button
jr z,.setCarry ; if all three keys are pressed
ld a,[$ffb5] ; either newly pressed buttons or currently pressed buttons at low sampling rate
and a,%00001001 ; Start button, A button
jr nz,.setCarry ; if either key is pressed
dec c
jr nz,CheckForUserInterruption
.unsetCarry
and a
ret
.setCarry
scf
ret
; function to load position data for destination warp when switching maps
; INPUT:
; a = ID of destination warp within destination map
LoadDestinationWarpPosition:: ; 1313 (0:1313)
ld b,a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$cf12]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,b
add a
add a
ld c,a
ld b,0
add hl,bc
ld bc,4
ld de,$d35f
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; INPUT:
; c: if nonzero, show at least a sliver of health
; d = number of HP bar sections (normally 6)
; e = health (in eighths of bar sections) (normally out of 48)
DrawHPBar:: ; 1336 (0:1336)
push hl
push de
push bc
ld a,$71 ; left of HP bar tile 1
ld [hli],a
ld a,$62 ; left of HP bar tile 2
ld [hli],a
push hl
ld a,$63 ; empty bar section tile
.drawEmptyBarLoop
ld [hli],a
dec d
jr nz,.drawEmptyBarLoop
ld a,[$cf94]
dec a ; what should the right of HP bar tile be?
ld a,$6d ; right of HP bar tile, in status screen and battles
jr z,.writeTile
dec a ; right of HP bar tile, in pokemon menu
.writeTile
ld [hl],a
pop hl
ld a,e
and a ; is there enough health to show up on the HP bar?
jr nz,.loop ; if so, draw the HP bar
ld a,c
and a ; should a sliver of health be shown no matter what?
jr z,.done
ld e,1 ; if so, fill one eighth of a bar section
; loop to draw every full bar section
.loop
ld a,e
sub a,8
jr c,.drawPartialBarSection
ld e,a
ld a,$6b ; filled bar section tile
ld [hli],a
ld a,e
and a
jr z,.done
jr .loop
; draws a partial bar section at the end (if necessary)
; there are 7 possible partial bar sections from 1/8 to 7/8 full
.drawPartialBarSection
ld a,$63 ; empty bar section tile
add e ; add e to get the appropriate partial bar section tile
ld [hl],a ; write the tile
.done
pop bc
pop de
pop hl
ret
; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData:: ; 1372 (0:1372)
ld hl,LoadMonData_
ld b,BANK(LoadMonData_)
jp Bankswitch
; writes c to $d0dc+b
Func_137a:: ; 137a (0:137a)
ld hl, $d0dc
ld e, b
ld d, $0
add hl, de
ld a, c
ld [hl], a
ret
LoadFlippedFrontSpriteByMonIndex:: ; 1384 (0:1384)
ld a, $1
ld [W_SPRITEFLIPPED], a
LoadFrontSpriteByMonIndex:: ; 1389 (0:1389)
push hl
ld a, [$d11e]
push af
ld a, [$cf91]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld hl, $d11e
ld a, [hl]
pop bc
ld [hl], b
and a
pop hl
jr z, .invalidDexNumber ; dex #0 invalid
cp $98
jr c, .validDexNumber ; dex >#151 invalid
.invalidDexNumber
ld a, RHYDON ; $1
ld [$cf91], a
ret
.validDexNumber
push hl
ld de, $9000
call LoadMonFrontSprite
pop hl
ld a, [H_LOADEDROMBANK]
push af
ld a, Bank(asm_3f0d0)
ld [H_LOADEDROMBANK], a
ld [$2000], a
xor a
ld [$ffe1], a
call asm_3f0d0
xor a
ld [W_SPRITEFLIPPED], a
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; plays the cry of a pokemon
; INPUT:
; a = pokemon ID
PlayCry:: ; 13d0 (0:13d0)
call GetCryData
call PlaySound ; play cry
jp WaitForSoundToFinish ; wait for sound to be done playing
; gets a pokemon's cry data
; INPUT:
; a = pokemon ID
GetCryData:: ; 13d9 (0:13d9)
dec a
ld c,a
ld b,0
ld hl,CryData
add hl,bc
add hl,bc
add hl,bc
ld a,Bank(CryData)
call BankswitchHome
ld a,[hli]
ld b,a
ld a,[hli]
ld [$c0f1],a
ld a,[hl]
ld [$c0f2],a
call BankswitchBack
ld a,b ; a = cryID
ld c,$14 ; base sound ID for pokemon cries
rlca
add b ; a = cryID * 3
add c ; a = $14 + cryID * 3
ret
DisplayPartyMenu:: ; 13fc (0:13fc)
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call PartyMenuInit
call DrawPartyMenu
jp HandlePartyMenuInput
GoBackToPartyMenu:: ; 1411 (0:1411)
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call PartyMenuInit
call RedrawPartyMenu
jp HandlePartyMenuInput
PartyMenuInit:: ; 1420 (0:1420)
ld a,$01
call BankswitchHome
call LoadHpBarAndStatusTilePatterns
ld hl,$d730
set 6,[hl] ; turn off letter printing delay
xor a
ld [$cc49],a
ld [$cc37],a
ld hl,wTopMenuItemY
inc a
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
ld a,[$cc2b]
push af
ld [hli],a ; current menu item ID
inc hl
ld a,[W_NUMINPARTY]
and a ; are there more than 0 pokemon in the party?
jr z,.storeMaxMenuItemID
dec a
; if party is not empty, the max menu item ID is ([W_NUMINPARTY] - 1)
; otherwise, it is 0
.storeMaxMenuItemID
ld [hli],a ; max menu item ID
ld a,[$d11f]
and a
ld a,%00000011 ; A button and B button
jr z,.next
xor a
ld [$d11f],a
inc a
.next
ld [hli],a ; menu watched keys
pop af
ld [hl],a ; old menu item ID
ret
HandlePartyMenuInput:: ; 145a (0:145a)
ld a,1
ld [$cc4a],a
ld a,$40
ld [$d09b],a
call HandleMenuInputPokemonSelection
call PlaceUnfilledArrowMenuCursor
ld b,a
xor a
ld [$d09b],a
ld a,[wCurrentMenuItem]
ld [$cc2b],a
ld hl,$d730
res 6,[hl] ; turn on letter printing delay
ld a,[$cc35]
and a
jp nz,.swappingPokemon
pop af
ld [$ffd7],a
bit 1,b
jr nz,.noPokemonChosen
ld a,[W_NUMINPARTY]
and a
jr z,.noPokemonChosen
ld a,[wCurrentMenuItem]
ld [wWhichPokemon],a
ld hl,W_PARTYMON1
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [$cf91],a
ld [$cfd9],a
call BankswitchBack
and a
ret
.noPokemonChosen
call BankswitchBack
scf
ret
.swappingPokemon
bit 1,b ; was the B button pressed?
jr z,.handleSwap ; if not, handle swapping the pokemon
.cancelSwap ; if the B button was pressed
ld b,BANK(ErasePartyMenuCursors)
ld hl,ErasePartyMenuCursors
call Bankswitch
xor a
ld [$cc35],a
ld [$d07d],a
call RedrawPartyMenu
jr HandlePartyMenuInput
.handleSwap
ld a,[wCurrentMenuItem]
ld [wWhichPokemon],a
ld b, BANK(Func_13613)
ld hl, Func_13613
call Bankswitch
jr HandlePartyMenuInput
DrawPartyMenu:: ; 14d4 (0:14d4)
ld hl, DrawPartyMenu_
jr DrawPartyMenuCommon
RedrawPartyMenu:: ; 14d9 (0:14d9)
ld hl, RedrawPartyMenu_
DrawPartyMenuCommon:: ; 14dc (0:14dc)
ld b, BANK(RedrawPartyMenu_)
jp Bankswitch
; prints a pokemon's status condition
; INPUT:
; de = address of status condition
; hl = destination address
PrintStatusCondition:: ; 14e1 (0:14e1)
push de
dec de
dec de ; de = address of current HP
ld a,[de]
ld b,a
dec de
ld a,[de]
or b ; is the pokemon's HP zero?
pop de
jr nz,PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
ld a,"F"
ld [hli],a
ld a,"N"
ld [hli],a
ld [hl],"T"
and a
ret
PrintStatusConditionNotFainted ; 14f6
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(PrintStatusAilment)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call PrintStatusAilment ; print status condition
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to print pokemon level, leaving off the ":L" if the level is at least 100
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevel:: ; 150b (0:150b)
ld a,$6e ; ":L" tile ID
ld [hli],a
ld c,2 ; number of digits
ld a,[$cfb9] ; level
cp a,100
jr c,PrintLevelCommon
; if level at least 100, write over the ":L" tile
dec hl
inc c ; increment number of digits to 3
jr PrintLevelCommon
; prints the level without leaving off ":L" regardless of level
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevelFull:: ; 151b (0:151b)
ld a,$6e ; ":L" tile ID
ld [hli],a
ld c,3 ; number of digits
ld a,[$cfb9] ; level
PrintLevelCommon:: ; 1523 (0:1523)
ld [$d11e],a
ld de,$d11e
ld b,$41 ; no leading zeroes, left-aligned, one byte
jp PrintNumber
Func_152e:: ; 152e (0:152e)
ld hl,$d0dc
ld c,a
ld b,0
add hl,bc
ld a,[hl]
ret
; copies the base stat data of a pokemon to $D0B8 (W_MONHEADER)
; INPUT:
; [$D0B5] = pokemon ID
GetMonHeader:: ; 1537 (0:1537)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(BulbasaurBaseStats)
ld [H_LOADEDROMBANK],a
ld [$2000],a
push bc
push de
push hl
ld a,[$d11e]
push af
ld a,[$d0b5]
ld [$d11e],a
ld de,FossilKabutopsPic
ld b,$66 ; size of Kabutops fossil and Ghost sprites
cp a,FOSSIL_KABUTOPS ; Kabutops fossil
jr z,.specialID
ld de,GhostPic
cp a,MON_GHOST ; Ghost
jr z,.specialID
ld de,FossilAerodactylPic
ld b,$77 ; size of Aerodactyl fossil sprite
cp a,FOSSIL_AERODACTYL ; Aerodactyl fossil
jr z,.specialID
cp a,MEW
jr z,.mew
ld a,$3a
call Predef ; convert pokemon ID in [$D11E] to pokedex number
ld a,[$d11e]
dec a
ld bc,28
ld hl,BulbasaurBaseStats
call AddNTimes
ld de,W_MONHEADER
ld bc,28
call CopyData
jr .done
.specialID
ld hl,W_MONHSPRITEDIM
ld [hl],b ; write sprite dimensions
inc hl
ld [hl],e ; write front sprite pointer
inc hl
ld [hl],d
jr .done
.mew
ld hl,MewBaseStats
ld de,W_MONHEADER
ld bc,28
ld a,BANK(MewBaseStats)
call FarCopyData
.done
ld a,[$d0b5]
ld [$d0b8],a
pop af
ld [$d11e],a
pop hl
pop de
pop bc
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copy party pokemon's name to $CD6D
GetPartyMonName2:: ; 15b4 (0:15b4)
ld a,[wWhichPokemon] ; index within party
ld hl,W_PARTYMON1NAME
; this is called more often
GetPartyMonName:: ; 15ba (0:15ba)
push hl
push bc
call SkipFixedLengthTextEntries ; add 11 to hl, a times
ld de,$cd6d
push de
ld bc,11
call CopyData
pop de
pop bc
pop hl
ret
; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
; hl = destination address
; c = flags and length
; bit 7: if set, do not print leading zeroes
; if unset, print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
; if unset, right-align the string
; bit 5: if set, print currency symbol at the beginning of the string
; if unset, do not print the currency symbol
; bits 0-4: length of BCD number in bytes
; Note that bits 5 and 7 are modified during execution. The above reflects
; their meaning at the beginning of the functions's execution.
PrintBCDNumber:: ; 15cd (0:15cd)
ld b,c ; save flags in b
res 7,c
res 6,c
res 5,c ; c now holds the length
bit 5,b
jr z,.loop
bit 7,b
jr nz,.loop
ld [hl],"¥"
inc hl
.loop
ld a,[de]
swap a
call PrintBCDDigit ; print upper digit
ld a,[de]
call PrintBCDDigit ; print lower digit
inc de
dec c
jr nz,.loop
bit 7,b ; were any non-zero digits printed?
jr z,.done ; if so, we are done
.numberEqualsZero ; if every digit of the BCD number is zero
bit 6,b ; left or right alignment?
jr nz,.skipRightAlignmentAdjustment
dec hl ; if the string is right-aligned, it needs to be moved back one space
.skipRightAlignmentAdjustment
bit 5,b
jr z,.skipCurrencySymbol
ld [hl],"¥"
inc hl
.skipCurrencySymbol
ld [hl],"0"
call PrintLetterDelay
inc hl
.done
ret
PrintBCDDigit:: ; 1604 (0:1604)
and a,%00001111
and a
jr z,.zeroDigit
.nonzeroDigit
bit 7,b ; have any non-space characters been printed?
jr z,.outputDigit
; if bit 7 is set, then no numbers have been printed yet
bit 5,b ; print the currency symbol?
jr z,.skipCurrencySymbol
ld [hl],"¥"
inc hl
res 5,b
.skipCurrencySymbol
res 7,b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit
add a,"0"
ld [hli],a
jp PrintLetterDelay
.zeroDigit
bit 7,b ; either printing leading zeroes or already reached a nonzero digit?
jr z,.outputDigit ; if so, print a zero digit
bit 6,b ; left or right alignment?
ret nz
inc hl ; if right-aligned, "print" a space by advancing the pointer
ret
; uncompresses the front or back sprite of the specified mon
; assumes the corresponding mon header is already loaded
; hl contains offset to sprite pointer ($b for front or $d for back)
UncompressMonSprite:: ; 1627 (0:1627)
ld bc,W_MONHEADER
add hl,bc
ld a,[hli]
ld [W_SPRITEINPUTPTR],a ; fetch sprite input pointer
ld a,[hl]
ld [W_SPRITEINPUTPTR+1],a
; define (by index number) the bank that a pokemon's image is in
; index = Mew, bank 1
; index = Kabutops fossil, bank $B
; index < $1F, bank 9
; $1F ≤ index < $4A, bank $A
; $4A ≤ index < $74, bank $B
; $74 ≤ index < $99, bank $C
; $99 ≤ index, bank $D
ld a,[$CF91] ; XXX name for this ram location
ld b,a
cp MEW
ld a,BANK(MewPicFront)
jr z,.GotBank
ld a,b
cp FOSSIL_KABUTOPS
ld a,BANK(FossilKabutopsPic)
jr z,.GotBank
ld a,b
cp TANGELA + 1
ld a,BANK(TangelaPicFront)
jr c,.GotBank
ld a,b
cp MOLTRES + 1
ld a,BANK(MoltresPicFront)
jr c,.GotBank
ld a,b
cp BEEDRILL + 2
ld a,BANK(BeedrillPicFront)
jr c,.GotBank
ld a,b
cp STARMIE + 1
ld a,BANK(StarmiePicFront)
jr c,.GotBank
ld a,BANK(VictreebelPicFront)
.GotBank
jp UncompressSpriteData
; de: destination location
LoadMonFrontSprite:: ; 1665 (0:1665)
push de
ld hl, W_MONHFRONTSPRITE - W_MONHEADER
call UncompressMonSprite
ld hl, W_MONHSPRITEDIM
ld a, [hli]
ld c, a
pop de
; fall through
; postprocesses uncompressed sprite chunks to a 2bpp sprite and loads it into video ram
; calculates alignment parameters to place both sprite chunks in the center of the 7*7 tile sprite buffers
; de: destination location
; a,c: sprite dimensions (in tiles of 8x8 each)
LoadUncompressedSpriteData:: ; 1672 (0:1672)
push de
and $f
ld [H_SPRITEWIDTH], a ; each byte contains 8 pixels (in 1bpp), so tiles=bytes for width
ld b, a
ld a, $7
sub b ; 7-w
inc a ; 8-w
srl a ; (8-w)/2 ; horizontal center (in tiles, rounded up)
ld b, a
add a
add a
add a
sub b ; 7*((8-w)/2) ; skip for horizontal center (in tiles)
ld [H_SPRITEOFFSET], a
ld a, c
swap a
and $f
ld b, a
add a
add a
add a ; 8*tiles is height in bytes
ld [H_SPRITEHEIGHT], a ; $ff8c
ld a, $7
sub b ; 7-h ; skip for vertical center (in tiles, relative to current column)
ld b, a
ld a, [H_SPRITEOFFSET]
add b ; 7*((8-w)/2) + 7-h ; combined overall offset (in tiles)
add a
add a
add a ; 8*(7*((8-w)/2) + 7-h) ; combined overall offset (in bytes)
ld [H_SPRITEOFFSET], a
xor a
ld [$4000], a
ld hl, S_SPRITEBUFFER0
call ZeroSpriteBuffer ; zero buffer 0
ld de, S_SPRITEBUFFER1
ld hl, S_SPRITEBUFFER0
call AlignSpriteDataCentered ; copy and align buffer 1 to 0 (containing the MSB of the 2bpp sprite)
ld hl, S_SPRITEBUFFER1
call ZeroSpriteBuffer ; zero buffer 1
ld de, S_SPRITEBUFFER2
ld hl, S_SPRITEBUFFER1
call AlignSpriteDataCentered ; copy and align buffer 2 to 1 (containing the LSB of the 2bpp sprite)
pop de
jp InterlaceMergeSpriteBuffers
; copies and aligns the sprite data properly inside the sprite buffer
; sprite buffers are 7*7 tiles in size, the loaded sprite is centered within this area
AlignSpriteDataCentered:: ; 16c2 (0:16c2)
ld a, [H_SPRITEOFFSET]
ld b, $0
ld c, a
add hl, bc
ld a, [H_SPRITEWIDTH] ; $ff8b
.columnLoop
push af
push hl
ld a, [H_SPRITEHEIGHT] ; $ff8c
ld c, a
.columnInnerLoop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .columnInnerLoop
pop hl
ld bc, 7*8 ; 7 tiles
add hl, bc ; advance one full column
pop af
dec a
jr nz, .columnLoop
ret
; fills the sprite buffer (pointed to in hl) with zeros
ZeroSpriteBuffer:: ; 16df (0:16df)
ld bc, SPRITEBUFFERSIZE
.nextByteLoop
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .nextByteLoop
ret
; combines the (7*7 tiles, 1bpp) sprite chunks in buffer 0 and 1 into a 2bpp sprite located in buffer 1 through 2
; in the resulting sprite, the rows of the two source sprites are interlaced
; de: output address
InterlaceMergeSpriteBuffers:: ; 16ea (0:16ea)
xor a
ld [$4000], a
push de
ld hl, S_SPRITEBUFFER2 + (SPRITEBUFFERSIZE - 1) ; destination: end of buffer 2
ld de, S_SPRITEBUFFER1 + (SPRITEBUFFERSIZE - 1) ; source 2: end of buffer 1
ld bc, S_SPRITEBUFFER0 + (SPRITEBUFFERSIZE - 1) ; source 1: end of buffer 0
ld a, SPRITEBUFFERSIZE/2 ; $c4
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
.interlaceLoop
ld a, [de]
dec de
ld [hld], a ; write byte of source 2
ld a, [bc]
dec bc
ld [hld], a ; write byte of source 1
ld a, [de]
dec de
ld [hld], a ; write byte of source 2
ld a, [bc]
dec bc
ld [hld], a ; write byte of source 1
ld a, [H_SPRITEINTERLACECOUNTER] ; $ff8b
dec a
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
jr nz, .interlaceLoop
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
ld bc, 2*SPRITEBUFFERSIZE
ld hl, S_SPRITEBUFFER1
.swapLoop
swap [hl] ; if flipped swap nybbles in all bytes
inc hl
dec bc
ld a, b
or c
jr nz, .swapLoop
.notFlipped
pop hl
ld de, S_SPRITEBUFFER1
ld c, (2*SPRITEBUFFERSIZE)/16 ; $31, number of 16 byte chunks to be copied
ld a, [H_LOADEDROMBANK]
ld b, a
jp CopyVideoData
Underground_Coll:: ; 172f (0:172f)
INCBIN "gfx/tilesets/underground.tilecoll"
Overworld_Coll:: ; 1735 (0:1735)
INCBIN "gfx/tilesets/overworld.tilecoll"
RedsHouse1_Coll::
RedsHouse2_Coll:: ; 1749 (0:1749)
INCBIN "gfx/tilesets/reds_house.tilecoll"
Mart_Coll
Pokecenter_Coll:: ; 1753 (0:1753)
INCBIN "gfx/tilesets/pokecenter.tilecoll"
Dojo_Coll::
Gym_Coll:: ; 1759 (0:1759)
INCBIN "gfx/tilesets/gym.tilecoll"
Forest_Coll:: ; 1765 (0:1765)
INCBIN "gfx/tilesets/forest.tilecoll"
House_Coll:: ; 1775 (0:1775)
INCBIN "gfx/tilesets/house.tilecoll"
ForestGate_Coll::
Museum_Coll::
Gate_Coll:: ; 177f (0:177f)
INCBIN "gfx/tilesets/gate.tilecoll"
Ship_Coll:: ; 178a (0:178a)
INCBIN "gfx/tilesets/ship.tilecoll"
ShipPort_Coll:: ; 1795 (0:1795)
INCBIN "gfx/tilesets/ship_port.tilecoll"
Cemetery_Coll:: ; 179a (0:179a)
INCBIN "gfx/tilesets/cemetery.tilecoll"
Interior_Coll:: ; 17a2 (0:17a2)
INCBIN "gfx/tilesets/interior.tilecoll"
Cavern_Coll:: ; 17ac (0:17ac)
INCBIN "gfx/tilesets/cavern.tilecoll"
Lobby_Coll:: ; 17b8 (0:17b8)
INCBIN "gfx/tilesets/lobby.tilecoll"
Mansion_Coll:: ; 17c0 (0:17c0)
INCBIN "gfx/tilesets/mansion.tilecoll"
Lab_Coll:: ; 17ca (0:17ca)
INCBIN "gfx/tilesets/lab.tilecoll"
Club_Coll:: ; 17d1 (0:17d1)
INCBIN "gfx/tilesets/club.tilecoll"
Facility_Coll:: ; 17dd (0:17dd)
INCBIN "gfx/tilesets/facility.tilecoll"
Plateau_Coll:: ; 17f0 (0:17f0)
INCBIN "gfx/tilesets/plateau.tilecoll"
; does the same thing as FarCopyData at 009D
; only difference is that it uses [$ff8b] instead of [$cee9] for a temp value
; copy bc bytes of data from a:hl to de
FarCopyData2:: ; 17f7 (0:17f7)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
call CopyData
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; does a far copy but the source is de and the destination is hl
; copy bc bytes of data from a:de to hl
FarCopyData3:: ; 180d (0:180d)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
push hl
push de
push de
ld d,h
ld e,l
pop hl
call CopyData
pop de
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copies each source byte to the destination twice (next to each other)
; copy bc source bytes from a:hl to de
FarCopyDataDouble:: ; 182b (0:182b)
ld [$ff8b],a
ld a,[H_LOADEDROMBANK]
push af
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
.loop
ld a,[hli]
ld [de],a
inc de
ld [de],a
inc de
dec bc
ld a,c
or b
jr nz,.loop
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; copy (c * 16) bytes from b:de to hl during V-blank
; transfers up to 128 bytes per V-blank
CopyVideoData:: ; 1848 (0:1848)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
ld a,[H_LOADEDROMBANK]
ld [$ff8b],a
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,e
ld [H_VBCOPYSRC],a
ld a,d
ld [H_VBCOPYSRC + 1],a
ld a,l
ld [H_VBCOPYDEST],a
ld a,h
ld [H_VBCOPYDEST + 1],a
.loop
ld a,c
cp a,8 ; are there more than 128 bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 128 bytes at a time
.copyRemainder
ld [H_VBCOPYSIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ret
.copyMaxSize
ld a,8 ; 128 bytes
ld [H_VBCOPYSIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,c
sub a,8
ld c,a
jr .loop
; copy (c * 8) source bytes from b:de to hl during V-blank
; copies each source byte to the destination twice (next to each other)
; transfers up to 64 source bytes per V-blank
CopyVideoDataDouble:: ; 1886 (0:1886)
ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
push af
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
ld a,[H_LOADEDROMBANK]
ld [$ff8b],a
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,e
ld [H_VBCOPYDOUBLESRC],a
ld a,d
ld [H_VBCOPYDOUBLESRC + 1],a
ld a,l
ld [H_VBCOPYDOUBLEDEST],a
ld a,h
ld [H_VBCOPYDOUBLEDEST + 1],a
.loop
ld a,c
cp a,8 ; are there more than 64 source bytes left to copy?
jr nc,.copyMaxSize ; only copy up to 64 source bytes at a time
.copyRemainder
ld [H_VBCOPYDOUBLESIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,[$ff8b]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop af
ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
ret
.copyMaxSize
ld a,8 ; 64 source bytes
ld [H_VBCOPYDOUBLESIZE],a
call DelayFrame ; wait for V-blank handler to perform the copy
ld a,c
sub a,8
ld c,a
jr .loop
; clears an area of the screen
; INPUT:
; hl = address of upper left corner of the area
; b = height
; c = width
ClearScreenArea:: ; 18c4 (0:18c4)
ld a,$7F ; blank tile
ld de,20 ; screen width
.loop
push hl
push bc
.innerLoop
ld [hli],a
dec c
jr nz,.innerLoop
pop bc
pop hl
add hl,de
dec b
jr nz,.loop
ret
; copies the screen tile buffer from WRAM to VRAM
; copying is done in 3 chunks of 6 rows each
; b: high byte of VRAM destination address ($98 or $9c for window tile map 0 or 1 resp.)
CopyScreenTileBufferToVRAM:: ; 18d6 (0:18d6)
ld c, $6
ld hl, $0000
ld de, wTileMap
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $600
ld de, wTileMap + 20 * 6 ; $c418
call InitScreenTileBufferTransferParameters
call DelayFrame
ld hl, $c00
ld de, wTileMap + 20 * 12 ; $c490
call InitScreenTileBufferTransferParameters
jp DelayFrame
InitScreenTileBufferTransferParameters:: ; 18fc (0:18fc)
ld a, d
ld [H_VBCOPYBGSRC+1], a
call GetRowColAddressBgMap
ld a, l
ld [H_VBCOPYBGDEST], a ; $ffc3
ld a, h
ld [H_VBCOPYBGDEST+1], a
ld a, c
ld [H_VBCOPYBGNUMROWS], a ; $ffc5
ld a, e
ld [H_VBCOPYBGSRC], a ; $ffc1
ret
ClearScreen:: ; 190f (0:190f)
; clears all tiles in the tilemap,
; then wait three frames
ld bc,$0168 ; tilemap size
inc b
ld hl,wTileMap ; TILEMAP_START
ld a,$7F ; $7F is blank tile
.loop
ld [hli],a
dec c
jr nz,.loop
dec b
jr nz,.loop
jp Delay3
TextBoxBorder:: ; 1922 (0:1922)
; draw a text box
; upper-left corner at coordinates hl
; height b
; width c
; first row
push hl
ld a,"┌"
ld [hli],a
inc a ; horizontal border ─
call NPlaceChar
inc a ; upper-right border ┐
ld [hl],a
; middle rows
pop hl
ld de,20
add hl,de ; skip the top row
.PlaceRow
push hl
ld a,"│"
ld [hli],a
ld a," "
call NPlaceChar
ld [hl],"│"
pop hl
ld de,20
add hl,de ; move to next row
dec b
jr nz,.PlaceRow
; bottom row
ld a,"└"
ld [hli],a
ld a,"─"
call NPlaceChar
ld [hl],"┘"
ret
;
NPlaceChar:: ; 194f (0:194f)
; place a row of width c of identical characters
ld d,c
.loop
ld [hli],a
dec d
jr nz,.loop
ret
PlaceString:: ; 1955 (0:1955)
push hl
PlaceNextChar:: ; 1956 (0:1956)
ld a,[de]
cp "@"
jr nz,.PlaceText
ld b,h
ld c,l
pop hl
ret
.PlaceText
cp $4E
jr nz,.next
ld bc,$0028
ld a,[$FFF6]
bit 2,a
jr z,.next2
ld bc,$14
.next2
pop hl
add hl,bc
push hl
jp Next19E8
.next
cp $4F
jr nz,.next3
pop hl
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
push hl
jp Next19E8
.next3 ; Check against a dictionary
and a
jp z,Char00
cp $4C
jp z,Char4C
cp $4B
jp z,Char4B
cp $51
jp z,Char51
cp $49
jp z,Char49
cp $52
jp z,Char52
cp $53
jp z,Char53
cp $54
jp z,Char54
cp $5B
jp z,Char5B
cp $5E
jp z,Char5E
cp $5C
jp z,Char5C
cp $5D
jp z,Char5D
cp $55
jp z,Char55
cp $56
jp z,Char56
cp $57
jp z,Char57
cp $58
jp z,Char58
cp $4A
jp z,Char4A
cp $5F
jp z,Char5F
cp $59
jp z,Char59
cp $5A
jp z,Char5A
ld [hli],a
call PrintLetterDelay
Next19E8:: ; 19e8 (0:19e8)
inc de
jp PlaceNextChar
Char00:: ; 19ec (0:19ec)
ld b,h
ld c,l
pop hl
ld de,Char00Text
dec de
ret
Char00Text:: ; 0x19f4 “%d ERROR.”
TX_FAR _Char00Text
db "@"
Char52:: ; 0x19f9 players name
push de
ld de,W_PLAYERNAME
jr FinishDTE
Char53:: ; 19ff (0:19ff) ; rivals name
push de
ld de,W_RIVALNAME
jr FinishDTE
Char5D:: ; 1a05 (0:1a05) ; TRAINER
push de
ld de,Char5DText
jr FinishDTE
Char5C:: ; 1a0b (0:1a0b) ; TM
push de
ld de,Char5CText
jr FinishDTE
Char5B:: ; 1a11 (0:1a11) ; PC
push de
ld de,Char5BText
jr FinishDTE
Char5E:: ; 1a17 (0:1a17) ; ROCKET
push de
ld de,Char5EText
jr FinishDTE
Char54:: ; 1a1d (0:1a1d) ; POKé
push de
ld de,Char54Text
jr FinishDTE
Char56:: ; 1a23 (0:1a23) ; ……
push de
ld de,Char56Text
jr FinishDTE
Char4A:: ; 1a29 (0:1a29) ; PKMN
push de
ld de,Char4AText
jr FinishDTE
Char59:: ; 1a2f (0:1a2f)
; depending on whose turn it is, print
; enemy active monsters name, prefixed with “Enemy ”
; or
; player active monsters name
; (like Char5A but flipped)
ld a,[H_WHOSETURN]
xor 1
jr MonsterNameCharsCommon
Char5A:: ; 1a35 (0:1a35)
; depending on whose turn it is, print
; player active monsters name
; or
; enemy active monsters name, prefixed with “Enemy ”
ld a,[H_WHOSETURN]
MonsterNameCharsCommon:: ; 1a37 (0:1a37)
push de
and a
jr nz,.Enemy
ld de,W_PLAYERMONNAME ; player active monster name
jr FinishDTE
.Enemy ; 1A40
; print “Enemy ”
ld de,Char5AText
call PlaceString
ld h,b
ld l,c
ld de,W_ENEMYMONNAME ; enemy active monster name
FinishDTE:: ; 1a4b (0:1a4b)
call PlaceString
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char5CText:: ; 1a55 (0:1a55)
db "TM@"
Char5DText:: ; 1a58 (0:1a58)
db "TRAINER@"
Char5BText:: ; 1a60 (0:1a60)
db "PC@"
Char5EText:: ; 1a63 (0:1a63)
db "ROCKET@"
Char54Text:: ; 1a6a (0:1a6a)
db "POKé@"
Char56Text:: ; 1a6f (0:1a6f)
db "……@"
Char5AText:: ; 1a72 (0:1a72)
db "Enemy @"
Char4AText:: ; 1a79 (0:1a79)
db $E1,$E2,"@" ; PKMN
Char55:: ; 1a7c (0:1a7c)
push de
ld b,h
ld c,l
ld hl,Char55Text
call TextCommandProcessor
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char55Text:: ; 1a8c (0:1a8c)
; equivalent to Char4B
TX_FAR _Char55Text
db "@"
Char5F:: ; 1a91 (0:1a91)
; ends a Pokédex entry
ld [hl],"."
pop hl
ret
Char58:: ; 1a95 (0:1a95)
ld a,[$D12B]
cp 4
jp z,Next1AA2
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
Next1AA2:: ; 1aa2 (0:1aa2)
call ProtectedDelay3
call ManualTextScroll
ld a,$7F
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
Char57:: ; 1aad (0:1aad)
pop hl
ld de,Char58Text
dec de
ret
Char58Text:: ; 1ab3 (0:1ab3)
db "@"
Char51:: ; 1ab4 (0:1ab4)
push de
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 13 ; $c4a5
ld hl,Coord
ld bc,$0412
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
FuncCoord 1, 14 ; $c4b9
ld hl,Coord
jp Next19E8
Char49:: ; 1ad5 (0:1ad5)
push de
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 10 ; $c469
ld hl,Coord
ld bc,$0712
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
pop hl
FuncCoord 1, 11 ; $c47d
ld hl,Coord
push hl
jp Next19E8
Char4B:: ; 1af8 (0:1af8)
ld a,$EE
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
call ProtectedDelay3
push de
call ManualTextScroll
pop de
ld a,$7F
FuncCoord 18, 16 ; $c4f2
ld [Coord],a
;fall through
Char4C:: ; 1b0a (0:1b0a)
push de
call Next1B18
call Next1B18
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
pop de
jp Next19E8
Next1B18:: ; 1b18 (0:1b18)
FuncCoord 0, 14 ; $c4b8
ld hl,Coord
FuncCoord 0, 13 ; $c4a4
ld de,Coord
ld b,$3C
.next
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.next
FuncCoord 1, 16 ; $c4e1
ld hl,Coord
ld a,$7F
ld b,$12
.next2
ld [hli],a
dec b
jr nz,.next2
; wait five frames
ld b,5
.WaitFrame
call DelayFrame
dec b
jr nz,.WaitFrame
ret
ProtectedDelay3:: ; 1b3a (0:1b3a)
push bc
call Delay3
pop bc
ret
TextCommandProcessor:: ; 1b40 (0:1b40)
ld a,[$d358]
push af
set 1,a
ld e,a
ld a,[$fff4]
xor e
ld [$d358],a
ld a,c
ld [$cc3a],a
ld a,b
ld [$cc3b],a
NextTextCommand:: ; 1b55 (0:1b55)
ld a,[hli]
cp a, "@" ; terminator
jr nz,.doTextCommand
pop af
ld [$d358],a
ret
.doTextCommand
push hl
cp a,$17
jp z,TextCommand17
cp a,$0e
jp nc,TextCommand0B ; if a != 0x17 and a >= 0xE, go to command 0xB
; if a < 0xE, use a jump table
ld hl,TextCommandJumpTable
push bc
add a
ld b,$00
ld c,a
add hl,bc
pop bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
; draw box
; 04AAAABBCC
; AAAA = address of upper left corner
; BB = height
; CC = width
TextCommand04:: ; 1b78 (0:1b78)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld b,a
ld a,[hli]
ld c,a
push hl
ld h,d
ld l,e
call TextBoxBorder
pop hl
jr NextTextCommand
; place string inline
; 00{string}
TextCommand00:: ; 1b8a (0:1b8a)
pop hl
ld d,h
ld e,l
ld h,b
ld l,c
call PlaceString
ld h,d
ld l,e
inc hl
jr NextTextCommand
; place string from RAM
; 01AAAA
; AAAA = address of string
TextCommand01:: ; 1b97 (0:1b97)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
push hl
ld h,b
ld l,c
call PlaceString
pop hl
jr NextTextCommand
; print BCD number
; 02AAAABB
; AAAA = address of BCD number
; BB
; bits 0-4 = length in bytes
; bits 5-7 = unknown flags
TextCommand02:: ; 1ba5 (0:1ba5)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
push hl
ld h,b
ld l,c
ld c,a
call PrintBCDNumber
ld b,h
ld c,l
pop hl
jr NextTextCommand
; repoint destination address
; 03AAAA
; AAAA = new destination address
TextCommand03:: ; 1bb7 (0:1bb7)
pop hl
ld a,[hli]
ld [$cc3a],a
ld c,a
ld a,[hli]
ld [$cc3b],a
ld b,a
jp NextTextCommand
; repoint destination to second line of dialogue text box
; 05
; (no arguments)
TextCommand05:: ; 1bc5 (0:1bc5)
pop hl
FuncCoord 1, 16 ; $c4e1
ld bc,Coord ; address of second line of dialogue text box
jp NextTextCommand
; blink arrow and wait for A or B to be pressed
; 06
; (no arguments)
TextCommand06:: ; 1bcc (0:1bcc)
ld a,[W_ISLINKBATTLE]
cp a,$04
jp z,TextCommand0D
ld a,$ee ; down arrow
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; place down arrow in lower right corner of dialogue text box
push bc
call ManualTextScroll ; blink arrow and wait for A or B to be pressed
pop bc
ld a," "
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; overwrite down arrow with blank space
pop hl
jp NextTextCommand
; scroll text up one line
; 07
; (no arguments)
TextCommand07:: ; 1be7 (0:1be7)
ld a," "
FuncCoord 18, 16 ; $c4f2
ld [Coord],a ; place blank space in lower right corner of dialogue text box
call Next1B18 ; scroll up text
call Next1B18
pop hl
FuncCoord 1, 16 ; $c4e1
ld bc,Coord ; address of second line of dialogue text box
jp NextTextCommand
; execute asm inline
; 08{code}
TextCommand08:: ; 1bf9 (0:1bf9)
pop hl
ld de,NextTextCommand
push de ; return address
jp [hl]
; print decimal number (converted from binary number)
; 09AAAABB
; AAAA = address of number
; BB
; bits 0-3 = how many digits to display
; bits 4-7 = how long the number is in bytes
TextCommand09:: ; 1bff (0:1bff)
pop hl
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
push hl
ld h,b
ld l,c
ld b,a
and a,$0f
ld c,a
ld a,b
and a,$f0
swap a
set 6,a
ld b,a
call PrintNumber
ld b,h
ld c,l
pop hl
jp NextTextCommand
; wait half a second if the user doesn't hold A or B
; 0A
; (no arguments)
TextCommand0A:: ; 1c1d (0:1c1d)
push bc
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
and a,%00000011 ; A and B buttons
jr nz,.skipDelay
ld c,30
call DelayFrames
.skipDelay
pop bc
pop hl
jp NextTextCommand
; plays sounds
; this actually handles various command ID's, not just 0B
; (no arguments)
TextCommand0B:: ; 1c31 (0:1c31)
pop hl
push bc
dec hl
ld a,[hli]
ld b,a ; b = command number that got us here
push hl
ld hl,TextCommandSounds
.loop
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound
cp a,$14
jr z,.pokemonCry
cp a,$15
jr z,.pokemonCry
cp a,$16
jr z,.pokemonCry
ld a,[hl]
call PlaySound
call WaitForSoundToFinish
pop hl
pop bc
jp NextTextCommand
.pokemonCry
push de
ld a,[hl]
call PlayCry
pop de
pop hl
pop bc
jp NextTextCommand
; format: text command ID, sound ID or cry ID
TextCommandSounds:: ; 1c64 (0:1c64)
db $0B,$86
db $12,$9A
db $0E,$91
db $0F,$86
db $10,$89
db $11,$94
db $13,$98
db $14,$A8
db $15,$97
db $16,$78
; draw ellipses
; 0CAA
; AA = number of ellipses to draw
TextCommand0C:: ; 1c78 (0:1c78)
pop hl
ld a,[hli]
ld d,a
push hl
ld h,b
ld l,c
.loop
ld a,$75 ; ellipsis
ld [hli],a
push de
call GetJoypadState
pop de
ld a,[H_CURRENTPRESSEDBUTTONS] ; joypad state
and a,%00000011 ; is A or B button pressed?
jr nz,.skipDelay ; if so, skip the delay
ld c,10
call DelayFrames
.skipDelay
dec d
jr nz,.loop
ld b,h
ld c,l
pop hl
jp NextTextCommand
; wait for A or B to be pressed
; 0D
; (no arguments)
TextCommand0D:: ; 1c9a (0:1c9a)
push bc
call ManualTextScroll ; wait for A or B to be pressed
pop bc
pop hl
jp NextTextCommand
; process text commands in another ROM bank
; 17AAAABB
; AAAA = address of text commands
; BB = bank
TextCommand17:: ; 1ca3 (0:1ca3)
pop hl
ld a,[H_LOADEDROMBANK]
push af
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld [H_LOADEDROMBANK],a
ld [$2000],a
push hl
ld l,e
ld h,d
call TextCommandProcessor
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp NextTextCommand
TextCommandJumpTable:: ; 1cc1 (0:1cc1)
dw TextCommand00
dw TextCommand01
dw TextCommand02
dw TextCommand03
dw TextCommand04
dw TextCommand05
dw TextCommand06
dw TextCommand07
dw TextCommand08
dw TextCommand09
dw TextCommand0A
dw TextCommand0B
dw TextCommand0C
dw TextCommand0D
; this function seems to be used only once
; it store the address of a row and column of the VRAM background map in hl
; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM
GetRowColAddressBgMap:: ; 1cdd (0:1cdd)
xor a
srl h
rr a
srl h
rr a
srl h
rr a
or l
ld l,a
ld a,b
or h
ld h,a
ret
; clears a VRAM background map with blank space tiles
; INPUT: h - high byte of background tile map address in VRAM
ClearBgMap:: ; 1cf0 (0:1cf0)
ld a," "
jr .next
ld a,l
.next
ld de,$400 ; size of VRAM background map
ld l,e
.loop
ld [hli],a
dec e
jr nz,.loop
dec d
jr nz,.loop
ret
; When the player takes a step, a row or column of 2x2 tile blocks at the edge
; of the screen toward which they moved is exposed and has to be redrawn.
; This function does the redrawing.
RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
ld a,[H_SCREENEDGEREDRAW]
and a
ret z
ld b,a
xor a
ld [H_SCREENEDGEREDRAW],a
dec b
jr nz,.redrawRow
.redrawColumn
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld d,a
ld c,18 ; screen height
.loop1
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
ld a,31
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
; the following 4 lines wrap us from bottom to top if necessary
ld a,d
and a,$03
or a,$98
ld d,a
dec c
jr nz,.loop1
xor a
ld [H_SCREENEDGEREDRAW],a
ret
.redrawRow
ld hl,wScreenEdgeTiles
ld a,[H_SCREENEDGEREDRAWADDR]
ld e,a
ld a,[H_SCREENEDGEREDRAWADDR + 1]
ld d,a
push de
call .drawHalf ; draw upper half
pop de
ld a,32 ; width of VRAM background map
add e
ld e,a
; draw lower half
.drawHalf
ld c,10
.loop2
ld a,[hli]
ld [de],a
inc de
ld a,[hli]
ld [de],a
ld a,e
inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
and a,$1f
ld b,a
ld a,e
and a,$e0
or b
ld e,a
dec c
jr nz,.loop2
ret
; This function automatically transfers tile number data from the tile map at
; wTileMap to VRAM during V-blank. Note that it only transfers one third of the
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
; the above function, RedrawExposedScreenEdge, is used when walking to
; improve efficiency.
AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld a,[H_AUTOBGTRANSFERENABLED]
and a
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pinter
ld a,[H_AUTOBGTRANSFERPORTION]
and a
jr z,.transferTopThird
dec a
jr z,.transferMiddleThird
.transferBottomThird
FuncCoord 0,12
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld de,(12 * 32)
add hl,de
xor a ; TRANSFERTOP
jr .doTransfer
.transferTopThird
FuncCoord 0,0
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld a,TRANSFERMIDDLE
jr .doTransfer
.transferMiddleThird
FuncCoord 0,6
ld hl,Coord
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
ld a,[H_AUTOBGTRANSFERDEST]
ld l,a
ld de,(6 * 32)
add hl,de
ld a,TRANSFERBOTTOM
.doTransfer
ld [H_AUTOBGTRANSFERPORTION],a ; store next portion
ld b,6
; unrolled loop and using pop for speed
TransferBgRows:: ; 1d9e (0:1d9e)
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
ld a,13
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
dec b
jr nz,TransferBgRows
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST.
; If H_VBCOPYBGSRC is XX00, the transfer is disabled.
VBlankCopyBgMap:: ; 1de1 (0:1de1)
ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
and a
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYBGSRC]
ld l,a
ld a,[H_VBCOPYBGSRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYBGDEST]
ld l,a
ld a,[H_VBCOPYBGDEST + 1]
ld h,a
ld a,[H_VBCOPYBGNUMROWS]
ld b,a
xor a
ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank
jr TransferBgRows
; This function copies ([H_VBCOPYDOUBLESIZE] * 8) source bytes
; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST.
; It copies each source byte to the destination twice (next to each other).
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopyDouble:: ; 1e02 (0:1e02)
ld a,[H_VBCOPYDOUBLESIZE]
and a ; are there any bytes to copy?
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYDOUBLESRC]
ld l,a
ld a,[H_VBCOPYDOUBLESRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYDOUBLEDEST]
ld l,a
ld a,[H_VBCOPYDOUBLEDEST + 1]
ld h,a
ld a,[H_VBCOPYDOUBLESIZE]
ld b,a
xor a
ld [H_VBCOPYDOUBLESIZE],a ; disable transfer so it doesn't continue next V-blank
.loop
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],e
inc l
ld [hl],d
inc l
ld [hl],d
inc hl
dec b
jr nz,.loop
ld a,l
ld [H_VBCOPYDOUBLEDEST],a
ld a,h
ld [H_VBCOPYDOUBLEDEST + 1],a ; update destination address
ld hl,[sp + 0]
ld a,l
ld [H_VBCOPYDOUBLESRC],a
ld a,h
ld [H_VBCOPYDOUBLESRC + 1],a ; update source address
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; Copies ([H_VBCOPYSIZE] * 16) bytes from H_VBCOPYSRC to H_VBCOPYDEST.
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopy:: ; 1e5e (0:1e5e)
ld a,[H_VBCOPYSIZE]
and a ; are there any bytes to copy?
ret z
ld hl,[sp + 0]
ld a,h
ld [H_SPTEMP],a
ld a,l
ld [H_SPTEMP + 1],a ; save stack pointer
ld a,[H_VBCOPYSRC]
ld l,a
ld a,[H_VBCOPYSRC + 1]
ld h,a
ld sp,hl
ld a,[H_VBCOPYDEST]
ld l,a
ld a,[H_VBCOPYDEST + 1]
ld h,a
ld a,[H_VBCOPYSIZE]
ld b,a
xor a
ld [H_VBCOPYSIZE],a ; disable transfer so it doesn't continue next V-blank
.loop
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc l
pop de
ld [hl],e
inc l
ld [hl],d
inc hl
dec b
jr nz,.loop
ld a,l
ld [H_VBCOPYDEST],a
ld a,h
ld [H_VBCOPYDEST + 1],a
ld hl,[sp + 0]
ld a,l
ld [H_VBCOPYSRC],a
ld a,h
ld [H_VBCOPYSRC + 1],a
ld a,[H_SPTEMP]
ld h,a
ld a,[H_SPTEMP + 1]
ld l,a
ld sp,hl ; restore stack pointer
ret
; This function updates the moving water and flower background tiles.
UpdateMovingBgTiles:: ; 1ebe (0:1ebe)
ld a,[$ffd7]
and a
ret z
ld a,[$ffd8]
inc a
ld [$ffd8],a
cp a,20
ret c
cp a,21
jr z,.updateFlowerTile
ld hl,$9140 ; water tile pattern VRAM location
ld c,16 ; number of bytes in a tile pattern
ld a,[$d085]
inc a
and a,$07
ld [$d085],a
and a,$04
jr nz,.rotateWaterLeftLoop
.rotateWaterRightloop
ld a,[hl]
rrca
ld [hli],a
dec c
jr nz,.rotateWaterRightloop
jr .done
.rotateWaterLeftLoop
ld a,[hl]
rlca
ld [hli],a
dec c
jr nz,.rotateWaterLeftLoop
.done
ld a,[$ffd7]
rrca
ret nc
xor a
ld [$ffd8],a
ret
.updateFlowerTile
xor a
ld [$ffd8],a
ld a,[$d085]
and a,$03
cp a,2
ld hl,FlowerTilePattern1
jr c,.writeTilePatternToVram
ld hl,FlowerTilePattern2
jr z,.writeTilePatternToVram
ld hl,FlowerTilePattern3
.writeTilePatternToVram
ld de,$9030 ; flower tile pattern VRAM location
ld c,16 ; number of bytes in a tile pattern
.flowerTileLoop
ld a,[hli]
ld [de],a
inc de
dec c
jr nz,.flowerTileLoop
ret
FlowerTilePattern1:: ; 1f19 (0:1f19)
INCBIN "gfx/tilesets/flower/flower1.2bpp"
FlowerTilePattern2:: ; 1f29 (0:1f29)
INCBIN "gfx/tilesets/flower/flower2.2bpp"
FlowerTilePattern3:: ; 1f39 (0:1f39)
INCBIN "gfx/tilesets/flower/flower3.2bpp"
SoftReset:: ; 1f49 (0:1f49)
call StopAllSounds
call GBPalWhiteOut
ld c, $20
call DelayFrames
;fall through
; initialization code
; explanation for %11100011 (value stored in rLCDC)
; * LCD enabled
; * Window tile map at $9C00
; * Window display enabled
; * BG and window tile data at $8800
; * BG tile map at $9800
; * 8x8 OBJ size
; * OBJ display enabled
; * BG display enabled
InitGame:: ; 1f54 (0:1f54)
di
; zero I/O registers
xor a
ld [$ff0f],a
ld [$ffff],a
ld [$ff43],a
ld [$ff42],a
ld [$ff01],a
ld [$ff02],a
ld [$ff4b],a
ld [$ff4a],a
ld [$ff06],a
ld [$ff07],a
ld [$ff47],a
ld [$ff48],a
ld [$ff49],a
ld a,%10000000 ; enable LCD
ld [rLCDC],a
call DisableLCD ; why enable then disable?
ld sp,$dfff ; initialize stack pointer
ld hl,$c000 ; start of WRAM
ld bc,$2000 ; size of WRAM
.zeroWramLoop
ld [hl],0
inc hl
dec bc
ld a,b
or c
jr nz,.zeroWramLoop
call ZeroVram
ld hl,$ff80
ld bc,$007f
call FillMemory ; zero HRAM
call CleanLCD_OAM ; this is unnecessary since it was already cleared above
ld a,Bank(WriteDMACodeToHRAM)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call WriteDMACodeToHRAM ; copy DMA code to HRAM
xor a
ld [$ffd7],a
ld [$ff41],a
ld [$ffae],a
ld [$ffaf],a
ld [$ff0f],a
ld a,%00001101 ; enable V-blank, timer, and serial interrupts
ld [rIE],a
ld a,$90 ; put the window off the screen
ld [$ffb0],a
ld [rWY],a
ld a,$07
ld [rWX],a
ld a,$ff
ld [$ffaa],a
ld h,$98
call ClearBgMap ; fill $9800-$9BFF (BG tile map) with $7F tiles
ld h,$9c
call ClearBgMap ; fill $9C00-$9FFF (Window tile map) with $7F tiles
ld a,%11100011
ld [rLCDC],a ; enabled LCD
ld a,$10
ld [H_SOFTRESETCOUNTER],a
call StopAllSounds
ei
ld a,$40
call Predef ; SGB border
ld a,$1f
ld [$c0ef],a
ld [$c0f0],a
ld a,$9c
ld [$ffbd],a
xor a
ld [$ffbc],a
dec a
ld [$cfcb],a
ld a,$32
call Predef ; display the copyrights, GameFreak logo, and battle animation
call DisableLCD
call ZeroVram
call GBPalNormal
call CleanLCD_OAM
ld a,%11100011
ld [rLCDC],a ; enable LCD
jp Func_42b7
; zeroes all VRAM
ZeroVram:: ; 2004 (0:2004)
ld hl,$8000
ld bc,$2000
xor a
jp FillMemory
; immediately stops all sounds
StopAllSounds:: ; 200e (0:200e)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
xor a
ld [wMusicHeaderPointer], a
ld [$c0ee], a
ld [$cfca], a
dec a
jp PlaySound
VBlankHandler:: ; 2024 (0:2024)
push af
push bc
push de
push hl
ld a,[H_LOADEDROMBANK] ; current ROM bank
ld [$d122],a
ld a,[$ffae]
ld [rSCX],a
ld a,[$ffaf]
ld [rSCY],a
ld a,[$d0a0]
and a
jr nz,.doVramTransfers
ld a,[$ffb0]
ld [rWY],a
.doVramTransfers
call AutoBgMapTransfer
call VBlankCopyBgMap
call RedrawExposedScreenEdge
call VBlankCopy
call VBlankCopyDouble
call UpdateMovingBgTiles
call $ff80 ; OAM DMA
ld a,Bank(PrepareOAMData)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call PrepareOAMData ; update OAM buffer with current sprite data
call GenRandom
ld a,[H_VBLANKOCCURRED]
and a
jr z,.next
xor a
ld [H_VBLANKOCCURRED],a
.next
ld a,[H_FRAMECOUNTER]
and a
jr z,.handleMusic
dec a
ld [H_FRAMECOUNTER],a
.handleMusic
call Func_28cb
ld a,[$c0ef] ; music ROM bank
ld [H_LOADEDROMBANK],a
ld [$2000],a
cp a,$02
jr nz,.checkIfBank08
.bank02
call Func_9103
jr .afterMusic
.checkIfBank08
cp a,$08
jr nz,.bank1F
.bank08
call Func_2136e
call Func_21879
jr .afterMusic
.bank1F
call Func_7d177
.afterMusic
ld b, BANK(Func_18dee)
ld hl, Func_18dee
call Bankswitch ; keep track of time played
ld a,[$fff9]
and a
call z,ReadJoypadRegister
ld a,[$d122]
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop hl
pop de
pop bc
pop af
reti
DelayFrame:: ; 20af (0:20af)
; delay for one frame
ld a,1
ld [H_VBLANKOCCURRED],a
; wait for the next Vblank, halting to conserve battery
.halt
db $76 ; XXX this is a hack--rgbasm adds a nop after this instr even when ints are enabled
ld a,[H_VBLANKOCCURRED]
and a
jr nz,.halt
ret
; These routines manage gradual fading
; (e.g., entering a doorway)
LoadGBPal:: ; 20ba (0:20ba)
ld a,[$d35d] ;tells if cur.map is dark (requires HM5_FLASH?)
ld b,a
ld hl,GBPalTable_00 ;16
ld a,l
sub b
ld l,a
jr nc,.jr0
dec h
.jr0
ld a,[hli]
ld [rBGP],a
ld a,[hli]
ld [rOBP0],a
ld a,[hli]
ld [rOBP1],a
ret
GBFadeOut1:: ; 20d1 (0:20d1)
ld hl,IncGradGBPalTable_01 ;0d
ld b,$04
jr GBFadeOutCommon
GBFadeOut2:: ; 20d8 (0:20d8)
ld hl,IncGradGBPalTable_02 ;1c
ld b,$03
GBFadeOutCommon:: ; 20dd (0:20dd)
ld a,[hli]
ld [rBGP],a
ld a,[hli]
ld [rOBP0],a
ld a,[hli]
ld [rOBP1],a
ld c,8
call DelayFrames
dec b
jr nz,GBFadeOutCommon
ret
GBFadeIn1:: ; 20ef (0:20ef)
ld hl,DecGradGBPalTable_01 ;18
ld b,$04
jr GBFadeInCommon
GBFadeIn2:: ; 20f6 (0:20f6)
ld hl,DecGradGBPalTable_02 ;21
ld b,$03
GBFadeInCommon:: ; 20fb (0:20fb)
ld a,[hld]
ld [rOBP1],a
ld a,[hld]
ld [rOBP0],a
ld a,[hld]
ld [rBGP],a
ld c,8
call DelayFrames
dec b
jr nz,GBFadeInCommon
ret
IncGradGBPalTable_01:: ; 210d (0:210d)
db %11111111 ;BG Pal
db %11111111 ;OBJ Pal 1
db %11111111 ;OBJ Pal 2
;and so on...
db %11111110
db %11111110
db %11111000
db %11111001
db %11100100
db %11100100
GBPalTable_00:: ; 2116 (0:2116)
db %11100100
db %11010000
DecGradGBPalTable_01:: ; 2118 (0:2118)
db %11100000
;19
db %11100100
db %11010000
db %11100000
IncGradGBPalTable_02:: ; 211c (0:211c)
db %10010000
db %10000000
db %10010000
db %01000000
db %01000000
DecGradGBPalTable_02:: ; 2121 (0:2121)
db %01000000
db %00000000
db %00000000
db %00000000
SerialInterruptHandler:: ; 2125 (0:2125)
push af
push bc
push de
push hl
ld a, [$ffaa]
inc a
jr z, .asm_2142
ld a, [$ff01]
ld [$ffad], a
ld a, [$ffac]
ld [$ff01], a
ld a, [$ffaa]
cp $2
jr z, .asm_2162
ld a, $80
ld [$ff02], a
jr .asm_2162
.asm_2142
ld a, [$ff01]
ld [$ffad], a
ld [$ffaa], a
cp $2
jr z, .asm_215f
xor a
ld [$ff01], a
ld a, $3
ld [rDIV], a ; $ff04
.asm_2153
ld a, [rDIV] ; $ff04
bit 7, a
jr nz, .asm_2153
ld a, $80
ld [$ff02], a
jr .asm_2162
.asm_215f
xor a
ld [$ff01], a
.asm_2162
ld a, $1
ld [$ffa9], a
ld a, $fe
ld [$ffac], a
pop hl
pop de
pop bc
pop af
reti
Func_216f:: ; 216f (0:216f)
ld a, $1
ld [$ffab], a
.asm_2173
ld a, [hl]
ld [$ffac], a
call Func_219a
push bc
ld b, a
inc hl
ld a, $30
.asm_217e
dec a
jr nz, .asm_217e
ld a, [$ffab]
and a
ld a, b
pop bc
jr z, .asm_2192
dec hl
cp $fd
jr nz, .asm_2173
xor a
ld [$ffab], a
jr .asm_2173
.asm_2192
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .asm_2173
ret
Func_219a:: ; 219a (0:219a)
xor a
ld [$ffa9], a
ld a, [$ffaa]
cp $2
jr nz, .asm_21a7
ld a, $81
ld [$ff02], a
.asm_21a7
ld a, [$ffa9]
and a
jr nz, .asm_21f1
ld a, [$ffaa]
cp $1
jr nz, .asm_21cc
call Func_2237
jr z, .asm_21cc
call Func_2231
push hl
ld hl, $cc48
inc [hl]
jr nz, .asm_21c3
dec hl
inc [hl]
.asm_21c3
pop hl
call Func_2237
jr nz, .asm_21a7
jp Func_223f
.asm_21cc
ld a, [rIE] ; $ffff
and $f
cp $8
jr nz, .asm_21a7
ld a, [W_NUMHITS] ; $d074
dec a
ld [W_NUMHITS], a ; $d074
jr nz, .asm_21a7
ld a, [$d075]
dec a
ld [$d075], a
jr nz, .asm_21a7
ld a, [$ffaa]
cp $1
jr z, .asm_21f1
ld a, $ff
.asm_21ee
dec a
jr nz, .asm_21ee
.asm_21f1
xor a
ld [$ffa9], a
ld a, [rIE] ; $ffff
and $f
sub $8
jr nz, .asm_2204
ld [W_NUMHITS], a ; $d074
ld a, $50
ld [$d075], a
.asm_2204
ld a, [$ffad]
cp $fe
ret nz
call Func_2237
jr z, .asm_221f
push hl
ld hl, $cc48
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .asm_2219
dec [hl]
.asm_2219
pop hl
call Func_2237
jr z, Func_223f
.asm_221f
ld a, [rIE] ; $ffff
and $f
cp $8
ld a, $fe
ret z
ld a, [hl]
ld [$ffac], a
call DelayFrame
jp Func_219a
Func_2231:: ; 2231 (0:2231)
ld a, $f
.asm_2233
dec a
jr nz, .asm_2233
ret
Func_2237:: ; 2237 (0:2237)
push hl
ld hl, $cc47
ld a, [hli]
or [hl]
pop hl
ret
Func_223f:: ; 223f (0:223f)
dec a
ld [$cc47], a
ld [$cc48], a
ret
Func_2247:: ; 2247 (0:2247)
ld hl, $cc42
ld de, $cc3d
ld c, $2
ld a, $1
ld [$ffab], a
.asm_2253
call DelayFrame
ld a, [hl]
ld [$ffac], a
call Func_219a
ld b, a
inc hl
ld a, [$ffab]
and a
ld a, $0
ld [$ffab], a
jr nz, .asm_2253
ld a, b
ld [de], a
inc de
dec c
jr nz, .asm_2253
ret
Func_226e:: ; 226e (0:226e)
call SaveScreenTilesToBuffer1
ld hl, Func_4c05
ld b, BANK(Func_4c05)
call Bankswitch
call Func_227f
jp LoadScreenTilesFromBuffer1
Func_227f:: ; 227f (0:227f)
ld a, $ff
ld [$cc3e], a
.asm_2284
call Func_22c3
call DelayFrame
call Func_2237
jr z, .asm_22a0
push hl
ld hl, $cc48
dec [hl]
jr nz, .asm_229f
dec hl
dec [hl]
jr nz, .asm_229f
pop hl
xor a
jp Func_223f
.asm_229f
pop hl
.asm_22a0
ld a, [$cc3e]
inc a
jr z, .asm_2284
ld b, $a
.asm_22a8
call DelayFrame
call Func_22c3
dec b
jr nz, .asm_22a8
ld b, $a
.asm_22b3
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_22b3
ld a, [$cc3e]
ld [$cc3d], a
ret
Func_22c3:: ; 22c3 (0:22c3)
call asm_22d7
ld a, [$cc42]
add $60
ld [$ffac], a
ld a, [$ffaa]
cp $2
jr nz, asm_22d7
ld a, $81
ld [$ff02], a
asm_22d7:: ; 22d7 (0:22d7)
ld a, [$ffad]
ld [$cc3d], a
and $f0
cp $60
ret nz
xor a
ld [$ffad], a
ld a, [$cc3d]
and $f
ld [$cc3e], a
ret
Func_22ed:: ; 22ed (0:22ed)
xor a
ld [$ffac], a
ld a, [$ffaa]
cp $2
ret nz
ld a, $81
ld [$ff02], a
ret
Func_22fa:: ; 22fa (0:22fa)
ld a, $2
ld [$ff01], a
xor a
ld [$ffad], a
ld a, $80
ld [$ff02], a
ret
; timer interrupt is apparently not invoked anyway
TimerHandler:: ; 2306 (0:2306)
reti
Func_2307:: ; 2307 (0:2307)
call WaitForSoundToFinish
xor a
ld c, a
ld d, a
ld [$cfca], a
jr asm_2324
Func_2312:: ; 2312 (0:2312)
ld c, $a
ld d, $0
ld a, [$d72e]
bit 5, a
jr z, asm_2324
xor a
ld [$cfca], a
ld c, $8
ld d, c
asm_2324:: ; 2324 (0:2324)
ld a, [$d700]
and a
jr z, .asm_2343
cp $2
jr z, .asm_2332
ld a, MUSIC_BIKE_RIDING
jr .asm_2334
.asm_2332
ld a, MUSIC_SURFING
.asm_2334
ld b, a
ld a, d
and a
ld a, Bank(Func_7d8ea)
jr nz, .asm_233e
ld [$c0ef], a
.asm_233e
ld [$c0f0], a
jr .asm_234c
.asm_2343
ld a, [$d35b]
ld b, a
call Func_2385
jr c, .asm_2351
.asm_234c
ld a, [$cfca]
cp b
ret z
.asm_2351
ld a, c
ld [wMusicHeaderPointer], a
ld a, b
ld [$cfca], a
ld [$c0ee], a
jp PlaySound
Func_235f:: ; 235f (0:235f)
ld a, [$c0ef]
ld b, a
cp $2
jr nz, .checkForBank08
.bank02
ld hl, Func_9103
jr .asm_2378
.checkForBank08
cp $8
jr nz, .bank1F
.bank08
ld hl, Func_21879
jr .asm_2378
.bank1F
ld hl, Func_7d177
.asm_2378
ld c, $6
.asm_237a
push bc
push hl
call Bankswitch
pop hl
pop bc
dec c
jr nz, .asm_237a
ret
Func_2385:: ; 2385 (0:2385)
ld a, [$d35c]
ld e, a
ld a, [$c0ef]
cp e
jr nz, .asm_2394
ld [$c0f0], a
and a
ret
.asm_2394
ld a, c
and a
ld a, e
jr nz, .asm_239c
ld [$c0ef], a
.asm_239c
ld [$c0f0], a
scf
ret
PlayMusic:: ; 23a1 (0:23a1)
ld b, a
ld [$c0ee], a
xor a
ld [wMusicHeaderPointer], a
ld a, c
ld [$c0ef], a
ld [$c0f0], a
ld a, b
; plays music specified by a. If value is $ff, music is stopped
PlaySound:: ; 23b1 (0:23b1)
push hl
push de
push bc
ld b, a
ld a, [$c0ee]
and a
jr z, .asm_23c8
xor a
ld [$c02a], a
ld [$c02b], a
ld [$c02c], a
ld [$c02d], a
.asm_23c8
ld a, [wMusicHeaderPointer]
and a
jr z, .asm_23e3
ld a, [$c0ee]
and a
jr z, .asm_2425
xor a
ld [$c0ee], a
ld a, [$cfca]
cp $ff
jr nz, .asm_2414
xor a
ld [wMusicHeaderPointer], a
.asm_23e3
xor a
ld [$c0ee], a
ld a, [H_LOADEDROMBANK]
ld [$ffb9], a
ld a, [$c0ef]
ld [H_LOADEDROMBANK], a
ld [$2000], a
cp $2
jr nz, .checkForBank08
.bank02
ld a, b
call Func_9876
jr .asm_240b
.checkForBank08
cp $8
jr nz, .bank1F
.bank08
ld a, b
call Func_22035
jr .asm_240b
.bank1F
ld a, b
call Func_7d8ea
.asm_240b
ld a, [$ffb9]
ld [H_LOADEDROMBANK], a
ld [$2000], a
jr .asm_2425
.asm_2414
ld a, b
ld [$cfca], a
ld a, [wMusicHeaderPointer]
ld [$cfc8], a
ld [$cfc9], a
ld a, b
ld [wMusicHeaderPointer], a
.asm_2425
pop bc
pop de
pop hl
ret
UpdateSprites:: ; 2429 (0:2429)
ld a, [$cfcb]
dec a
ret nz
ld a, [H_LOADEDROMBANK]
push af
ld a, Bank(_UpdateSprites)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call _UpdateSprites
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
INCLUDE "data/mart_inventories.asm"
TextScriptEndingChar:: ; 24d6 (0:24d6)
db "@"
TextScriptEnd:: ; 24d7 (0:24d7)
ld hl,TextScriptEndingChar
ret
ExclamationText:: ; 24db (0:24db)
TX_FAR _ExclamationText
db "@"
GroundRoseText:: ; 24e0 (0:24e0)
TX_FAR _GroundRoseText
db "@"
BoulderText:: ; 24e5 (0:24e5)
TX_FAR _BoulderText
db "@"
MartSignText:: ; 24ea (0:24ea)
TX_FAR _MartSignText
db "@"
PokeCenterSignText:: ; 24ef (0:24ef)
TX_FAR _PokeCenterSignText
db "@"
Predef5CText:: ; 24f4 (0:24f4)
; XXX better label (what does predef $5C do?)
db $08 ; asm
ld a, $5c
call Predef
jp TextScriptEnd
; bankswitches and runs _UncompressSpriteData
; bank is given in a, sprite input stream is pointed to in W_SPRITEINPUTPTR
UncompressSpriteData:: ; 24fd (0:24fd)
ld b, a
ld a, [H_LOADEDROMBANK]
push af
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld a, $a
ld [$0], a
xor a
ld [$4000], a
call _UncompressSpriteData
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; initializes necessary data to load a sprite and runs UncompressSpriteDataLoop
_UncompressSpriteData:: ; 251a (0:251a)
ld hl, S_SPRITEBUFFER1
ld c, (2*SPRITEBUFFERSIZE) % $100
ld b, (2*SPRITEBUFFERSIZE) / $100
xor a
call FillMemory ; clear sprite buffer 1 and 2
ld a, $1
ld [W_SPRITEINPUTBITCOUNTER], a
ld a, $3
ld [W_SPRITEOUTPUTBITOFFSET], a
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
ld [W_SPRITELOADFLAGS], a ; $d0a8
call ReadNextInputByte ; first byte of input determines sprite width (high nybble) and height (low nybble) in tiles (8x8 pixels)
ld b, a
and $f
add a
add a
add a
ld [W_SPRITEHEIGHT], a
ld a, b
swap a
and $f
add a
add a
add a
ld [W_SPRITEWITDH], a
call ReadNextInputBit
ld [W_SPRITELOADFLAGS], a ; initialite bit1 to 0 and bit0 to the first input bit
; this will load two chunks of data to S_SPRITEBUFFER1 and S_SPRITEBUFFER2
; bit 0 decides in which one the first chunk is placed
; fall through
; uncompresses a chunk from the sprite input data stream (pointed to at $d0da) into S_SPRITEBUFFER1 or S_SPRITEBUFFER2
; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards
; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack
UncompressSpriteDataLoop:: ; 2556 (0:2556)
ld hl, S_SPRITEBUFFER1
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 0, a
jr z, .useSpriteBuffer1 ; check which buffer to use
ld hl, S_SPRITEBUFFER2
.useSpriteBuffer1
call StoreSpriteOutputPointer
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 1, a
jr z, .startDecompression ; check if last iteration
call ReadNextInputBit ; if last chunk, read 1-2 bit unpacking mode
and a
jr z, .unpackingMode0 ; 0 -> mode 0
call ReadNextInputBit ; 1 0 -> mode 1
inc a ; 1 1 -> mode 2
.unpackingMode0
ld [W_SPRITEUNPACKMODE], a
.startDecompression
call ReadNextInputBit
and a
jr z, .readRLEncodedZeros ; if first bit is 0, the input starts with zeroes, otherwise with (non-zero) input
.readNextInput
call ReadNextInputBit
ld c, a
call ReadNextInputBit
sla c
or c ; read next two bits into c
and a
jr z, .readRLEncodedZeros ; 00 -> RLEncoded zeroes following
call WriteSpriteBitsToBuffer ; otherwise write input to output and repeat
call MoveToNextBufferPosition
jr .readNextInput
.readRLEncodedZeros
ld c, $0 ; number of zeroes it length encoded, the number
.countConsecutiveOnesLoop ; of consecutive ones determines the number of bits the number has
call ReadNextInputBit
and a
jr z, .countConsecutiveOnesFinished
inc c
jr .countConsecutiveOnesLoop
.countConsecutiveOnesFinished
ld a, c
add a
ld hl, LengthEncodingOffsetList
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hli] ; read offset that is added to the number later on
ld e, a ; adding an offset of 2^length - 1 makes every integer uniquely
ld d, [hl] ; representable in the length encoding and saves bits
push de
inc c
ld e, $0
ld d, e
.readNumberOfZerosLoop ; reads the next c+1 bits of input
call ReadNextInputBit
or e
ld e, a
dec c
jr z, .readNumberOfZerosDone
sla e
rl d
jr .readNumberOfZerosLoop
.readNumberOfZerosDone
pop hl ; add the offset
add hl, de
ld e, l
ld d, h
.writeZerosLoop
ld b, e
xor a ; write 00 to buffer
call WriteSpriteBitsToBuffer
ld e, b
call MoveToNextBufferPosition
dec de
ld a, d
and a
jr nz, .continueLoop
ld a, e
and a
.continueLoop
jr nz, .writeZerosLoop
jr .readNextInput
; moves output pointer to next position
; also cancels the calling function if the all output is done (by removing the return pointer from stack)
; and calls postprocessing functions according to the unpack mode
MoveToNextBufferPosition:: ; 25d8 (0:25d8)
ld a, [W_SPRITEHEIGHT]
ld b, a
ld a, [W_SPRITECURPOSY]
inc a
cp b
jr z, .curColumnDone
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITEOUTPUTPTR]
inc a
ld [W_SPRITEOUTPUTPTR], a
ret nz
ld a, [W_SPRITEOUTPUTPTR+1]
inc a
ld [W_SPRITEOUTPUTPTR+1], a
ret
.curColumnDone
xor a
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITEOUTPUTBITOFFSET]
and a
jr z, .bitOffsetsDone
dec a
ld [W_SPRITEOUTPUTBITOFFSET], a
ld hl, W_SPRITEOUTPUTPTRCACHED
ld a, [hli]
ld [W_SPRITEOUTPUTPTR], a
ld a, [hl]
ld [W_SPRITEOUTPUTPTR+1], a
ret
.bitOffsetsDone
ld a, $3
ld [W_SPRITEOUTPUTBITOFFSET], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr z, .allColumnsDone
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
inc hl
jp StoreSpriteOutputPointer
.allColumnsDone
pop hl
xor a
ld [W_SPRITECURPOSX], a
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 1, a
jr nz, .done ; test if there is one more sprite to go
xor $1
set 1, a
ld [W_SPRITELOADFLAGS], a ; $d0a8
jp UncompressSpriteDataLoop
.done
jp UnpackSprite
; writes 2 bits (from a) to the output buffer (pointed to from W_SPRITEOUTPUTPTR)
WriteSpriteBitsToBuffer:: ; 2649 (0:2649)
ld e, a
ld a, [W_SPRITEOUTPUTBITOFFSET]
and a
jr z, .offset0
cp $2
jr c, .offset1
jr z, .offset2
rrc e ; offset 3
rrc e
jr .offset0
.offset1
sla e
sla e
jr .offset0
.offset2
swap e
.offset0
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [hl]
or e
ld [hl], a
ret
; reads next bit from input stream and returns it in a
ReadNextInputBit:: ; 2670 (0:2670)
ld a, [W_SPRITEINPUTBITCOUNTER]
dec a
jr nz, .curByteHasMoreBitsToRead
call ReadNextInputByte
ld [W_SPRITEINPUTCURBYTE], a
ld a, $8
.curByteHasMoreBitsToRead
ld [W_SPRITEINPUTBITCOUNTER], a
ld a, [W_SPRITEINPUTCURBYTE]
rlca
ld [W_SPRITEINPUTCURBYTE], a
and $1
ret
; reads next byte from input stream and returns it in a
ReadNextInputByte:: ; 268b (0:268b)
ld a, [W_SPRITEINPUTPTR]
ld l, a
ld a, [W_SPRITEINPUTPTR+1]
ld h, a
ld a, [hli]
ld b, a
ld a, l
ld [W_SPRITEINPUTPTR], a
ld a, h
ld [W_SPRITEINPUTPTR+1], a
ld a, b
ret
; the nth item is 2^n - 1
LengthEncodingOffsetList:: ; 269f (0:269f)
dw %0000000000000001
dw %0000000000000011
dw %0000000000000111
dw %0000000000001111
dw %0000000000011111
dw %0000000000111111
dw %0000000001111111
dw %0000000011111111
dw %0000000111111111
dw %0000001111111111
dw %0000011111111111
dw %0000111111111111
dw %0001111111111111
dw %0011111111111111
dw %0111111111111111
dw %1111111111111111
; unpacks the sprite data depending on the unpack mode
UnpackSprite:: ; 26bf (0:26bf)
ld a, [W_SPRITEUNPACKMODE]
cp $2
jp z, UnpackSpriteMode2
and a
jp nz, XorSpriteChunks
ld hl, S_SPRITEBUFFER1
call SpriteDifferentialDecode
ld hl, S_SPRITEBUFFER2
; fall through
; decodes differential encoded sprite data
; input bit value 0 preserves the current bit value and input bit value 1 toggles it (starting from initial value 0).
SpriteDifferentialDecode:: ; 26d4 (0:26d4)
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
call StoreSpriteOutputPointer
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
ld hl, DecodeNybble0TableFlipped
ld de, DecodeNybble1TableFlipped
jr .storeDecodeTablesPointers
.notFlipped
ld hl, DecodeNybble0Table
ld de, DecodeNybble1Table
.storeDecodeTablesPointers
ld a, l
ld [W_SPRITEDECODETABLE0PTR], a
ld a, h
ld [W_SPRITEDECODETABLE0PTR+1], a
ld a, e
ld [W_SPRITEDECODETABLE1PTR], a
ld a, d
ld [W_SPRITEDECODETABLE1PTR+1], a
ld e, $0 ; last decoded nybble, initialized to 0
.decodeNextByteLoop
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [hl]
ld b, a
swap a
and $f
call DifferentialDecodeNybble ; decode high nybble
swap a
ld d, a
ld a, b
and $f
call DifferentialDecodeNybble ; decode low nybble
or d
ld b, a
ld a, [W_SPRITEOUTPUTPTR]
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, b
ld [hl], a ; write back decoded data
ld a, [W_SPRITEHEIGHT]
add l ; move on to next column
jr nc, .noCarry
inc h
.noCarry
ld [W_SPRITEOUTPUTPTR], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr nz, .decodeNextByteLoop ; test if current row is done
xor a
ld e, a
ld [W_SPRITECURPOSX], a
ld a, [W_SPRITECURPOSY] ; move on to next row
inc a
ld [W_SPRITECURPOSY], a
ld b, a
ld a, [W_SPRITEHEIGHT]
cp b
jr z, .done ; test if all rows finished
ld a, [W_SPRITEOUTPUTPTRCACHED]
ld l, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld h, a
inc hl
call StoreSpriteOutputPointer
jr .decodeNextByteLoop
.done
xor a
ld [W_SPRITECURPOSY], a
ret
; decodes the nybble stored in a. Last decoded data is assumed to be in e (needed to determine if initial value is 0 or 1)
DifferentialDecodeNybble:: ; 276d (0:276d)
srl a ; c=a%2, a/=2
ld c, $0
jr nc, .evenNumber
ld c, $1
.evenNumber
ld l, a
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped ; determine if initial value is 0 or one
bit 3, e ; if flipped, consider MSB of last data
jr .selectLookupTable
.notFlipped
bit 0, e ; else consider LSB
.selectLookupTable
ld e, l
jr nz, .initialValue1 ; load the appropriate table
ld a, [W_SPRITEDECODETABLE0PTR]
ld l, a
ld a, [W_SPRITEDECODETABLE0PTR+1]
jr .tableLookup
.initialValue1
ld a, [W_SPRITEDECODETABLE1PTR]
ld l, a
ld a, [W_SPRITEDECODETABLE1PTR+1]
.tableLookup
ld h, a
ld a, e
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hl]
bit 0, c
jr nz, .selectLowNybble
swap a ; select high nybble
.selectLowNybble
and $f
ld e, a ; update last decoded data
ret
DecodeNybble0Table:: ; 27a7 (0:27a7)
dn $0, $1
dn $3, $2
dn $7, $6
dn $4, $5
dn $f, $e
dn $c, $d
dn $8, $9
dn $b, $a
DecodeNybble1Table:: ; 27af (0:27af)
dn $f, $e
dn $c, $d
dn $8, $9
dn $b, $a
dn $0, $1
dn $3, $2
dn $7, $6
dn $4, $5
DecodeNybble0TableFlipped:: ; 27b7 (0:27b7)
dn $0, $8
dn $c, $4
dn $e, $6
dn $2, $a
dn $f, $7
dn $3, $b
dn $1, $9
dn $d, $5
DecodeNybble1TableFlipped:: ; 27bf (0:27bf)
dn $f, $7
dn $3, $b
dn $1, $9
dn $d, $5
dn $0, $8
dn $c, $4
dn $e, $6
dn $2, $a
; combines the two loaded chunks with xor (the chunk loaded second is the destination). The source chunk is differeintial decoded beforehand.
XorSpriteChunks:: ; 27c7 (0:27c7)
xor a
ld [W_SPRITECURPOSX], a
ld [W_SPRITECURPOSY], a
call ResetSpriteBufferPointers
ld a, [W_SPRITEOUTPUTPTR] ; points to buffer 1 or 2, depending on flags
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
call SpriteDifferentialDecode ; decode buffer 1 or 2, depending on flags
call ResetSpriteBufferPointers
ld a, [W_SPRITEOUTPUTPTR] ; source buffer, points to buffer 1 or 2, depending on flags
ld l, a
ld a, [W_SPRITEOUTPUTPTR+1]
ld h, a
ld a, [W_SPRITEOUTPUTPTRCACHED] ; destination buffer, points to buffer 2 or 1, depending on flags
ld e, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld d, a
.xorChunksLoop
ld a, [W_SPRITEFLIPPED]
and a
jr z, .notFlipped
push de
ld a, [de]
ld b, a
swap a
and $f
call ReverseNybble ; if flipped reverse the nybbles in the destination buffer
swap a
ld c, a
ld a, b
and $f
call ReverseNybble
or c
pop de
ld [de], a
.notFlipped
ld a, [hli]
ld b, a
ld a, [de]
xor b
ld [de], a
inc de
ld a, [W_SPRITECURPOSY]
inc a
ld [W_SPRITECURPOSY], a ; go to next row
ld b, a
ld a, [W_SPRITEHEIGHT]
cp b
jr nz, .xorChunksLoop ; test if column finished
xor a
ld [W_SPRITECURPOSY], a
ld a, [W_SPRITECURPOSX]
add $8
ld [W_SPRITECURPOSX], a ; go to next column
ld b, a
ld a, [W_SPRITEWITDH]
cp b
jr nz, .xorChunksLoop ; test if all columns finished
xor a
ld [W_SPRITECURPOSX], a
ret
; reverses the bits in the nybble given in register a
ReverseNybble:: ; 2837 (0:2837)
ld de, NybbleReverseTable
add e
ld e, a
jr nc, .asm_283f
inc d
.asm_283f
ld a, [de]
ret
; resets sprite buffer pointers to buffer 1 and 2, depending on W_SPRITELOADFLAGS
ResetSpriteBufferPointers:: ; 2841 (0:2841)
ld a, [W_SPRITELOADFLAGS] ; $d0a8
bit 0, a
jr nz, .buffer2Selected
ld de, S_SPRITEBUFFER1
ld hl, S_SPRITEBUFFER2
jr .storeBufferPointers
.buffer2Selected
ld de, S_SPRITEBUFFER2
ld hl, S_SPRITEBUFFER1
.storeBufferPointers
ld a, l
ld [W_SPRITEOUTPUTPTR], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld a, e
ld [W_SPRITEOUTPUTPTRCACHED], a
ld a, d
ld [W_SPRITEOUTPUTPTRCACHED+1], a
ret
; maps each nybble to its reverse
NybbleReverseTable:: ; 2867 (0:2867)
db $0, $8, $4, $c, $2, $a, $6 ,$e, $1, $9, $5, $d, $3, $b, $7 ,$f
; combines the two loaded chunks with xor (the chunk loaded second is the destination). Both chunks are differeintial decoded beforehand.
UnpackSpriteMode2:: ; 2877 (0:2877)
call ResetSpriteBufferPointers
ld a, [W_SPRITEFLIPPED]
push af
xor a
ld [W_SPRITEFLIPPED], a ; temporarily clear flipped flag for decoding the destination chunk
ld a, [W_SPRITEOUTPUTPTRCACHED]
ld l, a
ld a, [W_SPRITEOUTPUTPTRCACHED+1]
ld h, a
call SpriteDifferentialDecode
call ResetSpriteBufferPointers
pop af
ld [W_SPRITEFLIPPED], a
jp XorSpriteChunks
; stores hl into the output pointers
StoreSpriteOutputPointer:: ; 2897 (0:2897)
ld a, l
ld [W_SPRITEOUTPUTPTR], a
ld [W_SPRITEOUTPUTPTRCACHED], a
ld a, h
ld [W_SPRITEOUTPUTPTR+1], a
ld [W_SPRITEOUTPUTPTRCACHED+1], a
ret
ResetPlayerSpriteData:: ; 28a6 (0:28a6)
ld hl, wSpriteStateData1
call ResetPlayerSpriteData_ClearSpriteData
ld hl, wSpriteStateData2
call ResetPlayerSpriteData_ClearSpriteData
ld a, $1
ld [wSpriteStateData1], a
ld [$c20e], a
ld hl, $c104
ld [hl], $3c ; set Y screen pos
inc hl
inc hl
ld [hl], $40 ; set X screen pos
ret
; overwrites sprite data with zeroes
ResetPlayerSpriteData_ClearSpriteData:: ; 28c4 (0:28c4)
ld bc, $10
xor a
jp FillMemory
Func_28cb:: ; 28cb (0:28cb)
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_28dc
ld a, [$d72c]
bit 1, a
ret nz
ld a, $77
ld [$ff24], a
ret
.asm_28dc
ld a, [$cfc9]
and a
jr z, .asm_28e7
dec a
ld [$cfc9], a
ret
.asm_28e7
ld a, [$cfc8]
ld [$cfc9], a
ld a, [$ff24]
and a
jr z, .asm_2903
ld b, a
and $f
dec a
ld c, a
ld a, b
and $f0
swap a
dec a
swap a
or c
ld [$ff24], a
ret
.asm_2903
ld a, [wMusicHeaderPointer]
ld b, a
xor a
ld [wMusicHeaderPointer], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, [$c0f0]
ld [$c0ef], a
ld a, b
ld [$c0ee], a
jp PlaySound
; this function is used to display sign messages, sprite dialog, etc.
; INPUT: [$ff8c] = sprite ID or text ID
DisplayTextID:: ; 2920 (0:2920)
ld a,[H_LOADEDROMBANK]
push af
ld b,BANK(DisplayTextIDInit)
ld hl,DisplayTextIDInit ; initialization
call Bankswitch
ld hl,$cf11
bit 0,[hl]
res 0,[hl]
jr nz,.skipSwitchToMapBank
ld a,[W_CURMAP]
call SwitchToMapRomBank
.skipSwitchToMapBank
ld a,30 ; half a second
ld [H_FRAMECOUNTER],a ; used as joypad poll timer
ld hl,W_MAPTEXTPTR
ld a,[hli]
ld h,[hl]
ld l,a ; hl = map text pointer
ld d,$00
ld a,[$ff8c] ; text ID
ld [$cf13],a
and a
jp z,DisplayStartMenu
cp a,$d3 ; safari game over
jp z,DisplaySafariGameOverText
cp a,$d0 ; fainted
jp z,DisplayPokemonFaintedText
cp a,$d1 ; blacked out
jp z,DisplayPlayerBlackedOutText
cp a,$d2 ; repel wore off
jp z,DisplayRepelWoreOffText
ld a,[$d4e1] ; number of sprites
ld e,a
ld a,[$ff8c] ; sprite ID
cp e
jr z,.spriteHandling
jr nc,.skipSpriteHandling
.spriteHandling
; get the text ID of the sprite
push hl
push de
push bc
ld b, BANK(Func_13074)
ld hl, Func_13074
call Bankswitch ; update the graphics of the sprite the player is talking to (to face the right direction)
pop bc
pop de
ld hl,W_MAPSPRITEDATA ; NPC text entries
ld a,[$ff8c]
dec a
add a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[hl] ; a = text ID of the sprite
pop hl
.skipSpriteHandling
; look up the address of the text in the map's text entries
dec a
ld e,a
sla e
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a ; hl = address of the text
ld a,[hl] ; a = first byte of text
; check first byte of text for special cases
cp a,$fe ; Pokemart NPC
jp z,DisplayPokemartDialogue
cp a,$ff ; Pokemon Center NPC
jp z,DisplayPokemonCenterDialogue
cp a,$fc ; Item Storage PC
jp z,FuncTX_ItemStoragePC
cp a,$fd ; Bill's PC
jp z,FuncTX_BillsPC
cp a,$f9 ; Pokemon Center PC
jp z,FuncTX_PokemonCenterPC
cp a,$f5 ; Vending Machine
jr nz,.notVendingMachine
ld b,BANK(VendingMachineMenu)
ld hl,VendingMachineMenu
call Bankswitch ; jump banks to vending machine routine
jr AfterDisplayingTextID
.notVendingMachine
cp a,$f7 ; slot machine
jp z,FuncTX_SlotMachine
cp a,$f6 ; cable connection NPC in Pokemon Center
jr nz,.notSpecialCase
ld hl, CableClubNPC
ld b, BANK(CableClubNPC)
call Bankswitch
jr AfterDisplayingTextID
.notSpecialCase
call Func_3c59 ; display the text
ld a,[$cc3c]
and a
jr nz,HoldTextDisplayOpen
AfterDisplayingTextID:: ; 29d6 (0:29d6)
ld a,[$cc47]
and a
jr nz,HoldTextDisplayOpen
call WaitForTextScrollButtonPress ; wait for a button press after displaying all the text
; loop to hold the dialogue box open as long as the player keeps holding down the A button
HoldTextDisplayOpen:: ; 29df (0:29df)
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
bit 0,a ; is the A button being pressed?
jr nz,HoldTextDisplayOpen
CloseTextDisplay:: ; 29e8 (0:29e8)
ld a,[W_CURMAP]
call SwitchToMapRomBank
ld a,$90
ld [$ffb0],a ; move the window off the screen
call DelayFrame
call LoadGBPal
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
ld hl,$c219
ld c,$0f
ld de,$0010
.restoreSpriteFacingDirectionLoop
ld a,[hl]
dec h
ld [hl],a
inc h
add hl,de
dec c
jr nz,.restoreSpriteFacingDirectionLoop
ld a,BANK(InitMapSprites)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns)
ld hl,$cfc4
res 0,[hl]
ld a,[$d732]
bit 3,a
call z,LoadPlayerSpriteGraphics
call LoadCurrentMapView
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp UpdateSprites ; move sprites
DisplayPokemartDialogue:: ; 2a2e (0:2a2e)
push hl
ld hl,PokemartGreetingText
call PrintText
pop hl
inc hl
call LoadItemList
ld a,$02
ld [$cf94],a ; selects between subtypes of menus
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(DisplayPokemartDialogue_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayPokemartDialogue_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp AfterDisplayingTextID
PokemartGreetingText:: ; 2a55 (0:2a55)
TX_FAR _PokemartGreetingText
db "@"
LoadItemList:: ; 2a5a (0:2a5a)
ld a,$01
ld [$cfcb],a
ld a,h
ld [$d128],a
ld a,l
ld [$d129],a
ld de,$cf7b
.loop
ld a,[hli]
ld [de],a
inc de
cp a,$ff
jr nz,.loop
ret
DisplayPokemonCenterDialogue:: ; 2a72 (0:2a72)
xor a
ld [$ff8b],a
ld [$ff8c],a
ld [$ff8d],a
inc hl
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(DisplayPokemonCenterDialogue_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayPokemonCenterDialogue_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
jp AfterDisplayingTextID
DisplaySafariGameOverText:: ; 2a90 (0:2a90)
ld hl, Func_1e9ed
ld b, BANK(Func_1e9ed)
call Bankswitch
jp AfterDisplayingTextID
DisplayPokemonFaintedText:: ; 2a9b (0:2a9b)
ld hl,PokemonFaintedText
call PrintText
jp AfterDisplayingTextID
PokemonFaintedText:: ; 2aa4 (0:2aa4)
TX_FAR _PokemonFaintedText
db "@"
DisplayPlayerBlackedOutText:: ; 2aa9 (0:2aa9)
ld hl,PlayerBlackedOutText
call PrintText
ld a,[$d732]
res 5,a
ld [$d732],a
jp HoldTextDisplayOpen
PlayerBlackedOutText:: ; 2aba (0:2aba)
TX_FAR _PlayerBlackedOutText
db "@"
DisplayRepelWoreOffText:: ; 2abf (0:2abf)
ld hl,RepelWoreOffText
call PrintText
jp AfterDisplayingTextID
RepelWoreOffText:: ; 2ac8 (0:2ac8)
TX_FAR _RepelWoreOffText
db "@"
DisplayStartMenu:: ; 2acd (0:2acd)
ld a,$04 ; hardcoded Bank, not sure what's it refers to
ld [H_LOADEDROMBANK],a
ld [$2000],a ; ROM bank 4
ld a,[$d700] ; walking/biking/surfing
ld [$d11a],a
ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound
call PlaySound
RedisplayStartMenu:: ; 2adf (0:2adf)
ld b,BANK(DrawStartMenu)
ld hl,DrawStartMenu
call Bankswitch
ld b, BANK(Func_c52f)
ld hl, Func_c52f
call Bankswitch ; print Safari Zone info, if in Safari Zone
call UpdateSprites ; move sprites
.loop
call HandleMenuInput
ld b,a
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
ld a,[wCurrentMenuItem] ; menu selection
and a
jr nz,.loop
ld a,[wLastMenuItem]
and a
jr nz,.loop
; if the player pressed tried to go past the top item, wrap around to the bottom
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
jr nz,.wrapMenuItemId
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.checkIfDownPressed
bit 7,a
jr z,.buttonPressed
; if the player pressed tried to go past the bottom item, wrap around to the top
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
ld c,7 ; there are 7 menu items with the pokedex
jr nz,.checkIfPastBottom
dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom
cp c
jr nz,.loop
; the player went past the bottom, so wrap to the top
xor a
ld [wCurrentMenuItem],a
call EraseMenuCursor
jr .loop
.buttonPressed ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
ld [$cc2d],a ; save current menu item ID
ld a,b
and a,%00001010 ; was the Start button or B button pressed?
jp nz,CloseStartMenu
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
ld a,[wCurrentMenuItem]
jr nz,.displayMenuItem
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem
cp a,0
jp z,StartMenu_Pokedex
cp a,1
jp z,StartMenu_Pokemon
cp a,2
jp z,StartMenu_Item
cp a,3
jp z,StartMenu_TrainerInfo
cp a,4
jp z,StartMenu_SaveReset
cp a,5
jp z,StartMenu_Option
; EXIT falls through to here
CloseStartMenu:: ; 2b70 (0:2b70)
call GetJoypadState
ld a,[H_NEWLYPRESSEDBUTTONS]
bit 0,a ; was A button newly pressed?
jr nz,CloseStartMenu
call LoadTextBoxTilePatterns
jp CloseTextDisplay
; function to count how many bits are set in a string of bytes
; INPUT:
; hl = address of string of bytes
; b = length of string of bytes
; OUTPUT:
; [$D11E] = number of set bits
CountSetBits:: ; 2b7f (0:2b7f)
ld c,0
.loop
ld a,[hli]
ld e,a
ld d,8
.innerLoop ; count how many bits are set in the current byte
srl e
ld a,0
adc c
ld c,a
dec d
jr nz,.innerLoop
dec b
jr nz,.loop
ld a,c
ld [$d11e],a ; store number of set bits
ret
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney:: ; 2b96 (0:2b96)
ld b,BANK(SubtractAmountPaidFromMoney_)
ld hl,SubtractAmountPaidFromMoney_
jp Bankswitch
; adds the amount the player sold to their money
AddAmountSoldToMoney:: ; 2b9e (0:2b9e)
ld de,wPlayerMoney + 2
ld hl,$ffa1 ; total price of items
ld c,3 ; length of money in bytes
ld a,$0b
call Predef ; add total price to money
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; redraw money text box
ld a, (SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
jp WaitForSoundToFinish ; wait until sound is done playing
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; HL = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory:: ; 2bbb (0:2bbb)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(RemoveItemFromInventory_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call RemoveItemFromInventory_
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; HL = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory:: ; 2bcf (0:2bcf)
push bc
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(AddItemToInventory_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call AddItemToInventory_
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop bc
ret
; INPUT:
; [wListMenuID] = list menu ID
; [$cf8b] = address of the list (2 bytes)
DisplayListMenuID:: ; 2be6 (0:2be6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer
ld a,1
ld [$ffb7],a ; joypad state update flag
ld a,[W_BATTLETYPE]
and a ; is it the Old Man battle?
jr nz,.specialBattleType
ld a,$01 ; hardcoded bank
jr .bankswitch
.specialBattleType ; Old Man battle
ld a, Bank(OldManItemList)
.bankswitch
call BankswitchHome
ld hl,$d730
set 6,[hl] ; turn off letter printing delay
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ld [$d12a],a
ld a,[$cf8b]
ld l,a
ld a,[$cf8c]
ld h,a ; hl = address of the list
ld a,[hl]
ld [$d12a],a ; [$d12a] = number of list entries
ld a,$0d ; list menu text box ID
ld [$d125],a
call DisplayTextBoxID ; draw the menu text box
call UpdateSprites ; move sprites
FuncCoord 4,2 ; coordinates of upper left corner of menu text box
ld hl,Coord
ld de,$090e ; height and width of menu text box
ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
.skipMovingSprites
ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
ld [$cc37],a
ld a,[$d12a]
cp a,2 ; does the list have less than 2 entries?
jr c,.setMenuVariables
ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables
ld [wMaxMenuItem],a
ld a,4
ld [wTopMenuItemY],a
ld a,5
ld [wTopMenuItemX],a
ld a,%00000111 ; A button, B button, Select button
ld [wMenuWatchedKeys],a
ld c,10
call DelayFrames
DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
xor a
ld [H_AUTOBGTRANSFERENABLED],a ; disable transfer
call PrintListMenuEntries
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a ; enable transfer
call Delay3
ld a,[W_BATTLETYPE]
and a ; is it the Old Man battle?
jr z,.notOldManBattle
.oldManBattle
ld a,"▶"
FuncCoord 5,4
ld [Coord],a ; place menu cursor in front of first menu entry
ld c,80
call DelayFrames
xor a
ld [wCurrentMenuItem],a
ld hl,Coord
ld a,l
ld [wMenuCursorLocation],a
ld a,h
ld [wMenuCursorLocation + 1],a
jr .buttonAPressed
.notOldManBattle
call LoadGBPal
call HandleMenuInput
push af
call PlaceMenuCursor
pop af
bit 0,a ; was the A button pressed?
jp z,.checkOtherKeys
.buttonAPressed
ld a,[wCurrentMenuItem]
call PlaceUnfilledArrowMenuCursor
ld a,$01
ld [$d12e],a
ld [$d12d],a
xor a
ld [$cc37],a
ld a,[wCurrentMenuItem]
ld c,a
ld a,[wListScrollOffset]
add c
ld c,a
ld a,[$d12a] ; number of list entries
and a ; is the list empty?
jp z,ExitListMenu ; if so, exit the menu
dec a
cp c ; did the player select Cancel?
jp c,ExitListMenu ; if so, exit the menu
ld a,c
ld [wWhichPokemon],a
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipMultiplying
; if it's an item menu
sla c ; item entries are 2 bytes long, so multiply by 2
.skipMultiplying
ld a,[$cf8b]
ld l,a
ld a,[$cf8c]
ld h,a
inc hl ; hl = beginning of list entries
ld b,0
add hl,bc
ld a,[hl]
ld [$cf91],a
ld a,[wListMenuID]
and a ; is it a PC pokemon list?
jr z,.pokemonList
push hl
call GetItemPrice
pop hl
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.skipGettingQuantity
; if it's an item menu
inc hl
ld a,[hl] ; a = item quantity
ld [$cf97],a
.skipGettingQuantity
ld a,[$cf91]
ld [$d0b5],a
ld a,$01
ld [$d0b7],a
call GetName
jr .storeChosenEntry
.pokemonList
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld hl,W_PARTYMON1NAME
jr z,.getPokemonName
ld hl, W_BOXMON1NAME ; box pokemon names
.getPokemonName
ld a,[wWhichPokemon]
call GetPartyMonName
.storeChosenEntry ; store the menu entry that the player chose and return
ld de,$cd6d
call CopyStringToCF4B ; copy name to $cf4b
ld a,$01
ld [$d12e],a
ld a,[wCurrentMenuItem]
ld [$d12d],a
xor a
ld [$ffb7],a ; joypad state update flag
ld hl,$d730
res 6,[hl] ; turn on letter printing delay
jp BankswitchBack
.checkOtherKeys ; check B, SELECT, Up, and Down keys
bit 1,a ; was the B button pressed?
jp nz,ExitListMenu ; if so, exit the menu
bit 2,a ; was the select button pressed?
jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries
ld b,a
bit 7,b ; was Down pressed?
ld hl,wListScrollOffset
jr z,.upPressed
.downPressed
ld a,[hl]
add a,3
ld b,a
ld a,[$d12a] ; number of list entries
cp b ; will going down scroll past the Cancel button?
jp c,DisplayListMenuIDLoop
inc [hl] ; if not, go down
jp DisplayListMenuIDLoop
.upPressed
ld a,[hl]
and a
jp z,DisplayListMenuIDLoop
dec [hl]
jp DisplayListMenuIDLoop
DisplayChooseQuantityMenu:: ; 2d57 (0:2d57)
; text box dimensions/coordinates for just quantity
FuncCoord 15,9
ld hl,Coord
ld b,1 ; height
ld c,3 ; width
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.drawTextBox
; text box dimensions/coordinates for quantity and price
FuncCoord 7,9
ld hl,Coord
ld b,1 ; height
ld c,11 ; width
.drawTextBox
call TextBoxBorder
FuncCoord 16,10
ld hl,Coord
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printInitialQuantity
FuncCoord 8,10
ld hl,Coord
.printInitialQuantity
ld de,InitialQuantityText
call PlaceString
xor a
ld [$cf96],a ; initialize current quantity to 0
jp .incrementQuantity
.waitForKeyPressLoop
call GetJoypadStateLowSensitivity
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
bit 0,a ; was the A button pressed?
jp nz,.buttonAPressed
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
bit 6,a ; was Up pressed?
jr nz,.incrementQuantity
bit 7,a ; was Down pressed?
jr nz,.decrementQuantity
jr .waitForKeyPressLoop
.incrementQuantity
ld a,[$cf97] ; max quantity
inc a
ld b,a
ld hl,$cf96 ; current quantity
inc [hl]
ld a,[hl]
cp b
jr nz,.handleNewQuantity
; wrap to 1 if the player goes above the max quantity
ld a,1
ld [hl],a
jr .handleNewQuantity
.decrementQuantity
ld hl,$cf96 ; current quantity
dec [hl]
jr nz,.handleNewQuantity
; wrap to the max quantity if the player goes below 1
ld a,[$cf97] ; max quantity
ld [hl],a
.handleNewQuantity
FuncCoord 17,10
ld hl,Coord
ld a,[wListMenuID]
cp a,PRICEDITEMLISTMENU
jr nz,.printQuantity
.printPrice
ld c,$03
ld a,[$cf96]
ld b,a
ld hl,$ff9f ; total price
; initialize total price to 0
xor a
ld [hli],a
ld [hli],a
ld [hl],a
.addLoop ; loop to multiply the individual price by the quantity to get the total price
ld de,$ffa1
ld hl,$ff8d
push bc
ld a,$0b
call Predef ; add the individual price to the current sum
pop bc
dec b
jr nz,.addLoop
ld a,[$ff8e]
and a ; should the price be halved (for selling items)?
jr z,.skipHalvingPrice
xor a
ld [$ffa2],a
ld [$ffa3],a
ld a,$02
ld [$ffa4],a
ld a,$0d
call Predef ; halves the price
; store the halved price
ld a,[$ffa2]
ld [$ff9f],a
ld a,[$ffa3]
ld [$ffa0],a
ld a,[$ffa4]
ld [$ffa1],a
.skipHalvingPrice
FuncCoord 12,10
ld hl,Coord
ld de,SpacesBetweenQuantityAndPriceText
call PlaceString
ld de,$ff9f ; total price
ld c,$a3
call PrintBCDNumber
FuncCoord 9,10
ld hl,Coord
.printQuantity
ld de,$cf96 ; current quantity
ld bc,$8102 ; print leading zeroes, 1 byte, 2 digits
call PrintNumber
jp .waitForKeyPressLoop
.buttonAPressed ; the player chose to make the transaction
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ret
.buttonBPressed ; the player chose to cancel the transaction
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
ld a,$ff
ret
InitialQuantityText:: ; 2e30 (0:2e30)
db "×01@"
SpacesBetweenQuantityAndPriceText:: ; 2e34 (0:2e34)
db " @"
ExitListMenu:: ; 2e3b (0:2e3b)
ld a,[wCurrentMenuItem]
ld [$d12d],a
ld a,$02
ld [$d12e],a
ld [$cc37],a
xor a
ld [$ffb7],a
ld hl,$d730
res 6,[hl]
call BankswitchBack
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
scf
ret
PrintListMenuEntries:: ; 2e5a (0:2e5a)
FuncCoord 5, 3 ; $c3e1
ld hl,Coord
ld b,$09
ld c,$0e
call ClearScreenArea
ld a,[$cf8b]
ld e,a
ld a,[$cf8c]
ld d,a
inc de ; de = beginning of list entries
ld a,[wListScrollOffset]
ld c,a
ld a,[wListMenuID]
cp a,ITEMLISTMENU
ld a,c
jr nz,.skipMultiplying
; if it's an item menu
; item entries are 2 bytes long, so multiply by 2
sla a
sla c
.skipMultiplying
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry
FuncCoord 6,4 ; coordinates of first list entry name
ld hl,Coord
ld b,4 ; print 4 names
.loop
ld a,b
ld [wWhichPokemon],a
ld a,[de]
ld [$d11e],a
cp a,$ff
jp z,.printCancelMenuItem
push bc
push de
push hl
push hl
push de
ld a,[wListMenuID]
and a
jr z,.pokemonPCMenu
cp a,$01
jr z,.movesMenu
.itemMenu
call GetItemName
jr .placeNameString
.pokemonPCMenu
push hl
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld hl,W_PARTYMON1NAME
jr z,.getPokemonName
ld hl, W_BOXMON1NAME ; box pokemon names
.getPokemonName
ld a,[wWhichPokemon]
ld b,a
ld a,4
sub b
ld b,a
ld a,[wListScrollOffset]
add b
call GetPartyMonName
pop hl
jr .placeNameString
.movesMenu
call GetMoveName
.placeNameString
call PlaceString
pop de
pop hl
ld a,[$cf93]
and a ; should prices be printed?
jr z,.skipPrintingItemPrice
.printItemPrice
push hl
ld a,[de]
ld de,ItemPrices
ld [$cf91],a
call GetItemPrice ; get price
pop hl
ld bc,20 + 5 ; 1 row down and 5 columns right
add hl,bc
ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
call PrintBCDNumber
.skipPrintingItemPrice
ld a,[wListMenuID]
and a
jr nz,.skipPrintingPokemonLevel
.printPokemonLevel
ld a,[$d11e]
push af
push hl
ld hl,W_NUMINPARTY
ld a,[$cf8b]
cp l ; is it a list of party pokemon or box pokemon?
ld a,$00
jr z,.next
ld a,$02
.next
ld [$cc49],a
ld hl,wWhichPokemon
ld a,[hl]
ld b,a
ld a,$04
sub b
ld b,a
ld a,[wListScrollOffset]
add b
ld [hl],a
call LoadMonData ; load pokemon info
ld a,[$cc49]
and a ; is it a list of party pokemon or box pokemon?
jr z,.skipCopyingLevel
.copyLevel
ld a,[$cf9b]
ld [$cfb9],a
.skipCopyingLevel
pop hl
ld bc,$001c
add hl,bc
call PrintLevel ; print level
pop af
ld [$d11e],a
.skipPrintingPokemonLevel
pop hl
pop de
inc de
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jr nz,.nextListEntry
.printItemQuantity
ld a,[$d11e]
ld [$cf91],a
call IsKeyItem ; check if item is unsellable
ld a,[$d124]
and a ; is the item unsellable?
jr nz,.skipPrintingItemQuantity ; if so, don't print the quantity
push hl
ld bc,20 + 8 ; 1 row down and 8 columns right
add hl,bc
ld a,"×"
ldi [hl],a
ld a,[$d11e]
push af
ld a,[de]
ld [$cf97],a
push de
ld de,$d11e
ld [de],a
ld bc,$0102
call PrintNumber
pop de
pop af
ld [$d11e],a
pop hl
.skipPrintingItemQuantity
inc de
pop bc
inc c
push bc
inc c
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
and a ; is an item being swapped?
jr z,.nextListEntry
sla a
cp c ; is it this item?
jr nz,.nextListEntry
dec hl
ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped
ld [hli],a
.nextListEntry
ld bc,2 * 20 ; 2 rows
add hl,bc
pop bc
inc c
dec b
jp nz,.loop
ld bc,-8
add hl,bc
ld a,$ee ; down arrow
ld [hl],a
ret
.printCancelMenuItem
ld de,ListMenuCancelText
jp PlaceString
ListMenuCancelText:: ; 2f97 (0:2f97)
db "CANCEL@"
GetMonName:: ; 2f9e (0:2f9e)
push hl
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(MonsterNames) ; 07
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,[$d11e]
dec a
ld hl,MonsterNames ; 421E
ld c,10
ld b,0
call AddNTimes
ld de,$cd6d
push de
ld bc,10
call CopyData
ld hl,$cd77
ld [hl], "@"
pop de
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop hl
ret
GetItemName:: ; 2fcf (0:2fcf)
; given an item ID at [$D11E], store the name of the item into a string
; starting at $CD6D
push hl
push bc
ld a,[$D11E]
cp HM_01 ; is this a TM/HM?
jr nc,.Machine
ld [$D0B5],a
ld a,ITEM_NAME
ld [W_LISTTYPE],a
ld a,BANK(ItemNames)
ld [$D0B7],a
call GetName
jr .Finish
.Machine
call GetMachineName
.Finish
ld de,$CD6D ; pointer to where item name is stored in RAM
pop bc
pop hl
ret
GetMachineName:: ; 2ff3 (0:2ff3)
; copies the name of the TM/HM in [$D11E] to $CD6D
push hl
push de
push bc
ld a,[$D11E]
push af
cp TM_01 ; is this a TM? [not HM]
jr nc,.WriteTM
; if HM, then write "HM" and add 5 to the item ID, so we can reuse the
; TM printing code
add 5
ld [$D11E],a
ld hl,HiddenPrefix ; points to "HM"
ld bc,2
jr .WriteMachinePrefix
.WriteTM
ld hl,TechnicalPrefix ; points to "TM"
ld bc,2
.WriteMachinePrefix
ld de,$CD6D
call CopyData
; now get the machine number and convert it to text
ld a,[$D11E]
sub TM_01 - 1
ld b,$F6 ; "0"
.FirstDigit
sub 10
jr c,.SecondDigit
inc b
jr .FirstDigit
.SecondDigit
add 10
push af
ld a,b
ld [de],a
inc de
pop af
ld b,$F6 ; "0"
add b
ld [de],a
inc de
ld a,"@"
ld [de],a
pop af
ld [$D11E],a
pop bc
pop de
pop hl
ret
TechnicalPrefix:: ; 303c (0:303c)
db "TM"
HiddenPrefix:: ; 303e (0:303e)
db "HM"
; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
IsItemHM:: ; 3040 (0:3040)
cp a,HM_01
jr c,.notHM
cp a,TM_01
ret
.notHM
and a
ret
; sets carry if move is an HM, clears carry if move is not an HM
; Input: a = move ID
IsMoveHM:: ; 3049 (0:3049)
ld hl,HMMoves
ld de,1
jp IsInArray
HMMoves:: ; 3052 (0:3052)
db CUT,FLY,SURF,STRENGTH,FLASH
db $ff ; terminator
GetMoveName:: ; 3058 (0:3058)
push hl
ld a,MOVE_NAME
ld [W_LISTTYPE],a
ld a,[$d11e]
ld [$d0b5],a
ld a,BANK(MoveNames)
ld [$d0b7],a
call GetName
ld de,$cd6d ; pointer to where move name is stored in RAM
pop hl
ret
; reloads text box tile patterns, current map view, and tileset tile patterns
ReloadMapData:: ; 3071 (0:3071)
ld a,[H_LOADEDROMBANK]
push af
ld a,[W_CURMAP]
call SwitchToMapRomBank
call DisableLCD
call LoadTextBoxTilePatterns
call LoadCurrentMapView
call LoadTilesetTilePatternData
call EnableLCD
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; reloads tileset tile patterns
ReloadTilesetTilePatterns:: ; 3090 (0:3090)
ld a,[H_LOADEDROMBANK]
push af
ld a,[W_CURMAP]
call SwitchToMapRomBank
call DisableLCD
call LoadTilesetTilePatternData
call EnableLCD
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; shows the town map and lets the player choose a destination to fly to
ChooseFlyDestination:: ; 30a9 (0:30a9)
ld hl,$d72e
res 4,[hl]
ld b, BANK(LoadTownMap_Fly)
ld hl, LoadTownMap_Fly
jp Bankswitch
; causes the text box to close waithout waiting for a button press after displaying text
DisableWaitingAfterTextDisplay:: ; 30b6 (0:30b6)
ld a,$01
ld [$cc3c],a
ret
; uses an item
; UseItem is used with dummy items to perform certain other functions as well
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$cd6a] = success
; 00: unsucessful
; 01: successful
; 02: not able to be used right now, no extra menu displayed (only certain items use this)
UseItem:: ; 30bc (0:30bc)
ld b,BANK(UseItem_)
ld hl,UseItem_
jp Bankswitch
; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$cf91] = item ID
; [$cf92] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem:: ; 30c4 (0:30c4)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(TossItem_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call TossItem_
pop de
ld a,d
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem:: ; 30d9 (0:30d9)
push hl
push de
push bc
ld b,BANK(IsKeyItem_)
ld hl,IsKeyItem_
call Bankswitch
pop bc
pop de
pop hl
ret
; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID:: ; 30e8 (0:30e8)
ld a,[H_LOADEDROMBANK]
push af
ld a,BANK(DisplayTextBoxID_)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call DisplayTextBoxID_
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
Func_30fd:: ; 30fd (0:30fd)
ld a, [$cc57]
and a
ret nz
ld a, [$d736]
bit 1, a
ret nz
ld a, [$d730]
and $80
ret
Func_310e:: ; 310e (0:310e)
ld hl, $d736
bit 0, [hl]
res 0, [hl]
jr nz, .asm_3146
ld a, [$cc57]
and a
ret z
dec a
add a
ld d, $0
ld e, a
ld hl, .pointerTable_3140
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [H_LOADEDROMBANK]
push af
ld a, [$cc58]
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld a, [$cf10]
call CallFunctionInTable
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
.pointerTable_3140
dw PointerTable_1a442
dw PointerTable_1a510
dw PointerTable_1a57d
.asm_3146
ld b, BANK(Func_1a3e0)
ld hl, Func_1a3e0
jp Bankswitch
Func_314e:: ; 314e (0:314e)
ld b, BANK(Func_1a41d)
ld hl, Func_1a41d
jp Bankswitch
Func_3156:: ; 3156 (0:3156)
ret
; stores hl in [W_TRAINERHEADERPTR]
StoreTrainerHeaderPointer:: ; 3157 (0:3157)
ld a, h
ld [W_TRAINERHEADERPTR], a
ld a, l
ld [W_TRAINERHEADERPTR+1], a
ret
; executes the current map script from the function pointer array provided in hl.
; a: map script index to execute (unless overridden by [$d733] bit 4)
ExecuteCurMapScriptInTable:: ; 3160 (0:3160)
push af
push de
call StoreTrainerHeaderPointer
pop hl
pop af
push hl
ld hl, W_FLAGS_D733
bit 4, [hl]
res 4, [hl]
jr z, .useProvidedIndex ; test if map script index was overridden manually
ld a, [W_CURMAPSCRIPT]
.useProvidedIndex
pop hl
ld [W_CURMAPSCRIPT], a
call CallFunctionInTable
ld a, [W_CURMAPSCRIPT]
ret
LoadGymLeaderAndCityName:: ; 317f (0:317f)
push de
ld de, wGymCityName
ld bc, $11
call CopyData ; load city name
pop hl
ld de, wGymLeaderName
ld bc, $b
jp CopyData ; load gym leader name
; reads specific information from trainer header (pointed to at W_TRAINERHEADERPTR)
; a: offset in header data
; 0 -> flag's bit (into wTrainerHeaderFlagBit)
; 2 -> flag's byte ptr (into hl)
; 4 -> before battle text (into hl)
; 6 -> after battle text (into hl)
; 8 -> end battle text (into hl)
ReadTrainerHeaderInfo:: ; 3193 (0:3193)
push de
push af
ld d, $0
ld e, a
ld hl, W_TRAINERHEADERPTR
ld a, [hli]
ld l, [hl]
ld h, a
add hl, de
pop af
and a
jr nz, .nonZeroOffset
ld a, [hl]
ld [wTrainerHeaderFlagBit], a ; store flag's bit
jr .done
.nonZeroOffset
cp $2
jr z, .readPointer ; read flag's byte ptr
cp $4
jr z, .readPointer ; read before battle text
cp $6
jr z, .readPointer ; read after battle text
cp $8
jr z, .readPointer ; read end battle text
cp $a
jr nz, .done
ld a, [hli] ; read end battle text (2) but override the result afterwards (XXX why, bug?)
ld d, [hl]
ld e, a
jr .done
.readPointer
ld a, [hli]
ld h, [hl]
ld l, a
.done
pop de
ret
; calls HandleBitArray
HandleBitArray_Bank0:: ; 31c7 (0:31c7)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
; direct talking to a trainer (rather than getting seen by one)
TalkToTrainer:: ; 31cc (0:31cc)
call StoreTrainerHeaderPointer
xor a
call ReadTrainerHeaderInfo ; read flag's bit
ld a, $2
call ReadTrainerHeaderInfo ; read flag's byte ptr
ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $2
call HandleBitArray_Bank0 ; read trainer's flag
ld a, c
and a
jr z, .trainerNotYetFought ; test trainer's flag
ld a, $6
call ReadTrainerHeaderInfo ; print after battle text
jp PrintText
.trainerNotYetFought ; 0x31ed
ld a, $4
call ReadTrainerHeaderInfo ; print before battle text
call PrintText
ld a, $a
call ReadTrainerHeaderInfo ; (?) does nothing apparently (maybe bug in ReadTrainerHeaderInfo)
push de
ld a, $8
call ReadTrainerHeaderInfo ; read end battle text
pop de
call PreBattleSaveRegisters
ld hl, W_FLAGS_D733
set 4, [hl] ; activate map script index override (index is set below)
ld hl, wFlags_0xcd60
bit 0, [hl] ; test if player is already being engaged by another trainer
ret nz
call EngageMapTrainer
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress map script index (assuming it was 0 before) to start pre-battle routines
jp Func_325d
; checks if any trainers are seeing the player and wanting to fight
CheckFightingMapTrainers:: ; 3219 (0:3219)
call CheckForEngagingTrainers
ld a, [$cf13]
cp $ff
jr nz, .trainerEngaging
xor a
ld [$cf13], a
ld [wTrainerHeaderFlagBit], a
ret
.trainerEngaging
ld hl, W_FLAGS_D733
set 3, [hl]
ld [$cd4f], a
xor a
ld [$cd50], a
ld a, $4c
call Predef
ld a, BTN_RIGHT | BTN_LEFT | BTN_UP | BTN_DOWN
ld [wJoypadForbiddenButtonsMask], a
xor a
ldh [$b4], a
call TrainerWalkUpToPlayer_Bank0
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 1 (engaging)
ret
Func_324c:: ; 324c (0:324c)
ld a, [$d730]
and $1
ret nz
ld [wJoypadForbiddenButtonsMask], a
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
Func_325d:: ; 325d (0:325d)
xor a
ld [wJoypadForbiddenButtonsMask], a
call InitBattleEnemyParameters
ld hl, $d72d
set 6, [hl]
set 7, [hl]
ld hl, $d72e
set 1, [hl]
ld hl, W_CURMAPSCRIPT
inc [hl] ; progress to battle phase 2 (battling)
ret
EndTrainerBattle:: ; 3275 (0:3275)
ld hl, $d126
set 5, [hl]
set 6, [hl]
ld hl, $d72d
res 7, [hl]
ld hl, wFlags_0xcd60
res 0, [hl] ; player is no longer engaged by any trainer
ld a, [W_ISINBATTLE] ; $d057
cp $ff
jp z, ResetButtonPressedAndMapScript
ld a, $2
call ReadTrainerHeaderInfo
ld a, [wTrainerHeaderFlagBit]
ld c, a
ld b, $1
call HandleBitArray_Bank0 ; flag trainer as fought
ld a, [W_ENEMYMONORTRAINERCLASS]
cp $c8
jr nc, .skipRemoveSprite ; test if trainer was fought (in that case skip removing the corresponding sprite)
ld hl, W_MISSABLEOBJECTLIST
ld de, $2
ld a, [$cf13]
call IsInArray ; search for sprite ID
inc hl
ld a, [hl]
ld [$cc4d], a ; load corresponding missable object index and remove it
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
.skipRemoveSprite
ld hl, $d730
bit 4, [hl]
res 4, [hl]
ret nz
ResetButtonPressedAndMapScript:: ; 32c1 (0:32c1)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [W_CURMAPSCRIPT], a ; reset battle status
ret
; calls TrainerWalkUpToPlayer
TrainerWalkUpToPlayer_Bank0:: ; 32cf (0:32cf)
ld b, BANK(TrainerWalkUpToPlayer)
ld hl, TrainerWalkUpToPlayer
jp Bankswitch
; sets opponent type and mon set/lvl based on the engaging trainer data
InitBattleEnemyParameters:: ; 32d7 (0:32d7)
ld a, [wEngagedTrainerClass]
ld [W_CUROPPONENT], a ; $d059
ld [W_ENEMYMONORTRAINERCLASS], a
cp $c8
ld a, [wEngagedTrainerSet] ; $cd2e
jr c, .noTrainer
ld [W_TRAINERNO], a ; $d05d
ret
.noTrainer
ld [W_CURENEMYLVL], a ; $d127
ret
Func_32ef:: ; 32ef (0:32ef)
ld hl, Func_567f9
jr asm_3301
Func_32f4:: ; 32f4 (0:32f4)
ld hl, Func_56819
jr asm_3301 ; 0x32f7 $8
Func_32f9:: ; 32f9 (0:32f9)
ld hl, Func_5683d
jr asm_3301
Func_32fe:: ; 32fe (0:32fe)
ld hl, Func_5685d
asm_3301:: ; 3301 (0:3301)
ld b, BANK(Func_567f9) ; BANK(Func_56819), BANK(Func_5683d), BANK(Func_5685d)
jp Bankswitch ; indirect jump to one of the four functions
CheckForEngagingTrainers:: ; 3306 (0:3306)
xor a
call ReadTrainerHeaderInfo ; read trainer flag's bit (unused)
ld d, h ; store trainer header address in de
ld e, l
.trainerLoop
call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer
ld a, [de]
ld [$cf13], a ; store trainer flag's bit
ld [wTrainerHeaderFlagBit], a
cp $ff
ret z
ld a, $2
call ReadTrainerHeaderInfo ; read trainer flag's byte ptr
ld b, $2
ld a, [wTrainerHeaderFlagBit]
ld c, a
call HandleBitArray_Bank0 ; read trainer flag
ld a, c
and a
jr nz, .trainerAlreadyFought
push hl
push de
push hl
xor a
call ReadTrainerHeaderInfo ; get trainer header pointer
inc hl
ld a, [hl] ; read trainer engage distance
pop hl
ld [wTrainerEngageDistance], a
ld a, [$cf13]
swap a
ld [wTrainerSpriteOffset], a ; $cd3d
ld a, $39
call Predef ; indirect jump to CheckEngagePlayer (5690f (15:690f))
pop de
pop hl
ld a, [wTrainerSpriteOffset] ; $cd3d
and a
ret nz ; break if the trainer is engaging
.trainerAlreadyFought
ld hl, $c
add hl, de
ld d, h
ld e, l
jr .trainerLoop
; saves loaded rom bank and hl as well as de registers
PreBattleSaveRegisters:: ; 3354 (0:3354)
ld a, [H_LOADEDROMBANK]
ld [W_PBSTOREDROMBANK], a
ld a, h
ld [W_PBSTOREDREGISTERH], a
ld a, l
ld [W_PBSTOREDREGISTERL], a
ld a, d
ld [W_PBSTOREDREGISTERD], a
ld a, e
ld [W_PBSTOREDREGISTERE], a
ret
; loads data of some trainer on the current map and plays pre-battle music
; [$cf13]: sprite ID of trainer who is engaged
EngageMapTrainer:: ; 336a (0:336a)
ld hl, W_MAPSPRITEEXTRADATA
ld d, $0
ld a, [$cf13]
dec a
add a
ld e, a
add hl, de ; seek to engaged trainer data
ld a, [hli] ; load trainer class
ld [wEngagedTrainerClass], a
ld a, [hl] ; load trainer mon set
ld [wEnemyMonAttackMod], a ; $cd2e
jp PlayTrainerMusic
Func_3381:: ; 3381 (0:3381)
push hl
ld hl, $d72d
bit 7, [hl]
res 7, [hl]
pop hl
ret z
ld a, [H_LOADEDROMBANK]
push af
ld a, [W_PBSTOREDROMBANK]
ld [H_LOADEDROMBANK], a
ld [$2000], a
push hl
ld b, BANK(SaveTrainerName)
ld hl, SaveTrainerName
call Bankswitch
ld hl, TrainerNameText
call PrintText
pop hl
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld b, BANK(Func_1a5e7)
ld hl, Func_1a5e7
call Bankswitch
jp WaitForSoundToFinish
Func_33b7:: ; 33b7 (0:33b7)
ld a, [$cf0b]
and a
jr nz, .asm_33c6
ld a, [W_PBSTOREDREGISTERH]
ld h, a
ld a, [W_PBSTOREDREGISTERL]
ld l, a
ret
.asm_33c6
ld a, [W_PBSTOREDREGISTERD]
ld h, a
ld a, [W_PBSTOREDREGISTERE]
ld l, a
ret
TrainerNameText:: ; 33cf (0:33cf)
TX_FAR _TrainerNameText
db $08
Func_33d4:: ; 33d4 (0:33d4)
call Func_33b7
call TextCommandProcessor
jp TextScriptEnd
Func_33dd:: ; 33dd (0:33dd)
ld a, [wFlags_0xcd60]
bit 0, a
ret nz
call EngageMapTrainer
xor a
ret
PlayTrainerMusic:: ; 33e8 (0:33e8)
ld a, [wEngagedTrainerClass]
cp $c8 + SONY1
ret z
cp $c8 + SONY2
ret z
cp $c8 + SONY3
ret z
ld a, [W_GYMLEADERNO] ; $d05c
and a
ret nz
xor a
ld [wMusicHeaderPointer], a
ld a, $ff
call PlaySound ; stop music
ld a, BANK(Music_MeetEvilTrainer)
ld [$c0ef], a
ld [$c0f0], a
ld a, [wEngagedTrainerClass]
ld b, a
ld hl, EvilTrainerList
.evilTrainerListLoop
ld a, [hli]
cp $ff
jr z, .noEvilTrainer
cp b
jr nz, .evilTrainerListLoop
ld a, MUSIC_MEET_EVIL_TRAINER
jr .PlaySound
.noEvilTrainer
ld hl, FemaleTrainerList
.femaleTrainerListLoop
ld a, [hli]
cp $ff
jr z, .maleTrainer
cp b
jr nz, .femaleTrainerListLoop
ld a, MUSIC_MEET_FEMALE_TRAINER
jr .PlaySound
.maleTrainer
ld a, MUSIC_MEET_MALE_TRAINER
.PlaySound
ld [$c0ee], a
jp PlaySound
INCLUDE "data/trainer_types.asm"
Func_3442:: ; 3442 (0:3442)
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_345b
ld a, [hli]
cp c
jr nz, .asm_345c
ld a, [hli]
ld d, [hl]
ld e, a
ld hl, $ccd3
call DecodeRLEList
dec a
ld [$cd38], a
ret
.asm_345b
inc hl
.asm_345c
inc hl
inc hl
jr Func_3442
FuncTX_ItemStoragePC:: ; 3460 (0:3460)
call SaveScreenTilesToBuffer2
ld b, BANK(Func_78e6)
ld hl, Func_78e6
jr bankswitchAndContinue
FuncTX_BillsPC:: ; 346a (0:346a)
call SaveScreenTilesToBuffer2
ld b, BANK(Func_214c2)
ld hl, Func_214c2
jr bankswitchAndContinue
FuncTX_SlotMachine:: ; 3474 (0:3474)
; XXX find a better name for this function
; special_F7
ld b,BANK(CeladonPrizeMenu)
ld hl,CeladonPrizeMenu
bankswitchAndContinue:: ; 3479 (0:3479)
call Bankswitch
jp HoldTextDisplayOpen ; continue to main text-engine function
FuncTX_PokemonCenterPC:: ; 347f (0:347f)
ld b, BANK(ActivatePC)
ld hl, ActivatePC
jr bankswitchAndContinue
Func_3486:: ; 3486 (0:3486)
xor a
ld [$cd3b], a
ld [$c206], a
ld hl, $d730
set 7, [hl]
ret
IsItemInBag:: ; 3493 (0:3493)
; given an item_id in b
; set zero flag if item isn't in player's bag
; else reset zero flag
; related to Pokémon Tower and ghosts
ld a,$1C
call Predef
ld a,b
and a
ret
DisplayPokedex:: ; 349b (0:349b)
ld [$d11e], a
ld b, BANK(Func_7c18)
ld hl, Func_7c18
jp Bankswitch
Func_34a6:: ; 34a6 (0:34a6)
call Func_34ae
ld c, $6
jp DelayFrames
Func_34ae:: ; 34ae (0:34ae)
ld a, $9
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
call Func_34fc
ld a, [$ff8d]
ld [hl], a
ret
Func_34b9:: ; 34b9 (0:34b9)
ld de, $fff9
add hl, de
ld [hl], a
ret
; tests if the player's coordinates are in a specified array
; INPUT:
; hl = address of array
; OUTPUT:
; [$cd3d] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
ArePlayerCoordsInArray:: ; 34bf (0:34bf)
ld a,[W_YCOORD]
ld b,a
ld a,[W_XCOORD]
ld c,a
; fallthrough
CheckCoords:: ; 34c7 (0:34c7)
xor a
ld [$cd3d],a
.loop
ld a,[hli]
cp a,$ff ; reached terminator?
jr z,.notInArray
push hl
ld hl,$cd3d
inc [hl]
pop hl
.compareYCoord
cp b
jr z,.compareXCoord
inc hl
jr .loop
.compareXCoord
ld a,[hli]
cp c
jr nz,.loop
.inArray
scf
ret
.notInArray
and a
ret
; tests if a boulder's coordinates are in a specified array
; INPUT:
; hl = address of array
; ff8c = which boulder to check? XXX
; OUTPUT:
; [$cd3d] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
CheckBoulderCoords:: ; 34e4 (0:34e4)
push hl
ld hl, $c204
ld a, [$ff8c]
swap a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
sub $4 ; because sprite coordinates are offset by 4
ld b, a
ld a, [hl]
sub $4 ; because sprite coordinates are offset by 4
ld c, a
pop hl
jp CheckCoords
Func_34fc:: ; 34fc (0:34fc)
ld h, $c1
jr asm_3502
Func_3500:: ; 3500 (0:3500)
ld h, $c2
asm_3502:: ; 3502 (0:3502)
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
ld b, a
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
add b
ld l, a
ret
; decodes a $ff-terminated RLEncoded list
; each entry is a pair of bytes <byte value> <repetitions>
; the final $ff will be replicated in the output list and a contains the number of bytes written
; de: input list
; hl: output list
DecodeRLEList:: ; 350c (0:350c)
xor a
ld [wRLEByteCount], a ; count written bytes here
.listLoop
ld a, [de]
cp $ff
jr z, .endOfList
ld [H_DOWNARROWBLINKCNT1], a ; store byte value to be written
inc de
ld a, [de]
ld b, $0
ld c, a ; number of bytes to be written
ld a, [wRLEByteCount]
add c
ld [wRLEByteCount], a ; update total number of written bytes
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
call FillMemory ; write a c-times to output
inc de
jr .listLoop
.endOfList
ld a, $ff
ld [hl], a ; write final $ff
ld a, [wRLEByteCount]
inc a ; include sentinel in counting
ret
; sets movement byte 1 for sprite [$FF8C] to $FE and byte 2 to [$FF8D]
SetSpriteMovementBytesToFE:: ; 3533 (0:3533)
push hl
call GetSpriteMovementByte1Pointer
ld [hl], $fe
call GetSpriteMovementByte2Pointer
ld a, [$ff8d]
ld [hl], a
pop hl
ret
; sets both movement bytes for sprite [$FF8C] to $FF
SetSpriteMovementBytesToFF:: ; 3541 (0:3541)
push hl
call GetSpriteMovementByte1Pointer
ld [hl],$FF
call GetSpriteMovementByte2Pointer
ld [hl],$FF ; prevent person from walking?
pop hl
ret
; returns the sprite movement byte 1 pointer for sprite [$FF8C] in hl
GetSpriteMovementByte1Pointer:: ; 354e (0:354e)
ld h,$C2
ld a,[$FF8C] ; the sprite to move
swap a
add a,6
ld l,a
ret
; returns the sprite movement byte 2 pointer for sprite [$FF8C] in hl
GetSpriteMovementByte2Pointer:: ; 3558 (0:3558)
push de
ld hl,W_MAPSPRITEDATA
ld a,[$FF8C] ; the sprite to move
dec a
add a
ld d,0
ld e,a
add hl,de
pop de
ret
Func_3566:: ; 3566 (0:3566)
call Func_359e
ld a, [W_ISLINKBATTLE] ; $d12b
and a
jr nz, .asm_3594
ld a, Bank(TrainerPicAndMoneyPointers)
call BankswitchHome
ld a, [W_TRAINERCLASS] ; $d031
dec a
ld hl, TrainerPicAndMoneyPointers
ld bc, $5
call AddNTimes
ld de, $d033
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld de, $d046
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
jp BankswitchBack
.asm_3594
ld hl, $d033
ld de, RedPicFront
ld [hl], e
inc hl
ld [hl], d
ret
Func_359e:: ; 359e (0:359e)
ld b, BANK(Func_13a58)
ld hl, Func_13a58
jp Bankswitch
; tests if player's money are at least as much as [$ff9f]
; sets carry flag if not enough money
; sets zero flag if amounts match exactly
HasEnoughMoney:: ; 35a6 (0:35a6)
ld de, wPlayerMoney ; $d347
ld hl, $ff9f
ld c, $3
jp StringCmp
; tests if player's game corner coins are at least as many as [$ffa0]
; sets carry flag if not enough coins
; sets zero flag if amounts match exactly
HasEnoughCoins:: ; 35b1 (0:35b1)
ld de, wPlayerCoins
ld hl, $ffa0
ld c, $2
jp StringCmp
BankswitchHome:: ; 35bc (0:35bc)
; switches to bank # in a
; Only use this when in the home bank!
ld [$CF09],a
ld a,[H_LOADEDROMBANK]
ld [$CF08],a
ld a,[$CF09]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
BankswitchBack:: ; 35cd (0:35cd)
; returns from BankswitchHome
ld a,[$CF08]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
Bankswitch:: ; 35d6 (0:35d6)
; self-contained bankswitch, use this when not in the home bank
; switches to the bank in b
ld a,[H_LOADEDROMBANK]
push af
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld bc,.Return
push bc
jp [hl]
.Return
pop bc
ld a,b
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
; displays yes/no choice
; yes -> set carry
YesNoChoice:: ; 35ec (0:35ec)
call SaveScreenTilesToBuffer1
call InitYesNoTextBoxParameters
jr DisplayYesNoChoice
Func_35f4:: ; 35f4 (0:35f4)
ld a, $14
ld [$d125], a
call InitYesNoTextBoxParameters
jp DisplayTextBoxID
InitYesNoTextBoxParameters:: ; 35ff (0:35ff)
xor a
ld [$d12c], a
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ret
YesNoChoicePokeCenter:: ; 360a (0:360a)
call SaveScreenTilesToBuffer1
ld a, $6
ld [$d12c], a
FuncCoord 11, 6 ; $c423
ld hl, Coord
ld bc, $80c
jr DisplayYesNoChoice
Func_361a:: ; 361a (0:361a)
call SaveScreenTilesToBuffer1
ld a, $3
ld [$d12c], a
FuncCoord 12, 7 ; $c438
ld hl, Coord
ld bc, $080d
DisplayYesNoChoice:: ; 3628 (0:3628)
ld a, $14
ld [$d125], a
call DisplayTextBoxID
jp LoadScreenTilesFromBuffer1
; calculates the difference |a-b|, setting carry flag if a<b
CalcDifference:: ; 3633 (0:3633)
sub b
ret nc
cpl
add $1
scf
ret
MoveSprite:: ; 363a (0:363a)
; move the sprite [$FF8C] with the movement pointed to by de
; actually only copies the movement data to $CC5B for later
call SetSpriteMovementBytesToFF
MoveSprite_:: ; 363d (0:363d)
push hl
push bc
call GetSpriteMovementByte1Pointer
xor a
ld [hl],a
ld hl,$CC5B
ld c,0
.loop
ld a,[de]
ld [hli],a
inc de
inc c
cp a,$FF ; have we reached the end of the movement data?
jr nz,.loop
ld a,c
ld [$CF0F],a ; number of steps taken
pop bc
ld hl,$D730
set 0,[hl]
pop hl
xor a
ld [$CD3B],a
ld [$CCD3],a
dec a
ld [wJoypadForbiddenButtonsMask],a
ld [$CD3A],a
ret
Func_366b:: ; 366b (0:366b)
push hl
ld hl, $ffe7
xor a
ld [hld], a
ld a, [hld]
and a
jr z, .asm_367e
ld a, [hli]
.asm_3676
sub [hl]
jr c, .asm_367e
inc hl
inc [hl]
dec hl
jr .asm_3676
.asm_367e
pop hl
ret
; copies the tile patterns for letters and numbers into VRAM
LoadFontTilePatterns:: ; 3680 (0:3680)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,FontGraphics
ld de,$8800
ld bc,$400
ld a,BANK(FontGraphics)
jp FarCopyDataDouble ; if LCD is off, transfer all at once
.lcdEnabled
ld de,FontGraphics
ld hl,$8800
ld bc,(BANK(FontGraphics) << 8 | $80)
jp CopyVideoDataDouble ; if LCD is on, transfer during V-blank
; copies the text box tile patterns into VRAM
LoadTextBoxTilePatterns:: ; 36a0 (0:36a0)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,TextBoxGraphics
ld de,$9600
ld bc,$0200
ld a,BANK(TextBoxGraphics)
jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled
ld de,TextBoxGraphics
ld hl,$9600
ld bc,(BANK(TextBoxGraphics) << 8 | $20)
jp CopyVideoData ; if LCD is on, transfer during V-blank
; copies HP bar and status display tile patterns into VRAM
LoadHpBarAndStatusTilePatterns:: ; 36c0 (0:36c0)
ld a,[rLCDC]
bit 7,a ; is the LCD enabled?
jr nz,.lcdEnabled
.lcdDisabled
ld hl,HpBarAndStatusGraphics
ld de,$9620
ld bc,$01e0
ld a,BANK(HpBarAndStatusGraphics)
jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled
ld de,HpBarAndStatusGraphics
ld hl,$9620
ld bc,(BANK(HpBarAndStatusGraphics) << 8 | $1e)
jp CopyVideoData ; if LCD is on, transfer during V-blank
;Fills memory range with the specified byte.
;input registers a = fill_byte, bc = length, hl = address
FillMemory:: ; 36e0 (0:36e0)
push de
ld d, a
.loop
ld a, d
ldi [hl], a
dec bc
ld a, b
or c
jr nz, .loop
pop de
ret
; loads sprite that de points to
; bank of sprite is given in a
UncompressSpriteFromDE:: ; 36eb (0:36eb)
ld hl, W_SPRITEINPUTPTR
ld [hl], e
inc hl
ld [hl], d
jp UncompressSpriteData
SaveScreenTilesToBuffer2:: ; 36f4 (0:36f4)
ld hl, wTileMap
ld de, wTileMapBackup2
ld bc, $168
call CopyData
ret
LoadScreenTilesFromBuffer2:: ; 3701 (0:3701)
call LoadScreenTilesFromBuffer2DisableBGTransfer
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
; loads screen tiles stored in wTileMapBackup2 but leaves H_AUTOBGTRANSFERENABLED disabled
LoadScreenTilesFromBuffer2DisableBGTransfer:: ; 3709 (0:3709)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wTileMapBackup2
ld de, wTileMap
ld bc, $168
call CopyData
ret
SaveScreenTilesToBuffer1:: ; 3719 (0:3719)
ld hl, wTileMap
ld de, wTileMapBackup
ld bc, $168
jp CopyData
LoadScreenTilesFromBuffer1:: ; 3725 (0:3725)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wTileMapBackup
ld de, wTileMap
ld bc, $168
call CopyData
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
DelayFrames:: ; 3739 (0:3739)
; wait n frames, where n is the value in c
call DelayFrame
dec c
jr nz,DelayFrames
ret
PlaySoundWaitForCurrent:: ; 3740 (0:3740)
push af
call WaitForSoundToFinish
pop af
jp PlaySound
; Wait for sound to finish playing
WaitForSoundToFinish:: ; 3748 (0:3748)
ld a, [$d083]
and $80
ret nz
push hl
.asm_374f
ld hl, $c02a
xor a
or [hl]
inc hl
or [hl]
inc hl
inc hl
or [hl]
jr nz, .asm_374f
pop hl
ret
NamePointers:: ; 375d (0:375d)
dw MonsterNames
dw MoveNames
dw UnusedNames
dw ItemNames
dw W_PARTYMON1OT ; player's OT names list
dw W_ENEMYMON1OT ; enemy's OT names list
dw TrainerNames
GetName:: ; 376b (0:376b)
; arguments:
; [$D0B5] = which name
; [$D0B6] = which list (W_LISTTYPE)
; [$D0B7] = bank of list
;
; returns pointer to name in de
ld a,[$d0b5]
ld [$d11e],a
cp a,$C4 ;it's TM/HM
jp nc,GetMachineName
ld a,[H_LOADEDROMBANK]
push af
push hl
push bc
push de
ld a,[W_LISTTYPE] ;List3759_entrySelector
dec a
jr nz,.otherEntries
;1 = MON_NAMES
call GetMonName
ld hl,11
add hl,de
ld e,l
ld d,h
jr .gotPtr
.otherEntries ; $378d
;2-7 = OTHER ENTRIES
ld a,[$d0b7]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld a,[W_LISTTYPE] ;VariousNames' entryID
dec a
add a
ld d,0
ld e,a
jr nc,.skip
inc d
.skip ; $37a0
ld hl,NamePointers
add hl,de
ld a,[hli]
ld [$ff96],a
ld a,[hl]
ld [$ff95],a
ld a,[$ff95]
ld h,a
ld a,[$ff96]
ld l,a
ld a,[$d0b5]
ld b,a
ld c,0
.nextName
ld d,h
ld e,l
.nextChar
ld a,[hli]
cp a, "@"
jr nz,.nextChar
inc c ;entry counter
ld a,b ;wanted entry
cp c
jr nz,.nextName
ld h,d
ld l,e
ld de,$cd6d
ld bc,$0014
call CopyData
.gotPtr ; $37cd
ld a,e
ld [$cf8d],a
ld a,d
ld [$cf8e],a
pop de
pop bc
pop hl
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
GetItemPrice:: ; 37df (0:37df)
ld a, [H_LOADEDROMBANK]
push af
ld a, [wListMenuID] ; $cf94
cp $1
ld a, $1 ; hardcoded Bank
jr nz, .asm_37ed
ld a, $f ; hardcoded Bank
.asm_37ed
ld [H_LOADEDROMBANK], a
ld [$2000], a
ld hl, $cf8f
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cf91]
cp HM_01
jr nc, .asm_3812
ld bc, $3
.asm_3802
add hl, bc
dec a
jr nz, .asm_3802
dec hl
ld a, [hld]
ld [$ff8d], a
ld a, [hld]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [hl]
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
jr .asm_381c
.asm_3812
ld a, Bank(GetMachinePrice)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call GetMachinePrice
.asm_381c
ld de, H_DOWNARROWBLINKCNT1 ; $ff8b
pop af
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; copies a string from [de] to [$cf4b]
CopyStringToCF4B:: ; 3826 (0:3826)
ld hl, $cf4b
; fall through
; copies a string from [de] to [hl]
CopyString:: ; 3829 (0:3829)
ld a, [de]
inc de
ld [hli], a
cp "@"
jr nz, CopyString
ret
; this function is used when lower button sensitivity is wanted (e.g. menus)
; OUTPUT: [$ffb5] = pressed buttons in usual format
; there are two flags that control its functionality, [$ffb6] and [$ffb7]
; there are esentially three modes of operation
; 1. Get newly pressed buttons only
; ([$ffb7] == 0, [$ffb6] == any)
; Just copies [H_NEWLYPRESSEDBUTTONS] to [$ffb5].
; 2. Get currently pressed buttons at low sample rate with delay
; ([$ffb7] == 1, [$ffb6] != 0)
; If the user holds down buttons for more than half a second,
; report buttons as being pressed up to 12 times per second thereafter.
; If the user holds down buttons for less than half a second,
; report only one button press.
; 3. Same as 2, but report no buttons as pressed if A or B is held down.
; ([$ffb7] == 1, [$ffb6] == 0)
GetJoypadStateLowSensitivity:: ; 3831 (0:3831)
call GetJoypadState
ld a,[$ffb7] ; flag
and a ; get all currently pressed buttons or only newly pressed buttons?
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
jr z,.storeButtonState
ld a,[H_CURRENTPRESSEDBUTTONS] ; all currently pressed buttons
.storeButtonState
ld [$ffb5],a
ld a,[H_NEWLYPRESSEDBUTTONS] ; newly pressed buttons
and a ; have any buttons been newly pressed since last check?
jr z,.noNewlyPressedButtons
.newlyPressedButtons
ld a,30 ; half a second delay
ld [H_FRAMECOUNTER],a
ret
.noNewlyPressedButtons
ld a,[H_FRAMECOUNTER]
and a ; is the delay over?
jr z,.delayOver
.delayNotOver
xor a
ld [$ffb5],a ; report no buttons as pressed
ret
.delayOver
; if [$ffb6] = 0 and A or B is pressed, report no buttons as pressed
ld a,[H_CURRENTPRESSEDBUTTONS]
and a,%00000011 ; A and B buttons
jr z,.setShortDelay
ld a,[$ffb6] ; flag
and a
jr nz,.setShortDelay
xor a
ld [$ffb5],a
.setShortDelay
ld a,5 ; 1/12 of a second delay
ld [H_FRAMECOUNTER],a
ret
WaitForTextScrollButtonPress:: ; 3865 (0:3865)
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
push af
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
push af
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $6
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
.asm_3872
push hl
ld a, [$d09b]
and a
jr z, .asm_387c
call Func_716c6
.asm_387c
FuncCoord 18, 16 ; $c4f2
ld hl, Coord
call HandleDownArrowBlinkTiming
pop hl
call GetJoypadStateLowSensitivity
ld a, $2d
call Predef ; indirect jump to Func_5a5f (5a5f (1:5a5f))
ld a, [$ffb5]
and BTN_A | BTN_B ; $3
jr z, .asm_3872
pop af
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
pop af
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ret
; (unlass in link battle) waits for A or B being pressed and outputs the scrolling sound effect
ManualTextScroll:: ; 3898 (0:3898)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .inLinkBattle
call WaitForTextScrollButtonPress
ld a, (SFX_02_40 - SFX_Headers_02) / 3
jp PlaySound
.inLinkBattle
ld c, $41
jp DelayFrames
; function to do multiplication
; all values are big endian
; INPUT
; FF96-FF98 = multiplicand
; FF99 = multiplier
; OUTPUT
; FF95-FF98 = product
Multiply:: ; 38ac (0:38ac)
push hl
push bc
ld hl, _Multiply
ld b, BANK(_Multiply)
call Bankswitch
pop bc
pop hl
ret
; function to do division
; all values are big endian
; INPUT
; FF95-FF98 = dividend
; FF99 = divisor
; b = number of bytes in the dividend (starting from FF95)
; OUTPUT
; FF95-FF98 = quotient
; FF99 = remainder
Divide:: ; 38b9 (0:38b9)
push hl
push de
push bc
ld a,[H_LOADEDROMBANK]
push af
ld a,Bank(_Divide)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call _Divide
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
pop bc
pop de
pop hl
ret
; This function is used to wait a short period after printing a letter to the
; screen unless the player presses the A/B button or the delay is turned off
; through the [$d730] or [$d358] flags.
PrintLetterDelay:: ; 38d3 (0:38d3)
ld a,[$d730]
bit 6,a
ret nz
ld a,[$d358]
bit 1,a
ret z
push hl
push de
push bc
ld a,[$d358]
bit 0,a
jr z,.waitOneFrame
ld a,[$d355]
and a,$0f
ld [H_FRAMECOUNTER],a
jr .checkButtons
.waitOneFrame
ld a,1
ld [H_FRAMECOUNTER],a
.checkButtons
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
.checkAButton
bit 0,a ; is the A button pressed?
jr z,.checkBButton
jr .endWait
.checkBButton
bit 1,a ; is the B button pressed?
jr z,.buttonsNotPressed
.endWait
call DelayFrame
jr .done
.buttonsNotPressed ; if neither A nor B is pressed
ld a,[H_FRAMECOUNTER]
and a
jr nz,.checkButtons
.done
pop bc
pop de
pop hl
ret
; Copies [hl, bc) to [de, bc - hl).
; In other words, the source data is from hl up to but not including bc,
; and the destination is de.
CopyDataUntil:: ; 3913 (0:3913)
ld a,[hli]
ld [de],a
inc de
ld a,h
cp b
jr nz,CopyDataUntil
ld a,l
cp c
jr nz,CopyDataUntil
ret
; Function to remove a pokemon from the party or the current box.
; wWhichPokemon determines the pokemon.
; [$cf95] == 0 specifies the party.
; [$cf95] != 0 specifies the current box.
RemovePokemon:: ; 391f (0:391f)
ld hl, _RemovePokemon
ld b, BANK(_RemovePokemon)
jp Bankswitch
AddPokemonToParty:: ; 3927 (0:3927)
push hl
push de
push bc
ld b, BANK(_AddPokemonToParty)
ld hl, _AddPokemonToParty
call Bankswitch
pop bc
pop de
pop hl
ret
; calculates all 5 stats of current mon and writes them to [de]
CalcStats:: ; 3936 (0:3936)
ld c, $0
.statsLoop
inc c
call CalcStat
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
ld a, c
cp $5
jr nz, .statsLoop
ret
; calculates stat c of current mon
; c: stat to calc (HP=1,Atk=2,Def=3,Spd=4,Spc=5)
; b: consider stat exp?
; hl: base ptr to stat exp values ([hl + 2*c - 1] and [hl + 2*c])
CalcStat:: ; 394a (0:394a)
push hl
push de
push bc
ld a, b
ld d, a
push hl
ld hl, W_MONHEADER
ld b, $0
add hl, bc
ld a, [hl] ; read base value of stat
ld e, a
pop hl
push hl
sla c
ld a, d
and a
jr z, .statExpDone ; consider stat exp?
add hl, bc ; skip to corresponding stat exp value
.statExpLoop ; calculates ceil(Sqrt(stat exp)) in b
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND+1], a
inc b ; increment current stat exp bonus
ld a, b
cp $ff
jr z, .statExpDone
ld [H_MULTIPLICAND+2], a
ld [H_MULTIPLIER], a
call Multiply
ld a, [hld]
ld d, a
ld a, [$ff98]
sub d
ld a, [hli]
ld d, a
ld a, [$ff97]
sbc d ; test if (current stat exp bonus)^2 < stat exp
jr c, .statExpLoop
.statExpDone
srl c
pop hl
push bc
ld bc, $b ; skip to stat IV values
add hl, bc
pop bc
ld a, c
cp $2
jr z, .getAttackIV
cp $3
jr z, .getDefenseIV
cp $4
jr z, .getSpeedIV
cp $5
jr z, .getSpecialIV
.getHpIV
push bc
ld a, [hl] ; Atk IV
swap a
and $1
sla a
sla a
sla a
ld b, a
ld a, [hli] ; Def IV
and $1
sla a
sla a
add b
ld b, a
ld a, [hl] ; Spd IV
swap a
and $1
sla a
add b
ld b, a
ld a, [hl] ; Spc IV
and $1
add b ; HP IV: LSB of the other 4 IVs
pop bc
jr .calcStatFromIV
.getAttackIV
ld a, [hl]
swap a
and $f
jr .calcStatFromIV
.getDefenseIV
ld a, [hl]
and $f
jr .calcStatFromIV
.getSpeedIV
inc hl
ld a, [hl]
swap a
and $f
jr .calcStatFromIV
.getSpecialIV
inc hl
ld a, [hl]
and $f
.calcStatFromIV
ld d, $0
add e
ld e, a
jr nc, .noCarry
inc d ; de = Base + IV
.noCarry
sla e
rl d ; de = (Base + IV) * 2
srl b
srl b ; b = ceil(Sqrt(stat exp)) / 4
ld a, b
add e
jr nc, .noCarry2
inc d ; da = (Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4
.noCarry2
ld [H_MULTIPLICAND+2], a
ld a, d
ld [H_MULTIPLICAND+1], a
xor a
ld [H_MULTIPLICAND], a
ld a, [W_CURENEMYLVL] ; $d127
ld [H_MULTIPLIER], a
call Multiply ; ((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level
ld a, [H_MULTIPLICAND]
ld [H_DIVIDEND], a
ld a, [H_MULTIPLICAND+1]
ld [H_DIVIDEND+1], a
ld a, [H_MULTIPLICAND+2]
ld [H_DIVIDEND+2], a
ld a, $64
ld [H_DIVISOR], a
ld a, $3
ld b, a
call Divide ; (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100
ld a, c
cp $1
ld a, $5
jr nz, .notHPStat
ld a, [W_CURENEMYLVL] ; $d127
ld b, a
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
jr nc, .noCarry3
ld a, [H_MULTIPLICAND+1]
inc a
ld [H_MULTIPLICAND+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level
.noCarry3
ld a, $a
.notHPStat
ld b, a
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
jr nc, .noCarry4
ld a, [H_MULTIPLICAND+1]
inc a ; non-HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + 5
ld [H_MULTIPLICAND+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level + 10
.noCarry4
ld a, [H_MULTIPLICAND+1] ; check for overflow (>999)
cp $4
jr nc, .overflow
cp $3
jr c, .noOverflow
ld a, [H_MULTIPLICAND+2]
cp $e8
jr c, .noOverflow
.overflow
ld a, $3 ; overflow: cap at 999
ld [H_MULTIPLICAND+1], a
ld a, $e7
ld [H_MULTIPLICAND+2], a
.noOverflow
pop bc
pop de
pop hl
ret
AddEnemyMonToPlayerParty:: ; 3a53 (0:3a53)
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(_AddEnemyMonToPlayerParty)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call _AddEnemyMonToPlayerParty
pop bc
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
Func_3a68:: ; 3a68 (0:3a68)
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(Func_f51e)
ld [H_LOADEDROMBANK], a
ld [$2000], a
call Func_f51e
pop bc
ld a, b
ld [H_LOADEDROMBANK], a
ld [$2000], a
ret
; skips a text entries, each of size $b (like trainer name, OT name, rival name, ...)
; hl: base pointer, will be incremented by $b * a
SkipFixedLengthTextEntries:: ; 3a7d (0:3a7d)
and a
ret z
ld bc, $b
.skipLoop
add hl, bc
dec a
jr nz, .skipLoop
ret
AddNTimes:: ; 3a87 (0:3a87)
; add bc to hl a times
and a
ret z
.loop
add hl,bc
dec a
jr nz,.loop
ret
; Compare strings, c bytes in length, at de and hl.
; Often used to compare big endian numbers in battle calculations.
StringCmp:: ; 3a8e (0:3a8e)
ld a,[de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz,StringCmp
ret
; INPUT:
; a = oam block index (each block is 4 oam entries)
; b = Y coordinate of upper left corner of sprite
; c = X coordinate of upper left corner of sprite
; de = base address of 4 tile number and attribute pairs
WriteOAMBlock:: ; 3a97 (0:3a97)
ld h,$c3
swap a ; multiply by 16
ld l,a
call .writeOneEntry ; upper left
push bc
ld a,8
add c
ld c,a
call .writeOneEntry ; upper right
pop bc
ld a,8
add b
ld b,a
call .writeOneEntry ; lower left
ld a,8
add c
ld c,a
; lower right
.writeOneEntry
ld [hl],b ; Y coordinate
inc hl
ld [hl],c ; X coordinate
inc hl
ld a,[de] ; tile number
inc de
ld [hli],a
ld a,[de] ; attribute
inc de
ld [hli],a
ret
HandleMenuInput:: ; 3abe (0:3abe)
xor a
ld [$d09b],a
HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
ld a,[H_DOWNARROWBLINKCNT1]
push af
ld a,[H_DOWNARROWBLINKCNT2]
push af ; save existing values on stack
xor a
ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
.loop1
xor a
ld [$d08b],a ; counter for pokemon shaking animation
call PlaceMenuCursor
call Delay3
.loop2
push hl
ld a,[$d09b]
and a ; is it a pokemon selection menu?
jr z,.getJoypadState
ld b, BANK(AnimatePartyMon)
ld hl, AnimatePartyMon ; shake mini sprite of selected pokemon
call Bankswitch
.getJoypadState
pop hl
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
and a ; was a key pressed?
jr nz,.keyPressed
push hl
FuncCoord 18,11 ; coordinates of blinking down arrow in some menus
ld hl,Coord
call HandleDownArrowBlinkTiming ; blink down arrow (if any)
pop hl
ld a,[wMenuJoypadPollCount]
dec a
jr z,.giveUpWaiting
jr .loop2
.giveUpWaiting
; if a key wasn't pressed within the specified number of checks
pop af
ld [H_DOWNARROWBLINKCNT2],a
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
ld [wMenuWrappingEnabled],a ; disable menu wrapping
ret
.keyPressed
xor a
ld [$cc4b],a
ld a,[$ffb5]
ld b,a
bit 6,a ; pressed Up key?
jr z,.checkIfDownPressed
.upPressed
ld a,[wCurrentMenuItem] ; selected menu item
and a ; already at the top of the menu?
jr z,.alreadyAtTop
.notAtTop
dec a
ld [wCurrentMenuItem],a ; move selected menu item up one space
jr .checkOtherKeys
.alreadyAtTop
ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
ld a,[wMaxMenuItem]
ld [wCurrentMenuItem],a ; wrap to the bottom of the menu
jr .checkOtherKeys
.checkIfDownPressed
bit 7,a
jr z,.checkOtherKeys
.downPressed
ld a,[wCurrentMenuItem]
inc a
ld c,a
ld a,[wMaxMenuItem]
cp c
jr nc,.notAtBottom
.alreadyAtBottom
ld a,[wMenuWrappingEnabled]
and a ; is wrapping around enabled?
jr z,.noWrappingAround
ld c,$00 ; wrap from bottom to top
.notAtBottom
ld a,c
ld [wCurrentMenuItem],a
.checkOtherKeys
ld a,[wMenuWatchedKeys]
and b ; does the menu care about any of the pressed keys?
jp z,.loop1
.checkIfAButtonOrBButtonPressed
ld a,[$ffb5]
and a,%00000011 ; pressed A button or B button?
jr z,.skipPlayingSound
.AButtonOrBButtonPressed
push hl
ld hl,wFlags_0xcd60
bit 5,[hl]
pop hl
jr nz,.skipPlayingSound
ld a,(SFX_02_40 - SFX_Headers_02) / 3
call PlaySound ; play sound
.skipPlayingSound
pop af
ld [H_DOWNARROWBLINKCNT2],a
pop af
ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
xor a
ld [wMenuWrappingEnabled],a ; disable menu wrapping
ld a,[$ffb5]
ret
.noWrappingAround
ld a,[$cc37]
and a ; should we return if the user tried to go past the top or bottom?
jr z,.checkOtherKeys
jr .checkIfAButtonOrBButtonPressed
PlaceMenuCursor:: ; 3b7c (0:3b7c)
ld a,[wTopMenuItemY]
and a ; is the y coordinate 0?
jr z,.adjustForXCoord
ld hl,wTileMap
ld bc,20 ; screen width
.topMenuItemLoop
add hl,bc
dec a
jr nz,.topMenuItemLoop
.adjustForXCoord
ld a,[wTopMenuItemX]
ld b,$00
ld c,a
add hl,bc
push hl
ld a,[wLastMenuItem]
and a ; was the previous menu id 0?
jr z,.checkForArrow1
push af
ld a,[$fff6]
bit 1,a ; is the menu double spaced?
jr z,.doubleSpaced1
ld bc,20
jr .getOldMenuItemScreenPosition
.doubleSpaced1
ld bc,40
.getOldMenuItemScreenPosition
pop af
.oldMenuItemLoop
add hl,bc
dec a
jr nz,.oldMenuItemLoop
.checkForArrow1
ld a,[hl]
cp a,"▶" ; was an arrow next to the previously selected menu item?
jr nz,.skipClearingArrow
.clearArrow
ld a,[wTileBehindCursor]
ld [hl],a
.skipClearingArrow
pop hl
ld a,[wCurrentMenuItem]
and a
jr z,.checkForArrow2
push af
ld a,[$fff6]
bit 1,a ; is the menu double spaced?
jr z,.doubleSpaced2
ld bc,20
jr .getCurrentMenuItemScreenPosition
.doubleSpaced2
ld bc,40
.getCurrentMenuItemScreenPosition
pop af
.currentMenuItemLoop
add hl,bc
dec a
jr nz,.currentMenuItemLoop
.checkForArrow2
ld a,[hl]
cp a,"▶" ; has the right arrow already been placed?
jr z,.skipSavingTile ; if so, don't lose the saved tile
ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
.skipSavingTile
ld a,"▶" ; place right arrow
ld [hl],a
ld a,l
ld [wMenuCursorLocation],a
ld a,h
ld [wMenuCursorLocation + 1],a
ld a,[wCurrentMenuItem]
ld [wLastMenuItem],a
ret
; This is used to mark a menu cursor other than the one currently being
; manipulated. In the case of submenus, this is used to show the location of
; the menu cursor in the parent menu. In the case of swapping items in list,
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor:: ; 3bec (0:3bec)
ld b,a
ld a,[wMenuCursorLocation]
ld l,a
ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl],$ec ; outline of right arrow
ld a,b
ret
; Replaces the menu cursor with a blank space.
EraseMenuCursor:: ; 3bf9 (0:3bf9)
ld a,[wMenuCursorLocation]
ld l,a
ld a,[wMenuCursorLocation + 1]
ld h,a
ld [hl]," "
ret
; This toggles a blinking down arrow at hl on and off after a delay has passed.
; This is often called even when no blinking is occurring.
; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0.
; The effect is that if the tile at hl is initialized with a down arrow,
; this function will toggle that down arrow on and off, but if the tile isn't
; initliazed with a down arrow, this function does nothing.
; That allows this to be called without worrying about if a down arrow should
; be blinking.
HandleDownArrowBlinkTiming:: ; 3c04 (0:3c04)
ld a,[hl]
ld b,a
ld a,$ee ; down arrow
cp b
jr nz,.downArrowOff
.downArrowOn
ld a,[H_DOWNARROWBLINKCNT1]
dec a
ld [H_DOWNARROWBLINKCNT1],a
ret nz
ld a,[H_DOWNARROWBLINKCNT2]
dec a
ld [H_DOWNARROWBLINKCNT2],a
ret nz
ld a," "
ld [hl],a
ld a,$ff
ld [H_DOWNARROWBLINKCNT1],a
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a
ret
.downArrowOff
ld a,[H_DOWNARROWBLINKCNT1]
and a
ret z
dec a
ld [H_DOWNARROWBLINKCNT1],a
ret nz
dec a
ld [H_DOWNARROWBLINKCNT1],a
ld a,[H_DOWNARROWBLINKCNT2]
dec a
ld [H_DOWNARROWBLINKCNT2],a
ret nz
ld a,$06
ld [H_DOWNARROWBLINKCNT2],a
ld a,$ee ; down arrow
ld [hl],a
ret
; The following code either enables or disables the automatic drawing of
; text boxes by DisplayTextID. Both functions cause DisplayTextID to wait
; for a button press after displaying text (unless [$cc47] is set).
EnableAutoTextBoxDrawing:: ; 3c3c (0:3c3c)
xor a
jr AutoTextBoxDrawingCommon
DisableAutoTextBoxDrawing:: ; 3c3f (0:3c3f)
ld a,$01
AutoTextBoxDrawingCommon:: ; 3c41 (0:3c41)
ld [$cf0c],a ; control text box drawing
xor a
ld [$cc3c],a ; make DisplayTextID wait for button press
ret
PrintText:: ; 3c49 (0:3c49)
; given a pointer in hl, print the text there
push hl
ld a,1
ld [$D125],a
call DisplayTextBoxID
call UpdateSprites
call Delay3
pop hl
Func_3c59:: ; 3c59 (0:3c59)
FuncCoord 1,14
ld bc,Coord ;$C4B9
jp TextCommandProcessor
; converts a big-endian binary number into decimal and prints it
; INPUT:
; b = flags and number of bytes
; bit 7: if set, print leading zeroes
; if unset, do not print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
; if unset, right-align the string
; bits 4-5: unused
; bits 0-3: number of bytes (only 1 - 3 bytes supported)
; c = number of decimal digits
; de = address of the number (big-endian)
PrintNumber:: ; 3c5f (0:3c5f)
push bc
xor a
ld [H_PASTLEADINGZEROES],a
ld [H_NUMTOPRINT],a
ld [H_NUMTOPRINT + 1],a
ld a,b
and a,%00001111
cp a,1
jr z,.oneByte
cp a,2
jr z,.twoBytes
.threeBytes
ld a,[de]
ld [H_NUMTOPRINT],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 1],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 2],a
jr .checkNumDigits
.twoBytes
ld a,[de]
ld [H_NUMTOPRINT + 1],a
inc de
ld a,[de]
ld [H_NUMTOPRINT + 2],a
jr .checkNumDigits
.oneByte
ld a,[de]
ld [H_NUMTOPRINT + 2],a
.checkNumDigits
push de
ld d,b
ld a,c
ld b,a
xor a
ld c,a
ld a,b ; a = number of decimal digits
cp a,2
jr z,.tensPlace
cp a,3
jr z,.hundredsPlace
cp a,4
jr z,.thousandsPlace
cp a,5
jr z,.tenThousandsPlace
cp a,6
jr z,.hundredThousandsPlace
.millionsPlace
ld a,1000000 >> 16
ld [H_POWEROFTEN],a
ld a,(1000000 >> 8) & $FF
ld [H_POWEROFTEN + 1],a
ld a,1000000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.hundredThousandsPlace
ld a,100000 >> 16
ld [H_POWEROFTEN],a
ld a,(100000 >> 8) & $FF
ld [H_POWEROFTEN + 1],a
ld a,100000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.tenThousandsPlace
xor a
ld [H_POWEROFTEN],a
ld a,10000 >> 8
ld [H_POWEROFTEN + 1],a
ld a,10000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.thousandsPlace
xor a
ld [H_POWEROFTEN],a
ld a,1000 >> 8
ld [H_POWEROFTEN + 1],a
ld a,1000 & $FF
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.hundredsPlace
xor a
ld [H_POWEROFTEN],a
xor a
ld [H_POWEROFTEN + 1],a
ld a,100
ld [H_POWEROFTEN + 2],a
call PrintNumber_PrintDigit
call PrintNumber_AdvancePointer
.tensPlace
ld c,00
ld a,[H_NUMTOPRINT + 2]
.loop
cp a,10
jr c,.underflow
sub a,10
inc c
jr .loop
.underflow
ld b,a
ld a,[H_PASTLEADINGZEROES]
or c
ld [H_PASTLEADINGZEROES],a
jr nz,.pastLeadingZeroes
call PrintNumber_PrintLeadingZero
jr .advancePointer
.pastLeadingZeroes
ld a,"0"
add c
ld [hl],a
.advancePointer
call PrintNumber_AdvancePointer
.onesPlace
ld a,"0"
add b
ld [hli],a
pop de
dec de
pop bc
ret
; prints a decimal digit
; This works by repeatedely subtracting a power of ten until the number becomes negative.
; The number of subtractions it took in order to make the number negative is the digit for the current number place.
; The last value that the number had before becoming negative is kept as the new value of the number.
; A more succinct description is that the number is divided by a power of ten
; and the quotient becomes the digit while the remainder is stored as the new value of the number.
PrintNumber_PrintDigit:: ; 3d25 (0:3d25)
ld c,0 ; counts number of loop iterations to determine the decimal digit
.loop
ld a,[H_POWEROFTEN]
ld b,a
ld a,[H_NUMTOPRINT]
ld [H_SAVEDNUMTOPRINT],a
cp b
jr c,.underflow0
sub b
ld [H_NUMTOPRINT],a
ld a,[H_POWEROFTEN + 1]
ld b,a
ld a,[H_NUMTOPRINT + 1]
ld [H_SAVEDNUMTOPRINT + 1],a
cp b
jr nc,.noBorrowForByte1
.byte1BorrowFromByte0
ld a,[H_NUMTOPRINT]
or a,0
jr z,.underflow1
dec a
ld [H_NUMTOPRINT],a
ld a,[H_NUMTOPRINT + 1]
.noBorrowForByte1
sub b
ld [H_NUMTOPRINT + 1],a
ld a,[H_POWEROFTEN + 2]
ld b,a
ld a,[H_NUMTOPRINT + 2]
ld [H_SAVEDNUMTOPRINT + 2],a
cp b
jr nc,.noBorrowForByte2
.byte2BorrowFromByte1
ld a,[H_NUMTOPRINT + 1]
and a
jr nz,.finishByte2BorrowFromByte1
.byte2BorrowFromByte0
ld a,[H_NUMTOPRINT]
and a
jr z,.underflow2
dec a
ld [H_NUMTOPRINT],a
xor a
.finishByte2BorrowFromByte1
dec a
ld [H_NUMTOPRINT + 1],a
ld a,[H_NUMTOPRINT + 2]
.noBorrowForByte2
sub b
ld [H_NUMTOPRINT + 2],a
inc c
jr .loop
.underflow2
ld a,[H_SAVEDNUMTOPRINT + 1]
ld [H_NUMTOPRINT + 1],a
.underflow1
ld a,[H_SAVEDNUMTOPRINT]
ld [H_NUMTOPRINT],a
.underflow0
ld a,[H_PASTLEADINGZEROES]
or c
jr z,PrintNumber_PrintLeadingZero
ld a,"0"
add c
ld [hl],a
ld [H_PASTLEADINGZEROES],a
ret
; prints a leading zero unless they are turned off in the flags
PrintNumber_PrintLeadingZero:: ; 3d83 (0:3d83)
bit 7,d ; print leading zeroes?
ret z
ld [hl],"0"
ret
; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
PrintNumber_AdvancePointer:: ; 3d89 (0:3d89)
bit 7,d ; print leading zeroes?
jr nz,.incrementPointer
bit 6,d ; left alignment or right alignment?
jr z,.incrementPointer
ld a,[H_PASTLEADINGZEROES]
and a
ret z
.incrementPointer
inc hl
ret
; calls a function from a table of function pointers
; INPUT:
; a = index within table
; hl = address of function pointer table
CallFunctionInTable:: ; 3d97 (0:3d97)
push hl
push de
push bc
add a
ld d,0
ld e,a
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.returnAddress
push de
jp [hl]
.returnAddress
pop bc
pop de
pop hl
ret
; searches an array at hl for the value in a.
; skips (de 1) bytes between reads, so to check every byte, de should be 1.
; if found, returns count in b and sets carry.
IsInArray:: ; 3dab (0:3dab)
ld b,0
; fall through
IsInArrayCummulativeCount:: ; 3dad (0:3dad)
ld c,a
.loop
ld a,[hl]
cp a,$FF
jr z,.NotInArray
cp c
jr z,.InArray
inc b
add hl,de
jr .loop
.NotInArray
and a
ret
.InArray
scf
ret
Func_3dbe:: ; 3dbe (0:3dbe)
call CleanLCD_OAM
ld a, $1
ld [$cfcb], a
call Func_3e08
call LoadScreenTilesFromBuffer2
call LoadTextBoxTilePatterns
call GoPAL_SET_CF1C
jr Delay3
; calls GBPalWhiteOut and then Delay3
GBPalWhiteOutWithDelay3:: ; 3dd4 (0:3dd4)
call GBPalWhiteOut
Delay3:: ; 3dd7 (0:3dd7)
; call Delay with a parameter of 3
ld c,3
jp DelayFrames
; resets BGP and OBP0 to their usual colors
GBPalNormal:: ; 3ddc (0:3ddc)
ld a,%11100100
ld [rBGP],a
ld a,%11010000
ld [rOBP0],a
ret
; makes all palette colors white
GBPalWhiteOut:: ; 3de5 (0:3de5)
xor a
ld [rBGP],a
ld [rOBP0],a
ld [rOBP1],a
ret
GoPAL_SET_CF1C:: ; 3ded (0:3ded)
ld b,$ff
GoPAL_SET:: ; 3def (0:3def)
ld a,[$cf1b]
and a
ret z
ld a,$45
jp Predef
Func_3df9:: ; 3df9 (0:3df9)
ld a, e
cp $1b
ld d, $0
jr nc, .asm_3e06
cp $a
inc d
jr nc, .asm_3e06
inc d
.asm_3e06
ld [hl], d
ret
Func_3e08:: ; 3e08 (0:3e08)
ld hl, $cfc4
ld a, [hl]
push af
res 0, [hl]
push hl
xor a
ld [W_SPRITESETID], a ; $d3a8
call DisableLCD
ld b, BANK(InitMapSprites)
ld hl, InitMapSprites
call Bankswitch
call EnableLCD
pop hl
pop af
ld [hl], a
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
jp UpdateSprites
GiveItem:: ; 3e2e (0:3e2e)
; Give player quantity c of item b, and copy item name to $cf4b.
; Set carry on success. If no room in bag, reset carry.
ld a, b
ld [$d11e], a
ld [$cf91], a
ld a, c
ld [$cf96], a
ld hl,wNumBagItems
call AddItemToInventory
ret nc
call GetItemName ; $2fcf
call CopyStringToCF4B
scf
ret
GivePokemon:: ; 3e48 (0:3e48)
ld a, b
ld [$cf91], a
ld a, c
ld [$d127], a
xor a
ld [$cc49], a
ld b, BANK(_GivePokemon)
ld hl, _GivePokemon
jp Bankswitch
GenRandom:: ; 3e5c (0:3e5c)
; store a random 8-bit value in a
push hl
push de
push bc
ld b,BANK(GenRandom_)
ld hl,GenRandom_
call Bankswitch
ld a,[H_RAND1]
pop bc
pop de
pop hl
ret
Predef:: ; 3e6d (0:3e6d)
; runs a predefined ASM command, where the command ID is read from $D0B7
; $3E6D grabs the ath pointer from PredefPointers and executes it
ld [$CC4E],a ; save the predef routine's ID for later
ld a,[H_LOADEDROMBANK]
ld [$CF12],a
; save bank and call 13:7E49
push af
ld a,BANK(GetPredefPointer)
ld [H_LOADEDROMBANK],a
ld [$2000],a
call GetPredefPointer
; call the predef function
; ($D0B7 has the bank of the predef routine)
ld a,[$D0B7]
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld de,.Return
push de
jp [hl]
; after the predefined function finishes it returns here
.Return
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ret
;loads hl from cc4f, de from cc51, and bc from cc53
Load16BitRegisters:: ; 3e94 (0:3e94)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$cc51]
ld d, a
ld a, [$cc52]
ld e, a
ld a, [$cc53]
ld b, a
ld a, [$cc54]
ld c, a
ret
Func_3ead:: ; 3ead (0:3ead)
ld b, BANK(Func_1eb0a)
ld hl, Func_1eb0a
jp Bankswitch
Func_3eb5:: ; 3eb5 (0:3eb5)
ld a, [H_LOADEDROMBANK]
push af
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 0, a
jr z, .asm_3eea
ld a, Bank(Func_469a0)
ld [$2000], a
ld [H_LOADEDROMBANK], a
call Func_469a0
ld a, [$ffee]
and a
jr nz, .asm_3edd
ld a, [$cd3e]
ld [$2000], a
ld [H_LOADEDROMBANK], a
ld de, .asm_3eda
push de
jp [hl]
.asm_3eda
xor a
jr .asm_3eec
.asm_3edd
ld b, BANK(Func_fb50)
ld hl, Func_fb50
call Bankswitch
ld a, [$ffdb]
and a
jr z, .asm_3eec
.asm_3eea
ld a, $ff
.asm_3eec
ld [$ffeb], a
pop af
ld [$2000], a
ld [H_LOADEDROMBANK], a
ret
Func_3ef5:: ; 3ef5 (0:3ef5)
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld hl, PointerTable_3f22
call Func_3f0f
ld hl, $cf11
set 0, [hl]
call DisplayTextID
Func_3f05:: ; 3f05 (0:3f05)
ld hl, W_MAPTEXTPTR ; $d36c
ld a, [$ffec]
ld [hli], a
ld a, [$ffed]
ld [hl], a
ret
Func_3f0f:: ; 3f0f (0:3f0f)
ld a, [W_MAPTEXTPTR] ; $d36c
ld [$ffec], a
ld a, [$d36d]
ld [$ffed], a
ld a, l
ld [W_MAPTEXTPTR], a ; $d36c
ld a, h
ld [$d36d], a
ret
PointerTable_3f22:: ; 3f22 (0:3f22)
dw CardKeySuccessText ; id = 01
dw CardKeyFailText ; id = 02
dw Route15UpstairsLeftBinoculars ; id = 03
dw RedBedroomSNESText ; id = 04
dw PushStartText ; id = 05
dw SaveOptionText ; id = 06
dw StrengthsAndWeaknessesText ; id = 07
dw OakLabEmailText ; id = 08
dw AerodactylFossilText ; id = 09
dw Route15UpstairsBinocularsText ; id = 0A
dw KabutopsFossilText ; id = 0B
dw GymStatueText1 ; id = 0C
dw GymStatueText2 ; id = 0D
dw BookcaseText ; id = 0E
dw ViridianCityPokecenterBenchGuyText ; id = 0F
dw PewterCityPokecenterBenchGuyText ; id = 10
dw CeruleanCityPokecenterBenchGuyText ; id = 11
dw LavenderCityPokecenterBenchGuyText ; id = 12
dw VermilionCityPokecenterBenchGuyText ; id = 13
dw CeladonCityPokecenterBenchGuyText ; id = 14
dw CeladonCityHotelText ; id = 15
dw FuchsiaCityPokecenterBenchGuyText ; id = 16
dw CinnabarIslandPokecenterBenchGuyText ; id = 17
dw SaffronCityPokecenterBenchGuyText ; id = 18
dw MtMoonPokecenterBenchGuyText ; id = 19
dw RockTunnelPokecenterBenchGuyText ; id = 1A
dw UnnamedText_624c1 ; id = 1B
dw UnnamedText_624c6 ; id = 1C
dw UnnamedText_624cb ; id = 1D
dw TerminatorText_62508 ; id = 1E
dw Unknown_62529 ; id = 1F
dw ViridianSchoolNotebook ; id = 20
dw ViridianSchoolBlackboard ; id = 21
dw JustAMomentText ; id = 22
dw Unknown_21878 ; id = 23
dw FoundHiddenItemText ; id = 24
dw HiddenItemBagFullText ; id = 25
dw VermilionGymTrashText ; id = 26
dw IndigoPlateauHQText ; id = 27
dw GameCornerOutOfOrderText ; id = 28
dw GameCornerOutToLunchText ; id = 29
dw GameCornerSomeonesKeysText ; id = 2A
dw FoundHiddenCoinsText ; id = 2B
dw DroppedHiddenCoinsText ; id = 2C
dw BillsHouseMonitorText ; id = 2D
dw BillsHouseInitiatedText ; id = 2E
dw BillsHousePokemonList ; id = 2F
dw MagazinesText ; id = 30
dw CinnabarGymQuiz ; id = 31
dw GameCornerNoCoinsText ; id = 32
dw GameCornerCoinCaseText ; id = 33
dw LinkCableHelp ; id = 34
dw TMNotebook ; id = 35
dw FightingDojoText ; id = 36
dw UnnamedText_52a10 ; id = 37
dw UnnamedText_52a1d ; id = 38
dw NewBicycleText ; id = 39
dw IndigoPlateauStatues ; id = 3A
dw VermilionGymTrashSuccesText1 ; id = 3B
dw VermilionGymTrashSuccesText2 ; id = 3C
dw VermilionGymTrashSuccesText3 ; id = 3D
dw VermilionGymTrashFailText ; id = 3E
dw TownMapText ; id = 3F
dw BookOrSculptureText ; id = 40
dw ElevatorText ; id = 41
dw PokemonStuffText ; id = 42
SECTION "bank1",ROMX,BANK[$1]
SpriteFacingAndAnimationTable: ; 4000 (1:4000)
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
dw SpriteFacingDownAndStanding, SpriteOAMParameters
SpriteFacingDownAndStanding: ; 4080 (1:4080)
db $00,$01,$02,$03
SpriteFacingDownAndWalking: ; 4084 (1:4084)
db $80,$81,$82,$83
SpriteFacingUpAndStanding: ; 4088 (1:4088)
db $04,$05,$06,$07
SpriteFacingUpAndWalking: ; 408c (1:408c)
db $84,$85,$86,$87
SpriteFacingLeftAndStanding: ; 4090 (1:4090)
db $08,$09,$0a,$0b
SpriteFacingLeftAndWalking: ; 4094 (1:4094)
db $88,$89,$8a,$8b
SpriteOAMParameters: ; 4098 (1:4098)
db $00,$00, $00 ; top left
db $00,$08, $00 ; top right
db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
SpriteOAMParametersFlipped: ; 40a4 (1:40a4)
db $00,$08, OAMFLAG_VFLIPPED
db $00,$00, OAMFLAG_VFLIPPED
db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA
Func_40b0: ; 40b0 (1:40b0)
xor a
ld [$cf0b], a
ld [$d700], a
ld [W_ISINBATTLE], a ; $d057
ld [$d35d], a
ld [$cf10], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cc57], a
ld [wFlags_0xcd60], a
ld [$ff9f], a
ld [$ffa0], a
ld [$ffa1], a
call HasEnoughMoney
jr c, .asm_40ff
ld a, [wPlayerMoney] ; $d347
ld [$ff9f], a
ld a, [wPlayerMoney + 1] ; $d348
ld [$ffa0], a
ld a, [wPlayerMoney + 2] ; $d349
ld [$ffa1], a
xor a
ld [$ffa2], a
ld [$ffa3], a
ld a, $2
ld [$ffa4], a
ld a, $d
call Predef ; indirect jump to Func_f71e (f71e (3:771e))
ld a, [$ffa2]
ld [wPlayerMoney], a ; $d347
ld a, [$ffa3]
ld [wPlayerMoney + 1], a ; $d348
ld a, [$ffa4]
ld [wPlayerMoney + 2], a ; $d349
.asm_40ff
ld hl, $d732
set 2, [hl]
res 3, [hl]
set 6, [hl]
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld a, $7
jp Predef ; indirect jump to HealParty (f6a5 (3:76a5))
MewPicFront: ; 4112 (1:4112)
INCBIN "pic/bmon/mew.pic"
MewPicBack: ; 4205 (1:4205)
INCBIN "pic/monback/mewb.pic"
INCLUDE "data/baseStats/mew.asm"
Func_4277: ; 4277 (1:4277)
ld hl, $cce9
ld a, [hl]
and a
jr z, .asm_4284
dec [hl]
ld hl, SafariZoneEatingText
jr .asm_429f
.asm_4284
dec hl
ld a, [hl]
and a
ret z
dec [hl]
ld hl, SafariZoneAngryText
jr nz, .asm_429f
push hl
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld a, [W_MONHCATCHRATE]
ld [$d007], a
pop hl
.asm_429f
push hl
call LoadScreenTilesFromBuffer1
pop hl
jp PrintText
SafariZoneEatingText: ; 42a7 (1:42a7)
TX_FAR _SafariZoneEatingText
db "@"
SafariZoneAngryText: ; 42ac (1:42ac)
TX_FAR _SafariZoneAngryText
db "@"
; copy text of fixed length $b (like player name, rival name, mon names, ...)
CopyFixedLengthText: ; 42b1 (1:42b1)
ld bc, $b
jp CopyData
Func_42b7: ; 42b7 (1:42b7)
ld hl, NintenText
ld de, W_PLAYERNAME ; $d158
call CopyFixedLengthText
ld hl, SonyText
ld de, W_RIVALNAME ; $d34a
call CopyFixedLengthText
xor a
ld [$ffb0], a
ld [$d358], a
ld hl, $d732
ld [hli], a
ld [hli], a
ld [hl], a
ld a, Bank(Func_7d8ea)
ld [$c0ef], a
ld [$c0f0], a
LoadTitlescreenGraphics: ; 42dd (1:42dd)
call GBPalWhiteOut
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
xor a
ld [$ffd7], a
ld [$ffae], a
ld a, $40
ld [$ffaf], a
ld a, $90
ld [$ffb0], a
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
ld hl, NintendoCopyrightLogoGraphics ; $60c8
ld de, $9410
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
call FarCopyData2
ld hl, GamefreakLogoGraphics ; $61f8
ld de, $9460
ld bc, $90
ld a, BANK(GamefreakLogoGraphics)
call FarCopyData2
ld hl, PokemonLogoGraphics ; $5380
ld de, $8800
ld bc, $600
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; first chunk
ld hl, PokemonLogoGraphics+$600 ; $5980
ld de, $9310
ld bc, $100
ld a, BANK(PokemonLogoGraphics)
call FarCopyData2 ; second chunk
ld hl, Version_GFX ; $402f
IF _RED
ld de,$9600 ; where to put redgreenversion.2bpp in the VRAM
ld bc,$50 ; how big that file is
ENDC
IF _BLUE
ld de,$9610 ; where to put blueversion.2bpp in the VRAM
ld bc,$40 ; how big that file is
ENDC
ld a, BANK(Version_GFX)
call FarCopyDataDouble
call Func_4519
FuncCoord 2, 1 ; $c3b6
ld hl, Coord
ld a, $80
ld de, $14
ld c, $6
.asm_434d
ld b, $10
push hl
.asm_4350
ld [hli], a
inc a
dec b
jr nz, .asm_4350
pop hl
add hl, de
dec c
jr nz, .asm_434d
FuncCoord 2, 7 ; $c42e
ld hl, Coord
ld a, $31
ld b, $10
.asm_4361
ld [hli], a
inc a
dec b
jr nz, .asm_4361
call Func_44dd
ld hl, $c328
ld a, $74
ld [hl], a
FuncCoord 2, 17 ; $c4f6
ld hl, Coord
ld de, .titlescreenTilemap ; $437f
ld b, $10
.asm_4377
ld a, [de]
ld [hli], a
inc de
dec b
jr nz, .asm_4377
jr .asm_438f
.titlescreenTilemap ; 437f (1:437f)
db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
.asm_438f
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
IF _RED
ld a,CHARMANDER ; which Pokemon to show first on the title screen
ENDC
IF _BLUE
ld a,SQUIRTLE ; which Pokemon to show first on the title screen
ENDC
ld [wWhichTrade], a ; $cd3d
call Func_4524
ld a, $9b
call Func_4533
call SaveScreenTilesToBuffer1
ld a, $40
ld [$ffb0], a
call LoadScreenTilesFromBuffer2
ld a, $98
call Func_4533
ld b, $6
call GoPAL_SET
call GBPalNormal
ld a, $e4
ld [rOBP0], a ; $ff48
ld bc, $ffaf ; background scroll Y
ld hl, .TitleScreenPokemonLogoYScrolls ; $43db
.asm_43c6
ld a, [hli]
and a
jr z, .asm_43f4
ld d, a
cp $fd
jr nz, .asm_43d4
ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
call PlaySound
.asm_43d4
ld a, [hli]
ld e, a
call .ScrollTitleScreenPokemonLogo
jr .asm_43c6
.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
db -3,4
db 2,2
db -2,2
db 1,2
db -1,2
db 0 ; terminate list with 0
.ScrollTitleScreenPokemonLogo
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame
ld a, [bc]
add d
ld [bc], a
dec e
jr nz, .ScrollTitleScreenPokemonLogo
ret
.asm_43f4
call LoadScreenTilesFromBuffer1
ld c, $24
call DelayFrames
ld a, (SFX_1f_63 - SFX_Headers_1f) / 3
call PlaySound
call PrintGameVersionOnTitleScreen
ld a, $90
ld [$ffb0], a
ld d, $90
.asm_440a
ld h, d
ld l, $40
call Func_44cf
ld h, $0
ld l, $50
call Func_44cf
ld a, d
add $4
ld d, a
and a
jr nz, .asm_440a
ld a, $9c
call Func_4533
call LoadScreenTilesFromBuffer2
call PrintGameVersionOnTitleScreen
call Delay3
call WaitForSoundToFinish
ld a, MUSIC_TITLE_SCREEN
ld [$c0ee], a
call PlaySound
xor a
ld [$cc5b], a
.asm_443b
ld c, $c8
call CheckForUserInterruption
jr c, .asm_4459
call Func_44c1
ld c, $1
call CheckForUserInterruption
jr c, .asm_4459
ld b, BANK(Func_372ac)
ld hl, Func_372ac
call Bankswitch
call Func_4496
jr .asm_443b
.asm_4459
ld a, [wWhichTrade] ; $cd3d
call PlayCry
call WaitForSoundToFinish
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
xor a
ld [$ffb0], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call ClearScreen
ld a, $98
call Func_4533
ld a, $9c
call Func_4533
call Delay3
call LoadGBPal
ld a, [H_CURRENTPRESSEDBUTTONS]
ld b, a
and $46
cp $46
jp z, Func_448e
jp MainMenu
Func_448e: ; 448e (1:448e)
ld b, BANK(Func_1c98a)
ld hl, Func_1c98a
jp Bankswitch
Func_4496: ; 4496 (1:4496)
ld a, $98
call Func_4533
.new
; Generate a new TitleMon.
call GenRandom
and $f
ld c, a
ld b, 0
ld hl, TitleMons
add hl, bc
ld a, [hl]
ld hl, wWhichTrade ; $cd3d
; Can't be the same as before.
cp [hl]
jr z, .new
ld [hl], a
call Func_4524
ld a, $90
ld [$ffb0], a
ld d, 1 ; scroll out
ld b, BANK(TitleScroll)
ld hl, TitleScroll
call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
ret
Func_44c1: ; 44c1 (1:44c1)
ld d, 0 ; scroll in
ld b, BANK(TitleScroll)
ld hl, TitleScroll
call Bankswitch ; indirect jump to TitleScroll (37258 (d:7258))
xor a
ld [$ffb0], a
ret
Func_44cf: ; 44cf (1:44cf)
.wait
ld a, [$ff44] ; rLY
cp l
jr nz, .wait
ld a, h
ld [rSCX], a ; $ff43
.wait2
ld a, [$ff44] ; rLY
cp h
jr z, .wait2
ret
Func_44dd: ; 44dd (1:44dd)
ld hl, PlayerCharacterTitleGraphics ; $66a8
ld de, $8000
ld bc, $230
ld a, BANK(PlayerCharacterTitleGraphics)
call FarCopyData2
call CleanLCD_OAM
xor a
ld [wWhichTrade], a ; $cd3d
ld hl, wOAMBuffer
ld de, $605a
ld b, $7
.asm_44fa
push de
ld c, $5
.asm_44fd
ld a, d
ld [hli], a
ld a, e
ld [hli], a
add $8
ld e, a
ld a, [wWhichTrade] ; $cd3d
ld [hli], a
inc a
ld [wWhichTrade], a ; $cd3d
inc hl
dec c
jr nz, .asm_44fd
pop de
ld a, $8
add d
ld d, a
dec b
jr nz, .asm_44fa
ret
Func_4519: ; 4519 (1:4519)
ld hl, $9800
ld bc, $800
ld a, $7f
jp FillMemory
Func_4524: ; 4524 (1:4524)
ld [$cf91], a
ld [$d0b5], a
FuncCoord 5, 10 ; $c46d
ld hl, Coord
call GetMonHeader
jp LoadFrontSpriteByMonIndex
Func_4533: ; 4533 (1:4533)
ld [$ffbd], a
jp Delay3
Func_4538: ; 4538 (1:4538)
xor a
ld [$ffb0], a
call ClearScreen
call LoadTextBoxTilePatterns
Func_4541: ; 4541 (1:4541)
ld de, NintendoCopyrightLogoGraphics ; $60c8
ld hl, $9600
ld bc, (BANK(NintendoCopyrightLogoGraphics) << 8) + $1c
call CopyVideoData
FuncCoord 2, 7 ; $c42e
ld hl, Coord
ld de, CopyrightTextString ; $4556
jp PlaceString
CopyrightTextString: ; 4556 (1:4556)
db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
db "@"
INCLUDE "data/title_mons.asm"
; prints version text (red, blue)
PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
FuncCoord 7, 8 ; $c447
ld hl, Coord
ld de, VersionOnTitleScreenText
jp PlaceString
; these point to special tiles specifically loaded for that purpose and are not usual text
VersionOnTitleScreenText: ; 45a1 (1:45a1)
IF _RED
db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
ENDC
IF _BLUE
db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
ENDC
NintenText: ; 45aa (1:45aa)
db "NINTEN@"
SonyText: ; 45b1 (1:45b1)
db "SONY@"
; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData_: ; 45b6 (1:45b6)
ld a,[W_DAYCAREMONDATA] ; daycare pokemon ID
ld [$cf91],a
ld a,[$cc49]
cp a,$03
jr z,.GetMonHeader
ld a,[wWhichPokemon]
ld e,a
ld hl, Func_39c37
ld b, BANK(Func_39c37)
call Bankswitch ; get pokemon ID
.GetMonHeader
ld a,[$cf91]
ld [$d0b5],a ; input for GetMonHeader
call GetMonHeader ; load base stats to $d0b8
ld hl,W_PARTYMON1DATA
ld bc,44
ld a,[$cc49]
cp a,$01
jr c,.getMonEntry
ld hl,wEnemyMons ; enemy pokemon 1 data
jr z,.getMonEntry
cp a,$02
ld hl,W_BOXMON1DATA ; box pokemon 1 data
ld bc,33
jr z,.getMonEntry
ld hl, W_DAYCAREMONDATA ; daycare pokemon data
jr .copyMonData
.getMonEntry ; add the product of the index and the size of each entry
ld a,[wWhichPokemon]
call AddNTimes
.copyMonData
ld de,$cf98
ld bc,44
jp CopyData
INCLUDE "data/item_prices.asm"
INCLUDE "text/item_names.asm"
UnusedNames: ; 4a92 (1:4a92)
db "かみなりバッヂ@"
db "かいがらバッヂ@"
db "おじぞうバッヂ@"
db "はやぶさバッヂ@"
db "ひんやりバッヂ@"
db "なかよしバッヂ@"
db "バラバッヂ@"
db "ひのたまバッヂ@"
db "ゴールドバッヂ@"
db "たまご@"
db "ひよこ@"
db "ブロンズ@"
db "シルバー@"
db "ゴールド@"
db "プチキャプテン@"
db "キャプテン@"
db "プチマスター@"
db "マスター@"
db "エクセレント"
; calculates the OAM data for all currently visible sprites and writes it to wOAMBuffer
PrepareOAMData: ; 4b0f (1:4b0f)
ld a, [$cfcb]
dec a
jr z, .asm_4b1e
cp $ff
ret nz
ld [$cfcb], a
jp ResetLCD_OAM
.asm_4b1e
xor a
ld [$ff90], a
.asm_4b21
ld [$ff8f], a
ld d, $c1
ld a, [$ff8f]
ld e, a
ld a, [de] ; c1x0
and a
jp z, .asm_4bad
inc e
inc e
ld a, [de] ; c1x2 read combined orientation and animation info
ld [$d5cd], a
cp $ff
jr nz, .spriteVisible ; $ff -> offscreen, don't draw
call Func_4bd1
jr .asm_4bad
.spriteVisible
cp $a0
jr c, .considerOrientation ; if >= $a0, ignore the sprite orientation and animation (by using a different conversion table)
and $f
add $10
jr .asm_4b48
.considerOrientation
and $f ; the lower nybble contains orientation and animation info
.asm_4b48
ld l, a
push de
inc d
ld a, e
add $5
ld e, a
ld a, [de] ; c2x7
and $80
ld [$ff94], a ; temp store bit 7 for later use in OAM flags (draws sprite behind background (used for grass))
pop de
ld h, $0
ld bc, SpriteFacingAndAnimationTable
add hl, hl
add hl, hl
add hl, bc ; skip to the table location determined by orientation and animation
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call Func_4bd1
ld a, [$ff90]
ld e, a
ld d, $c3 ; wOAMBuffer+x is buffer for OAM data
.spriteTilesLoop ; loops 4 times for the 4 tiles a sprite consists of
ld a, [$ff92] ; temp for sprite Y position
add $10 ; Y=16 is top of screen (Y=0 is invisible)
add [hl] ; add Y offset from table
ld [de], a ; write new sprite OAM Y position
inc hl
ld a, [$ff91] ; temp for sprite X position
add $8 ; X=8 is left of screen (X=0 is invisible)
add [hl] ; add X offset from table
inc e
ld [de], a ; write new sprite OAM X position
inc e
ld a, [bc] ; read pattern number offset (accomodates orientation (offset 0,4 or 8) and animation (offset 0 or $80))
inc bc
push bc
ld b, a
ld a, [$d5cd] ; temp copy of c1x2
swap a ; high nybble determines sprite used (0 is always player sprite, next are some npcs)
and $f
cp $b ; sprites $a and $b have no orientation or animation and therefore only 4 tiles
jr nz, .calcTileOffset ; (instead of 12), so tile b's offset is a special case
ld a, $7c ; = $a * 12 + 4
jr .doneCalcTileOffset
.calcTileOffset
sla a
sla a
ld c, a
sla a
add c ; a *= 12 (each sprite consists of 12 tiles)
.doneCalcTileOffset
add b ; add orientation and animation offset
pop bc
ld [de], a ; write OAM sprite pattern number
inc hl
inc e
ld a, [hl]
bit 1, a ; bit 1 is ignored for OAM, it's used here as an "always in foregroud" flag.
jr z, .alwaysInForeground
ld a, [$ff94] ; load bit 7 (set to $80 if sprite is in grass and should be drawn behind it)
or [hl]
.alwaysInForeground
inc hl
ld [de], a ; write OAM sprite flags
inc e
bit 0, a ; test for OAMFLAG_ENDOFDATA
jr z, .spriteTilesLoop
ld a, e
ld [$ff90], a
.asm_4bad
ld a, [$ff8f]
add $10
cp $0
jp nz, .asm_4b21
ld a, [$ff90]
ld l, a
ld h, $c3
ld de, $4
ld b, $a0
ld a, [$d736]
bit 6, a
ld a, $a0
jr z, .clearUnusedOAMEntriesLoop
ld a, $90
.clearUnusedOAMEntriesLoop
cp l
ret z
ld [hl], b
add hl, de
jr .clearUnusedOAMEntriesLoop
Func_4bd1: ; 4bd1 (1:4bd1)
inc e
inc e
ld a, [de] ; c1x4
ld [$ff92], a
inc e
inc e
ld a, [de] ; c1x6
ld [$ff91], a
ld a, $4
add e
ld e, a
ld a, [$ff92]
add $4
and $f0
ld [de], a ; c1xa (sprite Y pos (snapped to whole steps (?))
inc e
ld a, [$ff91]
and $f0
ld [de], a ; c1xb (sprite X pos (snapped to whole steps (?))
ret
; copies DMA routine to HRAM. By GB specifications, all DMA needs to be done in HRAM (no other memory section is available during DMA)
WriteDMACodeToHRAM: ; 4bed (1:4bed)
ld c, $80
ld b, $a
ld hl, DMARoutine
.copyLoop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .copyLoop
ret
; this routine is copied to HRAM and executed there on every VBlank
DMARoutine: ; 4bfb (1:4bfb)
ld a, $c3
ld [$ff46], a ; start DMA
ld a, $28
.waitLoop ; wait for DMA to finish
dec a
jr nz, .waitLoop
ret
Func_4c05: ; 4c05 (1:4c05)
FuncCoord 3, 10 ; $c46b
ld hl, Coord
ld b, $1
ld c, $b
ld a, [W_ISINBATTLE] ; $d057
and a
jr z, .asm_4c17
call TextBoxBorder
jr .asm_4c1a
.asm_4c17
call Func_5ab3
.asm_4c1a
FuncCoord 4, 11 ; $c480
ld hl, Coord
ld de, WaitingText
call PlaceString
ld c, $32
jp DelayFrames
WaitingText: ; 4c28 (1:4c28)
db "Waiting...!@"
_UpdateSprites: ; 4c34 (1:4c34)
ld h, $c1
inc h
ld a, $e ; $c20e
.spriteLoop
ld l, a
sub $e
ld c, a
ld [H_CURRENTSPRITEOFFSET], a
ld a, [hl]
and a
jr z, .skipSprite ; tests $c2Xe
push hl
push de
push bc
call .updateCurrentSprite
pop bc
pop de
pop hl
.skipSprite
ld a, l
add $10 ; move to next sprite
cp $e ; test for overflow (back at $0e)
jr nz, .spriteLoop
ret
.updateCurrentSprite ; 4c54 (1:4c54)
cp $1
jp nz, UpdateNonPlayerSprite
jp UpdatePlayerSprite
UpdateNonPlayerSprite: ; 4c5c (1:4c5c)
dec a
swap a
ld [$ff93], a ; $10 * sprite#
ld a, [$cf17] ; some sprite offset?
ld b, a
ld a, [H_CURRENTSPRITEOFFSET]
cp b
jr nz, .unequal
jp Func_5236
.unequal
jp Func_4ed1
Func_4c70: ; 4c70 (1:4c70)
nop
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $0
ld l, a
ld a, [hl]
and a
ret z
ld a, l
add $3
ld l, a
ld a, [hli]
call Func_4d72
ld a, [hli]
add $4
add b
and $f0
or c
ld [$ff90], a
ld a, [hli]
call Func_4d72
ld a, [hl]
add b
and $f0
or c
ld [$ff91], a
ld a, l
add $7
ld l, a
xor a
ld [hld], a
ld [hld], a
ld a, [$ff91]
ld [hld], a
ld a, [$ff90]
ld [hl], a
xor a
Func_4ca5: ; 4ca5 (1:4ca5)
ld [$ff8f], a
swap a
ld e, a
ld a, [H_CURRENTSPRITEOFFSET]
cp e
jp z, .asm_4d69
ld d, h
ld a, [de]
and a
jp z, .asm_4d69
inc e
inc e
ld a, [de]
inc a
jp z, .asm_4d69
ld a, [H_CURRENTSPRITEOFFSET]
add $a
ld l, a
inc e
ld a, [de]
call Func_4d72
inc e
ld a, [de]
add $4
add b
and $f0
or c
sub [hl]
jr nc, .asm_4cd4
cpl
inc a
.asm_4cd4
ld [$ff90], a
push af
rl c
pop af
ccf
rl c
ld b, $7
ld a, [hl]
and $f
jr z, .asm_4ce6
ld b, $9
.asm_4ce6
ld a, [$ff90]
sub b
ld [$ff92], a
ld a, b
ld [$ff90], a
jr c, .asm_4d01
ld b, $7
dec e
ld a, [de]
inc e
and a
jr z, .asm_4cfa
ld b, $9
.asm_4cfa
ld a, [$ff92]
sub b
jr z, .asm_4d01
jr nc, .asm_4d69
.asm_4d01
inc e
inc l
ld a, [de]
push bc
call Func_4d72
inc e
ld a, [de]
add b
and $f0
or c
pop bc
sub [hl]
jr nc, .asm_4d14
cpl
inc a
.asm_4d14
ld [$ff91], a
push af
rl c
pop af
ccf
rl c
ld b, $7
ld a, [hl]
and $f
jr z, .asm_4d26
ld b, $9
.asm_4d26
ld a, [$ff91]
sub b
ld [$ff92], a
ld a, b
ld [$ff91], a
jr c, .asm_4d41
ld b, $7
dec e
ld a, [de]
inc e
and a
jr z, .asm_4d3a
ld b, $9
.asm_4d3a
ld a, [$ff92]
sub b
jr z, .asm_4d41
jr nc, .asm_4d69
.asm_4d41
ld a, [$ff91]
ld b, a
ld a, [$ff90]
inc l
cp b
jr c, .asm_4d4e
ld b, $c
jr .asm_4d50
.asm_4d4e
ld b, $3
.asm_4d50
ld a, c
and b
or [hl]
ld [hl], a
ld a, c
inc l
inc l
ld a, [$ff8f]
ld de, DiagonalLines ; $4d85
add a
add e
ld e, a
jr nc, .asm_4d62
inc d
.asm_4d62
ld a, [de]
or [hl]
ld [hli], a
inc de
ld a, [de]
or [hl]
ld [hl], a
.asm_4d69
ld a, [$ff8f]
inc a
cp $10
jp nz, Func_4ca5
ret
Func_4d72: ; 4d72 (1:4d72)
and a
ld b, $0
ld c, $0
jr z, .asm_4d84
ld c, $9
cp $ff
jr z, .asm_4d83
ld c, $7
ld a, $0
.asm_4d83
ld b, a
.asm_4d84
ret
DiagonalLines: ; 4d85 (1:4d85)
INCBIN "gfx/diagonal_lines.2bpp"
Func_4da5: ; 4da5 (1:4da5)
ret
Func_4da6: ; 4da6 (1:4da6)
call GBPalNormal
ld a, $80
ld [W_OBTAINEDBADGES], a
ld hl, W_FLAGS_D733
set 0, [hl]
ld hl, W_NUMINPARTY
xor a
ld [hli], a
dec a
ld [hl], a
ld a, $1
ld [$cf91], a
ld a, 20
ld [W_CURENEMYLVL], a
xor a
ld [$cc49], a
ld [W_CURMAP], a
call AddPokemonToParty
ld a, RHYDON
ld [W_CUROPPONENT], a
ld a, $2c
call Predef
ld a, $1
ld [$cfcb], a
ld [H_AUTOBGTRANSFERENABLED], a
jr Func_4da6
PickupItem: ; 4de1 (1:4de1)
call EnableAutoTextBoxDrawing
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld b, a
ld hl, W_MISSABLEOBJECTLIST
.missableObjectsListLoop
ld a, [hli]
cp $ff
ret z
cp b
jr z, .isMissable
inc hl
jr .missableObjectsListLoop
.isMissable
ld a, [hl]
ld [$ffdb], a
ld hl, W_MAPSPRITEEXTRADATA
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
dec a
add a
ld d, $0
ld e, a
add hl, de ; seek to item data of found item
ld a, [hl] ; read Item type
ld b, a
ld c, 1 ; quantity is 1
call GiveItem
jr nc, .BagFull
ld a, [$ffdb]
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld a, $1
ld [$cc3c], a
ld hl, FoundItemText
jr .printText
.BagFull
ld hl, NoMoreRoomForItemText
.printText
call PrintText
ret
FoundItemText: ; 4e26 (1:4e26)
TX_FAR _FoundItemText
db $0B
db "@"
NoMoreRoomForItemText: ; 4e2c (1:4e2c)
TX_FAR _NoMoreRoomForItemText
db "@"
UpdatePlayerSprite: ; 4e31 (1:4e31)
ld a, [wSpriteStateData2]
and a
jr z, .asm_4e41
cp $ff
jr z, .asm_4e4a
dec a
ld [wSpriteStateData2], a
jr .asm_4e4a
.asm_4e41
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld [$ff93], a
cp $60
jr c, .asm_4e50
.asm_4e4a
ld a, $ff
ld [$c102], a
ret
.asm_4e50
call Func_4c70
ld h, $c1
ld a, [wWalkCounter] ; $cfc5
and a
jr nz, .asm_4e90
ld a, [$d528]
bit 2, a
jr z, .asm_4e65
xor a
jr .asm_4e86
.asm_4e65
bit 3, a
jr z, .asm_4e6d
ld a, $4
jr .asm_4e86
.asm_4e6d
bit 1, a
jr z, .asm_4e75
ld a, $8
jr .asm_4e86
.asm_4e75
bit 0, a
jr z, .asm_4e7d
ld a, $c
jr .asm_4e86
.asm_4e7d
xor a
ld [$c107], a
ld [$c108], a
jr .asm_4eab
.asm_4e86
ld [$c109], a
ld a, [$cfc4]
bit 0, a
jr nz, .asm_4e7d
.asm_4e90
ld a, [$d736]
bit 7, a
jr nz, .asm_4eb6
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl]
inc a
ld [hl], a
cp $4
jr nz, .asm_4eab
xor a
ld [hl], a
inc hl
ld a, [hl]
inc a
and $3
ld [hl], a
.asm_4eab
ld a, [$c108]
ld b, a
ld a, [$c109]
add b
ld [$c102], a
.asm_4eb6
ld a, [$ff93]
ld c, a
ld a, [W_GRASSTILE]
cp c
ld a, $0
jr nz, .asm_4ec3
ld a, $80
.asm_4ec3
ld [$c207], a
ret
Func_4ec7: ; 4ec7 (1:4ec7)
push bc
push af
ld a, [$ffda]
ld c, a
pop af
add c
ld l, a
pop bc
ret
Func_4ed1: ; 4ed1 (1:4ed1)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
dec a
add a
ld hl, W_MAPSPRITEDATA ; $d4e4
add l
ld l, a
ld a, [hl] ; read movement byte 2
ld [wCurSpriteMovement2], a
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc l
ld a, [hl] ; c1x1
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
ret c ; if sprite is invisible, on tile >=$60, in grass or player is currently walking
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc l
ld a, [hl] ; c1x1
bit 7, a
jp nz, InitializeSpriteFacingDirection ; c1x1 >= $80
ld b, a
ld a, [$cfc4]
bit 0, a
jp nz, notYetMoving
ld a, b
cp $2
jp z, UpdateSpriteMovementDelay ; c1x1 == 2
cp $3
jp z, UpdateSpriteInWalkingAnimation ; c1x1 == 3
ld a, [wWalkCounter] ; $cfc5
and a
ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
call InitializeSpriteScreenPosition
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
inc a
jr z, .asm_4f59 ; value $FF
inc a
jr z, .asm_4f59 ; value $FE
dec a
ld [hl], a ; (temporarily) increment movement byte 1
dec a
push hl
ld hl, $cf0f
dec [hl] ; decrement $cf0f
pop hl
ld de, $cc5b
call LoadDEPlusA ; a = [$cc5b + movement byte 1]
cp $e0
jp z, ChangeFacingDirection
cp $ff
jr nz, .asm_4f4b
ld [hl], a ; reset movement byte 1 to initial value
ld hl, $d730
res 0, [hl]
xor a
ld [$cd38], a
ld [$cd3a], a
ret
.asm_4f4b
cp $fe
jr nz, .asm_4f5f
ld [hl], $1 ; set movement byte 1 to $1
ld de, $cc5b
call LoadDEPlusA ; a = [$cc5b + $fe] (?)
jr .asm_4f5f
.asm_4f59
call getTileSpriteStandsOn
call GenRandom
.asm_4f5f
ld b, a
ld a, [wCurSpriteMovement2]
cp $d0
jr z, .moveDown ; movement byte 2 = $d0 forces down
cp $d1
jr z, .moveUp ; movement byte 2 = $d1 forces up
cp $d2
jr z, .moveLeft ; movement byte 2 = $d2 forces left
cp $d3
jr z, .moveRight ; movement byte 2 = $d3 forces right
ld a, b
cp $40 ; a < $40: down (or left)
jr nc, .notDown
ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveLeft ; movement byte 2 = $2 only allows left or right
.moveDown
ld de, 2*20
add hl, de ; move tile pointer two rows down
ld de, $100
ld bc, $400
jr TryWalking
.notDown
cp $80 ; $40 <= a < $80: up (or right)
jr nc, .notUp
ld a, [wCurSpriteMovement2]
cp $2
jr z, .moveRight ; movement byte 2 = $2 only allows left or right
.moveUp
ld de, -2*20 ; $ffd8
add hl, de ; move tile pointer two rows up
ld de, $ff00
ld bc, $804
jr TryWalking
.notUp
cp $c0 ; $80 <= a < $c0: left (or up)
jr nc, .notLeft
ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveUp ; movement byte 2 = $1 only allows up or down
.moveLeft
dec hl
dec hl ; move tile pointer two columns left
ld de, $ff
ld bc, $208
jr TryWalking
.notLeft ; $c0 <= a: right (or down)
ld a, [wCurSpriteMovement2]
cp $1
jr z, .moveDown ; movement byte 2 = $1 only allows up or down
.moveRight
inc hl
inc hl ; move tile pointer two columns right
ld de, $1
ld bc, $10c
jr TryWalking
; changes facing direction by zeroing the movement delta and calling TryWalking
ChangeFacingDirection: ; 4fc8 (1:4fc8)
ld de, $0
; fall through
; b: direction (1,2,4 or 8)
; c: new facing direction (0,4,8 or $c)
; d: Y movement delta (-1, 0 or 1)
; e: X movement delta (-1, 0 or 1)
; hl: pointer to tile the sprite would wlak onto
; set carry on failure, clears carry on success
TryWalking: ; 4fcb (1:4fcb)
push hl
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld [hl], c ; c1x9 (update facing direction)
ld a, [H_CURRENTSPRITEOFFSET]
add $3
ld l, a
ld [hl], d ; c1x3 (update Y movement delta)
inc l
inc l
ld [hl], e ; c1x5 (update X movement delta)
pop hl
push de
ld c, [hl] ; read tile to walk onto
call CanWalkOntoTile
pop de
ret c ; cannot walk there (reinitialization of delay values already done)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hl] ; c2x4: Y position
add d
ld [hli], a ; update Y position
ld a, [hl] ; c2x5: X position
add e
ld [hl], a ; update X position
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
ld [hl], $10 ; c2x0=16: walk animation counter
dec h
inc l
ld [hl], $3 ; c1x1: set movement status to walking
jp UpdateSpriteImage
; update the walking animation parameters for a sprite that is currently walking
UpdateSpriteInWalkingAnimation: ; 4ffe (1:4ffe)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl] ; c1x7 (counter until next walk animation frame)
inc a
ld [hl], a ; c1x7 += 1
cp $4
jr nz, .noNextAnimationFrame
xor a
ld [hl], a ; c1x7 = 0
inc l
ld a, [hl] ; c1x8 (walk animation frame)
inc a
and $3
ld [hl], a ; advance to next animation frame every 4 ticks (16 ticks total for one step)
.noNextAnimationFrame
ld a, [H_CURRENTSPRITEOFFSET]
add $3
ld l, a
ld a, [hli] ; c1x3 (movement Y delta)
ld b, a
ld a, [hl] ; c1x4 (screen Y position)
add b
ld [hli], a ; update screen Y position
ld a, [hli] ; c1x5 (movement X delta)
ld b, a
ld a, [hl] ; c1x6 (screen X position)
add b
ld [hl], a ; update screen X position
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
inc h
ld a, [hl] ; c2x0 (walk animantion counter)
dec a
ld [hl], a ; update walk animantion counter
ret nz
ld a, $6 ; walking finished, update state
add l
ld l, a
ld a, [hl] ; c2x6 (movement byte 1)
cp $fe
jr nc, .initNextMovementCounter ; values $fe and $ff
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
dec h
ld [hl], $1 ; c1x1 = 1 (movement status ready)
ret
.initNextMovementCounter
call GenRandom
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, [H_RAND1] ; $ffd3
and $7f
ld [hl], a ; c2x8: set next movement delay to a random value in [0,$7f]
dec h ; note that value 0 actually makes the delay $100 (bug?)
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $2 ; c1x1 = 2 (movement status)
inc l
inc l
xor a
ld b, [hl] ; c1x3 (movement Y delta)
ld [hli], a ; reset movement Y delta
inc l
ld c, [hl] ; c1x5 (movement X delta)
ld [hl], a ; reset movement X delta
ret
; update delay value (c2x8) for sprites in the delayed state (c1x1)
UpdateSpriteMovementDelay: ; 5057 (1:5057)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
inc l
inc l
cp $fe
jr nc, .tickMoveCounter ; values $fe or $ff
ld [hl], $0
jr .moving
.tickMoveCounter
dec [hl] ; c2x8: frame counter until next movement
jr nz, notYetMoving
.moving
dec h
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $1 ; c1x1 = 1 (mark as ready to move)
notYetMoving: ; 5073 (1:5073)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld [hl], $0 ; c1x8 = 0 (walk animation frame)
jp UpdateSpriteImage
InitializeSpriteFacingDirection: ; 507f (1:507f)
ld a, [$d72d]
bit 5, a
jr nz, notYetMoving
res 7, [hl]
ld a, [$d52a]
bit 3, a
jr z, .notFacingDown
ld c, $0 ; make sprite face down
jr .facingDirectionDetermined
.notFacingDown
bit 2, a
jr z, .notFacingUp
ld c, $4 ; make sprite face up
jr .facingDirectionDetermined
.notFacingUp
bit 1, a
jr z, .notFacingRight
ld c, $c ; make sprite face right
jr .facingDirectionDetermined
.notFacingRight
ld c, $8 ; make sprite face left
.facingDirectionDetermined
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld [hl], c ; c1x9: set facing direction
jr notYetMoving
InitializeSpriteStatus: ; 50ad (1:50ad)
ld [hl], $1 ; $c1x1: set movement status to ready
inc l
ld [hl], $ff ; $c1x2: set sprite image to $ff (invisible/off screen)
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, $8
ld [hli], a ; $c2x2: set Y displacement to 8
ld [hl], a ; $c2x3: set X displacement to 8
ret
; calculates the spprite's scrren position form its map position and the player position
InitializeSpriteScreenPosition: ; 50bd (1:50bd)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
swap a ; * 16
sub $4 ; - 4
dec h
ld [hli], a ; c1x4 (screen Y position)
inc h
ld a, [W_XCOORD] ; $d362
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
swap a ; * 16
dec h
ld [hl], a ; c1x6 (screen X position)
ret
; tests if sprite is off screen or otherwise unable to do anything
CheckSpriteAvailability: ; 50dc (1:50dc)
ld a, $12
call Predef ; indirect jump to IsMissableObjectHidden (f1a6 (3:71a6))
ld a, [$ffe5]
and a
jp nz, .spriteInvisible
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6: movement byte 1
cp $fe
jr c, .skipXVisibilityTest ; movement byte 1 < $fe
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld b, [hl] ; c2x4: Y pos (+4)
ld a, [W_YCOORD] ; $d361
cp b
jr z, .skipYVisibilityTest
jr nc, .spriteInvisible ; above screen region
add $8 ; screen is 9 tiles high
cp b
jr c, .spriteInvisible ; below screen region
.skipYVisibilityTest
inc l
ld b, [hl] ; c2x5: X pos (+4)
ld a, [W_XCOORD] ; $d362
cp b
jr z, .skipXVisibilityTest
jr nc, .spriteInvisible ; left of screen region
add $9 ; screen is 10 tiles wide
cp b
jr c, .spriteInvisible ; right of screen region
.skipXVisibilityTest
call getTileSpriteStandsOn
ld d, $60
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom left tile)
ld a, [hld]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom right tile)
ld bc, -20 ; $ffec
add hl, bc ; go back one row of tiles
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (top left tile)
ld a, [hl]
cp d
jr c, .spriteVisible ; standing on tile with ID >=$60 (top right tile)
.spriteInvisible
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld [hl], $ff ; c1x2
scf
jr .done
.spriteVisible
ld c, a
ld a, [wWalkCounter] ; $cfc5
and a
jr nz, .done ; if player is currently walking, we're done
call UpdateSpriteImage
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [W_GRASSTILE]
cp c
ld a, $0
jr nz, .notInGrass
ld a, $80
.notInGrass
ld [hl], a ; c2x7
and a
.done
ret
UpdateSpriteImage: ; 5157 (1:5157)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, [hli] ; c1x8: walk animation frame
ld b, a
ld a, [hl] ; c1x9: facing direction
add b
ld b, a
ld a, [$ff93] ; current sprite offset
add b
ld b, a
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld [hl], b ; c1x2: sprite to display
ret
; tests if sprite can walk the specified direction
; b: direction (1,2,4 or 8)
; c: ID of tile the sprite would walk onto
; d: Y movement delta (-1, 0 or 1)
; e: X movement delta (-1, 0 or 1)
; set carry on failure, clears carry on success
CanWalkOntoTile: ; 516e (1:516e)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; c2x6 (movement byte 1)
cp $fe
jr nc, .canMove ; values $fe and $ff
and a
ret
.canMove
ld a, [W_TILESETCOLLISIONPTR]
ld l, a
ld a, [W_TILESETCOLLISIONPTR+1]
ld h, a
.tilePassableLoop
ld a, [hli]
cp $ff
jr z, .impassable
cp c
jr nz, .tilePassableLoop
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $6
ld l, a
ld a, [hl] ; $c2x6 (movement byte 1)
inc a
jr z, .impassable ; if $ff, no movement allowed (however, changing direction is)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hli] ; c1x4 (screen Y pos)
add $4 ; align to blocks (Y pos is always 4 pixels off)
add d ; add Y delta
cp $80 ; if value is >$80, the destination is off screen (either $81 or $FF underflow)
jr nc, .impassable ; don't walk off screen
inc l
ld a, [hl] ; c1x6 (screen X pos)
add e ; add X delta
cp $90 ; if value is >$90, the destination is off screen (either $91 or $FF underflow)
jr nc, .impassable ; don't walk off screen
push de
push bc
call Func_4c70
pop bc
pop de
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $c
ld l, a
ld a, [hl] ; c1xc (forbidden directions flags(?))
and b ; check against chosen direction (1,2,4 or 8)
jr nz, .impassable ; direction forbidden, don't go there
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [hli] ; c2x2 (sprite Y displacement, initialized at $8, keep track of where a sprite did go)
bit 7, d ; check if going upwards (d=$ff)
jr nz, .upwards
add d
cp $5
jr c, .impassable ; if c2x2+d < 5, don't go ;bug: this tests probably were supposed to prevent sprites
jr .checkHorizontal ; from walking out too far, but this line makes sprites get stuck
.upwards ; whenever they walked upwards 5 steps
sub $1 ; on the other hand, the amount a sprite can walk out to the
jr c, .impassable ; if d2x2 == 0, don't go ; right of bottom is not limited (until the counter overflows)
.checkHorizontal
ld d, a
ld a, [hl] ; c2x3 (sprite X displacement, initialized at $8, keep track of where a sprite did go)
bit 7, e ; check if going left (e=$ff)
jr nz, .left
add e
cp $5 ; compare, but no conditional jump like in the vertical check above (bug?)
jr .passable
.left
sub $1
jr c, .impassable ; if d2x3 == 0, don't go
.passable
ld [hld], a ; update c2x3
ld [hl], d ; update c2x2
and a ; clear carry (marking success)
ret
.impassable
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
inc a
ld l, a
ld [hl], $2 ; c1x1 = 2 (set movement status to delayed)
inc l
inc l
xor a
ld [hli], a ; c1x3 = 0 (clear Y movement delta)
inc l
ld [hl], a ; c1x5 = 0 (clear X movement delta)
inc h
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
call GenRandom
ld a, [H_RAND1] ; $ffd3
and $7f
ld [hl], a ; c2x8: set next movement delay to a random value in [0,$7f] (again with delay $100 if value is 0)
scf ; set carry (marking failure to walk)
ret
; calculates the tile pointer pointing to the tile the current sprite stancs on
; this is always the lower left tile of the 2x2 tile blocks all sprites are snapped to
; hl: output pointer
getTileSpriteStandsOn: ; 5207 (1:5207)
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [hli] ; c1x4: screen Y position
add $4 ; align to 2*2 tile blocks (Y position is always off 4 pixels to the top)
and $f0 ; in case object is currently moving
srl a ; screen Y tile * 4
ld c, a
ld b, $0
inc l
ld a, [hl] ; c1x6: screen Y position
srl a
srl a
srl a ; screen X tile
add $14 ; screen X tile + 20
ld d, $0
ld e, a
ld hl, wTileMap
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, de ; wTileMap + 20*(screen Y tile + 1) + screen X tile
ret
; loads [de+a] into a
LoadDEPlusA: ; 522f (1:522f)
add e
ld e, a
jr nc, .noCarry
inc d
.noCarry
ld a, [de]
ret
Func_5236: ; 5236 (1:5236)
ld a, [$d730]
bit 7, a
ret z
ld hl, $d72e
bit 7, [hl]
set 7, [hl]
jp z, Func_52a6
ld hl, $cc97
ld a, [$cd37]
add l
ld l, a
jr nc, .asm_5251
inc h
.asm_5251
ld a, [hl]
cp $40
jr nz, .asm_525f
call Func_52b2
ld c, $4
ld a, $fe
jr .asm_5289
.asm_525f
cp $0
jr nz, .asm_526c
call Func_52b2
ld c, $0
ld a, $2
jr .asm_5289
.asm_526c
cp $80
jr nz, .asm_5279
call Func_52b7
ld c, $8
ld a, $fe
jr .asm_5289
.asm_5279
cp $c0
jr nz, .asm_5286
call Func_52b7
ld c, $c
ld a, $2
jr .asm_5289
.asm_5286
cp $ff
ret
.asm_5289
ld b, a
ld a, [hl]
add b
ld [hl], a
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, c
ld [hl], a
call Func_52c3
ld hl, $cf18
dec [hl]
ret nz
ld a, $8
ld [$cf18], a
ld hl, $cd37
inc [hl]
ret
Func_52a6: ; 52a6 (1:52a6)
xor a
ld [$cd37], a
ld a, $8
ld [$cf18], a
jp Func_52c3
Func_52b2: ; 52b2 (1:52b2)
ld a, $4
ld b, a
jr asm_52ba
Func_52b7: ; 52b7 (1:52b7)
ld a, $6
ld b, a
asm_52ba: ; 52ba (1:52ba)
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add l
add b
ld l, a
ret
Func_52c3: ; 52c3 (1:52c3)
ld hl, wSpriteStateData2
ld a, [H_CURRENTSPRITEOFFSET]
add $e
ld l, a
ld a, [hl]
dec a
swap a
ld b, a
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, [hl]
cp $0
jr z, .asm_52ea
cp $4
jr z, .asm_52ea
cp $8
jr z, .asm_52ea
cp $c
jr z, .asm_52ea
ret
.asm_52ea
add b
ld b, a
ld [$ffe9], a
call Func_5301
ld hl, wSpriteStateData1
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [$ffe9]
ld b, a
ld a, [$ffea]
add b
ld [hl], a
ret
Func_5301: ; 5301 (1:5301)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [hl]
inc a
ld [hl], a
cp $4
ret nz
xor a
ld [hl], a
inc l
ld a, [hl]
inc a
and $3
ld [hl], a
ld [$ffea], a
ret
Func_5317: ; 5317 (1:5317)
ld c, $50
call DelayFrames
call ClearScreen
call UpdateSprites
call LoadFontTilePatterns
call LoadHpBarAndStatusTilePatterns
call LoadTrainerInfoTextBoxTiles
FuncCoord 3, 8 ; $c443
ld hl, Coord
ld b, $2
ld c, $c
call Func_5ab3
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, PleaseWaitString ; $550f
call PlaceString
ld hl, W_NUMHITS ; $d074
xor a
ld [hli], a
ld [hl], $50
Func_5345: ; 5345
ld hl, $d152
ld a, $fd
ld b, $6
.asm_534c
ld [hli], a
dec b
jr nz, .asm_534c
ld hl, $d141
ld a, $fd
ld b, $7
.asm_5357
ld [hli], a
dec b
jr nz, .asm_5357
ld b, $a
.asm_535d
call GenRandom
cp $fd
jr nc, .asm_535d
ld [hli], a
dec b
jr nz, .asm_535d
ld hl, wTileMapBackup
ld a, $fd
ld [hli], a
ld [hli], a
ld [hli], a
ld b, $c8
xor a
.asm_5373
ld [hli], a
dec b
jr nz, .asm_5373
ld hl, W_GRASSRATE ; $d887
ld bc, $1a9
.asm_537d
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .asm_537d
ld hl, W_PARTYMONEND ; $d16a
ld de, $c512
ld bc, $0
.asm_538d
inc c
ld a, c
cp $fd
jr z, .asm_53a9
ld a, b
dec a
jr nz, .asm_539c
ld a, c
cp $d
jr z, .asm_53b2
.asm_539c
inc hl
ld a, [hl]
cp $fe
jr nz, .asm_538d
ld a, c
ld [de], a
inc de
ld [hl], $ff
jr .asm_538d
.asm_53a9
ld a, $ff
ld [de], a
inc de
ld bc, $100
jr .asm_538d
.asm_53b2
ld a, $ff
ld [de], a
call Func_227f
ld a, [$ffaa]
cp $2
jr nz, .asm_53d2
call Delay3
xor a
ld [$ffac], a
ld a, $81
ld [$ff02], a
call DelayFrame
xor a
ld [$ffac], a
ld a, $81
ld [$ff02], a
.asm_53d2
call Delay3
ld a, $8
ld [rIE], a ; $ffff
ld hl, $d141
ld de, wTileMapBackup2
ld bc, $11
call Func_216f
ld a, $fe
ld [de], a
ld hl, $d152
ld de, $d893
ld bc, $1a8
call Func_216f
ld a, $fe
ld [de], a
ld hl, wTileMapBackup
ld de, $c5d0
ld bc, $c8
call Func_216f
ld a, $d
ld [rIE], a ; $ffff
ld a, $ff
call PlaySound
ld a, [$ffaa]
cp $2
jr z, .asm_5431
ld hl, wTileMapBackup2
.asm_5415
ld a, [hli]
and a
jr z, .asm_5415
cp $fd
jr z, .asm_5415
cp $fe
jr z, .asm_5415
dec hl
ld de, $d148
ld c, $a
.asm_5427
ld a, [hli]
cp $fe
jr z, .asm_5427
ld [de], a
inc de
dec c
jr nz, .asm_5427
.asm_5431
ld hl, $d896
.asm_5434
ld a, [hli]
and a
jr z, .asm_5434
cp $fd
jr z, .asm_5434
cp $fe
jr z, .asm_5434
dec hl
ld de, W_GRASSRATE ; $d887
ld c, $b
.asm_5446
ld a, [hli]
cp $fe
jr z, .asm_5446
ld [de], a
inc de
dec c
jr nz, .asm_5446
ld de, wEnemyPartyCount ; $d89c
ld bc, $194
.asm_5456
ld a, [hli]
cp $fe
jr z, .asm_5456
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .asm_5456
ld de, wTileMapBackup
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld c, $2
.asm_546a
ld a, [de]
inc de
and a
jr z, .asm_546a
cp $fd
jr z, .asm_546a
cp $fe
jr z, .asm_546a
cp $ff
jr z, .asm_5489
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_546a
.asm_5489
ld hl, W_PARTYMON6DATA + W_PARTYMON1_MOVE4PP - W_PARTYMON1DATA ; $d267
dec c
jr nz, .asm_546a
ld de, $c5d0
ld hl, W_WATERRATE ; $d8a4
ld c, $2
.asm_5497
ld a, [de]
inc de
and a
jr z, .asm_5497
cp $fd
jr z, .asm_5497
cp $fe
jr z, .asm_5497
cp $ff
jr z, .asm_54b6
push hl
push bc
ld b, $0
dec a
ld c, a
add hl, bc
ld a, $fe
ld [hl], a
pop bc
pop hl
jr .asm_5497
.asm_54b6
ld hl, $d9a0
dec c
jr nz, .asm_5497
ld a, $ac
ld [$cf8d], a
ld a, $d9
ld [$cf8e], a
xor a
ld [$cc38], a
ld a, $ff
call PlaySound
ld a, [$ffaa]
cp $2
ld c, $42
call z, DelayFrames
ld a, [W_ISLINKBATTLE] ; $d12b
cp $3
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
jr nz, .asm_5506
ld a, $4
ld [W_ISLINKBATTLE], a ; $d12b
ld a, SONY1 + $c8
ld [W_CUROPPONENT], a ; $d059
call ClearScreen
call Delay3
ld hl, W_OPTIONS ; $d355
res 7, [hl]
ld a, $2c
call Predef ; indirect jump to Func_3ef18 (3ef18 (f:6f18))
ld a, $7
call Predef ; indirect jump to HealParty (f6a5 (3:76a5))
jp Func_577d
.asm_5506
ld c, BANK(Music_GameCorner)
ld a, MUSIC_GAME_CORNER
call PlayMusic
jr Func_551c
PleaseWaitString: ; 550f (1:550f)
db "PLEASE WAIT!@"
Func_551c:
ld hl, PointerTable_5a5b ; $5a5b
ld b, $0
ld a, [$cc38]
cp $ff
jp z, LoadTitlescreenGraphics
add a
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
Func_5530
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Func_57f2
call Func_57a2
xor a
ld hl, $cc3d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [$cc37], a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
inc a
ld [$cc42], a
jp .asm_55dc
.asm_5557
xor a
ld [$cc37], a
inc a
ld [$cc49], a
ld a, $a1
ld [$cc29], a
ld a, [$d89c]
ld [$cc28], a
ld a, $9
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_5574
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jp z, .asm_565b
bit 0, a
jr z, .asm_55b0 ; 0x5587 $27
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_559a ; 0x5591 $7
ld a, [$cc28]
dec a
ld [$cc26], a
.asm_559a
ld a, $1
ld [$d11b], a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
ld hl, wEnemyMons
call Func_57d6
jp .asm_565b
.asm_55b0
bit 5, a
jr z, .asm_55d4 ; 0x55b2 $20
xor a
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d163]
dec a
cp b
jr nc, .asm_55dc ; 0x55cd $d
ld [$cc26], a
jr .asm_55dc ; 0x55d2 $8
.asm_55d4
bit 7, a
jp z, .asm_565b
jp .asm_572f
.asm_55dc
xor a
ld [$cc49], a
ld [$cc37], a
ld a, $91
ld [$cc29], a
ld a, [$d163]
ld [$cc28], a
ld a, $1
ld [$cc24], a
ld a, $1
ld [$cc25], a
ld hl, $c3b5
ld bc, $0601
call ClearScreenArea
.asm_5601
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
and a
jr nz, .asm_5614 ; 0x560f $3
jp .asm_565b
.asm_5614
bit 0, a
jr z, .asm_562e ; 0x5616 $16
jp .asm_5665
ld a, $4
ld [$d11b], a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
call Func_57d6
jp .asm_565b
.asm_562e
bit 4, a
jr z, .asm_5654 ; 0x5630 $22
ld a, $1
ld [$cc49], a
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, [$cc27]
ld [hl], a
ld a, [$cc26]
ld b, a
ld a, [$d89c]
dec a
cp b
jr nc, .asm_5651 ; 0x564c $3
ld [$cc26], a
.asm_5651
jp .asm_5557
.asm_5654
bit 7, a
jr z, .asm_565b ; 0x5656 $3
jp .asm_572f
.asm_565b
ld a, [$cc49]
and a
jp z, .asm_5601
jp .asm_5574
.asm_5665
call SaveScreenTilesToBuffer1
call PlaceUnfilledArrowMenuCursor
ld a, [$cc28]
ld c, a
ld a, [$cc26]
cp c
jr c, .asm_5679 ; 0x5673 $4
ld a, [$cc28]
dec a
.asm_5679
push af
ld hl, $c4b8
ld b, $2
ld c, $12
call Func_5ab3
ld hl, $c4e2
ld de, .statsTrade
call PlaceString
xor a
ld [$cc26], a
ld [$cc2a], a
ld [$cc34], a
ld [$cc28], a
ld a, $10
ld [$cc24], a
.asm_569f
ld a, $7f
ld [$c4eb], a
ld a, $13
ld [$cc29], a
ld a, $1
ld [$cc25], a
call HandleMenuInput
bit 4, a
jr nz, .asm_56c3 ; 0x56b3 $e
bit 1, a
jr z, .asm_56df ; 0x56b7 $26
.asm_56b9
pop af
ld [$cc26], a
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56c3
ld a, $7f
ld [$c4e1], a
ld a, $23
ld [$cc29], a
ld a, $b
ld [$cc25], a
call HandleMenuInput
bit 5, a
jr nz, .asm_569f ; 0x56d7 $c6
bit 1, a
jr nz, .asm_56b9 ; 0x56db $dc
jr .asm_56f9 ; 0x56dd $1a
.asm_56df
pop af
ld [$cc26], a
ld a, $4
ld [$d11b], a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
call Func_57d6
call LoadScreenTilesFromBuffer1
jp .asm_55dc
.asm_56f9
call PlaceUnfilledArrowMenuCursor
pop af
ld [$cc26], a
ld [$cd3d], a
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jp z, Func_551c
ld [$cd3e], a
call Func_57c7
ld a, $1
ld [$cc38], a
jp Func_551c
.statsTrade
db "STATS TRADE@"
.asm_572f
ld a, [$cc26]
ld b, a
ld a, [$cc28]
cp b
jp nz, .asm_565b
ld a, [$cc30]
ld l, a
ld a, [$cc31]
ld h, a
ld a, $7f
ld [hl], a
.asm_5745
ld a, $ed
ld [$c4e1], a
.asm_574a
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
and a
jr z, .asm_574a ; 0x5750 $f8
bit 0, a
jr nz, .asm_5769 ; 0x5754 $13
bit 6, a
jr z, .asm_574a ; 0x5758 $f0
ld a, $7f
ld [$c4e1], a
ld a, [$d163]
dec a
ld [$cc26], a
jp .asm_55dc
.asm_5769
ld a, $ec
ld [$c4e1], a
ld a, $f
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
cp $f
jr nz, .asm_5745 ; 0x577b $c8
Func_577d: ; 577d (1:577d)
call GBPalWhiteOutWithDelay3
ld hl, $cfc4
ld a, [hl]
push af
push hl
res 0, [hl]
xor a
ld [$d72d], a
dec a
ld [$d42f], a
call LoadMapData
ld b, BANK(Func_c335)
ld hl, Func_c335
call Bankswitch
pop hl
pop af
ld [hl], a
call GBFadeIn2
ret
Func_57a2:
ld hl, $c4d7
ld a, $7e
ld bc, $0031
call FillMemory
ld hl, $c4cc
ld b, $1
ld c, $9
call Func_5ab3
ld hl, $c4e2
ld de, CancelTextString
jp PlaceString
CancelTextString:
db "CANCEL@"
Func_57c7:
ld a, [$cc3d]
ld hl, $c455
ld bc, $0014
call AddNTimes
ld [hl], $ec
ret
Func_57d6:
ld a, [$cc26]
ld [wWhichPokemon], a
ld a, $36
call Predef
ld a, $37
call Predef
call GBPalNormal
call LoadTrainerInfoTextBoxTiles
call Func_57f2
jp Func_57a2
Func_57f2:
ld hl, wTileMap
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c440
ld b, $6
ld c, $12
call Func_5ab3
ld hl, $c3a5
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c445
ld de, $d887
call PlaceString
ld hl, $c3b6
ld de, $d164
call Func_5827
ld hl, $c456
ld de, $d89d
Func_5827:
ld c, $0
.asm_5829
ld a, [de]
cp $ff
ret z
ld [$d11e], a
push bc
push hl
push de
push hl
ld a, c
ld [$ff95], a
call GetMonName
pop hl
call PlaceString
pop de
inc de
pop hl
ld bc, $0014
add hl, bc
pop bc
inc c
jr .asm_5829 ; 0x5847 $e0
Func_5849:
ld c, $64
call DelayFrames
xor a
ld [$cc43], a
ld [$cc3e], a
ld [$cc37], a
ld [$cc34], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld a, [$cd3d]
ld hl, $d164
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, $cd3f
ld bc, $000b
call CopyData
ld a, [$cd3e]
ld hl, $d89d
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, SSAnne8AfterBattleText2
ld bc, $c4b9
call TextCommandProcessor
call SaveScreenTilesToBuffer1
ld hl, $c436
ld bc, $080b
ld a, $5
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
call LoadScreenTilesFromBuffer1
ld a, [$cc26]
and a
jr z, .asm_58d9 ; 0x58b9 $1e
ld a, $1
ld [$cc42], a
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
call Func_226e
jp Func_5a18
.asm_58d9
ld a, $2
ld [$cc42], a
call Func_226e
ld a, [$cc3d]
dec a
jr nz, .asm_58fd ; 0x58e5 $16
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCanceled
call PlaceString
jp Func_5a18
.asm_58fd
ld a, [$cd3d]
ld hl, W_PARTYMON1OT ; OT names of player
call SkipFixedLengthTextEntries
ld de, $cd41
ld bc, $000b
call CopyData
ld hl, $d16b
ld a, [$cd3d]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd4c], a
ld a, [hl]
ld [$cd4d], a
ld a, [$cd3e]
ld hl, W_ENEMYMON1OT ; OT names of other player
call SkipFixedLengthTextEntries
ld de, $cd4e
ld bc, $000b
call CopyData
ld hl, wEnemyMons
ld a, [$cd3e]
ld bc, $002c
call AddNTimes
ld bc, $000c
add hl, bc
ld a, [hli]
ld [$cd59], a
ld a, [hl]
ld [$cd5a], a
ld a, [$cd3d]
ld [wWhichPokemon], a
ld hl, $d164
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3d], a
xor a
ld [$cf95], a
call RemovePokemon
ld a, [$cd3e]
ld c, a
ld [wWhichPokemon], a
ld hl, $d89d
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$cf91], a
ld hl, wEnemyMons
ld a, c
ld bc, $002c
call AddNTimes
ld de, $cf98
ld bc, $002c
call CopyData
call AddEnemyMonToPlayerParty
ld a, [$d163]
dec a
ld [wWhichPokemon], a
ld a, $1
ld [$ccd4], a
ld a, [$cd3e]
ld hl, $d89d
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$cd3e], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, $2
ld [$c0f0], a
ld a, MUSIC_SAFARI_ZONE
ld [$c0ee], a
call PlaySound
ld c, $64
call DelayFrames
call ClearScreen
call LoadHpBarAndStatusTilePatterns
xor a
ld [$cc5b], a
ld a, [$ffaa]
cp $1
jr z, .asm_59d9 ; 0x59d0 $7
ld a, $38
call Predef
jr .asm_59de ; 0x59d7 $5
.asm_59d9
ld a, $2f
call Predef
.asm_59de
ld hl, Func_3ad0e
ld b, Bank(Func_3ad0e)
call Bankswitch ; Indirect jump to Func_3ad0e
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Func_226e
ld c, $28
call DelayFrames
ld hl, $c490
ld b, $4
ld c, $12
call Func_5ab3
ld hl, $c4b9
ld de, TradeCompleted
call PlaceString
ld a, $50
call Predef
ld c, $32
call DelayFrames
xor a
ld [$cc38], a
jp Func_5345
Func_5a18:
ld c, $64
call DelayFrames
xor a
ld [$cc38], a
jp Func_551c
SSAnne8AfterBattleText2: ; 5a24 (1:5a24)
TX_FAR _SSAnne8AfterBattleText2
db "@"
TradeCompleted:
db "Trade completed!@"
TradeCanceled:
db "Too bad! The trade"
next "was canceled!@"
PointerTable_5a5b: ; 5a5b (1:5a5b)
dw Func_5530
dw Func_5849
Func_5a5f: ; 5a5f (1:5a5f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $2
jr z, .asm_5a75
cp $3
jr z, .asm_5a75
cp $5
ret nz
ld a, $4d
call Predef ; indirect jump to Func_5aaf (5aaf (1:5aaf))
jp InitGame
.asm_5a75
call Func_5317
ld hl, Club_GFX
ld a, h
ld [$d52f], a
ld a, l
ld [$d52e], a
ld a, Bank(Club_GFX)
ld [$d52b], a
ld hl, Club_Coll
ld a, h
ld [$d531], a
ld a, l
ld [$d530], a
xor a
ld [W_GRASSRATE], a ; $d887
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$ffb5], a
ld a, $a
ld [wMusicHeaderPointer], a
ld a, BANK(Music_Celadon)
ld [$c0f0], a
ld a, MUSIC_CELADON
ld [$c0ee], a
jp PlaySound
Func_5aaf: ; 5aaf (1:5aaf)
ret
Func_5ab0:
call Load16BitRegisters
Func_5ab3: ; 5ab3 (1:5ab3)
push hl
ld a, $78
ld [hli], a
inc a
call Func_5ae0
inc a
ld [hl], a
pop hl
ld de, $14
add hl, de
.asm_5ac2
push hl
ld a, $7b
ld [hli], a
ld a, $7f
call Func_5ae0
ld [hl], $77
pop hl
ld de, $14
add hl, de
dec b
jr nz, .asm_5ac2
ld a, $7c
ld [hli], a
ld a, $76
call Func_5ae0
ld [hl], $7d
ret
Func_5ae0: ; 5ae0 (1:5ae0)
ld d, c
.asm_5ae1
ld [hli], a
dec d
jr nz, .asm_5ae1
ret
LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
ld de, TrainerInfoTextBoxTileGraphics ; $7b98
ld hl, $9760
ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
jp CopyVideoData
MainMenu: ; 5af2 (1:5af2)
; Check save file
call Func_5bff
xor a
ld [$D08A],a
inc a
ld [$D088],a
call Func_609e
jr nc,.next0
; Predef 52 loads the save from SRAM to RAM
ld a,$52
call Predef
.next0
ld c,20
call DelayFrames
xor a
ld [$D12B],a
ld hl,$CC2B
ld [hli],a
ld [hli],a
ld [hli],a
ld [hl],a
ld [$D07C],a
ld hl,$D72E
res 6,[hl]
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call LoadFontTilePatterns
ld hl,$D730
set 6,[hl]
ld a,[$D088]
cp a,1
jr z,.next1
FuncCoord 0,0
ld hl,Coord
ld b,6
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,ContinueText
call PlaceString
jr .next2
.next1
FuncCoord 0,0
ld hl,Coord
ld b,4
ld c,13
call TextBoxBorder
FuncCoord 2,2
ld hl,Coord
ld de,NewGameText
call PlaceString
.next2
ld hl,$D730
res 6,[hl]
call UpdateSprites ; OAM?
xor a
ld [$CC26],a
ld [$CC2A],a
ld [$CC34],a
inc a
ld [$CC25],a
inc a
ld [$CC24],a
ld a,$B
ld [$CC29],a
ld a,[$D088]
ld [$CC28],a
call HandleMenuInput
bit 1,a
jp nz,LoadTitlescreenGraphics ; load title screen (gfx and arrangement)
ld c,20
call DelayFrames
ld a,[$CC26]
ld b,a
ld a,[$D088]
cp a,2
jp z,.next3
inc b ; adjust MenuArrow_Counter
.next3
ld a,b
and a
jr z,.next4 ; if press_A on Continue
cp a,1
jp z,Func_5d52 ; if press_A on NewGame
call DisplayOptionMenu ; if press_a on Options
ld a,1
ld [$D08A],a
jp .next0
.next4
call Func_5db5
ld hl,$D126
set 5,[hl]
.next6
xor a
ld [H_NEWLYPRESSEDBUTTONS],a
ld [H_NEWLYRELEASEDBUTTONS],a
ld [H_CURRENTPRESSEDBUTTONS],a
call GetJoypadState
ld a,[H_CURRENTPRESSEDBUTTONS]
bit 0,a
jr nz,.next5
bit 1,a
jp nz,.next0
jr .next6
.next5
call GBPalWhiteOutWithDelay3
call ClearScreen
ld a,4
ld [$D52A],a
ld c,10
call DelayFrames
ld a,[$D5A2]
and a
jp z,Func_5d5f
ld a,[W_CURMAP] ; map ID
cp a,HALL_OF_FAME
jp nz,Func_5d5f
xor a
ld [$D71A],a
ld hl,$D732
set 2,[hl]
call Func_62ce
jp Func_5d5f
Func_5bff: ; 5bff (1:5bff)
ld a,1
ld [$D358],a
ld a,3
ld [$D355],a
ret
Func_5c0a: ; 5c0a (1:5c0a)
xor a
ld [$d358], a
ld hl, $d72e
set 6, [hl]
ld hl, TextTerminator_6b20 ; $6b20
call PrintText
call SaveScreenTilesToBuffer1
ld hl, WhereWouldYouLikeText
call PrintText
FuncCoord 5, 5 ; $c409
ld hl, Coord
ld b, $6
ld c, $d
call TextBoxBorder
call UpdateSprites
FuncCoord 7, 7 ; $c433
ld hl, Coord
ld de, TradeCenterText
call PlaceString
xor a
ld [$cd37], a
ld [$d72d], a
ld hl, wTopMenuItemY ; $cc24
ld a, $7
ld [hli], a
ld a, $6
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, $2
ld [hli], a
inc a
ld [hli], a
xor a
ld [hl], a
.asm_5c52
call HandleMenuInput
and $3
add a
add a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
add b
add $d0
ld [$cc42], a
ld [$cc43], a
.asm_5c66
call Func_2247
ld a, [$cc3d]
ld b, a
and $f0
cp $d0
jr z, .asm_5c7d
ld a, [$cc3e]
ld b, a
and $f0
cp $d0
jr nz, .asm_5c66
.asm_5c7d
ld a, b
and $c
jr nz, .asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c52
jr .asm_5ca1
.asm_5c8b
ld a, [$cc42]
and $c
jr z, .asm_5c98
ld a, [$ffaa]
cp $2
jr z, .asm_5ca1
.asm_5c98
ld a, b
ld [$cc42], a
and $3
ld [wCurrentMenuItem], a ; $cc26
.asm_5ca1
ld a, [$ffaa]
cp $2
jr nz, .asm_5cb1
call DelayFrame
call DelayFrame
ld a, $81
ld [$ff02], a
.asm_5cb1
ld b, $7f
ld c, $7f
ld d, $ec
ld a, [$cc42]
and $8
jr nz, .asm_5ccc
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5ccc
ld c, d
ld d, b
dec a
jr z, .asm_5ccc
ld b, c
ld c, d
.asm_5ccc
ld a, b
FuncCoord 6, 7 ; $c432
ld [Coord], a
ld a, c
FuncCoord 6, 9 ; $c45a
ld [Coord], a
ld a, d
FuncCoord 6, 11 ; $c482
ld [Coord], a
ld c, $28
call DelayFrames
call LoadScreenTilesFromBuffer1
ld a, [$cc42]
and $8
jr nz, .asm_5d2d
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, .asm_5d2d
xor a
ld [$d700], a
ld a, [wCurrentMenuItem] ; $cc26
and a
ld a, TRADE_CENTER
jr nz, .asm_5cfc
ld a, BATTLE_CENTER
.asm_5cfc
ld [$d72d], a
ld hl, PleaseWaitText
call PrintText
ld c, $32
call DelayFrames
ld hl, $d732
res 1, [hl]
ld a, [W_ANIMATIONID] ; $d07c
ld [$d71a], a
call Func_62ce
ld c, $14
call DelayFrames
xor a
ld [wMenuJoypadPollCount], a ; $cc34
ld [$cc42], a
inc a
ld [W_ISLINKBATTLE], a ; $d12b
ld [$cc47], a
jr Func_5d5f
.asm_5d2d
xor a
ld [wMenuJoypadPollCount], a ; $cc34
call Delay3
call Func_72d7
ld hl, LinkCanceledText
call PrintText
ld hl, $d72e
res 6, [hl]
ret
WhereWouldYouLikeText: ; 5d43 (1:5d43)
TX_FAR _WhereWouldYouLikeText
db "@"
PleaseWaitText: ; 5d48 (1:5d48)
TX_FAR _PleaseWaitText
db "@"
LinkCanceledText: ; 5d4d (1:5d4d)
TX_FAR _LinkCanceledText
db "@"
Func_5d52: ; 5d52 (1:5d52)
ld hl, $d732
res 1, [hl]
call OakSpeech
ld c, $14
call DelayFrames
Func_5d5f: ; 5d5f (1:5d5f)
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$ffb5], a
ld [$d72d], a
ld hl, $d732
set 0, [hl]
call ResetPlayerSpriteData
ld c, $14
call DelayFrames
ld a, [$cc47]
and a
ret nz
jp EnterMap
ContinueText: ; 5d7e (1:5d7e)
db "CONTINUE", $4e
NewGameText: ; 5d87 (1:5d87)
db "NEW GAME", $4e
db "OPTION@"
TradeCenterText: ; 5d97 (1:5d97)
db "TRADE CENTER", $4e
db "COLOSSEUM", $4e
db "CANCEL@"
Func_5db5: ; 5db5 (1:5db5)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $8
ld c, $e
call TextBoxBorder
FuncCoord 5, 9 ; $c459
ld hl, Coord
ld de, SaveScreenInfoText
call PlaceString
FuncCoord 12, 9 ; $c460
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 17, 11 ; $c48d
ld hl, Coord
call Func_5e2f
FuncCoord 16, 13 ; $c4b4
ld hl, Coord
call Func_5e42
FuncCoord 13, 15 ; $c4d9
ld hl, Coord
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld c, $1e
jp DelayFrames
Func_5def: ; 5def (1:5def)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, $c3a4
ld b, $8
ld c, $e
call TextBoxBorder
call LoadTextBoxTilePatterns
call UpdateSprites
ld hl, $c3cd
ld de, SaveScreenInfoText
call PlaceString
ld hl, $c3d4
ld de, W_PLAYERNAME
call PlaceString
ld hl, $c401
call Func_5e2f
ld hl, $c428
call Func_5e42
ld hl, $c44d
call Func_5e55
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
ld c, $1e
jp DelayFrames
Func_5e2f: ; 5e2f (1:5e2f)
push hl
ld hl, W_OBTAINEDBADGES
ld b, $1
call CountSetBits
pop hl
ld de, $d11e
ld bc, $102
jp PrintNumber
Func_5e42: ; 5e42 (1:5e42)
push hl
ld hl, wPokedexOwned ; $d2f7
ld b, $13
call CountSetBits
pop hl
ld de, $d11e
ld bc, $103
jp PrintNumber
Func_5e55: ; 5e55 (1:5e55)
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
jp PrintNumber
SaveScreenInfoText: ; 5e6a (1:5e6a)
db "PLAYER"
next "BADGES "
next "#DEX "
next "TIME@"
DisplayOptionMenu: ; 5e8a (1:5e8a)
FuncCoord 0,0
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,5
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 0,10
ld hl,Coord
ld b,3
ld c,18
call TextBoxBorder
FuncCoord 1,1
ld hl,Coord
ld de,TextSpeedOptionText
call PlaceString
FuncCoord 1,6
ld hl,Coord
ld de,BattleAnimationOptionText
call PlaceString
FuncCoord 1,11
ld hl,Coord
ld de,BattleStyleOptionText
call PlaceString
FuncCoord 2,16
ld hl,Coord
ld de,OptionMenuCancelText
call PlaceString
xor a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
inc a
ld [$d358],a
ld [$cd40],a
ld a,3 ; text speed cursor Y coordinate
ld [wTopMenuItemY],a
call SetCursorPositionsFromOptions
ld a,[$cd3d] ; text speed cursor X coordinate
ld [wTopMenuItemX],a
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
call Delay3
.loop
call PlaceMenuCursor
call SetOptionsFromCursorPositions
.getJoypadStateLoop
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
ld b,a
and a,%11111011 ; any key besides select pressed?
jr z,.getJoypadStateLoop
bit 1,b ; B button pressed?
jr nz,.exitMenu
bit 3,b ; Start button pressed?
jr nz,.exitMenu
bit 0,b ; A button pressed?
jr z,.checkDirectionKeys
ld a,[wTopMenuItemY]
cp a,16 ; is the cursor on Cancel?
jr nz,.loop
.exitMenu
ld a,(SFX_02_40 - SFX_Headers_02) / 3
call PlaySound ; play sound
ret
.eraseOldMenuCursor
ld [wTopMenuItemX],a
call EraseMenuCursor
jp .loop
.checkDirectionKeys
ld a,[wTopMenuItemY]
bit 7,b ; Down pressed?
jr nz,.downPressed
bit 6,b ; Up pressed?
jr nz,.upPressed
cp a,8 ; cursor in Battle Animation section?
jr z,.cursorInBattleAnimation
cp a,13 ; cursor in Battle Style section?
jr z,.cursorInBattleStyle
cp a,16 ; cursor on Cancel?
jr z,.loop
.cursorInTextSpeed
bit 5,b ; Left pressed?
jp nz,.pressedLeftInTextSpeed
jp .pressedRightInTextSpeed
.downPressed
cp a,16
ld b,-13
ld hl,$cd3d
jr z,.updateMenuVariables
ld b,5
cp a,3
inc hl
jr z,.updateMenuVariables
cp a,8
inc hl
jr z,.updateMenuVariables
ld b,3
inc hl
jr .updateMenuVariables
.upPressed
cp a,8
ld b,-5
ld hl,$cd3d
jr z,.updateMenuVariables
cp a,13
inc hl
jr z,.updateMenuVariables
cp a,16
ld b,-3
inc hl
jr z,.updateMenuVariables
ld b,13
inc hl
.updateMenuVariables
add b
ld [wTopMenuItemY],a
ld a,[hl]
ld [wTopMenuItemX],a
call PlaceUnfilledArrowMenuCursor
jp .loop
.cursorInBattleAnimation
ld a,[$cd3e] ; battle animation cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3e],a
jp .eraseOldMenuCursor
.cursorInBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
xor a,$0b ; toggle between 1 and 10
ld [$cd3f],a
jp .eraseOldMenuCursor
.pressedLeftInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,1
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromSlowToMedium
sub a,6
jr .updateTextSpeedXCoord
.fromSlowToMedium
sub a,7
jr .updateTextSpeedXCoord
.pressedRightInTextSpeed
ld a,[$cd3d] ; text speed cursor X coordinate
cp a,14
jr z,.updateTextSpeedXCoord
cp a,7
jr nz,.fromFastToMedium
add a,7
jr .updateTextSpeedXCoord
.fromFastToMedium
add a,6
.updateTextSpeedXCoord
ld [$cd3d],a ; text speed cursor X coordinate
jp .eraseOldMenuCursor
TextSpeedOptionText: ; 5fc0 (1:5fc0)
db "TEXT SPEED"
next " FAST MEDIUM SLOW@"
BattleAnimationOptionText: ; 5fde (1:5fde)
db "BATTLE ANIMATION"
next " ON OFF@"
BattleStyleOptionText: ; 5ffd (1:5ffd)
db "BATTLE STYLE"
next " SHIFT SET@"
OptionMenuCancelText: ; 6018 (1:6018)
db "CANCEL@"
; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions: ; 601f (1:601f)
ld hl,TextSpeedOptionData
ld a,[$cd3d] ; text speed cursor X coordinate
ld c,a
.loop
ld a,[hli]
cp c
jr z,.textSpeedMatchFound
inc hl
jr .loop
.textSpeedMatchFound
ld a,[hl]
ld d,a
ld a,[$cd3e] ; battle animation cursor X coordinate
dec a
jr z,.battleAnimationOn
.battleAnimationOff
set 7,d
jr .checkBattleStyle
.battleAnimationOn
res 7,d
.checkBattleStyle
ld a,[$cd3f] ; battle style cursor X coordinate
dec a
jr z,.battleStyleShift
.battleStyleSet
set 6,d
jr .storeOptions
.battleStyleShift
res 6,d
.storeOptions
ld a,d
ld [W_OPTIONS],a
ret
; reads the options variable and places menu cursors in the correct positions within the options menu
SetCursorPositionsFromOptions: ; 604c (1:604c)
ld hl,TextSpeedOptionData + 1
ld a,[W_OPTIONS]
ld c,a
and a,$3f
push bc
ld de,2
call IsInArray
pop bc
dec hl
ld a,[hl]
ld [$cd3d],a ; text speed cursor X coordinate
FuncCoord 0,3
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1 ; On
jr nc,.storeBattleAnimationCursorX
ld a,10 ; Off
.storeBattleAnimationCursorX
ld [$cd3e],a ; battle animation cursor X coordinate
FuncCoord 0,8
ld hl,Coord
call .placeUnfilledRightArrow
sla c
ld a,1
jr nc,.storeBattleStyleCursorX
ld a,10
.storeBattleStyleCursorX
ld [$cd3f],a ; battle style cursor X coordinate
FuncCoord 0,13
ld hl,Coord
call .placeUnfilledRightArrow
; cursor in front of Cancel
FuncCoord 0,16
ld hl,Coord
ld a,1
.placeUnfilledRightArrow
ld e,a
ld d,0
add hl,de
ld [hl],$ec ; unfilled right arrow menu cursor
ret
; table that indicates how the 3 text speed options affect frame delays
; Format:
; 00: X coordinate of menu cursor
; 01: delay after printing a letter (in frames)
TextSpeedOptionData: ; 6096 (1:6096)
db 14,5 ; Slow
db 7,3 ; Medium
db 1,1 ; Fast
db 7 ; default X coordinate (Medium)
db $ff ; terminator
Func_609e: ; 609e (1:609e)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld b, $b
ld hl, $a598
.asm_60b0
ld a, [hli]
cp $50
jr z, .asm_60c1
dec b
jr nz, .asm_60b0
xor a
ld [$0], a
ld [$6000], a
and a
ret
.asm_60c1
xor a
ld [$0], a
ld [$6000], a
scf
ret
Func_60ca: ; 60ca (1:60ca)
ld a, [$d358]
push af
ld a, [W_OPTIONS] ; $d355
push af
ld a, [$d732]
push af
ld hl, W_PLAYERNAME ; $d158
ld bc, $d8a
xor a
call FillMemory
ld hl, wSpriteStateData1
ld bc, $200
xor a
call FillMemory
pop af
ld [$d732], a
pop af
ld [W_OPTIONS], a ; $d355
pop af
ld [$d358], a
ld a, [$d08a]
and a
call z, Func_5bff
ld hl, NintenText
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, SonyText
ld de, W_RIVALNAME ; $d34a
ld bc, $b
jp CopyData
OakSpeech: ; 6115 (1:6115)
ld a,$FF
call PlaySound ; stop music
ld a, BANK(Music_Routes2) ; bank of song
ld c,a
ld a, MUSIC_ROUTES2 ; song #
call PlayMusic ; plays music
call ClearScreen
call LoadTextBoxTilePatterns
call Func_60ca
ld a,$18
call Predef ; indirect jump to InitializePlayerData
ld hl,$D53A
ld a,POTION
ld [$CF91],a
ld a,1
ld [$CF96],a
call AddItemToInventory ; give one potion
ld a,[$D07C]
ld [$D71A],a
call Func_62ce
xor a
ld [$FFD7],a
ld a,[$D732]
bit 1,a ; XXX when is bit 1 set?
jp nz,Func_61bc ; easter egg: skip the intro
ld de,ProfOakPic
ld bc, (Bank(ProfOakPic) << 8) | $00
call IntroPredef3B ; displays Oak pic?
call FadeInIntroPic
ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call ClearScreen
ld a,NIDORINO
ld [$D0B5],a ; pic displayed is stored at this location
ld [$CF91],a
call GetMonHeader ; this is also related to the pic
FuncCoord 6, 4 ; $c3f6
ld hl,Coord ; position on tilemap the pic is displayed
call LoadFlippedFrontSpriteByMonIndex ; displays pic?
call MovePicLeft
ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B ; displays player pic?
call MovePicLeft
ld hl,IntroducePlayerText
call PrintText
call Func_695d ; brings up NewName/Red/etc menu
call GBFadeOut2
call ClearScreen
ld de,Rival1Pic
ld bc,(Bank(Rival1Pic) << 8) | $00
call IntroPredef3B ; displays rival pic
call FadeInIntroPic
ld hl,IntroduceRivalText
call PrintText
call Func_69a4
Func_61bc: ; 61bc (1:61bc)
call GBFadeOut2
call ClearScreen
ld de,RedPicFront
ld bc,(Bank(RedPicFront) << 8) | $00
call IntroPredef3B
call GBFadeIn2
ld a,[$D72D]
and a
jr nz,.next
ld hl,OakSpeechText3
call PrintText
.next
ld a,[H_LOADEDROMBANK]
push af
ld a,(SFX_02_48 - SFX_Headers_02) / 3
call PlaySound
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,4
call DelayFrames
ld de,RedSprite ; $4180
ld hl,$8000
ld bc,(BANK(RedSprite) << 8) | $0C
call CopyVideoData
ld de,ShrinkPic1
ld bc,(BANK(ShrinkPic1) << 8) | $00
call IntroPredef3B
ld c,4
call DelayFrames
ld de,ShrinkPic2
ld bc,(BANK(ShrinkPic2) << 8) | $00
call IntroPredef3B
call ResetPlayerSpriteData
ld a,[H_LOADEDROMBANK]
push af
ld a,2
ld [$C0EF],a
ld [$C0F0],a
ld a,$A
ld [wMusicHeaderPointer],a
ld a,$FF
ld [$C0EE],a
call PlaySound ; stop music
pop af
ld [H_LOADEDROMBANK],a
ld [$2000],a
ld c,$14
call DelayFrames
FuncCoord 6, 5 ; $c40a
ld hl,Coord
ld b,7
ld c,7
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a,1
ld [$CFCB],a
ld c,$32
call DelayFrames
call GBFadeOut2
jp ClearScreen
OakSpeechText1: ; 6253 (1:6253)
TX_FAR _OakSpeechText1
db "@"
OakSpeechText2: ; 6258 (1:6258)
TX_FAR _OakSpeechText2A
db $14
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText: ; 6262 (1:6262)
TX_FAR _IntroducePlayerText
db "@"
IntroduceRivalText: ; 6267 (1:6267)
TX_FAR _IntroduceRivalText
db "@"
OakSpeechText3: ; 626c (1:626c)
TX_FAR _OakSpeechText3
db "@"
FadeInIntroPic: ; 6271 (1:6271)
ld hl,IntroFadePalettes
ld b,6
.next
ld a,[hli]
ld [rBGP],a
ld c,10
call DelayFrames
dec b
jr nz,.next
ret
IntroFadePalettes: ; 6282 (1:6282)
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
MovePicLeft: ; 6288 (1:6288)
ld a,119
ld [$FF4B],a
call DelayFrame
ld a,$E4
ld [rBGP],a
.next
call DelayFrame
ld a,[$FF4B]
sub 8
cp $FF
ret z
ld [$FF4B],a
jr .next
Predef3B: ; 62a1 (1:62a1)
call Load16BitRegisters
IntroPredef3B: ; 62a4 (1:62a4)
; bank of sprite given in b
push bc
ld a,b
call UncompressSpriteFromDE
ld hl,S_SPRITEBUFFER1
ld de,$A000
ld bc,$0310
call CopyData
ld de,$9000
call InterlaceMergeSpriteBuffers
pop bc
ld a,c
and a
FuncCoord 15, 1 ; $c3c3
ld hl,Coord
jr nz,.next
FuncCoord 6, 4 ; $c3f6
ld hl,Coord
.next
xor a
ld [$FFE1],a
ld a,1
jp Predef
Func_62ce: ; 62ce (1:62ce)
call Func_62ff
ld a,$19
call Predef
ld hl,$D732
bit 2,[hl]
res 2,[hl]
jr z,.next
ld a,[$D71A]
jr .next2
.next
bit 1,[hl]
jr z,.next3
call Func_64ea
.next3
ld a,0
.next2
ld b,a
ld a,[$D72D]
and a
jr nz,.next4
ld a,b
.next4
ld hl,$D732
bit 4,[hl]
ret nz
ld [$D365],a
ret
Func_62ff: ; 62ff (1:62ff)
ld a, [$d72d]
cp BATTLE_CENTER
jr nz, .asm_6314
ld hl, BattleCenterSpec1 ; $6428
ld a, [$ffaa]
cp $2
jr z, .asm_6334
ld hl, BattleCenterSpec2 ; $6430
jr .asm_6334
.asm_6314
cp TRADE_CENTER
jr nz, .asm_6326
ld hl, TradeCenterSpec1 ; $6438
ld a, [$ffaa]
cp $2
jr z, .asm_6334
ld hl, TradeCenterSpec2 ; $6440
jr .asm_6334
.asm_6326
ld a, [$d732]
bit 1, a
jr nz, .asm_6346
bit 2, a
jr nz, .asm_6346
ld hl, FirstMapSpec ; $6420
.asm_6334
ld de, W_CURMAP ; $d35e
ld c, $7
.asm_6339
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_6339
ld a, [hli]
ld [W_CURMAPTILESET], a ; $d367
xor a
jr .asm_63b3
.asm_6346
ld a, [$d365]
ld hl, $d732
bit 4, [hl]
jr nz, .asm_635b
bit 6, [hl]
res 6, [hl]
jr z, .asm_638e
ld a, [$d719]
jr .asm_6391
.asm_635b
ld hl, $d72d
res 4, [hl]
ld a, [$d71d]
ld b, a
ld [W_CURMAP], a ; $d35e
ld a, [$d71e]
ld c, a
ld hl, DungeonWarpList ; $63bf
ld de, $0
ld a, $6
ld [$d12f], a
.asm_6376
ld a, [hli]
cp b
jr z, .asm_637d
inc hl
jr .asm_6381
.asm_637d
ld a, [hli]
cp c
jr z, .asm_6388
.asm_6381
ld a, [$d12f]
add e
ld e, a
jr .asm_6376
.asm_6388
ld hl, DungeonWarpData ; $63d8
add hl, de
jr .asm_63a4
.asm_638e
ld a, [$d71a]
.asm_6391
ld b, a
ld [W_CURMAP], a ; $d35e
ld hl, FlyWarpDataPtr ; $6448
.asm_6398
ld a, [hli]
inc hl
cp b
jr z, .asm_63a1
inc hl
inc hl
jr .asm_6398
.asm_63a1
ld a, [hli]
ld h, [hl]
ld l, a
.asm_63a4
ld de, $d35f
ld c, $6
.asm_63a9
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_63a9
xor a
ld [W_CURMAPTILESET], a ; $d367
.asm_63b3
ld [$d4e2], a
ld [$d4e3], a
ld a, $ff
ld [$d42f], a
ret
INCLUDE "data/special_warps.asm"
; This function appears to never be used.
; It is likely a debugging feature to give the player Tsunekazu Ishihara's
; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
; interview on February 8, 2000.
; "Exeggutor is my favorite. That's because I was always using this character
; while I was debugging the program."
; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript
SetIshiharaTeam: ; 64ca (1:64ca)
ld de, IshiharaTeam
.loop
ld a, [de]
cp $ff
ret z
ld [$cf91], a
inc de
ld a, [de]
ld [W_CURENEMYLVL], a
inc de
call AddPokemonToParty
jr .loop
IshiharaTeam: ; 64df (1:64df)
db EXEGGUTOR,90
db MEW,20
db JOLTEON,56
db DUGTRIO,56
db ARTICUNO,57
db $FF
Func_64ea: ; 64ea (1:64ea)
ret
AskForMonNickname: ; 64eb (1:64eb)
call SaveScreenTilesToBuffer1
call Load16BitRegisters
push hl
ld a, [W_ISINBATTLE] ; $d057
dec a
ld hl, wTileMap
ld b, $4
ld c, $b
call z, ClearScreenArea ; only if in wild batle
ld a, [$cf91]
ld [$d11e], a
call GetMonName
ld hl, DoYouWantToNicknameText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_654c
ld a, [$cfcb]
push af
xor a
ld [$cfcb], a
push hl
ld a, $2
ld [$d07d], a
call DisplayNamingScreen
ld a, [W_ISINBATTLE] ; $d057
and a
jr nz, .asm_653e
call Func_3e08
.asm_653e
call LoadScreenTilesFromBuffer1
pop hl
pop af
ld [$cfcb], a
ld a, [$cf4b]
cp $50
ret nz
.asm_654c
ld d, h
ld e, l
ld hl, $cd6d
ld bc, $000b
jp CopyData
DoYouWantToNicknameText: ; 0x6557
TX_FAR _DoYouWantToNicknameText
db "@"
Func_655c: ; 655c (1:655c)
ld hl, $cee9
xor a
ld [$cfcb], a
ld a, $2
ld [$d07d], a
call DisplayNamingScreen
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
ld a, [$cf4b]
cp $50
jr z, .asm_6594
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld e, l
ld d, h
ld hl, $cee9
ld bc, $b
call CopyData
and a
ret
.asm_6594
scf
ret
DisplayNamingScreen: ; 6596 (1:6596)
push hl
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld b, $8
call GoPAL_SET
call LoadHpBarAndStatusTilePatterns
call LoadEDTile
ld b, BANK(Func_7176c)
ld hl, Func_7176c
call Bankswitch
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $9
ld c, $12
call TextBoxBorder
call PrintNamingText
ld a, $3
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld [wLastMenuItem], a ; $cc2a
ld [wCurrentMenuItem], a ; $cc26
ld a, $ff
ld [wMenuWatchedKeys], a ; $cc29
ld a, $7
ld [wMaxMenuItem], a ; $cc28
ld a, $50
ld [$cf4b], a
xor a
ld hl, $ceea
ld [hli], a
ld [hli], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
.asm_65ed
call PrintAlphabet
call GBPalNormal
.asm_65f3
ld a, [$ceea]
and a
jr nz, .asm_662d
call Func_680e
.asm_65fc
call PlaceMenuCursor
.asm_65ff
ld a, [wCurrentMenuItem] ; $cc26
push af
ld b, BANK(AnimatePartyMon_ForceSpeed1)
ld hl, AnimatePartyMon_ForceSpeed1
call Bankswitch
pop af
ld [wCurrentMenuItem], a ; $cc26
call GetJoypadStateLowSensitivity
ld a, [H_NEWLYPRESSEDBUTTONS]
and a
jr z, .asm_65ff
ld hl, .unknownPointerTable_665e ; $665e
.asm_661a
sla a
jr c, .asm_6624
inc hl
inc hl
inc hl
inc hl
jr .asm_661a
.asm_6624
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
push de
jp [hl]
.asm_662d
pop de
ld hl, $cf4b
ld bc, $b
call CopyData
call GBPalWhiteOutWithDelay3
call ClearScreen
call CleanLCD_OAM
call GoPAL_SET_CF1C
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; $d08b
ld hl, $d730
res 6, [hl]
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, LoadTextBoxTilePatterns
ld hl, Func_3ee5b
ld b, BANK(Func_3ee5b)
jp Bankswitch
.unknownPointerTable_665e: ; 665e (1:665e)
dw .asm_65fc
dw .asm_673e
dw .asm_65fc
dw .asm_672c
dw .asm_65fc
dw .asm_6718
dw .asm_65fc
dw .asm_6702
dw .asm_65f3
dw .asm_668c
dw .asm_65ed
dw .asm_6683
dw .asm_65f3
dw .deleteLetter
dw .asm_65f3
dw .asm_6692
.asm_667e
pop de
ld de, .asm_65ed ; $65ed
push de
.asm_6683
ld a, [$ceeb]
xor $1
ld [$ceeb], a
ret
.asm_668c
ld a, $1
ld [$ceea], a
ret
.asm_6692
ld a, [wCurrentMenuItem] ; $cc26
cp $5
jr nz, .asm_66a0
ld a, [wTopMenuItemX] ; $cc25
cp $11
jr z, .asm_668c
.asm_66a0
ld a, [wCurrentMenuItem] ; $cc26
cp $6
jr nz, .asm_66ae
ld a, [wTopMenuItemX] ; $cc25
cp $1
jr z, .asm_667e
.asm_66ae
ld hl, wMenuCursorLocation ; $cc30
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
ld a, [hl]
ld [$ceed], a
call CalcStringLength
ld a, [$ceed]
cp $e5
ld de, Dakutens ; $6885
jr z, .asm_66e3
cp $e4
ld de, Handakutens ; $68d6
jr z, .asm_66e3
ld a, [$d07d]
cp $2
jr nc, .checkMonNameLength
ld a, [$cee9]
cp $7 ; max length of player/rival names
jr .checkNameLength
.checkMonNameLength
ld a, [$cee9]
cp $a ; max length of pokemon nicknames
.checkNameLength
jr c, .addLetter
ret
.asm_66e3
push hl
call Func_6871
pop hl
ret nc
dec hl
.addLetter
ld a, [$ceed]
ld [hli], a
ld [hl], $50
ld a, (SFX_02_40 - SFX_Headers_02) / 3
call PlaySound
ret
.deleteLetter
ld a, [$cee9]
and a
ret z
call CalcStringLength
dec hl
ld [hl], $50
ret
.asm_6702
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
cp $11
jp z, .asm_6714
inc a
inc a
jr .asm_6755
.asm_6714
ld a, $1
jr .asm_6755
.asm_6718
ld a, [wCurrentMenuItem] ; $cc26
cp $6
ret z
ld a, [wTopMenuItemX] ; $cc25
dec a
jp z, .asm_6728
dec a
jr .asm_6755
.asm_6728
ld a, $11
jr .asm_6755
.asm_672c
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld [wCurrentMenuItem], a ; $cc26
and a
ret nz
ld a, $6
ld [wCurrentMenuItem], a ; $cc26
ld a, $1
jr .asm_6755
.asm_673e
ld a, [wCurrentMenuItem] ; $cc26
inc a
ld [wCurrentMenuItem], a ; $cc26
cp $7
jr nz, .asm_6750
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
jr .asm_6755
.asm_6750
cp $6
ret nz
ld a, $1
.asm_6755
ld [wTopMenuItemX], a ; $cc25
jp EraseMenuCursor
LoadEDTile: ; 675b (1:675b)
ld de, ED_Tile
ld hl, $8f00
ld bc, $1
jp CopyVideoDataDouble
ED_Tile: ; 6767 (1:6767)
INCBIN "gfx/ED_tile.1bpp"
PrintAlphabet: ; 676f (1:676f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$ceeb]
and a
ld de, LowerCaseAlphabet ; $679e
jr nz, .asm_677e
ld de, UpperCaseAlphabet ; $67d6
.asm_677e
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld bc, $509
.asm_6784
push bc
.asm_6785
ld a, [de]
ld [hli], a
inc hl
inc de
dec c
jr nz, .asm_6785
ld bc, $16
add hl, bc
pop bc
dec b
jr nz, .asm_6784
call PlaceString
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
LowerCaseAlphabet: ; 679e (1:679e)
db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@"
UpperCaseAlphabet: ; 67d6 (1:67d6)
db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@"
Func_680e: ; 680e (1:680e)
call CalcStringLength
ld a, c
ld [$cee9], a
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld bc, $10a
call ClearScreenArea
FuncCoord 10, 2 ; $c3d2
ld hl, Coord
ld de, $cf4b
call PlaceString
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
ld a, [$d07d]
cp $2
jr nc, .asm_6835
ld b, $7
jr .asm_6837
.asm_6835
ld b, $a
.asm_6837
ld a, $76
.asm_6839
ld [hli], a
dec b
jr nz, .asm_6839
ld a, [$d07d]
cp $2
ld a, [$cee9]
jr nc, .asm_684b
cp $7
jr .asm_684d
.asm_684b
cp $a
.asm_684d
jr nz, .asm_6867
call EraseMenuCursor
ld a, $11
ld [wTopMenuItemX], a ; $cc25
ld a, $5
ld [wCurrentMenuItem], a ; $cc26
ld a, [$d07d]
cp $2
ld a, $9
jr nc, .asm_6867
ld a, $6
.asm_6867
ld c, a
ld b, $0
FuncCoord 10, 3 ; $c3e6
ld hl, Coord
add hl, bc
ld [hl], $77
ret
Func_6871: ; 6871 (1:6871)
push de
call CalcStringLength
dec hl
ld a, [hl]
pop hl
ld de, $2
call IsInArray
ret nc
inc hl
ld a, [hl]
ld [$ceed], a
ret
Dakutens: ; 6885 (1:6885)
db "かが", "きぎ", "くぐ", "けげ", "こご"
db "さざ", "しじ", "すず", "せぜ", "そぞ"
db "ただ", "ちぢ", "つづ", "てで", "とど"
db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db $ff
Handakutens: ; 68d6 (1:68d6)
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
; calculates the length of the string at $cf4b and stores it in c
CalcStringLength: ; 68eb (1:68eb)
ld hl, $cf4b
ld c, $0
.asm_68f0
ld a, [hl]
cp $50
ret z
inc hl
inc c
jr .asm_68f0
PrintNamingText: ; 68f8 (1:68f8)
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld a, [$d07d]
ld de, YourTextString ; $693f
and a
jr z, .notNickname
ld de, RivalsTextString ; $6945
dec a
jr z, .notNickname
ld a, [$cf91]
ld [$cd5d], a
push af
ld b, BANK(Func_71882)
ld hl, Func_71882
call Bankswitch
pop af
ld [$d11e], a
call GetMonName
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
call PlaceString
ld hl, $1
add hl, bc
ld [hl], $c9
FuncCoord 1, 3 ; $c3dd
ld hl, Coord
ld de, NicknameTextString ; $6953
jr .placeString
.notNickname
call PlaceString
ld l, c
ld h, b
ld de, NameTextString ; $694d
.placeString
jp PlaceString
YourTextString: ; 693f (1:693f)
db "YOUR @"
RivalsTextString: ; 6945 (1:6945)
db "RIVAL's @"
NameTextString: ; 694d (1:694d)
db "NAME?@"
NicknameTextString: ; 6953 (1:6953)
db "NICKNAME?@"
Func_695d: ; 695d (1:695d)
call Func_6a12
ld de, DefaultNamesPlayer ; $6aa8
call Func_6a6c
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_697a
ld hl, DefaultNamesPlayerList ; $6af2
call Func_6ad6
ld de, W_PLAYERNAME ; $d158
call Func_69ec
jr .asm_6999
.asm_697a
ld hl, W_PLAYERNAME ; $d158
xor a
ld [$d07d], a
call DisplayNamingScreen
ld a, [$cf4b]
cp $50
jr z, .asm_697a
call ClearScreen
call Delay3
ld de, RedPicFront ; $6ede
ld b, BANK(RedPicFront)
call IntroPredef3B
.asm_6999
ld hl, YourNameIsText
jp PrintText
YourNameIsText: ; 699f (1:699f)
TX_FAR _YourNameIsText
db "@"
Func_69a4: ; 69a4 (1:69a4)
call Func_6a12 ; 0x69a4 call 0x6a12
ld de, DefaultNamesRival
call Func_6a6c
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_69c1
ld hl, DefaultNamesRivalList
call Func_6ad6
ld de, W_RIVALNAME ; $d34a
call Func_69ec
jr .asm_69e1
.asm_69c1
ld hl, W_RIVALNAME ; $d34a
ld a, $1
ld [$d07d], a
call DisplayNamingScreen
ld a, [$cf4b]
cp $50
jr z, .asm_69c1
call ClearScreen
call Delay3
ld de, Rival1Pic ; $6049
ld b, $13
call IntroPredef3B
.asm_69e1
ld hl, HisNameIsText
jp PrintText
HisNameIsText: ; 69e7 (1:69e7)
TX_FAR _HisNameIsText
db "@"
Func_69ec: ; 69ec (1:69ec)
push de
ld hl, wTileMap
ld bc, $c0b
call ClearScreenArea
ld c, $a
call DelayFrames
pop de
ld hl, $cd6d
ld bc, $b
call CopyData
call Delay3
FuncCoord 12, 4 ; $c3fc
ld hl, Coord
ld de, $67d
ld a, $ff
jr asm_6a19
Func_6a12: ; 6a12 (1:6a12)
FuncCoord 5, 4 ; $c3f5
ld hl, Coord
ld de, $67d
xor a
asm_6a19: ; 6a19 (1:6a19)
push hl
push de
push bc
ld [$ff8d], a
ld a, d
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, e
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld c, a
ld a, [$ff8d]
and a
jr nz, .asm_6a2d
ld d, $0
add hl, de
.asm_6a2d
ld d, h
ld e, l
.asm_6a2f
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$ff8d]
and a
jr nz, .asm_6a3c
ld a, [hli]
ld [hld], a
dec hl
jr .asm_6a3f
.asm_6a3c
ld a, [hld]
ld [hli], a
inc hl
.asm_6a3f
dec c
jr nz, .asm_6a2f
ld a, [$ff8d]
and a
jr z, .asm_6a4a
xor a
dec hl
ld [hl], a
.asm_6a4a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld c, a
ld h, d
ld l, e
ld a, [$ff8d]
and a
jr nz, .asm_6a5e
inc hl
jr .asm_6a5f
.asm_6a5e
dec hl
.asm_6a5f
ld d, h
ld e, l
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
dec a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
jr nz, .asm_6a2f
pop bc
pop de
pop hl
ret
Func_6a6c: ; 6a6c (1:6a6c)
push de
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld de, .namestring ; $6aa3
call PlaceString
pop de
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call PlaceString
call UpdateSprites
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
inc a
ld [wTopMenuItemX], a ; $cc25
ld [wMenuWatchedKeys], a ; $cc29
inc a
ld [wTopMenuItemY], a ; $cc24
inc a
ld [wMaxMenuItem], a ; $cc28
jp HandleMenuInput
.namestring ; 6aa3 (1:6aa3)
db "NAME@"
IF _RED
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
ENDC
IF _BLUE
DefaultNamesPlayer: ; 6aa8 (1:6aa8)
db "NEW NAME"
next "BLUE"
next "GARY"
next "JOHN"
db "@"
DefaultNamesRival: ; 6abe (1:6abe)
db "NEW NAME"
next "RED"
next "ASH"
next "JACK"
db "@"
ENDC
Func_6ad6: ; 6ad6 (1:6ad6)
ld b, a
ld c, $0
.asm_6ad9
ld d, h
ld e, l
.asm_6adb
ld a, [hli]
cp $50
jr nz, .asm_6adb
ld a, b
cp c
jr z, .asm_6ae7
inc c
jr .asm_6ad9
.asm_6ae7
ld h, d
ld l, e
ld de, $cd6d
ld bc, $14
jp CopyData
IF _RED
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@RED@ASH@JACK@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@BLUE@GARY@JOHN@"
ENDC
IF _BLUE
DefaultNamesPlayerList: ; 6af2 (1:6af2)
db "NEW NAME@BLUE@GARY@JOHN@"
DefaultNamesRivalList: ; 6b08 (1:6b08)
db "NEW NAME@RED@ASH@JACK@"
ENDC
TextTerminator_6b20: ; 6b20 (1:6b20)
db "@"
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21)
ld de,wPlayerMoney
ld hl,$ff9f ; total price of items
ld c,3 ; length of money in bytes
call StringCmp
ret c
ld de,wPlayerMoney + 2
ld hl,$ffa1 ; total price of items
ld c,3 ; length of money in bytes
ld a,$0c
call Predef ; subtract total price from money
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; redraw money text box
and a
ret
HandleItemListSwapping: ; 6b44 (1:6b44)
ld a,[wListMenuID]
cp a,ITEMLISTMENU
jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
push hl
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[hl]
pop hl
inc a
jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
and a ; has the first item to swap already been chosen?
jr nz,.swapItems
; if not, set the currently selected item as the first item
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset] ; index of top (visible) menu item within the list
add b
ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
jp DisplayListMenuIDLoop
.swapItems
ld a,[wCurrentMenuItem]
inc a
ld b,a
ld a,[wListScrollOffset]
add b
ld b,a
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
cp b ; is the currently selected item the same as the first item to swap?
jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
dec a
ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
ld c,20
call DelayFrames
push hl
push de
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
inc hl ; hl = beginning of list entries
ld d,h
ld e,l ; de = beginning of list entries
ld a,[wCurrentMenuItem]
ld b,a
ld a,[wListScrollOffset]
add b
add a
ld c,a
ld b,0
add hl,bc ; hl = address of currently selected item entry
ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
add a
add e
ld e,a
jr nc,.noCarry
inc d
.noCarry ; de = address of first item to swap
ld a,[de]
ld b,a
ld a,[hli]
cp b
jr z,.swapSameItemType
.swapDifferentItems
ld [$ff95],a ; [$ff95] = second item ID
ld a,[hld]
ld [$ff96],a ; [$ff96] = second item quantity
ld a,[de]
ld [hli],a ; put first item ID in second item slot
inc de
ld a,[de]
ld [hl],a ; put first item quantity in second item slot
ld a,[$ff96]
ld [de],a ; put second item quantity in first item slot
dec de
ld a,[$ff95]
ld [de],a ; put second item ID in first item slot
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
.swapSameItemType
inc de
ld a,[hl]
ld b,a
ld a,[de]
add b ; a = sum of both item quantities
cp a,100 ; is the sum too big for one item slot?
jr c,.combineItemSlots
; swap enough items from the first slot to max out the second slot if they can't be combined
sub a,99
ld [de],a
ld a,99
ld [hl],a
jr .done
.combineItemSlots
ld [hl],a ; put the sum in the second item slot
ld hl,$cf8b
ld a,[hli]
ld h,[hl]
ld l,a
dec [hl] ; decrease the number of items
ld a,[hl]
ld [$d12a],a ; update number of items variable
cp a,1
jr nz,.skipSettingMaxMenuItemID
ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID
dec de
ld h,d
ld l,e
inc hl
inc hl ; hl = address of item after first item to swap
.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap
ld a,[hli]
ld [de],a
inc de
inc a ; reached the $ff terminator?
jr z,.afterMovingItemsUp
ld a,[hli]
ld [de],a
inc de
jr .moveItemsUpLoop
.afterMovingItemsUp
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
.done
xor a
ld [$cc35],a ; 0 means no item is currently being swapped
pop de
pop hl
jp DisplayListMenuIDLoop
DisplayPokemartDialogue_: ; 6c20 (1:6c20)
ld a,[wListScrollOffset]
ld [$d07e],a
call UpdateSprites ; move sprites
xor a
ld [$cf0a],a ; flag that is set if something is sold or bought
.loop
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [$cc2f],a
inc a
ld [$cf93],a
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld a,$15
ld [$d125],a
call DisplayTextBoxID ; do buy/sell/quit menu
ld hl,$d128 ; pointer to this pokemart's inventory
ld a,[hli]
ld l,[hl]
ld h,a ; hl = address of inventory
ld a,[$d12e]
cp a,$02
jp z,.done
ld a,[$d12d] ; ID of the chosen menu item
and a ; buying?
jp z,.buyMenu
dec a ; selling?
jp z,.sellMenu
dec a ; quitting?
jp z,.done
.sellMenu
xor a
ld [$cf93],a
ld a,$02
ld [$d11b],a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
ld a,[wNumBagItems]
and a
jp z,.bagEmpty
ld hl,PokemonSellingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.sellMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,wNumBagItems
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [$cf93],a
ld [wCurrentMenuItem],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
call DisplayListMenuID
jp c,.returnToMainPokemartMenu ; if the player closed the menu
.confirmItemSale ; if the player is trying to sell a specific item
call IsKeyItem ; check if item is unsellable
ld a,[$d124]
and a
jr nz,.unsellableItem
ld a,[$cf91]
call IsItemHM
jr c,.unsellableItem
ld a,PRICEDITEMLISTMENU
ld [wListMenuID],a
ld [$ff8e],a ; halve prices when selling
call DisplayChooseQuantityMenu
inc a
jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
ld hl,PokemartTellSellPriceText
ld bc,$0e01
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jr z,.sellMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.sellMenuLoop ; if the player chose No
.sellItem
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag1
inc a
ld [$cf0a],a
.skipSettingFlag1
call AddAmountSoldToMoney
ld hl,wNumBagItems
call RemoveItemFromInventory
jp .sellMenuLoop
.unsellableItem
ld hl,PokemartUnsellableItemText
call PrintText
jp .returnToMainPokemartMenu
.bagEmpty
ld hl,PokemartItemBagEmptyText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
jp .returnToMainPokemartMenu
.buyMenu
ld a,$01
ld [$cf93],a
ld a,$03
ld [$d11b],a
ld hl, Func_39bd5
ld b, BANK(Func_39bd5)
call Bankswitch
ld hl,PokemartBuyingGreetingText
call PrintText
call SaveScreenTilesToBuffer1 ; save screen
.buyMenuLoop
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,$cf7b
ld a,l
ld [$cf8b],a
ld a,h
ld [$cf8c],a
xor a
ld [wCurrentMenuItem],a
inc a
ld [$cf93],a
inc a ; a = 2 (PRICEDITEMLISTMENU)
ld [wListMenuID],a
call DisplayListMenuID
jr c,.returnToMainPokemartMenu ; if the player closed the menu
ld a,$63
ld [$cf97],a
xor a
ld [$ff8e],a
call DisplayChooseQuantityMenu
inc a
jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
ld a,[$cf91] ; item ID
ld [$d11e],a ; store item ID for GetItemName
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,PokemartTellBuyPriceText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,$02
jp z,.buyMenuLoop ; if the player pressed the B button
ld a,[$d12d] ; ID of the chosen menu item
dec a
jr z,.buyMenuLoop ; if the player chose No
.buyItem
call .isThereEnoughMoney
jr c,.notEnoughMoney
ld hl,wNumBagItems
call AddItemToInventory
jr nc,.bagFull
call SubtractAmountPaidFromMoney
ld a,[$cf0a] ; flag that is set if something is sold or bought
and a
jr nz,.skipSettingFlag2
ld a,$01
ld [$cf0a],a
.skipSettingFlag2
ld a,(SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait until sound is done playing
ld hl,PokemartBoughtItemText
call PrintText
jp .buyMenuLoop
.returnToMainPokemartMenu
call LoadScreenTilesFromBuffer1 ; restore save screen
ld a,$13
ld [$d125],a
call DisplayTextBoxID ; draw money text box
ld hl,PokemartAnythingElseText
call PrintText
jp .loop
.isThereEnoughMoney
ld de,wPlayerMoney
ld hl,$ff9f ; item price
ld c,3 ; length of money in bytes
jp StringCmp
.notEnoughMoney
ld hl,PokemartNotEnoughMoneyText
call PrintText
jr .returnToMainPokemartMenu
.bagFull
ld hl,PokemartItemBagFullText
call PrintText
jr .returnToMainPokemartMenu
.done
ld hl,PokemartThankYouText
call PrintText
ld a,$01
ld [$cfcb],a
call UpdateSprites ; move sprites
ld a,[$d07e]
ld [wListScrollOffset],a
ret
PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
TX_FAR _PokemartBuyingGreetingText
db "@"
PokemartTellBuyPriceText: ; 6e11 (1:6e11)
TX_FAR _PokemartTellBuyPriceText
db "@"
PokemartBoughtItemText: ; 6e16 (1:6e16)
TX_FAR _PokemartBoughtItemText
db "@"
PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
TX_FAR _PokemartNotEnoughMoneyText
db "@"
PokemartItemBagFullText: ; 6e20 (1:6e20)
TX_FAR _PokemartItemBagFullText
db "@"
PokemonSellingGreetingText: ; 6e25 (1:6e25)
TX_FAR _PokemonSellingGreetingText
db "@"
PokemartTellSellPriceText: ; 6e2a (1:6e2a)
TX_FAR _PokemartTellSellPriceText
db "@"
PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
TX_FAR _PokemartItemBagEmptyText
db "@"
PokemartUnsellableItemText: ; 6e34 (1:6e34)
TX_FAR _PokemartUnsellableItemText
db "@"
PokemartThankYouText: ; 6e39 (1:6e39)
TX_FAR _PokemartThankYouText
db "@"
PokemartAnythingElseText: ; 6e3e (1:6e3e)
TX_FAR _PokemartAnythingElseText
db "@"
Func_6e43: ; 6e43 (1:6e43)
call SaveScreenTilesToBuffer1
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $cd6d
ld de, $d036
ld bc, $b
call CopyData
Func_6e5b: ; 6e5b (1:6e5b)
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld b, $4
.asm_6e6b
ld a, [hl]
and a
jr z, .asm_6e8b
inc hl
dec b
jr nz, .asm_6e6b
push de
call Func_6f07
pop de
jp c, Func_6eda
push hl
push de
ld [$d11e], a
call GetMoveName
ld hl, OneTwoAndText
call PrintText
pop de
pop hl
.asm_6e8b
ld a, [$d0e0]
ld [hl], a
ld bc, $15
add hl, bc
push hl
push de
dec a
ld hl, Moves ; $4000
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop de
pop hl
ld [hl], a
ld a, [W_ISINBATTLE] ; $d057
and a
jp z, Func_6efe
ld a, [wWhichPokemon] ; $cf92
ld b, a
ld a, [wPlayerMonNumber] ; $cc2f
cp b
jp nz, Func_6efe
ld h, d
ld l, e
ld de, W_PLAYERMONMOVES
ld bc, $4
call CopyData
ld bc, $11
add hl, bc
ld de, W_PLAYERMONPP ; $d02d
ld bc, $4
call CopyData
jp Func_6efe
Func_6eda: ; 6eda (1:6eda)
ld hl, AbandonLearningText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_6e5b
ld hl, DidNotLearnText
call PrintText
ld b, $0
ret
Func_6efe: ; 6efe (1:6efe)
ld hl, LearnedMove1Text
call PrintText
ld b, $1
ret
Func_6f07: ; 6f07 (1:6f07)
push hl
ld hl, TryingToLearnText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $14
ld [$d125], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem] ; $cc26
rra
ret c
ld bc, $fffc
add hl, bc
push hl
ld de, $d0dc
ld bc, $4
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch
pop hl
.asm_6f39
push hl
ld hl, WhichMoveToForgetText
call PrintText
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8 ; $c446
ld hl, Coord
ld de, $d0e1
ld a, [$fff6]
set 2, a
ld [$fff6], a
call PlaceString
ld a, [$fff6]
res 2, a
ld [$fff6], a
ld hl, wTopMenuItemY ; $cc24
ld a, $8
ld [hli], a
ld a, $5
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, [$cd6c]
ld [hli], a
ld a, $3
ld [hli], a
ld [hl], $0
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
push af
call LoadScreenTilesFromBuffer1
pop af
pop hl
bit 1, a
jr nz, .asm_6fab
push hl
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
push af
push bc
call IsMoveHM
pop bc
pop de
ld a, d
jr c, .asm_6fa2
pop hl
add hl, bc
and a
ret
.asm_6fa2
ld hl, HMCantDeleteText
call PrintText
pop hl
jr .asm_6f39
.asm_6fab
scf
ret
LearnedMove1Text: ; 6fb4 (1:6fb4)
TX_FAR _LearnedMove1Text
db $b,6,"@"
WhichMoveToForgetText: ; 6fb4 (1:6fb4)
TX_FAR _WhichMoveToForgetText
db "@"
AbandonLearningText: ; 6fb9 (1:6fb9)
TX_FAR _AbandonLearningText
db "@"
DidNotLearnText: ; 6fbe (1:6fbe)
TX_FAR _DidNotLearnText
db "@"
TryingToLearnText: ; 6fc3 (1:6fc3)
TX_FAR _TryingToLearnText
db "@"
OneTwoAndText: ; 6fc8 (1:6fc8)
TX_FAR _OneTwoAndText
db $a
db $8
ld a, (SFX_02_58 - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
ld hl, PoofText
ret
PoofText: ; 6fd7 (1:6fd7)
TX_FAR _PoofText
db $a
ForgotAndText: ; 6fdc (1:6fdc)
TX_FAR _ForgotAndText
db "@"
HMCantDeleteText: ; 6fe1 (1:6fe1)
TX_FAR _HMCantDeleteText
db "@"
DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
call SaveScreenTilesToBuffer1 ; save screen
ld hl, PokemonCenterWelcomeText
call PrintText
ld hl, $d72e
bit 2, [hl]
set 1, [hl]
set 2, [hl]
jr nz, .skipShallWeHealYourPokemon
ld hl, ShallWeHealYourPokemonText
call PrintText
.skipShallWeHealYourPokemon
call YesNoChoicePokeCenter ; yes/no menu
ld a, [wCurrentMenuItem]
and a
jr nz, .declinedHealing ; if the player chose No
call Func_7078
call LoadScreenTilesFromBuffer1 ; restore screen
ld hl, NeedYourPokemonText
call PrintText
ld a, $18
ld [$c112], a ; make the nurse turn to face the machine
call Delay3
PREDEF HealPartyPredef
ld b, BANK(AnimateHealingMachine)
ld hl, AnimateHealingMachine
call Bankswitch ; do the healing machine animation
xor a
ld [wMusicHeaderPointer], a
ld a, [$c0f0]
ld [$c0ef], a
ld a, [$d35b]
ld [$cfca], a
ld [$c0ee], a
call PlaySound
ld hl, PokemonFightingFitText
call PrintText
ld a, $14
ld [$c112], a ; make the nurse bow
ld c, a
call DelayFrames
jr .done
.declinedHealing
call LoadScreenTilesFromBuffer1 ; restore screen
.done
ld hl, PokemonCenterFarewellText
call PrintText
jp UpdateSprites ; move sprites
PokemonCenterWelcomeText: ; 705d (1:705d)
TX_FAR _PokemonCenterWelcomeText
db "@"
ShallWeHealYourPokemonText: ; 7062 (1:7062)
db $a
TX_FAR _ShallWeHealYourPokemonText
db "@"
NeedYourPokemonText: ; 7068 (1:7068)
TX_FAR _NeedYourPokemonText
db "@"
PokemonFightingFitText: ; 706d (1:706d)
TX_FAR _PokemonFightingFitText
db "@"
PokemonCenterFarewellText: ; 7072 (1:7072)
db $a
TX_FAR _PokemonCenterFarewellText
db "@"
Func_7078: ; 7078 (1:7078)
push hl
ld hl, SafariZoneRestHouses
ld a, [W_CURMAP]
ld b, a
.asm_7080
ld a, [hli]
cp $ff
jr z, .asm_708a ; 0x7083 $5
cp b
jr nz, .asm_7080 ; 0x7086 $f8
jr .asm_7090 ; 0x7088 $6
.asm_708a
ld a, [$d365]
ld [$d719], a
.asm_7090
pop hl
ret
SafariZoneRestHouses: ; 7092 (1:7092)
db SAFARI_ZONE_REST_HOUSE_2
db SAFARI_ZONE_REST_HOUSE_3
db SAFARI_ZONE_REST_HOUSE_4
db $ff ; terminator
; function that performs initialization for DisplayTextID
DisplayTextIDInit: ; 7096 (1:7096)
xor a
ld [$cf94],a
ld a,[$cf0c]
bit 0,a
jr nz,.skipDrawingTextBoxBorder
ld a,[$ff8c] ; text ID (or sprite ID)
and a
jr nz,.notStartMenu
; if text ID is 0 (i.e. the start menu)
; Note that the start menu text border is also drawn in the function directly
; below this, so this seems unnecessary.
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; start menu with pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; start menu without pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0c
ld c,$08
jr .drawTextBoxBorder
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu
FuncCoord 0, 12 ; $c490
ld hl,Coord
ld b,$04
ld c,$12
.drawTextBoxBorder
call TextBoxBorder
.skipDrawingTextBoxBorder
ld hl,$cfc4
set 0,[hl]
ld hl,wFlags_0xcd60
bit 4,[hl]
res 4,[hl]
jr nz,.skipMovingSprites
call UpdateSprites ; move sprites
.skipMovingSprites
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
ld hl,$c119
ld c,$0f
ld de,$0010
.spriteFacingDirectionCopyLoop
ld a,[hl]
inc h
ld [hl],a
dec h
add hl,de
dec c
jr nz,.spriteFacingDirectionCopyLoop
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
ld hl,$c102
ld de,$0010
ld c,e
.spriteStandStillLoop
ld a,[hl]
cp a,$ff ; is the sprite visible?
jr z,.nextSprite
; if it is visible
and a,$fc
ld [hl],a
.nextSprite
add hl,de
dec c
jr nz,.spriteStandStillLoop
ld b,$9c ; window background address
call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM
xor a
ld [$ffb0],a ; put the window on the screen
call LoadFontTilePatterns
ld a,$01
ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
ret
; function that displays the start menu
DrawStartMenu: ; 710b (1:710b)
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; menu with pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0e
ld c,$08
jr nz,.drawTextBoxBorder
; shorter menu if the player doesn't have the pokedex
FuncCoord 10, 0 ; $c3aa
ld hl,Coord
ld b,$0c
ld c,$08
.drawTextBoxBorder
call TextBoxBorder
ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
ld [$cc29],a
ld a,$02
ld [$cc24],a ; Y position of first menu choice
ld a,$0b
ld [$cc25],a ; X position of first menu choice
ld a,[$cc2d] ; remembered menu selection from last time
ld [$cc26],a
ld [$cc2a],a
xor a
ld [$cc37],a
ld hl,$d730
set 6,[hl] ; no pauses between printing each letter
FuncCoord 12, 2 ; $c3d4
ld hl,Coord
ld a,[$d74b]
bit 5,a ; does the player have the pokedex?
; case for not having pokdex
ld a,$06
jr z,.storeMenuItemCount
; case for having pokedex
ld de,StartMenuPokedexText
call PrintStartMenuItem
ld a,$07
.storeMenuItemCount
ld [$cc28],a ; number of menu items
ld de,StartMenuPokemonText
call PrintStartMenuItem
ld de,StartMenuItemText
call PrintStartMenuItem
ld de,W_PLAYERNAME ; player's name
call PrintStartMenuItem
ld a,[$d72e]
bit 6,a ; is the player using the link feature?
; case for not using link feature
ld de,StartMenuSaveText
jr z,.printSaveOrResetText
; case for using link feature
ld de,StartMenuResetText
.printSaveOrResetText
call PrintStartMenuItem
ld de,StartMenuOptionText
call PrintStartMenuItem
ld de,StartMenuExitText
call PlaceString
ld hl,$d730
res 6,[hl] ; turn pauses between printing letters back on
ret
StartMenuPokedexText: ; 718f (1:718f)
db "POKéDEX@"
StartMenuPokemonText: ; 7197 (1:7197)
db "POKéMON@"
StartMenuItemText: ; 719f (1:719f)
db "ITEM@"
StartMenuSaveText: ; 71a4 (1:71a4)
db "SAVE@"
StartMenuResetText: ; 71a9 (1:71a9)
db "RESET@"
StartMenuExitText: ; 71af (1:71af)
db "EXIT@"
StartMenuOptionText: ; 71b4 (1:71b4)
db "OPTION@"
PrintStartMenuItem: ; 71bb (1:71bb)
push hl
call PlaceString
pop hl
ld de,$28
add hl,de
ret
CableClubNPC: ; 71c5 (1:71c5)
ld hl, CableClubNPCText1
call PrintText
ld a, [$d74b]
bit 5, a
jp nz, Func_71e1
ld c, $3c
call DelayFrames
ld hl, CableClubNPCText6
call PrintText
jp Func_7298
Func_71e1: ; 71e1 (1:71e1)
ld a, $1
ld [$cc34], a
ld a, $5a
ld [$cc47], a
.asm_71eb
ld a, [$ffaa]
cp $2
jr z, .asm_721a ; 0x71ef $29
cp $1
jr z, .asm_721a ; 0x71f3 $25
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
xor a
ld [$ffad], a
ld a, $80
ld [$ff02], a
ld a, [$cc47]
dec a
ld [$cc47], a
jr z, .asm_7287 ; 0x720b $7a
ld a, $1
ld [$ff01], a
ld a, $81
ld [$ff02], a
call DelayFrame
jr .asm_71eb ; 0x7218 $d1
.asm_721a
call Func_22ed
call DelayFrame
call Func_22ed
ld c, $32
call DelayFrames
ld hl, CableClubNPCText2
call PrintText
xor a
ld [$cc34], a
call YesNoChoice
ld a, $1
ld [$cc34], a
ld a, [$cc26]
and a
jr nz, .asm_728f ; 0x723e $4f
ld hl, SaveSAVtoSRAM
ld b, BANK(SaveSAVtoSRAM)
call Bankswitch
call WaitForSoundToFinish
ld a, (SFX_02_5d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
ld hl, CableClubNPCText3
call PrintText
ld hl, $cc47
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld [$ffa9], a
ld [$cc42], a
call Func_227f
ld hl, $cc47
ld a, [hli]
inc a
jr nz, Func_72a8 ; 0x726b $3b
ld a, [hl]
inc a
jr nz, Func_72a8 ; 0x726f $37
ld b, $a
.asm_7273
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_7273 ; 0x727a $f7
call Func_72d7
ld hl, CableClubNPCText4
call PrintText
jr Func_7298 ; 0x7285 $11
.asm_7287
ld hl, CableClubNPCText7
call PrintText
jr Func_7298 ; 0x728d $9
.asm_728f
call Func_72d7
ld hl, CableClubNPCText5
call PrintText
; fall through
Func_7298: ; 7298 (1:7298)
xor a
ld hl, $cc47
ld [hli], a
ld [hl], a
ld hl, $d72e
res 6, [hl]
xor a
ld [$cc34], a
ret
Func_72a8: ; 72a8 (1:72a8)
xor a
ld [hld], a
ld [hl], a
ld hl, Func_5c0a
ld b, BANK(Func_5c0a)
jp Bankswitch
CableClubNPCText7: ; 72b3 (1:72b3)
TX_FAR _CableClubNPCText7
db "@"
CableClubNPCText1: ; 72b8 (1:72b8)
TX_FAR _CableClubNPCText1
db "@"
CableClubNPCText2: ; 72bd (1:72bd)
TX_FAR _CableClubNPCText2
db "@"
CableClubNPCText3: ; 72c2 (1:72c2)
TX_FAR _CableClubNPCText3
db $a, "@"
CableClubNPCText4: ; 72c8 (1:72c8)
TX_FAR _CableClubNPCText4
db "@"
CableClubNPCText5: ; 72cd (1:72cd)
TX_FAR _CableClubNPCText5
db "@"
CableClubNPCText6: ; 72d2 (1:72d2)
TX_FAR _CableClubNPCText6
db "@"
Func_72d7: ; 72d7 (1:72d7)
call Delay3
ld a, $ff
ld [$ffaa], a
ld a, $2
ld [$ff01], a
xor a
ld [$ffad], a
ld a, $80
ld [$ff02], a
ret
; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID_: ; 72ea (1:72ea)
ld a,[$d125] ; a = text box ID
cp a,$14
jp z,DisplayYesNoTextBox
ld c,a
ld hl,TextBoxFunctionTable
ld de,3
call SearchTextBoxTable
jr c,.functionTableMatch
ld hl,TextBoxCoordTable
ld de,5
call SearchTextBoxTable
jr c,.coordTableMatch
ld hl,TextBoxTextAndCoordTable
ld de,9
call SearchTextBoxTable
jr c,.textAndCoordTableMatch
.done
ret
.functionTableMatch
ld a,[hli]
ld h,[hl]
ld l,a ; hl = address of function
ld de,.done
push de
jp [hl] ; jump to the function
.coordTableMatch
call GetTextBoxIDCoords
call GetAddressOfScreenCoords
call TextBoxBorder
ret
.textAndCoordTableMatch
call GetTextBoxIDCoords
push hl
call GetAddressOfScreenCoords
call TextBoxBorder
pop hl
call GetTextBoxIDText
ld a,[$d730]
push af
ld a,[$d730]
set 6,a ; no pauses between printing each letter
ld [$d730],a
call PlaceString
pop af
ld [$d730],a
call UpdateSprites ; move sprites
ret
; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable: ; 734c (1:734c)
dec de
.loop
ld a,[hli]
cp a,$ff
jr z,.notFound
cp c
jr z,.found
add hl,de
jr .loop
.found
scf
.notFound
ret
; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords: ; 735a (1:735a)
ld a,[hli] ; column of upper left corner
ld e,a
ld a,[hli] ; row of upper left corner
ld d,a
ld a,[hli] ; column of lower right corner
sub e
dec a
ld c,a ; c = width
ld a,[hli] ; row of lower right corner
sub d
dec a
ld b,a ; b = height
ret
; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText: ; 7367 (1:7367)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a ; de = address of text
push de ; save text address
ld a,[hli]
ld e,a ; column of upper left corner of text
ld a,[hl]
ld d,a ; row of upper left corner of text
call GetAddressOfScreenCoords
pop de ; restore text address
ret
; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375 (1:7375)
push bc
ld hl,wTileMap
ld bc,20
.loop ; loop to add d rows to the base address
ld a,d
and a
jr z,.addedRows
add hl,bc
dec d
jr .loop
.addedRows
pop bc
add hl,de
ret
; Format:
; 00: text box ID
; 01-02: function address
TextBoxFunctionTable: ; 7387 (1:7387)
dbw $13, Func_74ba
dbw $15, Func_74ea
dbw $04, Func_76e1
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
TextBoxCoordTable: ; 7391 (1:7391)
db $01, 0, 12, 19, 17
db $03, 0, 0, 19, 14
db $07, 0, 0, 11, 6
db $0d, 4, 2, 19, 12
db $10, 7, 0, 19, 17
db $11, 6, 4, 14, 13
db $ff ; terminator
; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
; 05-06: address of text
; 07: column of beginning of text
; 08: row of beginning of text
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
TextBoxTextAndCoordTable: ; 73b0 (1:73b0)
db $05 ; text box ID
db 0,0,14,17 ; text box coordinates
dw JapaneseMochimonoText
db 3,0 ; text coordinates
db $06 ; text box ID
db 13,10,19,14 ; text box coordinates
dw UseTossText
db 15,11 ; text coordinates
db $08 ; text box ID
db 0,0,7,5 ; text box coordinates
dw JapaneseSaveMessageText
db 2,2 ; text coordinates
db $09 ; text box ID
db 0,6,5,10 ; text box coordinates
dw JapaneseSpeedOptionsText
db 2,7 ; text coordinates
db $0b ; text box ID
db 8,12,19,17 ; text box coordinates
dw BattleMenuText
db 10,14 ; text coordinates
db $1b ; text box ID
db 0,12,19,17 ; text box coordinates
dw SafariZoneBattleMenuText
db 2,14 ; text coordinates
db $0c ; text box ID
db 11,11,19,17 ; text box coordinates
dw SwitchStatsCancelText
db 13,12 ; text coordinates
db $0e ; text box ID
db 0,0,10,6 ; text box coordinates
dw BuySellQuitText
db 2,1 ; text coordinates
db $0f ; text box ID
db 11,0,19,2 ; text box coordinates
dw MoneyText
db 13,0 ; text coordinates
db $12 ; text box ID
db 7,6,11,10 ; text box coordinates
dw JapaneseAhText
db 8,8 ; text coordinates
db $1a ; text box ID
db 11,8,19,17 ; text box coordinates
dw JapanesePokedexMenu
db 12,10 ; text coordinates
; note that there is no terminator
BuySellQuitText: ; 7413 (1:7413)
db "BUY"
next "SELL"
next "QUIT@@"
UseTossText: ; 7422 (1:7422)
db "USE"
next "TOSS@"
JapaneseSaveMessageText: ; 742b (1:742b)
db "きろく"
next "メッセージ@"
JapaneseSpeedOptionsText: ; 7435 (1:7435)
db "はやい"
next "おそい@"
MoneyText: ; 743d (1:743d)
db "MONEY@"
JapaneseMochimonoText: ; 7443 (1:7443)
db "もちもの@"
JapaneseMainMenuText: ; 7448 (1:7448)
db "つづきから"
next "さいしょから@"
BattleMenuText: ; 7455 (1:7455)
db "FIGHT ",$E1,$E2
next "ITEM RUN@"
SafariZoneBattleMenuText: ; 7468 (1:7468)
db "BALL× BAIT"
next "THROW ROCK RUN@"
SwitchStatsCancelText: ; 7489 (1:7489)
db "SWITCH"
next "STATS"
next "CANCEL@"
JapaneseAhText: ; 749d (1:749d)
db "アッ!@"
JapanesePokedexMenu: ; 74a1 (1:74a1)
db "データをみる"
next "なきごえ"
next "ぶんぷをみる"
next "キャンセル@"
Func_74ba: ; 74ba (1:74ba)
ld hl, $d730
set 6, [hl]
ld a, $f
ld [$d125], a
call DisplayTextBoxID
FuncCoord 13, 1 ; $c3c1
ld hl, Coord
ld b, $1
ld c, $6
call ClearScreenArea
FuncCoord 12, 1 ; $c3c0
ld hl, Coord
ld de, wPlayerMoney ; $d347
ld c, $a3
call PrintBCDNumber
ld hl, $d730
res 6, [hl]
ret
CurrencyString: ; 74e2 (1:74e2)
db " ¥@"
Func_74ea: ; 74ea (1:74ea)
ld a, [$d730]
set 6, a
ld [$d730], a
xor a
ld [$d12d], a
ld a, $e
ld [$d125], a
call DisplayTextBoxID
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $2
ld [wMaxMenuItem], a ; $cc28
ld a, $1
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
ld a, [$d730]
res 6, a
ld [$d730], a
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 0, a
jr nz, .asm_7539
bit 1, a
jr z, .asm_7539
ld a, $2
ld [$d12e], a
jr .asm_754c
.asm_7539
ld a, $1
ld [$d12e], a
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
ld b, a
ld a, [wMaxMenuItem] ; $cc28
cp b
jr z, .asm_754c
ret
.asm_754c
ld a, $2
ld [$d12e], a
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
scf
ret
DisplayYesNoTextBox: ; 7559 (1:7559)
push hl
ld a, [$d730]
set 6, a
ld [$d730], a
xor a
ld [$d12d], a
ld [$d12e], a
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $1
ld [wMaxMenuItem], a ; $cc28
ld a, b
ld [wTopMenuItemY], a ; $cc24
ld a, c
ld [wTopMenuItemX], a ; $cc25
xor a
ld [wLastMenuItem], a ; $cc2a
ld [$cc37], a
push hl
ld hl, $d12c
bit 7, [hl]
res 7, [hl]
jr z, .asm_758d
inc a
.asm_758d
ld [wCurrentMenuItem], a ; $cc26
pop hl
push hl
push hl
call Func_763e
ld a, [$d12c]
ld hl, MenuStrings ; $7671
ld e, a
ld d, $0
ld a, $5
.loop
add hl, de
dec a
jr nz, .loop
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld e, l
ld d, h
pop hl
push de
ld a, [$d12c]
cp $5
jr nz, .asm_75b9
call Func_5ab3
jr .asm_75bc
.asm_75b9
call TextBoxBorder
.asm_75bc
call UpdateSprites
pop hl
ld a, [hli]
and a
ld bc, $16
jr z, .asm_75ca
ld bc, $2a
.asm_75ca
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
add hl, bc
call PlaceString
ld hl, $d730
res 6, [hl]
ld a, [$d12c]
cp $7
jr nz, .asm_7603
xor a
ld [$d12c], a
ld a, [wFlags_0xcd60]
push af
push hl
ld hl, wFlags_0xcd60
bit 5, [hl]
set 5, [hl]
pop hl
.asm_75f0
call HandleMenuInput
bit 1, a
jr nz, .asm_75f0
pop af
pop hl
ld [wFlags_0xcd60], a
ld a, (SFX_02_40 - SFX_Headers_02) / 3
call PlaySound
jr .asm_760f
.asm_7603
xor a
ld [$d12c], a
call HandleMenuInput
pop hl
bit 1, a
jr nz, .asm_7627
.asm_760f
ld a, [wCurrentMenuItem] ; $cc26
ld [$d12d], a
and a
jr nz, .asm_7627
ld a, $1
ld [$d12e], a
ld c, $f
call DelayFrames
call Func_7656
and a
ret
.asm_7627
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
ld [$d12d], a
ld a, $2
ld [$d12e], a
ld c, $f
call DelayFrames
call Func_7656
scf
ret
Func_763e: ; 763e (1:763e)
ld de, $cee9
ld bc, $506
.asm_7644
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7644
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_7644
ret
Func_7656: ; 7656 (1:7656)
ld de, $cee9
ld bc, $506
.asm_765c
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .asm_765c
push bc
ld bc, $e
add hl, bc
pop bc
ld c, $6
dec b
jr nz, .asm_765c
call UpdateSprites
ret
MenuStrings: ; 7671 (1:7671)
db 4,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthWestMenu
db 6,3,0
dw .SouthEastMenu
db 6,3,0
dw .YesNoMenu
db 6,3,0
dw .NorthEastMenu
db 7,3,0
dw .TradeCancelMenu
db 7,4,1
dw .HealCancelMenu
db 4,3,0
dw .NoYesMenu
.NoYesMenu ; 7699 (1:3699)
db "NO",$4E,"YES@"
.YesNoMenu ; 76a0 (1:36a0)
db "YES",$4E,"NO@"
.NorthWestMenu ; 76a7 (1:36a7)
db "NORTH",$4E,"WEST@"
.SouthEastMenu ; 76b2 (1:36b2)
db "SOUTH",$4E,"EAST@"
.NorthEastMenu ; 76bd (1:36bd)
db "NORTH",$4E,"EAST@"
.TradeCancelMenu ; 76c8 (1:36c8)
db "TRADE",$4E,"CANCEL@"
.HealCancelMenu ; 76d5 (1:36d5)
db "HEAL",$4E,"CANCEL@"
Func_76e1: ; 76e1 (1:36e1)
xor a
ld hl, wWhichTrade ; $cd3d
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], $c
call GetMonFieldMoves
ld a, [$cd41]
and a
jr nz, .asm_770f
FuncCoord 11, 11 ; $c487
ld hl, Coord
ld b, $5
ld c, $7
call TextBoxBorder
call UpdateSprites
ld a, $c
ld [$fff7], a
FuncCoord 13, 12 ; $c49d
ld hl, Coord
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
.asm_770f
push af
FuncCoord 0, 11 ; $c47c
ld hl, Coord
ld a, [$cd42]
dec a
ld e, a
ld d, $0
add hl, de
ld b, $5
ld a, $12
sub e
ld c, a
pop af
ld de, $ffd8
.asm_7725
add hl, de
inc b
inc b
dec a
jr nz, .asm_7725
ld de, $ffec
add hl, de
inc b
call TextBoxBorder
call UpdateSprites
FuncCoord 0, 12 ; $c490
ld hl, Coord
ld a, [$cd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, $ffd8
ld a, [$cd41]
.asm_7747
add hl, de
dec a
jr nz, .asm_7747
xor a
ld [$cd41], a
ld de, wWhichTrade ; $cd3d
.asm_7752
push hl
ld hl, FieldMoveNames ; $778d
ld a, [de]
and a
jr z, .asm_7776
inc de
ld b, a
.asm_775c
dec b
jr z, .asm_7766
.asm_775f
ld a, [hli]
cp $50
jr nz, .asm_775f
jr .asm_775c
.asm_7766
ld b, h
ld c, l
pop hl
push de
ld d, b
ld e, c
call PlaceString
ld bc, $28
add hl, bc
pop de
jr .asm_7752
.asm_7776
pop hl
ld a, [$cd42]
ld [$fff7], a
FuncCoord 0, 12 ; $c490
ld hl, Coord
ld a, [$cd42]
inc a
ld e, a
ld d, $0
add hl, de
ld de, PokemonMenuEntries ; $77c2
jp PlaceString
FieldMoveNames: ; 778d (1:778d)
db "CUT@"
db "FLY@"
db "@"
db "SURF@"
db "STRENGTH@"
db "FLASH@"
db "DIG@"
db "TELEPORT@"
db "SOFTBOILED@"
PokemonMenuEntries: ; 77c2 (1:77c2)
db "STATS"
next "SWITCH"
next "CANCEL@"
GetMonFieldMoves: ; 77d6 (1:77d6)
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
ld d, h
ld e, l
ld c, $5
ld hl, wWhichTrade ; $cd3d
.asm_77e9
push hl
.asm_77ea
dec c
jr z, .asm_7821
ld a, [de] ; de is RAM address of move
and a
jr z, .asm_7821
ld b, a
inc de ; go to next move
ld hl, FieldMoveDisplayData ; $7823
.asm_77f6
ld a, [hli]
cp $ff
jr z, .asm_77ea
cp b
jr z, .asm_7802
inc hl
inc hl
jr .asm_77f6
.asm_7802
ld a, b
ld [$cd43], a
ld a, [hli]
ld b, [hl]
pop hl
ld [hli], a
ld a, [$cd41]
inc a
ld [$cd41], a
ld a, [$cd42]
cp b
jr c, .asm_781b
ld a, b
ld [$cd42], a
.asm_781b
ld a, [$cd43]
ld b, a
jr .asm_77e9
.asm_7821
pop hl
ret
; Format: [Move id], [list priority], [leftmost tile]
; Move id = id of move
; List priority = lower number means higher priority when field moves are displayed
; these priorities must be unique
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
FieldMoveDisplayData: ; 7823 (1:7823)
db CUT, $01, $0C
db FLY, $02, $0C
db $B4, $03, $0C ; unused field move
db SURF, $04, $0C
db STRENGTH, $05, $0A
db FLASH, $06, $0C
db DIG, $07, $0C
db TELEPORT, $08, $0A
db SOFTBOILED, $09, $08
db $ff ; list terminator
Func_783f: ; 783f (1:783f)
ld hl, W_DAMAGE ; $d0d7
ld a, [hl]
srl a
ld [hli], a
ld a, [hl]
rr a
ld [hld], a
or [hl]
jr nz, .asm_784f
inc hl
inc [hl]
.asm_784f
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERMONMAXHP ; $d023
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, Func_7861
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYMONMAXHP ; $cff4
Func_7861: ; 7861 (1:7861)
ld bc, wHPBarOldHP+1
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
ld a, [de]
dec bc
ld [bc], a
inc de
ld a, [de]
dec bc
ld [bc], a
ld a, [$d0d8]
ld b, [hl]
add b
ld [hld], a
ld [wHPBarNewHP], a
ld a, [W_DAMAGE] ; $d0d7
ld b, [hl]
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
jr c, .asm_7890
ld a, [hld]
ld b, a
ld a, [de]
dec de
sub b
ld a, [hli]
ld b, a
ld a, [de]
inc de
sbc b
jr nc, .asm_789c
.asm_7890
ld a, [de]
ld [hld], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [hli], a
ld [wHPBarNewHP+1], a
inc de
.asm_789c
ld a, [H_WHOSETURN] ; $fff3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_78aa
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_78aa
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld a, $0
call Predef ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
ld a, $49
call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec))
ld hl, ReadPlayerMonCurHPAndStatus
ld b, BANK(ReadPlayerMonCurHPAndStatus)
call Bankswitch
ld hl, SuckedHealthText
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_78d2
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_78d2
cp $8
jr nz, .asm_78d9
ld hl, DreamWasEatenText
.asm_78d9
jp PrintText
SuckedHealthText: ; 78dc (1:78dc)
TX_FAR _SuckedHealthText
db "@"
DreamWasEatenText: ; 78e1 (1:78e1)
TX_FAR _DreamWasEatenText
db "@"
Func_78e6: ; 78e6 (1:78e6)
ld hl, $d730
set 6, [hl]
ld a, ITEM_NAME
ld [W_LISTTYPE], a
call SaveScreenTilesToBuffer1
xor a
ld [$cc2c], a
ld [$ccd3], a
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, Func_790c
ld a, (SFX_02_45 - SFX_Headers_02) / 3
call PlaySound
ld hl, TurnedOnPC2Text
call PrintText
Func_790c: ; 790c (1:790c)
ld a, [$ccd3]
ld [wCurrentMenuItem], a ; $cc26
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
ld hl, wTileMap
ld b, $8
ld c, $e
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld de, PlayersPCMenuEntries ; $7af5
call PlaceString
ld hl, wTopMenuItemY ; $cc24
ld a, $2
ld [hli], a
dec a
ld [hli], a
inc hl
inc hl
ld a, $3
ld [hli], a
ld a, $3
ld [hli], a
xor a
ld [hl], a
ld hl, wListScrollOffset ; $cc36
ld [hli], a
ld [hl], a
ld [wPlayerMonNumber], a ; $cc2f
ld hl, WhatDoYouWantText
call PrintText
call HandleMenuInput
bit 1, a
jp nz, Func_796d
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem] ; $cc26
ld [$ccd3], a
and a
jp z, Func_7a12
dec a
jp z, Func_7995
dec a
jp z, Func_7a8f
Func_796d: ; 796d (1:796d)
ld a, [wFlags_0xcd60]
bit 3, a
jr nz, .asm_797c
ld a, (SFX_02_46 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
.asm_797c
ld hl, wFlags_0xcd60
res 5, [hl]
call LoadScreenTilesFromBuffer2
xor a
ld [wListScrollOffset], a ; $cc36
ld [$cc2c], a
ld hl, $d730
res 6, [hl]
xor a
ld [$cc3c], a
ret
Func_7995: ; 7995 (1:7995)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBagItems] ; $d31d
and a
jr nz, Func_79ab
ld hl, NothingToDepositText
call PrintText
jp Func_790c
Func_79ab: ; 79ab (1:79ab)
ld hl, WhatToDepositText
call PrintText
ld hl, wNumBagItems ; $d31d
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_79e7
ld hl, DepositHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_79ab
.asm_79e7
ld hl, wNumBoxItems ; $d53a
call AddItemToInventory
jr c, .asm_79f8
ld hl, NoRoomToStoreText
call PrintText
jp Func_79ab
.asm_79f8
ld hl, wNumBagItems ; $d31d
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, ItemWasStoredText
call PrintText
jp Func_79ab
Func_7a12: ; 7a12 (1:7a12)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7a28
ld hl, NothingStoredText
call PrintText
jp Func_790c
Func_7a28: ; 7a28 (1:7a28)
ld hl, WhatToWithdrawText
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
jp c, Func_790c
call IsKeyItem
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7a64
ld hl, WithdrawHowManyText
call PrintText
call DisplayChooseQuantityMenu
cp $ff
jp z, Func_7a28
.asm_7a64
ld hl, wNumBagItems ; $d31d
call AddItemToInventory
jr c, .asm_7a75
ld hl, CantCarryMoreText
call PrintText
jp Func_7a28
.asm_7a75
ld hl, wNumBoxItems ; $d53a
call RemoveItemFromInventory
call WaitForSoundToFinish
ld a, (SFX_02_55 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, WithdrewItemText
call PrintText
jp Func_7a28
Func_7a8f: ; 7a8f (1:7a8f)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld a, [wNumBoxItems] ; $d53a
and a
jr nz, Func_7aa5
ld hl, NothingStoredText
call PrintText
jp Func_790c
Func_7aa5: ; 7aa5 (1:7aa5)
ld hl, WhatToTossText
call PrintText
ld hl, wNumBoxItems ; $d53a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
push hl
call DisplayListMenuID
pop hl
jp c, Func_790c
push hl
call IsKeyItem
pop hl
ld a, $1
ld [$cf96], a
ld a, [$d124]
and a
jr nz, .asm_7aef
ld a, [$cf91]
call IsItemHM
jr c, .asm_7aef
push hl
ld hl, TossHowManyText
call PrintText
call DisplayChooseQuantityMenu
pop hl
cp $ff
jp z, Func_7aa5
.asm_7aef
call TossItem
jp Func_7aa5
PlayersPCMenuEntries: ; 7af5 (1:7af5)
db "WITHDRAW ITEM"
next "DEPOSIT ITEM"
next "TOSS ITEM"
next "LOG OFF@"
TurnedOnPC2Text: ; 7b22 (1:7b22)
TX_FAR _TurnedOnPC2Text
db "@"
WhatDoYouWantText: ; 7b27 (1:7b27)
TX_FAR _WhatDoYouWantText
db "@"
WhatToDepositText: ; 7b2c (1:7b2c)
TX_FAR _WhatToDepositText
db "@"
DepositHowManyText: ; 7b31 (1:7b31)
TX_FAR _DepositHowManyText
db "@"
ItemWasStoredText: ; 7b36 (1:7b36)
TX_FAR _ItemWasStoredText
db "@"
NothingToDepositText: ; 7b3b (1:7b3b)
TX_FAR _NothingToDepositText
db "@"
NoRoomToStoreText: ; 7b40 (1:7b40)
TX_FAR _NoRoomToStoreText
db "@"
WhatToWithdrawText: ; 7b45 (1:7b45)
TX_FAR _WhatToWithdrawText
db "@"
WithdrawHowManyText: ; 7b4a (1:7b4a)
TX_FAR _WithdrawHowManyText
db "@"
WithdrewItemText: ; 7b4f (1:7b4f)
TX_FAR _WithdrewItemText
db "@"
NothingStoredText: ; 7b54 (1:7b54)
TX_FAR _NothingStoredText
db "@"
CantCarryMoreText: ; 7b59 (1:7b59)
TX_FAR _CantCarryMoreText
db "@"
WhatToTossText: ; 7b5e (1:7b5e)
TX_FAR _WhatToTossText
db "@"
TossHowManyText: ; 7b63 (1:7b63)
TX_FAR _TossHowManyText
db "@"
_RemovePokemon: ; 7b68 (1:7b68)
ld hl, W_NUMINPARTY ; $d163
ld a, [$cf95]
and a
jr z, .asm_7b74
ld hl, W_NUMINBOX ; $da80
.asm_7b74
ld a, [hl]
dec a
ld [hli], a
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
add hl, bc
ld e, l
ld d, h
inc de
.asm_7b81
ld a, [de]
inc de
ld [hli], a
inc a
jr nz, .asm_7b81
ld hl, W_PARTYMON1OT ; $d273
ld d, $5
ld a, [$cf95]
and a
jr z, .asm_7b97
ld hl, W_BOXMON1OT
ld d, $13
.asm_7b97
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_7ba6
ld [hl], $ff
ret
.asm_7ba6
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, W_PARTYMON1NAME ; $d2b5
ld a, [$cf95]
and a
jr z, .asm_7bb8
ld bc, W_BOXMON1NAME
.asm_7bb8
call CopyDataUntil
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [$cf95]
and a
jr z, .asm_7bcd
ld hl, W_BOXMON1DATA
ld bc, $21
.asm_7bcd
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld a, [$cf95]
and a
jr z, .asm_7be4
ld bc, $21
add hl, bc
ld bc, W_BOXMON1OT
jr .asm_7beb
.asm_7be4
ld bc, $2c
add hl, bc
ld bc, W_PARTYMON1OT ; $d273
.asm_7beb
call CopyDataUntil
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$cf95]
and a
jr z, .asm_7bfa
ld hl, W_BOXMON1NAME
.asm_7bfa
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld d, h
ld e, l
ld bc, $b
add hl, bc
ld bc, wPokedexOwned ; $d2f7
ld a, [$cf95]
and a
jr z, .asm_7c15
ld bc, $dee2
.asm_7c15
jp CopyDataUntil
Func_7c18: ; 7c18 (1:7c18)
ld hl, $d730
set 6, [hl]
ld a, $3d
call Predef
ld hl, $d730
res 6, [hl]
call ReloadMapData
ld c, $a
call DelayFrames
ld a, $3a
call Predef
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, $d30a
ld a, $10
call Predef
ld a, $1
ld [$cc3c], a
ret
SECTION "bank3",ROMX,BANK[$3]
_GetJoypadState: ; c000 (3:4000)
ld a, [H_JOYPADSTATE]
cp BTN_A | BTN_B | BTN_SELECT | BTN_START ; soft reset sequence
jp z, HandleJoypadResetButtons
ld b, a
ld a, [H_OLDPRESSEDBUTTONS]
ld e, a
xor b
ld d, a
and e
ld [H_NEWLYRELEASEDBUTTONS], a
ld a, d
and b
ld [H_NEWLYPRESSEDBUTTONS], a
ld a, b
ld [H_OLDPRESSEDBUTTONS], a
ld a, [$d730]
bit 5, a
jr nz, DiscardButtonPresses
ld a, [H_OLDPRESSEDBUTTONS]
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [wJoypadForbiddenButtonsMask]
and a
ret z
cpl
ld b, a
ld a, [H_CURRENTPRESSEDBUTTONS]
and b
ld [H_CURRENTPRESSEDBUTTONS], a
ld a, [H_NEWLYPRESSEDBUTTONS]
and b
ld [H_NEWLYPRESSEDBUTTONS], a
ret
; clears all button presses
DiscardButtonPresses: ; c034 (3:4034)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ret
HandleJoypadResetButtons: ; c03c (3:403c)
call DelayFrame
ld a, $30
ld [rJOYP], a ; reset joypad state (to enusre the user really intends to reset)
ld hl, H_SOFTRESETCOUNTER
dec [hl]
jp z, SoftReset
jp GetJoypadState
INCLUDE "data/map_songs.asm"
; see also MapHeaderPointers
MapHeaderBanks: ; c23d (3:423d)
db BANK(PalletTown_h) ;PALLET_TOWN
db BANK(ViridianCity_h) ; VIRIDIAN_CITY
db BANK(PewterCity_h) ; PEWTER_CITY
db BANK(CeruleanCity_h) ; CERULEAN_CITY
db BANK(LavenderTown_h) ; LAVENDER_TOWN
db BANK(VermilionCity_h) ; VERMILION_CITY
db BANK(CeladonCity_h) ; CELADON_CITY
db BANK(FuchsiaCity_h) ; FUCHSIA_CITY
db BANK(CinnabarIsland_h) ; CINNABAR_ISLAND
db BANK(IndigoPlateau_h) ; INDIGO_PLATEAU
db BANK(SaffronCity_h) ; SAFFRON_CITY
db $1 ; unused
db BANK(Route1_h) ; ROUTE_1
db BANK(Route2_h) ; ROUTE_2
db BANK(Route3_h) ; ROUTE_3
db BANK(Route4_h) ; ROUTE_4
db BANK(Route5_h) ; ROUTE_5
db BANK(Route6_h) ; ROUTE_6
db BANK(Route7_h) ; ROUTE_7
db BANK(Route8_h) ; ROUTE_8
db BANK(Route9_h) ; ROUTE_9
db BANK(Route10_h) ; ROUTE_10
db BANK(Route11_h) ; ROUTE_11
db BANK(Route12_h) ; ROUTE_12
db BANK(Route13_h) ; ROUTE_13
db BANK(Route14_h) ; ROUTE_14
db BANK(Route15_h) ; ROUTE_15
db BANK(Route16_h) ; ROUTE_16
db BANK(Route17_h) ; ROUTE_17
db BANK(Route18_h) ; ROUTE_18
db BANK(Route19_h) ; ROUTE_19
db BANK(Route20_h) ; ROUTE_20
db BANK(Route21_h) ; ROUTE_21
db BANK(Route22_h) ; ROUTE_22
db BANK(Route23_h) ; ROUTE_23
db BANK(Route24_h) ; ROUTE_24
db BANK(Route25_h) ; ROUTE_25
db BANK(RedsHouse1F_h)
db BANK(RedsHouse2F_h)
db BANK(BluesHouse_h)
db BANK(OaksLab_h)
db BANK(ViridianPokecenter_h)
db BANK(ViridianMart_h)
db BANK(School_h)
db BANK(ViridianHouse_h)
db BANK(ViridianGym_h)
db BANK(DiglettsCaveRoute2_h)
db BANK(ViridianForestExit_h)
db BANK(Route2House_h)
db BANK(Route2Gate_h)
db BANK(ViridianForestEntrance_h)
db BANK(ViridianForest_h)
db BANK(Museum1F_h)
db BANK(Museum2F_h)
db BANK(PewterGym_h)
db BANK(PewterHouse1_h)
db BANK(PewterMart_h)
db BANK(PewterHouse2_h)
db BANK(PewterPokecenter_h)
db BANK(MtMoon1_h)
db BANK(MtMoon2_h)
db BANK(MtMoon3_h)
db BANK(CeruleanHouseTrashed_h)
db BANK(CeruleanHouse1_h)
db BANK(CeruleanPokecenter_h)
db BANK(CeruleanGym_h)
db BANK(BikeShop_h)
db BANK(CeruleanMart_h)
db BANK(MtMoonPokecenter_h)
db BANK(CeruleanHouseTrashed_h)
db BANK(Route5Gate_h)
db BANK(UndergroundPathEntranceRoute5_h)
db BANK(DayCareM_h)
db BANK(Route6Gate_h)
db BANK(UndergroundPathEntranceRoute6_h)
db BANK(UndergroundPathEntranceRoute6_h) ;FREEZE
db BANK(Route7Gate_h)
db BANK(UndergroundPathEntranceRoute7_h)
db BANK(UndergroundPathEntranceRoute7Copy_h) ;FREEZE
db BANK(Route8Gate_h)
db BANK(UndergroundPathEntranceRoute8_h)
db BANK(RockTunnelPokecenter_h)
db BANK(RockTunnel1_h)
db BANK(PowerPlant_h)
db BANK(Route11Gate_h)
db BANK(DiglettsCaveEntranceRoute11_h)
db BANK(Route11GateUpstairs_h)
db BANK(Route12Gate_h)
db BANK(BillsHouse_h)
db BANK(VermilionPokecenter_h)
db BANK(FanClub_h)
db BANK(VermilionMart_h)
db BANK(VermilionGym_h)
db BANK(VermilionHouse1_h)
db BANK(VermilionDock_h)
db BANK(SSAnne1_h)
db BANK(SSAnne2_h)
db BANK(SSAnne3_h)
db BANK(SSAnne4_h)
db BANK(SSAnne5_h)
db BANK(SSAnne6_h)
db BANK(SSAnne7_h)
db BANK(SSAnne8_h)
db BANK(SSAnne9_h)
db BANK(SSAnne10_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(VictoryRoad1_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(Lance_h)
db $1D ;unused
db $1D ;unused
db $1D ;unused
db $1D ;unused
db BANK(HallofFameRoom_h)
db BANK(UndergroundPathNS_h)
db BANK(Gary_h)
db BANK(UndergroundPathWE_h)
db BANK(CeladonMart1_h)
db BANK(CeladonMart2_h)
db BANK(CeladonMart3_h)
db BANK(CeladonMart4_h)
db BANK(CeladonMartRoof_h)
db BANK(CeladonMartElevator_h)
db BANK(CeladonMansion1_h)
db BANK(CeladonMansion2_h)
db BANK(CeladonMansion3_h)
db BANK(CeladonMansion4_h)
db BANK(CeladonMansion5_h)
db BANK(CeladonPokecenter_h)
db BANK(CeladonGym_h)
db BANK(CeladonGameCorner_h)
db BANK(CeladonMart5_h)
db BANK(CeladonPrizeRoom_h)
db BANK(CeladonDiner_h)
db BANK(CeladonHouse_h)
db BANK(CeladonHotel_h)
db BANK(LavenderPokecenter_h)
db BANK(PokemonTower1_h)
db BANK(PokemonTower2_h)
db BANK(PokemonTower3_h)
db BANK(PokemonTower4_h)
db BANK(PokemonTower5_h)
db BANK(PokemonTower6_h)
db BANK(PokemonTower7_h)
db BANK(LavenderHouse1_h)
db BANK(LavenderMart_h)
db BANK(LavenderHouse2_h)
db BANK(FuchsiaMart_h)
db BANK(FuchsiaHouse1_h)
db BANK(FuchsiaPokecenter_h)
db BANK(FuchsiaHouse2_h)
db BANK(SafariZoneEntrance_h)
db BANK(FuchsiaGym_h)
db BANK(FuchsiaMeetingRoom_h)
db BANK(SeafoamIslands2_h)
db BANK(SeafoamIslands3_h)
db BANK(SeafoamIslands4_h)
db BANK(SeafoamIslands5_h)
db BANK(VermilionHouse2_h)
db BANK(FuchsiaHouse3_h)
db BANK(Mansion1_h)
db BANK(CinnabarGym_h)
db BANK(Lab1_h)
db BANK(Lab2_h)
db BANK(Lab3_h)
db BANK(Lab4_h)
db BANK(CinnabarPokecenter_h)
db BANK(CinnabarMart_h)
db BANK(CinnabarMart_h)
db BANK(IndigoPlateauLobby_h)
db BANK(CopycatsHouse1F_h)
db BANK(CopycatsHouse2F_h)
db BANK(FightingDojo_h)
db BANK(SaffronGym_h)
db BANK(SaffronHouse1_h)
db BANK(SaffronMart_h)
db BANK(SilphCo1_h)
db BANK(SaffronPokecenter_h)
db BANK(SaffronHouse2_h)
db BANK(Route15Gate_h)
db BANK(Route15GateUpstairs_h)
db BANK(Route16Gate_h)
db BANK(Route16GateUpstairs_h)
db BANK(Route16House_h)
db BANK(Route12House_h)
db BANK(Route18Gate_h)
db BANK(Route18GateUpstairs_h)
db BANK(SeafoamIslands1_h)
db BANK(Route22Gate_h)
db BANK(VictoryRoad2_h)
db BANK(Route12GateUpstairs_h)
db BANK(VermilionHouse3_h)
db BANK(DiglettsCave_h)
db BANK(VictoryRoad3_h)
db BANK(RocketHideout1_h)
db BANK(RocketHideout2_h)
db BANK(RocketHideout3_h)
db BANK(RocketHideout4_h)
db BANK(RocketHideoutElevator_h)
db $01
db $01
db $01
db BANK(SilphCo2_h)
db BANK(SilphCo3_h)
db BANK(SilphCo4_h)
db BANK(SilphCo5_h)
db BANK(SilphCo6_h)
db BANK(SilphCo7_h)
db BANK(SilphCo8_h)
db BANK(Mansion2_h)
db BANK(Mansion3_h)
db BANK(Mansion4_h)
db BANK(SafariZoneEast_h)
db BANK(SafariZoneNorth_h)
db BANK(SafariZoneWest_h)
db BANK(SafariZoneCenter_h)
db BANK(SafariZoneRestHouse1_h)
db BANK(SafariZoneSecretHouse_h)
db BANK(SafariZoneRestHouse2_h)
db BANK(SafariZoneRestHouse3_h)
db BANK(SafariZoneRestHouse4_h)
db BANK(UnknownDungeon2_h)
db BANK(UnknownDungeon3_h)
db BANK(UnknownDungeon1_h)
db BANK(NameRater_h)
db BANK(CeruleanHouse2_h)
db $01
db BANK(RockTunnel2_h)
db BANK(SilphCo9_h)
db BANK(SilphCo10_h)
db BANK(SilphCo11_h)
db BANK(SilphCoElevator_h)
db $11
db $11
db BANK(BattleCenterM_h)
db BANK(TradeCenterM_h)
db $11
db $11
db $11
db $11
db BANK(Lorelei_h)
db BANK(Bruno_h)
db BANK(Agatha_h)
Func_c335: ; c335 (3:4335)
ld a, $90
ld [$ffb0], a
ld [rWY], a ; $ff4a
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$d13b], a
ld [W_LONEATTACKNO], a ; $d05c
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [$cd6a], a
ld [$d5a3], a
ld hl, $d73f
ld [hli], a
ld [hl], a
ld hl, wWhichTrade ; $cd3d
ld bc, $1e
call FillMemory
ret
Func_c35f: ; c35f (3:435f)
ld a, [$d3ae]
and a
ret z
ld c, a
ld hl, $d3af
.asm_c368
ld a, [W_YCOORD] ; $d361
cp [hl]
jr nz, .asm_c383
inc hl
ld a, [W_XCOORD] ; $d362
cp [hl]
jr nz, .asm_c384
inc hl
ld a, [hli]
ld [$d42f], a
ld a, [hl]
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld hl, $d736
set 2, [hl]
ret
.asm_c383
inc hl
.asm_c384
inc hl
inc hl
inc hl
dec c
jr nz, .asm_c368
ret
CheckForceBikeOrSurf: ; c38b (3:438b)
ld hl, $D732
bit 5, [hl]
ret nz
ld hl, ForcedBikeOrSurfMaps
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
ld a, [W_CURMAP]
ld d, a
.loop
ld a, [hli]
cp $ff
ret z ;if we reach FF then it's not part of the list
cp d ;compare to current map
jr nz, .incorrectMap
ld a, [hli]
cp b ;compare y-coord
jr nz, .incorrectY
ld a, [hli]
cp c ;compare x-coord
jr nz, .loop ; incorrect x-coord, check next item
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_4
ld a, $2
ld [W_SEAFOAMISLANDS4CURSCRIPT], a
jr z, .forceSurfing
ld a, [W_CURMAP]
cp SEAFOAM_ISLANDS_5
ld a, $2
ld [W_SEAFOAMISLANDS5CURSCRIPT], a
jr z, .forceSurfing
;force bike riding
ld hl, $d732
set 5, [hl]
ld a, $1
ld [$d700], a
ld [$d11a], a
jp ForceBikeOrSurf
.incorrectMap
inc hl
.incorrectY
inc hl
jr .loop
.forceSurfing
ld a, $2
ld [$d700], a
ld [$d11a], a
jp ForceBikeOrSurf
INCLUDE "data/force_bike_surf.asm"
Func_c3ff: ; c3ff (3:43ff)
push hl
push de
push bc
ld a, [$c109]
srl a
ld c, a
ld b, $0
ld hl, PointerTable_c422 ; $4422
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_XCOORD] ; $d362
ld c, a
ld de, .asm_c41e ; $441e
push de
jp [hl]
.asm_c41e
pop bc
pop de
pop hl
ret
PointerTable_c422: ; c422 (3:4422)
dw .asm_c42a
dw .asm_4434
dw .asm_443A
dw .asm_4440
.asm_c42a
ld a, [W_CURMAPHEIGHT] ; $d368
add a
dec a
cp b
jr z, .setCarry
jr .resetCarry
.asm_4434
ld a, b
and a
jr z, .setCarry
jr .resetCarry
.asm_443A
ld a, c
and a
jr z, .setCarry
jr .resetCarry
.asm_4440
ld a, [W_CURMAPWIDTH] ; $d369
add a
dec a
cp c
jr z, .setCarry
jr .resetCarry
.resetCarry
and a
ret
.setCarry
scf
ret
Func_c44e: ; c44e (3:444e)
push hl
push de
push bc
call Func_c589
ld a, [W_CURMAP] ; $d35e
cp SS_ANNE_5
jr z, .ssAnne5
ld a, [$c109]
srl a
ld c, a
ld b, $0
ld hl, .pointerTable_c477 ; $4477
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cfc6]
ld de, $1
call IsInArray
.asm_c473
pop bc
pop de
pop hl
ret
.pointerTable_c477: ; c477 (3:4477)
dw .arrayData_c47f
dw .arrayData_c487
dw .arrayData_c48a
dw .arrayData_c48d
.arrayData_c47f
db $01,$12,$17,$3D,$04,$18,$33,$FF
.arrayData_c487
db $01,$5C,$FF
.arrayData_c48a
db $1A,$4B,$FF
.arrayData_c48d
db $0F,$4E,$FF
.ssAnne5
ld a, [$cfc6]
cp $15
jr nz, .asm_c49a
scf
jr .asm_c473
.asm_c49a
and a
jr .asm_c473
Func_c49d: ; c49d (3:449d)
push hl
push de
push bc
ld b, BANK(Func_1a609)
ld hl, Func_1a609
call Bankswitch
jr c, .asm_c4c8
ld a, [W_CURMAPTILESET] ; $d367
add a
ld c, a
ld b, $0
ld hl, WarpTileIDPointers ; $44cc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $1
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
call IsInArray
jr nc, .asm_c4c8
ld hl, $d736
res 2, [hl]
.asm_c4c8
pop bc
pop de
pop hl
ret
INCLUDE "data/warp_tile_ids.asm"
Func_c52f: ; c52f (3:452f)
ld a, [W_CURMAP] ; $d35e
cp SAFARI_ZONE_EAST
ret c
cp UNKNOWN_DUNGEON_2
ret nc
ld hl, wTileMap
ld b, $3
ld c, $7
call TextBoxBorder
FuncCoord 1, 1 ; $c3b5
ld hl, Coord
ld de, wSafariSteps ; $d70d
ld bc, $203
call PrintNumber
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
ld de, SafariSteps ; $4579
call PlaceString
FuncCoord 1, 3 ; $c3dd
ld hl, Coord
ld de, SafariBallText
call PlaceString
ld a, [W_NUMSAFARIBALLS] ; $da47
cp $a
jr nc, .asm_c56d
FuncCoord 5, 3 ; $c3e1
ld hl, Coord
ld a, $7f
ld [hl], a
.asm_c56d
FuncCoord 6, 3 ; $c3e2
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
jp PrintNumber
SafariSteps: ; c579 (3:4579)
db "/500@"
SafariBallText: ; c57e (3:457e)
db "BALL×× @"
Func_c586: ; c586 (3:4586)
call Load16BitRegisters
Func_c589: ; c589 (3:4589)
ld a, [W_YCOORD] ; $d361
ld d, a
ld a, [W_XCOORD] ; $d362
ld e, a
ld a, [$c109]
and a
jr nz, .asm_c59d
FuncCoord 8, 11 ; $c484
ld a, [Coord]
inc d
jr .asm_c5b9
.asm_c59d
cp $4
jr nz, .asm_c5a7
FuncCoord 8, 7 ; $c434
ld a, [Coord]
dec d
jr .asm_c5b9
.asm_c5a7
cp $8
jr nz, .asm_c5b1
FuncCoord 6, 9 ; $c45a
ld a, [Coord]
dec e
jr .asm_c5b9
.asm_c5b1
cp $c
jr nz, .asm_c5b9
FuncCoord 10, 9 ; $c45e
ld a, [Coord]
inc e
.asm_c5b9
ld c, a
ld [$cfc6], a
ret
Func_c5be: ; c5be (3:45be)
xor a
ld [$ffdb], a
ld hl, W_YCOORD ; $d361
ld a, [hli]
ld d, a
ld e, [hl]
ld a, [$c109]
and a
jr nz, .asm_c5d8
ld hl, $ffdb
set 0, [hl]
FuncCoord 8, 13 ; $c4ac
ld a, [Coord]
inc d
jr .asm_c603
.asm_c5d8
cp $4
jr nz, .asm_c5e7
ld hl, $ffdb
set 1, [hl]
FuncCoord 8, 5 ; $c40c
ld a, [Coord]
dec d
jr .asm_c603
.asm_c5e7
cp $8
jr nz, .asm_c5f6
ld hl, $ffdb
set 2, [hl]
FuncCoord 4, 9 ; $c458
ld a, [Coord]
dec e
jr .asm_c603
.asm_c5f6
cp $c
jr nz, .asm_c603
ld hl, $ffdb
set 3, [hl]
FuncCoord 12, 9 ; $c460
ld a, [Coord]
inc e
.asm_c603
ld c, a
ld [$d71c], a
ld [$cfc6], a
ret
Func_c60b: ; c60b (3:460b)
call Func_c5be
ld hl, $d530
ld a, [hli]
ld h, [hl]
ld l, a
.asm_c614
ld a, [hli]
cp $ff
jr z, .asm_c632
cp c
jr nz, .asm_c614
ld hl, $c7e
call Func_c44
ld a, $ff
jr c, .asm_c632
ld a, [$d71c]
cp $15
ld a, $ff
jr z, .asm_c632
call Func_c636
.asm_c632
ld [$d71c], a
ret
Func_c636: ; c636 (3:4636)
ld a, [$d718]
dec a
swap a
ld d, $0
ld e, a
ld hl, $c214
add hl, de
ld a, [hli]
ld [$ffdc], a
ld a, [hl]
ld [$ffdd], a
ld a, [W_NUMSPRITES] ; $d4e1
ld c, a
ld de, $f
ld hl, $c214
ld a, [$ffdb]
and $3
jr z, .asm_c678
.asm_c659
inc hl
ld a, [$ffdd]
cp [hl]
jr nz, .asm_c672
dec hl
ld a, [hli]
ld b, a
ld a, [$ffdb]
rrca
jr c, .asm_c66c
ld a, [$ffdc]
dec a
jr .asm_c66f
.asm_c66c
ld a, [$ffdc]
inc a
.asm_c66f
cp b
jr z, .asm_c697
.asm_c672
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c659
.asm_c678
ld a, [hli]
ld b, a
ld a, [$ffdc]
cp b
jr nz, .asm_c691
ld b, [hl]
ld a, [$ffdb]
bit 2, a
jr nz, .asm_c68b
ld a, [$ffdd]
inc a
jr .asm_c68e
.asm_c68b
ld a, [$ffdd]
dec a
.asm_c68e
cp b
jr z, .asm_c697
.asm_c691
dec c
jr z, .asm_c69a
add hl, de
jr .asm_c678
.asm_c697
ld a, $ff
ret
.asm_c69a
xor a
ret
Func_c69c: ; c69c (3:469c)
ld a, [$d730]
add a
jp c, .asm_c74f
ld a, [W_NUMINPARTY] ; $d163
and a
jp z, .asm_c74f
call Func_c8de
ld a, [$d13b]
and $3
jp nz, .asm_c74f
ld [wWhichPokemon], a ; $cf92
ld hl, W_PARTYMON1_STATUS ; $d16f
ld de, W_PARTYMON1 ; $d164
.asm_c6be
ld a, [hl]
and $8
jr z, .asm_c6fd
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .asm_c6fb
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .asm_c6d5
dec [hl]
inc hl
jr .asm_c6fb
.asm_c6d5
ld a, [hli]
or [hl]
jr nz, .asm_c6fb
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [$d11e], a
push de
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
xor a
ld [wJoypadForbiddenButtonsMask], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
pop de
pop hl
.asm_c6fb
inc hl
inc hl
.asm_c6fd
inc de
ld a, [de]
inc a
jr z, .asm_c70e
ld bc, $2c
add hl, bc
push hl
ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
jr .asm_c6be
.asm_c70e
ld hl, W_PARTYMON1_STATUS ; $d16f
ld a, [W_NUMINPARTY] ; $d163
ld d, a
ld e, $0
.asm_c717
ld a, [hl]
and $8
or e
ld e, a
ld bc, $2c
add hl, bc
dec d
jr nz, .asm_c717
ld a, e
and a
jr z, .asm_c733
ld b, $2
ld a, $1f
call Predef ; indirect jump to Func_480eb (480eb (12:40eb))
ld a, (SFX_02_43 - SFX_Headers_02) / 3
call PlaySound
.asm_c733
ld a, $14
call Predef ; indirect jump to AnyPokemonAliveCheck (3ca83 (f:4a83))
ld a, d
and a
jr nz, .asm_c74f
call EnableAutoTextBoxDrawing
ld a, $d1
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
ld hl, $d72e
set 5, [hl]
ld a, $ff
jr .asm_c750
.asm_c74f
xor a
.asm_c750
ld [$d12d], a
ret
Func_c754: ; c754 (3:4754)
call Load16BitRegisters
push hl
ld d, $0
ld a, [W_CURMAPTILESET] ; $d367
add a
add a
ld b, a
add a
add b
jr nc, .asm_c765
inc d
.asm_c765
ld e, a
ld hl, Tilesets
add hl, de
ld de, $d52b
ld c, $b
.asm_c76f
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_c76f
ld a, [hl]
ld [$ffd7], a
xor a
ld [$ffd8], a
pop hl
ld a, [W_CURMAPTILESET] ; $d367
push hl
push de
ld hl, DungeonTilesets ; $47b2
ld de, $1
call IsInArray
pop de
pop hl
jr c, .asm_c797
ld a, [W_CURMAPTILESET] ; $d367
ld b, a
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
cp b
jr z, .asm_c7b1
.asm_c797
ld a, [$d42f]
cp $ff
jr z, .asm_c7b1
call LoadDestinationWarpPosition
ld a, [W_YCOORD] ; $d361
and $1
ld [W_YBLOCKCOORD], a ; $d363
ld a, [W_XCOORD] ; $d362
and $1
ld [W_XBLOCKCOORD], a ; $d364
.asm_c7b1
ret
INCLUDE "data/dungeon_tilesets.asm"
INCLUDE "data/tileset_headers.asm"
Func_c8de: ; c8de (3:48de)
ld a, [W_DAYCARE_IN_USE]
and a
ret z
ld hl, $da6f
inc [hl]
ret nz
dec hl
inc [hl]
ret nz
dec hl
inc [hl]
ld a, [hl]
cp $50
ret c
ld a, $50
ld [hl], a
ret
INCLUDE "data/hide_show_data.asm"
Func_cd99: ; cd99 (3:4d99)
ld hl, $d728
set 0, [hl]
ld hl, UsedStrengthText
call PrintText
ld hl, CanMoveBouldersText
jp PrintText
UsedStrengthText: ; cdaa (3:4daa)
TX_FAR _UsedStrengthText
db $08 ; asm
ld a, [$cf91]
call PlayCry
call Delay3
jp TextScriptEnd
CanMoveBouldersText: ; cdbb (3:4dbb)
TX_FAR _CanMoveBouldersText
db "@"
Func_cdc0: ; cdc0 (3:4dc0)
ld hl, $d728
set 1, [hl]
ld a, [$d732]
bit 5, a
jr nz, .asm_cdec
ld a, [W_CURMAP] ; $d35e
cp SEAFOAM_ISLANDS_5
ret nz
ld a, [$d881]
and $3
cp $3
ret z
ld hl, CoordsData_cdf7 ; $4df7
call ArePlayerCoordsInArray
ret nc
ld hl, $d728
res 1, [hl]
ld hl, CurrentTooFastText
jp PrintText
.asm_cdec
ld hl, $d728
res 1, [hl]
ld hl, CyclingIsFunText
jp PrintText
CoordsData_cdf7: ; cdf7 (3:4df7)
db $0B,$07,$FF
CurrentTooFastText: ; cdfa (3:4dfa)
TX_FAR _CurrentTooFastText
db "@"
CyclingIsFunText: ; cdff (3:4dff)
TX_FAR _CyclingIsFunText
db "@"
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_: ; ce04 (3:4e04)
ld a,[$cf96] ; a = item quantity
push af
push bc
push de
push hl
push hl
ld d,50 ; PC box can hold 50 items
ld a,wNumBagItems & $FF
cp l
jr nz,.checkIfInventoryFull
ld a,wNumBagItems >> 8
cp h
jr nz,.checkIfInventoryFull
; if the destination is the bag
ld d,20 ; bag can hold 20 items
.checkIfInventoryFull
ld a,[hl]
sub d
ld d,a
ld a,[hli]
and a
jr z,.addNewItem
.loop
ld a,[hli]
ld b,a ; b = ID of current item in table
ld a,[$cf91] ; a = ID of item being added
cp b ; does the current item in the table match the item being added?
jp z,.increaseItemQuantity ; if so, increase the item's quantity
inc hl
ld a,[hl]
cp a,$ff ; is it the end of the table?
jr nz,.loop
.addNewItem ; add an item not yet in the inventory
pop hl
ld a,d
and a ; is there room for a new item slot?
jr z,.done
; if there is room
inc [hl] ; increment the number of items in the inventory
ld a,[hl] ; the number of items will be the index of the new item
add a
dec a
ld c,a
ld b,0
add hl,bc ; hl = address to store the item
ld a,[$cf91]
ld [hli],a ; store item ID
ld a,[$cf96]
ld [hli],a ; store item quantity
ld [hl],$ff ; store terminator
jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
ld a,[$cf96]
ld b,a ; b = quantity to add
ld a,[hl] ; a = existing item quantity
add b ; a = new item quantity
cp a,100
jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
sub a,99
ld [$cf96],a ; a = amount left over (to put in the new slot)
ld a,d
and a ; is there room for a new item slot?
jr z,.increaseItemQuantityFailed
; if so, store 99 in the current slot and store the rest in a new slot
ld a,99
ld [hli],a
jp .loop
.increaseItemQuantityFailed
pop hl
and a
jr .done
.storeNewQuantity
ld [hl],a
pop hl
.success
scf
.done
pop hl
pop de
pop bc
pop bc
ld a,b
ld [$cf96],a ; restore the initial value from when the function was called
ret
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory_: ; ce74 (3:4e74)
push hl
inc hl
ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[$cf96] ; quantity being removed
ld e,a
ld a,[hl] ; a = current quantity
sub e
ld [hld],a ; store new quantity
ld [$cf97],a
and a
jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp
ld e,l
ld d,h
inc de
inc de ; de = address of the slot following the emptied one
.loop ; loop to move up the following slots
ld a,[de]
inc de
ld [hli],a
cp a,$ff
jr nz,.loop
; update menu info
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [$cc2c],a
ld [$d07e],a
pop hl
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
ld [$d12a],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a
jr .done
.skipMovingUpSlots
pop hl
.done
ret
; wild pokemon data: from 4EB8 to 55C7
LoadWildData: ; ceb8 (3:4eb8)
ld hl,WildDataPointers
ld a,[W_CURMAP]
; get wild data for current map
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to wild data for current map
ld a,[hli]
ld [W_GRASSRATE],a
and a
jr z,.NoGrassData ; if no grass data, skip to surfing data
push hl
ld de,W_GRASSMONS ; otherwise, load grass data
ld bc,$0014
call CopyData
pop hl
ld bc,$0014
add hl,bc
.NoGrassData
ld a,[hli]
ld [W_WATERRATE],a
and a
ret z ; if no water data, we're done
ld de,W_WATERMONS ; otherwise, load surfing data
ld bc,$0014
jp CopyData
INCLUDE "data/wild_mons.asm"
UseItem_: ; d5c7 (3:55c7)
ld a,1
ld [$cd6a],a
ld a,[$cf91] ;contains item_ID
cp a,HM_01
jp nc,ItemUseTMHM
ld hl,ItemUsePtrTable
dec a
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
ItemUsePtrTable: ; d5e1 (3:55e1)
dw ItemUseBall ; MASTER_BALL
dw ItemUseBall ; ULTRA_BALL
dw ItemUseBall ; GREAT_BALL
dw ItemUseBall ; POKE_BALL
dw ItemUseTownMap ; TOWN_MAP
dw ItemUseBicycle ; BICYCLE
dw ItemUseSurfboard ; out-of-battle Surf effect
dw ItemUseBall ; SAFARI_BALL
dw ItemUsePokedex ; POKEDEX
dw ItemUseEvoStone ; MOON_STONE
dw ItemUseMedicine ; ANTIDOTE
dw ItemUseMedicine ; BURN_HEAL
dw ItemUseMedicine ; ICE_HEAL
dw ItemUseMedicine ; AWAKENING
dw ItemUseMedicine ; PARLYZ_HEAL
dw ItemUseMedicine ; FULL_RESTORE
dw ItemUseMedicine ; MAX_POTION
dw ItemUseMedicine ; HYPER_POTION
dw ItemUseMedicine ; SUPER_POTION
dw ItemUseMedicine ; POTION
dw ItemUseBait ; BOULDERBADGE
dw ItemUseRock ; CASCADEBADGE
dw UnusableItem ; THUNDERBADGE
dw UnusableItem ; RAINBOWBADGE
dw UnusableItem ; SOULBADGE
dw UnusableItem ; MARSHBADGE
dw UnusableItem ; VOLCANOBADGE
dw UnusableItem ; EARTHBADGE
dw ItemUseEscapeRope ; ESCAPE_ROPE
dw ItemUseRepel ; REPEL
dw UnusableItem ; OLD_AMBER
dw ItemUseEvoStone ; FIRE_STONE
dw ItemUseEvoStone ; THUNDER_STONE
dw ItemUseEvoStone ; WATER_STONE
dw ItemUseVitamin ; HP_UP
dw ItemUseVitamin ; PROTEIN
dw ItemUseVitamin ; IRON
dw ItemUseVitamin ; CARBOS
dw ItemUseVitamin ; CALCIUM
dw ItemUseVitamin ; RARE_CANDY
dw UnusableItem ; DOME_FOSSIL
dw UnusableItem ; HELIX_FOSSIL
dw UnusableItem ; SECRET_KEY
dw UnusableItem
dw UnusableItem ; BIKE_VOUCHER
dw ItemUseXAccuracy ; X_ACCURACY
dw ItemUseEvoStone ; LEAF_STONE
dw ItemUseCardKey ; CARD_KEY
dw UnusableItem ; NUGGET
dw UnusableItem ; ??? PP_UP
dw ItemUsePokedoll ; POKE_DOLL
dw ItemUseMedicine ; FULL_HEAL
dw ItemUseMedicine ; REVIVE
dw ItemUseMedicine ; MAX_REVIVE
dw ItemUseGuardSpec ; GUARD_SPEC_
dw ItemUseSuperRepel ; SUPER_REPL
dw ItemUseMaxRepel ; MAX_REPEL
dw ItemUseDireHit ; DIRE_HIT
dw UnusableItem ; COIN
dw ItemUseMedicine ; FRESH_WATER
dw ItemUseMedicine ; SODA_POP
dw ItemUseMedicine ; LEMONADE
dw UnusableItem ; S_S__TICKET
dw UnusableItem ; GOLD_TEETH
dw ItemUseXStat ; X_ATTACK
dw ItemUseXStat ; X_DEFEND
dw ItemUseXStat ; X_SPEED
dw ItemUseXStat ; X_SPECIAL
dw ItemUseCoinCase ; COIN_CASE
dw ItemUseOaksParcel ; OAKS_PARCEL
dw ItemUseItemfinder ; ITEMFINDER
dw UnusableItem ; SILPH_SCOPE
dw ItemUsePokeflute ; POKE_FLUTE
dw UnusableItem ; LIFT_KEY
dw UnusableItem ; EXP__ALL
dw OldRodCode ; OLD_ROD
dw GoodRodCode ; GOOD_ROD
dw SuperRodCode ; SUPER_ROD
dw ItemUsePPUp ; PP_UP (real one)
dw ItemUsePPRestore ; ETHER
dw ItemUsePPRestore ; MAX_ETHER
dw ItemUsePPRestore ; ELIXER
dw ItemUsePPRestore ; MAX_ELIXER
ItemUseBall: ; d687 (3:5687)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime ; not in battle
dec a
jp nz,ThrowBallAtTrainerMon
ld a,[W_BATTLETYPE]
dec a
jr z,.UseBall
ld a,[W_NUMINPARTY] ;is Party full?
cp a,6
jr nz,.UseBall
ld a,[W_NUMINBOX] ;is Box full?
cp a,20
jp z,BoxFullCannotThrowBall
.UseBall ;$56a7
;ok, you can use a ball
xor a
ld [$d11c],a
ld a,[W_BATTLETYPE]
cp a,2 ;SafariBattle
jr nz,.skipSafariZoneCode
.safariZone
; remove a Safari Ball from inventory
ld hl,W_NUMSAFARIBALLS
dec [hl]
.skipSafariZoneCode ;$56b6
call GoPAL_SET_CF1C
ld a,$43
ld [$d11e],a
call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
ld hl,ItemUseText00
call PrintText
ld hl, IsGhostBattle
ld b, BANK(IsGhostBattle)
call Bankswitch
ld b,$10
jp z,.next12
ld a,[W_BATTLETYPE]
dec a
jr nz,.notOldManBattle
.oldManBattle
ld hl,W_GRASSRATE
ld de,W_PLAYERNAME
ld bc,11
call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
jp .BallSuccess ;$578b
.notOldManBattle ;$56e9
ld a,[W_CURMAP]
cp a,POKEMONTOWER_6
jr nz,.loop
ld a,[W_ENEMYMONID]
cp a,MAROWAK
ld b,$10
jp z,.next12
; if not fighting ghost Marowak, loop until a random number in the current
; pokeball's allowed range is found
.loop ;$56fa
call GenRandom
ld b,a
ld hl,$cf91
ld a,[hl]
cp a,MASTER_BALL
jp z,.BallSuccess ;$578b
cp a,POKE_BALL
jr z,.checkForAilments
ld a,200
cp b
jr c,.loop ;get only numbers <= 200 for Great Ball
ld a,[hl]
cp a,GREAT_BALL
jr z,.checkForAilments
ld a,150 ;get only numbers <= 150 for Ultra Ball
cp b
jr c,.loop
.checkForAilments ;$571a
; pokemon can be caught more easily with any (primary) status ailment
; Frozen/Asleep pokemon are relatively even easier to catch
; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
; for the others, a random number from 0-11 ensures a catch.
ld a,[W_ENEMYMONSTATUS] ;status ailments
and a
jr z,.noAilments
and a,(FRZ + SLP) ;is frozen and/or asleep?
ld c,12
jr z,.notFrozenOrAsleep
ld c,25
.notFrozenOrAsleep ;$5728
ld a,b
sub c
jp c,.BallSuccess ;$578b
ld b,a
.noAilments ;$572e
push bc ;save RANDOM number
xor a
ld [H_MULTIPLICAND],a
ld hl,W_ENEMYMONMAXHP
ld a,[hli]
ld [H_MULTIPLICAND + 1],a
ld a,[hl]
ld [H_MULTIPLICAND + 2],a
ld a,255
ld [H_MULTIPLIER],a
call Multiply ; MaxHP * 255
ld a,[$cf91]
cp a,GREAT_BALL
ld a,12 ;any other BallFactor
jr nz,.next7
ld a,8
.next7 ;$574d
ld [H_DIVISOR],a
ld b,4 ; number of bytes in dividend
call Divide
ld hl,W_ENEMYMONCURHP
ld a,[hli]
ld b,a
ld a,[hl]
; explanation: we have a 16-bit value equal to [b << 8 | a].
; This number is divided by 4. The result is 8 bit (reg. a).
; Always bigger than zero.
srl b
rr a
srl b
rr a ; a = current HP / 4
and a
jr nz,.next8
inc a
.next8 ;$5766
ld [H_DIVISOR],a
ld b,4
call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
ld a,[H_QUOTIENT + 2]
and a
jr z,.next9
ld a,255
ld [H_QUOTIENT + 3],a
.next9 ;$5776
pop bc
ld a,[$d007] ;enemy: Catch Rate
cp b
jr c,.next10
ld a,[H_QUOTIENT + 2]
and a
jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
call GenRandom
ld b,a
ld a,[H_QUOTIENT + 3]
cp b
jr c,.next10
.BallSuccess ;$578b
jr .BallSuccess2
.next10 ;$578d
ld a,[H_QUOTIENT + 3]
ld [$d11e],a
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[$d007] ;enemy: Catch Rate
ld [H_MULTIPLICAND + 2],a
ld a,100
ld [H_MULTIPLIER],a
call Multiply ; CatchRate * 100
ld a,[$cf91]
ld b,255
cp a,POKE_BALL
jr z,.next11
ld b,200
cp a,GREAT_BALL
jr z,.next11
ld b,150
cp a,ULTRA_BALL
jr z,.next11
.next11 ;$57b8
ld a,b
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[H_QUOTIENT + 2]
and a
ld b,$63
jr nz,.next12
ld a,[$d11e]
ld [H_MULTIPLIER],a
call Multiply
ld a,255
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[W_ENEMYMONSTATUS] ;status ailments
and a
jr z,.next13
and a,(FRZ + SLP)
ld b,5
jr z,.next14
ld b,10
.next14 ;$57e6
ld a,[H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3],a
.next13 ;$57eb
ld a,[H_QUOTIENT + 3]
cp a,10
ld b,$20
jr c,.next12
cp a,30
ld b,$61
jr c,.next12
cp a,70
ld b,$62
jr c,.next12
ld b,$63
.next12 ;$5801
ld a,b
ld [$d11e],a
.BallSuccess2 ;$5805
ld c,20
call DelayFrames
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
xor a
ld [$fff3],a
ld [$cc5b],a
ld [$d05b],a
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
ld a,$08 ;probably animations
call Predef
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,[$d11e]
cp a,$10
ld hl,ItemUseBallText00
jp z,.printText0
cp a,$20
ld hl,ItemUseBallText01
jp z,.printText0
cp a,$61
ld hl,ItemUseBallText02
jp z,.printText0
cp a,$62
ld hl,ItemUseBallText03
jp z,.printText0
cp a,$63
ld hl,ItemUseBallText04
jp z,.printText0
ld hl,$cfe6 ;current HP
ld a,[hli]
push af
ld a,[hli]
push af ;backup currentHP...
inc hl
ld a,[hl]
push af ;...and status ailments
push hl
ld hl,$d069
bit 3,[hl]
jr z,.next15
ld a,$4c
ld [W_ENEMYMONID],a
jr .next16
.next15 ;$5871
set 3,[hl]
ld hl,$cceb
ld a,[$cff1]
ld [hli],a
ld a,[$cff2]
ld [hl],a
.next16 ;$587e
ld a,[$cf91]
push af
ld a,[W_ENEMYMONID]
ld [$cf91],a
ld a,[$cff3]
ld [$d127],a
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch
pop af
ld [$cf91],a
pop hl
pop af
ld [hld],a
dec hl
pop af
ld [hld],a
pop af
ld [hl],a
ld a,[$cfe5] ;enemy
ld [$d11c],a
ld [$cf91],a
ld [$d11e],a
ld a,[W_BATTLETYPE]
dec a
jr z,.printText1
ld hl,ItemUseBallText05
call PrintText
ld a,$3a ;convert order: Internal->Dex
call Predef
ld a,[$d11e]
dec a
ld c,a
ld b,2
ld hl,$d2f7 ;Dex_own_flags (pokemon)
ld a,$10
call Predef ;check Dex flag (own already or not)
ld a,c
push af
ld a,[$d11e]
dec a
ld c,a
ld b,1
ld a,$10 ;set Dex_own_flag?
call Predef
pop af
and a
jr nz,.checkParty
ld hl,ItemUseBallText06
call PrintText
call CleanLCD_OAM
ld a,[$cfe5] ;caught mon_ID
ld [$d11e],a
ld a,$3d
call Predef
.checkParty ;$58f4
ld a,[W_NUMINPARTY]
cp a,6 ;is party full?
jr z,.sendToBox
xor a
ld [$cc49],a
call CleanLCD_OAM
call AddPokemonToParty ;add mon to Party
jr .End
.sendToBox ;$5907
call CleanLCD_OAM
call Func_e7a4
ld hl,ItemUseBallText07
ld a,[$d7f1]
bit 0,a ;already met Bill?
jr nz,.sendToBox2
ld hl,ItemUseBallText08
.sendToBox2 ;$591a
call PrintText
jr .End
.printText1 ;$591f
ld hl,ItemUseBallText05
.printText0 ;$5922
call PrintText
call CleanLCD_OAM
.End ;$5928
ld a,[W_BATTLETYPE]
and a
ret nz
ld hl,$d31d
inc a
ld [$cf96],a
jp RemoveItemFromInventory ;remove ITEM (XXX)
ItemUseBallText00: ; d937 (3:5937)
;"It dodged the thrown ball!"
;"This pokemon can't be caught"
TX_FAR _ItemUseBallText00
db "@"
ItemUseBallText01: ; d93c (3:593c)
;"You missed the pokemon!"
TX_FAR _ItemUseBallText01
db "@"
ItemUseBallText02: ; d941 (3:5941)
;"Darn! The pokemon broke free!"
TX_FAR _ItemUseBallText02
db "@"
ItemUseBallText03: ; d946 (3:5946)
;"Aww! It appeared to be caught!"
TX_FAR _ItemUseBallText03
db "@"
ItemUseBallText04: ; d94b (3:594b)
;"Shoot! It was so close too!"
TX_FAR _ItemUseBallText04
db "@"
ItemUseBallText05: ; d950 (3:5950)
;"All right! {MonName} was caught!"
;play sound
TX_FAR _ItemUseBallText05
db $12,$06
db "@"
ItemUseBallText07: ; d957 (3:5957)
;"X was transferred to Bill's PC"
TX_FAR _ItemUseBallText07
db "@"
ItemUseBallText08: ; d95c (3:595c)
;"X was transferred to someone's PC"
TX_FAR _ItemUseBallText08
db "@"
ItemUseBallText06: ; d961 (3:5961)
;"New DEX data will be added..."
;play sound
TX_FAR _ItemUseBallText06
db $13,$06
db "@"
ItemUseTownMap: ; d968 (3:5968)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld b, BANK(DisplayTownMap)
ld hl, DisplayTownMap
jp Bankswitch ; display Town Map
ItemUseBicycle: ; d977 (3:5977)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[$d700]
ld [$d11a],a
cp a,2 ; is the player surfing?
jp z,ItemUseNotTime
dec a ; is player already bicycling?
jr nz,.tryToGetOnBike
.getOffBike
call ItemUseReloadOverworldData
xor a
ld [$d700],a ; change player state to walking
call Func_2307 ; play walking music
ld hl,GotOffBicycleText
jr .printText
.tryToGetOnBike
call IsBikeRidingAllowed
jp nc,NoCyclingAllowedHere
call ItemUseReloadOverworldData
xor a ; no keys pressed
ld [H_CURRENTPRESSEDBUTTONS],a ; current joypad state
inc a
ld [$d700],a ; change player state to bicycling
ld hl,GotOnBicycleText
call Func_2307 ; play bike riding music
.printText
jp PrintText
; used for Surf out-of-battle effect
ItemUseSurfboard: ; d9b4 (3:59b4)
ld a,[$d700]
ld [$d11a],a
cp a,2 ; is the player already surfing?
jr z,.tryToStopSurfing
.tryToSurf
call IsNextTileShoreOrWater
jp c,SurfingAttemptFailed
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jp c,SurfingAttemptFailed
.surf
call .makePlayerMoveForward
ld hl,$d730
set 7,[hl]
ld a,2
ld [$d700],a ; change player state to surfing
call Func_2307 ; play surfing music
ld hl,SurfingGotOnText
jp PrintText
.tryToStopSurfing
xor a
ld [$ff8c],a
ld d,16 ; talking range in pixels (normal range)
call IsSpriteInFrontOfPlayer2
res 7,[hl]
ld a,[$ff8c]
and a ; is there a sprite in the way?
jr nz,.cannotStopSurfing
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jr c,.cannotStopSurfing
ld hl,$d530 ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
ld a,[$cfc6] ; tile in front of the player
ld b,a
.passableTileLoop
ld a,[hli]
cp b
jr z,.stopSurfing
cp a,$ff
jr nz,.passableTileLoop
.cannotStopSurfing
ld hl,SurfingNoPlaceToGetOffText
jp PrintText
.stopSurfing
call .makePlayerMoveForward
ld hl,$d730
set 7,[hl]
xor a
ld [$d700],a ; change player state to walking
dec a
ld [wJoypadForbiddenButtonsMask],a
call Func_2307 ; play walking music
jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
.makePlayerMoveForward
ld a,[$d52a] ; direction the player is going
bit 3,a
ld b,%01000000 ; Up key
jr nz,.storeSimulatedButtonPress
bit 2,a
ld b,%10000000 ; Down key
jr nz,.storeSimulatedButtonPress
bit 1,a
ld b,%00100000 ; Left key
jr nz,.storeSimulatedButtonPress
ld b,%00010000 ; Right key
.storeSimulatedButtonPress
ld a,b
ld [$ccd3],a ; base address of simulated button presses
xor a
ld [$cd39],a
inc a
ld [$cd38],a ; index of current simulated button press
ret
SurfingGotOnText: ; da4c (3:5a4c)
TX_FAR _SurfingGotOnText
db "@"
SurfingNoPlaceToGetOffText: ; da51 (3:5a51)
TX_FAR _SurfingNoPlaceToGetOffText
db "@"
ItemUsePokedex: ; da56 (3:5a56)
ld a,$29
jp Predef
ItemUseEvoStone: ; da5b (3:5a5b)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
ld [$d156],a
push af
ld a,$05 ; evolution stone party menu
ld [$d07d],a
ld a,$ff
ld [$cfcb],a
call DisplayPartyMenu
pop bc
jr c,.canceledItemUse
ld a,b
ld [$cf91],a
ld a,$01
ld [$ccd4],a
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to end
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch ; try to evolve pokemon
ld a,[$d121]
and a
jr z,.noEffect
pop af
ld [wWhichPokemon],a
ld hl,wNumBagItems
ld a,1 ; remove 1 stone
ld [$cf96],a
jp RemoveItemFromInventory
.noEffect
call ItemUseNoEffect
.canceledItemUse
xor a
ld [$cd6a],a
pop af
ret
ItemUseVitamin: ; dab4 (3:5ab4)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ItemUseMedicine: ; dabb (3:5abb)
ld a,[W_NUMINPARTY]
and a
jp z,.emptyParty
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
ld a,$01
ld [$d07d],a ; item use party menu
ld a,$ff
ld [$cfcb],a
ld a,[$d152]
and a ; using Softboiled?
jr z,.notUsingSoftboiled
; if using softboiled
call GoBackToPartyMenu
jr .getPartyMonDataAddress
.emptyParty
ld hl,.emptyPartyText
xor a
ld [$cd6a],a ; item use failed
jp PrintText
.emptyPartyText
text "You don't have"
line "any #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
.getPartyMonDataAddress
jp c,.canceledItemUse
ld hl,W_PARTYMON1DATA
ld bc,44
ld a,[wWhichPokemon]
call AddNTimes
ld a,[wWhichPokemon]
ld [$cf06],a
ld d,a
ld a,[$cf91]
ld e,a
ld [$d0b5],a
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,[$d152]
and a ; using Softboiled?
jr z,.checkItemType
; if using softboiled
ld a,[wWhichPokemon]
cp d ; is the pokemon trying to use softboiled on itself?
jr z,ItemUseMedicine ; if so, force another choice
.checkItemType
ld a,[$cf91]
cp a,REVIVE
jr nc,.healHP ; if it's a Revive or Max Revive
cp a,FULL_HEAL
jr z,.cureStatusAilment ; if it's a Full Heal
cp a,HP_UP
jp nc,.useVitamin ; if it's a vitamin or Rare Candy
cp a,FULL_RESTORE
jr nc,.healHP ; if it's a Full Restore or one of the potions
; fall through if it's one of the status-specifc healing items
.cureStatusAilment
ld bc,4
add hl,bc ; hl now points to status
ld a,[$cf91]
ld bc,$f008
cp a,ANTIDOTE
jr z,.checkMonStatus
ld bc,$f110
cp a,BURN_HEAL
jr z,.checkMonStatus
ld bc,$f220
cp a,ICE_HEAL
jr z,.checkMonStatus
ld bc,$f307
cp a,AWAKENING
jr z,.checkMonStatus
ld bc,$f440
cp a,PARLYZ_HEAL
jr z,.checkMonStatus
ld bc,$f6ff ; Full Heal
.checkMonStatus
ld a,[hl] ; pokemon's status
and c ; does the pokemon have a status ailment the item can cure?
jp z,.healingItemNoEffect
; if the pokemon has a status the item can heal
xor a
ld [hl],a ; remove the status ailment in the party data
ld a,b
ld [$d07d],a ; the message to display for the item used
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jp nz,.doneHealing
; if it is active in battle
xor a
ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
push hl
ld hl,W_PLAYERBATTSTATUS3
res 0,[hl] ; heal Toxic status
pop hl
ld bc,30
add hl,bc ; hl now points to party stats
ld de,W_PLAYERMONMAXHP
ld bc,10
call CopyData ; copy party stats to in-battle stat data
ld a,$28
call Predef
jp .doneHealing
.healHP
inc hl ; hl = address of current HP
ld a,[hli]
ld b,a
ld [wHPBarOldHP+1],a
ld a,[hl]
ld c,a
ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
or b
jr nz,.notFainted
.fainted
ld a,[$cf91]
cp a,REVIVE
jr z,.updateInBattleFaintedData
cp a,MAX_REVIVE
jr z,.updateInBattleFaintedData
jp .healingItemNoEffect
.updateInBattleFaintedData
ld a,[W_ISINBATTLE]
and a
jr z,.compareCurrentHPToMaxHP
push hl
push de
push bc
ld a,[$cf06]
ld c,a
ld hl,$ccf5
ld b,$02
ld a,$10
call Predef
ld a,c
and a
jr z,.next
ld a,[$cf06]
ld c,a
ld hl,W_PLAYERMONSALIVEFLAGS
ld b,$01
ld a,$10
call Predef
.next
pop bc
pop de
pop hl
jr .compareCurrentHPToMaxHP
.notFainted
ld a,[$cf91]
cp a,REVIVE
jp z,.healingItemNoEffect
cp a,MAX_REVIVE
jp z,.healingItemNoEffect
.compareCurrentHPToMaxHP
push hl
push bc
ld bc,32
add hl,bc ; hl now points to max HP
pop bc
ld a,[hli]
cp b
jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
ld a,[hl]
cp c
.skipComparingLSB
pop hl
jr nz,.notFullHP
.fullHP ; if the pokemon's current HP equals its max HP
ld a,[$cf91]
cp a,FULL_RESTORE
jp nz,.healingItemNoEffect
inc hl
inc hl
ld a,[hld] ; status ailment
and a ; does the pokemon have a status ailment?
jp z,.healingItemNoEffect
ld a,FULL_HEAL
ld [$cf91],a
dec hl
dec hl
dec hl
jp .cureStatusAilment
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [$d083],a
ld [$c02a],a
push hl
push de
ld bc,32
add hl,bc ; hl now points to max HP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
ld a,[$d152]
and a ; using Softboiled?
jp z,.notUsingSoftboiled2
; if using softboiled
ld hl,wHPBarMaxHP
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hl]
push af
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [$ceea],a
ld [H_DIVIDEND],a
ld a,[hl]
ld [wHPBarMaxHP],a
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide ; get 1/5 of max HP of pokemon that used Softboiled
ld bc,-33
add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
ld a,[H_QUOTIENT + 3]
push af
ld b,a
ld a,[hl]
ld [wHPBarOldHP],a
sub b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[H_QUOTIENT + 2]
ld b,a
ld a,[hl]
ld [wHPBarOldHP+1],a
sbc b
ld [hl],a
ld [wHPBarNewHP+1],a
FuncCoord 4, 1 ; $c3b8
ld hl,Coord
ld a,[wWhichPokemon]
ld bc,2 * 20
call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
ld a,(SFX_02_3d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
ld a,[$fff6]
set 0,a
ld [$fff6],a
ld a,$02
ld [$cf94],a
ld a,$48
call Predef ; animate HP bar decrease of pokemon that used Softboiled
ld a,[$fff6]
res 0,a
ld [$fff6],a
pop af
ld b,a ; store heal amount (1/5 of max HP)
ld hl,$ceec
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hl],a
jr .addHealAmount
.notUsingSoftboiled2
ld a,[$cf91]
cp a,SODA_POP
ld b,60 ; Soda Pop heal amount
jr z,.addHealAmount
ld b,80 ; Lemonade heal amount
jr nc,.addHealAmount
cp a,FRESH_WATER
ld b,50 ; Fresh Water heal amount
jr z,.addHealAmount
cp a,SUPER_POTION
ld b,200 ; Hyper Potion heal amount
jr c,.addHealAmount
ld b,50 ; Super Potion heal amount
jr z,.addHealAmount
ld b,20 ; Potion heal amount
.addHealAmount
pop de
pop hl
ld a,[hl]
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarNewHP+1],a
jr nc,.noCarry
inc [hl]
ld a,[hl]
ld [$ceee],a
.noCarry
push de
inc hl
ld d,h
ld e,l ; de now points to current HP
ld hl,33
add hl,de ; hl now points to max HP
ld a,[$cf91]
cp a,REVIVE
jr z,.setCurrentHPToHalfMaxHP
ld a,[hld]
ld b,a
ld a,[de]
sub b
dec de
ld b,[hl]
ld a,[de]
sbc b
jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
ld a,[$cf91]
cp a,HYPER_POTION
jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
cp a,MAX_REVIVE
jr z,.setCurrentHPToMaxHp ; if using a Max Revive
jr .updateInBattleData
.setCurrentHPToHalfMaxHP
dec hl
dec de
ld a,[hli]
srl a
ld [de],a
ld [wHPBarNewHP+1],a
ld a,[hl]
rr a
inc de
ld [de],a
ld [wHPBarNewHP],a
dec de
jr .doneHealingPartyHP
.setCurrentHPToMaxHp
ld a,[hli]
ld [de],a
ld [wHPBarNewHP+1],a
inc de
ld a,[hl]
ld [de],a
ld [wHPBarNewHP],a
dec de
.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
ld a,[$cf91]
cp a,FULL_RESTORE
jr nz,.updateInBattleData
ld bc,-31
add hl,bc
xor a
ld [hl],a ; remove the status ailment in the party data
.updateInBattleData
ld h,d
ld l,e
pop de
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jr nz,.calculateHPBarCoords
; copy party HP to in-battle HP
ld a,[hli]
ld [W_PLAYERMONCURHP],a
ld a,[hld]
ld [W_PLAYERMONCURHP + 1],a
ld a,[$cf91]
cp a,FULL_RESTORE
jr nz,.calculateHPBarCoords
xor a
ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
.calculateHPBarCoords
ld hl,$c390
ld bc,2 * 20
inc d
.calculateHPBarCoordsLoop
add hl,bc
dec d
jr nz,.calculateHPBarCoordsLoop
jr .doneHealing
.healingItemNoEffect
call ItemUseNoEffect
jp .done
.doneHealing
ld a,[$d152]
and a ; using Softboiled?
jr nz,.skipRemovingItem ; no item to remove if using Softboiled
push hl
call RemoveUsedItem
pop hl
.skipRemovingItem
ld a,[$cf91]
cp a,FULL_RESTORE
jr c,.playStatusAilmentCuringSound
cp a,FULL_HEAL
jr z,.playStatusAilmentCuringSound
ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound
call PlaySoundWaitForCurrent ; play sound
ld a,[$fff6]
set 0,a
ld [$fff6],a
ld a,$02
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar lengthening
ld a,[$fff6]
res 0,a
ld [$fff6],a
ld a,$f7 ; revived message
ld [$d07d],a
ld a,[$cf91]
cp a,REVIVE
jr z,.showHealingItemMessage
cp a,MAX_REVIVE
jr z,.showHealingItemMessage
ld a,$f5 ; standard HP healed message
ld [$d07d],a
jr .showHealingItemMessage
.playStatusAilmentCuringSound
ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound
call PlaySoundWaitForCurrent ; play sound
.showHealingItemMessage
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
dec a
ld [$cfcb],a
call RedrawPartyMenu ; redraws the party menu and displays the message
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
ld c,50
call DelayFrames
call WaitForTextScrollButtonPress ; wait for a button press
jr .done
.canceledItemUse
xor a
ld [$cd6a],a ; item use failed
pop af
pop af
.done
ld a,[$d152]
and a ; using Softboiled?
ret nz ; if so, return
call GBPalWhiteOut
call z,GoPAL_SET_CF1C
ld a,[W_ISINBATTLE]
and a
ret nz
jp ReloadMapData ; restore saved screen
.useVitamin
push hl
ld a,[hl]
ld [$d0b5],a
ld [$d11e],a
ld bc,33
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
ld [$d127],a ; store level
call GetMonHeader
push de
ld a,d
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop de
pop hl
ld a,[$cf91]
cp a,RARE_CANDY
jp z,.useRareCandy
push hl
sub a,HP_UP
add a
ld bc,17
add hl,bc
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
ld a,10
ld b,a
ld a,[hl] ; a = MSB of stat experience of the appropriate stat
cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
add b ; add 2560 (256 * 10) stat experience
jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
ld a,255
.noCarry3
ld [hl],a
pop hl
call .recalculateStats
ld hl,VitaminText
ld a,[$cf91]
sub a,HP_UP - 1
ld c,a
.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
dec c
jr z,.gotStatName
.statNameInnerLoop
ld a,[hli]
ld b,a
ld a,$50
cp b
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
ld de,$cf4b
ld bc,10
call CopyData ; copy the stat's name to $cf4b
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySound ; play sound
ld hl,VitaminStatRoseText
call PrintText
jp RemoveUsedItem
.vitaminNoEffect
pop hl
ld hl,VitaminNoEffectText
call PrintText
jp GBPalWhiteOut
.recalculateStats
ld bc,34
add hl,bc
ld d,h
ld e,l ; de now points to stats
ld bc,-18
add hl,bc ; hl now points to byte 3 of experience
ld b,1
jp CalcStats ; recalculate stats
.useRareCandy
push hl
ld bc,33
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
cp a,100
jr z,.vitaminNoEffect ; can't raise level above 100
inc a
ld [hl],a ; store incremented level
ld [$d127],a
push hl
push de
ld d,a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch ; calculate experience for next level and store it at $ff96
pop de
pop hl
ld bc,-19
add hl,bc ; hl now points to experience
; update experience to minimum for new level
ld a,[$ff96]
ld [hli],a
ld a,[$ff97]
ld [hli],a
ld a,[$ff98]
ld [hl],a
pop hl
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
push de
push hl
ld bc,34
add hl,bc ; hl now points to MSB of max HP
ld a,[hli]
ld b,a
ld c,[hl]
pop hl
push bc
push hl
call .recalculateStats
pop hl
ld bc,35 ; hl now points to LSB of max HP
add hl,bc
pop bc
ld a,[hld]
sub c
ld c,a
ld a,[hl]
sbc b
ld b,a ; bc = the amount of max HP gained from leveling up
; add the amount gained to the current HP
ld de,-32
add hl,de ; hl now points to MSB of current HP
ld a,[hl]
add c
ld [hld],a
ld a,[hl]
adc b
ld [hl],a
ld a,$f8 ; level up message
ld [$d07d],a
call RedrawPartyMenu
pop de
ld a,d
ld [wWhichPokemon],a
ld a,e
ld [$d11e],a
xor a
ld [$cc49],a ; load from player's party
call LoadMonData
ld d,$01
ld hl, PrintStatsBox
ld b, BANK(PrintStatsBox)
call Bankswitch ; display new stats text box
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [$cc49],a
ld a,$1a
call Predef ; learn level up move, if any
xor a
ld [$ccd4],a
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch ; evolve pokemon, if appropriate
ld a,$01
ld [$cfcb],a
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
jp RemoveUsedItem
VitaminStatRoseText: ; df24 (3:5f24)
TX_FAR _VitaminStatRoseText
db "@"
VitaminNoEffectText: ; df29 (3:5f29)
TX_FAR _VitaminNoEffectText
db "@"
VitaminText: ; df2e (3:5f2e)
db "HEALTH@"
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPECIAL@"
ItemUseBait: ; df52 (3:5f52)
ld hl,ThrewBaitText
call PrintText
ld hl,$d007 ; catch rate
srl [hl] ; halve catch rate
ld a,BAIT_ANIM
ld hl,$cce9 ; bait factor
ld de,$cce8 ; escape factor
jr BaitRockCommon
ItemUseRock: ; df67 (3:5f67)
ld hl,ThrewRockText
call PrintText
ld hl,$d007 ; catch rate
ld a,[hl]
add a ; double catch rate
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
ld a,ROCK_ANIM
ld hl,$cce8 ; escape factor
ld de,$cce9 ; bait factor
BaitRockCommon: ; df7f (3:5f7f)
ld [W_ANIMATIONID],a
xor a
ld [$cc5b],a
ld [H_WHOSETURN],a
ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop ; loop until a random number less than 5 is generated
call GenRandom
and a,7
cp a,5
jr nc,.randomLoop
inc a ; increment the random number, giving a range from 1 to 5 inclusive
ld b,a
ld a,[hl]
add b ; increase bait factor (for bait), increase escape factor (for rock)
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
ld a,$08
call Predef ; do animation
ld c,70
jp DelayFrames
ThrewBaitText: ; dfa5 (3:5fa5)
TX_FAR _ThrewBaitText
db "@"
ThrewRockText: ; dfaa (3:5faa)
TX_FAR _ThrewRockText
db "@"
; also used for Dig out-of-battle effect
ItemUseEscapeRope: ; dfaf (3:5faf)
ld a,[W_ISINBATTLE]
and a
jr nz,.notUsable
ld a,[W_CURMAP]
cp a,AGATHAS_ROOM
jr z,.notUsable
ld a,[W_CURMAPTILESET]
ld b,a
ld hl,EscapeRopeTilesets
.loop
ld a,[hli]
cp a,$ff
jr z,.notUsable
cp b
jr nz,.loop
ld hl,$d732
set 3,[hl]
set 6,[hl]
ld hl,$d72e
res 4,[hl]
ld hl,$d790
res 7,[hl] ; unset Safari Zone bit
xor a
ld [$da47],a
ld [W_SAFARIZONEENTRANCECURSCRIPT],a
inc a
ld [$d078],a
ld [$cd6a],a ; item used
ld a,[$d152]
and a ; using Dig?
ret nz ; if so, return
call ItemUseReloadOverworldData
ld c,30
call DelayFrames
jp RemoveUsedItem
.notUsable
jp ItemUseNotTime
EscapeRopeTilesets: ; dffd (3:5ffd)
db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
db $ff ; terminator
ItemUseRepel: ; e003 (3:6003)
ld b,100
ItemUseRepelCommon: ; e005 (3:6005)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,b
ld [$d0db],a
jp PrintItemUseTextAndRemoveItem
; handles X Accuracy item
ItemUseXAccuracy: ; e013 (3:6013)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 0,[hl] ; X Accuracy bit
jp PrintItemUseTextAndRemoveItem
; This function is bugged and never works. It always jumps to ItemUseNotTime.
; The Card Key is handled in a different way.
ItemUseCardKey: ; e022 (3:6022)
xor a
ld [$d71f],a
call Func_c586
ld a,[Func_c586] ; $4586
cp a,$18
jr nz,.next0
ld hl,CardKeyTable1
jr .next1
.next0
cp a,$24
jr nz,.next2
ld hl,CardKeyTable2
jr .next1
.next2
cp a,$5e
jp nz,ItemUseNotTime
ld hl,CardKeyTable3
.next1
ld a,[W_CURMAP]
ld b,a
.loop
ld a,[hli]
cp a,$ff
jp z,ItemUseNotTime
cp b
jr nz,.nextEntry1
ld a,[hli]
cp d
jr nz,.nextEntry2
ld a,[hli]
cp e
jr nz,.nextEntry3
ld a,[hl]
ld [$d71f],a
jr .done
.nextEntry1
inc hl
.nextEntry2
inc hl
.nextEntry3
inc hl
jr .loop
.done
ld hl,ItemUseText00
call PrintText
ld hl,$d728
set 7,[hl]
ret
; These tables are probably supposed to be door locations in Silph Co.,
; but they are unused.
; The reason there are 3 tables is unknown.
; Format:
; 00: Map ID
; 01: Y
; 02: X
; 03: ID?
CardKeyTable1: ; e072 (3:6072)
db SILPH_CO_2F,$04,$04,$00
db SILPH_CO_2F,$04,$05,$01
db SILPH_CO_4F,$0C,$04,$02
db SILPH_CO_4F,$0C,$05,$03
db SILPH_CO_7F,$06,$0A,$04
db SILPH_CO_7F,$06,$0B,$05
db SILPH_CO_9F,$04,$12,$06
db SILPH_CO_9F,$04,$13,$07
db SILPH_CO_10F,$08,$0A,$08
db SILPH_CO_10F,$08,$0B,$09
db $ff
CardKeyTable2: ; e09b (3:609b)
db SILPH_CO_3F,$08,$09,$0A
db SILPH_CO_3F,$09,$09,$0B
db SILPH_CO_5F,$04,$07,$0C
db SILPH_CO_5F,$05,$07,$0D
db SILPH_CO_6F,$0C,$05,$0E
db SILPH_CO_6F,$0D,$05,$0F
db SILPH_CO_8F,$08,$07,$10
db SILPH_CO_8F,$09,$07,$11
db SILPH_CO_9F,$08,$03,$12
db SILPH_CO_9F,$09,$03,$13
db $ff
CardKeyTable3: ; e0c4 (3:60c4)
db SILPH_CO_11F,$08,$09,$14
db SILPH_CO_11F,$09,$09,$15
db $ff
ItemUsePokedoll: ; e0cd (3:60cd)
ld a,[W_ISINBATTLE]
dec a
jp nz,ItemUseNotTime
ld a,$01
ld [$d078],a
jp PrintItemUseTextAndRemoveItem
ItemUseGuardSpec: ; e0dc (3:60dc)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 1,[hl] ; Mist bit
jp PrintItemUseTextAndRemoveItem
ItemUseSuperRepel: ; e0eb (3:60eb)
ld b,200
jp ItemUseRepelCommon
ItemUseMaxRepel: ; e0f0 (3:60f0)
ld b,250
jp ItemUseRepelCommon
ItemUseDireHit: ; e0f5 (3:60f5)
ld a,[W_ISINBATTLE]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
set 2,[hl] ; Focus Energy bit
jp PrintItemUseTextAndRemoveItem
ItemUseXStat: ; e104 (3:6104)
ld a,[W_ISINBATTLE]
and a
jr nz,.inBattle
call ItemUseNotTime
ld a,2
ld [$cd6a],a ; item not used
ret
.inBattle
ld hl,W_PLAYERMOVENUM
ld a,[hli]
push af ; save [W_PLAYERMOVENUM]
ld a,[hl]
push af ; save [W_PLAYERMOVEEFFECT]
push hl
ld a,[$cf91]
sub a,X_ATTACK - ATTACK_UP1_EFFECT
ld [hl],a ; store player move effect
call PrintItemUseTextAndRemoveItem
ld a,XSTATITEM_ANIM ; X stat item animation ID
ld [W_PLAYERMOVENUM],a
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
xor a
ld [H_WHOSETURN],a ; set turn to player's turn
ld b, BANK(Func_3f428)
ld hl, Func_3f428
call Bankswitch ; do stat increase move
pop hl
pop af
ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
pop af
ld [hl],a ; restore [W_PLAYERMOVENUM]
ret
ItemUsePokeflute: ; e140 (3:6140)
ld a,[W_ISINBATTLE]
and a
jr nz,.inBattle
; if not in battle
call ItemUseReloadOverworldData
ld a,[W_CURMAP]
cp a,ROUTE_12
jr nz,.notRoute12
ld a,[$d7d8]
bit 7,a ; has the player beaten Route 12 Snorlax yet?
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 12 Snorlax
ld hl,Route12SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
ld hl,$d7d8
set 6,[hl] ; trigger Snorlax fight (handled by map script)
ret
.notRoute12
cp a,ROUTE_16
jr nz,.noSnorlaxToWakeUp
ld a,[$d7e0]
bit 1,a ; has the player beaten Route 16 Snorlax yet?
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 16 Snorlax
ld hl,Route16SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
ld hl,$d7e0
set 0,[hl] ; trigger Snorlax fight (handled by map script)
ret
.noSnorlaxToWakeUp
ld hl,PlayedFluteNoEffectText
jp PrintText
.inBattle
xor a
ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero
ld b,~SLP & $FF
ld hl,W_PARTYMON1_STATUS
call WakeUpEntireParty
ld a,[W_ISINBATTLE]
dec a ; is it a trainer battle?
jr z,.skipWakingUpEnemyParty
; if it's a trainer battle
ld hl,$d8a8 ; enemy party pokemon 1 status
call WakeUpEntireParty
.skipWakingUpEnemyParty
ld hl,W_PLAYERMONSTATUS
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
ld hl,W_ENEMYMONSTATUS
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
call LoadScreenTilesFromBuffer2 ; restore saved screen
ld a,[$cd3d]
and a ; were any pokemon asleep before playing the flute?
ld hl,PlayedFluteNoEffectText
jp z,PrintText ; if no pokemon were asleep
; if some pokemon were asleep
ld hl,PlayedFluteHadEffectText
call PrintText
ld a,[$d083]
and a,$80
jr nz,.skipMusic
call WaitForSoundToFinish ; wait for sound to end
ld b, BANK(Music_PokeFluteInBattle)
ld hl, Music_PokeFluteInBattle
call Bankswitch ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a,[$c02c]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
ld hl,FluteWokeUpText
jp PrintText
; wakes up all party pokemon
; INPUT:
; hl must point to status of first pokemon in party (player's or enemy's)
; b must equal ~SLP
; [$cd3d] should be initialized to 0
; OUTPUT:
; [$cd3d]: set to 1 if any pokemon were asleep
WakeUpEntireParty: ; e1e5 (3:61e5)
ld de,44
ld c,6
.loop
ld a,[hl]
push af
and a,SLP ; is pokemon asleep?
jr z,.notAsleep
ld a,1
ld [$cd3d],a ; indicate that a pokemon had to be woken up
.notAsleep
pop af
and b ; remove Sleep status
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
; Format:
; 00: Y
; 01: X
Route12SnorlaxFluteCoords: ; e1fd (3:61fd)
db 62,9 ; one space West of Snorlax
db 61,10 ; one space North of Snorlax
db 63,10 ; one space South of Snorlax
db 62,11 ; one space East of Snorlax
db $ff ; terminator
; Format:
; 00: Y
; 01: X
Route16SnorlaxFluteCoords: ; e206 (3:6206)
db 10,27 ; one space East of Snorlax
db 10,25 ; one space West of Snorlax
db $ff ; terminator
PlayedFluteNoEffectText: ; e20b (3:620b)
TX_FAR _PlayedFluteNoEffectText
db "@"
FluteWokeUpText: ; e210 (3:6210)
TX_FAR _FluteWokeUpText
db "@"
PlayedFluteHadEffectText: ; e215 (3:6215)
TX_FAR _PlayedFluteHadEffectText
db $06
db $08
ld a,[W_ISINBATTLE]
and a
jr nz,.done
; play out-of-battle pokeflute music
ld a,$ff
call PlaySound ; turn off music
ld a, (SFX_02_5e - SFX_Headers_02) / 3
ld c, BANK(SFX_02_5e)
call PlayMusic ; play music
.musicWaitLoop ; wait for music to finish playing
ld a,[$c028]
cp a,$b8
jr z,.musicWaitLoop
call Func_2307 ; start playing normal music again
.done
jp TextScriptEnd ; end text
ItemUseCoinCase: ; e23a (3:623a)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld hl,CoinCaseNumCoinsText
jp PrintText
CoinCaseNumCoinsText: ; e247 (3:6247)
TX_FAR _CoinCaseNumCoinsText
db "@"
OldRodCode: ; e24c (3:624c)
call FishingInit
jp c, ItemUseNotTime
ld bc, (5 << 8) | MAGIKARP
ld a, $1 ; set bite
jr RodResponse ; 0xe257 $34
GoodRodCode: ; e259 (3:6259)
call FishingInit
jp c,ItemUseNotTime
.RandomLoop
call GenRandom
srl a
jr c, .SetBite
and %11
cp 2
jr nc, .RandomLoop
; choose which monster appears
ld hl,GoodRodMons
add a,a
ld c,a
ld b,0
add hl,bc
ld b,[hl]
inc hl
ld c,[hl]
and a
.SetBite
ld a,0
rla
xor 1
jr RodResponse
INCLUDE "data/good_rod.asm"
SuperRodCode: ; e283 (3:6283)
call FishingInit
jp c, ItemUseNotTime
call ReadSuperRodData ; 0xe8ea
ld a, e
RodResponse: ; e28d (3:628d)
ld [$CD3D], a
dec a ; is there a bite?
jr nz, .next
; if yes, store level and species data
ld a, 1
ld [$D05F], a
ld a, b ; level
ld [W_CURENEMYLVL], a
ld a, c ; species
ld [W_CUROPPONENT], a
.next
ld hl, $D700
ld a, [hl] ; store the value in a
push af
push hl
ld [hl], 0
ld b, BANK(Func_707b6)
ld hl, Func_707b6
call Bankswitch
pop hl
pop af
ld [hl], a
ret
; checks if fishing is possible and if so, runs initialization code common to all rods
; unsets carry if fishing is possible, sets carry if not
FishingInit: ; e2b4 (3:62b4)
ld a,[W_ISINBATTLE]
and a
jr z,.notInBattle
scf ; can't fish during battle
ret
.notInBattle
call IsNextTileShoreOrWater
ret c
ld a,[$d700]
cp a,2 ; Surfing?
jr z,.surfing
call ItemUseReloadOverworldData
ld hl,ItemUseText00
call PrintText
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySound ; play sound
ld c,80
call DelayFrames
and a
ret
.surfing
scf ; can't fish when surfing
ret
ItemUseOaksParcel: ; e2de (3:62de)
jp ItemUseNotYoursToUse
ItemUseItemfinder: ; e2e1 (3:62e1)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
call ItemUseReloadOverworldData
ld b,BANK(HiddenItemNear)
ld hl,HiddenItemNear
call Bankswitch ; check for hidden items
ld hl,ItemfinderFoundNothingText
jr nc,.printText ; if no hidden items
ld c,4
.loop
ld a,(SFX_02_4a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
ld a,(SFX_02_5a - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
dec c
jr nz,.loop
ld hl,ItemfinderFoundItemText
.printText
jp PrintText
ItemfinderFoundItemText: ; e30d (3:630d)
TX_FAR _ItemfinderFoundItemText
db "@"
ItemfinderFoundNothingText: ; e312 (3:6312)
TX_FAR _ItemfinderFoundNothingText
db "@"
ItemUsePPUp: ; e317 (3:6317)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ItemUsePPRestore: ; e31e (3:631e)
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
ld [$cd3d],a
.chooseMon
xor a
ld [$cfcb],a
ld a,$01 ; item use party menu
ld [$d07d],a
call DisplayPartyMenu
jr nc,.chooseMove
jp .itemNotUsed
.chooseMove
ld a,[$cd3d]
cp a,ELIXER
jp nc,.useElixir ; if Elixir or Max Elixir
ld a,$02
ld [wMoveMenuType],a
ld hl,RaisePPWhichTechniqueText
ld a,[$cd3d]
cp a,ETHER ; is it a PP Up?
jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
.printWhichTechniqueMessage
call PrintText
xor a
ld [$cc2e],a
ld hl, MoveSelectionMenu
ld b, BANK(MoveSelectionMenu)
call Bankswitch ; move selection menu
ld a,0
ld [$cc2e],a
jr nz,.chooseMon
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
push hl
ld a,[hl]
ld [$d11e],a
call GetMoveName
call CopyStringToCF4B ; copy name to $cf4b
pop hl
ld a,[$cd3d]
cp a,ETHER
jr nc,.useEther ; if Ether or Max Ether
.usePPUp
ld bc,21
add hl,bc
ld a,[hl] ; move PP
cp a,3 << 6 ; have 3 PP Ups already been used?
jr c,.PPNotMaxedOut
ld hl,PPMaxedOutText
call PrintText
jr .chooseMove
.PPNotMaxedOut
ld a,[hl]
add a,1 << 6 ; increase PP Up count by 1
ld [hl],a
ld a,1 ; 1 PP Up used
ld [$d11e],a
call RestoreBonusPP ; add the bonus PP to current PP
ld hl,PPIncreasedText
call PrintText
.done
pop af
ld [wWhichPokemon],a
call GBPalWhiteOut
call GoPAL_SET_CF1C
jp RemoveUsedItem
.afterRestoringPP ; after using a (Max) Ether/Elixir
ld a,[wWhichPokemon]
ld b,a
ld a,[wPlayerMonNumber]
cp b ; is the pokemon whose PP was restored active in battle?
jr nz,.skipUpdatingInBattleData
ld hl,W_PARTYMON1_MOVE1PP
ld bc,44
call AddNTimes
ld de,W_PLAYERMONPP
ld bc,4
call CopyData ; copy party data to in-battle data
.skipUpdatingInBattleData
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySound
ld hl,PPRestoredText
call PrintText
jr .done
.useEther
call .restorePP
jr nz,.afterRestoringPP
jp .noEffect
; unsets zero flag if PP was restored, sets zero flag if not
; however, this is bugged for Max Ethers and Max Elixirs (see below)
.restorePP
xor a
ld [$cc49],a ; party pokemon
call GetMaxPP
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
ld bc,21
add hl,bc ; hl now points to move's PP
ld a,[$d11e]
ld b,a ; b = max PP
ld a,[$cd3d]
cp a,MAX_ETHER
jr z,.fullyRestorePP
ld a,[hl] ; move PP
and a,%00111111 ; lower 6 bit bits store current PP
cp b ; does current PP equal max PP?
ret z ; if so, return
add a,10 ; increase current PP by 10
; b holds the max PP amount and b will hold the new PP amount.
; So, if the new amount meets or exceeds the max amount,
; cap the amount to the max amount by leaving b unchanged.
; Otherwise, store the new amount in b.
cp b ; does the new amount meet or exceed the maximum?
jr nc,.storeNewAmount
ld b,a
.storeNewAmount
ld a,[hl] ; move PP
and a,%11000000 ; PP Up counter bits
add b
ld [hl],a
ret
.fullyRestorePP
ld a,[hl] ; move PP
; Note that this code has a bug. It doesn't mask out the upper two bits, which
; are used to count how many PP Ups have been used on the move. So, Max Ethers
; and Max Elixirs will not be detected as having no effect on a move with full
; PP if the move has had any PP Ups used on it.
cp b ; does current PP equal max PP?
ret z
jr .storeNewAmount
.useElixir
; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
ld hl,$cd3d
dec [hl]
dec [hl]
xor a
ld hl,wCurrentMenuItem
ld [hli],a
ld [hl],a ; zero the counter for number of moves that had their PP restored
ld b,4
; loop through each move and restore PP
.elixirLoop
push bc
ld hl,W_PARTYMON1_MOVE1
ld bc,44
call GetSelectedMoveOffset
ld a,[hl]
and a ; does the current slot have a move?
jr z,.nextMove
call .restorePP
jr z,.nextMove
; if some PP was restored
ld hl,$cc27 ; counter for number of moves that had their PP restored
inc [hl]
.nextMove
ld hl,wCurrentMenuItem
inc [hl]
pop bc
dec b
jr nz,.elixirLoop
ld a,[$cc27]
and a ; did any moves have their PP restored?
jp nz,.afterRestoringPP
.noEffect
call ItemUseNoEffect
.itemNotUsed
call GBPalWhiteOut
call GoPAL_SET_CF1C
pop af
xor a
ld [$cd6a],a ; item use failed
ret
RaisePPWhichTechniqueText: ; e45d (3:645d)
TX_FAR _RaisePPWhichTechniqueText
db "@"
RestorePPWhichTechniqueText: ; e462 (3:6462)
TX_FAR _RestorePPWhichTechniqueText
db "@"
PPMaxedOutText: ; e467 (3:6467)
TX_FAR _PPMaxedOutText
db "@"
PPIncreasedText: ; e46c (3:646c)
TX_FAR _PPIncreasedText
db "@"
PPRestoredText: ; e471 (3:6471)
TX_FAR _PPRestoredText
db "@"
; for items that can't be used from the Item menu
UnusableItem: ; e476 (3:6476)
jp ItemUseNotTime
ItemUseTMHM: ; e479 (3:6479)
ld a,[W_ISINBATTLE]
and a
jp nz,ItemUseNotTime
ld a,[$cf91]
sub a,TM_01
push af
jr nc,.skipAdding
add a,55 ; if item is an HM, add 55
.skipAdding
inc a
ld [$d11e],a
ld a,$44
call Predef ; get move ID from TM/HM ID
ld a,[$d11e]
ld [$d0e0],a
call GetMoveName
call CopyStringToCF4B ; copy name to $cf4b
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
ld hl,BootedUpHMText
.printBootedUpMachineText
call PrintText
ld hl,TeachMachineMoveText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[wCurrentMenuItem]
and a
jr z,.useMachine
ld a,2
ld [$cd6a],a ; item not used
ret
.useMachine
ld a,[wWhichPokemon]
push af
ld a,[$cf91]
push af
.chooseMon
ld hl,$cf4b
ld de,$d036
ld bc,14
call CopyData
ld a,$ff
ld [$cfcb],a
ld a,$03 ; teach TM/HM party menu
ld [$d07d],a
call DisplayPartyMenu
push af
ld hl,$d036
ld de,$cf4b
ld bc,14
call CopyData
pop af
jr nc,.checkIfAbleToLearnMove
; if the player canceled teaching the move
pop af
pop af
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call GoPAL_SET_CF1C
jp LoadScreenTilesFromBuffer1 ; restore saved screen
.checkIfAbleToLearnMove
ld a,$43
call Predef ; check if the pokemon can learn the move
push bc
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop bc
ld a,c
and a ; can the pokemon learn the move?
jr nz,.checkIfAlreadyLearnedMove
; if the pokemon can't learn the move
ld a,(SFX_02_51 - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
ld hl,MonCannotLearnMachineMoveText
call PrintText
jr .chooseMon
.checkIfAlreadyLearnedMove
ld hl, CheckIfMoveIsKnown
ld b, BANK(CheckIfMoveIsKnown)
call Bankswitch ; check if the pokemon already knows the move
jr c,.chooseMon
ld a,$1b
call Predef ; teach move
pop af
ld [$cf91],a
pop af
ld [wWhichPokemon],a
ld a,b
and a
ret z
ld a,[$cf91]
call IsItemHM
ret c
jp RemoveUsedItem
BootedUpTMText: ; e54f (3:654f)
TX_FAR _BootedUpTMText
db "@"
BootedUpHMText: ; e554 (3:6554)
TX_FAR _BootedUpHMText
db "@"
TeachMachineMoveText: ; e559 (3:6559)
TX_FAR _TeachMachineMoveText
db "@"
MonCannotLearnMachineMoveText: ; e55e (3:655e)
TX_FAR _MonCannotLearnMachineMoveText
db "@"
PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
ld hl,ItemUseText00
call PrintText
ld a,(SFX_02_3e - SFX_Headers_02) / 3
call PlaySound ; play sound
call WaitForTextScrollButtonPress ; wait for button press
RemoveUsedItem: ; e571 (3:6571)
ld hl,wNumBagItems
ld a,1 ; one item
ld [$cf96],a ; store quantity
jp RemoveItemFromInventory
ItemUseNoEffect: ; e57c (3:657c)
ld hl,ItemUseNoEffectText
jr ItemUseFailed
ItemUseNotTime: ; e581 (3:6581)
ld hl,ItemUseNotTimeText
jr ItemUseFailed
ItemUseNotYoursToUse: ; e586 (3:6586)
ld hl,ItemUseNotYoursToUseText
jr ItemUseFailed
ThrowBallAtTrainerMon: ; e58b (3:658b)
call GoPAL_SET_CF1C
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
ld a,$08
call Predef ; do animation
ld hl,ThrowBallAtTrainerMonText1
call PrintText
ld hl,ThrowBallAtTrainerMonText2
call PrintText
jr RemoveUsedItem
NoCyclingAllowedHere: ; e5ac (3:65ac)
ld hl,NoCyclingAllowedHereText
jr ItemUseFailed
BoxFullCannotThrowBall: ; e5b1 (3:65b1)
ld hl,BoxFullCannotThrowBallText
jr ItemUseFailed
SurfingAttemptFailed: ; e5b6 (3:65b6)
ld hl,NoSurfingHereText
ItemUseFailed: ; e5b9 (3:65b9)
xor a
ld [$cd6a],a ; item use failed
jp PrintText
ItemUseNotTimeText: ; e5c0 (3:65c0)
TX_FAR _ItemUseNotTimeText
db "@"
ItemUseNotYoursToUseText: ; e5c5 (3:65c5)
TX_FAR _ItemUseNotYoursToUseText
db "@"
ItemUseNoEffectText: ; e5ca (3:65ca)
TX_FAR _ItemUseNoEffectText
db "@"
ThrowBallAtTrainerMonText1: ; e5cf (3:65cf)
TX_FAR _ThrowBallAtTrainerMonText1
db "@"
ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4)
TX_FAR _ThrowBallAtTrainerMonText2
db "@"
NoCyclingAllowedHereText: ; e5d9 (3:65d9)
TX_FAR _NoCyclingAllowedHereText
db "@"
NoSurfingHereText: ; e5de (3:65de)
TX_FAR _NoSurfingHereText
db "@"
BoxFullCannotThrowBallText: ; e5e3 (3:65e3)
TX_FAR _BoxFullCannotThrowBallText
db "@"
ItemUseText00: ; e5e8 (3:65e8)
TX_FAR _ItemUseText001
db $05
TX_FAR _ItemUseText002
db "@"
GotOnBicycleText: ; e5f2 (3:65f2)
TX_FAR _GotOnBicycleText1
db $05
TX_FAR _GotOnBicycleText2
db "@"
GotOffBicycleText: ; e5fc (3:65fc)
TX_FAR _GotOffBicycleText1
db $05
TX_FAR _GotOffBicycleText2
db "@"
; restores bonus PP (from PP Ups) when healing at a pokemon center
; also, when a PP Up is used, it increases the current PP by one PP Up bonus
; INPUT:
; [wWhichPokemon] = index of pokemon in party
; [$d11e] = mode
; 0: Pokemon Center healing
; 1: using a PP Up
; [wCurrentMenuItem] = index of move (when using a PP Up)
RestoreBonusPP: ; e606 (3:6606)
ld hl,W_PARTYMON1_MOVE1
ld bc,44
ld a,[wWhichPokemon]
call AddNTimes
push hl
ld de,$cd78 - 1
ld a,$5e
call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78
pop hl
ld c,21
ld b,0
add hl,bc ; hl now points to move 1 PP
ld de,$cd78
ld b,0 ; initialize move counter to zero
; loop through the pokemon's moves
.loop
inc b
ld a,b
cp a,5 ; reached the end of the pokemon's moves?
ret z ; if so, return
ld a,[$d11e]
dec a ; using a PP Up?
jr nz,.skipMenuItemIDCheck
; if using a PP Up, check if this is the move it's being used on
ld a,[wCurrentMenuItem]
inc a
cp b
jr nz,.nextMove
.skipMenuItemIDCheck
ld a,[hl]
and a,%11000000 ; have any PP Ups been used?
call nz,AddBonusPP ; if so, add bonus PP
.nextMove
inc hl
inc de
jr .loop
; adds bonus PP from PP Ups to current PP
; 1/5 of normal max PP (capped at 7) is added for each PP Up
; INPUT:
; [de] = normal max PP
; [hl] = move PP
; [$d11e] = max number of times to add bonus
; set to 1 when using a PP Up, set to 255 otherwise
AddBonusPP: ; e642 (3:6642)
push bc
ld a,[de] ; normal max PP of move
ld [H_DIVIDEND + 3],a
xor a
ld [H_DIVIDEND],a
ld [H_DIVIDEND + 1],a
ld [H_DIVIDEND + 2],a
ld a,5
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[hl] ; move PP
ld b,a
swap a
and a,%00001111
srl a
srl a
ld c,a ; c = number of PP Ups used
.loop
ld a,[H_QUOTIENT + 3]
cp a,8 ; is the amount greater than or equal to 8?
jr c,.addAmount
ld a,7 ; cap the amount at 7
.addAmount
add b
ld b,a
ld a,[$d11e]
dec a
jr z,.done
dec c
jr nz,.loop
.done
ld [hl],b
pop bc
ret
; gets max PP of a pokemon's move (including PP from PP Ups)
; INPUT:
; [wWhichPokemon] = index of pokemon within party/box
; [$cc49] = pokemon source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; 04: player's in-battle pokemon
; [wCurrentMenuItem] = move index
; OUTPUT:
; [$d11e] = max PP
GetMaxPP: ; e677 (3:6677)
ld a,[$cc49]
and a
ld hl,W_PARTYMON1_MOVE1
ld bc,44
jr z,.sourceWithMultipleMon
ld hl,$d8ac ; enemy party
dec a
jr z,.sourceWithMultipleMon
ld hl,$da9e ; current box
ld bc,33
dec a
jr z,.sourceWithMultipleMon
ld hl,$da67 ; daycare
dec a
jr z,.sourceWithOneMon
ld hl,W_PLAYERMONMOVES ; player's in-battle pokemon
.sourceWithOneMon
call GetSelectedMoveOffset2
jr .next
.sourceWithMultipleMon
call GetSelectedMoveOffset
.next
ld a,[hl]
dec a
push hl
ld hl,Moves
ld bc,6
call AddNTimes
ld de,$cd6d
ld a,BANK(Moves)
call FarCopyData
ld de,$cd72
ld a,[de]
ld b,a ; b = normal max PP
pop hl
push bc
ld bc,21 ; PP offset if not player's in-battle pokemon data
ld a,[$cc49]
cp a,4 ; player's in-battle pokemon?
jr nz,.addPPOffset
ld bc,17 ; PP offset if player's in-battle pokemon data
.addPPOffset
add hl,bc
ld a,[hl] ; a = current PP
and a,%11000000 ; get PP Up count
pop bc
or b ; place normal max PP in 6 lower bits of a
ld h,d
ld l,e
inc hl ; hl = $cd73
ld [hl],a
xor a
ld [$d11e],a ; no limit on PP Up amount
call AddBonusPP ; add bonus PP from PP Ups
ld a,[hl]
and a,%00111111 ; mask out the PP Up count
ld [$d11e],a ; store max PP
ret
GetSelectedMoveOffset: ; e6e3 (3:66e3)
ld a,[wWhichPokemon]
call AddNTimes
GetSelectedMoveOffset2: ; e6e9 (3:66e9)
ld a,[wCurrentMenuItem]
ld c,a
ld b,0
add hl,bc
ret
; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [$cf91] = item ID
; [wWhichPokemon] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem_: ; e6f1 (3:66f1)
push hl
ld a,[$cf91]
call IsItemHM
pop hl
jr c,.tooImportantToToss
push hl
call IsKeyItem_
ld a,[$d124]
pop hl
and a
jr nz,.tooImportantToToss
push hl
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,IsItOKToTossItemText
call PrintText
FuncCoord 14,7
ld hl,Coord
ld bc,$080f
ld a,$14
ld [$d125],a
call DisplayTextBoxID ; yes/no menu
ld a,[$d12e]
cp a,2
pop hl
scf
ret z
; if the player chose Yes
push hl
ld a,[wWhichPokemon]
call RemoveItemFromInventory
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld hl,ThrewAwayItemText
call PrintText
pop hl
and a
ret
.tooImportantToToss
push hl
ld hl,TooImportantToTossText
call PrintText
pop hl
scf
ret
ThrewAwayItemText: ; e755 (3:6755)
TX_FAR _ThrewAwayItemText
db "@"
IsItOKToTossItemText: ; e75a (3:675a)
TX_FAR _IsItOKToTossItemText
db "@"
TooImportantToTossText: ; e75f (3:675f)
TX_FAR _TooImportantToTossText
db "@"
; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem_: ; e764 (3:6764)
ld a,$01
ld [$d124],a
ld a,[$cf91]
cp a,HM_01 ; is the item an HM or TM?
jr nc,.checkIfItemIsHM
; if the item is not an HM or TM
push af
ld hl,KeyItemBitfield
ld de,$cee9
ld bc,15 ; only 11 bytes are actually used
call CopyData
pop af
dec a
ld c,a
ld hl,$cee9
ld b,$02 ; test bit
ld a,$10
call Predef ; bitfield operation function
ld a,c
and a
ret nz
.checkIfItemIsHM
ld a,[$cf91]
call IsItemHM
ret c
xor a
ld [$d124],a
ret
INCLUDE "data/key_items.asm"
Func_e7a4: ; e7a4 (3:67a4)
ld de, W_NUMINBOX ; $da80
ld a, [de]
inc a
ld [de], a
ld a, [$cf91]
ld [$d0b5], a
ld c, a
.asm_e7b1
inc de
ld a, [de]
ld b, a
ld a, c
ld c, b
ld [de], a
cp $ff
jr nz, .asm_e7b1
call GetMonHeader
ld hl, W_BOXMON1OT
ld bc, $b
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e7ee
dec a
call AddNTimes
push hl
ld bc, $b
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e7db
push bc
push hl
ld bc, $b
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $fff5
add hl, bc
pop bc
dec b
jr nz, .asm_e7db
.asm_e7ee
ld hl, W_PLAYERNAME ; $d158
ld de, W_BOXMON1OT
ld bc, $b
call CopyData
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e82a
ld hl, W_BOXMON1NAME
ld bc, $b
dec a
call AddNTimes
push hl
ld bc, $b
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e817
push bc
push hl
ld bc, $b
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $fff5
add hl, bc
pop bc
dec b
jr nz, .asm_e817
.asm_e82a
ld hl, W_BOXMON1NAME
ld a, $2
ld [$d07d], a
ld a, $4e
call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
ld a, [W_NUMINBOX] ; $da80
dec a
jr z, .asm_e867
ld hl, W_BOXMON1DATA
ld bc, $21
dec a
call AddNTimes
push hl
ld bc, $21
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX] ; $da80
dec a
ld b, a
.asm_e854
push bc
push hl
ld bc, $21
call CopyData
pop hl
ld d, h
ld e, l
ld bc, $ffdf
add hl, bc
pop bc
dec b
jr nz, .asm_e854
.asm_e867
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_ENEMYMONNUMBER], a ; $cfe8
ld hl, $cfe5
ld de, W_BOXMON1DATA
ld bc, $c
call CopyData
ld hl, wPlayerID ; $d359
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
push de
ld a, [W_CURENEMYLVL] ; $d127
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
pop de
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld [de], a
inc de
ld a, [$ff97]
ld [de], a
inc de
ld a, [$ff98]
ld [de], a
inc de
xor a
ld b, $a
.asm_e89f
ld [de], a
inc de
dec b
jr nz, .asm_e89f
ld hl, $cff1
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld hl, W_ENEMYMONPP ; $cffe
ld b, $4
.asm_e8b1
ld a, [hli]
inc de
ld [de], a
dec b
jr nz, .asm_e8b1
ret
; checks if the tile in front of the player is a shore or water tile
; used for surfing and fishing
; unsets carry if it is, sets carry if not
IsNextTileShoreOrWater: ; e8b8 (3:68b8)
ld a, [W_CURMAPTILESET]
ld hl, WaterTilesets
ld de,1
call IsInArray
jr nc, .notShoreOrWater
ld a, [W_CURMAPTILESET]
cp SHIP_PORT ; Vermilion Dock tileset
ld a, [$cfc6] ; tile in front of player
jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
cp $48 ; eastern shore tile in Safari Zone
jr z, .shoreOrWater
cp $32 ; usual eastern shore tile
jr z, .shoreOrWater
.skipShoreTiles
cp $14 ; water tile
jr z, .shoreOrWater
.notShoreOrWater
scf
ret
.shoreOrWater
and a
ret
; tilesets with water
WaterTilesets: ; e8e0 (3:68e0)
db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
db $ff ; terminator
ReadSuperRodData: ; e8ea (3:68ea)
; return e = 2 if no fish on this map
; return e = 1 if a bite, bc = level,species
; return e = 0 if no bite
ld a, [W_CURMAP]
ld de, 3 ; each fishing group is three bytes wide
ld hl, SuperRodData
call IsInArray
jr c, .ReadFishingGroup
ld e, $2 ; $2 if no fishing groups found
ret
.ReadFishingGroup ; 0xe8f6
; hl points to the fishing group entry in the index
inc hl ; skip map id
; read fishing group address
ld a, [hli]
ld h, [hl]
ld l, a
ld b, [hl] ; how many mons in group
inc hl ; point to data
ld e, $0 ; no bite yet
.RandomLoop ; 0xe90c
call GenRandom
srl a
ret c ; 50% chance of no battle
and %11 ; 2-bit random number
cp b
jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
; get the mon
add a
ld c, a
ld b, $0
add hl, bc
ld b, [hl] ; level
inc hl
ld c, [hl] ; species
ld e, $1 ; $1 if there's a bite
ret
INCLUDE "data/super_rod.asm"
; reloads map view and processes sprite data
; for items that cause the overworld to be displayed
ItemUseReloadOverworldData: ; e9c5 (3:69c5)
call LoadCurrentMapView
jp UpdateSprites
Func_e9cb: ; e9cb (3:69cb)
ld hl, WildDataPointers ; $4eeb
ld de, $cee9
ld c, $0
.asm_e9d3
inc hl
ld a, [hld]
inc a
jr z, .asm_e9ec
push hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hli]
and a
call nz, Func_e9f0
ld a, [hli]
and a
call nz, Func_e9f0
pop hl
inc hl
inc hl
inc c
jr .asm_e9d3
.asm_e9ec
ld a, $ff
ld [de], a
ret
Func_e9f0: ; e9f0 (3:69f0)
inc hl
ld b, $a
.asm_e9f3
ld a, [$d11e]
cp [hl]
jr nz, .asm_e9fc
ld a, c
ld [de], a
inc de
.asm_e9fc
inc hl
inc hl
dec b
jr nz, .asm_e9f3
dec hl
ret
DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, $cd3f
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, $cd49
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, $cd49
ld hl, $cd3f
ld a, [W_OBTAINEDBADGES]
ld b, a
ld c, 8
.CheckBadge
srl b
jr nc, .NextBadge
ld a, [hl]
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, 1
ld [de], a
.NextBadge
inc hl
inc de
dec c
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, $cd3d
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60 ; First name
FuncCoord 2, 11
ld hl, Coord
ld de, $cd49
call .DrawBadgeRow
FuncCoord 2, 14
ld hl, Coord
ld de, $cd49 + 4
; call .DrawBadgeRow
; ret
.DrawBadgeRow ; ea4c (3:6a4c)
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
; Badge no.
ld a, [$cd3d]
ld [hli], a
inc a
ld [$cd3d], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [$cd3e]
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.PlaceBadge
ld [$cd3e], a
ld de, 20 - 1
add hl, de
ld a, [$cd3f]
call .PlaceTiles
add hl, de
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, $cd3f + 1
ld de, $cd3f
ld bc, 8
call CopyData
pop bc
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .DrawBadge
ret
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
INCBIN "gfx/badges.w16.2bpp"
Func_ee9e: ; ee9e (3:6e9e)
call Load16BitRegisters
ld hl, $c6e8
ld a, [W_CURMAPWIDTH] ; $d369
add $6
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld e, $3
add hl, de
ld e, a
ld a, b
and a
jr z, .asm_eebb
.asm_eeb7
add hl, de
dec b
jr nz, .asm_eeb7
.asm_eebb
add hl, bc
ld a, [$d09f]
ld [hl], a
ld a, [$d35f]
ld c, a
ld a, [$d360]
ld b, a
call Func_ef4e
ret c
push hl
ld l, e
ld h, $0
ld e, $6
ld d, h
add hl, hl
add hl, hl
add hl, de
add hl, bc
pop bc
call Func_ef4e
ret c
Func_eedc: ; eedc (3:6edc)
ld a, [W_ISINBATTLE] ; $d057
inc a
ret z
ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba
push af
ld a, [$ffd7]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffd7], a
call LoadCurrentMapView
call GoPAL_SET_CF1C
ld hl, $d526
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $ffc0
add hl, de
ld a, h
and $3
or $98
ld a, l
ld [$cee9], a
ld a, h
ld [$ceea], a
ld a, $2
ld [$ffbe], a
ld c, $9
.asm_ef0f
push bc
push hl
push hl
ld hl, $c378
ld de, $14
ld a, [$ffbe]
.asm_ef1a
add hl, de
dec a
jr nz, .asm_ef1a
call ScheduleRowRedrawHelper
pop hl
ld de, $20
ld a, [$ffbe]
ld c, a
.asm_ef28
add hl, de
ld a, h
and $3
or $98
dec c
jr nz, .asm_ef28
ld [$ffd2], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1
ld a, $2
ld [H_SCREENEDGEREDRAW], a ; $ffd0
call DelayFrame
ld hl, $ffbe
inc [hl]
inc [hl]
pop hl
pop bc
dec c
jr nz, .asm_ef0f
pop af
ld [$ffd7], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_ef4e: ; ef4e (3:6f4e)
ld a, h
sub b
ret nz
ld a, l
sub c
ret
Func_ef54: ; ef54 (3:6f54)
xor a
ld [$cd6a], a
ld a, [W_CURMAPTILESET] ; $d367
and a ; OVERWORLD
jr z, .asm_ef6b
cp GYM
jr nz, .asm_ef77
ld a, [$cfc6]
cp $50 ; gym cut tree
jr nz, .asm_ef77
jr asm_ef82
.asm_ef6b
dec a
ld a, [$cfc6]
cp $3d ; cut tree
jr z, asm_ef82
cp $52 ; grass
jr z, asm_ef82
.asm_ef77
ld hl, NothingToCutText
jp PrintText
NothingToCutText: ; ef7d (3:6f7d)
TX_FAR _NothingToCutText
db "@"
asm_ef82: ; ef82 (3:6f82)
ld [$cd4d], a
ld a, $1
ld [$cd6a], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call CleanLCD_OAM
call Func_3dbe
ld a, $90
ld [$ffb0], a
call Delay3
call LoadGBPal
call LoadCurrentMapView
call SaveScreenTilesToBuffer2
call Delay3
xor a
ld [$ffb0], a
ld hl, UsedCutText
call PrintText
call LoadScreenTilesFromBuffer2
ld hl, $d730
res 6, [hl]
ld a, $ff
ld [$cfcb], a
call Func_eff7
ld de, CutTreeBlockSwaps ; $7100
call Func_f09f
call Func_eedc
ld b, BANK(Func_79e96)
ld hl, Func_79e96
call Bankswitch
ld a, $1
ld [$cfcb], a
ld a, (SFX_02_56 - SFX_Headers_02) / 3
call PlaySound
ld a, $90
ld [$ffb0], a
call UpdateSprites
jp Func_eedc
UsedCutText: ; eff2 (3:6ff2)
TX_FAR _UsedCutText
db "@"
Func_eff7: ; eff7 (3:6ff7)
xor a
ld [$cd50], a
ld a, $e4
ld [rOBP1], a ; $ff49
ld a, [$cd4d]
cp $52
jr z, .asm_f020
ld de, Overworld_GFX + $2d0 ; $42d0 ; cuttable tree sprite top row
ld hl, $8fc0
ld bc, (BANK(Overworld_GFX) << 8) + $02
call CopyVideoData
ld de, Overworld_GFX + $3d0 ; $43d0 ; cuttable tree sprite bottom row
ld hl, $8fe0
ld bc, (BANK(Overworld_GFX) << 8) + $02
call CopyVideoData
jr asm_f055
.asm_f020
ld hl, $8fc0
call Func_f04c
ld hl, $8fd0
call Func_f04c
ld hl, $8fe0
call Func_f04c
ld hl, $8ff0
call Func_f04c
call asm_f055
ld hl, $c393
ld de, $4
ld a, $30
ld c, e
.asm_f044
ld [hl], a
add hl, de
xor $60
dec c
jr nz, .asm_f044
ret
Func_f04c: ; f04c (3:704c)
ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
ld bc, (BANK(AnimationTileset2) << 8) + $01
jp CopyVideoData
asm_f055: ; f055 (3:7055)
call Func_f068
ld a, $9
ld de, UnknownOAM_f060 ; $7060
jp WriteOAMBlock
UnknownOAM_f060: ; f060 (3:7060)
db $FC,$10,$FD,$10
db $FE,$10,$FF,$10
Func_f068: ; f068 (3:7068)
ld hl, $c104
ld a, [hli]
ld b, a
inc hl
ld a, [hli]
ld c, a ; bc holds ypos/xpos of player's sprite
inc hl
inc hl
ld a, [hl] ; a holds direction of player (00: down, 04: up, 08: left, 0C: right)
srl a
ld e, a
ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
ld a, [$cd50]
and a
ld hl, CutTreeAnimationOffsets ; $708f
jr z, .asm_f084
ld hl, CutTreeAnimationOffsets2 ; $7097
.asm_f084
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld a, b
add d
ld b, a
ld a, c
add e
ld c, a
ret
CutTreeAnimationOffsets: ; f08f (3:708f)
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
db 8, 36 ; player is facing down
db 8, 4 ; player is facing up
db -8, 20 ; player is facing left
db 24, 20 ; player is facing right
CutTreeAnimationOffsets2: ; f097 (3:7097)
; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
; These offsets represent 2 blocks away from the player
db 8, 52 ; player is facing down
db 8, -12 ; player is facing up
db -24, 20 ; player is facing left
db 40, 20 ; player is facing right
Func_f09f: ; f09f (3:709f)
push de
ld a, [W_CURMAPWIDTH] ; $d369
add $6
ld c, a
ld b, $0
ld d, $0
ld hl, $d35f
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld a, [$c109]
and a
jr z, .asm_f0c7
cp $4
jr z, .asm_f0cf
cp $8
jr z, .asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e0
jr .asm_f0ec
.asm_f0c7
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e0
jr .asm_f0df
.asm_f0cf
ld a, [W_YBLOCKCOORD] ; $d363
and a
jr z, .asm_f0e1
jr .asm_f0e0
.asm_f0d7
ld a, [W_XBLOCKCOORD] ; $d364
and a
jr z, .asm_f0e6
jr .asm_f0e0
.asm_f0df
add hl, bc
.asm_f0e0
add hl, bc
.asm_f0e1
ld e, $2
add hl, de
jr .asm_f0f0
.asm_f0e6
ld e, $1
add hl, bc
add hl, de
jr .asm_f0f0
.asm_f0ec
ld e, $3
add hl, bc
add hl, de
.asm_f0f0
pop de
ld a, [hl]
ld c, a
.asm_f0f3
ld a, [de]
inc de
inc de
cp $ff
ret z
cp c
jr nz, .asm_f0f3
dec de
ld a, [de]
ld [hl], a
ret
CutTreeBlockSwaps: ; f100 (3:7100)
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D
db $33, $6C
db $34, $6F
db $35, $4C
db $60, $6E
db $0B, $0A
db $3C, $35
db $3F, $35
db $3D, $36
db $FF ; list terminator
Func_f113: ; f113 (3:7113)
ld a, [W_CURMAP] ; $d35e
cp ROUTE_1
jr nc, .notInTown
ld c, a
ld b, $1
ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying)
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
.notInTown
ld hl, MapHSPointers
ld a, [W_CURMAP] ; $d35e
ld b, $0
ld c, a
add hl, bc
add hl, bc
ld a, [hli] ; load missable objects pointer in hl
ld h, [hl]
Func_f132: ; f132 (3:7132)
ld l, a
push hl
ld de, MapHS00 ; calculate difference between out pointer and the base pointer
ld a, l
sub e
jr nc, .asm_f13c
dec h
.asm_f13c
ld l, a
ld a, h
sub d
ld h, a
ld a, h
ld [H_DIVIDEND], a
ld a, l
ld [H_DIVIDEND+1], a
xor a
ld [H_DIVIDEND+2], a
ld [H_DIVIDEND+3], a
ld a, $3
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [W_CURMAP] ; $d35e
ld b, a
ld a, [H_DIVIDEND+3]
ld c, a ; store global offset in c
ld de, W_MISSABLEOBJECTLIST
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
cp $ff
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
ld a, [hli]
inc hl
ld [de], a ; write (map-local) sprite ID
inc de
ld a, c
inc c
ld [de], a ; write (global) missable object index
inc de
jr .writeMissableObjectsListLoop
.done
ld a, $ff
ld [de], a ; write sentinel
ret
InitializeMissableObjectsFlags: ; f175 (3:7175)
ld hl, W_MISSABLEOBJECTFLAGS
ld bc, $20
xor a
call FillMemory ; clear missable objects flags
ld hl, MapHS00
xor a
ld [$d048], a
.missableObjectsLoop
ld a, [hli]
cp $ff ; end of list
ret z
push hl
inc hl
ld a, [hl]
cp Hide
jr nz, .asm_f19d
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$d048]
ld c, a
ld b, $1
call HandleBitArray2 ; set flag iff Item is hidden
.asm_f19d
ld hl, $d048
inc [hl]
pop hl
inc hl
inc hl
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
IsMissableObjectHidden: ; f1a6 (3:71a6)
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
ld hl, W_MISSABLEOBJECTLIST
.loop
ld a, [hli]
cp $ff
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, $2
ld hl, W_MISSABLEOBJECTFLAGS
call HandleBitArray2
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
ld [$ffe5], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map
; [$cc4d]: index of the missable object to be added (global index)
AddMissableObject: ; f1c8 (3:71c8)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$cc4d]
ld c, a
ld b, $0
call HandleBitArray2 ; reset "removed" flag
jp UpdateSprites
; removes missable object (items, leg. pokemon, etc.) from the map
; [$cc4d]: index of the missable object to be removed (global index)
RemoveMissableObject: ; f1d7 (3:71d7)
ld hl, W_MISSABLEOBJECTFLAGS
ld a, [$cc4d]
ld c, a
ld b, $1
call HandleBitArray2 ; set "removed" flag
jp UpdateSprites
; functionally identical to _HandleBitArray, but with less optimized instructions
; executes operations on a field of bits
; b = 0 -> reset bit
; b = 1 -> set bit
; b = 2 -> read bit (into c and z-flag)
; hl: base address
; c: bit index
HandleBitArray2: ; f1e6 (3:71e6)
push hl
push de
push bc
ld a, c
ld d, a
and $7
ld e, a ; store bit offset in e
ld a, d
srl a
srl a
srl a ; calc byte offset
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
inc e
ld d, $1
.shiftLeftLoop ; d = 1 << e, bitmask for the used bit
dec e
jr z, .operationSelect
sla d
jr .shiftLeftLoop
.operationSelect
ld a, b
and a
jr z, .resetBit
cp $2
jr z, .readBit
ld a, [hl] ; set bit
ld b, a
ld a, d
or b
ld [hl], a
jr .done
.resetBit
ld a, [hl]
ld b, a
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.readBit
ld a, [hl]
ld b, a
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
Func_f225: ; f225 (3:7225)
ld a, [$d728]
bit 0, a
ret z
ld a, [wFlags_0xcd60]
bit 1, a
ret nz
xor a
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call IsSpriteInFrontOfPlayer
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld [$d718], a
and a
jp z, Func_f2dd
ld hl, $c101
ld d, $0
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
ld e, a
add hl, de
res 7, [hl]
call GetSpriteMovementByte2Pointer
ld a, [hl]
cp $10
jp nz, Func_f2dd
ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl]
ret z
ld a, [H_CURRENTPRESSEDBUTTONS]
and $f0
ret z
ld a, $5a
call Predef ; indirect jump to Func_c60b (c60b (3:460b))
ld a, [$d71c]
and a
jp nz, Func_f2dd
ld a, [H_CURRENTPRESSEDBUTTONS]
ld b, a
ld a, [$c109]
cp $4
jr z, .asm_f289
cp $8
jr z, .asm_f291
cp $c
jr z, .asm_f299
bit 7, b
ret z
ld de, MovementData_f2af
jr .asm_f29f
.asm_f289
bit 6, b
ret z
ld de, MovementData_f2ad
jr .asm_f29f
.asm_f291
bit 5, b
ret z
ld de, MovementData_f2b1
jr .asm_f29f
.asm_f299
bit 4, b
ret z
ld de, MovementData_f2b3
.asm_f29f
call MoveSprite
ld a, (SFX_02_53 - SFX_Headers_02) / 3
call PlaySound
ld hl, wFlags_0xcd60
set 1, [hl]
ret
MovementData_f2ad: ; f2ad (3:72ad)
db $40,$FF
MovementData_f2af: ; f2af (3:72af)
db $00,$FF
MovementData_f2b1: ; f2b1 (3:72b1)
db $80,$FF
MovementData_f2b3: ; f2b3 (3:72b3)
db $C0,$FF
Func_f2b5: ; f2b5 (3:72b5)
ld a, [$d730]
bit 0, a
ret nz
ld hl, Func_79f54
ld b, BANK(Func_79f54)
call Bankswitch
call DiscardButtonPresses
ld [wJoypadForbiddenButtonsMask], a
call Func_f2dd
set 7, [hl]
ld a, [$d718]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call GetSpriteMovementByte2Pointer
ld [hl], $10
ld a, (SFX_02_56 - SFX_Headers_02) / 3
jp PlaySound
Func_f2dd: ; f2dd (3:72dd)
ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
_AddPokemonToParty: ; f2e5 (3:72e5)
ld de, W_NUMINPARTY ; $d163
ld a, [$cc49]
and $f
jr z, .asm_f2f2
ld de, wEnemyPartyCount ; $d89c
.asm_f2f2
ld a, [de]
inc a
cp $7
ret nc
ld [de], a
ld a, [de]
ld [$ffe4], a
add e
ld e, a
jr nc, .asm_f300
inc d
.asm_f300
ld a, [$cf91]
ld [de], a
inc de
ld a, $ff
ld [de], a
ld hl, W_PARTYMON1OT ; $d273
ld a, [$cc49]
and $f
jr z, .asm_f315
ld hl, W_ENEMYMON1OT
.asm_f315
ld a, [$ffe4]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld a, [$cc49]
and a
jr nz, .asm_f33f
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$ffe4]
dec a
call SkipFixedLengthTextEntries
ld a, $2
ld [$d07d], a
ld a, $4e
call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
.asm_f33f
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld a, [$cc49]
and $f
jr z, .asm_f34c
ld hl, wEnemyMons ; $d8a4
.asm_f34c
ld a, [$ffe4]
dec a
ld bc, $2c
call AddNTimes
ld e, l
ld d, h
push hl
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld hl, W_MONHEADER
ld a, [hli]
ld [de], a
inc de
pop hl
push hl
ld a, [$cc49]
and $f
ld a, $98 ; set enemy trainer mon IVs to fixed average values
ld b, $88
jr nz, .writeFreshMonData
ld a, [$cf91]
ld [$d11e], a
push de
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
pop de
ld a, [$d11e]
dec a
ld c, a
ld b, $2
ld hl, wPokedexOwned ; $d2f7
call _HandleBitArray
ld a, c
ld [$d153], a
ld a, [$d11e]
dec a
ld c, a
ld b, $1
push bc
call _HandleBitArray
pop bc
ld hl, wPokedexSeen ; $d30a
call _HandleBitArray
pop hl
push hl
ld a, [W_ISINBATTLE] ; $d057
and a
jr nz, .copyEnemyMonData
call GenRandom ; generate random IVs
ld b, a
call GenRandom
.writeFreshMonData ; f3b3
push bc
ld bc, $1b
add hl, bc
pop bc
ld [hli], a
ld [hl], b ; write IVs
ld bc, $fff4
add hl, bc
ld a, $1
ld c, a
xor a
ld b, a
call CalcStat ; calc HP stat (set cur Hp to max HP)
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld [de], a ; status ailments
inc de
jr .copyMonTypesAndMoves
.copyEnemyMonData
ld bc, $1b
add hl, bc
ld a, [W_ENEMYMONATKDEFIV] ; copy IVs from cur enemy mon
ld [hli], a
ld a, [W_ENEMYMONSPDSPCIV]
ld [hl], a
ld a, [W_ENEMYMONCURHP] ; copy HP from cur enemy mon
ld [de], a
inc de
ld a, [W_ENEMYMONCURHP+1]
ld [de], a
inc de
xor a
ld [de], a ; level (?)
inc de
ld a, [W_ENEMYMONSTATUS] ; copy status ailments from cur enemy mon
ld [de], a
inc de
.copyMonTypesAndMoves
ld hl, W_MONHTYPES
ld a, [hli] ; type 1
ld [de], a
inc de
ld a, [hli] ; type 2
ld [de], a
inc de
ld a, [hli] ; unused (?)
ld [de], a
ld hl, W_MONHMOVES
ld a, [hli]
inc de
push de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
push de
dec de
dec de
dec de
xor a
ld [$cee9], a
ld a, $3e
call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
pop de
ld a, [wPlayerID] ; set trainer ID to player ID
inc de
ld [de], a
ld a, [wPlayerID + 1]
inc de
ld [de], a
push de
ld a, [W_CURENEMYLVL]
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
pop de
inc de
ld a, [H_MULTIPLICAND] ; write experience
ld [de], a
inc de
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
xor a
ld b, $a
.writeEVsLoop ; set all EVs to 0
inc de
ld [de], a
dec b
jr nz, .writeEVsLoop
inc de
inc de
pop hl
call AddPokemonToParty_WriteMovePP
inc de
ld a, [W_CURENEMYLVL] ; $d127
ld [de], a
inc de
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .calcFreshStats
ld hl, W_ENEMYMONMAXHP ; $cff4
ld bc, $a
call CopyData ; copy stats of cur enemy mon
pop hl
jr .done
.calcFreshStats
pop hl
ld bc, $10
add hl, bc
ld b, $0
call CalcStats ; calculate fresh set of stats
.done
scf
ret
LoadMovePPs: ; f473 (3:7473)
call Load16BitRegisters
; fallthrough
AddPokemonToParty_WriteMovePP: ; f476 (3:7476)
ld b, $4
.pploop
ld a, [hli] ; read move ID
and a
jr z, .empty
dec a
push hl
push de
push bc
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, $cd6d
ld a, BANK(Moves)
call FarCopyData
pop bc
pop de
pop hl
ld a, [$cd72] ; sixth move byte = pp
.empty
inc de
ld [de], a
dec b
jr nz, .pploop ; there are still moves to read
ret
; adds enemy mon [$cf91] (at position [$cf92] in enemy list) to own party
; no known uses in the game
_AddEnemyMonToPlayerParty: ; f49d (3:749d)
ld hl, W_NUMINPARTY
ld a, [hl]
cp $6
scf
ret z ; party full, return failure
inc a
ld [hl], a ; add 1 to party members
ld c, a
ld b, $0
add hl, bc
ld a, [$cf91]
ld [hli], a ; add mon as last list entry
ld [hl], $ff ; write new sentinel
ld hl, W_PARTYMON1DATA
ld a, [W_NUMINPARTY]
dec a
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
call AddNTimes
ld e, l
ld d, h
ld hl, $cf98
call CopyData ; write new mon's data (from $cf98)
ld hl, W_PARTYMON1OT
ld a, [W_NUMINPARTY]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_ENEMYMON1OT
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's OT name (from an enemy mon)
ld hl, W_PARTYMON1NAME
ld a, [W_NUMINPARTY]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, W_ENEMYMON1NAME
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, $000b
call CopyData ; write new mon's nickname (from an enemy mon)
ld a, [$cf91]
ld [$d11e], a
ld a, $3a
call Predef
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned
push bc
call _HandleBitArray ; add to owned pokemon
pop bc
ld hl, wPokedexSeen
call _HandleBitArray ; add to seen pokemon
and a
ret ; return success
Func_f51e: ; f51e (3:751e)
ld a, [$cf95]
and a
jr z, .checkPartyMonSlots
cp $2
jr z, .checkPartyMonSlots
cp $3
ld hl, W_DAYCAREMONDATA
jr z, .asm_f575
ld hl, W_NUMINBOX ; $da80
ld a, [hl]
cp $14
jr nz, .partyOrBoxNotFull
jr .boxFull
.checkPartyMonSlots
ld hl, W_NUMINPARTY ; $d163
ld a, [hl]
cp $6
jr nz, .partyOrBoxNotFull
.boxFull
scf
ret
.partyOrBoxNotFull
inc a
ld [hl], a ; increment number of mons in party/box
ld c, a
ld b, $0
add hl, bc
ld a, [$cf95]
cp $2
ld a, [W_DAYCAREMONDATA]
jr z, .asm_f556
ld a, [$cf91]
.asm_f556
ld [hli], a ; write new mon ID
ld [hl], $ff ; write new sentinel
ld a, [$cf95]
dec a
ld hl, W_PARTYMON1DATA ; $d16b
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
ld a, [W_NUMINPARTY] ; $d163
jr nz, .skipToNewMonEntry
ld hl, W_BOXMON1DATA
ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
ld a, [W_NUMINBOX] ; $da80
.skipToNewMonEntry
dec a
call AddNTimes
.asm_f575
push hl
ld e, l
ld d, h
ld a, [$cf95]
and a
ld hl, W_BOXMON1DATA
ld bc, W_BOXMON2DATA - W_BOXMON1DATA ; $21
jr z, .asm_f591
cp $2
ld hl, W_DAYCAREMONDATA
jr z, .asm_f597
ld hl, W_PARTYMON1DATA ; $d16b
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA ; $2c
.asm_f591
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
.asm_f597
push hl
push de
ld bc, $21
call CopyData
pop de
pop hl
ld a, [$cf95]
and a
jr z, .asm_f5b4
cp $2
jr z, .asm_f5b4
ld bc, $21
add hl, bc
ld a, [hl]
inc de
inc de
inc de
ld [de], a
.asm_f5b4
ld a, [$cf95]
cp $3
ld de, W_DAYCAREMONOT
jr z, .asm_f5d3
dec a
ld hl, W_PARTYMON1OT ; $d273
ld a, [W_NUMINPARTY] ; $d163
jr nz, .asm_f5cd
ld hl, W_BOXMON1OT
ld a, [W_NUMINBOX] ; $da80
.asm_f5cd
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f5d3
ld hl, W_BOXMON1OT
ld a, [$cf95]
and a
jr z, .asm_f5e6
ld hl, W_DAYCAREMONOT
cp $2
jr z, .asm_f5ec
ld hl, W_PARTYMON1OT ; $d273
.asm_f5e6
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f5ec
ld bc, $b
call CopyData
ld a, [$cf95]
cp $3
ld de, W_DAYCAREMONNAME
jr z, .asm_f611
dec a
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [W_NUMINPARTY] ; $d163
jr nz, .asm_f60b
ld hl, W_BOXMON1NAME
ld a, [W_NUMINBOX] ; $da80
.asm_f60b
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f611
ld hl, W_BOXMON1NAME
ld a, [$cf95]
and a
jr z, .asm_f624
ld hl, W_DAYCAREMONNAME
cp $2
jr z, .asm_f62a
ld hl, W_PARTYMON1NAME ; $d2b5
.asm_f624
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
.asm_f62a
ld bc, $b
call CopyData
pop hl
ld a, [$cf95]
cp $1
jr z, .asm_f664
cp $3
jr z, .asm_f664
push hl
srl a
add $2
ld [$cc49], a
call LoadMonData
ld b, BANK(Func_58f43)
ld hl, Func_58f43
call Bankswitch
ld a, d
ld [W_CURENEMYLVL], a ; $d127
pop hl
ld bc, $21
add hl, bc
ld [hli], a
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
.asm_f664
and a
ret
; predef $10
; executes operations on a field of bits
; b = 0 -> reset bit
; b = 1 -> set bit
; b = 2 -> read bit (into c and z-flag)
; hl: base address
; c: bit index
HandleBitArray: ; f666 (3:7666)
call Load16BitRegisters
_HandleBitArray: ; f669 (3:7669)
push hl
push de
push bc
ld a, c
ld d, a
and $7
ld e, a ; store bit offset in e
ld a, d
srl a
srl a
srl a ; calc byte offset
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
inc e
ld d, $1
.shiftLeftLoop ; d = 1 << e, bitmask for the used bit
dec e
jr z, .operationSelect
sla d
jr .shiftLeftLoop
.operationSelect
ld a, b
and a
jr z, .resetBit
cp $2
jr z, .readBit
ld b, [hl] ; set bit
ld a, d
or b
ld [hl], a
jr .done
.resetBit
ld b, [hl]
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.readBit
ld b, [hl]
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
HealParty: ; f6a5 (3:76a5)
ld hl, W_PARTYMON1
ld de, W_PARTYMON1_HP
.HealPokemon: ; f6ab (3:76ab)
ld a, [hli]
cp $ff
jr z, .DoneHealing ; End if there's no Pokémon
push hl
push de
ld hl, $0003 ; Status offset
add hl, de
xor a
ld [hl], a ; Clean status conditions
push de
ld b, $4 ; A Pokémon has 4 moves
.RestorePP: ; f6bb (3:76bb)
ld hl, $0007 ; Move offset
add hl, de
ld a, [hl]
and a
jr z, .HealNext ; Skip if there's no move here
dec a
ld hl, $001c ; PP offset
add hl, de
push hl
push de
push bc
ld hl, Moves
ld bc, $0006
call AddNTimes
ld de, $cd6d
ld a, BANK(Moves)
call FarCopyData ; copy move header to memory
ld a, [$cd72] ; get default PP
pop bc
pop de
pop hl
inc de
push bc
ld b, a
ld a, [hl]
and $c0
add b
ld [hl], a
pop bc
.HealNext: ; f6eb (3:76eb)
dec b
jr nz, .RestorePP ; Continue if there's still moves
pop de
ld hl, $0021 ; Max HP offset
add hl, de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a ; Restore full HP
pop de
pop hl
push hl
ld bc, $002c
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
jr .HealPokemon ; Next Pokémon
.DoneHealing
xor a
ld [wWhichPokemon], a
ld [$d11e], a
ld a, [W_NUMINPARTY]
ld b, a
.restoreBonusPPLoop ; loop to restore bonus PP from PP Ups
push bc
call RestoreBonusPP
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz,.restoreBonusPPLoop
ret
; predef $9
; predef $a
; predef $d
; predef $e
Func_f71e: ; f71e (3:771e)
call Load16BitRegisters
xor a
ld [$ffa5], a
ld [$ffa6], a
ld [$ffa7], a
ld d, $1
.asm_f72a
ld a, [$ffa2]
and $f0
jr nz, .asm_f75b
inc d
ld a, [$ffa2]
swap a
and $f0
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f
or b
ld [$ffa2], a
ld a, [$ffa3]
and $f0
ld b, a
ld a, [$ffa4]
swap a
ld [$ffa4], a
and $f
or b
ld [$ffa3], a
ld a, [$ffa4]
and $f0
ld [$ffa4], a
jr .asm_f72a
.asm_f75b
push de
push de
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa5]
or b
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa6]
or b
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa7], a
dec d
jr z, .asm_f7bc
push de
call Func_f7d7
call Func_f800
pop de
ld a, [$ffa7]
or b
ld [$ffa7], a
.asm_f7bc
ld a, [$ffa5]
ld [$ffa2], a
ld a, [$ffa6]
ld [$ffa3], a
ld a, [$ffa7]
ld [$ffa4], a
pop de
ld a, $6
sub d
and a
ret z
.asm_f7ce
push af
call Func_f7d7
pop af
dec a
jr nz, .asm_f7ce
ret
Func_f7d7: ; f7d7 (3:77d7)
ld a, [$ffa4]
swap a
and $f
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f0
or b
ld [$ffa4], a
ld a, [$ffa3]
and $f
ld b, a
ld a, [$ffa2]
swap a
ld [$ffa2], a
and $f0
or b
ld [$ffa3], a
ld a, [$ffa2]
and $f
ld [$ffa2], a
ret
Func_f800: ; f800 (3:7800)
ld bc, $3
.asm_f803
ld de, $ff9f
ld hl, $ffa2
push bc
call StringCmp
pop bc
ret c
inc b
ld de, $ffa1
ld hl, $ffa4
push bc
call Func_f839
pop bc
jr .asm_f803
Func_f81d: ; f81d (3:781d)
call Load16BitRegisters
and a
ld b, c
.asm_f822
ld a, [de]
adc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .asm_f822
jr nc, .asm_f835
ld a, $99
inc de
.asm_f830
ld [de], a
inc de
dec b
jr nz, .asm_f830
.asm_f835
ret
Func_f836: ; f836 (3:7836)
call Load16BitRegisters
Func_f839: ; f839 (3:7839)
and a
ld b, c
.asm_f83b
ld a, [de]
sbc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .asm_f83b
jr nc, .asm_f84f
ld a, $0
inc de
.asm_f849
ld [de], a
inc de
dec b
jr nz, .asm_f849
scf
.asm_f84f
ret
InitializePlayerData: ; f850 (3:7850)
call GenRandom
ld a, [H_RAND2]
ld [wPlayerID], a ; set player trainer id
call GenRandom
ld a, [H_RAND1]
ld [wPlayerID + 1], a
ld a, $ff
ld [$d71b], a ; XXX what's this?
ld hl, W_NUMINPARTY ; $d163
call InitializeEmptyList ; no party mons
ld hl, W_NUMINBOX ; $da80
call InitializeEmptyList ; no boxed mons
ld hl, wNumBagItems ; $d31d
call InitializeEmptyList ; no items
ld hl, wNumBoxItems ; $d53a
call InitializeEmptyList ; no boxed items
ld hl, wPlayerMoney + 1 ; $d348
ld a, $30
ld [hld], a ; set money to 00 30 00 (3000)
xor a
ld [hli], a
inc hl
ld [hl], a
ld [$cc49], a ; XXX what's this?
ld hl, W_OBTAINEDBADGES
ld [hli], a ; no badges obtained
ld [hl], a ; XXX what's this?
ld hl, wPlayerCoins ; $d5a4
ld [hli], a ; no coins
ld [hl], a
ld hl, W_GAMEPROGRESSFLAGS ; $d5f0
ld bc, $c8
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
; writes two bytes $00 $ff to hl
InitializeEmptyList: ; f8a0 (3:78a0)
xor a
ld [hli], a
dec a
ld [hl], a
ret
Func_f8a5: ; f8a5 (3:78a5)
call Load16BitRegisters
ld hl, wNumBagItems ; $d31d
.asm_f8ab
inc hl
ld a, [hli]
cp $ff
jr z, .asm_f8b7
cp b
jr nz, .asm_f8ab
ld a, [hl]
ld b, a
ret
.asm_f8b7
ld b, $0
ret
Func_f8ba: ; f8ba (3:78ba)
xor a
ld hl, $ff97
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld hl, $cc97
ld de, $0
Func_f8c8: ; f8c8 (3:78c8)
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
call CalcDifference
ld d, a
and a
jr nz, .asm_f8da
ld a, [$ff98]
set 0, a
ld [$ff98], a
.asm_f8da
ld a, [$ff9a]
ld b, a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
call CalcDifference
ld e, a
and a
jr nz, .asm_f8ec
ld a, [$ff98]
set 1, a
ld [$ff98], a
.asm_f8ec
ld a, [$ff98]
cp $3
jr z, .asm_f926
ld a, e
cp d
jr c, .asm_f90a
ld a, [$ff9d]
bit 1, a
jr nz, .asm_f900
ld d, $c0
jr .asm_f902
.asm_f900
ld d, $80
.asm_f902
ld a, [$ff9a]
add $1
ld [$ff9a], a
jr .asm_f91c
.asm_f90a
ld a, [$ff9d]
bit 0, a
jr nz, .asm_f914
ld d, $0
jr .asm_f916
.asm_f914
ld d, $40
.asm_f916
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
add $1
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
.asm_f91c
ld a, d
ld [hli], a
ld a, [$ff97]
inc a
ld [$ff97], a
jp Func_f8c8
.asm_f926
ld [hl], $ff
ret
Func_f929: ; f929 (3:7929)
xor a
ld [$ff9d], a
ld a, [$c104]
ld d, a
ld a, [$c106]
ld e, a
ld hl, wSpriteStateData1
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
add l
add $4
ld l, a
jr nc, .asm_f940
inc h
.asm_f940
ld a, d
ld b, a
ld a, [hli]
call CalcDifference
jr nc, .asm_f953
push hl
ld hl, $ff9d
bit 0, [hl]
set 0, [hl]
pop hl
jr .asm_f95c
.asm_f953
push hl
ld hl, $ff9d
bit 0, [hl]
res 0, [hl]
pop hl
.asm_f95c
push hl
ld hl, $ffe5
ld [hli], a
ld a, $10
ld [hli], a
call Func_366b
ld a, [hl]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
pop hl
inc hl
ld b, e
ld a, [hl]
call CalcDifference
jr nc, .asm_f97e
push hl
ld hl, $ff9d
bit 1, [hl]
set 1, [hl]
pop hl
jr .asm_f987
.asm_f97e
push hl
ld hl, $ff9d
bit 1, [hl]
res 1, [hl]
pop hl
.asm_f987
ld [$ffe5], a
ld a, $10
ld [$ffe6], a
call Func_366b
ld a, [$ffe7]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9b]
and a
ret z
ld a, [$ff9d]
cpl
and $3
ld [$ff9d], a
ret
Func_f9a0: ; f9a0 (3:79a0)
ld a, [$ff95]
ld [$cd37], a
dec a
ld de, $ccd3
ld hl, $cc97
add l
ld l, a
jr nc, .asm_f9b1
inc h
.asm_f9b1
ld a, [hld]
call Func_f9bf
ld [de], a
inc de
ld a, [$ff95]
dec a
ld [$ff95], a
jr nz, .asm_f9b1
ret
Func_f9bf: ; f9bf (3:79bf)
push hl
ld b, a
ld hl, DataTable_f9d2
.asm_f9c4
ld a, [hli]
cp $ff
jr z, .asm_f9d0
cp b
jr z, .asm_f9cf
inc hl
jr .asm_f9c4
.asm_f9cf
ld a, [hl]
.asm_f9d0
pop hl
ret
DataTable_f9d2: ; f9d2 (3:79d2)
db $40, $40, $00, $80, $80, $20, $c0, $10, $ff
Func_f9db: ; f9db (3:79db)
ret
Func_f9dc: ; f9dc (3:79dc)
call Load16BitRegisters
; calculates bc * 48 / de, the number of pixels the HP bar has
; the result is always at least 1
UpdateHPBar_CalcNumberOfHPBarPixels: ; f9df (3:79df)
push hl
xor a
ld hl, H_MULTIPLICAND
ld [hli], a
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld [hl], $30
call Multiply ; 48 * bc (hp bar is 48 pixels long)
ld a, d
and a
jr z, .maxHPSmaller256
srl d ; make HP in de fit into 1 byte by dividing by 4
rr e
srl d
rr e
ld a, [H_MULTIPLICAND+1]
ld b, a
ld a, [H_MULTIPLICAND+2]
srl b ; divide multiplication result as well
rr a
srl b
rr a
ld [H_MULTIPLICAND+2], a
ld a, b
ld [H_MULTIPLICAND+1], a
.maxHPSmaller256
ld a, e
ld [H_DIVISOR], a
ld b, $4
call Divide
ld a, [H_MULTIPLICAND+2]
ld e, a ; e = bc * 48 / de (num of pixels of HP bar)
pop hl
and a
ret nz
ld e, $1 ; make result at least 1
ret
; predef $48
UpdateHPBar: ; fa1d (3:7a1d)
push hl
ld hl, wHPBarOldHP
ld a, [hli]
ld c, a ; old HP into bc
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a ; new HP into de
ld d, [hl]
pop hl
push de
push bc
call UpdateHPBar_CalcHPDifference
ld a, e
ld [wHPBarHPDifference+1], a
ld a, d
ld [wHPBarHPDifference], a
pop bc
pop de
call UpdateHPBar_CompareNewHPToOldHP
ret z
ld a, $ff
jr c, .HPdecrease
ld a, $1
.HPdecrease
ld [wHPBarDelta], a
call Load16BitRegisters
ld a, [wHPBarNewHP]
ld e, a
ld a, [wHPBarNewHP+1]
ld d, a
.animateHPBarLoop
push de
ld a, [wHPBarOldHP]
ld c, a
ld a, [wHPBarOldHP+1]
ld b, a
call UpdateHPBar_CompareNewHPToOldHP
jr z, .animateHPBarDone
jr nc, .HPIncrease
dec bc ; subtract 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, e
sub d ; calc pixel difference
jr .asm_fa7e
.HPIncrease
inc bc ; add 1 HP
ld a, c
ld [wHPBarNewHP], a
ld a, b
ld [wHPBarNewHP+1], a
call UpdateHPBar_CalcOldNewHPBarPixels
ld a, d
sub e ; calc pixel difference
.asm_fa7e
call UpdateHPBar_PrintHPNumber
and a
jr z, .noPixelDifference
call UpdateHPBar_AnimateHPBar
.noPixelDifference
ld a, [wHPBarNewHP]
ld [wHPBarOldHP], a
ld a, [wHPBarNewHP+1]
ld [wHPBarOldHP+1], a
pop de
jr .animateHPBarLoop
.animateHPBarDone
pop de
ld a, e
ld [wHPBarOldHP], a
ld a, d
ld [wHPBarOldHP+1], a
or e
jr z, .monFainted
call UpdateHPBar_CalcOldNewHPBarPixels
ld d, e
.monFainted
call UpdateHPBar_PrintHPNumber
ld a, $1
call UpdateHPBar_AnimateHPBar
jp Delay3
; animates the HP bar going up or down for (a) ticks (two waiting frames each)
; stops prematurely if bar is filled up
; e: current health (in pixels) to start with
UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1)
push hl
.barAnimationLoop
push af
push de
ld d, $6
call DrawHPBar
ld c, $2
call DelayFrames
pop de
ld a, [wHPBarDelta] ; +1 or -1
add e
cp $31
jr nc, .barFilledUp
ld e, a
pop af
dec a
jr nz, .barAnimationLoop
pop hl
ret
.barFilledUp
pop af
pop hl
ret
; compares old HP and new HP and sets c and z flags accordingly
UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1)
ld a, d
sub b
ret nz
ld a, e
sub c
ret
; calcs HP difference between bc and de (into de)
UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7)
ld a, d
sub b
jr c, .oldHPGreater
jr z, .testLowerByte
.newHPGreater
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
ret
.oldHPGreater
ld a, c
sub e
ld e, a
ld a, b
sbc d
ld d, a
ret
.testLowerByte
ld a, e
sub c
jr c, .oldHPGreater
jr nz, .newHPGreater
ld de, $0
ret
UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5)
push af
push de
ld a, [wListMenuID] ; $cf94
and a
jr z, .asm_fb2d
ld a, [wHPBarOldHP]
ld [$cef1], a
ld a, [wHPBarOldHP+1]
ld [$cef0], a
push hl
ld a, [$fff6]
bit 0, a
jr z, .asm_fb15
ld de, $9
jr .asm_fb18
.asm_fb15
ld de, $15
.asm_fb18
add hl, de
push hl
ld a, $7f
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ld de, $cef0
ld bc, $203
call PrintNumber
call DelayFrame
pop hl
.asm_fb2d
pop de
pop af
ret
; calcs number of HP bar pixels for old and new HP value
; d: new pixels
; e: old pixels
UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30)
push hl
ld hl, wHPBarMaxHP
ld a, [hli] ; max HP into de
ld e, a
ld a, [hli]
ld d, a
ld a, [hli] ; old HP into bc
ld c, a
ld a, [hli]
ld b, a
ld a, [hli] ; new HP into hl
ld h, [hl]
ld l, a
push hl
push de
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for old HP
ld a, e
pop de
pop bc
push af
call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for new HP
pop af
ld d, e
ld e, a
pop hl
ret
; prints text for bookshelves in buildings without sign events
Func_fb50: ; fb50 (3:7b50)
ld a, [$c109]
cp $4
jr nz, .asm_fb7f
ld a, [W_CURMAPTILESET] ; $d367
ld b, a
FuncCoord 8, 7 ; $c434
ld a, [Coord]
ld c, a
ld hl, BookshelfTileIDs ; $7b8b
.asm_fb62
ld a, [hli]
cp $ff
jr z, .asm_fb7f
cp b
jr nz, .asm_fb7b
ld a, [hli]
cp c
jr nz, .asm_fb7c
ld a, [hl]
push af
call EnableAutoTextBoxDrawing
pop af
call Func_3ef5
xor a
ld [$ffdb], a
ret
.asm_fb7b
inc hl
.asm_fb7c
inc hl
jr .asm_fb62
.asm_fb7f
ld a, $ff
ld [$ffdb], a
ld b, BANK(Func_52673)
ld hl, Func_52673
jp Bankswitch
; format: db tileset id, bookshelf tile id, text id
BookshelfTileIDs: ; fb8b (3:7b8b)
db PLATEAU, $30, $3A
db HOUSE, $3D, $3F
db HOUSE, $1E, $40
db MANSION, $32, $40
db REDS_HOUSE_1, $32, $40
db LAB, $28, $40
db LOBBY, $16, $41
db GYM, $1D, $40
db DOJO, $1D, $40
db GATE, $22, $40
db MART, $54, $42
db MART, $55, $42
db POKECENTER, $54, $42
db POKECENTER, $55, $42
db LOBBY, $50, $42
db LOBBY, $52, $42
db SHIP, $36, $40
db $FF
IndigoPlateauStatues: ; fbbf (3:7bbf)
db $08 ; asm
ld hl, IndigoPlateauStatuesText1
call PrintText
ld a, [W_XCOORD]
bit 0, a
ld hl, IndigoPlateauStatuesText2
jr nz, .asm_fbd3
ld hl, IndigoPlateauStatuesText3
.asm_fbd3
call PrintText
jp TextScriptEnd
IndigoPlateauStatuesText1: ; fbd9 (3:7bd9)
TX_FAR _IndigoPlateauStatuesText1
db "@"
IndigoPlateauStatuesText2: ; fbde (3:7bde)
TX_FAR _IndigoPlateauStatuesText2
db "@"
IndigoPlateauStatuesText3: ; fbe3 (3:7be3)
TX_FAR _IndigoPlateauStatuesText3
db "@"
BookOrSculptureText: ; fbe8 (3:7be8)
db $08 ; asm
ld hl, PokemonBooksText
ld a, [W_CURMAPTILESET]
cp MANSION ; Celadon Mansion tileset
jr nz, .asm_fbfd
ld a, [$c420]
cp $38
jr nz, .asm_fbfd
ld hl, DiglettSculptureText
.asm_fbfd
call PrintText
jp TextScriptEnd
PokemonBooksText: ; fc03 (3:7c03)
TX_FAR _PokemonBooksText
db "@"
DiglettSculptureText: ; fc08 (3:7c08)
TX_FAR _DiglettSculptureText
db "@"
ElevatorText: ; fc0d (3:7c0d)
TX_FAR _ElevatorText
db "@"
TownMapText: ; fc12 (3:7c12)
TX_FAR _TownMapText
db $06
db $08 ; asm
ld a, $1
ld [$cc3c], a
ld hl, $d730
set 6, [hl]
call GBPalWhiteOutWithDelay3
xor a
ld [$ffb0], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call LoadFontTilePatterns
ld b, BANK(DisplayTownMap)
ld hl, DisplayTownMap
call Bankswitch
ld hl, $d730
res 6, [hl]
ld de, TextScriptEnd
push de
ld a, [H_LOADEDROMBANK]
push af
jp CloseTextDisplay
PokemonStuffText: ; fc45 (3:7c45)
TX_FAR _PokemonStuffText
db "@"
SECTION "bank4",ROMX,BANK[$4]
OakAideSprite: ; 10000 (4:4000)
INCBIN "gfx/sprites/oak_aide.2bpp" ; was $10000
RockerSprite: ; 10180 (4:4180)
INCBIN "gfx/sprites/rocker.2bpp" ; was $10180
SwimmerSprite: ; 10300 (4:4300)
INCBIN "gfx/sprites/swimmer.2bpp" ; was $10300
WhitePlayerSprite: ; 10480 (4:4480)
INCBIN "gfx/sprites/white_player.2bpp" ; was $10480
GymHelperSprite: ; 10540 (4:4540)
INCBIN "gfx/sprites/gym_helper.2bpp" ; was $10540
OldPersonSprite: ; 10600 (4:4600)
INCBIN "gfx/sprites/old_person.2bpp" ; was $10600
MartGuySprite: ; 106c0 (4:46c0)
INCBIN "gfx/sprites/mart_guy.2bpp" ; was $106c0
FisherSprite: ; 10780 (4:4780)
INCBIN "gfx/sprites/fisher.2bpp" ; was $10780
OldMediumWomanSprite: ; 10840 (4:4840)
INCBIN "gfx/sprites/old_medium_woman.2bpp" ; was $10840
NurseSprite: ; 10900 (4:4900)
INCBIN "gfx/sprites/nurse.2bpp" ; was $10900
CableClubWomanSprite: ; 109c0 (4:49c0)
INCBIN "gfx/sprites/cable_club_woman.2bpp" ; was $109c0
MrMasterballSprite: ; 10a80 (4:4a80)
INCBIN "gfx/sprites/mr_masterball.2bpp" ; was $10a80
LaprasGiverSprite: ; 10b40 (4:4b40)
INCBIN "gfx/sprites/lapras_giver.2bpp" ; was $10b40
WardenSprite: ; 10c00 (4:4c00)
INCBIN "gfx/sprites/warden.2bpp" ; was $10c00
SsCaptainSprite: ; 10cc0 (4:4cc0)
INCBIN "gfx/sprites/ss_captain.2bpp" ; was $10cc0
Fisher2Sprite: ; 10d80 (4:4d80)
INCBIN "gfx/sprites/fisher2.2bpp" ; was $10d80
BlackbeltSprite: ; 10f00 (4:4f00)
INCBIN "gfx/sprites/blackbelt.2bpp" ; was $10f00
GuardSprite: ; 11080 (4:5080)
INCBIN "gfx/sprites/guard.2bpp" ; was $11080
BallSprite: ; 11140 (4:5140)
INCBIN "gfx/sprites/ball.2bpp" ; was $11140
OmanyteSprite: ; 11180 (4:5180)
INCBIN "gfx/sprites/omanyte.2bpp" ; was $11180
BoulderSprite: ; 111c0 (4:51c0)
INCBIN "gfx/sprites/boulder.2bpp" ; was $111c0
PaperSheetSprite: ; 11200 (4:5200)
INCBIN "gfx/sprites/paper_sheet.2bpp" ; was $11200
BookMapDexSprite: ; 11240 (4:5240)
INCBIN "gfx/sprites/book_map_dex.2bpp" ; was $11240
ClipboardSprite: ; 11280 (4:5280)
INCBIN "gfx/sprites/clipboard.2bpp" ; was $11280
SnorlaxSprite: ; 112c0 (4:52c0)
INCBIN "gfx/sprites/snorlax.2bpp" ; was $112c0
OldAmberSprite: ; 11300 (4:5300)
INCBIN "gfx/sprites/old_amber.2bpp" ; was $11300
LyingOldManSprite: ; 11340 (4:5340)
INCBIN "gfx/sprites/lying_old_man.2bpp" ; was $11340
PokemonLogoGraphics: ; 11380 (4:5380)
INCBIN "gfx/pokemon_logo.w128.2bpp"
FontGraphics: ; 11a80 (4:5a80)
INCBIN "gfx/font.w128.1bpp"
ABTiles: ; 11e80 (4:5e80)
INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: ; 11ea0 (4:5ea0)
INCBIN "gfx/hp_bar_and_status.2bpp"
BattleHudTiles1: ; 12080 (4:6080)
INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles2: ; 12098 (4:6098)
INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: ; 120b0 (4:60b0)
INCBIN "gfx/battle_hud3.1bpp"
NintendoCopyrightLogoGraphics: ; 120c8 (4:60c8)
INCBIN "gfx/copyright.h8.2bpp"
GamefreakLogoGraphics: ; 121f8 (4:61f8)
INCBIN "gfx/gamefreak.h8.2bpp"
TextBoxGraphics: ; 12288 (4:6288)
INCBIN "gfx/text_box.2bpp"
PokedexTileGraphics: ; 12488 (4:6488)
INCBIN "gfx/pokedex.2bpp"
WorldMapTileGraphics: ; 125a8 (4:65a8)
INCBIN "gfx/town_map.2bpp"
PlayerCharacterTitleGraphics: ; 126a8 (4:66a8)
INCBIN "gfx/player_title.2bpp"
Func_128d8: ; 128d8 (4:68d8)
ld a, [W_YCOORD] ; $d361
ld b, a
ld a, [W_CURMAPHEIGHT] ; $d368
call Func_128ea
ret z
ld a, [W_XCOORD] ; $d362
ld b, a
ld a, [W_CURMAPWIDTH] ; $d369
Func_128ea: ; 128ea (4:68ea)
add a
cp b
ret z
inc b
ret
Func_128ef: ; 128ef (4:68ef)
call Load16BitRegisters
ld a, $1
jr asm_128fb
Func_128f6: ; 128f6 (4:68f6)
call Load16BitRegisters
ld a, $2
asm_128fb: ; 128fb (4:68fb)
ld [wListMenuID], a ; $cf94
push hl
ld a, [$cf99]
ld b, a
ld a, [$cf9a]
ld c, a
or b
jr nz, .asm_12913
xor a
ld c, a
ld e, a
ld a, $6
ld d, a
jp Func_12924
.asm_12913
ld a, [$cfba]
ld d, a
ld a, [$cfbb]
ld e, a
ld a, $26
call Predef ; indirect jump to Func_f9dc (f9dc (3:79dc))
ld a, $6
ld d, a
ld c, a
Func_12924: ; 12924 (4:6924)
pop hl
push de
push hl
push hl
call DrawHPBar
pop hl
ld a, [$fff6]
bit 0, a
jr z, .asm_12937
ld bc, $9
jr .asm_1293a
.asm_12937
ld bc, $15
.asm_1293a
add hl, bc
ld de, $cf99
ld bc, $203
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $cfba
ld bc, $203
call PrintNumber
pop hl
pop de
ret
; Predef 0x37
StatusScreen: ; 12953 (4:6953)
call LoadMonData
ld a, [$cc49]
cp $2 ; 2 means we're in a PC box
jr c, .DontRecalculate ; 0x1295b $14
ld a, [$cf9b]
ld [$cfb9], a
ld [$d127], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats ; Recalculate stats
.DontRecalculate
ld hl, $d72c
set 1, [hl]
ld a, $33
ld [$ff24], a ; Reduce the volume
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites ; move sprites (?)
call LoadHpBarAndStatusTilePatterns
ld de, BattleHudTiles1 ; $6080 ; source
ld hl, $96d0 ; dest
ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
ld de, BattleHudTiles2 ; $6098
ld hl, $9780
ld bc, (BANK(BattleHudTiles2) << 8) + $01
call CopyVideoDataDouble ; │
ld de, BattleHudTiles3 ; $60b0
ld hl, $9760
ld bc, (BANK(BattleHudTiles3) << 8) + $02
call CopyVideoDataDouble ; ─┘
ld de, PTile
ld hl, $9720
ld bc,(BANK(PTile) << 8 | $01)
call CopyVideoDataDouble ; P (for PP), inline
ld a, [$ffd7]
push af
xor a
ld [$ffd7], a
FuncCoord 19,1
ld hl, Coord
ld bc, $060a
call DrawLineBox ; Draws the box around name, HP and status
ld de, $fffa
add hl, de
ld [hl], $f2 ; . after No ("." is a different one)
dec hl
ld [hl], "№"
FuncCoord 19,9
ld hl, Coord
ld bc, $0806
call DrawLineBox ; Draws the box around types, ID No. and OT
FuncCoord 10,9
ld hl, Coord
ld de, Type1Text
call PlaceString ; "TYPE1/"
FuncCoord 11,3
ld hl, Coord
PREDEF DrawHPBarPredef ; predef $5f
ld hl, $cf25
call Func_3df9
ld b, $3
call GoPAL_SET ; SGB palette
FuncCoord 16,6
ld hl, Coord
ld de, $cf9c
call PrintStatusCondition
jr nz, .StatusWritten ; 0x129fc $9
FuncCoord 16,6
ld hl, Coord
ld de, OKText
call PlaceString ; "OK"
.StatusWritten
FuncCoord 9,6
ld hl, Coord
ld de, StatusText
call PlaceString ; "STATUS/"
FuncCoord 14,2
ld hl, Coord
call PrintLevel ; Pokémon level
ld a, [$d0b8]
ld [$d11e], a
ld [$d0b5], a
ld a, $3a
call Predef
FuncCoord 3,7
ld hl, Coord
ld de, $d11e
ld bc, $8103 ; Zero-padded, 3
call PrintNumber ; Pokémon no.
FuncCoord 11,10
ld hl, Coord
ld a, $4b
call Predef ; Prints the type (?)
ld hl, NamePointers2 ; $6a9d
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 9,1
ld hl, Coord
call PlaceString ; Pokémon name
ld hl, OTPointers ; $6a95
call .unk_12a7e
ld d, h
ld e, l
FuncCoord 12,16
ld hl, Coord
call PlaceString ; OT
FuncCoord 12,14
ld hl, Coord
ld de, $cfa4
ld bc, $8205 ; 5
call PrintNumber ; ID Number
ld d, $0
call PrintStatsBox
call Delay3
call GBPalNormal
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
ld a, [$cf91]
call PlayCry ; play Pokémon cry
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
ld a, [$cc49]
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$cc49]
cp $3
ret z
ld a, [wWhichPokemon]
jp SkipFixedLengthTextEntries
OTPointers: ; 12a95 (4:6a95)
dw W_PARTYMON1OT
dw W_ENEMYMON1OT
dw W_BOXMON1OT
dw W_DAYCAREMONOT
NamePointers2: ; 12a9d (4:6a9d)
dw W_PARTYMON1NAME
dw W_ENEMYMON1NAME
dw W_BOXMON1NAME
dw W_DAYCAREMONNAME
Type1Text: ; 12aa5 (4:6aa5)
db "TYPE1/", $4e
Type2Text: ; 12aac (4:6aac)
db "TYPE2/", $4e
IDNoText: ; 12ab3 (4:6ab3)
db $73, "№", "/", $4e
OTText: ; 12ab7 (4:6ab7)
db "OT/", $4e, "@"
StatusText: ; 12abc (4:6abc)
db "STATUS/@"
OKText: ; 12ac4 (4:6ac4)
db "OK@"
; Draws a line starting from hl high b and wide c
DrawLineBox ; 0x12ac7
ld de, $0014 ; New line
.PrintVerticalLine
ld [hl], $78 ; │
add hl, de
dec b
jr nz, .PrintVerticalLine ; 0x12ace $fa
ld [hl], $77 ; ┘
dec hl
.PrintHorizLine
ld [hl], $76 ; ─
dec hl
dec c
jr nz, .PrintHorizLine ; 0x12ad7 $fa
ld [hl], $6f ; ← (halfarrow ending)
ret
PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp"
PrintStatsBox: ; 12ae4 (4:6ae4)
ld a, d
and a ; a is 0 from the status screen
jr nz, .DifferentBox ; 0x12ae6 $12
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $8
call TextBoxBorder ; Draws the box
FuncCoord 1,9 ; Start printing stats from here
ld hl, Coord
ld bc, $0019 ; Number offset
jr .PrintStats ; 0x12af8 $10
.DifferentBox
FuncCoord 9,2
ld hl, Coord
ld b, $8
ld c, $9
call TextBoxBorder
FuncCoord 11, 3 ; $c3e7
ld hl, Coord
ld bc, $0018
.PrintStats
push bc
push hl
ld de, StatsText
call PlaceString
pop hl
pop bc
add hl, bc
ld de, $cfbc
ld bc, $0203 ; three digits
call PrintStat
ld de, $cfbe
call PrintStat
ld de, $cfc0
call PrintStat
ld de, $cfc2
jp PrintNumber
PrintStat
push hl
call PrintNumber
pop hl
ld de, $0028
add hl, de
ret
StatsText: ; 12b3a (4:6b3a)
db "ATTACK"
next "DEFENSE"
next "SPEED"
next "SPECIAL@"
StatusScreen2: ; 12b57 (4:6b57)
ld a, [$ffd7]
push af
xor a
ld [$ffd7], a
ld [$ffba], a
ld bc, $0005
ld hl, $d0dc
call FillMemory
ld hl, $cfa0
ld de, $d0dc
ld bc, $0004
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch
FuncCoord 9,2
ld hl, Coord
ld bc, $050a
call ClearScreenArea ; Clear under name
FuncCoord 19, 3 ; $c3ef
ld hl, Coord
ld [hl], $78
FuncCoord 0,8
ld hl, Coord
ld b, $8
ld c, $12
call TextBoxBorder ; Draw move container
FuncCoord 2,9
ld hl, Coord
ld de, $d0e1
call PlaceString ; Print moves
ld a, [$cd6c]
inc a
ld c, a
ld a, $4
sub c
ld b, a ; Number of moves ?
FuncCoord 11,10
ld hl, Coord
ld de, $0028
ld a, $72
call Func_12ccb ; Print "PP"
ld a, b
and a
jr z, .InitPP ; 0x12bb3 $6
ld c, a
ld a, "-"
call Func_12ccb ; Fill the rest with --
.InitPP ; 12bbb
ld hl, $cfa0
FuncCoord 14,10
ld de, Coord
ld b, $0
.PrintPP ; 12bc3
ld a, [hli]
and a
jr z, .PPDone ; 0x12bc5 $4a
push bc
push hl
push de
ld hl, wCurrentMenuItem
ld a, [hl]
push af
ld a, b
ld [hl], a
push hl
ld hl, GetMaxPP
ld b, BANK(GetMaxPP)
call Bankswitch
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, $0014
add hl, bc
ld a, [hl]
and $3f
ld [$cd71], a
ld h, d
ld l, e
push hl
ld de, $cd71
ld bc, $0102
call PrintNumber
ld a, "/"
ld [hli], a
ld de, $d11e
ld bc, $0102
call PrintNumber
pop hl
ld de, $0028
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp $4
jr nz, .PrintPP ; 0x12c0f $b2
.PPDone
FuncCoord 9,3
ld hl, Coord
ld de, EXPPointsText
call PlaceString
ld a, [$cfb9] ; level
push af
cp 100
jr z, .Level100 ; 0x12c20 $4
inc a
ld [$cfb9], a ; Increase temporarily if not 100
.Level100
FuncCoord 14,6
ld hl, Coord
ld [hl], $70 ; 1-tile "to"
inc hl
inc hl
call PrintLevel
pop af
ld [$cfb9], a
ld de, $cfa6
FuncCoord 12,4
ld hl, Coord
ld bc, $0307
call PrintNumber ; exp
call .asm_12c86
ld de, $cfa6
FuncCoord 7,6
ld hl, Coord
ld bc, $0307
call PrintNumber
FuncCoord 9,0
ld hl, Coord
call Func_12cc3
FuncCoord 9,1
ld hl, Coord
call Func_12cc3
ld a, [$d0b8]
ld [$d11e], a
call GetMonName
FuncCoord 9,1
ld hl, Coord
call PlaceString
ld a, $1
ld [$ffba], a
call Delay3
call WaitForTextScrollButtonPress ; wait for button
pop af
ld [$ffd7], a
ld hl, $d72c
res 1, [hl]
ld a, $77
ld [$ff24], a
call GBPalWhiteOut
jp ClearScreen
.asm_12c86 ; This does some magic with lvl/exp?
ld a, [$cfb9] ; Load level
cp $64
jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
inc a
ld d, a
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
ld hl, $cfa8
ld a, [$ff98]
sub [hl]
ld [hld], a
ld a, [$ff97]
sbc [hl]
ld [hld], a
ld a, [$ff96]
sbc [hl]
ld [hld], a
ret
.asm_12ca7
ld hl, $cfa6
xor a
ld [hli], a
ld [hli], a
ld [hl], a
ret
EXPPointsText: ; 12caf (4:6caf)
db "EXP POINTS", $4e
LevelUpText: ; 12cba (4:6cba)
db "LEVEL UP@"
Func_12cc3: ; 12cc3 (4:6cc3)
ld bc, $a
ld a, $7f
jp FillMemory
Func_12ccb: ; 12ccb (4:6ccb)
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, Func_12ccb
ret
; [$D07D] = menu type / message ID
; if less than $F0, it is a menu type
; menu types:
; 00: normal pokemon menu (e.g. Start menu)
; 01: use healing item on pokemon menu
; 02: in-battle switch pokemon menu
; 03: learn TM/HM menu
; 04: swap pokemon positions menu
; 05: use evolution stone on pokemon menu
; otherwise, it is a message ID
; f0: poison healed
; f1: burn healed
; f2: freeze healed
; f3: sleep healed
; f4: paralysis healed
; f5: HP healed
; f6: health returned
; f7: revitalized
; f8: leveled up
DrawPartyMenu_: ; 12cd2 (4:6cd2)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites ; move sprites
ld b, BANK(Func_71791)
ld hl, Func_71791
call Bankswitch ; load pokemon icon graphics
RedrawPartyMenu_: ; 12ce3 (4:6ce3)
ld a,[$D07D]
cp a,$04
jp z,.printMessage
call ErasePartyMenuCursors
ld b, BANK(SendBlkPacket_PartyMenu)
ld hl, SendBlkPacket_PartyMenu
call Bankswitch ; loads some data to $cf2e
FuncCoord 3,0
ld hl,Coord
ld de,W_PARTYMON1
xor a
ld c,a
ld [$FF8C],a ; loop counter
ld [$CF2D],a
.loop
ld a,[de]
cp a,$FF ; reached the terminator?
jp z,.afterDrawingMonEntries
push bc
push de
push hl
ld a,c
push hl
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PlaceString ; print the pokemon's name
ld b, BANK(Func_71868)
ld hl, Func_71868
call Bankswitch ; place the appropriate pokemon icon
ld a,[$FF8C] ; loop counter
ld [wWhichPokemon],a
inc a
ld [$FF8C],a
call LoadMonData
pop hl
push hl
ld a,[$CC35]
and a ; is the player swapping pokemon positions?
jr z,.skipUnfilledRightArrow
; if the player is swapping pokemon positions
dec a
ld b,a
ld a,[wWhichPokemon]
cp b ; is the player swapping the current pokemon in the list?
jr nz,.skipUnfilledRightArrow
; the player is swapping the current pokemon in the list
dec hl
dec hl
dec hl
ld a,$EC ; unfilled right arrow menu cursor
ld [hli],a ; place the cursor
inc hl
inc hl
.skipUnfilledRightArrow
ld a,[$D07D] ; menu type
cp a,$03
jr z,.teachMoveMenu
cp a,$05
jr z,.evolutionStoneMenu
push hl
ld bc,14 ; 14 columns to the right
add hl,bc
ld de,$CF9C
call PrintStatusCondition
pop hl
push hl
ld bc,20 + 1 ; down 1 row and right 1 column
ld a,[$FFF6]
set 0,a
ld [$FFF6],a
add hl,bc
ld a,$60
call Predef ; draw HP bar and prints current / max HP
ld a,[$FFF6]
res 0,a
ld [$FFF6],a
call Func_12ec7 ; color the HP bar (on SGB)
pop hl
jr .printLevel
.teachMoveMenu
push hl
ld a,$43
call Predef ; check if the pokemon can learn the move
pop hl
ld de,.ableToLearnMoveText
ld a,c
and a
jr nz,.placeMoveLearnabilityString
ld de,.notAbleToLearnMoveText
.placeMoveLearnabilityString
ld bc,20 + 9 ; down 1 row and right 9 columns
push hl
add hl,bc
call PlaceString
pop hl
.printLevel
ld bc,10 ; move 10 columns to the right
add hl,bc
call PrintLevel
pop hl
pop de
inc de
ld bc,2 * 20
add hl,bc
pop bc
inc c
jp .loop
.ableToLearnMoveText
db "ABLE@"
.notAbleToLearnMoveText
db "NOT ABLE@"
.evolutionStoneMenu
push hl
ld hl,EvosMovesPointerTable
ld b,0
ld a,[$CF98] ; pokemon ID
dec a
add a
rl b
ld c,a
add hl,bc
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,2
call FarCopyData
ld hl,$CD6D
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
ld a,BANK(EvosMovesPointerTable)
ld bc,13
call FarCopyData
ld hl,$CD6D
ld de,.notAbleToEvolveText
; loop through the pokemon's evolution entries
.checkEvolutionsLoop
ld a,[hli]
and a ; reached terminator?
jr z,.placeEvolutionStoneString ; if so, place the "NOT ABLE" string
inc hl
inc hl
cp a,EV_ITEM
jr nz,.checkEvolutionsLoop
; if it's a stone evolution entry
dec hl
dec hl
ld b,[hl]
ld a,[$D156] ; evolution stone item ID
inc hl
inc hl
inc hl
cp b ; does the player's stone match this evolution entry's stone?
jr nz,.checkEvolutionsLoop
; if it does match
ld de,.ableToEvolveText
.placeEvolutionStoneString
ld bc,20 + 9 ; down 1 row and right 9 columns
pop hl
push hl
add hl,bc
call PlaceString
pop hl
jr .printLevel
.ableToEvolveText
db "ABLE@"
.notAbleToEvolveText
db "NOT ABLE@"
.afterDrawingMonEntries
ld b,$0A
call GoPAL_SET
.printMessage
ld hl,$D730
ld a,[hl]
push af
push hl
set 6,[hl] ; turn off letter printing delay
ld a,[$D07D] ; message ID
cp a,$F0
jr nc,.printItemUseMessage
add a
ld hl,PartyMenuMessagePointers
ld b,0
ld c,a
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
call PrintText
.done
pop hl
pop af
ld [hl],a
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
jp GBPalNormal
.printItemUseMessage
and a,$0F
ld hl,PartyMenuItemUseMessagePointers
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
push hl
ld a,[$CF06]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
call PrintText
jr .done
PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61)
dw AntidoteText
dw BurnHealText
dw IceHealText
dw AwakeningText
dw ParlyzHealText
dw PotionText
dw FullHealText
dw ReviveText
dw RareCandyText
PartyMenuMessagePointers: ; 12e73 (4:6e73)
dw PartyMenuNormalText
dw PartyMenuItemUseText
dw PartyMenuBattleText
dw PartyMenuUseTMText
dw PartyMenuSwapMonText
dw PartyMenuItemUseText
PartyMenuNormalText: ; 12e7f (4:6e7f)
TX_FAR _PartyMenuNormalText
db "@"
PartyMenuItemUseText: ; 12e84 (4:6e84)
TX_FAR _PartyMenuItemUseText
db "@"
PartyMenuBattleText: ; 12e89 (4:6e89)
TX_FAR _PartyMenuBattleText
db "@"
PartyMenuUseTMText: ; 12e8e (4:6e8e)
TX_FAR _PartyMenuUseTMText
db "@"
PartyMenuSwapMonText: ; 12e93 (4:6e93)
TX_FAR _PartyMenuSwapMonText
db "@"
PotionText: ; 12e98 (4:6e98)
TX_FAR _PotionText
db "@"
AntidoteText: ; 12e9d (4:6e9d)
TX_FAR _AntidoteText
db "@"
ParlyzHealText: ; 12ea2 (4:6ea2)
TX_FAR _ParlyzHealText
db "@"
BurnHealText: ; 12ea7 (4:6ea7)
TX_FAR _BurnHealText
db "@"
IceHealText: ; 12eac (4:6eac)
TX_FAR _IceHealText
db "@"
AwakeningText: ; 12eb1 (4:6eb1)
TX_FAR _AwakeningText
db "@"
FullHealText: ; 12eb6 (4:6eb6)
TX_FAR _FullHealText
db "@"
ReviveText: ; 12ebb (4:6ebb)
TX_FAR _ReviveText
db "@"
RareCandyText: ; 12ec0 (4:6ec0)
TX_FAR _RareCandyText
db $0B
db $06
db "@"
Func_12ec7: ; 12ec7 (4:6ec7)
ld hl, $cf1f
ld a, [$cf2d]
ld c, a
ld b, $0
add hl, bc
call Func_3df9
ld b, $fc
call GoPAL_SET
ld hl, $cf2d
inc [hl]
ret
RedPicFront: ; 12ede (4:6ede)
INCBIN "pic/trainer/red.pic"
ShrinkPic1: ; 12fe8 (4:6fe8)
INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2: ; 13042 (4:7042)
INCBIN "pic/trainer/shrink2.pic"
Func_13074: ; 13074 (4:7074)
ld h, $c2
ld a, [H_CURRENTSPRITEOFFSET]
add $8
ld l, a
ld a, $7f
ld [hl], a
dec h
ld a, [H_CURRENTSPRITEOFFSET]
add $9
ld l, a
ld a, [hld]
ld b, a
xor a
ld [hld], a
ld [hl], a
ld a, [H_CURRENTSPRITEOFFSET]
add $2
ld l, a
ld a, [hl]
or b
ld [hld], a
ld a, $2
ld [hl], a
ret
StartMenu_Pokedex: ; 13095 (4:7095)
ld a,$29
call Predef
call LoadScreenTilesFromBuffer2 ; restore saved screen
call Delay3
call LoadGBPal
call UpdateSprites
jp RedisplayStartMenu
StartMenu_Pokemon: ; 130a9 (4:70a9)
ld a,[W_NUMINPARTY]
and a
jp z,RedisplayStartMenu
xor a
ld [$cc35],a
ld [$d07d],a
ld [$cfcb],a
call DisplayPartyMenu
jr .checkIfPokemonChosen
.loop
xor a
ld [$cc35],a
ld [$d07d],a
call GoBackToPartyMenu
.checkIfPokemonChosen
jr nc,.chosePokemon
.exitMenu
call GBPalWhiteOutWithDelay3
call Func_3dbe
call LoadGBPal
jp RedisplayStartMenu
.chosePokemon
call SaveScreenTilesToBuffer1 ; save screen
ld a,$04
ld [$d125],a
call DisplayTextBoxID ; display pokemon menu options
ld hl,$cd3d
ld bc,$020c ; max menu item ID, top menu item Y
ld e,5
.adjustMenuVariablesLoop
dec e
jr z,.storeMenuVariables
ld a,[hli]
and a
jr z,.storeMenuVariables
inc b
dec c
dec c
jr .adjustMenuVariablesLoop
.storeMenuVariables
ld hl,wTopMenuItemY
ld a,c
ld [hli],a ; top menu item Y
ld a,[$fff7]
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,b
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a
call HandleMenuInput
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1,a ; was the B button pressed?
jp nz,.loop
; if the B button wasn't pressed
ld a,[wMaxMenuItem]
ld b,a
ld a,[wCurrentMenuItem] ; menu selection
cp b
jp z,.exitMenu ; if the player chose Cancel
dec b
cp b
jr z,.choseSwitch
dec b
cp b
jp z,.choseStats
ld c,a
ld b,0
ld hl,$cd3d
add hl,bc
jp .choseOutOfBattleMove
.choseSwitch
ld a,[W_NUMINPARTY]
cp a,2 ; is there more than one pokemon in the party?
jp c,StartMenu_Pokemon ; if not, no switching
call Func_13653
ld a,$04 ; swap pokemon positions menu
ld [$d07d],a
call GoBackToPartyMenu
jp .checkIfPokemonChosen
.choseStats
call CleanLCD_OAM
xor a
ld [$cc49],a
ld a,$36
call Predef
ld a,$37
call Predef
call ReloadMapData
jp StartMenu_Pokemon
.choseOutOfBattleMove
push hl
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
pop hl
ld a,[hl]
dec a
add a
ld b,0
ld c,a
ld hl,.outOfBattleMovePointers
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_OBTAINEDBADGES] ; badges obtained
jp [hl]
.outOfBattleMovePointers
dw .cut
dw .fly
dw .surf
dw .surf
dw .strength
dw .flash
dw .dig
dw .teleport
dw .softboiled
.fly
bit 2,a ; does the player have the Thunder Badge?
jp z,.newBadgeRequired
call CheckIfInOutsideMap
jr z,.canFly
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotFlyHereText
call PrintText
jp .loop
.canFly
call ChooseFlyDestination
ld a,[$d732]
bit 3,a ; did the player decide to fly?
jp nz,.goBackToMap
call LoadFontTilePatterns
ld hl,$d72e
set 1,[hl]
jp StartMenu_Pokemon
.cut
bit 1,a ; does the player have the Cascade Badge?
jp z,.newBadgeRequired
ld a,$3c
call Predef
ld a,[$cd6a]
and a
jp z,.loop
jp CloseTextDisplay
.surf
bit 4,a ; does the player have the Soul Badge?
jp z,.newBadgeRequired
ld b, BANK(Func_cdc0)
ld hl, Func_cdc0
call Bankswitch
ld hl,$d728
bit 1,[hl]
res 1,[hl]
jp z,.loop
ld a,SURFBOARD
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.strength
bit 3,a ; does the player have the Rainbow Badge?
jp z,.newBadgeRequired
ld a,$5b
call Predef
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flash
bit 0,a ; does the player have the Boulder Badge?
jp z,.newBadgeRequired
xor a
ld [$d35d],a
ld hl,.flashLightsAreaText
call PrintText
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.flashLightsAreaText
TX_FAR _FlashLightsAreaText
db "@"
.dig
ld a,ESCAPE_ROPE
ld [$cf91],a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,.loop
call GBPalWhiteOutWithDelay3
jp .goBackToMap
.teleport
call CheckIfInOutsideMap
jr z,.canTeleport
ld a,[wWhichPokemon]
ld hl,W_PARTYMON1NAME
call GetPartyMonName
ld hl,.cannotUseTeleportNowText
call PrintText
jp .loop
.canTeleport
ld hl,.warpToLastPokemonCenterText
call PrintText
ld hl,$d732
set 3,[hl]
set 6,[hl]
ld hl,$d72e
set 1,[hl]
res 4,[hl]
ld c,60
call DelayFrames
call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
jp .goBackToMap
.warpToLastPokemonCenterText
TX_FAR _WarpToLastPokemonCenterText
db "@"
.cannotUseTeleportNowText
TX_FAR _CannotUseTeleportNowText
db "@"
.cannotFlyHereText
TX_FAR _CannotFlyHereText
db "@"
.softboiled
ld hl,W_PARTYMON1_MAXHP
ld a,[wWhichPokemon]
ld bc,44
call AddNTimes
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide
ld bc,-33
add hl,bc
ld a,[hld]
ld b,a
ld a,[H_QUOTIENT + 3]
sub b
ld b,[hl]
ld a,[H_QUOTIENT + 2]
sbc b
jp nc,.notHealthyEnough
ld a,[$cc2b]
push af
ld a,POTION
ld [$cf91],a
ld [$d152],a
call UseItem
pop af
ld [$cc2b],a
jp .loop
.notHealthyEnough ; if current HP is less than 1/5 of max HP
ld hl,.notHealthyEnoughText
call PrintText
jp .loop
.notHealthyEnoughText
TX_FAR _NotHealthyEnoughText
db "@"
.goBackToMap
call Func_3dbe
jp CloseTextDisplay
.newBadgeRequired
ld hl,.newBadgeRequiredText
call PrintText
jp .loop
.newBadgeRequiredText
TX_FAR _NewBadgeRequiredText
db "@"
; writes a blank tile to all possible menu cursor positions on the party menu
ErasePartyMenuCursors: ; 132ed (4:72ed)
FuncCoord 0,1
ld hl,Coord
ld bc,2 * 20 ; menu cursor positions are 2 rows apart
ld a,6 ; 6 menu cursor positions
.loop
ld [hl]," "
add hl,bc
dec a
jr nz,.loop
ret
ItemMenuLoop: ; 132fc (4:72fc)
call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
call GoPAL_SET_CF1C
StartMenu_Item: ; 13302 (4:7302)
ld a,[W_ISLINKBATTLE]
dec a
jr nz,.notInLinkBattle
ld hl,CannotUseItemsHereText
call PrintText
jr .exitMenu
.notInLinkBattle
ld bc,wNumBagItems
ld hl,$cf8b
ld a,c
ld [hli],a
ld [hl],b ; store item bag pointer at $cf8b (for DisplayListMenuID)
xor a
ld [$cf93],a
ld a,ITEMLISTMENU
ld [wListMenuID],a
ld a,[$cc2c]
ld [wCurrentMenuItem],a
call DisplayListMenuID
ld a,[wCurrentMenuItem]
ld [$cc2c],a
jr nc,.choseItem
.exitMenu
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites ; move sprites
jp RedisplayStartMenu
.choseItem
; erase menu cursor (blank each tile in front of an item name)
ld a," "
FuncCoord 5,4
ld [Coord],a
FuncCoord 5,6
ld [Coord],a
FuncCoord 5,8
ld [Coord],a
FuncCoord 5,10
ld [Coord],a
call PlaceUnfilledArrowMenuCursor
xor a
ld [$cc35],a
ld a,[$cf91]
cp a,BICYCLE
jp z,.useOrTossItem
.notBicycle1
ld a,$06 ; use/toss menu
ld [$d125],a
call DisplayTextBoxID
ld hl,wTopMenuItemY
ld a,11
ld [hli],a ; top menu item Y
ld a,14
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
inc a ; a = 1
ld [hli],a ; max menu item ID
ld a,%00000011 ; A button, B button
ld [hli],a ; menu watched keys
xor a
ld [hl],a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1,a ; was the B button pressed?
jr z,.useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item
ld a,[$cf91]
ld [$d11e],a
call GetItemName
call CopyStringToCF4B ; copy name to $cf4b
ld a,[$cf91]
cp a,BICYCLE
jr nz,.notBicycle2
ld a,[$d732]
bit 5,a
jr z,.useItem_closeMenu
ld hl,CannotGetOffHereText
call PrintText
jp ItemMenuLoop
.notBicycle2
ld a,[wCurrentMenuItem]
and a
jr nz,.tossItem
.useItem
ld [$d152],a
ld a,[$cf91]
cp a,HM_01
jr nc,.useItem_partyMenu
ld hl,UsableItems_CloseMenu
ld de,1
call IsInArray
jr c,.useItem_closeMenu
ld a,[$cf91]
ld hl,UsableItems_PartyMenu
ld de,1
call IsInArray
jr c,.useItem_partyMenu
call UseItem
jp ItemMenuLoop
.useItem_closeMenu
xor a
ld [$d152],a
call UseItem
ld a,[$cd6a]
and a
jp z,ItemMenuLoop
jp CloseStartMenu
.useItem_partyMenu
ld a,[$cfcb]
push af
call UseItem
ld a,[$cd6a]
cp a,$02
jp z,.partyMenuNotDisplayed
call GBPalWhiteOutWithDelay3
call Func_3dbe
pop af
ld [$cfcb],a
jp StartMenu_Item
.partyMenuNotDisplayed
pop af
ld [$cfcb],a
jp ItemMenuLoop
.tossItem
call IsKeyItem
ld a,[$d124]
and a
jr nz,.skipAskingQuantity
ld a,[$cf91]
call IsItemHM
jr c,.skipAskingQuantity
call DisplayChooseQuantityMenu
inc a
jr z,.tossZeroItems
.skipAskingQuantity
ld hl,wNumBagItems
call TossItem
.tossZeroItems
jp ItemMenuLoop
CannotUseItemsHereText: ; 1342a (4:742a)
TX_FAR _CannotUseItemsHereText
db "@"
CannotGetOffHereText: ; 1342f (4:742f)
TX_FAR _CannotGetOffHereText
db "@"
; items which bring up the party menu when used
UsableItems_PartyMenu: ; 13434 (4:7434)
db MOON_STONE
db ANTIDOTE
db BURN_HEAL
db ICE_HEAL
db AWAKENING
db PARLYZ_HEAL
db FULL_RESTORE
db MAX_POTION
db HYPER_POTION
db SUPER_POTION
db POTION
db FIRE_STONE
db THUNDER_STONE
db WATER_STONE
db HP_UP
db PROTEIN
db IRON
db CARBOS
db CALCIUM
db RARE_CANDY
db LEAF_STONE
db FULL_HEAL
db REVIVE
db MAX_REVIVE
db FRESH_WATER
db SODA_POP
db LEMONADE
db X_ATTACK
db X_DEFEND
db X_SPEED
db X_SPECIAL
db PP_UP
db ETHER
db MAX_ETHER
db ELIXER
db MAX_ELIXER
db $ff
; items which close the item menu when used
UsableItems_CloseMenu: ; 13459 (4:7459)
db ESCAPE_ROPE
db ITEMFINDER
db POKE_FLUTE
db OLD_ROD
db GOOD_ROD
db SUPER_ROD
db $ff
StartMenu_TrainerInfo: ; 13460 (4:7460)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
call DrawTrainerInfo
ld a,$2e
call Predef ; draw badges
ld b,$0d
call GoPAL_SET
call GBPalNormal
call WaitForTextScrollButtonPress ; wait for button press
call GBPalWhiteOut
call LoadFontTilePatterns
call LoadScreenTilesFromBuffer2 ; restore saved screen
call GoPAL_SET_CF1C
call ReloadMapData
call LoadGBPal
pop af
ld [$ffd7],a
jp RedisplayStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo: ; 1349a (4:749a)
ld de,RedPicFront
ld bc,(BANK(RedPicFront) << 8) | $01
ld a,$3b
call Predef
call DisableLCD
FuncCoord 0,2
ld hl,Coord
ld a," "
call TrainerInfo_DrawVerticalLine
FuncCoord 1,2
ld hl,Coord
call TrainerInfo_DrawVerticalLine
ld hl,$9070
ld de,$9000
ld bc,$01c0
call CopyData
ld hl,TrainerInfoTextBoxTileGraphics ; $7b98 ; trainer info text box tile patterns
ld de,$9770
ld bc,$0080
push bc
call TrainerInfo_FarCopyData
ld hl,BlankLeaderNames ; $7c28
ld de,$9600
ld bc,$0170
call TrainerInfo_FarCopyData
pop bc
ld hl,BadgeNumbersTileGraphics ; $7d98 ; badge number tile patterns
ld de,$8d80
call TrainerInfo_FarCopyData
ld hl,GymLeaderFaceAndBadgeTileGraphics ; $6a9e ; gym leader face and badge tile patterns
ld de,$9200
ld bc,$0400
ld a,$03
call FarCopyData2
ld hl,TextBoxGraphics ; $6288
ld de,$00d0
add hl,de ; hl = colon tile pattern
ld de,$8d60
ld bc,$0010
ld a,$04
push bc
call FarCopyData2
pop bc
ld hl,TrainerInfoTextBoxTileGraphics + $80 ; $7c18 ; background tile pattern
ld de,$8d70
call TrainerInfo_FarCopyData
call EnableLCD
ld hl,$cd3d
ld a,18 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],1
FuncCoord 0,0
ld hl,Coord
call TrainerInfo_DrawTextBox
ld hl,$cd3d
ld a,16 + 1
ld [hli],a
dec a
ld [hli],a
ld [hl],3
FuncCoord 1,10
ld hl,Coord
call TrainerInfo_DrawTextBox
FuncCoord 0,10
ld hl,Coord
ld a,$d7
call TrainerInfo_DrawVerticalLine
FuncCoord 19,10
ld hl,Coord
call TrainerInfo_DrawVerticalLine
FuncCoord 6,9
ld hl,Coord
ld de,TrainerInfo_BadgesText
call PlaceString
FuncCoord 2,2
ld hl,Coord
ld de,TrainerInfo_NameMoneyTimeText
call PlaceString
FuncCoord 7,2
ld hl,Coord
ld de,W_PLAYERNAME
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,wPlayerMoney
ld c,$e3
call PrintBCDNumber
FuncCoord 9,6
ld hl,Coord
ld de,$da41 ; hours
ld bc,$4103
call PrintNumber
ld [hl],$d6 ; colon tile ID
inc hl
ld de,$da43 ; minutes
ld bc,$8102
jp PrintNumber
TrainerInfo_FarCopyData: ; 1357f (4:757f)
ld a,$0b
jp FarCopyData2
TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584)
db "NAME/"
next "MONEY/"
next "TIME/@"
; $76 is a circle tile
TrainerInfo_BadgesText: ; 13597 (4:7597)
db $76,"BADGES",$76,"@"
; draws a text box on the trainer info screen
; height is always 6
; INPUT:
; hl = destination address
; [$cd3d] = width + 1
; [$cd3e] = width
; [$cd3f] = distance from the end of a text box row to the start of the next
TrainerInfo_DrawTextBox: ; 135a0 (4:75a0)
ld a,$79 ; upper left corner tile ID
ld de,$7a7b ; top edge and upper right corner tile ID's
call TrainerInfo_DrawHorizontalEdge ; draw top edge
call TrainerInfo_NextTextBoxRow
ld a,[$cd3d] ; width of the text box plus one
ld e,a
ld d,0
ld c,6 ; height of the text box
.loop
ld [hl],$7c ; left edge tile ID
add hl,de
ld [hl],$78 ; right edge tile ID
call TrainerInfo_NextTextBoxRow
dec c
jr nz,.loop
ld a,$7d ; lower left corner tile ID
ld de,$777e ; bottom edge and lower right corner tile ID's
TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3)
ld [hli],a ; place left corner tile
ld a,[$cd3e] ; width of the text box
ld c,a
ld a,d
.loop
ld [hli],a ; place edge tile
dec c
jr nz,.loop
ld a,e
ld [hl],a ; place right corner tile
ret
TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0)
ld a,[$cd3f] ; distance to the start of the next row
.loop
inc hl
dec a
jr nz,.loop
ret
; draws a vertical line
; INPUT:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
ld de,20
ld c,8
.loop
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
StartMenu_SaveReset: ; 135e3 (4:75e3)
ld a,[$d72e]
bit 6,a ; is the player using the link feature?
jp nz,InitGame
ld a,$3f
call Predef ; save the game
call LoadScreenTilesFromBuffer2 ; restore saved screen
jp HoldTextDisplayOpen
StartMenu_Option: ; 135f6 (4:75f6)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
call UpdateSprites
ld hl,DisplayOptionMenu
ld b,BANK(DisplayOptionMenu)
call Bankswitch
call LoadScreenTilesFromBuffer2 ; restore saved screen
call LoadTextBoxTilePatterns
call UpdateSprites
jp RedisplayStartMenu
Func_13613: ; 13613 (4:7613)
call Func_13653
ld a, [wWhichTrade] ; $cd3d
call Func_13625
ld a, [wCurrentMenuItem] ; $cc26
call Func_13625
jp RedrawPartyMenu_
Func_13625: ; 13625 (4:7625)
push af
ld hl, wTileMap
ld bc, $28
call AddNTimes
ld c, $28
ld a, $7f
.asm_13633
ld [hli], a
dec c
jr nz, .asm_13633
pop af
ld hl, wOAMBuffer
ld bc, $10
call AddNTimes
ld de, $4
ld c, e
.asm_13645
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_13645
call WaitForSoundToFinish
ld a, (SFX_02_58 - SFX_Headers_02) / 3
jp PlaySound
Func_13653: ; 13653 (4:7653)
ld a, [$cc35]
and a
jr nz, .asm_13661
ld a, [wWhichPokemon] ; $cf92
inc a
ld [$cc35], a
ret
.asm_13661
xor a
ld [$d07d], a
ld a, [$cc35]
dec a
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
ld [wWhichTrade], a ; $cd3d
cp b
jr nz, .asm_1367b
xor a
ld [$cc35], a
ld [$d07d], a
ret
.asm_1367b
ld a, b
ld [$cc35], a
push hl
push de
ld hl, W_PARTYMON1 ; $d164
ld d, h
ld e, l
ld a, [wCurrentMenuItem] ; $cc26
add l
ld l, a
jr nc, .asm_1368e
inc h
.asm_1368e
ld a, [$cc35]
add e
ld e, a
jr nc, .asm_13696
inc d
.asm_13696
ld a, [hl]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [de]
ld [hl], a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [de], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [wCurrentMenuItem] ; $cc26
call AddNTimes
push hl
ld de, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
ld a, [$cc35]
call AddNTimes
pop de
push hl
ld bc, $2c
call CopyData
pop de
ld hl, $cc97
ld bc, $2c
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [wCurrentMenuItem] ; $cc26
call SkipFixedLengthTextEntries
push hl
ld de, $cc97
ld bc, $b
call CopyData
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [$cc35]
call SkipFixedLengthTextEntries
pop de
push hl
ld bc, $b
call CopyData
pop de
ld hl, $cc97
ld bc, $b
call CopyData
ld a, [$cc35]
ld [wWhichTrade], a ; $cd3d
xor a
ld [$cc35], a
ld [$d07d], a
pop de
pop hl
ret
; tests if mon [$cf91] can learn move [$d0e0]
TestMonMoveCompatibility: ; 1373e (4:773e)
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld hl, W_MONHLEARNSET
push hl
ld a, [$d0e0]
ld b, a
ld c, $0
ld hl, TechnicalMachines
.findTMloop
ld a, [hli]
cp b
jr z, .TMfoundLoop
inc c
jr .findTMloop
.TMfoundLoop
pop hl
ld b, $2 ; read corresponding bit from TM compatibility array
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
; converts TM/HM number in $d11e into move number
; HMs start at 51
TMToMove: ; 13763 (4:7763)
ld a, [$d11e]
dec a
ld hl, TechnicalMachines
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
ld [$d11e], a
ret
INCLUDE "data/tms.asm"
Func_137aa: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_137eb
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld hl, $d8a8
ld bc, $2c
call AddNTimes
ld a, [W_ENEMYMONSTATUS] ; $cfe9
ld [hl], a
call ClearScreen
ld hl, Func_372d6
ld b, BANK(Func_372d6)
call Bankswitch
ld a, [$cf0b]
cp $1
ld de, YouWinText
jr c, .asm_137de
ld de, YouLoseText
jr z, .asm_137de
ld de, DrawText
.asm_137de
FuncCoord 6, 8 ; $c446
ld hl, Coord
call PlaceString
ld c, $c8
call DelayFrames
jr .asm_1380a
.asm_137eb
ld a, [$cf0b]
and a
jr nz, .asm_13813
ld hl, $cce5
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .asm_1380a
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $b
call Predef ; indirect jump to Func_f81d (f81d (3:781d))
ld hl, PickUpPayDayMoneyText
call PrintText
.asm_1380a
xor a
ld [$ccd4], a
ld a, $2a
call Predef ; indirect jump to Func_3ad1c (3ad1c (e:6d1c))
.asm_13813
xor a
ld [$d083], a
ld [$c02a], a
ld [W_ISINBATTLE], a ; $d057
ld [W_BATTLETYPE], a ; $d05a
ld [W_MOVEMISSED], a ; $d05f
ld [W_CUROPPONENT], a ; $d059
ld [$d11f], a
ld [$d120], a
ld [$d078], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld hl, $d060
ld b, $18
.asm_1383e
ld [hli], a
dec b
jr nz, .asm_1383e
ld hl, $d72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [$d42f], a
ret
YouWinText: ; 13853 (4:7853)
db "YOU WIN@"
YouLoseText: ; 1385b (4:785b)
db "YOU LOSE@"
DrawText: ; 13864 (4:7864)
db " DRAW@"
PickUpPayDayMoneyText: ; 1386b (4:786b)
TX_FAR _PickUpPayDayMoneyText
db "@"
Func_13870: ; 13870 (4:7870)
ld a, [$cc57]
and a
ret nz
ld a, [$d736]
and a
ret nz
ld hl, Func_c49d
ld b, BANK(Func_c49d)
call Bankswitch
jr nc, .asm_13888
.asm_13884
ld a, $1
and a
ret
.asm_13888
ld hl, Func_128d8
ld b, BANK(Func_128d8)
call Bankswitch
jr z, .asm_13884
ld a, [$d0db]
and a
jr z, .asm_1389e
dec a
jr z, .asm_13905
ld [$d0db], a
.asm_1389e
FuncCoord 9, 9 ; $c45d
ld hl, Coord
ld c, [hl]
ld a, [W_GRASSTILE]
cp c
ld a, [W_GRASSRATE] ; $d887
jr z, .asm_138c4
ld a, $14
cp c
ld a, [W_WATERRATE] ; $d8a4
jr z, .asm_138c4
ld a, [W_CURMAP] ; $d35e
cp REDS_HOUSE_1F
jr c, .asm_13912
ld a, [W_CURMAPTILESET] ; $d367
cp FOREST ; Viridian Forest/Safari Zone
jr z, .asm_13912
ld a, [W_GRASSRATE] ; $d887
.asm_138c4
ld b, a
ld a, [H_RAND1] ; $ffd3
cp b
jr nc, .asm_13912
ld a, [H_RAND2] ; $ffd4
ld b, a
ld hl, WildMonEncounterSlotChances ; $7918
.asm_138d0
ld a, [hli]
cp b
jr nc, .asm_138d7
inc hl
jr .asm_138d0
.asm_138d7
ld c, [hl]
ld hl, W_GRASSMONS ; $d888
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp $14
jr nz, .asm_138e5
ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP)
.asm_138e5
ld b, $0
add hl, bc
ld a, [hli]
ld [W_CURENEMYLVL], a ; $d127
ld a, [hl]
ld [$cf91], a
ld [W_ENEMYMONID], a
ld a, [$d0db]
and a
jr z, .asm_13916
ld a, [W_PARTYMON1_LEVEL] ; $d18c
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jr c, .asm_13912
jr .asm_13916
.asm_13905
ld [$d0db], a
ld a, $d2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call EnableAutoTextBoxDrawing
call DisplayTextID
.asm_13912
ld a, $1
and a
ret
.asm_13916
xor a
ret
WildMonEncounterSlotChances: ; 13918 (4:7918)
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal
; to the first byte, then that slot is chosen. The second byte is double the slot number.
db $32, $00 ; 51/256 = 19.9% chance of slot 0
db $65, $02 ; 51/256 = 19.9% chance of slot 1
db $8C, $04 ; 39/256 = 15.2% chance of slot 2
db $A5, $06 ; 25/256 = 9.8% chance of slot 3
db $BE, $08 ; 25/256 = 9.8% chance of slot 4
db $D7, $0A ; 25/256 = 9.8% chance of slot 5
db $E4, $0C ; 13/256 = 5.1% chance of slot 6
db $F1, $0E ; 13/256 = 5.1% chance of slot 7
db $FC, $10 ; 11/256 = 4.3% chance of slot 8
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
_RecoilEffect: ; 1392c (4:792c)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
ld hl, W_PLAYERMONMAXHP ; $d023
jr z, .asm_1393d
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld hl, W_ENEMYMONMAXHP ; $cff4
.asm_1393d
ld d, a
ld a, [W_DAMAGE] ; $d0d7
ld b, a
ld a, [$d0d8]
ld c, a
srl b
rr c
ld a, d
cp STRUGGLE
jr z, .asm_13953
srl b
rr c
.asm_13953
ld a, b
or c
jr nz, .asm_13958
inc c
.asm_13958
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $1
jr z, .asm_13990
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_13990
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, RecoilText
jp PrintText
RecoilText: ; 1399e (4:799e)
TX_FAR _RecoilText
db "@"
_ConversionEffect: ; 139a3 (4:79a3)
ld hl, W_ENEMYMONTYPE1
ld de, W_PLAYERMONTYPE1
ld a, [H_WHOSETURN]
and a
ld a, [W_ENEMYBATTSTATUS1]
jr z, .asm_139b8
push hl
ld h, d
ld l, e
pop de
ld a, [W_PLAYERBATTSTATUS1]
.asm_139b8
bit 6, a
jr nz, Func_139d2
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, Func_3fba8
call Func_139d5
ld hl, ConversionText
jp PrintText
ConversionText: ; 139cd (4:79cd)
TX_FAR _ConversionText
db "@"
Func_139d2: ; 139d2 (4:79d2)
ld hl, PrintItFailedText
Func_139d5: ; 139d5 (4:79d5)
ld b, BANK(PrintItFailedText)
jp Bankswitch
_HazeEffect: ; 139da (4:79da)
ld a, $7
ld hl, wPlayerMonAttackMod
call Func_13a43
ld hl, wEnemyMonAttackMod
call Func_13a43
ld hl, $cd12
ld de, W_PLAYERMONATK
call Func_13a4a
ld hl, $cd26
ld de, W_ENEMYMONATTACK
call Func_13a4a
ld hl, W_ENEMYMONSTATUS
ld de, wEnemySelectedMove
ld a, [H_WHOSETURN]
and a
jr z, .asm_13a09
ld hl, W_PLAYERMONSTATUS
dec de
.asm_13a09
ld a, [hl]
ld [hl], $0
and $27
jr z, .asm_13a13
ld a, $ff
ld [de], a
.asm_13a13
xor a
ld [W_PLAYERDISABLEDMOVE], a
ld [W_ENEMYDISABLEDMOVE], a
ld hl, $ccee
ld [hli], a
ld [hl], a
ld hl, W_PLAYERBATTSTATUS1
call Func_13a37
ld hl, W_ENEMYBATTSTATUS1
call Func_13a37
ld hl, Func_3fba8
call Func_139d5
ld hl, HazeText
jp PrintText
Func_13a37: ; 13a37 (4:7a37)
res 7, [hl]
inc hl
ld a, [hl]
and $78
ld [hli], a
ld a, [hl]
and $f8
ld [hl], a
ret
Func_13a43: ; 13a43 (4:7a43)
ld b, $8
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_13a4a: ; 13a4a (4:7a4a)
ld b, $8
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
ret
HazeText: ; 13a53 (4:7a53)
TX_FAR _HazeText
db "@"
Func_13a58: ; 13a58 (4:7a58)
ld hl, W_GRASSRATE ; $d887
ld a, [W_ISLINKBATTLE] ; $d12b
and a
jr nz, .asm_13a86
ld hl, W_RIVALNAME ; $d34a
ld a, [W_TRAINERCLASS] ; $d031
cp SONY1
jr z, .asm_13a86
cp SONY2
jr z, .asm_13a86
cp SONY3
jr z, .asm_13a86
ld [$d0b5], a
ld a, TRAINER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
ld hl, $cd6d
.asm_13a86
ld de, W_TRAINERNAME
ld bc, $d
jp CopyData
GenRandom_: ; 13a8f (4:7a8f)
; generate a random 16-bit integer and store it at $FFD3,$FFD4
ld a,[rDIV]
ld b,a
ld a,[H_RAND1]
adc b
ld [H_RAND1],a
ld a,[rDIV]
ld b,a
ld a,[H_RAND2]
sbc b
ld [H_RAND2],a
ret
SECTION "bank5",ROMX,BANK[$5]
RedCyclingSprite: ; 14000 (5:4000)
INCBIN "gfx/sprites/cycling.2bpp" ; was $14000
RedSprite: ; 14180 (5:4180)
INCBIN "gfx/sprites/red.2bpp" ; was $14180
BlueSprite: ; 14300 (5:4300)
INCBIN "gfx/sprites/blue.2bpp" ; was $14300
OakSprite: ; 14480 (5:4480)
INCBIN "gfx/sprites/oak.2bpp" ; was $14480
BugCatcherSprite: ; 14600 (5:4600)
INCBIN "gfx/sprites/bug_catcher.2bpp" ; was $14600
SlowbroSprite: ; 14780 (5:4780)
INCBIN "gfx/sprites/slowbro.2bpp" ; was $14780
LassSprite: ; 14900 (5:4900)
INCBIN "gfx/sprites/lass.2bpp" ; was $14900
BlackHairBoy1Sprite: ; 14a80 (5:4a80)
INCBIN "gfx/sprites/black_hair_boy_1.2bpp" ; was $14a80
LittleGirlSprite: ; 14c00 (5:4c00)
INCBIN "gfx/sprites/little_girl.2bpp" ; was $14c00
BirdSprite: ; 14d80 (5:4d80)
INCBIN "gfx/sprites/bird.2bpp" ; was $14d80
FatBaldGuySprite: ; 14f00 (5:4f00)
INCBIN "gfx/sprites/fat_bald_guy.2bpp" ; was $14f00
GamblerSprite: ; 15080 (5:5080)
INCBIN "gfx/sprites/gambler.2bpp" ; was $15080
BlackHairBoy2Sprite: ; 15200 (5:5200)
INCBIN "gfx/sprites/black_hair_boy_2.2bpp" ; was $15200
GirlSprite: ; 15380 (5:5380)
INCBIN "gfx/sprites/girl.2bpp" ; was $15380
HikerSprite: ; 15500 (5:5500)
INCBIN "gfx/sprites/hiker.2bpp" ; was $15500
FoulardWomanSprite: ; 15680 (5:5680)
INCBIN "gfx/sprites/foulard_woman.2bpp" ; was $15680
GentlemanSprite: ; 15800 (5:5800)
INCBIN "gfx/sprites/gentleman.2bpp" ; was $15800
DaisySprite: ; 15980 (5:5980)
INCBIN "gfx/sprites/daisy.2bpp" ; was $15980
BikerSprite: ; 15b00 (5:5b00)
INCBIN "gfx/sprites/biker.2bpp" ; was $15b00
SailorSprite: ; 15c80 (5:5c80)
INCBIN "gfx/sprites/sailor.2bpp" ; was $15c80
CookSprite: ; 15e00 (5:5e00)
INCBIN "gfx/sprites/cook.2bpp" ; was $15e00
BikeShopGuySprite: ; 15f80 (5:5f80)
INCBIN "gfx/sprites/bike_shop_guy.2bpp" ; was $15f80
MrFujiSprite: ; 16040 (5:6040)
INCBIN "gfx/sprites/mr_fuji.2bpp" ; was $16040
GiovanniSprite: ; 161c0 (5:61c0)
INCBIN "gfx/sprites/giovanni.2bpp" ; was $161c0
RocketSprite: ; 16340 (5:6340)
INCBIN "gfx/sprites/rocket.2bpp" ; was $16340
MediumSprite: ; 164c0 (5:64c0)
INCBIN "gfx/sprites/medium.2bpp" ; was $164c0
WaiterSprite: ; 16640 (5:6640)
INCBIN "gfx/sprites/waiter.2bpp" ; was $16640
ErikaSprite: ; 167c0 (5:67c0)
INCBIN "gfx/sprites/erika.2bpp" ; was $167c0
MomGeishaSprite: ; 16940 (5:6940)
INCBIN "gfx/sprites/mom_geisha.2bpp" ; was $16940
BrunetteGirlSprite: ; 16ac0 (5:6ac0)
INCBIN "gfx/sprites/brunette_girl.2bpp" ; was $16ac0
LanceSprite: ; 16c40 (5:6c40)
INCBIN "gfx/sprites/lance.2bpp" ; was $16c40
MomSprite: ; 16dc0 (5:6dc0)
INCBIN "gfx/sprites/mom.2bpp" ; was $16dc0
BaldingGuySprite: ; 16e80 (5:6e80)
INCBIN "gfx/sprites/balding_guy.2bpp" ; was $16e80
YoungBoySprite: ; 16f40 (5:6f40)
INCBIN "gfx/sprites/young_boy.2bpp" ; was $16f40
GameboyKidSprite: ; 17000 (5:7000)
INCBIN "gfx/sprites/gameboy_kid.2bpp" ; was $17000
ClefairySprite: ; 170c0 (5:70c0)
INCBIN "gfx/sprites/clefairy.2bpp" ; was $170c0
AgathaSprite: ; 17240 (5:7240)
INCBIN "gfx/sprites/agatha.2bpp" ; was $17240
BrunoSprite: ; 173c0 (5:73c0)
INCBIN "gfx/sprites/bruno.2bpp" ; was $173c0
LoreleiSprite: ; 17540 (5:7540)
INCBIN "gfx/sprites/lorelei.2bpp" ; was $17540
SeelSprite: ; 176c0 (5:76c0)
INCBIN "gfx/sprites/seel.2bpp" ; was $176c0
; Loads tile patterns for tiles used in the pokedex.
LoadPokedexTilePatterns: ; 17840 (5:7840)
call LoadHpBarAndStatusTilePatterns
ld de,PokedexTileGraphics ; $6488
ld hl,$9600
ld bc,(BANK(PokedexTileGraphics) << 8) + $12
call CopyVideoData
ld de,PokeballTileGraphics ; $697e
ld hl,$9720
ld bc,(BANK(PokeballTileGraphics) << 8) + $01
jp CopyVideoData ; load pokeball tile for marking caught mons
; Loads tile patterns for map's sprites.
; For outside maps, it loads one of several fixed sets of sprites.
; For inside maps, it loads each sprite picture ID used in the map header.
; This is also called after displaying text because loading
; text tile patterns overwrites half of the sprite tile pattern data.
; Note on notation:
; $C1X* and $C2X* are used to denote $C100-$C1FF and $C200-$C2FF sprite slot
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
; denote fields of the sprite slots interated over in the inner loop.
InitMapSprites: ; 1785b (5:785b)
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
ld hl,wSpriteStateData1
ld de,$c20d
; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
.copyPictureIDLoop
ld a,[hl] ; $C1X0 (picture ID)
ld [de],a ; $C2XD
ld a,$10
add e
ld e,a
ld a,$10
add l
ld l,a
jr nz,.copyPictureIDLoop
; This is used for both inside and outside maps, since it is called by
; InitOutsideMapSprites.
; Loads tile pattern data for sprites into VRAM.
LoadMapSpriteTilePatterns: ; 17871 (5:7871)
ld a,[W_NUMSPRITES]
and a ; are there any sprites?
jr nz,.spritesExist
ret
.spritesExist
ld c,a ; c = [W_NUMSPRITES]
ld b,$10 ; number of sprite slots
ld hl,$c20d
xor a
ld [$ff8e],a ; 4-tile sprite counter
.copyPictureIDLoop ; loop to copy picture ID from $C2XD to $C2XE
ld a,[hli] ; $C2XD (sprite picture ID)
ld [hld],a ; $C2XE
ld a,l
add a,$10
ld l,a
dec b
jr nz,.copyPictureIDLoop
ld hl,$c21e
.loadTilePatternLoop
ld de,$c21d
; Check if the current picture ID has already had its tile patterns loaded.
; This done by looping through the previous sprite slots and seeing if any of
; their picture ID's match that of the current sprite slot.
.checkIfAlreadyLoadedLoop
ld a,e
and a,$f0
ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against
ld a,l
and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot
cp b ; done checking all previous sprite slots?
jr z,.notAlreadyLoaded
ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against
cp [hl] ; do the picture ID's match?
jp z,.alreadyLoaded
ld a,e
add a,$10
ld e,a
jr .checkIfAlreadyLoadedLoop
.notAlreadyLoaded
ld de,$c20e
ld b,$01
; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot
; this is done in order to find the first free VRAM slot available
.findNextVRAMSlotLoop
ld a,e
add a,$10
ld e,a
ld a,l
cp e ; reached current slot?
jr z,.foundNextVRAMSlot
ld a,[de] ; $C2YE (VRAM slot)
cp a,11 ; is it one of the first 10 slots?
jr nc,.findNextVRAMSlotLoop
cp b ; compare the slot being checked to the current max
jr c,.findNextVRAMSlotLoop ; if the slot being checked is less than the current max
; if the slot being checked is greater than or equal to the current max
ld b,a ; store new max VRAM slot
jr .findNextVRAMSlotLoop
.foundNextVRAMSlot
inc b ; increment previous max value to get next VRAM tile pattern slot
ld a,b ; a = next VRAM tile pattern slot
push af
ld a,[hl] ; $C2XE (sprite picture ID)
ld b,a ; b = current sprite picture ID
cp a,SPRITE_BALL ; is it a 4-tile sprite?
jr c,.notFourTileSprite
pop af
ld a,[$ff8e] ; 4-tile sprite counter
add a,11
jr .storeVRAMSlot
.notFourTileSprite
pop af
.storeVRAMSlot
ld [hl],a ; store VRAM slot at $C2XE
ld [$ff8d],a ; used to determine if it's 4-tile sprite later
ld a,b ; a = current sprite picture ID
dec a
add a
add a
push bc
push hl
ld hl,SpriteSheetPointerTable
jr nc,.noCarry
inc h
.noCarry
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
push hl
call ReadSpriteSheetData
push af
push de
push bc
ld hl,$8000 ; VRAM base address
ld bc,$c0 ; number of bytes per VRAM slot
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.fourTileSpriteVRAMAddr
ld d,a
dec d
; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
; slot and adding the result to $8000 (the VRAM base address).
.calculateVRAMAddrLoop
add hl,bc
dec d
jr nz,.calculateVRAMAddrLoop
jr .loadStillTilePattern
.fourTileSpriteVRAMAddr
ld hl,$87c0 ; address for second 4-tile sprite
ld a,[$ff8e] ; 4-tile sprite counter
and a ; is it the first 4-tile sprite?
jr nz,.loadStillTilePattern
; if it's the first 4-tile sprite
ld hl,$8780 ; address for first 4-tile sprite
inc a
ld [$ff8e],a ; 4-tile sprite counter
.loadStillTilePattern
pop bc
pop de
pop af
push hl
push hl
ld h,d
ld l,e
pop de
ld b,a
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.skipFirstLoad ; if so, skip loading data into the lower half
ld a,b
ld b,0
call FarCopyData2 ; load tile pattern data for sprite when standing still
.skipFirstLoad
pop de
pop hl
ld a,[$ff8d]
cp a,11 ; is it a 4-tile sprite?
jr nc,.skipSecondLoad ; if so, there is no second block
push de
call ReadSpriteSheetData
push af
ld a,$c0
add e
ld e,a
jr nc,.noCarry3
inc d
.noCarry3
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
push hl
ld h,d
ld l,e
pop de
call FarCopyData2 ; load tile pattern data for sprite when walking
jr .skipSecondLoad
; When reloading the upper half of tile patterns after diplaying text, the LCD
; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
; be used instead of FarCopyData2.
.loadWhileLCDOn
pop af
pop hl
set 3,h ; add $800 to hl
ld b,a
swap c
call CopyVideoData ; load tile pattern data for sprite when walking
.skipSecondLoad
pop hl
pop bc
jr .nextSpriteSlot
.alreadyLoaded ; if the current picture ID has already had its tile patterns loaded
inc de
ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE)
.nextSpriteSlot
ld a,l
add a,$10
ld l,a
dec c
jp nz,.loadTilePatternLoop
ld hl,$c20d
ld b,$10
; the pictures ID's stored at $C2XD are no longer needed, so zero them
.zeroStoredPictureIDLoop
xor a
ld [hl],a ; $C2XD
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroStoredPictureIDLoop
ret
; reads data from SpriteSheetPointerTable
; INPUT:
; hl = address of sprite sheet entry
; OUTPUT:
; de = pointer to sprite sheet
; bc = length in bytes
; a = ROM bank
ReadSpriteSheetData: ; 17971 (5:7971)
ld a,[hli]
ld e,a
ld a,[hli]
ld d,a
ld a,[hli]
ld c,a
xor a
ld b,a
ld a,[hli]
ret
; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
InitOutsideMapSprites: ; 1797b (5:797b)
ld a,[W_CURMAP]
cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
ret nc ; if not, return
ld hl,MapSpriteSets
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hl] ; a = spriteSetID
cp a,$f0 ; does the map have 2 sprite sets?
call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
ld b,a ; b = spriteSetID
ld a,[$cfc4]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
ld a,[W_SPRITESETID]
cp b ; has the sprite set ID changed?
jr z,.skipLoadingSpriteSet ; if not, don't load it again
.loadSpriteSet
ld a,b
ld [W_SPRITESETID],a
dec a
ld b,a
sla a
ld c,a
sla a
sla a
add c
add b ; a = (spriteSetID - 1) * 11
ld de,SpriteSets
; add a to de to get offset of sprite set
add e
ld e,a
jr nc,.noCarry2
inc d
.noCarry2
ld hl,$c20d
ld a,SPRITE_RED
ld [hl],a
ld bc,W_SPRITESET
; Load the sprite set into RAM.
; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
; load tile patterns for all sprite pictures in the sprite set.
.loadSpriteSetLoop
ld a,$10
add l
ld l,a
ld a,[de] ; sprite picture ID from sprite set
ld [hl],a ; $C2XD (sprite picture ID)
ld [bc],a
inc de
inc bc
ld a,l
cp a,$bd ; reached 11th sprite slot?
jr nz,.loadSpriteSetLoop
ld b,4 ; 4 remaining sprite slots
.zeroRemainingSlotsLoop ; loop to zero the picture ID's of the remaining sprite slots
ld a,$10
add l
ld l,a
xor a
ld [hl],a ; $C2XD (sprite picture ID)
dec b
jr nz,.zeroRemainingSlotsLoop
ld a,[W_NUMSPRITES]
push af ; save number of sprites
ld a,11 ; 11 sprites in sprite set
ld [W_NUMSPRITES],a
call LoadMapSpriteTilePatterns
pop af
ld [W_NUMSPRITES],a ; restore number of sprites
ld hl,$c21e
ld b,$0f
; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
; order of the map's sprite set, not the order of the actual sprites loaded
; for the current map. So, they are not needed and are zeroed by this loop.
.zeroVRAMSlotsLoop
xor a
ld [hl],a ; $C2XE (VRAM slot)
ld a,$10
add l
ld l,a
dec b
jr nz,.zeroVRAMSlotsLoop
.skipLoadingSpriteSet
ld hl,$c110
; This loop stores the correct VRAM tile pattern slots according the sprite
; data from the map's header. Since the VRAM tile pattern slots are filled in
; the order of the sprite set, in order to find the VRAM tile pattern slot
; for a sprite slot, the picture ID for the sprite is looked up within the
; sprite set. The index of the picture ID within the sprite set plus one
; (since the Red sprite always has the first VRAM tile pattern slot) is the
; VRAM tile pattern slot.
.storeVRAMSlotsLoop
ld c,0
ld a,[hl] ; $C1X0 (picture ID) (zero if sprite slot is not used)
and a ; is the sprite slot used?
jr z,.skipGettingPictureIndex ; if the sprite slot is not used
ld b,a ; b = picture ID
ld de,W_SPRITESET
; Loop to find the index of the sprite's picture ID within the sprite set.
.getPictureIndexLoop
inc c
ld a,[de]
inc de
cp b ; does the picture ID match?
jr nz,.getPictureIndexLoop
inc c
.skipGettingPictureIndex
push hl
inc h
ld a,$0e
add l
ld l,a
ld a,c ; a = VRAM slot (zero if sprite slot is not used)
ld [hl],a ; $C2XE (VRAM slot)
pop hl
ld a,$10
add l
ld l,a
and a
jr nz,.storeVRAMSlotsLoop
scf
ret
; Chooses the correct sprite set ID depending on the player's position within
; the map for maps with two sprite sets.
GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
cp a,$f8
jr z,.route20
ld hl,SplitMapSpriteSets
and a,$0f
dec a
sla a
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
ld a,[hli] ; determines whether the map is split East/West or North/South
cp a,$01
ld a,[hli] ; position of dividing line
ld b,a
jr z,.eastWestDivide
.northSouthDivide
ld a,[W_YCOORD]
jr .compareCoord
.eastWestDivide
ld a,[W_XCOORD]
.compareCoord
cp b
jr c,.loadSpriteSetID
; if in the East side or South side
inc hl
.loadSpriteSetID
ld a,[hl]
ret
; Uses sprite set $01 for West side and $0A for East side.
; Route 20 is a special case because the two map sections have a more complex
; shape instead of the map simply being split horizontally or vertically.
.route20
ld hl,W_XCOORD
ld a,[hl]
cp a,$2b
ld a,$01
ret c
ld a,[hl]
cp a,$3e
ld a,$0a
ret nc
ld a,[hl]
cp a,$37
ld b,$08
jr nc,.next
ld b,$0d
.next
ld a,[W_YCOORD]
cp b
ld a,$0a
ret c
ld a,$01
ret
INCLUDE "data/sprite_sets.asm"
PrintEmotionBubble: ; 17c47 (5:7c47)
ld a, [$cd50]
ld c, a
ld b, $0
ld hl, EmotionBubblesPointerTable ; $7caf
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $8f80
ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
call CopyVideoData
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, [$d736]
bit 6, a
ld hl, $c38f
ld de, $c39f
jr z, .asm_17c7a
ld hl, $c37f
ld de, $c38f
.asm_17c7a
ld bc, $90
.asm_17c7d
ld a, [hl]
ld [de], a
dec hl
dec de
dec bc
ld a, c
or b
jr nz, .asm_17c7d
ld hl, $c104
ld a, [$cd4f]
swap a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld b, a
inc hl
ld a, [hl]
add $8
ld c, a
ld de, EmotionBubblesOAM ; $7cb5
xor a
call WriteOAMBlock
ld c, $3c
call DelayFrames
pop af
ld [$cfcb], a
call DelayFrame
jp UpdateSprites
EmotionBubblesPointerTable: ; 17caf (5:7caf)
dw EmotionBubbles
dw EmotionBubbles + $40
dw EmotionBubbles + $80
EmotionBubblesOAM: ; 17cb5 (5:7cb5)
db $F8,$00,$F9,$00
db $FA,$00,$FB,$00
EmotionBubbles: ; 17cbd (5:7cbd)
INCBIN "gfx/emotion_bubbles.w16.2bpp"
Func_17d7d: ; 17d7d (5:7d7d)
ld a, [wPlayerMonAccuracyMod] ; $cd1e
cp $86
jr z, .asm_17d8d
cp $92
ret nz
ld a, [wPlayerMonEvasionMod] ; $cd1f
cp $8f
ret nz
.asm_17d8d
ld a, [W_NUMINPARTY] ; $d163
dec a
ld [wWhichPokemon], a ; $cf92
ld a, $1
ld [$ccd4], a
ld a, $32
ld [W_ISLINKBATTLE], a ; $d12b
ld hl, Func_3ad0e
ld b, BANK(Func_3ad0e)
call Bankswitch
xor a
ld [W_ISLINKBATTLE], a ; $d12b
jp Func_2307
SubstituteEffectHandler: ; 17dad (5:7dad)
ld c, 50
call DelayFrames
ld hl, W_PLAYERMONMAXHP
ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
ld a, [$fff3] ;whose turn?
and a
jr z, .notEnemy
ld hl, W_ENEMYMONMAXHP
ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
.notEnemy
ld a, [bc] ;load flags
bit 4, a ;user already has substitute?
jr nz, .alreadyHasSubstitute ;skip this code if so
;user doesn't have a substitute [yet]
push bc
ld a, [hli] ;load max hp
ld b, [hl]
srl a ;max hp / 4, [quarter health to remove from user]
rr b
srl a
rr b
push de
ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp]
add hl, de ;HL -= 8
pop de
ld a, b
ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
ld a, [hld] ;load current hp
sub b ;subtract [max hp / 4]
ld d, a ;save low byte result in D
ld a, [hl]
sbc a, 0 ;borrow from high byte if needed
pop bc
jr c, .notEnoughHP ;underflow means user would be left with negative health
;bug: note since it only brances on carry, it will possibly leave user with 0HP
.userHasZeroOrMoreHP
ldi [hl], a ;store high byte HP
ld [hl], d ;store low byte HP
ld h, b
ld l, c
set 4, [hl] ;set bit 4 of flags, user now has substitute
ld a, [$d355] ;load options
bit 7, a ;battle animation is enabled?
ld hl, Func_3fba8 ; $7ba8 ;animation enabled: 0F:7BA8
ld b, BANK(Func_3fba8)
jr z, .animationEnabled
ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
ld b, BANK(AnimationSubstitute)
.animationEnabled
call Bankswitch ;jump to routine depending on animation setting
ld hl, SubstituteText
call PrintText
ld hl, Func_3cd5a
ld b, BANK(Func_3cd5a)
jp Bankswitch
.alreadyHasSubstitute
ld hl, HasSubstituteText
jr .printText
.notEnoughHP
ld hl, TooWeakSubstituteText
.printText
jp PrintText
SubstituteText: ; 17e1d (5:7e1d)
TX_FAR _SubstituteText
db "@"
HasSubstituteText: ; 17e22 (5:7e22)
TX_FAR _HasSubstituteText
db "@"
TooWeakSubstituteText: ; 17e27 (5:7e27)
TX_FAR _TooWeakSubstituteText
db "@"
ActivatePC: ; 17e2c (5:7e2c)
call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2
ld a, (SFX_02_45 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
ld hl, TurnedOnPC1Text
call PrintText
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
set 3, [hl]
call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen
call Delay3
PCMainMenu: ; 17e48 (5:7e48)
ld b, BANK(Func_213c8)
ld hl, Func_213c8
call Bankswitch
ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
jp nz, LogOff
ld a, [wMaxMenuItem]
cp a, 2
jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
jp LogOff ;otherwise, it's 2, and you're logging off
.next
cp a, 3
jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
jp LogOff ;otherwise, it's 3, and you're logging off
.next2
ld a, [wCurrentMenuItem]
and a
jp z, BillsPC ;if current menu item id is 0, it's bills pc
cp a, 1
jr z, .playersPC ;if current menu item id is 1, it's players pc
cp a, 2
jp z, OaksPC ;if current menu item id is 2, it's oaks pc
cp a, 3
jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
jp LogOff ;otherwise, it's 4, and you're logging off
.playersPC
ld hl, wFlags_0xcd60
res 5, [hl]
set 3, [hl]
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, AccessedMyPCText
call PrintText
ld b, BANK(Func_78e6)
ld hl, Func_78e6
call Bankswitch
jr ReloadMainMenu
OaksPC: ; 17ec0 (5:7ec0)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld b, BANK(Func_1e915)
ld hl, Func_1e915
call Bankswitch
jr ReloadMainMenu
PKMNLeague: ; 17ed2 (5:7ed2)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld b, BANK(Func_7657e)
ld hl, Func_7657e
call Bankswitch
jr ReloadMainMenu
BillsPC: ; 17ee4 (5:7ee4)
ld a, (SFX_02_47 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld a, [$D7F1] ;has to do with having met Bill
bit 0, a
jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
ld hl, AccessedSomeonesPCText
jr .printText
.billsPC
ld hl, AccessedBillsPCText
.printText
call PrintText
ld b, BANK(BillsPC_)
ld hl, BillsPC_
call Bankswitch
ReloadMainMenu: ; 17f06 (5:7f06)
xor a
ld [$CC3C], a
call ReloadMapData
call UpdateSprites ;XXX: moves sprites
jp PCMainMenu
LogOff: ; 17f13 (5:7f13)
ld a, (SFX_02_46 - SFX_Headers_02) / 3
call PlaySound ;XXX: play sound or stop music
call WaitForSoundToFinish ;XXX: wait for sound to be done
ld hl, wFlags_0xcd60
res 3, [hl]
res 5, [hl]
ret
TurnedOnPC1Text: ; 17f23 (5:7f23)
TX_FAR _TurnedOnPC1Text
db "@"
AccessedBillsPCText: ; 17f28 (5:7f28)
TX_FAR _AccessedBillsPCText
db "@"
AccessedSomeonesPCText: ; 17f2d (5:7f2d)
TX_FAR _AccessedSomeonesPCText
db "@"
AccessedMyPCText: ; 17f32 (5:7f32)
TX_FAR _AccessedMyPCText
db "@"
; removes one of the specified item ID [$FFdb] from bag (if existent)
RemoveItemByID: ; 17f37 (5:7f37)
ld hl, wBagItems ; $d31e
ld a, [$ffdb]
ld b, a
xor a
ld [$ffdc], a
.asm_17f40
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_17f4f
inc hl
ld a, [$ffdc]
inc a
ld [$ffdc], a
jr .asm_17f40
.asm_17f4f
ld a, $1
ld [$cf96], a
ld a, [$ffdc]
ld [wWhichPokemon], a ; $cf92
ld hl, wNumBagItems ; $d31d
jp RemoveItemFromInventory
SECTION "bank6",ROMX,BANK[$6]
INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
CeladonCityBlocks: ; 180df (6:40df)
INCBIN "maps/celadoncity.blk"
INCLUDE "data/mapHeaders/pallettown.asm"
INCLUDE "data/mapObjects/pallettown.asm"
PalletTownBlocks: ; 182fd (6:42fd)
INCBIN "maps/pallettown.blk"
INCLUDE "data/mapHeaders/viridiancity.asm"
INCLUDE "data/mapObjects/viridiancity.asm"
ViridianCityBlocks: ; 183ec (6:43ec)
INCBIN "maps/viridiancity.blk"
INCLUDE "data/mapHeaders/pewtercity.asm"
INCLUDE "data/mapObjects/pewtercity.asm"
PewterCityBlocks: ; 185e6 (6:45e6)
INCBIN "maps/pewtercity.blk"
INCLUDE "data/mapHeaders/ceruleancity.asm"
INCLUDE "data/mapObjects/ceruleancity.asm"
CeruleanCityBlocks: ; 18830 (6:4830)
INCBIN "maps/ceruleancity.blk"
INCLUDE "data/mapHeaders/vermilioncity.asm"
INCLUDE "data/mapObjects/vermilioncity.asm"
VermilionCityBlocks: ; 18a3f (6:4a3f)
INCBIN "maps/vermilioncity.blk"
INCLUDE "data/mapHeaders/fuchsiacity.asm"
INCLUDE "data/mapObjects/fuchsiacity.asm"
FuchsiaCityBlocks: ; 18c86 (6:4c86)
INCBIN "maps/fuchsiacity.blk"
Func_18dee: ; 18dee (6:4dee)
call Func_18e36
ld a, [$d732]
bit 0, a
ret z
ld a, [W_PLAYTIMEMINUTES] ; $da42
and a
ret nz
ld a, [W_PLAYTIMEFRAMES] ; $da45
inc a
ld [W_PLAYTIMEFRAMES], a ; $da45
cp $3c
ret nz
xor a
ld [W_PLAYTIMEFRAMES], a ; $da45
ld a, [W_PLAYTIMESECONDS] ; $da44
inc a
ld [W_PLAYTIMESECONDS], a ; $da44
cp $3c
ret nz
xor a
ld [W_PLAYTIMESECONDS], a ; $da44
ld a, [$da43]
inc a
ld [$da43], a
cp $3c
ret nz
xor a
ld [$da43], a
ld a, [$da41]
inc a
ld [$da41], a
cp $ff
ret nz
ld a, $ff
ld [W_PLAYTIMEMINUTES], a ; $da42
ret
Func_18e36: ; 18e36 (6:4e36)
ld a, [$d13a]
and a
jr nz, .asm_18e40
ld a, $ff
jr .asm_18e41
.asm_18e40
dec a
.asm_18e41
ld [$d13a], a
and a
ret nz
ld a, [$d730]
res 1, a
res 2, a
bit 5, a
res 5, a
ld [$d730], a
ret z
xor a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_CURRENTPRESSEDBUTTONS], a
ret
INCLUDE "scripts/pallettown.asm"
INCLUDE "scripts/viridiancity.asm"
INCLUDE "scripts/pewtercity.asm"
INCLUDE "scripts/ceruleancity.asm"
INCLUDE "scripts/vermilioncity.asm"
INCLUDE "scripts/celadoncity.asm"
INCLUDE "scripts/fuchsiacity.asm"
INCLUDE "data/mapHeaders/blueshouse.asm"
INCLUDE "scripts/blueshouse.asm"
INCLUDE "data/mapObjects/blueshouse.asm"
BluesHouseBlocks: ; 19bf6 (6:5bf6)
INCBIN "maps/blueshouse.blk"
INCLUDE "data/mapHeaders/vermilionhouse3.asm"
INCLUDE "scripts/vermilionhouse3.asm"
INCLUDE "data/mapObjects/vermilionhouse3.asm"
VermilionHouse3Blocks: ; 19c3f (6:5c3f)
INCBIN "maps/vermilionhouse3.blk"
INCLUDE "data/mapHeaders/indigoplateaulobby.asm"
INCLUDE "scripts/indigoplateaulobby.asm"
INCLUDE "data/mapObjects/indigoplateaulobby.asm"
IndigoPlateauLobbyBlocks: ; 19ccf (6:5ccf)
INCBIN "maps/indigoplateaulobby.blk"
INCLUDE "data/mapHeaders/silphco4.asm"
INCLUDE "scripts/silphco4.asm"
INCLUDE "data/mapObjects/silphco4.asm"
SilphCo4Blocks: ; 19ea4 (6:5ea4)
INCBIN "maps/silphco4.blk"
INCLUDE "data/mapHeaders/silphco5.asm"
INCLUDE "scripts/silphco5.asm"
INCLUDE "data/mapObjects/silphco5.asm"
SilphCo5Blocks: ; 1a116 (6:6116)
INCBIN "maps/silphco5.blk"
INCLUDE "data/mapHeaders/silphco6.asm"
INCLUDE "scripts/silphco6.asm"
INCLUDE "data/mapObjects/silphco6.asm"
SilphCo6Blocks: ; 1a36b (6:636b)
INCBIN "maps/silphco6.blk"
Func_1a3e0: ; 1a3e0 (6:63e0)
ld hl, $d730
res 1, [hl]
call Func_1a609
jr nc, .asm_1a406
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 1, [hl]
ld a, $1
ld [$cd38], a
ld a, $80
ld [$ccd3], a
xor a
ld [$c102], a
call Func_3486
ret
.asm_1a406
xor a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ld hl, $d736
res 0, [hl]
res 1, [hl]
ld hl, $d730
res 7, [hl]
ret
Func_1a41d: ; 1a41d (6:641d)
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
ld hl, $d736
res 0, [hl]
res 1, [hl]
xor a
ld [$cf17], a
ld [$cc57], a
ld [$cf10], a
ld [$cd3a], a
ld [$cd38], a
ld [$ccd3], a
ret
PointerTable_1a442: ; 1a442 (6:6442)
dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
dw Func_1a4a6
dw Func_1a4f4
Func_1a44c: ; 1a44c (6:644c)
ld a, [W_XCOORD] ; $d362
sub $a
ld [$cca1], a
jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, $cc97
ld a, $80
call FillMemory
ld [hl], $ff
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld de, $cc97
call MoveSprite
ld a, $1
ld [$cf10], a
jr .asm_1a47a
.asm_1a475
ld a, $3
ld [$cf10], a
.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
ld [wJoypadForbiddenButtonsMask], a
ret
Func_1a485: ; 1a485 (6:6485)
ld a, [$d730]
bit 0, a
ret nz
ld a, [$cca1]
ld [$cd38], a
ld [$ff95], a
ld a, $23
call Predef
call Func_3486
ld a, $2
ld [$cf10], a
ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [$cd38]
and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [$cd3b], a
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_1a4e9
call DecodeRLEList
dec a
ld [$cd38], a
ld hl, $cc97
ld de, RLEList_1a4dc
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $4
ld [$cf10], a
ret
RLEList_1a4dc: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
db $C0, $03
db $40, $01
db $E0, $01
db $FF
RLEList_1a4e9: ; 1a4e9 (6:64e9)
db $40, $02
db $10, $03
db $80, $05
db $20, $01
db $80, $06
db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [$cd38]
and a
ret nz
ld a, $0
ld [$cc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a510: ; 1a510 (6:6510)
dw Func_1a514
dw Func_1a56b
Func_1a514: ; 1a514 (6:6514)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
call Func_3486
ld hl, $ccd3
ld de, RLEList_PewterMuseumPlayer
call DecodeRLEList
dec a
ld [$cd38], a
xor a
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_PewterMuseumGuy
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db $00, $01
db $40, $03
db $20, $0D
db $40, $06
db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
db $40, $06
db $80, $0D
db $40, $03
db $80, $01
db $FF
Func_1a56b: ; 1a56b (6:656b)
ld a, [$cd38]
and a
ret nz
ld hl, $d730
res 7, [hl]
ld hl, $d72e
res 7, [hl]
jp Func_314e
PointerTable_1a57d: ; 1a57d (6:657d)
dw Func_1a581
dw Func_1a56b
Func_1a581: ; 1a581 (6:6581)
ld a, Bank(Func_9876)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [$c0ee], a
call PlaySound
ld a, [$cf13]
swap a
ld [$cf17], a
xor a
ld [$c206], a
ld hl, $ccd3
ld de, RLEList_PewterGymPlayer
call DecodeRLEList
dec a
ld [$cd38], a
ld a, $1
ld [$d12f], a
ld a, $4f
call Predef
ld hl, $cc97
ld de, RLEList_PewterGymGuy
call DecodeRLEList
ld hl, $d72e
res 7, [hl]
ld hl, $d730
set 7, [hl]
ld a, $1
ld [$cf10], a
ret
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db $00, $01
db $10, $02
db $80, $05
db $20, $0B
db $40, $05
db $20, $0F
db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $00, $02
db $80, $0F
db $40, $05
db $80, $0B
db $00, $05
db $C0, $03
db $FF
; XXX why would this function want to return on POKEMONTOWER_7?
Func_1a5e7: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_7
ret z
ld hl, RivalIDs ; $6605
ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp $ff
jr z, .notRival
cp b
ret z
jr .loop
.notRival
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)
db SONY1 + $c8
db SONY2 + $c8
db SONY3 + $c8
db $ff
Func_1a609: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers ; $662c
ld a, [W_CURMAPTILESET] ; $d367
ld de, $3
call IsInArray
pop de
jr nc, .asm_1a62a
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld b, a
.asm_1a621
ld a, [hli]
and a
jr z, .asm_1a62a
cp b
jr nz, .asm_1a621
scf
ret
.asm_1a62a
and a
ret
DoorTileIDPointers: ; 1a62c (6:662c)
db OVERWORLD
dw OverworldDoorTileIDs
db FOREST
dw ForestDoorTileIDs
db MART
dw MartDoorTileIDs
db HOUSE
dw HouseDoorTileIDs
db FOREST_GATE
dw TilesetMuseumDoorTileIDs
db MUSEUM
dw TilesetMuseumDoorTileIDs
db GATE
dw TilesetMuseumDoorTileIDs
db SHIP
dw ShipDoorTileIDs
db LOBBY
dw LobbyDoorTileIDs
db MANSION
dw MansionDoorTileIDs
db LAB
dw LabDoorTileIDs
db FACILITY
dw FacilityDoorTileIDs
db PLATEAU
dw PlateauDoorTileIDs
db $ff
OverworldDoorTileIDs: ; 1a654 (6:6654)
db $1B,$58,$00
ForestDoorTileIDs: ; 1a657 (6:6657)
db $3a,$00
MartDoorTileIDs: ; 1a659 (6:6659)
db $5e,$00
HouseDoorTileIDs: ; 1a65b (6:665b)
db $54,$00
TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
db $3b,$00
ShipDoorTileIDs: ; 1a65f (6:665f)
db $1e,$00
LobbyDoorTileIDs: ; 1a661 (6:6661)
db $1c,$38,$1a,$00
MansionDoorTileIDs: ; 1a665 (6:6665)
db $1a,$1c,$53,$00
LabDoorTileIDs: ; 1a669 (6:6669)
db $34,$00
FacilityDoorTileIDs: ; 1a66b (6:666b)
db $43,$58,$1b,$00
PlateauDoorTileIDs: ; 1a66f (6:666f)
db $3b,$1b,$00
Func_1a672: ; 1a672 (6:6672)
ld a, [$d736]
bit 6, a
ret nz
ld a, [W_CURMAPTILESET] ; $d367
and a ; OVERWORLD
ret nz
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$c109]
ld b, a
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
ld c, a
ld a, [$cfc6]
ld d, a
ld hl, LedgeTiles ; $66cf
.asm_1a691
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_1a6a4
ld a, [hli]
cp c
jr nz, .asm_1a6a5
ld a, [hli]
cp d
jr nz, .asm_1a6a6
ld a, [hl]
ld e, a
jr .asm_1a6a9
.asm_1a6a4
inc hl
.asm_1a6a5
inc hl
.asm_1a6a6
inc hl
jr .asm_1a691
.asm_1a6a9
ld a, [H_CURRENTPRESSEDBUTTONS]
and e
ret z
ld a, $ff
ld [wJoypadForbiddenButtonsMask], a
ld hl, $d736
set 6, [hl]
call Func_3486
ld a, e
ld [$ccd3], a
ld [$ccd4], a
ld a, $2
ld [$cd38], a
call LoadHoppingShadowOAM
ld a, (SFX_02_4e - SFX_Headers_02) / 3
call PlaySound
ret
; (player direction) (tile player standing on) (ledge tile) (input required)
LedgeTiles: ; 1a6cf (6:66cf)
db $00,$2C,$37,$80
db $00,$39,$36,$80
db $00,$39,$37,$80
db $08,$2C,$27,$20
db $08,$39,$27,$20
db $0C,$2C,$0D,$10
db $0C,$2C,$1D,$10
db $0C,$39,$0D,$10
db $FF
LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
ld hl, $8ff0
ld de, LedgeHoppingShadow ; $6708
ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
call CopyVideoDataDouble
ld a, $9
ld bc, $5448 ; b, c = y, x coordinates of shadow
ld de, LedgeHoppingShadowOAM ; $6710
call WriteOAMBlock
ret
LedgeHoppingShadow: ; 1a708 (6:6708)
INCBIN "gfx/ledge_hopping_shadow.1bpp"
LedgeHoppingShadowOAM: ; 1a710 (6:6710)
db $FF,$10,$FF,$20
db $FF,$40,$FF,$60
SECTION "bank7",ROMX,BANK[$7]
INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
CinnabarIslandBlocks: ; 1c069 (7:4069)
INCBIN "maps/cinnabarisland.blk"
INCLUDE "data/mapHeaders/route1.asm"
INCLUDE "data/mapObjects/route1.asm"
Route1Blocks: ; 1c0fc (7:40fc)
INCBIN "maps/route1.blk"
UndergroundPathEntranceRoute8Blocks: ; 1c1b0 (7:41b0)
INCBIN "maps/undergroundpathentranceroute8.blk"
OaksLabBlocks: ; 1c1c0 (7:41c0)
INCBIN "maps/oakslab.blk"
Route16HouseBlocks: ; 1c1de (7:41de)
Route2HouseBlocks: ; 1c1de (7:41de)
SaffronHouse1Blocks: ; 1c1de (7:41de)
SaffronHouse2Blocks: ; 1c1de (7:41de)
VermilionHouse1Blocks: ; 1c1de (7:41de)
NameRaterBlocks: ; 1c1de (7:41de)
LavenderHouse1Blocks: ; 1c1de (7:41de)
LavenderHouse2Blocks: ; 1c1de (7:41de)
CeruleanHouse1Blocks: ; 1c1de (7:41de)
PewterHouse1Blocks: ; 1c1de (7:41de)
PewterHouse2Blocks: ; 1c1de (7:41de)
ViridianHouseBlocks: ; 0x1c1de 41DE size=16
INCBIN "maps/viridianhouse.blk"
CeladonMansion5Blocks: ; 1c1ee (7:41ee)
SchoolBlocks: ; 0x1c1ee 41EE size=16
INCBIN "maps/school.blk"
CeruleanHouseTrashedBlocks: ; 0x1c1fe size=16
INCBIN "maps/ceruleanhousetrashed.blk"
DiglettsCaveEntranceRoute11Blocks: ; 1c20e (7:420e)
DiglettsCaveRoute2Blocks: ; 0x1c20e size=16
INCBIN "maps/diglettscaveroute2.blk"
INCLUDE "text/monster_names.asm"
Func_1c98a: ; 1c98a (7:498a)
call ClearScreen
call GoPAL_SET_CF1C
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
ld hl, ClearSaveDataText
call PrintText
FuncCoord 14, 7 ; $c43a
ld hl, Coord
ld bc, $80f
ld a, $7
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem] ; $cc26
and a
jp z, InitGame
ld b, BANK(Func_73b6a)
ld hl, Func_73b6a
call Bankswitch
jp InitGame
ClearSaveDataText: ; 1c9c1 (7:49c1)
TX_FAR _ClearSaveDataText
db "@"
Func_1c9c6: ; 1c9c6 (7:49c6)
ld hl, WhichFloorText
call PrintText
ld hl, $cf7b
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
ld a, [wListScrollOffset] ; $cc36
push af
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wListScrollOffset], a ; $cc36
ld [$cf93], a
ld a, $4
ld [wListMenuID], a ; $cf94
call DisplayListMenuID
pop bc
ld a, b
ld [wListScrollOffset], a ; $cc36
ret c
ld hl, $d126
set 7, [hl]
ld hl, $cc5b
ld a, [wWhichPokemon] ; $cf92
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
ld hl, $d3af
call Func_1ca0d
Func_1ca0d: ; 1ca0d (7:4a0d)
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
WhichFloorText: ; 1ca14 (7:4a14)
TX_FAR _WhichFloorText
db "@"
INCLUDE "scripts/cinnabarisland.asm"
INCLUDE "scripts/route1.asm"
INCLUDE "data/mapHeaders/oakslab.asm"
INCLUDE "scripts/oakslab.asm"
INCLUDE "data/mapObjects/oakslab.asm"
INCLUDE "data/mapHeaders/viridianmart.asm"
INCLUDE "scripts/viridianmart.asm"
INCLUDE "data/mapObjects/viridianmart.asm"
ViridianMartBlocks: ; 1d530 (7:5530)
INCBIN "maps/viridianmart.blk"
INCLUDE "data/mapHeaders/school.asm"
INCLUDE "scripts/school.asm"
INCLUDE "data/mapObjects/school.asm"
INCLUDE "data/mapHeaders/viridianhouse.asm"
INCLUDE "scripts/viridianhouse.asm"
INCLUDE "data/mapObjects/viridianhouse.asm"
INCLUDE "data/mapHeaders/pewterhouse1.asm"
INCLUDE "scripts/pewterhouse1.asm"
INCLUDE "data/mapObjects/pewterhouse1.asm"
INCLUDE "data/mapHeaders/pewterhouse2.asm"
INCLUDE "scripts/pewterhouse2.asm"
INCLUDE "data/mapObjects/pewterhouse2.asm"
INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm"
INCLUDE "scripts/ceruleanhousetrashed.asm"
INCLUDE "data/mapObjects/ceruleanhousetrashed.asm"
INCLUDE "data/mapHeaders/ceruleanhouse1.asm"
INCLUDE "scripts/ceruleanhouse1.asm"
INCLUDE "data/mapObjects/ceruleanhouse1.asm"
INCLUDE "data/mapHeaders/bikeshop.asm"
INCLUDE "scripts/bikeshop.asm"
INCLUDE "data/mapObjects/bikeshop.asm"
BikeShopBlocks: ; 1d88c (7:588c)
INCBIN "maps/bikeshop.blk"
INCLUDE "data/mapHeaders/lavenderhouse1.asm"
INCLUDE "scripts/lavenderhouse1.asm"
INCLUDE "data/mapObjects/lavenderhouse1.asm"
INCLUDE "data/mapHeaders/lavenderhouse2.asm"
INCLUDE "scripts/lavenderhouse2.asm"
INCLUDE "data/mapObjects/lavenderhouse2.asm"
INCLUDE "data/mapHeaders/namerater.asm"
INCLUDE "scripts/namerater.asm"
INCLUDE "data/mapObjects/namerater.asm"
INCLUDE "data/mapHeaders/vermilionhouse1.asm"
INCLUDE "scripts/vermilionhouse1.asm"
INCLUDE "data/mapObjects/vermilionhouse1.asm"
INCLUDE "data/mapHeaders/vermiliondock.asm"
INCLUDE "scripts/vermiliondock.asm"
INCLUDE "data/mapObjects/vermiliondock.asm"
VermilionDockBlocks: ; 1dcda (7:5cda)
INCBIN "maps/vermiliondock.blk"
INCLUDE "data/mapHeaders/celadonmansion5.asm"
INCLUDE "scripts/celadonmansion5.asm"
INCLUDE "data/mapObjects/celadonmansion5.asm"
INCLUDE "data/mapHeaders/fuchsiamart.asm"
INCLUDE "scripts/fuchsiamart.asm"
INCLUDE "data/mapObjects/fuchsiamart.asm"
FuchsiaMartBlocks: ; 1ddc1 (7:5dc1)
INCBIN "maps/fuchsiamart.blk"
INCLUDE "data/mapHeaders/saffronhouse1.asm"
INCLUDE "scripts/saffronhouse1.asm"
INCLUDE "data/mapObjects/saffronhouse1.asm"
INCLUDE "data/mapHeaders/saffronhouse2.asm"
INCLUDE "scripts/saffronhouse2.asm"
INCLUDE "data/mapObjects/saffronhouse2.asm"
INCLUDE "data/mapHeaders/diglettscaveroute2.asm"
INCLUDE "scripts/diglettscaveroute2.asm"
INCLUDE "data/mapObjects/diglettscaveroute2.asm"
INCLUDE "data/mapHeaders/route2house.asm"
INCLUDE "scripts/route2house.asm"
INCLUDE "data/mapObjects/route2house.asm"
INCLUDE "data/mapHeaders/route5gate.asm"
INCLUDE "scripts/route5gate.asm"
INCLUDE "data/mapObjects/route5gate.asm"
Route5GateBlocks: ; 1e025 (7:6025)
INCBIN "maps/route5gate.blk"
INCLUDE "data/mapHeaders/route6gate.asm"
INCLUDE "scripts/route6gate.asm"
INCLUDE "data/mapObjects/route6gate.asm"
Route6GateBlocks: ; 1e0e8 (7:60e8)
INCBIN "maps/route6gate.blk"
INCLUDE "data/mapHeaders/route7gate.asm"
INCLUDE "scripts/route7gate.asm"
INCLUDE "data/mapObjects/route7gate.asm"
Route7GateBlocks: ; 1e1af (7:61af)
INCBIN "maps/route7gate.blk"
INCLUDE "data/mapHeaders/route8gate.asm"
INCLUDE "scripts/route8gate.asm"
INCLUDE "data/mapObjects/route8gate.asm"
Route8GateBlocks: ; 1e271 (7:6271)
INCBIN "maps/route8gate.blk"
INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm"
INCLUDE "scripts/undergroundpathentranceroute8.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm"
INCLUDE "data/mapHeaders/powerplant.asm"
INCLUDE "scripts/powerplant.asm"
INCLUDE "data/mapObjects/powerplant.asm"
PowerPlantBlocks: ; 1e446 (7:6446)
INCBIN "maps/powerplant.blk"
INCLUDE "data/mapHeaders/diglettscaveroute11.asm"
INCLUDE "scripts/diglettscaveroute11.asm"
INCLUDE "data/mapObjects/diglettscaveroute11.asm"
INCLUDE "data/mapHeaders/route16house.asm"
INCLUDE "scripts/route16house.asm"
INCLUDE "data/mapObjects/route16house.asm"
INCLUDE "data/mapHeaders/route22gate.asm"
INCLUDE "scripts/route22gate.asm"
INCLUDE "data/mapObjects/route22gate.asm"
Route22GateBlocks: ; 1e74a (7:674a)
INCBIN "maps/route22gate.blk"
INCLUDE "data/mapHeaders/billshouse.asm"
INCLUDE "scripts/billshouse.asm"
INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: ; 1e905 (7:6905)
INCBIN "maps/billshouse.blk"
Func_1e915: ; 1e915 (7:6915)
call SaveScreenTilesToBuffer2
ld hl, AccessedOaksPCText
call PrintText
ld hl, GetDexRatedText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_1e932
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
.asm_1e932
ld hl, ClosedOaksPCText
call PrintText
jp LoadScreenTilesFromBuffer2
GetDexRatedText: ; 1e93b (7:693b)
TX_FAR _GetDexRatedText
db "@"
ClosedOaksPCText: ; 1e940 (7:6940)
TX_FAR _ClosedOaksPCText
db $0d,"@"
AccessedOaksPCText: ; 1e946 (7:6946)
TX_FAR _AccessedOaksPCText
db "@"
Func_1e94b: ; 1e94b (7:694b)
call EnableAutoTextBoxDrawing
ld a, $39
jp Func_3ef5
NewBicycleText: ; 1e953 (7:6953)
TX_FAR _NewBicycleText
db "@"
Func_1e958: ; 1e958 (7:6958)
call EnableAutoTextBoxDrawing
ld a, $05
jp Func_3ef5
PushStartText: ; 1e960 (7:6960)
TX_FAR _PushStartText
db "@"
Func_1e965: ; 1e965 (7:6965)
call EnableAutoTextBoxDrawing
ld hl, $d2f7
ld b, $13
call CountSetBits
ld a, [$d11e]
cp $2
ld a, $6
jr c, .asm_1e97b
ld a, $7
.asm_1e97b
jp Func_3ef5
SaveOptionText: ; 1e97e (7:697e)
TX_FAR _SaveOptionText
db "@"
StrengthsAndWeaknessesText: ; 1e983 (7:6983)
TX_FAR _StrengthsAndWeaknessesText
db "@"
Func_1e988: ; 1e988 (7:6988)
ld hl, $d790
bit 7, [hl]
jr z, asm_1e9ab
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, asm_1e9b0
jr asm_1e9ab
Func_1e997: ; 1e997 (7:6997)
ld a, [wSafariSteps] ; $d70d
ld b, a
ld a, [wSafariSteps + 1] ; $d70e
ld c, a
or b
jr z, asm_1e9b0
dec bc
ld a, b
ld [wSafariSteps], a ; $d70d
ld a, c
ld [wSafariSteps + 1], a ; $d70e
asm_1e9ab: ; 1e9ab (7:69ab)
xor a
ld [$da46], a
ret
asm_1e9b0: ; 1e9b0 (7:69b0)
call EnableAutoTextBoxDrawing
xor a
ld [wMusicHeaderPointer], a
dec a
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - SFX_Headers_02) / 3
call PlayMusic
.asm_1e9c2
ld a, [$c02a]
cp $b9
jr nz, .asm_1e9c2
ld a, $d3
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call DisplayTextID
xor a
ld [$d528], a
ld a, $9c
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $3
ld [$d42f], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ld hl, $d790
set 6, [hl]
ld a, $1
ld [$da46], a
ret
Func_1e9ed: ; 1e9ed (7:69ed)
xor a
ld [wJoypadForbiddenButtonsMask], a
ld hl, SafariGameOverText
jp PrintText
SafariGameOverText: ; 1e9f7 (7:69f7)
db $08 ; asm
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr z, .asm_1ea04
ld hl, TimesUpText
call PrintText
.asm_1ea04
ld hl, GameOverText
call PrintText
jp TextScriptEnd
TimesUpText: ; 1ea0d (7:6a0d)
TX_FAR _TimesUpText
db "@"
GameOverText: ; 1ea12 (7:6a12)
TX_FAR _GameOverText
db "@"
Func_1eaa17: ; 1ea17 (7:6a17)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $31
jp Func_3ef5
CinnabarGymQuiz: ; 1ea25 (7:6a25)
db $08 ; asm
xor a
ld [$da38], a
ld a, [wWhichTrade] ; $cd3d
push af
and $f
ld [$ffdb], a
pop af
and $f0
swap a
ld [$ffdc], a
ld hl, CinnabarGymQuizIntroText
call PrintText
ld a, [$ffdb]
dec a
add a
ld d, $0
ld e, a
ld hl, CinnabarQuizQuestions
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ld a, $1
ld [$cc3c], a
call Func_1ea92
jp TextScriptEnd
CinnabarGymQuizIntroText: ; 1ea5b (7:6a5b)
TX_FAR _CinnabarGymQuizIntroText
db "@"
CinnabarQuizQuestions: ; 1ea60 (7:6a60)
dw CinnabarQuizQuestionsText1
dw CinnabarQuizQuestionsText2
dw CinnabarQuizQuestionsText3
dw CinnabarQuizQuestionsText4
dw CinnabarQuizQuestionsText5
dw CinnabarQuizQuestionsText6
CinnabarQuizQuestionsText1: ; 1ea6c (7:6a6c)
TX_FAR _CinnabarQuizQuestionsText1
db "@"
CinnabarQuizQuestionsText2: ; 1ea71 (7:6a71)
TX_FAR _CinnabarQuizQuestionsText2
db "@"
CinnabarQuizQuestionsText3: ; 1ea76 (7:6a76)
TX_FAR _CinnabarQuizQuestionsText3
db "@"
CinnabarQuizQuestionsText4: ; 1ea7b (7:6a7b)
TX_FAR _CinnabarQuizQuestionsText4
db "@"
CinnabarQuizQuestionsText5: ; 1ea80 (7:6a80)
TX_FAR _CinnabarQuizQuestionsText5
db "@"
CinnabarQuizQuestionsText6: ; 1ea85 (7:6a85)
TX_FAR _CinnabarQuizQuestionsText6
db "@"
Func_1ea8a: ; 1ea8a (7:6a8a)
ld hl, $d79c
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
Func_1ea92: ; 1ea92 (7:6a92)
call YesNoChoice
ld a, [$ffdc]
ld c, a
ld a, [wCurrentMenuItem] ; $cc26
cp c
jr nz, .asm_1eab8
ld hl, $d126
set 5, [hl]
ld a, [$ffdb]
ld [$ffe0], a
ld hl, CinnabarGymQuizCorrectText
call PrintText
ld a, [$ffe0]
ld c, a
ld b, $1
call Func_1ea8a
jp Func_1eb0a
.asm_1eab8
call WaitForSoundToFinish
ld a, (SFX_02_51 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld hl, CinnabarGymQuizIncorrectText
call PrintText
ld a, [$ffdb]
add $2
ld c, a
ld b, $2
ld hl, $d79a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
ret nz
ld a, [$ffdb]
add $2
ld [$da38], a
ret
CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3)
db $0b
TX_FAR _CinnabarGymQuizCorrectText
db $06,$08
ld a, [$ffe0]
ld c, a
ld b, $2
call Func_1ea8a
ld a, c
and a
jp nz, TextScriptEnd
call WaitForSoundToFinish
ld a, (SFX_02_57 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
CinnabarGymQuizIncorrectText: ; 1eb05 (7:6b05)
TX_FAR _CinnabarGymQuizIncorrectText
db "@"
Func_1eb0a: ; 1eb0a (7:6b0a)
ld a, $6
ld [$ffdb], a
.asm_1eb0e
ld a, [$ffdb]
dec a
add a
add a
ld d, $0
ld e, a
ld hl, CinnabarGymGateCoords ; $6b48
add hl, de
ld a, [hli]
ld b, [hl]
ld c, a
inc hl
ld a, [hl]
ld [$d12f], a
push bc
ld a, [$ffdb]
ld [$ffe0], a
ld c, a
ld b, $2
call Func_1ea8a
ld a, c
and a
jr nz, .asm_1eb36
ld a, [$d12f]
jr .asm_1eb38
.asm_1eb36
ld a, $e
.asm_1eb38
pop bc
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
ld hl, $ffdb
dec [hl]
jr nz, .asm_1eb0e
ret
CinnabarGymGateCoords: ; 1eb48 (7:6b48)
; format: x-coord, y-coord, direction, padding
; direction: $54 = horizontal gate, $5f = vertical gate
db $09,$03,$54,$00
db $06,$03,$54,$00
db $06,$06,$54,$00
db $03,$08,$5f,$00
db $02,$06,$54,$00
db $02,$03,$54,$00
Func_1eb60: ; 1eb60 (7:6b60)
call EnableAutoTextBoxDrawing
ld a, $30
call Func_3ef5
ret
MagazinesText: ; 1eb69 (7:6b69)
TX_FAR _MagazinesText
db "@"
Func_1eb6e: ; 1eb6e (7:6b6e)
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld a, [$d7f2]
bit 7, a
jr nz, .asm_1ebd2
bit 3, a
jr nz, .asm_1eb86
bit 6, a
jr nz, .asm_1eb8b
.asm_1eb86
ld a, $2d
jp Func_3ef5
.asm_1eb8b
ld a, $1
ld [$cc3c], a
ld a, $2e
call Func_3ef5
ld c, $20
call DelayFrames
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $50
call DelayFrames
ld a, (SFX_02_48 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $30
call DelayFrames
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $20
call DelayFrames
ld a, (SFX_02_3a - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
call Func_2307
ld hl, $d7f2
set 3, [hl]
ret
.asm_1ebd2
ld a, $1
ld [$cc3c], a
ld a, $2f
call Func_3ef5
ret
BillsHouseMonitorText: ; 1ebdd (7:6bdd)
TX_FAR _BillsHouseMonitorText
db "@"
BillsHouseInitiatedText: ; 1ebe2 (7:6be2)
TX_FAR _BillsHouseInitiatedText
db $06
db $08 ; asm
ld a, $ff
ld [$c0ee], a
call PlaySound
ld c, $10
call DelayFrames
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
ld c, $3c
call DelayFrames
jp TextScriptEnd
BillsHousePokemonList: ; 1ec05 (7:6c05)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, BillsHousePokemonListText1
call PrintText
xor a
ld [$d07c], a
ld [$cc26], a
ld [$cc2a], a
ld a, $3
ld [$cc29], a
ld a, $4
ld [$cc28], a
ld a, $2
ld [$cc24], a
ld a, $1
ld [$cc25], a
.asm_1ec2d
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $a
ld c, $9
call TextBoxBorder
ld hl, $c3ca
ld de, BillsMonListText
call PlaceString
ld hl, BillsHousePokemonListText2
call PrintText
call SaveScreenTilesToBuffer2
call HandleMenuInput
bit 1, a
jr nz, .asm_1ec74
ld a, [$cc26]
add EEVEE
cp EEVEE
jr z, .asm_1ec6c
cp FLAREON
jr z, .asm_1ec6c
cp JOLTEON
jr z, .asm_1ec6c
cp VAPOREON
jr z, .asm_1ec6c
jr .asm_1ec74
.asm_1ec6c
call DisplayPokedex
call LoadScreenTilesFromBuffer2
jr .asm_1ec2d
.asm_1ec74
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer2
jp TextScriptEnd
BillsHousePokemonListText1: ; 1ec7f (7:6c7f)
TX_FAR _BillsHousePokemonListText1
db "@"
BillsMonListText: ; 1ec84 (7:6c84)
db "EEVEE"
next "FLAREON"
next "JOLTEON"
next "VAPOREON"
next "CANCEL@"
BillsHousePokemonListText2: ; 1ecaa (7:6caa)
TX_FAR _BillsHousePokemonListText2
db "@"
Func_1ecaf: ; 1ecaf (7:6caf)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $8
jp Func_3ef5
OakLabEmailText: ; 1ecbd (7:6cbd)
TX_FAR _OakLabEmailText
db "@"
SECTION "bank9",ROMX,BANK[$9]
RhydonPicFront: ; 24000 (9:4000)
INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack: ; 24202 (9:4202)
INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront: ; 2429a (9:429a)
INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack: ; 244a6 (9:44a6)
INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront: ; 2453c (9:453c)
INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack: ; 24623 (9:4623)
INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront: ; 24682 (9:4682)
INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack: ; 24785 (9:4785)
INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront: ; 247df (9:47df)
INCBIN "pic/bmon/spearow.pic"
SpearowPicBack: ; 248c2 (9:48c2)
INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront: ; 24911 (9:4911)
INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack: ; 2499a (9:499a)
INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront: ; 249f8 (9:49f8)
INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack: ; 24c60 (9:4c60)
INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront: ; 24d0a (9:4d0a)
INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack: ; 24f87 (9:4f87)
INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront: ; 2502b (9:502b)
INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack: ; 25157 (9:5157)
INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront: ; 251d6 (9:51d6)
INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack: ; 253f8 (9:53f8)
INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront: ; 254a7 (9:54a7)
INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack: ; 2563e (9:563e)
INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront: ; 256d7 (9:56d7)
INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack: ; 258f0 (9:58f0)
INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront: ; 25973 (9:5973)
INCBIN "pic/bmon/grimer.pic"
GrimerPicBack: ; 25ab0 (9:5ab0)
INCBIN "pic/monback/grimerb.pic"
GengarPicFront: ; 25b76 (9:5b76)
INCBIN "pic/bmon/gengar.pic"
GengarPicBack: ; 25cc6 (9:5cc6)
INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront: ; 25d28 (9:5d28)
INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack: ; 25dc2 (9:5dc2)
INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront: ; 25e09 (9:5e09)
INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack: ; 25fef (9:5fef)
INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront: ; 260a8 (9:60a8)
INCBIN "pic/bmon/cubone.pic"
CubonePicBack: ; 26196 (9:6196)
INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront: ; 26208 (9:6208)
INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack: ; 2640f (9:640f)
INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront: ; 264c1 (9:64c1)
INCBIN "pic/bmon/lapras.pic"
LaprasPicBack: ; 2667c (9:667c)
INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront: ; 266ff (9:66ff)
INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack: ; 2693d (9:693d)
INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront: ; 269d4 (9:69d4)
INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack: ; 26c25 (9:6c25)
INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront: ; 26cb6 (9:6cb6)
INCBIN "pic/bmon/shellder.pic"
ShellderPicBack: ; 26dc3 (9:6dc3)
INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront: ; 26e2a (9:6e2a)
INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack: ; 26f1c (9:6f1c)
INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront: ; 26f77 (9:6f77)
INCBIN "pic/bmon/gastly.pic"
GastlyPicBack: ; 27190 (9:7190)
INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront: ; 2721c (9:721c)
INCBIN "pic/bmon/scyther.pic"
ScytherPicBack: ; 2743c (9:743c)
INCBIN "pic/monback/scytherb.pic"
StaryuPicFront: ; 274e0 (9:74e0)
INCBIN "pic/bmon/staryu.pic"
StaryuPicBack: ; 275ec (9:75ec)
INCBIN "pic/monback/staryub.pic"
BlastoisePicFront: ; 27637 (9:7637)
INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack: ; 27851 (9:7851)
INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront: ; 278da (9:78da)
INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack: ; 27aaa (9:7aaa)
INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront: ; 27b39 (9:7b39)
INCBIN "pic/bmon/tangela.pic"
TangelaPicBack: ; 27ce7 (9:7ce7)
INCBIN "pic/monback/tangelab.pic"
Func_27d6b: ; 27d6b (9:7d6b)
call Load16BitRegisters
push hl
call GetMonHeader
pop hl
push hl
ld a, [W_MONHTYPE1]
call Func_27d89
ld a, [W_MONHTYPE1]
ld b, a
ld a, [W_MONHTYPE2]
cp b
pop hl
jr z, asm_27d8c
ld bc, $28
add hl, bc
Func_27d89: ; 27d89 (9:7d89)
push hl
jr asm_27d9f
asm_27d8c: ; 27d8c (9:7d8c)
ld a, $7f
ld bc, $13
add hl, bc
ld bc, $6
jp FillMemory
Func_27d98: ; 27d98 (9:7d98)
call Load16BitRegisters
push hl
ld a, [W_PLAYERMOVETYPE] ; $cfd5
asm_27d9f: ; 27d9f (9:7d9f)
add a
ld hl, TypeNamePointers ; $7dae
ld e, a
ld d, $0
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
jp PlaceString
INCLUDE "text/type_names.asm"
SaveTrainerName: ; 27e4a (9:7e4a)
ld hl,TrainerNamePointers
ld a,[W_TRAINERCLASS]
dec a
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$CD6D
.CopyCharacter
ld a,[hli]
ld [de],a
inc de
cp "@"
jr nz,.CopyCharacter
ret
TrainerNamePointers: ; 27e64 (9:7e64)
; what is the point of these?
dw YoungsterName
dw BugCatcherName
dw LassName
dw W_TRAINERNAME
dw JrTrainerMName
dw JrTrainerFName
dw PokemaniacName
dw SuperNerdName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BurglarName
dw EngineerName
dw JugglerXName
dw W_TRAINERNAME
dw SwimmerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BeautyName
dw W_TRAINERNAME
dw RockerName
dw JugglerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw BlackbeltName
dw W_TRAINERNAME
dw ProfOakName
dw ChiefName
dw ScientistName
dw W_TRAINERNAME
dw RocketName
dw CooltrainerMName
dw CooltrainerFName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
YoungsterName: ; 27ec2 (9:7ec2)
db "YOUNGSTER@"
BugCatcherName: ; 27ecc (9:7ecc)
db "BUG CATCHER@"
LassName: ; 27ed8 (9:7ed8)
db "LASS@"
JrTrainerMName: ; 27edd (9:7edd)
db "JR.TRAINER♂@"
JrTrainerFName: ; 27ee9 (9:7ee9)
db "JR.TRAINER♀@"
PokemaniacName: ; 27ef5 (9:7ef5)
db "POKéMANIAC@"
SuperNerdName: ; 27f00 (9:7f00)
db "SUPER NERD@"
BurglarName: ; 27f0b (9:7f0b)
db "BURGLAR@"
EngineerName: ; 27f13 (9:7f13)
db "ENGINEER@"
JugglerXName: ; 27f1c (9:7f1c)
db "JUGGLER@"
SwimmerName: ; 27f24 (9:7f24)
db "SWIMMER@"
BeautyName: ; 27f2c (9:7f2c)
db "BEAUTY@"
RockerName: ; 27f33 (9:7f33)
db "ROCKER@"
JugglerName: ; 27f3a (9:7f3a)
db "JUGGLER@"
BlackbeltName: ; 27f42 (9:7f42)
db "BLACKBELT@"
ProfOakName: ; 27f4c (9:7f4c)
db "PROF.OAK@"
ChiefName: ; 27f55 (9:7f55)
db "CHIEF@"
ScientistName: ; 27f5b (9:7f5b)
db "SCIENTIST@"
RocketName: ; 27f65 (9:7f65)
db "ROCKET@"
CooltrainerMName: ; 27f6c (9:7f6c)
db "COOLTRAINER♂@"
CooltrainerFName: ; 27f79 (9:7f79)
db "COOLTRAINER♀@"
_FocusEnergyEffect: ; 27f86 (9:7f86)
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_27f91
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_27f91
bit 2, [hl]
jr nz, .asm_27fa5
set 2, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch
ld hl, FocusEnergyText
jp PrintText
.asm_27fa5
ld c, $32
call DelayFrames
ld hl, PrintItFailedText
ld b, BANK(PrintItFailedText)
jp Bankswitch
FocusEnergyText: ; 27fb3 (9:7fb3)
db $0a
TX_FAR _FocusEnergyText
db "@"
SECTION "bankA",ROMX,BANK[$A]
GrowlithePicFront: ; 28000 (a:4000)
INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack: ; 28101 (a:4101)
INCBIN "pic/monback/growlitheb.pic"
OnixPicFront: ; 28164 (a:4164)
INCBIN "pic/bmon/onix.pic"
OnixPicBack: ; 28300 (a:4300)
INCBIN "pic/monback/onixb.pic"
FearowPicFront: ; 28383 (a:4383)
INCBIN "pic/bmon/fearow.pic"
FearowPicBack: ; 28529 (a:4529)
INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront: ; 285a7 (a:45a7)
INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack: ; 2865b (a:465b)
INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront: ; 286a0 (a:46a0)
INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack: ; 287c2 (a:47c2)
INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront: ; 28830 (a:4830)
INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack: ; 289b9 (a:49b9)
INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront: ; 28a4c (a:4a4c)
INCBIN "pic/bmon/graveler.pic"
GravelerPicBack: ; 28c00 (a:4c00)
INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront: ; 28cae (a:4cae)
INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack: ; 28e21 (a:4e21)
INCBIN "pic/monback/chanseyb.pic"
MachokePicFront: ; 28e85 (a:4e85)
INCBIN "pic/bmon/machoke.pic"
MachokePicBack: ; 29063 (a:5063)
INCBIN "pic/monback/machokeb.pic"
MrMimePicFront: ; 290f3 (a:50f3)
INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack: ; 29247 (a:5247)
INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront: ; 292bf (a:52bf)
INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack: ; 2945e (a:545e)
INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront: ; 294bc (a:54bc)
INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack: ; 29643 (a:5643)
INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront: ; 296b4 (a:56b4)
INCBIN "pic/bmon/arbok.pic"
ArbokPicBack: ; 29911 (a:5911)
INCBIN "pic/monback/arbokb.pic"
ParasectPicFront: ; 299a8 (a:59a8)
INCBIN "pic/bmon/parasect.pic"
ParasectPicBack: ; 29b8c (a:5b8c)
INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront: ; 29c0a (a:5c0a)
INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack: ; 29d3e (a:5d3e)
INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront: ; 29da9 (a:5da9)
INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack: ; 29f05 (a:5f05)
INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront: ; 29f74 (a:5f74)
INCBIN "pic/bmon/golem.pic"
GolemPicBack: ; 2a0f2 (a:60f2)
INCBIN "pic/monback/golemb.pic"
MagmarPicFront: ; 2a161 (a:6161)
INCBIN "pic/bmon/magmar.pic"
MagmarPicBack: ; 2a2bf (a:62bf)
INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront: ; 2a367 (a:6367)
INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack: ; 2a4ef (a:64ef)
INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront: ; 2a588 (a:6588)
INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack: ; 2a723 (a:6723)
INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront: ; 2a7a6 (a:67a6)
INCBIN "pic/bmon/koffing.pic"
KoffingPicBack: ; 2a974 (a:6974)
INCBIN "pic/monback/koffingb.pic"
MankeyPicFront: ; 2aa11 (a:6a11)
INCBIN "pic/bmon/mankey.pic"
MankeyPicBack: ; 2ab16 (a:6b16)
INCBIN "pic/monback/mankeyb.pic"
SeelPicFront: ; 2ab84 (a:6b84)
INCBIN "pic/bmon/seel.pic"
SeelPicBack: ; 2ace8 (a:6ce8)
INCBIN "pic/monback/seelb.pic"
DiglettPicFront: ; 2ad33 (a:6d33)
INCBIN "pic/bmon/diglett.pic"
DiglettPicBack: ; 2ae10 (a:6e10)
INCBIN "pic/monback/diglettb.pic"
TaurosPicFront: ; 2ae7e (a:6e7e)
INCBIN "pic/bmon/tauros.pic"
TaurosPicBack: ; 2b054 (a:7054)
INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront: ; 2b0e9 (a:70e9)
INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack: ; 2b2c6 (a:72c6)
INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront: ; 2b357 (a:7357)
INCBIN "pic/bmon/venonat.pic"
VenonatPicBack: ; 2b45c (a:745c)
INCBIN "pic/monback/venonatb.pic"
DragonitePicFront: ; 2b4aa (a:74aa)
INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack: ; 2b67f (a:767f)
INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront: ; 2b72c (a:772c)
INCBIN "pic/bmon/doduo.pic"
DoduoPicBack: ; 2b80d (a:780d)
INCBIN "pic/monback/doduob.pic"
PoliwagPicFront: ; 2b875 (a:7875)
INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack: ; 2b947 (a:7947)
INCBIN "pic/monback/poliwagb.pic"
JynxPicFront: ; 2b98e (a:798e)
INCBIN "pic/bmon/jynx.pic"
JynxPicBack: ; 2bb42 (a:7b42)
INCBIN "pic/monback/jynxb.pic"
MoltresPicFront: ; 2bbac (a:7bac)
INCBIN "pic/bmon/moltres.pic"
MoltresPicBack: ; 2be02 (a:7e02)
INCBIN "pic/monback/moltresb.pic"
_LeechSeedEffect: ; 2bea9 (a:7ea9)
ld hl, MoveHitTest
ld b, BANK(MoveHitTest)
call Bankswitch
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_2bee7
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld de, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_2bec8
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld de, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
.asm_2bec8
ld a, [de]
cp GRASS
jr z, .asm_2bee7
inc de
ld a, [de]
cp GRASS
jr z, .asm_2bee7
bit 7, [hl]
jr nz, .asm_2bee7
set 7, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch
ld hl, SeededText
jp PrintText
.asm_2bee7
ld c, $32
call DelayFrames
ld hl, EvadedText
jp PrintText
SeededText: ; 2bef2 (a:7ef2)
TX_FAR _SeededText
db "@"
EvadedText: ; 2bef7 (a:7ef7)
TX_FAR _EvadedText
db "@"
SECTION "bankB",ROMX,BANK[$B]
ArticunoPicFront: ; 2c000 (b:4000)
INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack: ; 2c238 (b:4238)
INCBIN "pic/monback/articunob.pic"
ZapdosPicFront: ; 2c29d (b:429d)
INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack: ; 2c484 (b:4484)
INCBIN "pic/monback/zapdosb.pic"
DittoPicFront: ; 2c514 (b:4514)
INCBIN "pic/bmon/ditto.pic"
DittoPicBack: ; 2c5bd (b:45bd)
INCBIN "pic/monback/dittob.pic"
MeowthPicFront: ; 2c609 (b:4609)
INCBIN "pic/bmon/meowth.pic"
MeowthPicBack: ; 2c71f (b:471f)
INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront: ; 2c777 (b:4777)
INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack: ; 2c8b0 (b:48b0)
INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront: ; 2c924 (b:4924)
INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack: ; 2ca9a (b:4a9a)
INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront: ; 2caff (b:4aff)
INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack: ; 2ccfb (b:4cfb)
INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront: ; 2cd7d (b:4d7d)
INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack: ; 2ce8b (b:4e8b)
INCBIN "pic/monback/pikachub.pic"
RaichuPicFront: ; 2cf03 (b:4f03)
INCBIN "pic/bmon/raichu.pic"
RaichuPicBack: ; 2d0c3 (b:50c3)
INCBIN "pic/monback/raichub.pic"
DratiniPicFront: ; 2d151 (b:5151)
INCBIN "pic/bmon/dratini.pic"
DratiniPicBack: ; 2d234 (b:5234)
INCBIN "pic/monback/dratinib.pic"
DragonairPicFront: ; 2d297 (b:5297)
INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack: ; 2d3d9 (b:53d9)
INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront: ; 2d464 (b:5464)
INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack: ; 2d529 (b:5529)
INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront: ; 2d583 (b:5583)
INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack: ; 2d73c (b:573c)
INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront: ; 2d7c1 (b:57c1)
INCBIN "pic/bmon/horsea.pic"
HorseaPicBack: ; 2d873 (b:5873)
INCBIN "pic/monback/horseab.pic"
SeadraPicFront: ; 2d8c4 (b:58c4)
INCBIN "pic/bmon/seadra.pic"
SeadraPicBack: ; 2da2b (b:5a2b)
INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront: ; 2dac9 (b:5ac9)
INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack: ; 2dbe7 (b:5be7)
INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront: ; 2dc6b (b:5c6b)
INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack: ; 2de04 (b:5e04)
INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront: ; 2de9d (b:5e9d)
INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack: ; 2df76 (b:5f76)
INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront: ; 2dfd3 (b:5fd3)
INCBIN "pic/bmon/omastar.pic"
OmastarPicBack: ; 2e18b (b:618b)
INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront: ; 2e22f (b:622f)
INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack: ; 2e30f (b:630f)
INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront: ; 2e348 (b:6348)
INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack: ; 2e4bf (b:64bf)
INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront: ; 2e531 (b:6531)
INCBIN "pic/bmon/eevee.pic"
EeveePicBack: ; 2e625 (b:6625)
INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront: ; 2e68d (b:668d)
INCBIN "pic/bmon/flareon.pic"
FlareonPicBack: ; 2e806 (b:6806)
INCBIN "pic/monback/flareonb.pic"
JolteonPicFront: ; 2e88f (b:688f)
INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack: ; 2ea0a (b:6a0a)
INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront: ; 2eaae (b:6aae)
INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack: ; 2ec02 (b:6c02)
INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront: ; 2ec9f (b:6c9f)
INCBIN "pic/bmon/machop.pic"
MachopPicBack: ; 2eda2 (b:6da2)
INCBIN "pic/monback/machopb.pic"
ZubatPicFront: ; 2ee0c (b:6e0c)
INCBIN "pic/bmon/zubat.pic"
ZubatPicBack: ; 2ef17 (b:6f17)
INCBIN "pic/monback/zubatb.pic"
EkansPicFront: ; 2ef6b (b:6f6b)
INCBIN "pic/bmon/ekans.pic"
EkansPicBack: ; 2f06d (b:706d)
INCBIN "pic/monback/ekansb.pic"
ParasPicFront: ; 2f0b4 (b:70b4)
INCBIN "pic/bmon/paras.pic"
ParasPicBack: ; 2f177 (b:7177)
INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront: ; 2f1ed (b:71ed)
INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack: ; 2f35e (b:735e)
INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront: ; 2f3c1 (b:73c1)
INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack: ; 2f52c (b:752c)
INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront: ; 2f57d (b:757d)
INCBIN "pic/bmon/weedle.pic"
WeedlePicBack: ; 2f624 (b:7624)
INCBIN "pic/monback/weedleb.pic"
KakunaPicFront: ; 2f677 (b:7677)
INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack: ; 2f736 (b:7736)
INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront: ; 2f788 (b:7788)
INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack: ; 2f980 (b:7980)
INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic: ; 2f9e8 (b:79e8)
INCBIN "pic/bmon/fossilkabutops.pic"
DisplayEffectiveness: ; 2fb7b (b:7b7b)
ld a, [$D05B]
and a, $7F
cp a, $0A
ret z
ld hl, SupperEffectiveText
jr nc, .done
ld hl, NotVeryEffectiveText
.done
jp PrintText
SupperEffectiveText: ; 2fb8e (b:7b8e)
TX_FAR _SupperEffectiveText
db "@"
NotVeryEffectiveText: ; 2fb93 (b:7b93)
TX_FAR _NotVeryEffectiveText
db "@"
TrainerInfoTextBoxTileGraphics: ; 2fb98 (b:7b98)
INCBIN "gfx/trainer_info.2bpp"
BlankLeaderNames: ; 2fc28 (b:7c28)
INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: ; 2fd88 (b:7d88)
INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: ; 2fd98 (b:7d98)
INCBIN "gfx/badge_numbers.2bpp"
; checks if the mon in wWhichPokemon already knows the move in $d0e0
CheckIfMoveIsKnown: ; 2fe18 (b:7e18)
ld a, [wWhichPokemon]
ld hl, W_PARTYMON1_MOVE1
ld bc, $2c
call AddNTimes
ld a, [$d0e0]
ld b, a
ld c, $4 ; nubmer of moves
.loop
ld a, [hli]
cp b
jr z, .alreadyKnown ; found a match
dec c
jr nz, .loop
and a
ret
.alreadyKnown
ld hl, AlreadyKnowsText
call PrintText
scf
ret
AlreadyKnowsText: ; 2fe3b (b:7e3b)
TX_FAR _AlreadyKnowsText
db "@"
; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)
; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored
; resulting in a 7*7 tile output sprite chunk
ScaleSpriteByTwo: ; 2fe40 (b:7e40)
ld de, S_SPRITEBUFFER1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
ld de, S_SPRITEBUFFER2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
ld hl, S_SPRITEBUFFER1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
call ScaleLastSpriteColumnByTwo ; last tile column is special case
ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
ld b, $3 ; 3 tile columns
.columnLoop
ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
.columnInnerLoop
push bc
ld a, [de]
ld bc, -(7*8)+1 ; $ffc9, scale lower nybble and seek to previous output column
call ScalePixelsByTwo
ld a, [de]
dec de
swap a
ld bc, 7*8+1-2 ; $37, scale upper nybble and seek back to current output column and to the next 2 rows
call ScalePixelsByTwo
pop bc
dec c
jr nz, .columnInnerLoop
dec de
dec de
dec de
dec de
ld a, b
ld bc, -7*8 ; $ffc8, skip one output column (which has already been written along with the current one)
add hl, bc
ld b, a
dec b
jr nz, .columnLoop
ret
ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
ld bc, -1 ; $ffff
.columnInnerLoop
ld a, [de]
dec de
swap a ; only high nybble contains information
call ScalePixelsByTwo
ld a, [H_SPRITEINTERLACECOUNTER] ; $ff8b
dec a
ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
jr nz, .columnInnerLoop
dec de ; skip last 4 rows of new column
dec de
dec de
dec de
ret
; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)
; hl: destination pointer
; bc: destination pointer offset (added after the two bytes have been written)
ScalePixelsByTwo: ; 2fe97 (b:7e97)
push hl
and $f
ld hl, DuplicateBitsTable
add l
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, [hl]
pop hl
ld [hld], a ; write output byte twice to make it 2 pixels high
ld [hl], a
add hl, bc ; add offset
ret
; repeats each input bit twice
DuplicateBitsTable: ; 2fea8 (b:7ea8)
db $00, $03, $0c, $0f
db $30, $33, $3c, $3f
db $c0, $c3, $cc, $cf
db $f0, $f3, $fc, $ff
_PayDayEffect ; 2feb8 (b:7eb8)
xor a
ld hl, $cd6d
ld [hli], a
ld a, [$fff3]
and a
ld a, [$d022]
jr z, .asm_2fec8 ; 0x2fec3 $3
ld a, [$cff3]
.asm_2fec8
add a
ld [$ff98], a
xor a
ld [$ff95], a
ld [$ff96], a
ld [$ff97], a
ld a, $64
ld [$ff99], a
ld b, $4
call Divide
ld a, [$ff98]
ld [hli], a
ld a, [$ff99]
ld [$ff98], a
ld a, $a
ld [$ff99], a
ld b, $4
call Divide
ld a, [$ff98]
swap a
ld b, a
ld a, [$ff99]
add b
ld [hl], a
ld de, $cce7
ld c, $3
ld a, $b
call Predef
ld hl, PayDayText
jp PrintText
PayDayText: ; 2ff04 (b:7f04)
TX_FAR _PayDayText
db "@"
Func_2ff09 ; 2ff09 (b:7f09)
ld a, [$c102]
and $8
jr z, .asm_2ff2e
ld b, COIN_CASE
ld a, $1c
call Predef
ld a, b
and a
ld b, $33
jr z, .asm_2ff26
ld hl, $d5a4
ld a, [hli]
or [hl]
jr nz, .asm_2ff2e
ld b, $32
.asm_2ff26
call EnableAutoTextBoxDrawing
ld a, b
call Func_3ef5
xor a
.asm_2ff2e
ld [$cd3d], a
ret
GameCornerCoinCaseText: ; 2ff32 (b:7f32)
TX_FAR _GameCornerCoinCaseText
db "@"
GameCornerNoCoinsText: ; 2ff37 (b:7f37)
TX_FAR _GameCornerNoCoinsText
db "@"
SECTION "bankC",ROMX,BANK[$C]
DodrioPicFront: ; 30000 (c:4000)
INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack: ; 301a2 (c:41a2)
INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront: ; 30247 (c:4247)
INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack: ; 30408 (c:4408)
INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront: ; 30480 (c:4480)
INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack: ; 3062a (c:462a)
INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront: ; 306a9 (c:46a9)
INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack: ; 30841 (c:4841)
INCBIN "pic/monback/venomothb.pic"
DewgongPicFront: ; 30899 (c:4899)
INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack: ; 309e2 (c:49e2)
INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront: ; 30a49 (c:4a49)
INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack: ; 30ae1 (c:4ae1)
INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront: ; 30b3a (c:4b3a)
INCBIN "pic/bmon/metapod.pic"
MetapodPicBack: ; 30bc8 (c:4bc8)
INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront: ; 30c37 (c:4c37)
INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack: ; 30e0e (c:4e0e)
INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront: ; 30e93 (c:4e93)
INCBIN "pic/bmon/machamp.pic"
MachampPicBack: ; 3108c (c:508c)
INCBIN "pic/monback/machampb.pic"
GolduckPicFront: ; 31108 (c:5108)
INCBIN "pic/bmon/golduck.pic"
GolduckPicBack: ; 312c2 (c:52c2)
INCBIN "pic/monback/golduckb.pic"
HypnoPicFront: ; 3135d (c:535d)
INCBIN "pic/bmon/hypno.pic"
HypnoPicBack: ; 31552 (c:5552)
INCBIN "pic/monback/hypnob.pic"
GolbatPicFront: ; 315e0 (c:55e0)
INCBIN "pic/bmon/golbat.pic"
GolbatPicBack: ; 3180a (c:580a)
INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront: ; 3187f (c:587f)
INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack: ; 31a85 (c:5a85)
INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront: ; 31b19 (c:5b19)
INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack: ; 31ce5 (c:5ce5)
INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront: ; 31d31 (c:5d31)
INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack: ; 31ec3 (c:5ec3)
INCBIN "pic/monback/magikarpb.pic"
MukPicFront: ; 31f56 (c:5f56)
INCBIN "pic/bmon/muk.pic"
MukPicBack: ; 3215f (c:615f)
INCBIN "pic/monback/mukb.pic"
KinglerPicFront: ; 321ec (c:61ec)
INCBIN "pic/bmon/kingler.pic"
KinglerPicBack: ; 323de (c:63de)
INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront: ; 3247f (c:647f)
INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack: ; 326ab (c:66ab)
INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront: ; 32760 (c:6760)
INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack: ; 32827 (c:6827)
INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront: ; 3288c (c:688c)
INCBIN "pic/bmon/clefable.pic"
ClefablePicBack: ; 329b8 (c:69b8)
INCBIN "pic/monback/clefableb.pic"
WeezingPicFront: ; 32a44 (c:6a44)
INCBIN "pic/bmon/weezing.pic"
WeezingPicBack: ; 32c76 (c:6c76)
INCBIN "pic/monback/weezingb.pic"
PersianPicFront: ; 32d1e (c:6d1e)
INCBIN "pic/bmon/persian.pic"
PersianPicBack: ; 32f04 (c:6f04)
INCBIN "pic/monback/persianb.pic"
MarowakPicFront: ; 32f8f (c:6f8f)
INCBIN "pic/bmon/marowak.pic"
MarowakPicBack: ; 33101 (c:7101)
INCBIN "pic/monback/marowakb.pic"
HaunterPicFront: ; 3318a (c:718a)
INCBIN "pic/bmon/haunter.pic"
HaunterPicBack: ; 33345 (c:7345)
INCBIN "pic/monback/haunterb.pic"
AbraPicFront: ; 333cc (c:73cc)
INCBIN "pic/bmon/abra.pic"
AbraPicBack: ; 334cf (c:74cf)
INCBIN "pic/monback/abrab.pic"
AlakazamPicFront: ; 3355a (c:755a)
INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack: ; 33779 (c:7779)
INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront: ; 3380a (c:780a)
INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack: ; 3395b (c:795b)
INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront: ; 339c2 (c:79c2)
INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack: ; 33b79 (c:7b79)
INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront: ; 33c1c (c:7c1c)
INCBIN "pic/bmon/starmie.pic"
StarmiePicBack: ; 33dac (c:7dac)
INCBIN "pic/monback/starmieb.pic"
RedPicBack: ; 33e0a (c:7e0a)
INCBIN "pic/trainer/redb.pic"
OldManPic: ; 33e9a (c:7e9a)
INCBIN "pic/trainer/oldman.pic"
_MistEffect: ; 33f2b (c:7f2b)
ld hl, $d063
ld a, [$fff3]
and a
jr z, .asm_33f36
ld hl, $d068
.asm_33f36
bit 1, [hl]
jr nz, .asm_33f4a
set 1, [hl]
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch
ld hl, MistText
jp PrintText
.asm_33f4a
ld hl, PrintItFailedText
ld b, BANK(PrintItFailedText)
jp Bankswitch
MistText: ; 33f52 (c:7f52)
TX_FAR _MistText
db "@"
Func_33f57: ; 33f57 (c:7f57)
ld hl, W_DAMAGE ; $d0d7
xor a
ld [hli], a
ld [hl], a
dec a
ld [$d05e], a
ld hl, $d02a
ld de, $cffb
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_33f72
ld hl, $cffb
ld de, $d02a
.asm_33f72
ld a, [de]
dec de
ld b, a
ld a, [hld]
sub b
ld a, [de]
ld b, a
ld a, [hl]
sbc b
jr c, .asm_33f8a
ld hl, W_DAMAGE ; $d0d7
ld a, $ff
ld [hli], a
ld [hl], a
ld a, $2
ld [$d05e], a
ret
.asm_33f8a
ld a, $1
ld [W_MOVEMISSED], a ; $d05f
ret
SECTION "bankD",ROMX,BANK[$D]
BulbasaurPicFront: ; 34000 (d:4000)
INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack: ; 340e5 (d:40e5)
INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront: ; 34162 (d:4162)
INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack: ; 34397 (d:4397)
INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront: ; 34455 (d:4455)
INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack: ; 345c3 (d:45c3)
INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront: ; 3466f (d:466f)
INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack: ; 34796 (d:4796)
INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront: ; 34803 (d:4803)
INCBIN "pic/bmon/seaking.pic"
SeakingPicBack: ; 34a03 (d:4a03)
INCBIN "pic/monback/seakingb.pic"
PonytaPicFront: ; 34ab1 (d:4ab1)
INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront: ; 34c10 (d:4c10)
INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack: ; 34e32 (d:4e32)
INCBIN "pic/monback/ponytab.pic"
RapidashPicBack: ; 34eba (d:4eba)
INCBIN "pic/monback/rapidashb.pic"
RattataPicFront: ; 34f6a (d:4f6a)
INCBIN "pic/bmon/rattata.pic"
RattataPicBack: ; 35041 (d:5041)
INCBIN "pic/monback/rattatab.pic"
RaticatePicFront: ; 3507a (d:507a)
INCBIN "pic/bmon/raticate.pic"
RaticatePicBack: ; 3520d (d:520d)
INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront: ; 35282 (d:5282)
INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack: ; 353f0 (d:53f0)
INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront: ; 3548b (d:548b)
INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack: ; 355c8 (d:55c8)
INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront: ; 3564f (d:564f)
INCBIN "pic/bmon/geodude.pic"
GeodudePicBack: ; 35729 (d:5729)
INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront: ; 35784 (d:5784)
INCBIN "pic/bmon/porygon.pic"
PorygonPicBack: ; 358d1 (d:58d1)
INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront: ; 35931 (d:5931)
INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack: ; 35aec (d:5aec)
INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront: ; 35b87 (d:5b87)
INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack: ; 35c0d (d:5c0d)
INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront: ; 35c5c (d:5c5c)
INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack: ; 35d5c (d:5d5c)
INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront: ; 35db8 (d:5db8)
INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack: ; 35e8f (d:5e8f)
INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront: ; 35f0c (d:5f0c)
INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack: ; 36048 (d:6048)
INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront: ; 360b1 (d:60b1)
INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack: ; 361f1 (d:61f1)
INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront: ; 36286 (d:6286)
INCBIN "pic/bmon/charizard.pic"
CharizardPicBack: ; 36495 (d:6495)
INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic: ; 36536 (d:6536)
INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic: ; 366b5 (d:66b5)
INCBIN "pic/other/ghost.pic"
OddishPicFront: ; 3680b (d:680b)
INCBIN "pic/bmon/oddish.pic"
OddishPicBack: ; 368a9 (d:68a9)
INCBIN "pic/monback/oddishb.pic"
GloomPicFront: ; 36941 (d:6941)
INCBIN "pic/bmon/gloom.pic"
GloomPicBack: ; 36a78 (d:6a78)
INCBIN "pic/monback/gloomb.pic"
VileplumePicFront: ; 36b21 (d:6b21)
INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack: ; 36c82 (d:6c82)
INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront: ; 36d00 (d:6d00)
INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack: ; 36dba (d:6dba)
INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront: ; 36e30 (d:6e30)
INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack: ; 36f6f (d:6f6f)
INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront: ; 36fea (d:6fea)
INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack: ; 371b2 (d:71b2)
INCBIN "pic/monback/victreebelb.pic"
TitleScroll_WaitBall: ; 37244 (d:7244)
; Wait around for the TitleBall animation to play out.
; hi: speed
; lo: duration
db $05, $05, 0
TitleScroll_In: ; 37247 (d:7247)
; Scroll a TitleMon in from the right.
; hi: speed
; lo: duration
db $a2, $94, $84, $63, $52, $31, $11, 0
TitleScroll_Out: ; 3724f (d:724f)
; Scroll a TitleMon out to the left.
; hi: speed
; lo: duration
db $12, $22, $32, $42, $52, $62, $83, $93, 0
TitleScroll: ; 37258 (d:7258)
ld a, d
ld bc, TitleScroll_In
ld d, $88
ld e, 0 ; don't animate titleball
and a
jr nz, .ok
ld bc, TitleScroll_Out
ld d, $00
ld e, 0 ; don't animate titleball
.ok
_TitleScroll: ; 3726a (d:726a)
ld a, [bc]
and a
ret z
inc bc
push bc
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
ld b, a
.loop
ld h, d
ld l, $48
call .ScrollBetween
ld h, $00
ld l, $88
call .ScrollBetween
ld a, d
add b
ld d, a
call GetTitleBallY
dec c
jr nz, .loop
pop bc
jr _TitleScroll
.ScrollBetween ; 37292 (d:7292)
.wait
ld a, [$ff44] ; rLY
cp l
jr nz, .wait
ld a, h
ld [rSCX], a ; $ff43
.wait2
ld a, [$ff44] ; rLY
cp h
jr z, .wait2
ret
TitleBallYTable: ; 372a0 (d:72a0)
; OBJ y-positions for the Poke Ball held by Red in the title screen.
; This is really two 0-terminated lists. Initiated with an index of 1.
db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0
Func_372ac: ; 372ac (d:72ac)
; Animate the TitleBall if a starter just got scrolled out.
ld a, [wWhichTrade] ; $cd3d
cp CHARMANDER
jr z, .ok
cp SQUIRTLE
jr z, .ok
cp BULBASAUR
ret nz
.ok
ld e, 1 ; animate titleball
ld bc, TitleScroll_WaitBall
ld d, 0
jp _TitleScroll
GetTitleBallY: ; 372c4 (d:72c4)
; Get position e from TitleBallYTable
push de
push hl
xor a
ld d, a
ld hl, TitleBallYTable
add hl, de
ld a, [hl]
pop hl
pop de
and a
ret z
ld [$c328], a
inc e
ret
Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
FuncCoord 3, 4 ; $c3f3
ld hl, Coord
ld b, $7
ld c, $c
call TextBoxBorder
FuncCoord 4, 5 ; $c408
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, W_GRASSRATE ; $d887
call PlaceString
FuncCoord 9, 8 ; $c449
ld hl, Coord
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [$cfcb], a
ld hl, Func_3a948
ld b, BANK(Func_3a948)
call Bankswitch
ld c, $96
jp DelayFrames
Func_3730e: ; 3730e (d:730e)
call SaveScreenTilesToBuffer2
ld a, BANK(DisplayTextIDInit)
ld [$cf0c], a
ld b, a
ld hl, DisplayTextIDInit
call Bankswitch
ld hl, PlaySlotMachineText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .skip
dec a
ld [$cfcb], a
ld hl, $cd4f
xor a
ld [hli], a
ld [hl], $2
ld a, $4c
call Predef
call GBPalWhiteOutWithDelay3
call LoadSlotMachineTiles
call LoadFontTilePatterns
ld b, $5
call GoPAL_SET
call GBPalNormal
ld a, $e4
ld [$ff48], a
ld hl, $d730
set 6, [hl]
xor a
ld [W_SUBANIMSUBENTRYADDR], a
ld hl, wTrainerSpriteOffset
ld bc, $0014
call FillMemory
call Func_37395
ld hl, $d730
res 6, [hl]
xor a
ld [W_SUBANIMSUBENTRYADDR], a
call GBPalWhiteOutWithDelay3
ld a, $1
ld [$cfcb], a
call GoPAL_SET_CF1C
call Func_3e08
call ReloadTilesetTilePatterns
.skip
call LoadScreenTilesFromBuffer2
call Delay3
call GBPalNormal
ld a, [$cc5e]
push af
jp CloseTextDisplay
PlaySlotMachineText: ; 37390 (d:7390)
TX_FAR _PlaySlotMachineText
db "@"
Func_37395: ; 37395 (d:7395)
call Func_37754
xor a
ld hl, $cd4a
ld [hli], a
ld [hl], a
call Func_3775f
ld hl, BetHowManySlotMachineText
call PrintText
call SaveScreenTilesToBuffer1
.loop
ld a, $3
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $c
ld [wTopMenuItemY], a
ld a, $f
ld [wTopMenuItemX], a
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [$cc37], a
ld hl, $c48a
ld b, $5
ld c, $4
call TextBoxBorder
ld hl, $c4a0
ld de, CoinMultiplierSlotMachineText
call PlaceString
call HandleMenuInput
and $2
jp nz, LoadScreenTilesFromBuffer1
ld a, [wCurrentMenuItem]
ld b, a
ld a, $3
sub b
ld [$cd50], a
ld hl, wPlayerCoins
ld c, a
ld a, [hli]
and a
jr nz, .skip1
ld a, [hl]
cp c
jr nc, .skip1
ld hl, NotEnoughCoinsSlotMachineText
call PrintText
jr .loop
.skip1
call LoadScreenTilesFromBuffer1
call Func_37741
call Func_377d5
call Func_37480
ld a, $4
ld hl, $cd4d
ld [hli], a
ld [hli], a
ld [hl], a
call WaitForSoundToFinish
ld a, (SFX_1f_66 - SFX_Headers_1f) / 3
call PlaySound
ld hl, StartSlotMachineText
call PrintText
call Func_374ad
call Func_37588
ld hl, wPlayerCoins
ld a, [hli]
or [hl]
jr nz, .skip2
ld hl, OutOfCoinsSlotMachineText
call PrintText
ld c, $3c
jp DelayFrames
.skip2
ld hl, OneMoreGoSlotMachineText
call PrintText
ld hl, $c49e
ld bc, $0d0f
xor a
ld [$d12c], a
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem]
and a
ret nz
call Func_377ce
jp Func_37395
CoinMultiplierSlotMachineText: ; 3745e (d:745e)
db "×3"
next "×2"
next "×1@"
OutOfCoinsSlotMachineText: ; 37467 (d:7467)
TX_FAR _OutOfCoinsSlotMachineText
db "@"
BetHowManySlotMachineText: ; 3746c (d:746c)
TX_FAR _BetHowManySlotMachineText
db "@"
StartSlotMachineText: ; 37471 (d:7471)
TX_FAR _StartSlotMachineText
db "@"
NotEnoughCoinsSlotMachineText: ; 37476 (d:7476)
TX_FAR _NotEnoughCoinsSlotMachineText
db "@"
OneMoreGoSlotMachineText: ; 3747b (d:747b)
TX_FAR _OneMoreGoSlotMachineText
db "@"
Func_37480: ; 37480 (d:7480)
ld hl, $cd4c
bit 7, [hl]
ret nz
ld a, [W_SUBANIMSUBENTRYADDR]
and a
jr nz, .skip1
call GenRandom
and a
jr z, .skip2
ld b, a
ld a, [$cc5b]
cp b
jr c, .skip3
ld a, $d2
cp b
jr c, .skip1
ld [hl], $0
ret
.skip1
set 6, [hl]
ret
.skip2
ld a, $3c
ld [W_SUBANIMSUBENTRYADDR], a
ret
.skip3
set 7, [hl]
ret
Func_374ad: ; 374ad (d:74ad)
ld c, $14
.loop1
push bc
call Func_37813
call Func_37823
call Func_37833
ld c, $2
call DelayFrames
pop bc
dec c
jr nz, .loop1
xor a
ld [wTrainerSpriteOffset], a
.loop2
call Func_37882
call Func_374df
call Func_374fb
call Func_37517
ret c
ld a, [$cf1b]
xor $1
inc a
ld c, a
call DelayFrames
jr .loop2
Func_374df: ; 374df (d:74df)
ld a, [wTrainerSpriteOffset]
cp $1
jr c, .skip
ld de, wTrainerEngageDistance
ld a, [de]
rra
jr nc, .skip
ld hl, $cd4d
ld a, [hl]
and a
ret z
dec [hl]
call Func_3752c
ret nz
.skip
jp Func_37813
Func_374fb: ; 374fb (d:74fb)
ld a, [wTrainerSpriteOffset]
cp $2
jr c, .skip
ld de, wTrainerFacingDirection
ld a, [de]
rra
jr nc, .skip
ld hl, $cd4e
ld a, [hl]
and a
ret z
dec [hl]
call Func_37552
ret z
.skip
jp Func_37823
Func_37517: ; 37517 (d:7517)
ld a, [wTrainerSpriteOffset]
cp $3
jr c, .skip
ld de, wTrainerScreenY
ld a, [de]
rra
jr nc, .skip
scf
ret
.skip
call Func_37833
and a
ret
Func_3752c: ; 3752c (d:752c)
call Func_376c0
ld hl, wTrainerScreenX
ld a, [$cd4c]
and $80
jr nz, .skip1
inc hl
ld a, [hl]
cp $a
jr nz, .skip2
ret
.skip1
ld c, $3
.loop
ld a, [hli]
cp $2
jr c, .skip2
dec c
jr nz, .loop
ret
.skip2
inc a
ld hl, $cd4d
ld [hl], $0
ret
Func_37552: ; 37552 (d:7552)
call Func_376b4
ld a, [$cd4c]
and $80
jr nz, .skip1
call Func_3756e
ret nz
jr .skip2
.skip1
call Func_3756e
ld a, [de]
cp $7
ret nc
.skip2
xor a
ld [$cd4e], a
ret
Func_3756e: ; 3756e (d:756e)
ld hl, wTrainerScreenX
ld de, $cd44
ld a, [de]
cp [hl]
ret z
inc de
ld a, [de]
cp [hl]
ret z
inc hl
cp [hl]
ret z
inc hl
cp [hl]
ret z
inc de
ld a, [de]
cp [hl]
ret z
dec de
dec de
ret
Func_37588: ; 37588 (d:7588)
call Func_376a8
ld a, [$cd50]
cp $2
jr z, .skip1
cp $1
jr z, .skip2
ld hl, wTrainerScreenX
ld de, $cd45
ld bc, $cd49
call Func_376a2
jp z, .skip5
ld hl, $cd43
ld de, $cd45
ld bc, $cd47
call Func_376a2
jr z, .skip5
.skip1
ld hl, $cd43
ld de, $cd46
ld bc, $cd49
call Func_376a2
jr z, .skip5
ld hl, wTrainerScreenX
ld de, $cd44
ld bc, $cd47
call Func_376a2
jr z, .skip5
.skip2
ld hl, $cd42
ld de, $cd45
ld bc, $cd48
call Func_376a2
jr z, .skip5
ld a, [$cd4c]
and $c0
jr z, .skip3
ld hl, $cd4f
dec [hl]
jr nz, .skip4
.skip3
ld hl, NotThisTimeText
call PrintText
.loop
xor a
ld [$c002], a
ret
.skip4
call Func_37833
call DelayFrame
call Func_37833
call DelayFrame
jp Func_37588
.skip5
ld a, [$cd4c]
and $c0
jr z, .skip4
and $80
jr nz, .skip6
ld a, [hl]
cp $7
jr c, .skip4
.skip6
ld a, [hl]
sub $2
ld [wTrainerScreenX], a
ld hl, SlotRewardPointers
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $cf4b
ld bc, $0004
call CopyData
pop hl
ld de, .asm_37638
push de
jp [hl]
.asm_37638
ld a, [$ff47]
xor $40
ld [$ff47], a
ld c, $5
call DelayFrames
dec b
jr nz, .asm_37638
ld hl, $cd4a
ld [hl], d
inc hl
ld [hl], e
call Func_3775f
ld hl, SlotsMachineText_37665
call PrintText
call WaitForTextScrollButtonPress
call Func_3776b
call Func_3775f
ld a, $e4
ld [$ff48], a
jp .loop
SlotsMachineText_37665: ; 37665 (d:7665)
db $08 ; asm
push bc
call Func_37728
ld hl, LinedUpText
pop bc
inc bc
inc bc
inc bc
inc bc
ret
LinedUpText: ; 37673 (d:7673)
TX_FAR _LinedUpText
db "@"
SlotRewardPointers: ; 37678 (d:7678)
dw SlotReward300Func
dw SlotReward300Text
dw SlotReward100Func
dw SlotReward100Text
dw SlotReward8Func
dw SlotReward8Text
dw SlotReward15Func
dw SlotReward15Text
dw SlotReward15Func
dw SlotReward15Text
dw SlotReward15Func
dw SlotReward15Text
SlotReward300Text: ; 37690 (d:7690)
db "300@"
SlotReward100Text: ; 37694 (d:7694)
db "100@"
SlotReward8Text: ; 37698 (d:7698)
db "8@"
SlotReward15Text: ; 3769a (d:769a)
db "15@"
NotThisTimeText: ; 3769d (d:769d)
TX_FAR _NotThisTimeText
db "@"
Func_376a2: ; 376a2 (d:76a2)
ld a, [de]
cp [hl]
ret nz
ld a, [bc]
cp [hl]
ret
Func_376a8: ; 376a8 (d:76a8)
ld de, $cd47
ld hl, SlotMachineWheel3
ld a, [wTrainerScreenY]
call Func_376c9
Func_376b4: ; 376b4 (d:76b4)
ld de, $cd44
ld hl, SlotMachineWheel2
ld a, [wTrainerFacingDirection]
call Func_376c9
Func_376c0: ; 376c0 (d:76c0)
ld de, wTrainerScreenX
ld hl, SlotMachineWheel1
ld a, [wTrainerEngageDistance]
Func_376c9: ; 376c9 (d:76c9)
ld c, a
ld b, $0
add hl, bc
ld c, $3
.loop
ld a, [hli]
ld [de], a
inc de
inc hl
dec c
jr nz, .loop
ret
SlotReward8Func: ; 376d7 (d:76d7)
ld hl, W_SUBANIMSUBENTRYADDR
ld a, [hl]
and a
jr z, .skip
dec [hl]
.skip
ld b, $2
ld de, 8
ret
SlotReward15Func: ; 376e5 (d:76e5)
ld hl, W_SUBANIMSUBENTRYADDR
ld a, [hl]
and a
jr z, .skip
dec [hl]
.skip
ld b, $4
ld de, 15
ret
SlotReward100Func: ; 376f3 (d:76f3)
ld a, (SFX_1f_42 - SFX_Headers_1f) / 3
call PlaySound
xor a
ld [$cd4c], a
ld b, $8
ld de, 100
ret
SlotReward300Func: ; 37702 (d:7702)
ld hl, YeahText
call PrintText
ld a, (SFX_1f_3b - SFX_Headers_1f) / 3
call PlaySound
call GenRandom
cp $80
ld a, $0
jr c, .skip
ld [$cd4c], a
.skip
ld [W_SUBANIMSUBENTRYADDR], a
ld b, $14
ld de, 300
ret
YeahText: ; 37722 (d:7722)
TX_FAR _YeahText
db $0a, "@"
Func_37728: ; 37728 (d:7728)
ld hl, $c4ba
ld a, [wTrainerScreenX]
add $25
ld [hli], a
inc a
ld [hld], a
inc a
ld de, $ffec
add hl, de
ld [hli], a
inc a
ld [hl], a
ld hl, $c4f2
ld [hl], $ee
ret
Func_37741: ; 37741 (d:7741)
ld hl, $cd4b
ld a, [$cd50]
ld [hld], a
xor a
ld [hli], a
ld de, $d5a5
ld c, $2
ld a, $c
call Predef
Func_37754: ; 37754 (d:7754)
ld hl, $c3b9
ld de, wPlayerCoins
ld c, $2
jp PrintBCDNumber
Func_3775f: ; 3775f (d:775f)
ld hl, $c3bf
ld de, $cd4a
ld bc, $8204
jp PrintNumber
Func_3776b: ; 3776b (d:776b)
ld a, $1
ld [$c002], a
call WaitForSoundToFinish
ld hl, $cd46
xor a
ld [hli], a
inc a
ld [hl], a
ld a, $5
ld [W_SUBANIMTRANSFORM], a
.loop
ld a, [$cd4b]
ld l, a
ld a, [$cd4a]
ld h, a
or l
ret z
ld de, $ffff
add hl, de
ld a, l
ld [$cd4b], a
ld a, h
ld [$cd4a], a
ld hl, $cd47
ld de, $d5a5
ld c, $2
ld a, $b
call Predef
call Func_37754
call Func_3775f
ld a, (SFX_1f_65 - SFX_Headers_1f) / 3
call PlaySound
ld a, [W_SUBANIMTRANSFORM]
dec a
jr nz, .skip1
ld a, [$ff48]
xor $40
ld [$ff48], a
ld a, $5
.skip1
ld [W_SUBANIMTRANSFORM], a
ld a, [wTrainerScreenX]
cp $7
ld c, $8
jr nc, .skip2
srl c
.skip2
call DelayFrames
jr .loop
Func_377ce: ; 377ce (d:77ce)
ld a, $23
ld [$d08a], a
jr Func_377e3
Func_377d5: ; 377d5 (d:77d5)
ld a, $14
ld [$d08a], a
ld a, [$cd50]
dec a
jr z, Func_377fb
dec a
jr z, Func_377ef
Func_377e3: ; 377e3 (d:77e3)
ld hl, $c3cb
call Func_377fe
ld hl, $c46b
call Func_377fe
Func_377ef: ; 377ef (d:77ef)
ld hl, $c3f3
call Func_377fe
ld hl, $c443
call Func_377fe
Func_377fb: ; 377fb (d:77fb)
ld hl, $c41b
Func_377fe: ; 377fe (d:77fe)
ld a, [$d08a]
ld [hl], a
ld bc, $000d
add hl, bc
ld [hl], a
ld bc, $0007
add hl, bc
inc a
ld [hl], a
ld bc, $000d
add hl, bc
ld [hl], a
ret
Func_37813: ; 37813 (d:7813)
ld bc, SlotMachineWheel1
ld de, wTrainerEngageDistance
ld hl, wOAMBuffer
ld a, $30
ld [W_BASECOORDX], a
jr Func_37841
Func_37823: ; 37823 (d:7823)
ld bc, SlotMachineWheel2
ld de, wTrainerFacingDirection
ld hl, $c330
ld a, $50
ld [W_BASECOORDX], a
jr Func_37841
Func_37833: ; 37833 (d:7833)
ld bc, SlotMachineWheel3
ld de, wTrainerScreenY
ld hl, $c360
ld a, $70
ld [W_BASECOORDX], a
Func_37841: ; 37841 (d:7841)
ld a, $58
ld [W_BASECOORDY], a
push de
ld a, [de]
ld d, b
add c
ld e, a
jr nc, Func_3784e
inc d
Func_3784e: ; 3784e (d:784e)
ld a, [W_BASECOORDY]
ld [hli], a
ld a, [W_BASECOORDX]
ld [hli], a
ld a, [de]
ld [hli], a
ld a, $80
ld [hli], a
ld a, [W_BASECOORDY]
ld [hli], a
ld a, [W_BASECOORDX]
add $8
ld [hli], a
ld a, [de]
inc a
ld [hli], a
ld a, $80
ld [hli], a
inc de
ld a, [W_BASECOORDY]
sub $8
ld [W_BASECOORDY], a
cp $28
jr nz, Func_3784e
pop de
ld a, [de]
inc a
cp $1e
jr nz, .skip
xor a
.skip
ld [de], a
ret
Func_37882: ; 37882 (d:7882)
call DelayFrame
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
and $1
ret z
ld hl, wTrainerSpriteOffset
ld a, [hl]
dec a
ld de, $cd4d
jr z, .skip
dec a
ld de, $cd4e
jr z, .skip
.loop
inc [hl]
ld a, (SFX_1f_64 - SFX_Headers_1f) / 3
jp PlaySound
.skip
ld a, [de]
and a
ret nz
jr .loop
LoadSlotMachineTiles: ; 378a8 (d:78a8)
call DisableLCD
ld hl, SlotMachineTiles2
ld de, $8000
ld bc, $01c0
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineTiles1
ld de, $9000
ld bc, $0250
ld a, BANK(SlotMachineTiles1)
call FarCopyData2
ld hl, SlotMachineTiles2
ld de, $9250
ld bc, $01c0
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineMap
ld de, wTileMap
ld bc, $00f0
call CopyData
call EnableLCD
ld hl, wTrainerEngageDistance
ld a, $1c
ld [hli], a
ld [hli], a
ld [hl], a
call Func_37813
call Func_37823
jp Func_37833
SlotMachineMap: ; 378f5 (d:78f5)
INCBIN "gfx/tilemaps/slotmachine.map"
SLOTS7 EQU $0200
SLOTSBAR EQU $0604
SLOTSCHERRY EQU $0A08
SLOTSFISH EQU $0E0C
SLOTSBIRD EQU $1210
SLOTSMOUSE EQU $1614
INCLUDE "data/slot_machine_wheels.asm"
SlotMachineTiles1: ; 37a51 (d:7a51)
IF _RED
INCBIN "gfx/red/slotmachine1.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/slotmachine1.2bpp"
ENDC
Func_37ca1: ; 37ca1 (d:7ca1)
ld hl, $ccd3
ld a, [$cd38]
dec a
ld [$cd38], a
ld d, 0
ld e, a
add hl, de
ld d, h
ld e, l
ld hl, PointerTable_37ce6
ld a, [$d12f]
add a
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD]
ld b, a
ld a, [W_XCOORD]
ld c, a
.asm_37cc7
ld a, [hli]
cp b
jr nz, .asm_37ce1
ld a, [hli]
cp c
jr nz, .asm_37ce2
ld a, [hli]
ld h, [hl]
ld l, a
.asm_37cd2
ld a, [hli]
cp $ff
ret z
ld [de], a
inc de
ld a, [$cd38]
inc a
ld [$cd38], a
jr .asm_37cd2
.asm_37ce1
inc hl
.asm_37ce2
inc hl
inc hl
jr .asm_37cc7
PointerTable_37ce6: ; 37ce6 (d:7ce6)
dw PewterMuseumGuyCoords
dw PewterGymGuyCoords
; these are the four coordinates of the spaces below, above, to the left and
; to the right of the museum guy, and pointers to different movements for
; the player to make to get positioned before the main movement.
PewterMuseumGuyCoords: ; 37cea (d:7cea)
db 18, 27
dw .down
db 16, 27
dw .up
db 17, 26
dw .left
db 17, 28
dw .right
.down
db $40, $40, $ff
.up
db $10, $20, $ff
.left
db $40, $10, $ff
.right
db $40, $20, $ff
; these are the five coordinates which trigger the gym guy and pointers to
; different movements for the player to make to get positioned before the
; main movement
PewterGymGuyCoords: ; 37d06 (d:7d06)
db 16, 34
dw .one
db 17, 35
dw .two
db 18, 37
dw .three
db 19, 37
dw .four
db 17, 36
dw .five
.one
db $20, $80, $80, $10, $ff
.two
db $20, $80, $10, $20, $ff
.three
db $20, $20, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
.four
db $20, $20, $40, $20, $ff
.five
db $20, $80, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
_Multiply: ; 37d41 (d:7d41)
ld a, $8
ld b, a
xor a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld [$ff9b], a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld [$ff9d], a
ld [$ff9e], a
.asm_37d4f
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
jr nc, .asm_37d77
ld a, [$ff9e]
ld c, a
ld a, [$ff98]
add c
ld [$ff9e], a
ld a, [$ff9d]
ld c, a
ld a, [$ff97]
adc c
ld [$ff9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld c, a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
adc c
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld a, [$ff9b]
ld c, a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
adc c
ld [$ff9b], a
.asm_37d77
dec b
jr z, .asm_37d94
ld a, [$ff98]
sla a
ld [$ff98], a
ld a, [$ff97]
rl a
ld [$ff97], a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
rl a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
rl a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
jr .asm_37d4f
.asm_37d94
ld a, [$ff9e]
ld [$ff98], a
ld a, [$ff9d]
ld [$ff97], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9b]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret
_Divide: ; 37da5 (d:7da5)
xor a
ld [$ff9a], a
ld [$ff9b], a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld [$ff9d], a
ld [$ff9e], a
ld a, $9
ld e, a
.asm_37db3
ld a, [$ff9a]
ld c, a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
sub c
ld d, a
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld c, a
ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
sbc c
jr c, .asm_37dce
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, d
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9e]
inc a
ld [$ff9e], a
jr .asm_37db3
.asm_37dce
ld a, b
cp $1
jr z, .asm_37e18
ld a, [$ff9e]
sla a
ld [$ff9e], a
ld a, [$ff9d]
rl a
ld [$ff9d], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
rl a
ld [H_SAVEDNUMTOPRINT], a ; $ff9c
ld a, [$ff9b]
rl a
ld [$ff9b], a
dec e
jr nz, .asm_37e04
ld a, $8
ld e, a
ld a, [$ff9a]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
xor a
ld [$ff9a], a
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$ff97]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff98]
ld [$ff97], a
.asm_37e04
ld a, e
cp $1
jr nz, .asm_37e0a
dec b
.asm_37e0a
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl a
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$ff9a]
rr a
ld [$ff9a], a
jr .asm_37db3
.asm_37e18
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$ff9e]
ld [$ff98], a
ld a, [$ff9d]
ld [$ff97], a
ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff9b]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ret
Func_37e2d: ; 37e2d (d:7e2d)
ld a, [wTrainerSpriteOffset]
cp $fd
jr z, .asm_37e66
cp $fe
jr z, .asm_37e6a
cp $ff
jr z, .asm_37e6e
ld b, BANK(Func_2ff09)
ld hl, Func_2ff09
call Bankswitch
ld a, [wTrainerSpriteOffset]
and a
ret z
ld a, [$cd05]
ld b, a
ld a, [wTrainerFacingDirection]
inc a
cp b
jr z, .asm_37e58
ld a, $fd
jr .asm_37e5a
.asm_37e58
ld a, $fa
.asm_37e5a
ld [$cc5b], a
ld a, [H_LOADEDROMBANK]
ld [$cc5e], a
call Func_3730e
ret
.asm_37e66
ld a, $28
jr .asm_37e70
.asm_37e6a
ld a, $29
jr .asm_37e70
.asm_37e6e
ld a, $2a
.asm_37e70
push af
call EnableAutoTextBoxDrawing
pop af
call Func_3ef5
ret
GameCornerOutOfOrderText: ; 37e79 (d:7e79)
TX_FAR _GameCornerOutOfOrderText
db "@"
GameCornerOutToLunchText: ; 37e7e (d:7e7e)
TX_FAR _GameCornerOutToLunchText
db "@"
GameCornerSomeonesKeysText: ; 37e83 (d:7e83)
TX_FAR _GameCornerSomeonesKeysText
db "@"
SECTION "bankE",ROMX,BANK[$E]
INCLUDE "data/moves.asm"
INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
Func_39680: ; 39680 (e:5680)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [$d060]
ld hl, $d026
jr z, .asm_39691
ld a, [$d065]
ld hl, $cff7
.asm_39691
ld c, $4
ld b, a
.asm_39694
srl b
call c, Func_3969f
inc hl
inc hl
dec c
ret z
jr .asm_39694
Func_3969f: ; 3969f (e:569f)
ld a, [hl]
add a
ld [hld], a
ld a, [hl]
rl a
ld [hli], a
ret
Func_396a7: ; 396a7 (e:56a7)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [$d061]
ld hl, W_PLAYERMONATK
jr z, .asm_396b8
ld a, [$d066]
ld hl, W_ENEMYMONATTACK
.asm_396b8
ld c, $4
ld b, a
.asm_396bb
srl b
call c, Func_396c6
inc hl
inc hl
dec c
ret z
jr .asm_396bb
Func_396c6: ; 396c6 (e:56c6)
ld a, [hl]
srl a
ld [hli], a
rr [hl]
or [hl]
jr nz, .asm_396d1
ld [hl], $1
.asm_396d1
dec hl
ret
_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
; Load the enemy trainer's pic and scrolls it into
; the screen from the right.
xor a
ld [W_ENEMYMONID], a
ld b, $1
call GoPAL_SET
ld hl, _LoadTrainerPic
ld b, BANK(_LoadTrainerPic)
call Bankswitch
FuncCoord 19, 0 ; $c3b3
ld hl, Coord
ld c, $0
.asm_396e9
inc c
ld a, c
cp $7
ret z
ld d, $0
push bc
push hl
.asm_396f2
call Func_39707
inc hl
ld a, $7
add d
ld d, a
dec c
jr nz, .asm_396f2
ld c, $4
call DelayFrames
pop hl
pop bc
dec hl
jr .asm_396e9
Func_39707: ; 39707 (e:5707)
push hl
push de
push bc
ld e, $7
.asm_3970c
ld [hl], d
ld bc, $14
add hl, bc
inc d
dec e
jr nz, .asm_3970c
pop bc
pop de
pop hl
ret
; creates a set of moves that may be used and returns its address in hl
; unused slots are filled with 0, all used slots may be chosen with equal probability
AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld a, $a
ld hl, $cee9 ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld [hli], a ; move 1
ld [hli], a ; move 2
ld [hli], a ; move 3
ld [hl], a ; move 4
ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any)
swap a
and $f
jr z, .noMoveDisabled
ld hl, $cee9
dec a
ld c, a
ld b, $0
add hl, bc ; advance pointer to forbidden move
ld [hl], $50 ; forbid (highly discourage) disabled move
.noMoveDisabled
ld hl, TrainerClassMoveChoiceModifications ; 589B
ld a, [W_TRAINERCLASS]
ld b, a
.loopTrainerClasses
dec b
jr z, .readTrainerClassData
.loopTrainerClassData
ld a, [hli]
and a
jr nz, .loopTrainerClassData
jr .loopTrainerClasses
.readTrainerClassData
ld a, [hl]
and a
jp z, .useOriginalMoveSet
push hl
.nextMoveChoiceModification
pop hl
ld a, [hli]
and a
jr z, .loopFindMinimumEntries
push hl
ld hl, AIMoveChoiceModificationFunctionPointers ; $57a3
dec a
add a
ld c, a
ld b, $0
add hl, bc ; skip to pointer
ld a, [hli] ; read pointer into hl
ld h, [hl]
ld l, a
ld de, .nextMoveChoiceModification ; set return address
push de
jp [hl] ; execute modification function
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, $cee9 ; temp move selection array
ld de, W_ENEMYMONMOVES ; enemy moves
ld c, $4
.loopDecrementEntries
ld a, [de]
inc de
and a
jr z, .loopFindMinimumEntries
dec [hl]
jr z, .minimumEntriesFound
inc hl
dec c
jr z, .loopFindMinimumEntries
jr .loopDecrementEntries
.minimumEntriesFound
ld a, c
.loopUndoPartialIteration ; undo last (partial) loop iteration
inc [hl]
dec hl
inc a
cp $5
jr nz, .loopUndoPartialIteration
ld hl, $cee9 ; temp move selection array
ld de, W_ENEMYMONMOVES ; enemy moves
ld c, $4
.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
ld a, [de]
and a
jr nz, .moveExisting ; 0x3978a $1
ld [hl], a
.moveExisting
ld a, [hl]
dec a
jr z, .slotWithMinimalValue
xor a
ld [hli], a ; disable move slot
jr .next
.slotWithMinimalValue
ld a, [de]
ld [hli], a ; enable move slot
.next
inc de
dec c
jr nz, .filterMinimalEntries
ld hl, $cee9 ; use created temporary array as move set
ret
.useOriginalMoveSet
ld hl, W_ENEMYMONMOVES ; use original move set
ret
AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
dw AIMoveChoiceModification1
dw AIMoveChoiceModification2
dw AIMoveChoiceModification3
dw AIMoveChoiceModification4 ; unused, does nothing
; discourages moves that cause no damage but only a status ailment if player's mon already has one
AIMoveChoiceModification1: ; 397ab (e:57ab)
ld a, [W_PLAYERMONSTATUS]
and a
ret z ; return if no status ailment on player's mon
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .nextMove
ld a, [W_ENEMYMOVEEFFECT]
push hl
push de
push bc
ld hl, StatusAilmentMoveEffects
ld de, $0001
call IsInArray
pop bc
pop de
pop hl
jr nc, .nextMove
ld a, [hl]
add $5 ; discourage move
ld [hl], a
jr .nextMove
StatusAilmentMoveEffects ; 57e2
db $01 ; some sleep effect?
db SLEEP_EFFECT
db POISON_EFFECT
db PARALYZE_EFFECT
db $FF
; slightly encourage moves with specific effects
AIMoveChoiceModification2: ; 397e7 (e:57e7)
ld a, [$ccd5]
cp $1
ret nz
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp ATTACK_UP1_EFFECT
jr c, .nextMove
cp BIDE_EFFECT
jr c, .preferMove
cp ATTACK_UP2_EFFECT
jr c, .nextMove
cp POISON_EFFECT
jr c, .preferMove
jr .nextMove
.preferMove
dec [hl] ; slighly encourage this move
jr .nextMove
; encourages moves that are effective against the player's mon
AIMoveChoiceModification3: ; 39817 (e:5817)
ld hl, $cee8 ; temp move selection array (-1 byte offest)
ld de, W_ENEMYMONMOVES ; enemy moves
ld b, $5
.nextMove
dec b
ret z ; processed all 4 moves
inc hl
ld a, [de]
and a
ret z ; no more moves in move set
inc de
call ReadMove
push hl
push bc
push de
ld hl, AIGetTypeEffectiveness
ld b, BANK(AIGetTypeEffectiveness)
call Bankswitch
pop de
pop bc
pop hl
ld a, [$d11e]
cp $10
jr z, .nextMove
jr c, .notEffectiveMove
dec [hl] ; slighly encourage this move
jr .nextMove
.notEffectiveMove ; discourages non-effective moves if better moves are available
push hl
push de
push bc
ld a, [W_ENEMYMOVETYPE]
ld d, a
ld hl, W_ENEMYMONMOVES ; enemy moves
ld b, $5
ld c, $0
.loopMoves
dec b
jr z, .done
ld a, [hli]
and a
jr z, .done
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
cp SUPER_FANG_EFFECT
jr z, .betterMoveFound ; Super Fang is considered to be a better move
cp SPECIAL_DAMAGE_EFFECT
jr z, .betterMoveFound ; any special damage moves are considered to be better moves
cp FLY_EFFECT
jr z, .betterMoveFound ; Fly is considered to be a better move
ld a, [W_ENEMYMOVETYPE]
cp d
jr z, .loopMoves
ld a, [W_ENEMYMOVEPOWER]
and a
jr nz, .betterMoveFound ; damaging moves of a different type are considered to be better moves
jr .loopMoves
.betterMoveFound
ld c, a
.done
ld a, c
pop bc
pop de
pop hl
and a
jr z, .nextMove
inc [hl] ; slighly discourage this move
jr .nextMove
AIMoveChoiceModification4: ; 39883 (e:5883)
ret
ReadMove: ; 39884 (e:5884)
push hl
push de
push bc
dec a
ld hl,Moves
ld bc,6
call AddNTimes
ld de,$CFCC
call CopyData
pop bc
pop de
pop hl
ret
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
db 1,3,0 ; SAILOR
db 1,0 ; JR__TRAINER_M
db 1,0 ; JR__TRAINER_F
db 1,2,3,0; POKEMANIAC
db 1,2,0 ; SUPER_NERD
db 1,0 ; HIKER
db 1,0 ; BIKER
db 1,3,0 ; BURGLAR
db 1,0 ; ENGINEER
db 1,2,0 ; JUGGLER_X
db 1,3,0 ; FISHER
db 1,3,0 ; SWIMMER
db 0 ; CUE_BALL
db 1,0 ; GAMBLER
db 1,3,0 ; BEAUTY
db 1,2,0 ; PSYCHIC_TR
db 1,3,0 ; ROCKER
db 1,0 ; JUGGLER
db 1,0 ; TAMER
db 1,0 ; BIRD_KEEPER
db 1,0 ; BLACKBELT
db 1,0 ; SONY1
db 1,3,0 ; PROF_OAK
db 1,2,0 ; CHIEF
db 1,2,0 ; SCIENTIST
db 1,3,0 ; GIOVANNI
db 1,0 ; ROCKET
db 1,3,0 ; COOLTRAINER_M
db 1,3,0 ; COOLTRAINER_F
db 1,0 ; BRUNO
db 1,0 ; BROCK
db 1,3,0 ; MISTY
db 1,3,0 ; LT__SURGE
db 1,3,0 ; ERIKA
db 1,3,0 ; KOGA
db 1,3,0 ; BLAINE
db 1,3,0 ; SABRINA
db 1,2,0 ; GENTLEMAN
db 1,3,0 ; SONY2
db 1,3,0 ; SONY3
db 1,2,3,0; LORELEI
db 1,0 ; CHANNELER
db 1,0 ; AGATHA
db 1,3,0 ; LANCE
TrainerPicAndMoneyPointers: ; 39914 (e:5914)
; trainer pic pointers and base money.
; money received after battle = base money × level of highest-level enemy mon
dw YoungsterPic
db 0,$15,0
dw BugCatcherPic
db 0,$10,0
dw LassPic
db 0,$15,0
dw SailorPic
db 0,$30,0
dw JrTrainerMPic
db 0,$20,0
dw JrTrainerFPic
db 0,$20,0
dw PokemaniacPic
db 0,$50,0
dw SuperNerdPic
db 0,$25,0
dw HikerPic
db 0,$35,0
dw BikerPic
db 0,$20,0
dw BurglarPic
db 0,$90,0
dw EngineerPic
db 0,$50,0
dw JugglerPic
db 0,$35,0
dw FisherPic
db 0,$35,0
dw SwimmerPic
db 0,$05,0
dw CueBallPic
db 0,$25,0
dw GamblerPic
db 0,$70,0
dw BeautyPic
db 0,$70,0
dw PsychicPic
db 0,$10,0
dw RockerPic
db 0,$25,0
dw JugglerPic
db 0,$35,0
dw TamerPic
db 0,$40,0
dw BirdKeeperPic
db 0,$25,0
dw BlackbeltPic
db 0,$25,0
dw Rival1Pic
db 0,$35,0
dw ProfOakPic
db 0,$99,0
dw ChiefPic
db 0,$30,0
dw ScientistPic
db 0,$50,0
dw GiovanniPic
db 0,$99,0
dw RocketPic
db 0,$30,0
dw CooltrainerMPic
db 0,$35,0
dw CooltrainerFPic
db 0,$35,0
dw BrunoPic
db 0,$99,0
dw BrockPic
db 0,$99,0
dw MistyPic
db 0,$99,0
dw LtSurgePic
db 0,$99,0
dw ErikaPic
db 0,$99,0
dw KogaPic
db 0,$99,0
dw BlainePic
db 0,$99,0
dw SabrinaPic
db 0,$99,0
dw GentlemanPic
db 0,$70,0
dw Rival2Pic
db 0,$65,0
dw Rival3Pic
db 0,$99,0
dw LoreleiPic
db 0,$99,0
dw ChannelerPic
db 0,$30,0
dw AgathaPic
db 0,$99,0
dw LancePic
db 0,$99,0
INCLUDE "text/trainer_names.asm"
Func_39b87: ; 39b87 (e:5b87)
ld hl, $d0dc
ld de, $d0e1
ld b, $0
.asm_39b8f
ld a, [hli]
and a
jr z, .asm_39bc1
push hl
ld [$d0b5], a
ld a, $2c
ld [$d0b7], a
ld a, MOVE_NAME
ld [W_LISTTYPE], a
call GetName
ld hl, $cd6d
.asm_39ba7
ld a, [hli]
cp $50
jr z, .asm_39bb0
ld [de], a
inc de
jr .asm_39ba7
.asm_39bb0
ld a, b
ld [$cd6c], a
inc b
ld a, $4e
ld [de], a
inc de
pop hl
ld a, b
cp $4
jr z, .asm_39bd1
jr .asm_39b8f
.asm_39bc1
ld a, "-"
ld [de], a
inc de
inc b
ld a, b
cp $4
jr z, .asm_39bd1
ld a, $4e
ld [de], a
inc de
jr .asm_39bc1
.asm_39bd1
ld a, "@"
ld [de], a
ret
Func_39bd5: ; 39bd5 (e:5bd5)
ld a, [$d11b]
cp $1
jr nz, .asm_39be6
ld hl, wEnemyPartyCount ; $d89c
ld de, W_ENEMYMON1OT ; $d9ac OT names of other player
ld a, $6
jr .asm_39c18
.asm_39be6
cp $4
jr nz, .calcAttackStat4
ld hl, W_NUMINPARTY ; $d163
ld de, W_PARTYMON1OT ; $d273
ld a, $5
jr .asm_39c18
.calcAttackStat4
cp $5
jr nz, .asm_39c02
ld hl, $cf7b
ld de, MonsterNames ; $421e
ld a, $1
jr .asm_39c18
.asm_39c02
cp $2
jr nz, .asm_39c10
ld hl, wNumBagItems ; $d31d
ld de, ItemNames ; $472b
ld a, $4
jr .asm_39c18
.asm_39c10
ld hl, $cf7b
ld de, ItemNames ; $472b
ld a, ITEM_NAME
.asm_39c18
ld [W_LISTTYPE], a
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
ld a, e
ld [$cf8d], a
ld a, d
ld [$cf8e], a
ld bc, ItemPrices ; $4608
ld a, c
ld [$cf8f], a
ld a, b
ld [$cf90], a
ret
Func_39c37: ; 39c37 (e:5c37)
ld hl, W_PARTYMON1 ; $d164
ld a, [$cc49]
and a
jr z, .asm_39c4b
dec a
jr z, .asm_39c48
ld hl, $da81
jr .asm_39c4b
.asm_39c48
ld hl, $d89d
.asm_39c4b
ld d, $0
add hl, de
ld a, [hl]
ld [$cf91], a
ret
ReadTrainer: ; 39c53 (e:5c53)
; don't change any moves in a link battle
ld a,[W_ISLINKBATTLE]
and a
ret nz
; set [wEnemyPartyCount] to 0, [$D89D] to FF
; XXX first is total enemy pokemon?
; XXX second is species of first pokemon?
ld hl,wEnemyPartyCount
xor a
ld [hli],a
dec a
ld [hl],a
; get the pointer to trainer data for this class
ld a,[W_CUROPPONENT]
sub $C9 ; convert value from pokemon to trainer
add a,a
ld hl,TrainerDataPointers
ld c,a
ld b,0
add hl,bc ; hl points to trainer class
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_TRAINERNO]
ld b,a
; At this point b contains the trainer number,
; and hl points to the trainer class.
; Our next task is to iterate through the trainers,
; decrementing b each time, until we get to the right one.
.outer
dec b
jr z,.IterateTrainer
.inner
ld a,[hli]
and a
jr nz,.inner
jr .outer
; if the first byte of trainer data is FF,
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; else the first byte is the level of every pokemon on the team
.IterateTrainer
ld a,[hli]
cp $FF ; is the trainer special?
jr z,.SpecialTrainer ; if so, check for special moves
ld [W_CURENEMYLVL],a
.LoopTrainerData
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.FinishUp
ld [$CF91],a ; write species somewhere (XXX why?)
ld a,1
ld [$CC49],a
push hl
call AddPokemonToParty
pop hl
jr .LoopTrainerData
.SpecialTrainer
; if this code is being run:
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.AddLoneMove
ld [W_CURENEMYLVL],a
ld a,[hli]
ld [$CF91],a
ld a,1
ld [$CC49],a
push hl
call AddPokemonToParty
pop hl
jr .SpecialTrainer
.AddLoneMove
; does the trainer have a single monster with a different move
ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
and a
jr z,.AddTeamMove
dec a
add a,a
ld c,a
ld b,0
ld hl,LoneMoves
add hl,bc
ld a,[hli]
ld d,[hl]
ld hl,W_ENEMYMON1MOVE3
ld bc,W_ENEMYMON2MOVE3 - W_ENEMYMON1MOVE3
call AddNTimes
ld [hl],d
jr .FinishUp
.AddTeamMove
; check if our trainer's team has special moves
; get trainer class number
ld a,[W_CUROPPONENT]
sub $C8
ld b,a
ld hl,TeamMoves
; iterate through entries in TeamMoves, checking each for our trainer class
.IterateTeamMoves
ld a,[hli]
cp b
jr z,.GiveTeamMoves ; is there a match?
inc hl ; if not, go to the next entry
inc a
jr nz,.IterateTeamMoves
; no matches found. is this trainer champion rival?
ld a,b
cp SONY3
jr z,.ChampionRival
jr .FinishUp ; nope
.GiveTeamMoves
ld a,[hl]
ld [$D95E],a
jr .FinishUp
.ChampionRival ; give moves to his team
; pidgeot
ld a,SKY_ATTACK
ld [W_ENEMYMON1MOVE3],a
; starter
ld a,[W_RIVALSTARTER]
cp BULBASAUR
ld b,MEGA_DRAIN
jr z,.GiveStarterMove
cp CHARMANDER
ld b,FIRE_BLAST
jr z,.GiveStarterMove
ld b,BLIZZARD ; must be squirtle
.GiveStarterMove
ld a,b
ld [W_ENEMYMON6MOVE3],a
.FinishUp ; XXX this needs documenting
xor a ; clear D079-D07B
ld de,$D079
ld [de],a
inc de
ld [de],a
inc de
ld [de],a
ld a,[W_CURENEMYLVL]
ld b,a
.LastLoop
ld hl,$D047
ld c,2
push bc
ld a,$B
call Predef
pop bc
inc de
inc de
dec b
jr nz,.LastLoop
ret
INCLUDE "data/trainer_moves.asm"
INCLUDE "data/trainer_parties.asm"
TrainerAI: ; 3a52e (e:652e)
;XXX called at 34964, 3c342, 3c398
and a
ld a,[W_ISINBATTLE]
dec a
ret z ; if not a trainer, we're done here
ld a,[W_ISLINKBATTLE]
cp 4
ret z
ld a,[W_TRAINERCLASS] ; what trainer class is this?
dec a
ld c,a
ld b,0
ld hl,TrainerAIPointers
add hl,bc
add hl,bc
add hl,bc
ld a,[wAICount]
and a
ret z ; if no AI uses left, we're done here
inc hl
inc a
jr nz,.getpointer
dec hl
ld a,[hli]
ld [wAICount],a
.getpointer
ld a,[hli]
ld h,[hl]
ld l,a
call GenRandom
jp [hl]
TrainerAIPointers: ; 3a55c (e:655c)
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler_x
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler
dbw 3,GenericAI
dbw 3,GenericAI
dbw 2,BlackbeltAI ; blackbelt
dbw 3,GenericAI
dbw 3,GenericAI
dbw 1,GenericAI ; chief
dbw 3,GenericAI
dbw 1,GiovanniAI ; giovanni
dbw 3,GenericAI
dbw 2,CooltrainerMAI ; cooltrainerm
dbw 1,CooltrainerFAI ; cooltrainerf
dbw 2,BrunoAI ; bruno
dbw 5,BrockAI ; brock
dbw 1,MistyAI ; misty
dbw 1,LtSurgeAI ; surge
dbw 1,ErikaAI ; erika
dbw 2,KogaAI ; koga
dbw 2,BlaineAI ; blaine
dbw 1,SabrinaAI ; sabrina
dbw 3,GenericAI
dbw 1,Sony2AI ; sony2
dbw 1,Sony3AI ; sony3
dbw 2,LoreleiAI ; lorelei
dbw 3,GenericAI
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
JugglerAI: ; 3a5e9 (e:65e9)
cp $40
ret nc
jp Func_3a72a
BlackbeltAI: ; 3a5ef (e:65ef)
cp $20
ret nc
jp AIUseXAttack
GiovanniAI: ; 3a5f5 (e:65f5)
cp $40
ret nc
jp AIUseGuardSpec
CooltrainerMAI: ; 3a5fb (e:65fb)
cp $40
ret nc
jp AIUseXAttack
CooltrainerFAI: ; 3a601 (e:6601)
cp $40
ld a,$A
call Func_3a7cf
jp c,AIUseHyperPotion
ld a,5
call Func_3a7cf
ret nc
jp Func_3a72a
BrockAI: ; 3a614 (e:6614)
; if his active monster has a status condition, use a full heal
ld a,[W_ENEMYMONSTATUS]
and a
ret z
jp AIUseFullHeal
MistyAI: ; 3a61c (e:661c)
cp $40
ret nc
jp AIUseXDefend
LtSurgeAI: ; 3a622 (e:6622)
cp $40
ret nc
jp AIUseXSpeed
ErikaAI: ; 3a628 (e:6628)
cp $80
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseSuperPotion
KogaAI: ; 3a634 (e:6634)
cp $40
ret nc
jp AIUseXAttack
BlaineAI: ; 3a63a (e:663a)
cp $40
ret nc
jp AIUseSuperPotion
SabrinaAI: ; 3a640 (e:6640)
cp $40
ret nc
ld a,$A
call Func_3a7cf
ret nc
jp AIUseHyperPotion
Sony2AI: ; 3a64c (e:664c)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUsePotion
Sony3AI: ; 3a658 (e:6658)
cp $20
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseFullRestore
LoreleiAI: ; 3a664 (e:6664)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseSuperPotion
BrunoAI: ; 3a670 (e:6670)
cp $40
ret nc
jp AIUseXDefend
AgathaAI: ; 3a676 (e:6676)
cp $14
jp c,Func_3a72a
cp $80
ret nc
ld a,4
call Func_3a7cf
ret nc
jp AIUseSuperPotion
LanceAI: ; 3a687 (e:6687)
cp $80
ret nc
ld a,5
call Func_3a7cf
ret nc
jp AIUseHyperPotion
GenericAI: ; 3a693 (e:6693)
and a ; clear carry
ret
; end of individual trainer AI routines
DecrementAICount: ; 3a695 (e:6695)
ld hl,wAICount
dec [hl]
scf
ret
Func_3a69b: ; 3a69b (e:669b)
ld a,(SFX_08_3e - SFX_Headers_08) / 3
jp PlaySoundWaitForCurrent
AIUseFullRestore: ; 3a6a0 (e:66a0)
call AICureStatus
ld a,FULL_RESTORE
ld [$CF05],a
ld de,wHPBarOldHP
ld hl,$CFE7
ld a,[hld]
ld [de],a
inc de
ld a,[hl]
ld [de],a
inc de
ld hl,$CFF5
ld a,[hld]
ld [de],a
inc de
ld [wHPBarMaxHP],a
ld [$CFE7],a
ld a,[hl]
ld [de],a
ld [wHPBarMaxHP+1],a
ld [W_ENEMYMONCURHP],a
jr Func_3a718
AIUsePotion: ; 3a6ca (e:66ca)
; enemy trainer heals his monster with a potion
ld a,POTION
ld b,20
jr AIRecoverHP
AIUseSuperPotion: ; 3a6d0 (e:66d0)
; enemy trainer heals his monster with a super potion
ld a,SUPER_POTION
ld b,50
jr AIRecoverHP
AIUseHyperPotion: ; 3a6d6 (e:66d6)
; enemy trainer heals his monster with a hyper potion
ld a,HYPER_POTION
ld b,200
; fallthrough
AIRecoverHP: ; 3a6da (e:66da)
; heal b HP and print "trainer used $(a) on pokemon!"
ld [$CF05],a
ld hl,$CFE7
ld a,[hl]
ld [wHPBarOldHP],a
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarOldHP+1],a
ld [wHPBarNewHP+1],a
jr nc,.next
inc a
ld [hl],a
ld [wHPBarNewHP+1],a
.next
inc hl
ld a,[hld]
ld b,a
ld de,$CFF5
ld a,[de]
dec de
ld [wHPBarMaxHP],a
sub b
ld a,[hli]
ld b,a
ld a,[de]
ld [wHPBarMaxHP+1],a
sbc b
jr nc,Func_3a718
inc de
ld a,[de]
dec de
ld [hld],a
ld [wHPBarNewHP],a
ld a,[de]
ld [hl],a
ld [wHPBarNewHP+1],a
; fallthrough
Func_3a718: ; 3a718 (e:6718)
call AIPrintItemUse_
FuncCoord 2, 2 ; $c3ca
ld hl,Coord
xor a
ld [$CF94],a
ld a,$48
call Predef
jp DecrementAICount
Func_3a72a: ; 3a72a (e:672a)
ld a,[wEnemyPartyCount]
ld c,a
ld hl,W_ENEMYMON1HP
ld d,0 ; keep count of unfainted monsters
; count how many monsters haven't fainted yet
.loop
ld a,[hli]
ld b,a
ld a,[hld]
or b
jr z,.Fainted ; has monster fainted?
inc d
.Fainted
push bc
ld bc,$2C
add hl,bc
pop bc
dec c
jr nz,.loop
ld a,d ; how many available monsters are there?
cp 2 ; don't bother if only 1 or 2
jp nc,Func_3a74b
and a
ret
Func_3a74b: ; 3a74b (e:674b)
; prepare to withdraw the active monster: copy hp, number, and status to roster
ld a,[W_ENEMYMONNUMBER]
ld hl,W_ENEMYMON1HP
ld bc,$2C
call AddNTimes
ld d,h
ld e,l
ld hl,W_ENEMYMONCURHP
ld bc,4
call CopyData
ld hl, AIBattleWithdrawText
call PrintText
ld a,1
ld [$D11D],a
ld hl,EnemySendOut
ld b,BANK(EnemySendOut)
call Bankswitch
xor a
ld [$D11D],a
ld a,[W_ISLINKBATTLE]
cp 4
ret z
scf
ret
AIBattleWithdrawText: ; 3a781 (e:6781)
TX_FAR _AIBattleWithdrawText
db "@"
AIUseFullHeal: ; 3a786 (e:6786)
call Func_3a69b
call AICureStatus
ld a,FULL_HEAL
jp AIPrintItemUse
AICureStatus: ; 3a791 (e:6791)
; cures the status of enemy's active pokemon
ld a,[W_ENEMYMONNUMBER]
ld hl,$D8A8
ld bc,$2C
call AddNTimes
xor a
ld [hl],a ; clear status in enemy team roster
ld [W_ENEMYMONSTATUS],a ; clear status of active enemy
ld hl,$D069
res 0,[hl]
ret
AIUseXAccuracy: ; 0x3a7a8 unused
call Func_3a69b
ld hl,$D068
set 0,[hl]
ld a,X_ACCURACY
jp AIPrintItemUse
AIUseGuardSpec: ; 3a7b5 (e:67b5)
call Func_3a69b
ld hl,$D068
set 1,[hl]
ld a,GUARD_SPEC_
jp AIPrintItemUse
AIUseDireHit: ; 0x3a7c2 unused
call Func_3a69b
ld hl,$D068
set 2,[hl]
ld a,DIRE_HIT
jp AIPrintItemUse
Func_3a7cf: ; 3a7cf (e:67cf)
ld [H_DIVISOR],a
ld hl,$CFF4
ld a,[hli]
ld [H_DIVIDEND],a
ld a,[hl]
ld [H_DIVIDEND + 1],a
ld b,2
call Divide
ld a,[H_QUOTIENT + 3]
ld c,a
ld a,[H_QUOTIENT + 2]
ld b,a
ld hl,$CFE7
ld a,[hld]
ld e,a
ld a,[hl]
ld d,a
ld a,d
sub b
ret nz
ld a,e
sub c
ret
AIUseXAttack: ; 3a7f2 (e:67f2)
ld b,$A
ld a,X_ATTACK
jr AIIncreaseStat
AIUseXDefend: ; 3a7f8 (e:67f8)
ld b,$B
ld a,X_DEFEND
jr AIIncreaseStat
AIUseXSpeed: ; 3a7fe (e:67fe)
ld b,$C
ld a,X_SPEED
jr AIIncreaseStat
AIUseXSpecial: ; 3a804 (e:6804)
ld b,$D
ld a,X_SPECIAL
; fallthrough
AIIncreaseStat: ; 3a808 (e:6808)
ld [$CF05],a
push bc
call AIPrintItemUse_
pop bc
ld hl,$CFCD
ld a,[hld]
push af
ld a,[hl]
push af
push hl
ld a,$AF
ld [hli],a
ld [hl],b
ld hl, Func_3f428
ld b, BANK(Func_3f428)
call Bankswitch
pop hl
pop af
ld [hli],a
pop af
ld [hl],a
jp DecrementAICount
AIPrintItemUse: ; 3a82c (e:682c)
ld [$CF05],a
call AIPrintItemUse_
jp DecrementAICount
AIPrintItemUse_: ; 3a835 (e:6835)
; print "x used [$CF05] on z!"
ld a,[$CF05]
ld [$D11E],a
call GetItemName
ld hl, AIBattleUseItemText
jp PrintText
AIBattleUseItemText: ; 3a844 (e:6844)
TX_FAR _AIBattleUseItemText
db "@"
DrawAllPokeballs: ; 3a849 (e:6849)
call LoadPartyPokeballGfx
call SetupOwnPartyPokeballs
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z ; return if wild pokémon
jp SetupEnemyPartyPokeballs
DrawEnemyPokeballs: ; 0x3a857
call LoadPartyPokeballGfx
jp SetupEnemyPartyPokeballs
LoadPartyPokeballGfx: ; 3a85d (e:685d)
ld de, PokeballTileGraphics ; $697e
ld hl, $8310
ld bc, (BANK(PokeballTileGraphics) << 8) + $04
jp CopyVideoData
SetupOwnPartyPokeballs: ; 3a869 (e:6869)
call Func_3a902
ld hl, W_PARTYMON1DATA
ld de, W_NUMINPARTY ; $d163
call SetupPokeballs
ld a, $60
ld hl, W_BASECOORDX ; $d081
ld [hli], a
ld [hl], a
ld a, $8
ld [$cd3e], a
ld hl, wOAMBuffer
jp Func_3a8e1
SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
call Func_3a919
ld hl, wEnemyMons
ld de, wEnemyPartyCount ; $d89c
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $48
ld [hli], a
ld [hl], $20
ld a, $f8
ld [$cd3e], a
ld hl, $c318
jp Func_3a8e1
SetupPokeballs: ; 0x3a8a6
ld a, [de]
push af
ld de, wBuffer
ld c, $6 ; max num of partymons
ld a, $34 ; empty pokeball
.emptyloop
ld [de], a
inc de
dec c
jr nz, .emptyloop ; 0x3a8b2 $fb
pop af
ld de, wBuffer
.monloop
push af
call PickPokeball
inc de
pop af
dec a
jr nz, .monloop
ret
PickPokeball: ; 3a8c2 (e:68c2)
inc hl
ld a, [hli]
and a
jr nz, .alive
ld a, [hl]
and a
ld b, $33 ; crossed ball (fainted)
jr z, .done_fainted
.alive
inc hl
inc hl
ld a, [hl] ; status
and a
ld b, $32 ; black ball (status)
jr nz, .done
dec b ; regular ball
jr .done
.done_fainted
inc hl
inc hl
.done
ld a, b
ld [de], a
ld bc, $0028 ; rest of mon struct
add hl, bc
ret
Func_3a8e1: ; 3a8e1 (e:68e1)
ld de, $cee9
ld c, $6
.asm_3a8e6
ld a, [W_BASECOORDY] ; $d082
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, [de]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld b, a
ld a, [$cd3e]
add b
ld [W_BASECOORDX], a ; $d081
inc de
dec c
jr nz, .asm_3a8e6
ret
Func_3a902: ; 3a902 (e:6902)
ld hl, PlayerBattleHUDGraphicsTiles ; $6916
ld de, $cd3f
ld bc, $3
call CopyData
FuncCoord 18, 10 ; $c47a
ld hl, Coord
ld de, rIE ; $ffff
jr Func_3a930
PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
; The tile numbers for specific parts of the battle display for the player's pokemon
db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
db $77 ; lower-right corner tile of the HUD
db $6F ; lower-left triangle tile of the HUD
Func_3a919: ; 3a919 (e:6919)
ld hl, EnemyBattleHUDGraphicsTiles ; $692d
ld de, $cd3f
ld bc, $3
call CopyData
FuncCoord 1, 2 ; $c3c9
ld hl, Coord
ld de, $1
jr Func_3a930
EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
; The tile numbers for specific parts of the battle display for the enemy
db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
db $74 ; lower-left corner tile of the HUD
db $78 ; lower-right triangle tile of the HUD
Func_3a930: ; 3a930 (e:6930)
ld [hl], $73
ld bc, $14
add hl, bc
ld a, [$cd40]
ld [hl], a
ld a, $8
.asm_3a93c
add hl, de
ld [hl], $76
dec a
jr nz, .asm_3a93c
add hl, de
ld a, [$cd41]
ld [hl], a
ret
Func_3a948: ; 3a948 (e:6948)
call LoadPartyPokeballGfx
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld de, W_NUMINPARTY ; $d163
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $50
ld [hli], a
ld [hl], $40
ld a, $8
ld [$cd3e], a
ld hl, wOAMBuffer
call Func_3a8e1
ld hl, wEnemyMons ; $d8a4
ld de, wEnemyPartyCount ; $d89c
call SetupPokeballs
ld hl, W_BASECOORDX ; $d081
ld a, $50
ld [hli], a
ld [hl], $68
ld hl, $c318
jp Func_3a8e1
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics:: ; 3a97e (e:697e)
INCBIN "gfx/pokeball.2bpp"
; tiles for gameboy and link cable graphics used for trading sequence animation
TradingAnimationGraphics: ; 3a9be (e:69be)
INCBIN "gfx/game_boy.norepeat.2bpp"
INCBIN "gfx/link_cable.2bpp"
; 4 tiles for actual wire transfer animation (pokeball wandering inside wire)
TradingAnimationGraphics2: ; 3acce (e:6cce)
INCBIN "gfx/trade2.2bpp"
Func_3ad0e: ; 3ad0e (e:6d0e)
ld hl, $ccd3
xor a
ld [hl], a
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
call Func_3b057
Func_3ad1c: ; 3ad1c (e:6d1c)
ld a, [$ffd7]
push af
xor a
ld [$d121], a
dec a
ld [wWhichPokemon], a ; $cf92
push hl
push bc
push de
ld hl, W_NUMINPARTY ; $d163
push hl
asm_3ad2e: ; 3ad2e (e:6d2e)
ld hl, wWhichPokemon ; $cf92
inc [hl]
pop hl
inc hl
ld a, [hl]
cp $ff
jp z, Func_3aede
ld [$cee9], a
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld hl, $ccd3
ld b, $2
call Func_3b057
ld a, c
and a
jp z, asm_3ad2e
ld a, [$cee9]
dec a
ld b, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld a, [$cf91]
push af
xor a
ld [$cc49], a
call LoadMonData
pop af
ld [$cf91], a
pop hl
Func_3ad71: ; 3ad71 (e:6d71)
ld a, [hli]
and a
jr z, asm_3ad2e
ld b, a
cp $3
jr z, .asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jr z, asm_3ad2e
ld a, b
cp $2
jr z, .asm_3ada4
ld a, [$ccd4]
and a
jr nz, asm_3ad2e
ld a, b
cp $1
jr z, .asm_3adad
.asm_3ad91
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
jp nz, Func_3aed9
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, asm_3ad2e
jr .asm_3adb6
.asm_3ada4
ld a, [hli]
ld b, a
ld a, [$cf91]
cp b
jp nz, Func_3aed9
.asm_3adad
ld a, [hli]
ld b, a
ld a, [$cfb9]
cp b
jp c, Func_3aeda
.asm_3adb6
ld [W_CURENEMYLVL], a ; $d127
ld a, $1
ld [$d121], a
push hl
ld a, [hl]
ld [$ceea], a
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call CopyStringToCF4B
ld hl, IsEvolvingText
call PrintText
ld c, $32
call DelayFrames
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wTileMap
ld bc, $c14
call ClearScreenArea
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $ff
ld [$cfcb], a
call CleanLCD_OAM
ld hl, Func_7bde9
ld b, BANK(Func_7bde9)
call Bankswitch
jp c, Func_3af2e
ld hl, EvolvedText
call PrintText
pop hl
ld a, [hl]
ld [$d0b5], a
ld [$cf98], a
ld [$ceea], a
ld a, MONSTER_NAME
ld [W_LISTTYPE], a
ld a, $e
ld [$d0b7], a
call GetName
push hl
ld hl, IntoText
call Func_3c59
ld a, (SFX_02_3b - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, $28
call DelayFrames
call ClearScreen
call Func_3aef7
ld a, [$d11e]
push af
ld a, [$d0b5]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld hl, BulbasaurBaseStats ; $43de
ld bc, $1c
call AddNTimes
ld de, W_MONHEADER
call CopyData
ld a, [$d0b5]
ld [$d0b8], a
pop af
ld [$d11e], a
ld hl, $cfa8
ld de, $cfba
ld b, $1
call CalcStats
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
ld bc, $2c
call AddNTimes
ld e, l
ld d, h
push hl
push bc
ld bc, $22
add hl, bc
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, $cfbb
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld hl, $cf9a
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
dec hl
pop bc
call CopyData
ld a, [$d0b5]
ld [$d11e], a
xor a
ld [$cc49], a
call Func_3af5b
pop hl
ld a, $42
call Predef ; indirect jump to SetPartyMonTypes (5db5e (17:5b5e))
ld a, [W_ISINBATTLE] ; $d057
and a
call z, Func_3af52
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexOwned ; $d2f7
push bc
call Func_3b057
pop bc
ld hl, wPokedexSeen ; $d30a
call Func_3b057
pop de
pop hl
ld a, [$cf98]
ld [hl], a
push hl
ld l, e
ld h, d
jr Func_3aeda
Func_3aed9: ; 3aed9 (e:6ed9)
inc hl
Func_3aeda: ; 3aeda (e:6eda)
inc hl
jp Func_3ad71
Func_3aede: ; 3aede (e:6ede)
pop de
pop bc
pop hl
pop af
ld [$ffd7], a
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
ld a, [W_ISINBATTLE] ; $d057
and a
ret nz
ld a, [$d121]
and a
call nz, Func_2307
ret
Func_3aef7: ; 3aef7 (e:6ef7)
ld a, [$d0b5]
push af
ld a, [$d0b8]
ld [$d0b5], a
call GetName
pop af
ld [$d0b5], a
ld hl, $cd6d
ld de, $cf4b
.asm_3af0e
ld a, [de]
inc de
cp [hl]
inc hl
ret nz
cp $50
jr nz, .asm_3af0e
ld a, [wWhichPokemon] ; $cf92
ld bc, $b
ld hl, W_PARTYMON1NAME ; $d2b5
call AddNTimes
push hl
call GetName
ld hl, $cd6d
pop de
jp CopyData
Func_3af2e: ; 3af2e (e:6f2e)
ld hl, StoppedEvolvingText
call PrintText
call ClearScreen
pop hl
call Func_3af52
jp asm_3ad2e
EvolvedText: ; 3af3e (e:6f3e)
TX_FAR _EvolvedText
db "@"
IntoText: ; 3af43 (e:6f43)
TX_FAR _IntoText
db "@"
StoppedEvolvingText: ; 3af48 (e:6f48)
TX_FAR _StoppedEvolvingText
db "@"
IsEvolvingText: ; 3af4d (e:6f4d)
TX_FAR _IsEvolvingText
db "@"
Func_3af52: ; 3af52 (e:6f52)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $32
ret z
jp ReloadTilesetTilePatterns
Func_3af5b: ; 3af5b (e:6f5b)
ld hl, EvosMovesPointerTable
ld a, [$d11e]
ld [$cf91], a
dec a
ld bc, $0
ld hl, EvosMovesPointerTable
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.asm_3af73
ld a, [hli]
and a
jr nz, .asm_3af73
.asm_3af77
ld a, [hli]
and a
jr z, .asm_3afb1
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
ld a, [hli]
jr nz, .asm_3af77
ld d, a
ld a, [$cc49]
and a
jr nz, .asm_3af96
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
.asm_3af96
ld b, $4
.asm_3af98
ld a, [hli]
cp d
jr z, .asm_3afb1
dec b
jr nz, .asm_3af98
ld a, d
ld [$d0e0], a
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
ld a, $1b
call Predef ; indirect jump to Func_6e43 (6e43 (1:6e43))
.asm_3afb1
ld a, [$cf91]
ld [$d11e], a
ret
; writes the moves a mon has at level [W_CURENEMYLVL] to [de]
; move slots are being filled up sequentially and shifted if all slots are full
; [$cee9]: (?)
WriteMonMoves: ; 3afb8 (e:6fb8)
call Load16BitRegisters
push hl
push de
push bc
ld hl, EvosMovesPointerTable
ld b, $0
ld a, [$cf91] ; cur mon ID
dec a
add a
rl b
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
.skipEvoEntriesLoop
ld a, [hli]
and a
jr nz, .skipEvoEntriesLoop
jr .firstMove
.nextMove
pop de
.nextMove2
inc hl
.firstMove
ld a, [hli] ; read level of next move in learnset
and a
jp z, .done ; end of list
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
ld a, [$cee9]
and a
jr z, .skipMinLevelCheck
ld a, [wWhichTrade] ; $cd3d (min move level)
cp b
jr nc, .nextMove2 ; min level >= move level
.skipMinLevelCheck
push de
ld c, $4
.moveAlreadyLearnedCheckLoop
ld a, [de]
inc de
cp [hl]
jr z, .nextMove
dec c
jr nz, .moveAlreadyLearnedCheckLoop
pop de
push de
ld c, $4
.findEmptySlotLoop
ld a, [de]
and a
jr z, .writeMoveToSlot2
inc de
dec c
jr nz, .findEmptySlotLoop
pop de ; no empty move slots found
push de
push hl
ld h, d
ld l, e
call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1)
ld a, [$cee9]
and a
jr z, .writeMoveToSlot
push de
ld bc, $12
add hl, bc
ld d, h
ld e, l
call WriteMonMoves_ShiftMoveData ; shift all move PP data one up
pop de
.writeMoveToSlot
pop hl
.writeMoveToSlot2
ld a, [hl]
ld [de], a
ld a, [$cee9]
and a
jr z, .nextMove
push hl ; write move PP value
ld a, [hl]
ld hl, $15
add hl, de
push hl
dec a
ld hl, Moves
ld bc, $6
call AddNTimes
ld de, $cee9
ld a, BANK(Moves)
call FarCopyData
ld a, [$ceee]
pop hl
ld [hl], a
pop hl
jr .nextMove
.done
pop bc
pop de
pop hl
ret
; shifts all move data one up (freeing 4th move slot)
WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e)
ld c, $3
.asm_3b050
inc de
ld a, [de]
ld [hli], a
dec c
jr nz, .asm_3b050
ret
Func_3b057: ; 3b057 (e:7057)
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
INCLUDE "data/evos_moves.asm"
Func_3b9ec: ; 3b9ec (e:79ec)
ld a, [H_WHOSETURN] ; $fff3
and a
ld de, W_PLAYERMONCURHP ; $d015
ld hl, W_PLAYERMONMAXHP ; $d023
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3ba03
ld de, W_ENEMYMONCURHP ; $cfe6
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3ba03
ld b, a
ld a, [de]
cp [hl]
inc de
inc hl
ld a, [de]
sbc [hl]
jp z, Func_3ba97
ld a, b
cp REST
jr nz, .asm_3ba37
push hl
push de
push af
ld c, $32
call DelayFrames
ld hl, W_PLAYERMONSTATUS ; $d018
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ba25
ld hl, W_ENEMYMONSTATUS ; $cfe9
.asm_3ba25
ld a, [hl]
and a
ld [hl], $2
ld hl, RestText
jr z, .asm_3ba31
ld hl, RestBecameHealthyText
.asm_3ba31
call PrintText
pop af
pop de
pop hl
.asm_3ba37
ld a, [hld]
ld [wHPBarMaxHP], a
ld c, a
ld a, [hl]
ld [wHPBarMaxHP+1], a
ld b, a
jr z, .asm_3ba47
srl b
rr c
.asm_3ba47
ld a, [de]
ld [wHPBarOldHP], a
add c
ld [de], a
ld [wHPBarNewHP], a
dec de
ld a, [de]
ld [wHPBarOldHP+1], a
adc b
ld [de], a
ld [wHPBarNewHP+1], a
inc hl
inc de
ld a, [de]
dec de
sub [hl]
dec hl
ld a, [de]
sbc [hl]
jr c, .asm_3ba6f
ld a, [hli]
ld [de], a
ld [wHPBarNewHP+1], a
inc de
ld a, [hl]
ld [de], a
ld [wHPBarNewHP], a
.asm_3ba6f
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
ld a, [H_WHOSETURN] ; $fff3
and a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $1
jr z, .asm_3ba83
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
xor a
.asm_3ba83
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
ld hl, Func_3cd5a ; $4d5a
call BankswitchEtoF
ld hl, RecoverText
jp PrintText
Func_3ba97: ; 3ba97 (e:7a97)
ld c, $32
call DelayFrames
ld hl, PrintItFailedText
jp BankswitchEtoF
RestText: ; 3baa2 (e:7aa2)
TX_FAR _RestText
db "@"
RestBecameHealthyText: ; 3baa7 (e:7aa7)
TX_FAR _RestBecameHealthyText
db "@"
RecoverText: ; 3baac (e:7aac)
TX_FAR _RecoverText
db "@"
Func_3bab1: ; 3bab1 (e:7ab1)
ld hl, W_PLAYERMONID
ld de, $cfe5
ld bc, W_ENEMYBATTSTATUS3 ; $d069
ld a, [W_ENEMYBATTSTATUS1] ; $d067
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3bad1
ld hl, $cfe5
ld de, W_PLAYERMONID
ld bc, W_PLAYERBATTSTATUS3 ; $d064
ld [wPlayerMoveListIndex], a ; $cc2e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
.asm_3bad1
bit 6, a
jp nz, Func_3bb8c
push hl
push de
push bc
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bae4
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_3bae4
bit 4, [hl]
push af
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
ld a, [W_OPTIONS] ; $d355
add a
ld hl, Func_3fba8 ; $7ba8
ld b, BANK(Func_3fba8)
jr nc, .asm_3baff
ld hl, AnimationTransformMon
ld b, BANK(AnimationTransformMon)
.asm_3baff
call Bankswitch
ld hl, Func_79771
ld b, BANK(Func_79771)
pop af
call nz, Bankswitch
pop bc
ld a, [bc]
set 3, a
ld [bc], a
pop de
pop hl
push hl
ld a, [hl]
ld [de], a
ld bc, $5
add hl, bc
inc de
inc de
inc de
inc de
inc de
inc bc
inc bc
call CopyData
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bb32
ld a, [de]
ld [$cceb], a
inc de
ld a, [de]
ld [$ccec], a
dec de
.asm_3bb32
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
inc hl
inc hl
inc hl
inc de
inc de
inc de
ld bc, $8
call CopyData
ld bc, $ffef
add hl, bc
ld b, $4
.asm_3bb4a
ld a, [hli]
and a
jr z, .asm_3bb57
ld a, $5
ld [de], a
inc de
dec b
jr nz, .asm_3bb4a
jr .asm_3bb5d
.asm_3bb57
xor a
ld [de], a
inc de
dec b
jr nz, .asm_3bb57
.asm_3bb5d
pop hl
ld a, [hl]
ld [$d11e], a
call GetMonName
ld hl, $cd26
ld de, $cd12
call Func_3bb7d
ld hl, wEnemyMonStatMods ; $cd2e
ld de, wPlayerMonStatMods ; $cd1a
call Func_3bb7d
ld hl, TransformText
jp PrintText
Func_3bb7d: ; 3bb7d (e:7b7d)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bb86
push hl
ld h, d
ld l, e
pop de
.asm_3bb86
ld bc, $8
jp CopyData
Func_3bb8c: ; 3bb8c (e:7b8c)
ld hl, PrintItFailedText
jp BankswitchEtoF
TransformText: ; 3bb92 (e:7b92)
TX_FAR _TransformText
db "@"
Func_3bb97: ; 3bb97 (e:7b97)
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3bba8
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3bba8
ld a, [de]
cp $40
jr nz, .asm_3bbb8
bit 1, [hl]
jr nz, .asm_3bbcc
set 1, [hl]
ld hl, LightscreenText
jr .asm_3bbc1
.asm_3bbb8
bit 2, [hl]
jr nz, .asm_3bbcc
set 2, [hl]
ld hl, AcidArmorText
.asm_3bbc1
push hl
ld hl, Func_3fba8 ; $7ba8
call BankswitchEtoF
pop hl
jp PrintText
.asm_3bbcc
ld c, $32
call DelayFrames
ld hl, PrintItFailedText
jp BankswitchEtoF
LightscreenText: ; 3bbd7 (e:7bd7)
TX_FAR _LightscreenText
db "@"
AcidArmorText: ; 3bbdc (e:7bdc)
TX_FAR _AcidArmorText
db "@"
BankswitchEtoF: ; 3bbe1 (e:7be1)
ld b, BANK(BattleCore)
jp Bankswitch
SECTION "bankF",ROMX,BANK[$F]
BattleCore:
; These are move effects (second value from the Moves table in bank $E).
EffectsArray1: ; 3c000 (f:4000)
db $18,$19,$1C,$2E,$2F,$31,$38,$39,$40,$41,$42,$43,$4F,$52,$54,$55,$FF
EffectsArray2: ; 3c011 (f:4011)
; moves that do damage but not through normal calculations
; e.g., Super Fang, Psywave
db $28,$29,$FF
EffectsArray3: ; 3c014 (f:4014)
; non-damaging, stataffecting or statuscausing moves?
; e.g., Meditate, Bide, Hypnosis
db $01,$0A,$0B,$0C,$0D,$0E,$0F,$12,$13,$14,$15,$16,$17,$1A,$20,$32,$33,$34,$35,$36,$37,$3A,$3B,$3C,$3D,$3E,$3F,$FF
EffectsArray4: ; 3c030 (f:4030)
db $03,$07,$08,$10,$1D,$1E,$2C,$30,$4D,$51,$FF
EffectsArray5: ; 3c03b (f:403b)
db $03,$07,$08,$10,$11,$1D,$1E,$27,$28,$29,$2B,$2C,$2D,$30 ; fallthru
EffectsArray5B: ; 3c049 (f:4049)
; moves that prevent the player from switching moves?
db $1B,$2A,$FF
Func_3c04c: ; 3c04c (f:404c)
call Func_3ec92
ld a, $1
ld [$d125], a
call DisplayTextBoxID
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $307
call ClearScreenArea
call DisableLCD
call LoadFontTilePatterns
call Func_3ee58
ld hl, $9800
ld bc, $400
.asm_3c06f
ld a, $7f
ld [hli], a
dec bc
ld a, b
or c
jr nz, .asm_3c06f
ld hl, wTileMap
ld de, $9800
ld b, $12
.asm_3c07f
ld c, $14
.asm_3c081
ld a, [hli]
ld [de], a
inc e
dec c
jr nz, .asm_3c081
ld a, $c
add e
ld e, a
jr nc, .asm_3c08e
inc d
.asm_3c08e
dec b
jr nz, .asm_3c07f
call EnableLCD
ld a, $90
ld [$ffb0], a
ld [rWY], a ; $ff4a
xor a
ld [$ffd7], a
ld [$ffaf], a
dec a
ld [$cfcb], a
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld b, $70
ld c, $90
ld a, c
ld [$ffae], a
call DelayFrame
ld a, $e4
ld [rBGP], a ; $ff47
ld [rOBP0], a ; $ff48
ld [rOBP1], a ; $ff49
.asm_3c0bb
ld h, b
ld l, $40
call Func_3c110
inc b
inc b
ld h, $0
ld l, $60
call Func_3c110
call Func_3c0ff
ld a, c
ld [$ffae], a
dec c
dec c
jr nz, .asm_3c0bb
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $31
ld [$ffe1], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
xor a
ld [$ffb0], a
ld [rWY], a ; $ff4a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
ld b, $1
call GoPAL_SET
call ResetLCD_OAM
ld hl, Func_58d99
ld b, BANK(Func_58d99)
jp Bankswitch
Func_3c0ff: ; 3c0ff (f:40ff)
push bc
ld hl, $c301
ld c, $15
ld de, $4
.asm_3c108
dec [hl]
dec [hl]
add hl, de
dec c
jr nz, .asm_3c108
pop bc
ret
Func_3c110: ; 3c110 (f:4110)
ld a, [$ff44]
cp l
jr nz, Func_3c110
ld a, h
ld [rSCX], a ; $ff43
.asm_3c118
ld a, [$ff44]
cp h
jr z, .asm_3c118
ret
Func_3c11e: ; 3c11e (f:411e)
xor a
ld [W_PLAYERMONSALIVEFLAGS], a
ld [$ccf5], a
ld [$cd6a], a
inc a
ld [$d11d], a
ld hl, W_ENEMYMON1HP ; $d8a5
ld bc, $2b
ld d, $3
.asm_3c134
inc d
ld a, [hli]
or [hl]
jr nz, .asm_3c13c
add hl, bc
jr .asm_3c134
.asm_3c13c
ld a, d
ld [$cc3e], a
ld a, [W_ISINBATTLE] ; $d057
dec a
call nz, Func_3c92a
ld c, $28
call DelayFrames
call SaveScreenTilesToBuffer1
.asm_3c14f
call AnyPokemonAliveCheck
ld a, d
and a
jp z, HandlePlayerBlackOut
call LoadScreenTilesFromBuffer1
ld a, [W_BATTLETYPE] ; $d05a
and a
jp z, Func_3c1ad
.asm_3c161
call InitBattleMenu
ret c
ld a, [$cd6a]
and a
jr z, .asm_3c161
ld a, [W_NUMSAFARIBALLS] ; $da47
and a
jr nz, .asm_3c17a
call LoadScreenTilesFromBuffer1
ld hl, OutOfSafariBallsText
jp PrintText
.asm_3c17a
ld hl, Func_4277
ld b, BANK(Func_4277)
call Bankswitch
ld a, [$cffb]
add a
ld b, a
jp c, asm_3c202
ld a, [$cce9]
and a
jr z, .asm_3c194
srl b
srl b
.asm_3c194
ld a, [$cce8]
and a
jr z, .asm_3c1a0
sla b
jr nc, .asm_3c1a0
ld b, $ff
.asm_3c1a0
call GenRandom
cp b
jr nc, .asm_3c14f
jr asm_3c202
OutOfSafariBallsText: ; 3c1a8 (f:41a8)
TX_FAR _OutOfSafariBallsText
db "@"
Func_3c1ad: ; 3c1ad (f:41ad)
xor a
ld [wWhichPokemon], a ; $cf92
.asm_3c1b1
call Func_3ca97
jr nz, .asm_3c1bc
ld hl, wWhichPokemon ; $cf92
inc [hl]
jr .asm_3c1b1
.asm_3c1bc
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
inc a
ld hl, W_NUMINPARTY ; $d163
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [$cf91], a
ld [$cfd9], a
call LoadScreenTilesFromBuffer1
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $9
call Func_3c8df
call SaveScreenTilesToBuffer1
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
push bc
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, $ccf5
pop bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call LoadScreenTilesFromBuffer1
call Func_3cc91
jr MainInBattleLoop
asm_3c202: ; 3c202 (f:4202)
call LoadScreenTilesFromBuffer1
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld hl, WildRanText
jr nz, .asm_3c216
xor a
ld [$cf0b], a
ld hl, EnemyRanText
.asm_3c216
call PrintText
ld a, (SFX_08_44 - SFX_Headers_08) / 3
call PlaySoundWaitForCurrent
xor a
ld [H_WHOSETURN], a ; $fff3
ld hl, AnimationSlideEnemyMonOut
ld b, BANK(AnimationSlideEnemyMonOut)
jp Bankswitch
WildRanText: ; 3c229 (f:4229)
TX_FAR _WildRanText
db "@"
EnemyRanText: ; 3c22e (f:422e)
TX_FAR _EnemyRanText
db "@"
MainInBattleLoop: ; 3c233 (f:4233)
call ReadPlayerMonCurHPAndStatus
ld hl, W_PLAYERMONCURHP
ld a, [hli]
or [hl]
jp z, HandlePlayerMonFainted ; test if current player mon is fainted
ld hl, $cfe6
ld a, [hli]
or [hl]
jp z, Func_3c525
call SaveScreenTilesToBuffer1
xor a
ld [$d11d], a
ld a, [$d063]
and $60
jr nz, .asm_3c2a6 ; 0x3c252 $52
ld hl, $d067
res 3, [hl]
ld hl, $d062
res 3, [hl]
ld a, [hl]
and $12
jr nz, .asm_3c2a6 ; 0x3c261 $43
call InitBattleMenu ; show battle menu
ret c
ld a, [$d078]
and a
ret nz
ld a, [$d018]
and $27
jr nz, .asm_3c2a6 ; 0x3c271 $33
ld a, [$d062]
and $21
jr nz, .asm_3c2a6 ; 0x3c278 $2c
ld a, [$d067]
bit 5, a
jr z, .asm_3c288 ; 0x3c27f $7
ld a, $ff
ld [$ccdc], a
jr .asm_3c2a6 ; 0x3c286 $1e
.asm_3c288
ld a, [$cd6a]
and a
jr nz, .asm_3c2a6 ; 0x3c28c $18
ld [$ccdb], a
inc a
ld [$d07c], a
xor a
ld [$cc35], a
call MoveSelectionMenu
push af
call LoadScreenTilesFromBuffer1
call Func_3cd5a
pop af
jr nz, MainInBattleLoop
.asm_3c2a6
call SelectEnemyMove
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .noLinkBattle
ld a, [$cc3e]
cp $f
jp z, asm_3c202
cp $e
jr z, .noLinkBattle
cp $d
jr z, .noLinkBattle
sub $4
jr c, .noLinkBattle
ld a, [$d062]
bit 5, a
jr z, .asm_3c2dd ; 0x3c2c9 $12
ld a, [$cc2e]
ld hl, W_PLAYERMONMOVES
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
cp $76
jr nz, .asm_3c2dd ; 0x3c2d8 $3
ld [wPlayerSelectedMove], a
.asm_3c2dd
ld hl, Func_3a74b
ld b, BANK(Func_3a74b)
call Bankswitch
.noLinkBattle
ld a, [wPlayerSelectedMove]
cp QUICK_ATTACK
jr nz, .playerDidNotUseQuickAttack
ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .compareSpeed ; both used Quick Attack
jp .playerMovesFirst ; player used Quick Attack
.playerDidNotUseQuickAttack
ld a, [wEnemySelectedMove]
cp QUICK_ATTACK
jr z, .enemyMovesFirst
ld a, [wPlayerSelectedMove]
cp COUNTER
jr nz, .playerDidNotUseCounter
ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .compareSpeed ; both used Counter
jr .enemyMovesFirst ; player used Counter
.playerDidNotUseCounter
ld a, [wEnemySelectedMove]
cp COUNTER
jr z, .playerMovesFirst
.compareSpeed
ld de, W_PLAYERMONSPEED ; player speed value
ld hl, W_ENEMYMONSPEED ; enemy speed value
ld c, $2
call StringCmp ; compare speed values
jr z, .speedEqual
jr nc, .playerMovesFirst
jr .enemyMovesFirst
.speedEqual
ld a, [$ffaa]
cp $2
jr z, .invertOutcome
call GenRandomInBattle
cp $80
jr c, .playerMovesFirst
jr .enemyMovesFirst
.invertOutcome
call GenRandomInBattle
cp $80
jr c, .enemyMovesFirst
jr .playerMovesFirst
.enemyMovesFirst
ld a, $1
ld [H_WHOSETURN], a
ld hl, TrainerAI
ld b, BANK(TrainerAI)
call Bankswitch
jr c, .AIActionUsedEnemyFirst
call Func_3e6bc ; execute enemy move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, HandlePlayerMonFainted
.AIActionUsedEnemyFirst
call HandlePoisonBurnLeechSeed
jp z, Func_3c525
call Func_3cd5a
call Func_3d65e ; execute player move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, Func_3c525
call HandlePoisonBurnLeechSeed
jp z, HandlePlayerMonFainted
call Func_3cd5a
call Func_3c50f
jp MainInBattleLoop
.playerMovesFirst
call Func_3d65e ; execute player move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, Func_3c525
call HandlePoisonBurnLeechSeed
jp z, HandlePlayerMonFainted
call Func_3cd5a
ld a, $1
ld [H_WHOSETURN], a
ld hl, TrainerAI
ld b, BANK(TrainerAI)
call Bankswitch
jr c, .AIActionUsedPlayerFirst
call Func_3e6bc ; execute enemy move
ld a, [$d078]
and a
ret nz
ld a, b
and a
jp z, HandlePlayerMonFainted
.AIActionUsedPlayerFirst
call HandlePoisonBurnLeechSeed
jp z, Func_3c525
call Func_3cd5a
call Func_3c50f
jp MainInBattleLoop
HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERMONSTATUS ; $d018
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYMONSTATUS ; $cfe9
.playersTurn
ld a, [de]
and BRN | PSN
jr z, .notBurnedOrPoisoned
push hl
ld hl, HurtByPoisonText
ld a, [de]
and BRN
jr z, .poisoned
ld hl, HurtByBurnText
.poisoned
call PrintText
xor a
ld [$cc5b], a
ld a,BURN_PSN_ANIM
call PlayMoveAnimation ; play burn/poison animation
pop hl
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
.notBurnedOrPoisoned
ld de, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn2
ld de, W_ENEMYBATTSTATUS2 ; $d068
.playersTurn2
ld a, [de]
add a
jr nc, .notLeechSeeded
push hl
ld a, [H_WHOSETURN] ; $fff3
push af
xor $1
ld [H_WHOSETURN], a ; $fff3
xor a
ld [$cc5b], a
ld a,ABSORB
call PlayMoveAnimation ; play leech seed animation (from opposing mon)
pop af
ld [H_WHOSETURN], a ; $fff3
pop hl
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
call HandlePoisonBurnLeechSeed_IncreaseEnemyHP
push hl
ld hl, HurtByLeechSeedText
call PrintText
pop hl
.notLeechSeeded
ld a, [hli]
or [hl]
ret nz ; test if fainted
call Func_3cd5a
ld c, $14
call DelayFrames
xor a
ret
HurtByPoisonText: ; 3c42e (f:442e)
TX_FAR _HurtByPoisonText
db "@"
HurtByBurnText: ; 3c433 (f:4433)
TX_FAR _HurtByBurnText
db "@"
HurtByLeechSeedText: ; 3c438 (f:4438)
TX_FAR _HurtByLeechSeedText
db "@"
; decreases the mon's current HP by 1/16 of the Max HP (multiplied by number of toxic ticks if active)
; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)
; hl: HP pointer
; bc (out): total damage
HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
push hl
push hl
ld bc, $e ; skip to max HP
add hl, bc
ld a, [hli] ; load max HP
ld [wHPBarMaxHP+1], a
ld b, a
ld a, [hl]
ld [wHPBarMaxHP], a
ld c, a
srl b
rr c
srl b
rr c
srl c
srl c ; c = max HP/16 (assumption: HP < 1024)
ld a, c
and a
jr nz, .nonZeroDamage
inc c ; damage is at least 1
.nonZeroDamage
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld de, W_PLAYERTOXICCOUNTER ; $d06c
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYTOXICCOUNTER ; $d071
.playersTurn
bit 0, [hl]
jr z, .noToxic
ld a, [de] ; increment toxic counter
inc a
ld [de], a
ld hl, $0000
.toxicTicksLoop
add hl, bc
dec a
jr nz, .toxicTicksLoop
ld b, h ; bc = damage * toxic counter
ld c, l
.noToxic
pop hl
inc hl
ld a, [hl] ; subtract total damage from current HP
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .noOverkill
xor a ; overkill: zero HP
ld [hli], a
ld [hl], a
ld [wHPBarNewHP], a
ld [wHPBarNewHP+1], a
.noOverkill
call UpdateCurMonHPBar
pop hl
ret
; adds bc to enemy HP
HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
push hl
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn
ld hl, W_PLAYERMONMAXHP ; $d023
.playersTurn
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
ld de, $fff2
add hl, de ; skip back fomr max hp to current hp
ld a, [hl]
ld [wHPBarOldHP], a ; add bc to current HP
add c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
ld a, [wHPBarMaxHP]
ld c, a
ld a, [hld]
sub c
ld a, [wHPBarMaxHP+1]
ld b, a
ld a, [hl]
sbc b
jr c, .noOverfullHeal
ld a, b ; overfull heal, set HP to max HP
ld [hli], a
ld [wHPBarNewHP+1], a
ld a, c
ld [hl], a
ld [wHPBarNewHP], a
.noOverfullHeal
ld a, [H_WHOSETURN] ; $fff3
xor $1
ld [H_WHOSETURN], a ; $fff3
call UpdateCurMonHPBar
ld a, [H_WHOSETURN] ; $fff3
xor $1
ld [H_WHOSETURN], a ; $fff3
pop hl
ret
UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
FuncCoord 10, 9 ; $c45e
ld hl, Coord ; tile pointer to player HP bar
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $1
jr z, .playersTurn
FuncCoord 2, 2 ; $c3ca
ld hl, Coord ; tile pointer to enemy HP bar
xor a
.playersTurn
push bc
ld [wListMenuID], a ; $cf94
ld a, $48
call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
pop bc
ret
Func_3c50f: ; 3c50f (f:450f)
ld a, [$d06a]
and a
jr nz, .asm_3c51a
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 5, [hl]
.asm_3c51a
ld a, [$d06f]
and a
ret nz
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 5, [hl]
ret
Func_3c525: ; 3c525 (f:4525)
xor a
ld [$ccf0], a
call FaintEnemyPokemon
call AnyPokemonAliveCheck
ld a, d
and a
jp z, HandlePlayerBlackOut
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
call nz, Func_3cd60
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z
call Func_3c64f
jp z, TrainerBattleVictory
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr nz, .asm_3c555
call Func_3c79b
ret c
call Func_3c7d8
.asm_3c555
ld a, $1
ld [$cd6a], a
call Func_3c664
jp z, asm_3c202
xor a
ld [$cd6a], a
jp MainInBattleLoop
FaintEnemyPokemon ; 0x3c567
call ReadPlayerMonCurHPAndStatus
ld a, [W_ISINBATTLE] ; $d057
dec a
jr z, .wild
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld hl, W_ENEMYMON1HP
ld bc, $2c ; mon struct len
call AddNTimes
xor a
ld [hli], a
ld [hl], a
.wild
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 2, [hl]
xor a
ld [W_NUMHITS], a ; $d074
ld hl, $d065 ; enemy statuses
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_ENEMYDISABLEDMOVE], a ; $d072
ld [$ccef], a
ld [$ccf3], a
ld hl, $ccf1
ld [hli], a
ld [hl], a
FuncCoord 12, 5 ; $c410
ld hl, Coord
FuncCoord 12, 6 ; $c424
ld de, Coord
call Func_3c893
ld hl, wTileMap
ld bc, $40b
call ClearScreenArea
ld a, [W_ISINBATTLE] ; $d057
dec a
jr z, .wild_win
xor a
ld [$c0f1], a
ld [$c0f2], a
ld a, (SFX_08_48 - SFX_Headers_08) / 3 ; SFX_FALL?
call PlaySoundWaitForCurrent
.sfxwait
ld a, [$c02a]
cp (SFX_08_48 - SFX_Headers_08) / 3
jr z, .sfxwait
ld a, (SFX_08_43 - SFX_Headers_08) / 3 ; SFX_DROP
call PlaySound
call WaitForSoundToFinish
jr .sfxplayed
.wild_win
call Func_3c643
ld a, MUSIC_DEFEATED_WILD_MON
call Func_3c6ee
.sfxplayed
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr nz, .playermonnotfaint
ld a, [$ccf0]
and a
jr nz, .playermonnotfaint
call Func_3c741
.playermonnotfaint
call AnyPokemonAliveCheck
ld a, d
and a
ret z
ld hl, EnemyMonFaintedText
call PrintText
call Func_3ee94
call SaveScreenTilesToBuffer1
xor a
ld [$cf0b], a
ld b, EXP__ALL
call IsItemInBag
push af
jr z, .no_exp_all
ld hl, $d002
ld b, $7
.exp_all_loop
srl [hl]
inc hl
dec b
jr nz, .exp_all_loop
.no_exp_all
xor a
ld [$cc5b], a
ld hl, Func_5524f
ld b, BANK(Func_5524f)
call Bankswitch
pop af
ret z
ld a, $1
ld [$cc5b], a
ld a, [W_NUMINPARTY] ; $d163
ld b, $0
.asm_3c62c
scf
rl b
dec a
jr nz, .asm_3c62c
ld a, b
ld [W_PLAYERMONSALIVEFLAGS], a
ld hl, Func_5524f
ld b, BANK(Func_5524f)
jp Bankswitch
EnemyMonFaintedText: ; 0x3c63e
TX_FAR _EnemyMonFaintedText
db "@"
Func_3c643: ; 3c643 (f:4643)
xor a
ld [$d083], a
ld [$c02a], a
inc a
ld [$ccf6], a
ret
Func_3c64f: ; 3c64f (f:464f)
ld a, [wEnemyPartyCount] ; $d89c
ld b, a
xor a
ld hl, W_ENEMYMON1HP ; $d8a5
ld de, $2c
.asm_3c65a
or [hl]
inc hl
or [hl]
dec hl
add hl, de
dec b
jr nz, .asm_3c65a
and a
ret
Func_3c664: ; 3c664 (f:4664)
ld hl, $cf1e
ld e, $30
call Func_3ce90
ld hl, DrawEnemyPokeballs
ld b, BANK(DrawEnemyPokeballs)
call Bankswitch
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3c687
call Func_3d605
ld a, [$cc3e]
cp $f
ret z
call LoadScreenTilesFromBuffer1
.asm_3c687
call EnemySendOut
xor a
ld [W_ENEMYMOVENUM], a ; $cfcc
ld [$cd6a], a
ld [$ccd5], a
inc a
ret
TrainerBattleVictory: ; 3c696 (f:4696)
call Func_3c643
ld b, MUSIC_DEFEATED_GYM_LEADER
ld a, [W_GYMLEADERNO] ; $d05c
and a
jr nz, .gymleader
ld b, MUSIC_DEFEATED_TRAINER
.gymleader
ld a, [W_TRAINERCLASS] ; $d031
cp SONY3 ; final battle against rival
jr nz, .notrival
ld b, MUSIC_DEFEATED_GYM_LEADER
ld hl, W_FLAGS_D733
set 1, [hl]
.notrival
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld a, b
call nz, Func_3c6ee
ld hl, TrainerDefeatedText
call PrintText
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
call ScrollTrainerPicAfterBattle
ld c, $28
call DelayFrames
call Func_3381
ld hl, MoneyForWinningText
call PrintText
ld de, wPlayerMoney + 2 ; $d349
ld hl, $d07b
ld c, $3
ld a, $b
jp Predef ; indirect jump to Func_f81d (f81d (3:781d))
MoneyForWinningText: ; 3c6e4 (f:46e4)
TX_FAR _MoneyForWinningText
db "@"
TrainerDefeatedText: ; 3c6e9 (f:46e9)
TX_FAR _TrainerDefeatedText
db "@"
Func_3c6ee: ; 3c6ee (f:46ee)
push af
ld a, $ff
ld [$c0ee], a
call PlaySoundWaitForCurrent
ld c, BANK(Music_DefeatedTrainer)
pop af
call PlayMusic
jp Delay3
HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [$ccf0], a
call Func_3c741
call AnyPokemonAliveCheck ; test if any more mons are alive
ld a, d
and a
jp z, HandlePlayerBlackOut
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
jr nz, .enemyMonNotFainted
call FaintEnemyPokemon
ld a, [W_ISINBATTLE] ; $d057
dec a
ret z ; if wild encounter, battle is over
call Func_3c64f
jp z, TrainerBattleVictory
.enemyMonNotFainted
call Func_3c79b
ret c
call Func_3c7d8
jp nz, MainInBattleLoop
ld a, $1
ld [$cd6a], a
call Func_3c664
jp z, asm_3c202
xor a
ld [$cd6a], a
jp MainInBattleLoop
Func_3c741: ; 3c741 (f:4741)
ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag
ld b, $0
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 2, [hl] ; reset "attacking multiple times" flag
ld a, [$d083]
bit 7, a ; skip sound flag (red bar (?))
jr z, .skipWaitForSound
ld a, $ff
ld [$d083], a
call WaitForSoundToFinish
.skipWaitForSound
ld hl, $cd05
ld [hli], a
ld [hl], a
ld [W_PLAYERMONSTATUS], a ; $d018
call ReadPlayerMonCurHPAndStatus
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50b
call ClearScreenArea
FuncCoord 1, 10 ; $c469
ld hl, Coord
FuncCoord 1, 11 ; $c47d
ld de, Coord
call Func_3c893
ld a, $1
ld [$cf0b], a
ld a, [$ccf0]
and a
ret z
ld a, [W_PLAYERMONID]
call PlayCry
ld hl, PlayerMonFaintedText
jp PrintText
PlayerMonFaintedText: ; 3c796 (f:4796)
TX_FAR _PlayerMonFaintedText
db "@"
Func_3c79b: ; 3c79b (f:479b)
call Func_3ee94
call SaveScreenTilesToBuffer1
ld a, [W_ISINBATTLE] ; $d057
and a
dec a
ret nz
ld hl, UseNextMonText
call PrintText
.asm_3c7ad
FuncCoord 13, 9 ; $c461
ld hl, Coord
ld bc, $a0e
ld a, $14
ld [$d125], a
call DisplayTextBoxID
ld a, [$d12e]
cp $2
jr z, .asm_3c7c4
and a
ret
.asm_3c7c4
ld a, [wCurrentMenuItem] ; $cc26
and a
jr z, .asm_3c7ad
ld hl, W_PARTYMON1_SPEED ; $d193
ld de, W_ENEMYMONSPEED
jp Func_3cab9
UseNextMonText: ; 3c7d3 (f:47d3)
TX_FAR _UseNextMonText
db "@"
Func_3c7d8: ; 3c7d8 (f:47d8)
ld a, $2
ld [$d07d], a
call DisplayPartyMenu
.asm_3c7e0
jr nc, .asm_3c7e7
.asm_3c7e2
call GoBackToPartyMenu
jr .asm_3c7e0
.asm_3c7e7
call Func_3ca97
jr z, .asm_3c7e2
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3c7fa
inc a
ld [$cd6a], a
call Func_3d605
.asm_3c7fa
xor a
ld [$cd6a], a
call CleanLCD_OAM
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld hl, W_PLAYERMONSALIVEFLAGS
ld b, $1
push bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop bc
ld hl, $ccf5
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call GBPalNormal
call Func_3cc91
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
ret
; called when player is out of usable mons.
; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
HandlePlayerBlackOut: ; 3c837 (f:4837)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .notSony1Battle
ld a, [W_CUROPPONENT] ; $d059
cp $c8 + SONY1
jr nz, .notSony1Battle
ld hl, wTileMap ; sony 1 battle
ld bc, $815
call ClearScreenArea
call ScrollTrainerPicAfterBattle
ld c, $28
call DelayFrames
ld hl, Sony1WinText
call PrintText
ld a, [W_CURMAP]
cp OAKS_LAB
ret z ; starter battle in oak's lab: don't black out
.notSony1Battle
ld b, $0
call GoPAL_SET
ld hl, PlayerBlackedOutText2
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .noLinkBattle
ld hl, LinkBattleLostText
.noLinkBattle
call PrintText
ld a, [$d732]
res 5, a
ld [$d732], a
call ClearScreen
scf
ret
Sony1WinText: ; 3c884 (f:4884)
TX_FAR _Sony1WinText
db "@"
PlayerBlackedOutText2: ; 3c889 (f:4889)
TX_FAR _PlayerBlackedOutText2
db "@"
LinkBattleLostText: ; 3c88e (f:488e)
TX_FAR _LinkBattleLostText
db "@"
Func_3c893: ; 3c893 (f:4893)
ld a, [$d730]
push af
set 6, a
ld [$d730], a
ld b, $7
.asm_3c89e
push bc
push de
push hl
ld b, $6
.asm_3c8a3
push bc
push hl
push de
ld bc, $7
call CopyData
pop de
pop hl
ld bc, $ffec
add hl, bc
push hl
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
pop bc
dec b
jr nz, .asm_3c8a3
ld bc, $14
add hl, bc
ld de, SevenSpacesText
call PlaceString
ld c, $2
call DelayFrames
pop hl
pop de
pop bc
dec b
jr nz, .asm_3c89e
pop af
ld [$d730], a
ret
SevenSpacesText: ; 3c8d7 (f:48d7)
db " @"
Func_3c8df: ; 3c8df (f:48df)
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld c, a
.asm_3c8e2
push bc
push hl
ld b, $7
.asm_3c8e6
push hl
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
ld c, a
.asm_3c8ea
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
cp $8
jr z, .asm_3c8f5
ld a, [hld]
ld [hli], a
inc hl
jr .asm_3c8f8
.asm_3c8f5
ld a, [hli]
ld [hld], a
dec hl
.asm_3c8f8
dec c
jr nz, .asm_3c8ea
pop hl
ld de, $14
add hl, de
dec b
jr nz, .asm_3c8e6
ld c, $2
call DelayFrames
pop hl
pop bc
dec c
jr nz, .asm_3c8e2
ret
; XXX this needs cleaning up. it's what runs when a juggler switches pokemon
EnemySendOut: ; 3c90e (f:490e)
ld hl,W_PLAYERMONSALIVEFLAGS
xor a
ld [hl],a
ld a,[$CC2F]
ld c,a
ld b,1
push bc
ld a,$10
call Predef
ld hl,$CCF5
xor a
ld [hl],a
pop bc
ld a,$10
call Predef
Func_3c92a: ; 3c92a (f:492a)
xor a
ld hl,$D065
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hl],a
ld [$D072],a
ld [$CCEF],a
ld [$CCF3],a
ld hl,$CCF1
ld [hli],a
ld [hl],a
dec a
ld [wAICount],a
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl]
FuncCoord 18, 0 ; $c3b2
ld hl,Coord
ld a,8
call Func_3c8df
call Func_3ee94
call SaveScreenTilesToBuffer1
ld a,[$D12B]
cp 4
jr nz,.next
ld a,[$CC3E]
sub 4
ld [wWhichPokemon],a
jr .next3
.next
ld b,$FF
.next2
inc b
ld a,[$CFE8]
cp b
jr z,.next2
ld hl,$D8A4
ld a,b
ld [wWhichPokemon],a
push bc
ld bc,$2C
call AddNTimes
pop bc
inc hl
ld a,[hli]
ld c,a
ld a,[hl]
or c
jr z,.next2
.next3
ld a,[wWhichPokemon]
ld hl,$D8C5
ld bc,$2C
call AddNTimes
ld a,[hl]
ld [$D127],a
ld a,[wWhichPokemon]
inc a
ld hl,$D89C
ld c,a
ld b,0
add hl,bc
ld a,[hl]
ld [W_ENEMYMONID],a
ld [$CF91],a
call Func_3eb01
ld hl,$CFE6
ld a,[hli]
ld [$CCE3],a
ld a,[hl]
ld [$CCE4],a
ld a,1
ld [$CC26],a
ld a,[$D11D]
dec a
jr z,.next4
ld a,[W_NUMINPARTY]
dec a
jr z,.next4
ld a,[$D12B]
cp 4
jr z,.next4
ld a,[$D355]
bit 6,a
jr nz,.next4
ld hl, TrainerAboutToUseText
call PrintText
FuncCoord 0, 7 ; $c42c
ld hl,Coord
ld bc,$0801
ld a,$14
ld [$D125],a
call DisplayTextBoxID
ld a,[$CC26]
and a
jr nz,.next4
ld a,2
ld [$D07D],a
call DisplayPartyMenu
.next9
ld a,1
ld [$CC26],a
jr c,.next7
ld hl,$CC2F
ld a,[wWhichPokemon]
cp [hl]
jr nz,.next6
ld hl,AlreadyOutText
call PrintText
.next8
call GoBackToPartyMenu
jr .next9
.next6
call Func_3ca97
jr z,.next8
xor a
ld [$CC26],a
.next7
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer1
.next4
call CleanLCD_OAM
ld hl,wTileMap
ld bc,$040B
call ClearScreenArea
ld b,1
call GoPAL_SET
call GBPalNormal
ld hl,TrainerSentOutText
call PrintText
ld a,[W_ENEMYMONID]
ld [$CF91],a
ld [$D0B5],a
call GetMonHeader
ld de,$9000
call LoadMonFrontSprite
ld a,$CF
ld [$FFE1],a
FuncCoord 15, 6 ; $c427
ld hl,Coord
ld a,2
call Predef
ld a,[W_ENEMYMONID]
call PlayCry
call Func_3cdec
ld a,[$CC26]
and a
ret nz
xor a
ld [W_PLAYERMONSALIVEFLAGS],a
ld [$CCF5],a
call SaveScreenTilesToBuffer1
jp Func_3d1ba
TrainerAboutToUseText: ; 3ca79 (f:4a79)
TX_FAR _TrainerAboutToUseText
db "@"
TrainerSentOutText: ; 3ca7e (f:4a7e)
TX_FAR _TrainerSentOutText
db "@"
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
AnyPokemonAliveCheck: ; 3ca83 (f:4a83)
ld a, [W_NUMINPARTY] ; $d163
ld e, a
xor a
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA - 1
.partyMonsLoop
or [hl]
inc hl
or [hl]
add hl, bc
dec e
jr nz, .partyMonsLoop
ld d, a
ret
Func_3ca97: ; 3ca97 (f:4a97)
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, $2c
call AddNTimes
ld a, [hli]
or [hl]
ret nz
ld a, [$d11d]
and a
jr nz, .asm_3cab2
ld hl, NoWillText
call PrintText
.asm_3cab2
xor a
ret
NoWillText: ; 3cab4 (f:4ab4)
TX_FAR _NoWillText
db "@"
Func_3cab9: ; 3cab9 (f:4ab9)
call IsGhostBattle
jp z, .asm_3cb5c
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jp z, .asm_3cb5c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jp z, .asm_3cb5c
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3cb4c
ld a, [$d120]
inc a
ld [$d120], a
ld a, [hli]
ld [$ff97], a
ld a, [hl]
ld [$ff98], a
ld a, [de]
ld [$ff8d], a
inc de
ld a, [de]
ld [$ff8e], a
call LoadScreenTilesFromBuffer1
ld de, $ff97
ld hl, $ff8d
ld c, $2
call StringCmp
jr nc, .asm_3cb5c
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, $20
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [$ff97]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$ff98]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$ff8d]
ld b, a
ld a, [$ff8e]
srl b
rr a
srl b
rr a
and a
jr z, .asm_3cb5c
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $2
call Divide
ld a, [$ff97]
and a
jr nz, .asm_3cb5c
ld a, [$d120]
ld c, a
.asm_3cb2b
dec c
jr z, .asm_3cb39
ld b, $1e
ld a, [$ff98]
add b
ld [$ff98], a
jr c, .asm_3cb5c
jr .asm_3cb2b
.asm_3cb39
call GenRandomInBattle
ld b, a
ld a, [$ff98]
cp b
jr nc, .asm_3cb5c
ld a, $1
ld [$cd6a], a
ld hl, CantEscapeText
jr .asm_3cb4f
.asm_3cb4c
ld hl, NoRunningText
.asm_3cb4f
call PrintText
ld a, $1
ld [$d11f], a
call SaveScreenTilesToBuffer1
and a
ret
.asm_3cb5c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ld a, $2
jr nz, .asm_3cb81
call SaveScreenTilesToBuffer1
xor a
ld [$cd6a], a
ld a, $f
ld [wPlayerMoveListIndex], a ; $cc2e
call Func_3d605
call LoadScreenTilesFromBuffer1
ld a, [$cc3e]
cp $f
ld a, $2
jr z, .asm_3cb81
dec a
.asm_3cb81
ld [$cf0b], a
ld a, (SFX_08_44 - SFX_Headers_08) / 3
call PlaySoundWaitForCurrent
ld hl, GotAwayText
call PrintText
call WaitForSoundToFinish
call SaveScreenTilesToBuffer1
scf
ret
CantEscapeText: ; 3cb97 (f:4b97)
TX_FAR _CantEscapeText
db "@"
NoRunningText: ; 3cb9c (f:4b9c)
TX_FAR _NoRunningText
db "@"
GotAwayText: ; 3cba1 (f:4ba1)
TX_FAR _GotAwayText
db "@"
Func_3cba6: ; 3cba6 (f:4ba6)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
ld de, W_PLAYERMONID
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
ld de, W_PLAYERMONIVS
ld bc, $2
call CopyData
ld de, W_PLAYERMONPP ; $d02d
ld bc, $4
call CopyData
ld de, W_PLAYERMONLEVEL ; $d022
ld bc, $b
call CopyData
ld a, [$cfd9]
ld [$d0b5], a
call GetMonHeader
ld hl, W_PARTYMON1NAME ; $d2b5
ld a, [wPlayerMonNumber] ; $cc2f
call SkipFixedLengthTextEntries
ld de, W_PLAYERMONNAME
ld bc, $b
call CopyData
ld hl, W_PLAYERMONLEVEL ; $d022
ld de, $cd0f
ld bc, $b
call CopyData
call Func_3ed1a
call Func_3ee19
ld a, $7
ld b, $8
ld hl, wPlayerMonAttackMod ; $cd1a
.asm_3cc0e
ld [hli], a
dec b
jr nz, .asm_3cc0e
ret
Func_3cc13: ; 3cc13 (f:4c13)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
ld hl, wEnemyMons ; $d8a4
call AddNTimes
ld de, $cfe5
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
ld de, $cff1
ld bc, $2
call CopyData
ld de, W_ENEMYMONPP ; $cffe
ld bc, $4
call CopyData
ld de, W_ENEMYMONLEVEL ; $cff3
ld bc, $b
call CopyData
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld hl, $d9ee
ld a, [wWhichPokemon] ; $cf92
call SkipFixedLengthTextEntries
ld de, W_ENEMYMONNAME
ld bc, $b
call CopyData
ld hl, W_ENEMYMONLEVEL ; $cff3
ld de, $cd23
ld bc, $b
call CopyData
call Func_3ed1e
ld hl, W_MONHBASESTATS
ld de, $d002
ld b, $5
.asm_3cc79
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_3cc79
ld a, $7
ld b, $8
ld hl, wEnemyMonStatMods ; $cd2e
.asm_3cc86
ld [hli], a
dec b
jr nz, .asm_3cc86
ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
ret
Func_3cc91: ; 3cc91 (f:4c91)
ld hl, Func_58e59
ld b, BANK(Func_58e59)
call Bankswitch
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
jp z, Func_3cca4
call Func_3cdec
Func_3cca4: ; 3cca4 (f:4ca4)
call Func_3cd60
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
xor a
ld [$ffe1], a
ld hl, $cc2d
ld [hli], a
ld [hl], a
ld [$cc5b], a
ld [$d05b], a
ld [W_PLAYERMOVENUM], a ; $cfd2
ld hl, $ccf1
ld [hli], a
ld [hl], a
ld hl, $d060
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_PLAYERDISABLEDMOVE], a ; $d06d
ld [$ccee], a
ld [$ccf7], a
ld b, $1
call GoPAL_SET
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 5, [hl]
ld a, $1
ld [H_WHOSETURN], a ; $fff3
ld a, POOF_ANIM
call PlayMoveAnimation
FuncCoord 4, 11 ; $c480
ld hl, Coord
ld a, $2
call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
ld a, [$cf91]
call PlayCry
call Func_3ee94
jp SaveScreenTilesToBuffer1
Func_3ccfa: ; 3ccfa (f:4cfa)
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $707
call ClearScreenArea
FuncCoord 3, 7 ; $c42f
ld hl, Coord
ld bc, $505
xor a
ld [$cd6c], a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $4
call DelayFrames
call Func_3cd3a
FuncCoord 4, 9 ; $c458
ld hl, Coord
ld bc, $303
ld a, $1
ld [$cd6c], a
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
call Delay3
call Func_3cd3a
ld a, $4c
FuncCoord 5, 11 ; $c481
ld [Coord], a
Func_3cd3a: ; 3cd3a (f:4d3a)
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld bc, $707
jp ClearScreenArea
; reads player's current mon's HP into W_PLAYERMONCURHP
ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
ld a, [wPlayerMonNumber] ; $cc2f
ld hl, W_PARTYMON1_HP ; $d16c
ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
call AddNTimes
ld d, h
ld e, l
ld hl, W_PLAYERMONCURHP ; $d015
ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status
jp CopyData
Func_3cd5a: ; 3cd5a (f:4d5a)
call Func_3cd60
jp Func_3cdec
Func_3cd60: ; 3cd60 (f:4d60)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50b
call ClearScreenArea
ld hl, Func_3a902
ld b, BANK(Func_3a902)
call Bankswitch
FuncCoord 18, 9 ; $c466
ld hl, Coord
ld [hl], $73
ld de, W_PLAYERMONNAME
FuncCoord 10, 7 ; $c436
ld hl, Coord
call Func_3ce9c
call PlaceString
ld hl, W_PLAYERMONID
ld de, $cf98
ld bc, $c
call CopyData
ld hl, W_PLAYERMONLEVEL ; $d022
ld de, $cfb9
ld bc, $b
call CopyData
FuncCoord 14, 8 ; $c44e
ld hl, Coord
push hl
inc hl
ld de, $cf9c
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3cdae
call PrintLevel
.asm_3cdae
ld a, [$cf98]
ld [$cf91], a
FuncCoord 10, 9 ; $c45e
ld hl, Coord
ld a, $5f
call Predef ; indirect jump to Func_128ef (128ef (4:68ef))
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, $cf1d
call Func_3ce90
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
or [hl]
jr z, .asm_3cdd9
ld a, [$ccf6]
and a
ret nz
ld a, [$cf1d]
cp $2
jr z, .asm_3cde6
.asm_3cdd9
ld hl, $d083
bit 7, [hl]
ld [hl], $0
ret z
xor a
ld [$c02a], a
ret
.asm_3cde6
ld hl, $d083
set 7, [hl]
ret
Func_3cdec: ; 3cdec (f:4dec)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wTileMap
ld bc, $40c
call ClearScreenArea
ld hl, Func_3a919
ld b, BANK(Func_3a919)
call Bankswitch
ld de, W_ENEMYMONNAME
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call Func_3ce9c
call PlaceString
FuncCoord 4, 1 ; $c3b8
ld hl, Coord
push hl
inc hl
ld de, W_ENEMYMONSTATUS ; $cfe9
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3ce23
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [$cfb9], a
call PrintLevel
.asm_3ce23
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
ld [$ff97], a
ld a, [hld]
ld [$ff98], a
or [hl]
jr nz, .asm_3ce36
ld c, a
ld e, a
ld d, $6
jp Func_3ce7f
.asm_3ce36
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, $30
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [hli]
ld b, a
ld a, [hl]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, b
and a
jr z, .asm_3ce6a
ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
srl b
rr a
srl b
rr a
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld a, [$ff97]
ld b, a
srl b
ld a, [$ff98]
rr a
srl b
rr a
ld [$ff98], a
ld a, b
ld [$ff97], a
.asm_3ce6a
ld a, [$ff97]
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [$ff98]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, $2
ld b, a
call Divide
ld a, [$ff98]
ld e, a
ld a, $6
ld d, a
ld c, a
Func_3ce7f: ; 3ce7f (f:4e7f)
xor a
ld [wListMenuID], a ; $cf94
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
call DrawHPBar
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, $cf1e
Func_3ce90: ; 3ce90 (f:4e90)
ld b, [hl]
call Func_3df9
ld a, [hl]
cp b
ret z
ld b, $1
jp GoPAL_SET
Func_3ce9c: ; 3ce9c (f:4e9c)
push de
inc hl
inc hl
ld b, $2
.asm_3cea1
inc de
ld a, [de]
cp $50
jr z, .asm_3ceb1
inc de
ld a, [de]
cp $50
jr z, .asm_3ceb1
dec hl
dec b
jr nz, .asm_3cea1
.asm_3ceb1
pop de
ret
InitBattleMenu: ; 3ceb3 (f:4eb3)
call LoadScreenTilesFromBuffer1 ; restore saved screen
ld a, [W_BATTLETYPE] ; $d05a
and a
jr nz, .nonstandardbattle
call Func_3cd5a ; redraw names and HP bars?
call Func_3ee94
call SaveScreenTilesToBuffer1
.nonstandardbattle
ld a, [W_BATTLETYPE] ; $d05a
cp $2 ; safari
ld a, $b ; safari menu id
jr nz, .menuselected
ld a, $1b ; regular menu id
.menuselected
ld [$d125], a
call DisplayTextBoxID
ld a, [W_BATTLETYPE] ; $d05a
dec a
jp nz, RegularBattleMenu ; regular battle
; the following happens for the old man tutorial
ld hl, W_PLAYERNAME ; $d158
ld de, W_GRASSRATE ; $d887
ld bc, $b
call CopyData ; temporarily save the player name in unused space,
; which is supposed to get overwritten when entering a
; map with wild pokémon. due to an oversight, the data
; may not get overwritten (cinnabar) and the infamous
; missingno. glitch can show up.
ld hl, OldManName ; $4f12
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
; the following simulates the keystrokes by drawing menus on screen
FuncCoord 9, 14 ; $c4c1
ld hl, Coord
ld [hl], "▶"
ld c, $50
call DelayFrames
ld [hl], $7f
FuncCoord 9, 16 ; $c4e9
ld hl, Coord
ld [hl], "▶"
ld c, $32
call DelayFrames
ld [hl], $ec
ld a, $2
jp Func_3cfe8
OldManName: ; 3cf12 (f:4f12)
db "OLD MAN@"
RegularBattleMenu: ; 3cf1a (f:4f1a)
ld a, [$cc2d]
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
sub $2
jr c, .leftcolumn
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
jr .rightcolumn
.leftcolumn
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, " "
jr z, .safaribattle
FuncCoord 15, 14 ; $c4c7
ld [Coord], a
FuncCoord 15, 16 ; $c4ef
ld [Coord], a
ld b, $9
jr .notsafari
.safaribattle
FuncCoord 13, 14 ; $c4c5
ld [Coord], a
FuncCoord 13, 16 ; $c4ed
ld [Coord], a
FuncCoord 7, 14 ; $c4bf
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
call PrintNumber
ld b, $1
.notsafari
ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
ld [hli], a
inc hl
inc hl
ld a, $1
ld [hli], a
ld [hl], $11
call HandleMenuInput
bit 4, a
jr nz, .rightcolumn
jr .selection
.rightcolumn
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, " "
jr z, .safarirightcolumn
FuncCoord 9, 14 ; $c4c1
ld [Coord], a
FuncCoord 9, 16 ; $c4e9
ld [Coord], a
ld b, $f
jr .notsafarirightcolumn
.safarirightcolumn
FuncCoord 1, 14 ; $c4b9
ld [Coord], a
FuncCoord 1, 16 ; $c4e1
ld [Coord], a
FuncCoord 7, 14 ; $c4bf
ld hl, Coord
ld de, W_NUMSAFARIBALLS ; $da47
ld bc, $102
call PrintNumber
ld b, $d
.notsafarirightcolumn
ld hl, wTopMenuItemY ; $cc24
ld a, $e
ld [hli], a
ld a, b
ld [hli], a
inc hl
inc hl
ld a, $1
ld [hli], a
ld a, $21
ld [hli], a
call HandleMenuInput
bit 5, a
jr nz, .leftcolumn
ld a, [wCurrentMenuItem] ; $cc26
add $2 ; if we're in the right column, the actual id is +2
ld [wCurrentMenuItem], a ; $cc26
.selection
call PlaceUnfilledArrowMenuCursor
ld a, [W_BATTLETYPE] ; $d05a
cp $2
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2d], a
jr z, .asm_3cfd0
cp $1
jr nz, .asm_3cfcb
inc a
jr .asm_3cfd0
.asm_3cfcb
cp $2 ; what
jr nz, .asm_3cfd0
dec a
.asm_3cfd0
and a
jr nz, Func_3cfe8
; first option was selected...
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .safari1
xor a
ld [$d120], a
jp LoadScreenTilesFromBuffer1 ; restore saved screen and return??
.safari1 ; safari first option??
ld a, $8
ld [$cf91], a
jr asm_3d05f
Func_3cfe8: ; 3cfe8 (f:4fe8)
cp $2
jp nz, Func_3d0ca
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3cffd
ld hl, ItemsCantBeUsedHereText
call PrintText
jp InitBattleMenu
.asm_3cffd ; bag?
call SaveScreenTilesToBuffer2 ; copy bg?
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr nz, asm_3d00e
ld a, $15
ld [$cf91], a
jr asm_3d05f
asm_3d00e: ; 3d00e (f:500e)
call LoadScreenTilesFromBuffer1
ld a, [W_BATTLETYPE] ; $d05a
and a
jr nz, .asm_3d01a
call Func_3cd5a
.asm_3d01a
ld a, [W_BATTLETYPE] ; $d05a
dec a
jr nz, Func_3d031
ld hl, OldManItemList
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
jr Func_3d03c
OldManItemList: ; 3d02d (f:502d)
db $01, POKE_BALL, 50, $ff
Func_3d031
ld hl, wNumBagItems ; $d31d
ld a, l
ld [$cf8b], a
ld a, h
ld [$cf8c], a
Func_3d03c
xor a
ld [$cf93], a
ld a, $3
ld [wListMenuID], a ; $cf94
ld a, [$cc2c]
ld [wCurrentMenuItem], a ; $cc26
call DisplayListMenuID
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc2c], a
ld a, $0
ld [$cc37], a
ld [$cc35], a
jp c, InitBattleMenu
asm_3d05f: ; 3d05f (f:505f)
ld a, [$cf91]
ld [$d11e], a
call GetItemName
call CopyStringToCF4B ; copy name
xor a
ld [$d152], a
call UseItem
call Func_3ee5b
call CleanLCD_OAM
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .asm_3d09c
ld a, [$cd6a]
and a
jp z, asm_3d00e
ld a, [W_PLAYERBATTSTATUS1] ; $d062
bit 5, a
jr z, .asm_3d09c
ld hl, $d06a
dec [hl]
jr nz, .asm_3d09c
ld hl, W_PLAYERBATTSTATUS1 ; $d062
res 5, [hl]
.asm_3d09c
ld a, [$d11c]
and a
jr nz, .asm_3d0b7
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr z, .asm_3d0b2
call LoadScreenTilesFromBuffer1
call Func_3cd5a ; redraw name and hp bar?
call Delay3
.asm_3d0b2
call GBPalNormal
and a
ret
.asm_3d0b7
call GBPalNormal
xor a
ld [$d11c], a
ld a, $2
ld [$cf0b], a
scf
ret
ItemsCantBeUsedHereText: ; 3d0c5 (f:50c5)
TX_FAR _ItemsCantBeUsedHereText
db "@"
Func_3d0ca: ; 3d0ca (f:50ca)
dec a
jp nz, Func_3d1fa
call SaveScreenTilesToBuffer2
ld a, [W_BATTLETYPE] ; $d05a
cp $2
jr nz, Func_3d0e0
ld a, $16
ld [$cf91], a
jp asm_3d05f
Func_3d0e0: ; 3d0e0 (f:50e0)
call LoadScreenTilesFromBuffer1
xor a
ld [$d07d], a
ld [$cc35], a
call DisplayPartyMenu
asm_3d0ed: ; 3d0ed (f:50ed)
jp nc, Func_3d119
asm_3d0f0: ; 3d0f0 (f:50f0)
call CleanLCD_OAM
call GBPalWhiteOut
call Func_3ee5b
call LoadScreenTilesFromBuffer2
call GoPAL_SET_CF1C
call GBPalNormal
jp InitBattleMenu
Func_3d105: ; 3d105 (f:5105)
FuncCoord 11, 11 ; $c487
ld hl, Coord
ld bc, $81
ld a, $7f
call FillMemory
xor a
ld [$d07d], a
call GoBackToPartyMenu
jr asm_3d0ed
Func_3d119: ; 3d119 (f:5119)
ld a, $c
ld [$d125], a
call DisplayTextBoxID
ld hl, wTopMenuItemY ; $cc24
ld a, $c
ld [hli], a
ld [hli], a
xor a
ld [hli], a
inc hl
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
xor a
ld [hl], a
call HandleMenuInput
bit 1, a
jr nz, Func_3d105
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem] ; $cc26
cp $2
jr z, asm_3d0f0
and a
jr z, .asm_3d18a
xor a
ld [$cc49], a
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call CleanLCD_OAM
ld a, $36
call Predef ; indirect jump to StatusScreen (12953 (4:6953))
ld a, $37
call Predef ; indirect jump to StatusScreen2 (12b57 (4:6b57))
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, AnimationSubstitute
jr nz, .asm_3d182
ld a, [$ccf3]
and a
ld hl, AnimationMinimizeMon
jr nz, .asm_3d182
ld a, [$cfe5]
ld [$cf91], a
ld [$d0b5], a
call GetMonHeader
ld de, $9000
call LoadMonFrontSprite
jr .asm_3d187
.asm_3d182
ld b, BANK(AnimationSubstitute) ; BANK(AnimationMinimizeMon)
call Bankswitch
.asm_3d187
jp Func_3d0e0
.asm_3d18a
ld a, [wPlayerMonNumber] ; $cc2f
ld d, a
ld a, [wWhichPokemon] ; $cf92
cp d
jr nz, .asm_3d19d
ld hl, AlreadyOutText
call PrintText
jp Func_3d105
.asm_3d19d
call Func_3ca97
jp z, Func_3d105
ld a, $1
ld [$cd6a], a
call GBPalWhiteOut
call CleanLCD_OAM
call Func_3ee5b
call LoadScreenTilesFromBuffer1
call GoPAL_SET_CF1C
call GBPalNormal
Func_3d1ba: ; 3d1ba (f:51ba)
ld hl, Func_58ed1
ld b, BANK(Func_58ed1)
call Bankswitch
ld c, $32
call DelayFrames
call Func_3ccfa
ld a, [wWhichPokemon] ; $cf92
ld [wPlayerMonNumber], a ; $cc2f
ld c, a
ld b, $1
push bc
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop bc
ld hl, $ccf5
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
call Func_3cba6
call Func_3cc91
call SaveScreenTilesToBuffer1
ld a, $2
ld [wCurrentMenuItem], a ; $cc26
and a
ret
AlreadyOutText: ; 3d1f5 (f:51f5)
TX_FAR _AlreadyOutText
db "@"
Func_3d1fa: ; 3d1fa (f:51fa)
call LoadScreenTilesFromBuffer1
ld a, $3
ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONSPEED
ld de, W_ENEMYMONSPEED
call Func_3cab9
ld a, $0
ld [$d11f], a
ret c
ld a, [$cd6a]
and a
ret nz
jp InitBattleMenu
MoveSelectionMenu: ; 3d219 (f:5219)
ld a, [wMoveMenuType]
dec a
jr z, .mimicmenu
dec a
jr z, .relearnmenu
jr .regularmenu
.loadmoves
ld de, $d0dc
ld bc, $4
call CopyData
ld hl, Func_39b87
ld b, BANK(Func_39b87)
call Bankswitch
ret
.writemoves
ld de, $d0e1
ld a, [$fff6]
set 2, a
ld [$fff6], a
call PlaceString
ld a, [$fff6]
res 2, a
ld [$fff6], a
ret
.regularmenu
call Func_3d3f5
ret z
ld hl, W_PLAYERMONMOVES
call .loadmoves
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld b, $4
ld c, $e
di
call TextBoxBorder
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld [hl], $7a
FuncCoord 10, 12 ; $c49a
ld hl, Coord
ld [hl], $7e
ei
FuncCoord 6, 13 ; $c4aa
ld hl, Coord
call .writemoves
ld b, $5
ld a, $c
jr .menuset
.mimicmenu
ld hl, W_ENEMYMONMOVES
call .loadmoves
FuncCoord 0, 7 ; $c42c
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 2, 8 ; $c442
ld hl, Coord
call .writemoves
ld b, $1
ld a, $7
jr .menuset
.relearnmenu
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld bc, $2c
call AddNTimes
call .loadmoves
FuncCoord 4, 7 ; $c430
ld hl, Coord
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8 ; $c446
ld hl, Coord
call .writemoves
ld b, $5
ld a, $7
.menuset
ld hl, wTopMenuItemY ; $cc24
ld [hli], a
ld a, b
ld [hli], a ; wTopMenuItemX
ld a, [wMoveMenuType]
cp $1
jr z, .selectedmoveknown
ld a, $1
jr nc, .selectedmoveknown
ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.selectedmoveknown
ld [hli], a ; wCurrentMenuItem
inc hl ; wTileBehindCursor untouched
ld a, [$cd6c]
inc a
inc a
ld [hli], a ; wMaxMenuItem
ld a, [wMoveMenuType]
dec a
ld b, $c1 ; can't use B
jr z, .matchedkeyspicked
dec a
ld b, $c3
jr z, .matchedkeyspicked
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .matchedkeyspicked
ld a, [W_FLAGS_D733]
bit 0, a
ld b, $c7
jr z, .matchedkeyspicked
ld b, $ff
.matchedkeyspicked
ld a, b
ld [hli], a ; wMenuWatchedKeys
ld a, [wMoveMenuType]
cp $1
jr z, .movelistindex1
ld a, [wPlayerMoveListIndex] ; $cc2e
inc a
.movelistindex1
ld [hl], a ; wLastMenuItem
Func_3d2fe: ; 3d2fe (f:52fe)
ld a, [wMoveMenuType]
and a
jr z, .battleselect
dec a
jr nz, .select
FuncCoord 1, 14 ; $c4b9
ld hl, Coord
ld de, WhichTechniqueString ; $53b8
call PlaceString
jr .select
.battleselect
ld a, [W_FLAGS_D733]
bit 0, a
jr nz, .select
call Func_3d4b6
ld a, [$cc35]
and a
jr z, .select
FuncCoord 5, 13 ; $c4a9
ld hl, Coord
dec a
ld bc, $14
call AddNTimes
ld [hl], $ec
.select
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
bit 6, a
jp nz, Func_3d3c9 ; up
bit 7, a
jp nz, Func_3d3dd ; down
bit 2, a
jp nz, Func_3d435 ; select
bit 1, a ; B, but was it reset above?
push af
xor a
ld [$cc35], a
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld [wCurrentMenuItem], a ; $cc26
ld b, a
ld a, [wMoveMenuType]
dec a ; if not mimic
jr nz, .nob
pop af
ret
.nob
dec a
ld a, b
ld [wPlayerMoveListIndex], a ; $cc2e
jr nz, .moveselected
pop af
ret
.moveselected
pop af
ret nz
ld hl, W_PLAYERMONPP ; $d02d
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
and $3f
jr z, .nopp
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
swap a
and $f
dec a
cp c
jr z, .disabled
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 3, a ; transformed
jr nz, .dummy ; game freak derp
.dummy
ld a, [wCurrentMenuItem] ; $cc26
ld hl, W_PLAYERMONMOVES
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
xor a
ret
.disabled
ld hl, MoveDisabledText
jr .print
.nopp
ld hl, MoveNoPPText
.print
call PrintText
call LoadScreenTilesFromBuffer1
jp MoveSelectionMenu
MoveNoPPText: ; 3d3ae (f:53ae)
TX_FAR _MoveNoPPText
db "@"
MoveDisabledText: ; 3d3b3 (f:53b3)
TX_FAR _MoveDisabledText
db "@"
WhichTechniqueString: ; 3d3b8 (f:53b8)
db "WHICH TECHNIQUE?@"
Func_3d3c9: ; 3d3c9 (f:53c9)
ld a, [wCurrentMenuItem] ; $cc26
and a
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, [$cd6c]
inc a
ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3dd: ; 3d3dd (f:53dd)
ld a, [wCurrentMenuItem] ; $cc26
ld b, a
ld a, [$cd6c]
inc a
inc a
cp b
jp nz, Func_3d2fe
call EraseMenuCursor
ld a, $1
ld [wCurrentMenuItem], a ; $cc26
jp Func_3d2fe
Func_3d3f5: ; 3d3f5 (f:53f5)
ld a, $a5
ld [wPlayerSelectedMove], a ; $ccdc
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
and a
ld hl, W_PLAYERMONPP ; $d02d
jr nz, .asm_3d40e
ld a, [hli]
or [hl]
inc hl
or [hl]
inc hl
or [hl]
and $3f
ret nz
jr .asm_3d423
.asm_3d40e
swap a
and $f
ld b, a
ld d, $5
xor a
.asm_3d416
dec d
jr z, .asm_3d421
ld c, [hl]
inc hl
dec b
jr z, .asm_3d416
or c
jr .asm_3d416
.asm_3d421
and a
ret nz
.asm_3d423
ld hl, NoMovesLeftText
call PrintText
ld c, $3c
call DelayFrames
xor a
ret
NoMovesLeftText: ; 3d430 (f:5430)
TX_FAR _NoMovesLeftText
db "@"
Func_3d435: ; 3d435 (f:5435)
ld a, [$cc35]
and a
jr z, asm_3d4ad
ld hl, W_PLAYERMONMOVES
call Func_3d493
ld hl, W_PLAYERMONPP ; $d02d
call Func_3d493
ld hl, W_PLAYERDISABLEDMOVE ; $d06d
ld a, [hl]
swap a
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d463
ld a, [hl]
and $f
ld b, a
ld a, [$cc35]
swap a
add b
ld [hl], a
jr .asm_3d474
.asm_3d463
ld a, [$cc35]
cp b
jr nz, .asm_3d474
ld a, [hl]
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
swap a
add b
ld [hl], a
.asm_3d474
ld hl, W_PARTYMON1_MOVE1 ; $d173
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
push hl
call Func_3d493
pop hl
ld bc, $15
add hl, bc
call Func_3d493
xor a
ld [$cc35], a
jp MoveSelectionMenu
Func_3d493: ; 3d493 (f:5493)
push hl
ld a, [$cc35]
dec a
ld c, a
ld b, $0
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [wCurrentMenuItem] ; $cc26
dec a
ld c, a
ld b, $0
add hl, bc
ld a, [de]
ld b, [hl]
ld [hl], a
ld a, b
ld [de], a
ret
asm_3d4ad: ; 3d4ad (f:54ad)
ld a, [wCurrentMenuItem] ; $cc26
ld [$cc35], a
jp MoveSelectionMenu
Func_3d4b6: ; 3d4b6 (f:54b6)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 0, 8 ; $c440
ld hl, Coord
ld b, $3
ld c, $9
call TextBoxBorder
ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
and a
jr z, .asm_3d4df
swap a
and $f
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
cp b
jr nz, .asm_3d4df
FuncCoord 1, 10 ; $c469
ld hl, Coord
ld de, DisabledText
call PlaceString
jr .asm_3d54e
.asm_3d4df
ld hl, wCurrentMenuItem ; $cc26
dec [hl]
xor a
ld [H_WHOSETURN], a ; $fff3
ld hl, W_PLAYERMONMOVES
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
ld a, [wPlayerMonNumber] ; $cc2f
ld [wWhichPokemon], a ; $cf92
ld a, $4
ld [$cc49], a
ld hl, GetMaxPP
ld b, BANK(GetMaxPP)
call Bankswitch
ld hl, wCurrentMenuItem ; $cc26
ld c, [hl]
inc [hl]
ld b, $0
ld hl, W_PLAYERMONPP ; $d02d
add hl, bc
ld a, [hl]
and $3f
ld [$cd6d], a
FuncCoord 1, 9 ; $c455
ld hl, Coord
ld de, TypeText
call PlaceString
FuncCoord 7, 11 ; $c483
ld hl, Coord
ld [hl], "/"
FuncCoord 5, 9 ; $c459
ld hl, Coord
ld [hl], "/"
FuncCoord 5, 11 ; $c481
ld hl, Coord
ld de, $cd6d
ld bc, $102
call PrintNumber
FuncCoord 8, 11 ; $c484
ld hl, Coord
ld de, $d11e
ld bc, $102
call PrintNumber
call GetCurrentMove
FuncCoord 2, 10 ; $c46a
ld hl, Coord
ld a, $5d
call Predef ; indirect jump to Func_27d98 (27d98 (9:7d98))
.asm_3d54e
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
DisabledText: ; 3d555 (f:5555)
db "disabled!@"
TypeText: ; 3d55f (f:555f)
db "TYPE@"
SelectEnemyMove: ; 3d564 (f:5564)
ld a, [W_ISLINKBATTLE]
sub $4
jr nz, .noLinkBattle
call SaveScreenTilesToBuffer1
call Func_3d605
call LoadScreenTilesFromBuffer1
ld a, [$cc3e]
cp $e
jp z, .asm_3d601
cp $d
jr z, .unableToMove
cp $4
ret nc
ld [$cce2], a
ld c, a
ld hl, W_ENEMYMONMOVES
ld b, $0
add hl, bc
ld a, [hl]
jr .done
.noLinkBattle
ld a, [W_ENEMYBATTSTATUS2]
and $60 ; need to recharge or using rage
ret nz
ld hl, W_ENEMYBATTSTATUS1
ld a, [hl]
and $12 ; using multi-turn move or bide
ret nz
ld a, [W_ENEMYMONSTATUS]
and SLP | FRZ ; sleeping or frozen
ret nz
ld a, [W_ENEMYBATTSTATUS1]
and $21 ; using fly/dig or thrash/petal dance
ret nz
ld a, [W_PLAYERBATTSTATUS1]
bit 5, a ; caught in player's multi-turn move (e.g. wrap)
jr z, .notCaughtInWrap
.unableToMove
ld a, $ff
jr .done
.notCaughtInWrap
ld hl, W_ENEMYMONMOVES+1 ; 2nd enemy move
ld a, [hld]
and a
jr nz, .atLeastTwoMovesAvailable
ld a, [W_ENEMYDISABLEDMOVE]
and a
ld a, STRUGGLE ; struggle if the only move is disabled
jr nz, .done
.atLeastTwoMovesAvailable
ld a, [W_ISINBATTLE]
dec a
jr z, .chooseRandomMove ; wild encounter
ld hl, AIEnemyTrainerChooseMoves
ld b, BANK(AIEnemyTrainerChooseMoves)
call Bankswitch
.chooseRandomMove
push hl
call GenRandomInBattle ; get random
ld b, $1
cp $3f ; select move 1 in [0,3e] (63/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $7f ; select move 1 in [3f,7e] (64/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $be ; select move 1 in [7f,bd] (63/256 chance)
jr c, .moveChosen
inc hl
inc b ; select move 4 in [be,ff] (66/256 chance)
.moveChosen
ld a, b
dec a
ld [wEnemyMoveListIndex], a
ld a, [W_ENEMYDISABLEDMOVE]
swap a
and $f
cp b
ld a, [hl]
pop hl
jr z, .chooseRandomMove ; move disabled, try again
and a
jr z, .chooseRandomMove ; move non-existant, try again
.done
ld [wEnemySelectedMove], a
ret
.asm_3d601
ld a, $a5
jr .done
Func_3d605: ; 3d605 (f:5605)
ld a, $ff
ld [$cc3e], a
ld a, [wPlayerMoveListIndex] ; $cc2e
cp $f
jr z, .asm_3d630
ld a, [$cd6a]
and a
jr nz, .asm_3d629
ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
ld b, $e
jr z, .asm_3d62f
dec b
inc a
jr z, .asm_3d62f
ld a, [wPlayerMoveListIndex] ; $cc2e
jr .asm_3d630
.asm_3d629
ld a, [wWhichPokemon] ; $cf92
add $4
ld b, a
.asm_3d62f
ld a, b
.asm_3d630
ld [$cc42], a
ld hl, Func_4c05
ld b, BANK(Func_4c05)
call Bankswitch
.asm_3d63b
call Func_22c3
call DelayFrame
ld a, [$cc3e]
inc a
jr z, .asm_3d63b
ld b, $a
.asm_3d649
call DelayFrame
call Func_22c3
dec b
jr nz, .asm_3d649
ld b, $a
.asm_3d654
call DelayFrame
call Func_22ed
dec b
jr nz, .asm_3d654
ret
Func_3d65e: ; 3d65e (f:565e)
xor a
ld [H_WHOSETURN], a ; $fff3
ld a, [wPlayerSelectedMove] ; $ccdc
inc a
jp z, Func_3d80a
xor a
ld [W_MOVEMISSED], a ; $d05f
ld [$cced], a
ld [$ccf4], a
ld a, $a
ld [$d05b], a
ld a, [$cd6a]
and a
jp nz, Func_3d80a
call PrintGhostText
jp z, Func_3d80a
call Func_3d854
jr nz, .asm_3d68a
jp [hl]
.asm_3d68a
call GetCurrentMove
ld hl, W_PLAYERBATTSTATUS1 ; $d062
bit 4, [hl]
jr nz, asm_3d6a9
call Func_3dc88
jp z, Func_3d80a
Func_3d69a: ; 3d69a (f:569a)
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
cp $27
jp z, Func_3f132
cp $2b
jp z, Func_3f132
jr asm_3d6b0
; in-battle stuff
asm_3d6a9: ; 3d6a9 (f:56a9)
ld hl,W_PLAYERBATTSTATUS1
res 4,[hl]
res 6,[hl]
asm_3d6b0: ; 3d6b0 (f:56b0)
call PrintMonName1Text
ld hl,DecrementPP
ld de,$CCDC ; pointer to the move just used
ld b,BANK(DecrementPP)
call Bankswitch
ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used
ld hl,EffectsArray1
ld de,1
call IsInArray
jp c,Func_3f132
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray5B
ld de,1
call IsInArray
call c,Func_3f132
asm_3d6dc: ; 3d6dc (f:56dc)
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray2
ld de,1
call IsInArray
jp c,.asm_3d702
call CriticalHitTest
call HandleCounterMove
jr z,asm_3d705
call CalculateDamage
call MoreCalculateDamage
jp z,asm_3d74b
call AdjustDamageForMoveType
call Func_3e687
.asm_3d702
call MoveHitTest
asm_3d705
ld a,[W_MOVEMISSED]
and a
jr z,asm_3d714
ld a,[W_PLAYERMOVEEFFECT]
sub a,7
jr z,asm_3d71e
jr asm_3d74b ; 574B
asm_3d714
ld a,[W_PLAYERMOVEEFFECT]
and a
ld a,4
jr z,asm_3d71e
ld a,5
asm_3d71e
push af
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,Func_79747
ld b,BANK(Func_79747)
call nz,Bankswitch
pop af
ld [$CC5B],a
ld a,[W_PLAYERMOVENUM]
call PlayMoveAnimation
call Func_3eed3
call Func_3cd60
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,Func_79771
ld b,BANK(Func_79771)
call nz,Bankswitch
jr asm_3d766
asm_3d74b
ld c,$1E
call DelayFrames
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next5
cp a,$27 ; XXX SLP | FRZ ?
jr z,.next5
jr asm_3d766
.next5
xor a
ld [$CC5B],a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3d766
ld a,[W_PLAYERMOVEEFFECT]
cp a,9
jr nz,.next6 ; 577A
call MirrorMoveCopyMove
jp z,Func_3d80a
xor a
ld [$CCED],a
jp Func_3d69a
.next6
cp a,$53
jr nz,.next7 ; 5784
call MetronomePickMove
jp Func_3d69a
.next7
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray3
ld de,1
call IsInArray
jp c,Func_3f132
ld a,[W_MOVEMISSED]
and a
jr z,.next8 ; 57A6
call PrintMoveFailureText
ld a,[W_PLAYERMOVEEFFECT]
cp a,7
jr z,.next9 ; 57B9
jp Func_3d80a
.next8
call ApplyAttackToEnemyPokemon
call Func_3dc5c
ld hl, DisplayEffectiveness ; MyFunction
ld b, BANK(DisplayEffectiveness) ; BANK(MyFunction)
call Bankswitch
ld a,1
ld [$CCF4],a
.next9
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray4
ld de,1
call IsInArray
call c,Func_3f132
ld hl,$CFE6
ld a,[hli]
ld b,[hl]
or b
ret z
call HandleBuildingRage
ld hl,W_PLAYERBATTSTATUS1
bit 2,[hl]
jr z,.next10 ; 57EF
ld a,[$D06A]
dec a
ld [$D06A],a
jp nz,asm_3d714
res 2,[hl]
ld hl,MultiHitText
call PrintText
xor a
ld [W_NUMHITS],a ; reset
.next10
ld a,[W_PLAYERMOVEEFFECT]
and a
jp z,Func_3d80a
ld hl,EffectsArray5
ld de,1
call IsInArray
call nc,Func_3f132
jp Func_3d80a
MultiHitText: ; 3d805 (f:5805)
TX_FAR _MultiHitText
db "@"
Func_3d80a: ; 3d80a (f:580a)
xor a
ld [$CD6A],a
ld b,1
ret
PrintGhostText: ; 3d811 (f:5811)
; print the ghost battle messages
call IsGhostBattle
ret nz
ld a,[H_WHOSETURN]
and a
jr nz,.Ghost
ld a,[W_PLAYERMONSTATUS] ; players turn
and a,SLP | FRZ
ret nz
ld hl,ScaredText
call PrintText
xor a
ret
.Ghost ; ghosts turn
ld hl,GetOutText
call PrintText
xor a
ret
ScaredText: ; 3d830 (f:5830)
TX_FAR _ScaredText
db "@"
GetOutText: ; 3d835 (f:5835)
TX_FAR _GetOutText
db "@"
IsGhostBattle: ; 3d83a (f:583a)
ld a,[W_ISINBATTLE]
dec a
ret nz
ld a,[W_CURMAP]
cp a,POKEMONTOWER_1
jr c,.next
cp a,LAVENDER_HOUSE_1
jr nc,.next
ld b,SILPH_SCOPE
call IsItemInBag ; $3493
ret z
.next
ld a,1
and a
ret
Func_3d854: ; 3d854 (f:5854)
ld hl,W_PLAYERMONSTATUS
ld a,[hl]
and a,SLP
jr z,.FrozenCheck ; to 5884
dec a
ld [W_PLAYERMONSTATUS],a ; decrement sleep count
and a
jr z,.WakeUp ; to 5874
xor a
ld [$CC5B],a
ld a,SLP_ANIM - 1
call PlayMoveAnimation
ld hl,FastAsleepText
call PrintText
jr .sleepDone
.WakeUp
ld hl,WokeUpText
call PrintText
.sleepDone
xor a
ld [$CCF1],a
ld hl,Func_3d80a
jp Func_3da37
.FrozenCheck
bit 5,[hl] ; frozen?
jr z,.HeldInPlaceCheck ; to 5898
ld hl,IsFrozenText
call PrintText
xor a
ld [$CCF1],a
ld hl,Func_3d80a
jp Func_3da37
.HeldInPlaceCheck
ld a,[W_ENEMYBATTSTATUS1]
bit 5,a
jp z,FlinchedCheck
ld hl,CantMoveText
call PrintText
ld hl,Func_3d80a
jp Func_3da37
FlinchedCheck: ; 3d8ac (f:58ac)
ld hl,W_PLAYERBATTSTATUS1
bit 3,[hl]
jp z,HyperBeamCheck
res 3,[hl]
ld hl,FlinchedText
call PrintText
ld hl,Func_3d80a
jp Func_3da37
HyperBeamCheck: ; 3d8c2 (f:58c2)
ld hl,W_PLAYERBATTSTATUS2
bit 5,[hl]
jr z,.next ; 58D7
res 5,[hl]
ld hl,MustRechargeText
call PrintText
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next
ld hl,$D06D
ld a,[hl]
and a
jr z,.next2 ; 58EE
dec a
ld [hl],a
and a,$F
jr nz,.next2
ld [hl],a
ld [$CCEE],a
ld hl,DisabledNoMoreText
call PrintText
.next2
ld a,[W_PLAYERBATTSTATUS1]
add a
jr nc,.next3 ; 5929
ld hl,$D06B
dec [hl]
jr nz,.next4 ; 5907
ld hl,W_PLAYERBATTSTATUS1
res 7,[hl]
ld hl,ConfusedNoMoreText
call PrintText
jr .next3
.next4
ld hl,IsConfusedText
call PrintText
xor a
ld [$CC5B],a
ld a,CONF_ANIM - 1
call PlayMoveAnimation
call GenRandomInBattle
cp a,$80
jr c,.next3
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$80
ld [hl],a
call PrintHurtItselfText
jr .next5 ; 5952
.next3
ld a,[$CCEE]
and a
jr z,.ParalysisCheck ; 593E
ld hl,$CCDC
cp [hl]
jr nz,.ParalysisCheck
call PrintMoveIsDisabledText
ld hl,Func_3d80a ; $580a
jp Func_3da37
.ParalysisCheck
ld hl,W_PLAYERMONSTATUS
bit 6,[hl]
jr z,.next7 ; 5975
call GenRandomInBattle ; random number
cp a,$3F
jr nc,.next7
ld hl,FullyParalyzedText
call PrintText
.next5
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$CC
ld [hl],a
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next8 ; 5966
cp a,$27
jr z,.next8
jr .next9 ; 596F
.next8
xor a
ld [$CC5B],a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.next9
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next7
ld hl,W_PLAYERBATTSTATUS1
bit 0,[hl]
jr z,.next10 ; 59D0
xor a
ld [W_PLAYERMOVENUM],a
ld hl,$D0D7
ld a,[hli]
ld b,a
ld c,[hl]
ld hl,$D075
ld a,[hl]
add c
ld [hld],a
ld a,[hl]
adc b
ld [hl],a
ld hl,$D06A
dec [hl]
jr z,.next11 ; 599B
ld hl,Func_3d80a ; $580a
jp Func_3da37
.next11
ld hl,W_PLAYERBATTSTATUS1
res 0,[hl]
ld hl,UnleashedEnergyText
call PrintText
ld a,1
ld [$CFD4],a
ld hl,$D075
ld a,[hld]
add a
ld b,a
ld [$D0D8],a
ld a,[hl]
rl a
ld [$D0D7],a
or b
jr nz,.next12 ; 59C2
ld a,1
ld [W_MOVEMISSED],a
.next12
xor a
ld [hli],a
ld [hl],a
ld a,BIDE
ld [W_PLAYERMOVENUM],a
ld hl,asm_3d705 ; $5705
jp Func_3da37
.next10
bit 1,[hl]
jr z,.next13 ; 59FF
ld a,THRASH
ld [W_PLAYERMOVENUM],a
ld hl,ThrashingAboutText
call PrintText
ld hl,$D06A
dec [hl]
ld hl,asm_3d6dc ; $56dc
jp nz,Func_3da37
push hl
ld hl,W_PLAYERBATTSTATUS1
res 1,[hl]
set 7,[hl]
call GenRandomInBattle ; random number
and a,3
inc a
inc a
ld [$D06B],a
pop hl
jp Func_3da37
.next13
bit 5,[hl]
jp z,Func_3da1a
ld hl,AttackContinuesText
call PrintText
ld a,[$D06A]
dec a
ld [$D06A],a
ld hl,asm_3d714 ; $5714
jp nz,Func_3da37
jp Func_3da37
Func_3da1a: ; 3da1a (f:5a1a)
ld a, [W_PLAYERBATTSTATUS2] ; $d063
bit 6, a
jp z, Func_3da39
ld a, $63
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
xor a
ld [W_PLAYERMOVEEFFECT], a ; $cfd3
ld hl, asm_3d6b0 ; $56b0
jp Func_3da37
Func_3da37: ; 3da37 (f:5a37)
xor a
ret
Func_3da39: ; 3da39 (f:5a39)
ld a, $1
and a
ret
FastAsleepText: ; 3da3d (f:5a3d)
TX_FAR _FastAsleepText
db "@"
WokeUpText: ; 3da42 (f:5a42)
TX_FAR _WokeUpText
db "@"
IsFrozenText: ; 3da47 (f:5a47)
TX_FAR _IsFrozenText
db "@"
FullyParalyzedText: ; 3da4c (f:5a4c)
TX_FAR _FullyParalyzedText
db "@"
FlinchedText: ; 3da51 (f:5a51)
TX_FAR _FlinchedText
db "@"
MustRechargeText: ; 3da56 (f:5a56)
TX_FAR _MustRechargeText
db "@"
DisabledNoMoreText: ; 3da5b (f:5a5b)
TX_FAR _DisabledNoMoreText
db "@"
IsConfusedText: ; 3da60 (f:5a60)
TX_FAR _IsConfusedText
db "@"
HurtItselfText: ; 3da65 (f:5a65)
TX_FAR _HurtItselfText
db "@"
ConfusedNoMoreText: ; 3da6a (f:5a6a)
TX_FAR _ConfusedNoMoreText
db "@"
SavingEnergyText: ; 3da6f (f:5a6f)
TX_FAR _SavingEnergyText
db "@"
UnleashedEnergyText: ; 3da74 (f:5a74)
TX_FAR _UnleashedEnergyText
db "@"
ThrashingAboutText: ; 3da79 (f:5a79)
TX_FAR _ThrashingAboutText
db "@"
AttackContinuesText: ; 3da7e (f:5a7e)
TX_FAR _AttackContinuesText
db "@"
CantMoveText: ; 3da83 (f:5a83)
TX_FAR _CantMoveText
db "@"
PrintMoveIsDisabledText: ; 3da88 (f:5a88)
ld hl, wPlayerSelectedMove ; $ccdc
ld de, W_PLAYERBATTSTATUS1 ; $d062
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3da97
inc hl
ld de, W_ENEMYBATTSTATUS1 ; $d067
.asm_3da97
ld a, [de]
res 4, a
ld [de], a
ld a, [hl]
ld [$d11e], a
call GetMoveName
ld hl, MoveIsDisabledText
jp PrintText
MoveIsDisabledText: ; 3daa8 (f:5aa8)
TX_FAR _MoveIsDisabledText
db "@"
PrintHurtItselfText: ; 3daad (f:5aad)
ld hl, HurtItselfText
call PrintText
ld hl, W_ENEMYMONDEFENSE ; $cff8
ld a, [hli]
push af
ld a, [hld]
push af
ld a, [W_PLAYERMONDEF]
ld [hli], a
ld a, [$d028]
ld [hl], a
ld hl, W_PLAYERMOVEEFFECT ; $cfd3
push hl
ld a, [hl]
push af
xor a
ld [hli], a
ld [$d05e], a
ld a, $28
ld [hli], a
xor a
ld [hl], a
call CalculateDamage
call MoreCalculateDamage
pop af
pop hl
ld [hl], a
ld hl, $cff9
pop af
ld [hld], a
pop af
ld [hl], a
xor a
ld [$cc5b], a
inc a
ld [H_WHOSETURN], a ; $fff3
call PlayMoveAnimation
call Func_3cd60
xor a
ld [H_WHOSETURN], a ; $fff3
jp ApplyDamageToPlayerPokemon
PrintMonName1Text: ; 3daf5 (f:5af5)
ld hl, MonName1Text
jp PrintText
MonName1Text: ; 3dafb (f:5afb)
TX_FAR _MonName1Text
db $08 ; asm
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
ld hl, $ccf1
jr z, .asm_3db11
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld hl, $ccf2
.asm_3db11
ld [hl], a
ld [$d11e], a
call Func_3db85
ld a, [$cced]
and a
ld hl, Used2Text
ret nz
ld a, [$d11e]
cp $3
ld hl, Used2Text
ret c
ld hl, Used1Text
ret
Used1Text: ; 3db2d (f:5b2d)
TX_FAR _Used1Text
db $08 ; asm
jr PrintInsteadText
Used2Text: ; 3db34 (f:5b34)
TX_FAR _Used2Text
db $08 ; asm
PrintInsteadText: ; 3db39 (f:5b39)
ld a, [$cced]
and a
jr z, PrintCF4BText
ld hl, InsteadText
ret
InsteadText: ; 3db43 (f:5b43)
TX_FAR _InsteadText
db $08 ; asm
PrintCF4BText: ; 3db48 (f:5b48)
ld hl, CF4BText
ret
CF4BText: ; 3db4c (f:5b4c)
TX_FAR _CF4BText
db $08 ; asm
ld hl, ExclamationPointPointerTable
ld a, [$d11e]
add a
push bc
ld b, $0
ld c, a
add hl, bc
pop bc
ld a, [hli]
ld h, [hl]
ld l, a
ret
ExclamationPointPointerTable: ; 3db62 (f:5b62)
dw ExclamationPoint1Text
dw ExclamationPoint2Text
dw ExclamationPoint3Text
dw ExclamationPoint4Text
dw ExclamationPoint5Text
ExclamationPoint1Text: ; 3db6c (f:5b6c)
TX_FAR _ExclamationPoint1Text
db "@"
ExclamationPoint2Text: ; 3db71 (f:5b71)
TX_FAR _ExclamationPoint2Text
db "@"
ExclamationPoint3Text: ; 3db76 (f:5b76)
TX_FAR _ExclamationPoint3Text
db "@"
ExclamationPoint4Text: ; 3db7b (f:5b7b)
TX_FAR _ExclamationPoint4Text
db "@"
ExclamationPoint5Text: ; 3db80 (f:5b80)
TX_FAR _ExclamationPoint5Text
db "@"
Func_3db85: ; 3db85 (f:5b85)
push bc
ld a, [$d11e] ; move number
ld c, a
ld b, $0
ld hl, UnknownMovesList_3dba3 ; $5ba3
.asm_3db8f
ld a, [hli]
cp $ff
jr z, .asm_3db9d
cp c
jr z, .asm_3db9d
and a
jr nz, .asm_3db8f
inc b
jr .asm_3db8f
.asm_3db9d
ld a, b
ld [$d11e], a
pop bc
ret
UnknownMovesList_3dba3: ; 3dba3 (f:5ba3)
db SWORDS_DANCE, GROWTH
db $00
db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
db $00
db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
db $00
db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
db $00
db $FF ; terminator
PrintMoveFailureText: ; 3dbe2 (f:5be2)
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3dbed
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3dbed
ld hl, DoesntAffectText
ld a, [$d05b]
and $7f
jr z, .asm_3dc04
ld hl, MissedText
ld a, [$d05e]
cp $ff
jr nz, .asm_3dc04
ld hl, UnaffectedText
.asm_3dc04
push de
call PrintText
xor a
ld [$d05e], a
pop de
ld a, [de]
cp $2d
ret nz
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
srl a
rr b
ld [hl], b
dec hl
ld [hli], a
or b
jr nz, .asm_3dc2a
inc a
ld [hl], a
.asm_3dc2a
ld hl, CrashedText
call PrintText
ld b, $4
ld a, $24
call Predef ; indirect jump to Func_48125 (48125 (12:4125))
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3dc3f
jp ApplyDamageToPlayerPokemon
.asm_3dc3f
jp ApplyDamageToEnemyPokemon
MissedText: ; 3dc42 (f:5c42)
TX_FAR _MissedText
db "@"
CrashedText: ; 3dc47 (f:5c47)
TX_FAR _CrashedText
db "@"
UnaffectedText: ; 3dc4c (f:5c4c)
TX_FAR _UnaffectedText
db "@"
PrintDoesntAffectText: ; 3dc51 (f:5c51)
ld hl, DoesntAffectText
jp PrintText
DoesntAffectText: ; 3dc57 (f:5c57)
TX_FAR _DoesntAffectText
db "@"
Func_3dc5c: ; 3dc5c (f:5c5c)
ld a, [$d05e]
and a
jr z, .asm_3dc75
dec a
add a
ld hl, CriticalOHKOTextPointers ; $5c7a
ld b, $0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
xor a
ld [$d05e], a
.asm_3dc75
ld c, $14
jp DelayFrames
CriticalOHKOTextPointers: ; 3dc7a (f:5c7a)
dw CriticalHitText
dw OHKOText
CriticalHitText: ; 3dc7e (f:5c7e)
TX_FAR _CriticalHitText
db "@"
OHKOText: ; 3dc83 (f:5c83)
TX_FAR _OHKOText
db "@"
Func_3dc88: ; 3dc88 (f:5c88)
xor a
ld [$cced], a
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3dc97
ld a, $1
and a
ret
.asm_3dc97
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
ld a, [wPlayerMonNumber] ; $cc2f
call AddNTimes
ld a, [wPlayerID] ; $d359
cp [hl]
jr nz, .asm_3dcb1
inc hl
ld a, [wPlayerID + 1] ; $d35a
cp [hl]
jp z, Func_3ddb0
.asm_3dcb1
; what level might disobey?
ld hl, W_OBTAINEDBADGES
bit 7, [hl]
ld a, 101
jr nz, .asm_3dcce
bit 5, [hl]
ld a, 70
jr nz, .asm_3dcce
bit 3, [hl]
ld a, 50
jr nz, .asm_3dcce
bit 1, [hl]
ld a, 30
jr nz, .asm_3dcce
ld a, 10
.asm_3dcce
ld b, a
ld c, a
ld a, [W_PLAYERMONLEVEL] ; $d022
ld d, a
add b
ld b, a
jr nc, .asm_3dcda
ld b, $ff
.asm_3dcda
ld a, c
cp d
jp nc, Func_3ddb0
.asm_3dcdf
call GenRandomInBattle
swap a
cp b
jr nc, .asm_3dcdf
cp c
jp c, Func_3ddb0
.asm_3dceb
call GenRandomInBattle
cp b
jr nc, .asm_3dceb
cp c
jr c, .asm_3dd3f
ld a, d
sub c
ld b, a
call GenRandomInBattle
swap a
sub b
jr c, .asm_3dd0e
cp b
jr nc, .asm_3dd20
ld hl, WontObeyText
call PrintText
call PrintHurtItselfText
jp Func_3ddb4
.asm_3dd0e
call GenRandomInBattle
add a
swap a
and $7
jr z, .asm_3dd0e
ld [W_PLAYERMONSTATUS], a ; $d018
ld hl, BeganToNapText
jr .asm_3dd3a
.asm_3dd20
call GenRandomInBattle
and $3
ld hl, LoafingAroundText
and a
jr z, .asm_3dd3a
ld hl, WontObeyText
dec a
jr z, .asm_3dd3a
ld hl, TurnedAwayText
dec a
jr z, .asm_3dd3a
ld hl, IgnoredOrdersText
.asm_3dd3a
call PrintText
jr Func_3ddb4
.asm_3dd3f
ld a, [$d01d]
and a
jr z, .asm_3dd20
ld a, [$ccee]
and a
jr nz, .asm_3dd20
ld a, [wPlayerSelectedMove] ; $ccdc
cp $a5
jr z, .asm_3dd20
ld hl, W_PLAYERMONPP ; $d02d
push hl
ld a, [hli]
and $3f
ld b, a
ld a, [hli]
and $3f
add b
ld b, a
ld a, [hli]
and $3f
add b
ld b, a
ld a, [hl]
and $3f
add b
pop hl
push af
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
and $3f
ld b, a
pop af
cp b
jr z, .asm_3dd20
ld a, $1
ld [$cced], a
ld a, [wMaxMenuItem] ; $cc28
ld b, a
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
.asm_3dd86
call GenRandomInBattle
and $3
cp b
jr nc, .asm_3dd86
cp c
jr z, .asm_3dd86
ld [wCurrentMenuItem], a ; $cc26
ld hl, W_PLAYERMONPP ; $d02d
ld e, a
ld d, $0
add hl, de
ld a, [hl]
and a
jr z, .asm_3dd86
ld a, [wCurrentMenuItem] ; $cc26
ld c, a
ld b, $0
ld hl, W_PLAYERMONMOVES
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; $ccdc
call GetCurrentMove
Func_3ddb0: ; 3ddb0 (f:5db0)
ld a, $1
and a
ret
Func_3ddb4: ; 3ddb4 (f:5db4)
xor a
ret
LoafingAroundText: ; 3ddb6 (f:5db6)
TX_FAR _LoafingAroundText
db "@"
BeganToNapText: ; 3ddbb (f:5dbb)
TX_FAR _BeganToNapText
db "@"
WontObeyText: ; 3ddc0 (f:5dc0)
TX_FAR _WontObeyText
db "@"
TurnedAwayText: ; 3ddc5 (f:5dc5)
TX_FAR _TurnedAwayText
db "@"
IgnoredOrdersText: ; 3ddca (f:5dca)
TX_FAR _IgnoredOrdersText
db "@"
CalculateDamage: ; 3ddcf (f:5dcf)
xor a
ld hl, W_DAMAGE ;damage to eventually inflict, intitialise to zero
ldi [hl], a
ld [hl], a
ld hl, W_PLAYERMOVEPOWER
ld a, [hli] ;*read attack base power
and a
ld d, a ;*D = attack base, used later
ret z ;return if attack is zero
ld a, [hl] ;*test attacking type
cp a, $14 ;types >= $14 are all special
jr nc, .specialAttack
.physicalAttack
ld hl, W_ENEMYMONDEFENSE ;opponent defense
ld a, [hli] ;*BC = opponent defense used later
ld b, a
ld c, [hl]
ld a, [W_ENEMYBATTSTATUS3] ;test for reflect
bit 2, a
jr z, .next
.doubleDefense
sla c ;x2 defense if bit2 of D069 is set
rl b
.next
ld hl, W_PLAYERMONATK ;attack pointer
ld a, [$d05e]
and a
jr z, .next3
ld c, 3
call Func_3df1c
ld a, [$ff97]
ld b, a
ld a, [$ff98]
ld c, a
push bc
ld hl, $d18f
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
jr .next3
.specialAttack
ld hl, W_ENEMYMONSPECIAL ;opponent special
ld a, [hli] ;*BC = opponent special defense used later
ld b, a
ld c, [hl]
ld a, [W_ENEMYBATTSTATUS3] ;test for lightscreen
bit 1, a
jr z, .next2
.doubleSpecialDefense
sla c ;x2 special defense if bit1 of D069 set
rl b
.next2
ld hl, W_PLAYERMONSPECIAL
ld a, [$d05e] ;XXX
and a
jr z, .next3 ;skip portion of code that pulls up inactive pokemon
.loadOtherPoke
ld c, 5
call Func_3df1c
ld a, [$ff97]
ld b, a
ld a, [$ff98]
ld c, a
push bc
ld hl, $d195
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
pop bc
.next3
ld a, [hli] ;HL: when this was taken
ld l, [hl]
ld h, a ;*HL = attacker attack
or b ;is either attack or defense high byte nonzero?
jr z, .next4
srl b ;[defense] BC /= 4 [this is just so it fits into a single byte, 10bits max]
rr c
srl b
rr c
srl h ;[attack] HL /= 4 [to apply equal scaling]
rr l
srl h
rr l
ld a, l
or h
jr nz, .next4 ;is HL result zero?
inc l ;minimum HL = 1
.next4
ld b, l ;*B = attack [possibly scaled] [C contains defense]
ld a, [$d022] ;*E = level
ld e, a
ld a, [$d05e] ;critical hit?
and a
jr z, .next5
sla e ;double level if it was a critical hit
.next5
ld a, 1 ;return Z = 0
and a
ret
Func_3de75: ; 3de75 (f:5e75)
ld hl, W_DAMAGE ; $d0d7
xor a
ld [hli], a
ld [hl], a
ld hl, W_ENEMYMOVEPOWER ; $cfce
ld a, [hli]
ld d, a
and a
ret z
ld a, [hl]
cp $14
jr nc, .asm_3debc
ld hl, W_PLAYERMONDEF
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 2, a
jr z, .asm_3de98
sla c
rl b
.asm_3de98
ld hl, W_ENEMYMONATTACK
ld a, [$d05e]
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_DEFENSE ; $d191
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
ld b, a
ld c, [hl]
push bc
ld c, $2
call Func_3df1c
ld hl, $ff97
pop bc
jr .asm_3deef
.asm_3debc
ld hl, W_PLAYERMONSPECIAL
ld a, [hli]
ld b, a
ld c, [hl]
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 1, a
jr z, .asm_3decd
sla c
rl b
.asm_3decd
ld hl, W_ENEMYMONSPECIAL ; $cffc
ld a, [$d05e]
and a
jr z, .asm_3deef
ld hl, W_PARTYMON1_SPECIAL ; $d195
ld a, [wPlayerMonNumber] ; $cc2f
ld bc, $2c
call AddNTimes
ld a, [hli]
ld b, a
ld c, [hl]
push bc
ld c, $5
call Func_3df1c
ld hl, $ff97
pop bc
.asm_3deef
ld a, [hli]
ld l, [hl]
ld h, a
or b
jr z, .asm_3df0a
srl b
rr c
srl b
rr c
srl h
rr l
srl h
rr l
ld a, l
or h
jr nz, .asm_3df0a
inc l
.asm_3df0a
ld b, l
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld e, a
ld a, [$d05e]
and a
jr z, .asm_3df17
sla e
.asm_3df17
ld a, $1
and a
and a
ret
Func_3df1c: ; 3df1c (f:5f1c)
push de
push bc
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3df40
ld hl, $d8c6
dec c
sla c
ld b, $0
add hl, bc
ld a, [W_ENEMYMONNUMBER] ; $cfe8
ld bc, $2c
call AddNTimes
ld a, [hli]
ld [$ff97], a
ld a, [hl]
ld [$ff98], a
pop bc
pop de
ret
.asm_3df40
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_CURENEMYLVL], a ; $d127
ld a, [$cfe5]
ld [$d0b5], a
call GetMonHeader
ld hl, $cff1
ld de, $cfaf
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop bc
ld b, $0
ld hl, $cfa4
call CalcStat
pop de
ret
MoreCalculateDamage: ; 3df65 (f:5f65)
; input:
; b: attack
; c: opponent defense
; d: base power
; e: level
ld a, [$fff3] ; whose turn?
and a
ld a, [W_PLAYERMOVEEFFECT]
jr z, .effect
ld a, [$cfcd]
.effect
; EXPLODE_EFFECT halves defense.
cp a, EXPLODE_EFFECT
jr nz, .ok
srl c
jr nz, .ok
inc c ; ...with a minimum value of 1 (used as a divisor later on)
.ok
; Multi-hit attacks may or may not have 0 bp.
cp a, TWO_TO_FIVE_ATTACKS_EFFECT
jr z, .skipbp
cp a, $1e
jr z, .skipbp
; Calculate OHKO damage based on remaining HP.
cp a, OHKO_EFFECT
jp z, Func_3e016
; Don't calculate damage for moves that don't do any.
ld a, d ; base power
and a
ret z
.skipbp
xor a
ld hl, H_DIVIDEND
ldi [hl], a
ldi [hl], a
ld [hl], a
; Multiply level by 2
ld a, e ; level
add a
jr nc, .nc
push af
ld a, 1
ld [hl], a
pop af
.nc
inc hl
ldi [hl], a
; Divide by 5
ld a, 5
ldd [hl], a
push bc
ld b, 4
call Divide
pop bc
; Add 2
inc [hl]
inc [hl]
inc hl ; multiplier
; Multiply by attack base power
ld [hl], d
call Multiply
; Multiply by attack stat
ld [hl], b
call Multiply
; Divide by defender's defense stat
ld [hl], c
ld b, 4
call Divide
; Divide by 50
ld [hl], 50
ld b, 4
call Divide
ld hl, W_DAMAGE
ld b, [hl]
ld a, [H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3], a
jr nc, .asm_3dfd0
ld a, [H_QUOTIENT + 2]
inc a
ld [H_QUOTIENT + 2], a
and a
jr z, .asm_3e004
.asm_3dfd0
ld a, [H_QUOTIENT]
ld b, a
ld a, [H_QUOTIENT + 1]
or a
jr nz, .asm_3e004
ld a, [H_QUOTIENT + 2]
cp 998 / $100
jr c, .asm_3dfe8
cp 998 / $100 + 1
jr nc, .asm_3e004
ld a, [H_QUOTIENT + 3]
cp 998 % $100
jr nc, .asm_3e004
.asm_3dfe8
inc hl
ld a, [H_QUOTIENT + 3]
ld b, [hl]
add b
ld [hld], a
ld a, [H_QUOTIENT + 2]
ld b, [hl]
adc b
ld [hl], a
jr c, .asm_3e004
ld a, [hl]
cp 998 / $100
jr c, .asm_3e00a
cp 998 / $100 + 1
jr nc, .asm_3e004
inc hl
ld a, [hld]
cp 998 % $100
jr c, .asm_3e00a
.asm_3e004
ld a, 997 / $100
ld [hli], a
ld a, 997 % $100
ld [hld], a
.asm_3e00a
inc hl
ld a, [hl]
add 2
ld [hld], a
jr nc, .done
inc [hl]
.done
ld a, 1
and a
ret
Func_3e016: ; 3e016 (f:6016)
call Func_3f132
ld a, [W_MOVEMISSED] ; $d05f
dec a
ret
UnusedHighCriticalMoves: ; 3e01e (f:601e)
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db $FF
; 3e023
; determines if attack is a critical hit
; azure heights claims "the fastest pokémon (who are,not coincidentally,
; among the most popular) tend to CH about 20 to 25% of the time."
CriticalHitTest: ; 3e023 (f:6023)
xor a
ld [$d05e], a
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [$cfe5]
jr nz, .asm_3e032
ld a, [W_PLAYERMONID]
.asm_3e032
ld [$d0b5], a
call GetMonHeader
ld a, [W_MONHBASESPEED]
ld b, a
srl b ; (effective (base speed/2))
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, W_PLAYERMOVEPOWER ; $cfd4
ld de, W_PLAYERBATTSTATUS2 ; $d063
jr z, .calcCriticalHitProbability
ld hl, W_ENEMYMOVEPOWER ; $cfce
ld de, W_ENEMYBATTSTATUS2 ; $d068
.calcCriticalHitProbability ; 0x3e04f
ld a, [hld] ; read base power from RAM
and a
ret z ; do nothing if zero
dec hl
ld c, [hl] ; read move id
ld a, [de]
bit 2, a ; test for focus energy
jr nz, .focusEnergyUsed ; bug: using focus energy causes a shift to the right instead of left,
; resulting in 1/4 the usual crit chance
sla b ; (effective (base speed/2)*2)
jr nc, .noFocusEnergyUsed
ld b, $ff ; cap at 255/256
jr .noFocusEnergyUsed
.focusEnergyUsed
srl b
.noFocusEnergyUsed
ld hl, HighCriticalMoves ; table of high critical hit moves
.Loop
ld a, [hli] ; read move from move table
cp c ; does it match the move about to be used?
jr z, .HighCritical ; if so, the move about to be used is a high critical hit ratio move
inc a ; move on to the next move, FF terminates loop
jr nz, .Loop ; check the next move in HighCriticalMoves
srl b ; /2 for regular move (effective (base speed / 2))
jr .SkipHighCritical ; continue as a normal move
.HighCritical
sla b ; *2 for high critical hit moves
jr nc, .noCarry
ld b, $ff ; cap at 255/256
.noCarry
sla b ; *4 for high critical move (effective (base speed/2)*8))
jr nc, .SkipHighCritical
ld b, $ff
.SkipHighCritical
call GenRandomInBattle ; generates a random value, in "a"
rlc a
rlc a
rlc a
cp b ; check a against calculated crit rate
ret nc ; no critical hit if no borrow
ld a, $1
ld [$d05e], a ; set critical hit flag
ret
; high critical hit moves
HighCriticalMoves: ; 3e08e (f:608e)
db KARATE_CHOP
db RAZOR_LEAF
db CRABHAMMER
db SLASH
db $FF
; function to determine if Counter hits and if so, how much damage it does
HandleCounterMove: ; 3e093 (f:6093)
ld a,[H_WHOSETURN] ; whose turn
and a
; player's turn
ld hl,wEnemySelectedMove
ld de,W_ENEMYMOVEPOWER
ld a,[wPlayerSelectedMove]
jr z,.next
; enemy's turn
ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVEPOWER
ld a,[wEnemySelectedMove]
.next
cp a,COUNTER
ret nz ; return if not using Counter
ld a,$01
ld [W_MOVEMISSED],a ; initialize the move missed variable to true (it is set to false below if the move hits)
ld a,[hl]
cp a,COUNTER
ret z ; if the target also used Counter, miss
ld a,[de]
and a
ret z ; if the move the target used has 0 power, miss
; check if the move the target used was Normal or Fighting type
inc de
ld a,[de]
and a ; normal type
jr z,.counterableType
cp a,FIGHTING
jr z,.counterableType
; if the move wasn't Normal or Fighting type, miss
xor a
ret
.counterableType
ld hl,W_DAMAGE
ld a,[hli]
or [hl]
ret z ; Counter misses if the target did no damage to the Counter user
; double the damage that the target did to the Counter user
ld a,[hl]
add a
ldd [hl],a
ld a,[hl]
adc a
ld [hl],a
jr nc,.noCarry
; damage is capped at 0xFFFF
ld a,$ff
ld [hli],a
ld [hl],a
.noCarry
xor a
ld [W_MOVEMISSED],a
call MoveHitTest ; do the normal move hit test in addition to Counter's special rules
xor a
ret
ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
ld a,[W_PLAYERMOVEEFFECT]
cp a,OHKO_EFFECT
jr z,ApplyDamageToEnemyPokemon
cp a,SUPER_FANG_EFFECT
jr z,.superFangEffect
cp a,SPECIAL_DAMAGE_EFFECT
jr z,.specialDamage
ld a,[W_PLAYERMOVEPOWER]
and a
jp z,ApplyAttackToEnemyPokemonDone
jr ApplyDamageToEnemyPokemon
.superFangEffect
; set the damage to half the target's HP
ld hl,W_ENEMYMONCURHP
ld de,W_DAMAGE
ld a,[hli]
srl a
ld [de],a
inc de
ld b,a
ld a,[hl]
rr a
ld [de],a
or b
jr nz,ApplyDamageToEnemyPokemon
; make sure Super Fang's damage is always at least 1
ld a,$01
ld [de],a
jr ApplyDamageToEnemyPokemon
.specialDamage
ld hl,W_PLAYERMONLEVEL
ld a,[hl]
ld b,a
ld a,[W_PLAYERMOVENUM]
cp a,SEISMIC_TOSS
jr z,.storeDamage
cp a,NIGHT_SHADE
jr z,.storeDamage
ld b,SONICBOOM_DAMAGE
cp a,SONICBOOM
jr z,.storeDamage
ld b,DRAGON_RAGE_DAMAGE
cp a,DRAGON_RAGE
jr z,.storeDamage
; Psywave
ld a,[hl]
ld b,a
srl a
add b
ld b,a ; b = level * 1.5
; loop until a random number in the range [1, b) is found
.loop
call GenRandomInBattle ; random number
and a
jr z,.loop
cp b
jr nc,.loop
ld b,a
.storeDamage
ld hl,W_DAMAGE
xor a
ld [hli],a
ld a,b
ld [hl],a
ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld hl,W_DAMAGE
ld a,[hli]
ld b,a
ld a,[hl]
or b
jr z,ApplyAttackToEnemyPokemonDone ; we're done if damage is 0
ld a,[W_ENEMYBATTSTATUS2]
bit 4,a ; does the enemy have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at wHPBarOldHP
ld a,[hld]
ld b,a
ld a,[W_ENEMYMONCURHP + 1]
ld [wHPBarOldHP],a
sub b
ld [W_ENEMYMONCURHP + 1],a
ld a,[hl]
ld b,a
ld a,[W_ENEMYMONCURHP]
ld [wHPBarOldHP+1],a
sbc b
ld [W_ENEMYMONCURHP],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
ld a,[wHPBarOldHP+1]
ld [hli],a
ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_ENEMYMONCURHP
ld [hli],a
ld [hl],a
.animateHpBar
ld hl,W_ENEMYMONMAXHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
ld hl,W_ENEMYMONCURHP
ld a,[hli]
ld [wHPBarNewHP+1],a
ld a,[hl]
ld [wHPBarNewHP],a
FuncCoord 2, 2 ; $c3ca
ld hl,Coord
xor a
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar shortening
ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
jp Func_3cd5a ; redraw pokemon names and HP bars
ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
ld a,[W_ENEMYMOVEEFFECT]
cp a,OHKO_EFFECT
jr z,ApplyDamageToPlayerPokemon
cp a,SUPER_FANG_EFFECT
jr z,.superFangEffect
cp a,SPECIAL_DAMAGE_EFFECT
jr z,.specialDamage
ld a,[W_ENEMYMOVEPOWER]
and a
jp z,ApplyAttackToPlayerPokemonDone
jr ApplyDamageToPlayerPokemon
.superFangEffect
; set the damage to half the target's HP
ld hl,W_PLAYERMONCURHP
ld de,W_DAMAGE
ld a,[hli]
srl a
ld [de],a
inc de
ld b,a
ld a,[hl]
rr a
ld [de],a
or b
jr nz,ApplyDamageToPlayerPokemon
; make sure Super Fang's damage is always at least 1
ld a,$01
ld [de],a
jr ApplyDamageToPlayerPokemon
.specialDamage
ld hl,W_ENEMYMONLEVEL
ld a,[hl]
ld b,a
ld a,[W_ENEMYMOVENUM]
cp a,SEISMIC_TOSS
jr z,.storeDamage
cp a,NIGHT_SHADE
jr z,.storeDamage
ld b,SONICBOOM_DAMAGE
cp a,SONICBOOM
jr z,.storeDamage
ld b,DRAGON_RAGE_DAMAGE
cp a,DRAGON_RAGE
jr z,.storeDamage
; Psywave
ld a,[hl]
ld b,a
srl a
add b
ld b,a ; b = attacker's level * 1.5
; loop until a random number in the range [0, b) is found
; this differs from the range when the player attacks, which is [1, b)
; it's possible for the enemy to do 0 damage with Psywave, but the player always does at least 1 damage
.loop
call GenRandomInBattle ; random number
cp b
jr nc,.loop
ld b,a
.storeDamage
ld hl,W_DAMAGE
xor a
ld [hli],a
ld a,b
ld [hl],a
ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld hl,W_DAMAGE
ld a,[hli]
ld b,a
ld a,[hl]
or b
jr z,ApplyAttackToPlayerPokemonDone ; we're done if damage is 0
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a ; does the player have a substitute?
jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP
ld a,[hld]
ld b,a
ld a,[W_PLAYERMONCURHP + 1]
ld [wHPBarOldHP],a
sub b
ld [W_PLAYERMONCURHP + 1],a
ld [wHPBarNewHP],a
ld b,[hl]
ld a,[W_PLAYERMONCURHP]
ld [wHPBarOldHP+1],a
sbc b
ld [W_PLAYERMONCURHP],a
ld [wHPBarNewHP+1],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
ld a,[wHPBarOldHP+1]
ld [hli],a
ld a,[wHPBarOldHP]
ld [hl],a
xor a
ld hl,W_PLAYERMONCURHP
ld [hli],a
ld [hl],a
ld hl,wHPBarNewHP
ld [hli],a
ld [hl],a
.animateHpBar
ld hl,W_PLAYERMONMAXHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
FuncCoord 10, 9 ; $c45e
ld hl,Coord
ld a,$01
ld [$cf94],a
ld a,$48
call Predef ; animate the HP bar shortening
ApplyAttackToPlayerPokemonDone
jp Func_3cd5a ; redraw pokemon names and HP bars
AttackSubstitute: ; 3e25e (f:625e)
ld hl,SubstituteTookDamageText
call PrintText
; values for player turn
ld de,wEnemySubstituteHP
ld bc,W_ENEMYBATTSTATUS2
ld a,[H_WHOSETURN]
and a
jr z,.applyDamageToSubstitute
; values for enemy turn
ld de,wPlayerSubstituteHP
ld bc,W_PLAYERBATTSTATUS2
.applyDamageToSubstitute
ld hl,W_DAMAGE
ld a,[hli]
and a
jr nz,.substituteBroke ; damage > 0xFF always breaks substitutes
; subtract damage from HP of substitute
ld a,[de]
sub [hl]
ld [de],a
ret nc
.substituteBroke
ld h,b
ld l,c
res 4,[hl] ; unset the substitute bit
ld hl,SubstituteBrokeText
call PrintText
; flip whose turn it is for the next function call
ld a,[H_WHOSETURN]
xor a,$01
ld [H_WHOSETURN],a
ld hl, Func_79747
ld b, BANK(Func_79747) ; animate the substitute breaking
call Bankswitch ; substitute
; flip the turn back to the way it was
ld a,[H_WHOSETURN]
xor a,$01
ld [H_WHOSETURN],a
ld hl,W_PLAYERMOVEEFFECT ; value for player's turn
and a
jr z,.nullifyEffect
ld hl,W_ENEMYMOVEEFFECT ; value for enemy's turn
.nullifyEffect
xor a
ld [hl],a ; zero the effect of the attacker's move
jp Func_3cd5a ; redraw pokemon names and HP bars
SubstituteTookDamageText: ; 3e2ac (f:62ac)
TX_FAR _SubstituteTookDamageText
db "@"
SubstituteBrokeText: ; 3e2b1 (f:62b1)
TX_FAR _SubstituteBrokeText
db "@"
; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
HandleBuildingRage: ; 3e2b6 (f:62b6)
; values for the player turn
ld hl,W_ENEMYBATTSTATUS2
ld de,wEnemyMonStatMods
ld bc,W_ENEMYMOVENUM
ld a,[H_WHOSETURN]
and a
jr z,.next
; values for the enemy turn
ld hl,W_PLAYERBATTSTATUS2
ld de,wPlayerMonStatMods
ld bc,W_PLAYERMOVENUM
.next
bit 6,[hl] ; is the pokemon being attacked under the effect of Rage?
ret z ; return if not
ld a,[de]
cp a,$0d ; maximum stat modifier value
ret z ; return if attack modifier is already maxed
ld a,[H_WHOSETURN]
xor a,$01 ; flip turn for the stat modifier raising function
ld [H_WHOSETURN],a
; change the target pokemon's move to $00 and the effect to the one
; that causes the attack modifier to go up one stage
ld h,b
ld l,c
ld [hl],$00 ; null move number
inc hl
ld [hl],ATTACK_UP1_EFFECT
push hl
ld hl,BuildingRageText
call PrintText
call Func_3f428 ; stat modifier raising function
pop hl
xor a
ldd [hl],a ; null move effect
ld a,RAGE
ld [hl],a ; restore the target pokemon's move number to Rage
ld a,[H_WHOSETURN]
xor a,$01 ; flip turn back to the way it was
ld [H_WHOSETURN],a
ret
BuildingRageText: ; 3e2f8 (f:62f8)
TX_FAR _BuildingRageText
db "@"
; copy last move for Mirror Move
; sets zero flag on failure and unsets zero flag on success
MirrorMoveCopyMove: ; 3e2fd (f:62fd)
ld a,[H_WHOSETURN]
and a
; values for player turn
ld a,[$ccf2]
ld hl,wPlayerSelectedMove
ld de,W_PLAYERMOVENUM
jr z,.next
; values for enemy turn
ld a,[$ccf1]
ld de,W_ENEMYMOVENUM
ld hl,wEnemySelectedMove
.next
ld [hl],a
cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move?
jr z,.mirrorMoveFailed
and a ; null move?
jr nz,ReloadMoveData
.mirrorMoveFailed
; Mirror Move fails on itself and null moves
ld hl,MirrorMoveFailedText
call PrintText
xor a
ret
MirrorMoveFailedText: ; 3e324 (f:6324)
TX_FAR _MirrorMoveFailedText
db "@"
; function used to reload move data for moves like Mirror Move and Metronome
ReloadMoveData: ; 3e329 (f:6329)
ld [$d11e],a
dec a
ld hl,Moves
ld bc,$0006
call AddNTimes
ld a,BANK(Moves)
call FarCopyData ; copy the move's stats
call IncrementMovePP
; the follow two function calls are used to reload the move name
call GetMoveName
call CopyStringToCF4B
ld a,$01
and a
ret
; function that picks a random move for metronome
MetronomePickMove: ; 3e348 (f:6348)
xor a
ld [$cc5b],a
ld a,METRONOME
call PlayMoveAnimation ; play Metronome's animation
; values for player turn
ld de,W_PLAYERMOVENUM
ld hl,wPlayerSelectedMove
ld a,[H_WHOSETURN]
and a
jr z,.pickMoveLoop
; values for enemy turn
ld de,W_ENEMYMOVENUM
ld hl,wEnemySelectedMove
; loop to pick a random number in the range [1, $a5) to be the move used by Metronome
.pickMoveLoop
call GenRandomInBattle ; random number
and a
jr z,.pickMoveLoop
cp a,STRUGGLE ; max normal move number + 1 (this is Struggle's move number)
jr nc,.pickMoveLoop
cp a,METRONOME
jr z,.pickMoveLoop
ld [hl],a
jr ReloadMoveData
; this function increments the current move's PP
; it's used to prevent moves that run another move within the same turn
; (like Mirror Move and Metronome) from losing 2 PP
IncrementMovePP: ; 3e373 (f:6373)
ld a,[H_WHOSETURN]
and a
; values for player turn
ld hl,W_PLAYERMONPP
ld de,W_PARTYMON1_MOVE1PP
ld a,[wPlayerMoveListIndex]
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMONPP
ld de,$d8c1 ; enemy party pokemon 1 PP
ld a,[wEnemyMoveListIndex]
.next
ld b,$00
ld c,a
add hl,bc
inc [hl] ; increment PP in the currently battling pokemon memory location
ld h,d
ld l,e
add hl,bc
ld a,[H_WHOSETURN]
and a
ld a,[wPlayerMonNumber] ; value for player turn
jr z,.next2
ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
.next2
ld bc,$002c
call AddNTimes
inc [hl] ; increment PP in the party memory location
ret
; function to adjust the base damage of an attack to account for type effectiveness
AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
; values for player turn
ld hl,W_PLAYERMONTYPES
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
ld hl,W_ENEMYMONTYPES
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
ld a,[W_PLAYERMOVETYPE]
ld [$d11e],a
ld a,[H_WHOSETURN]
and a
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMONTYPES
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
ld hl,W_PLAYERMONTYPES
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
ld a,[W_ENEMYMOVETYPE]
ld [$d11e],a
.next
ld a,[$d11e] ; move type
cp b ; does the move type match type 1 of the attacker?
jr z,.sameTypeAttackBonus
cp c ; does the move type match type 2 of the attacker?
jr z,.sameTypeAttackBonus
jr .skipSameTypeAttackBonus
.sameTypeAttackBonus
; if the move type matches one of the attacker's types
ld hl,W_DAMAGE + 1
ld a,[hld]
ld h,[hl]
ld l,a ; hl = damage
ld b,h
ld c,l ; bc = damage
srl b
rr c ; bc = floor(0.5 * damage)
add hl,bc ; hl = floor(1.5 * damage)
; store damage
ld a,h
ld [W_DAMAGE],a
ld a,l
ld [W_DAMAGE + 1],a
ld hl,$d05b
set 7,[hl]
.skipSameTypeAttackBonus
ld a,[$d11e]
ld b,a ; b = move type
ld hl,TypeEffects
.loop
ld a,[hli] ; a = "attacking type" of the current type pair
cp a,$ff
jr z,.done
cp b ; does move type match "attacking type"?
jr nz,.nextTypePair
ld a,[hl] ; a = "defending type" of the current type pair
cp d ; does type 1 of defender match "defending type"?
jr z,.matchingPairFound
cp e ; does type 2 of defender match "defending type"?
jr z,.matchingPairFound
jr .nextTypePair
.matchingPairFound
; if the move type matches the "attacking type" and one of the defender's types matches the "defending type"
push hl
push bc
inc hl
ld a,[$d05b]
and a,$80
ld b,a
ld a,[hl] ; a = damage multiplier
ld [H_MULTIPLIER],a
add b
ld [$d05b],a
xor a
ld [H_MULTIPLICAND],a
ld hl,W_DAMAGE
ld a,[hli]
ld [H_MULTIPLICAND + 1],a
ld a,[hld]
ld [H_MULTIPLICAND + 2],a
call Multiply
ld a,10
ld [H_DIVISOR],a
ld b,$04
call Divide
ld a,[H_QUOTIENT + 2]
ld [hli],a
ld b,a
ld a,[H_QUOTIENT + 3]
ld [hl],a
or b ; is damage 0?
jr nz,.skipTypeImmunity
.typeImmunity
; if damage is 0, make the move miss
inc a
ld [W_MOVEMISSED],a
.skipTypeImmunity
pop bc
pop hl
.nextTypePair
inc hl
inc hl
jp .loop
.done
ret
; function to tell how effective the type of an enemy attack is on the player's current pokemon
; this doesn't take into account the effects that dual types can have
; (e.g. 4x weakness / resistance, weaknesses and resistances canceling)
; the result is stored in [$D11E]
; ($05 is not very effective, $10 is neutral, $14 is super effective)
; as far is can tell, this is only used once in some AI code to help decide which move to use
AIGetTypeEffectiveness: ; 3e449 (f:6449)
ld a,[W_ENEMYMOVETYPE]
ld d,a ; d = type of enemy move
ld hl,W_PLAYERMONTYPES
ld b,[hl] ; b = type 1 of player's pokemon
inc hl
ld c,[hl] ; c = type 2 of player's pokemon
ld a,$10
ld [$d11e],a ; initialize [$D11E] to neutral effectiveness
ld hl,TypeEffects
.loop
ld a,[hli]
cp a,$ff
ret z
cp d ; match the type of the move
jr nz,.nextTypePair1
ld a,[hli]
cp b ; match with type 1 of pokemon
jr z,.done
cp c ; or match with type 2 of pokemon
jr z,.done
jr .nextTypePair2
.nextTypePair1
inc hl
.nextTypePair2
inc hl
jr .loop
.done
ld a,[hl]
ld [$d11e],a ; store damage multiplier
ret
INCLUDE "data/type_effects.asm"
; some tests that need to pass for a move to hit
MoveHitTest: ; 3e56b (f:656b)
; player's turn
ld hl,W_ENEMYBATTSTATUS1
ld de,W_PLAYERMOVEEFFECT
ld bc,W_ENEMYMONSTATUS
ld a,[H_WHOSETURN]
and a
jr z,.dreamEaterCheck
; enemy's turn
ld hl,W_PLAYERBATTSTATUS1
ld de,W_ENEMYMOVEEFFECT
ld bc,W_PLAYERMONSTATUS
.dreamEaterCheck
ld a,[de]
cp a,DREAM_EATER_EFFECT
jr nz,.swiftCheck
ld a,[bc]
and a,$07 ; is the target pokemon sleeping?
jp z,.moveMissed
.swiftCheck
ld a,[de]
cp a,SWIFT_EFFECT
ret z ; Swift never misses (interestingly, Azure Heights lists this is a myth, but it appears to be true)
call CheckTargetSubstitute ; substitute check (note that this overwrites a)
jr z,.checkForDigOrFlyStatus
; this code is buggy. it's supposed to prevent HP draining moves from working on substitutes.
; since $7b79 overwrites a with either $00 or $01, it never works.
cp a,DRAIN_HP_EFFECT ; $03
jp z,.moveMissed
cp a,DREAM_EATER_EFFECT ; $08
jp z,.moveMissed
.checkForDigOrFlyStatus
bit 6,[hl]
jp nz,.moveMissed
ld a,[H_WHOSETURN]
and a
jr nz,.enemyTurn
.playerTurn
; this checks if the move effect is disallowed by mist
ld a,[W_PLAYERMOVEEFFECT]
cp a,$12
jr c,.skipEnemyMistCheck
cp a,$1a
jr c,.enemyMistCheck
cp a,$3a
jr c,.skipEnemyMistCheck
cp a,$42
jr c,.enemyMistCheck
jr .skipEnemyMistCheck
.enemyMistCheck
; if move effect is from $12 to $19 inclusive or $3a to $41 inclusive
; i.e. the following moves
; GROWL, TAIL WHIP, LEER, STRING SHOT, SAND-ATTACK, SMOKESCREEN, KINESIS,
; FLASH, CONVERSION, HAZE*, SCREECH, LIGHT SCREEN*, REFLECT*
; the moves that are marked with an asterisk are not affected since this
; function is not called when those moves are used
; XXX are there are any others like those three?
ld a,[W_ENEMYBATTSTATUS2]
bit 1,a
jp nz,.moveMissed
.skipEnemyMistCheck
ld a,[W_PLAYERBATTSTATUS2]
bit 0,a ; is the player using X Accuracy?
ret nz ; if so, always hit regardless of accuracy/evasion
jr .calcHitChance
.enemyTurn
ld a,[W_ENEMYMOVEEFFECT]
cp a,$12
jr c,.skipPlayerMistCheck
cp a,$1a
jr c,.playerMistCheck
cp a,$3a
jr c,.skipPlayerMistCheck
cp a,$42
jr c,.playerMistCheck
jr .skipPlayerMistCheck
.playerMistCheck
; similar to enemy mist check
ld a,[W_PLAYERBATTSTATUS2]
bit 1,a
jp nz,.moveMissed
.skipPlayerMistCheck
ld a,[W_ENEMYBATTSTATUS2]
bit 0,a ; is the enemy using X Accuracy?
ret nz ; if so, always hit regardless of accuracy/evasion
.calcHitChance
call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion
ld a,[W_PLAYERMOVEACCURACY]
ld b,a
ld a,[H_WHOSETURN]
and a
jr z,.doAccuracyCheck
ld a,[W_ENEMYMOVEACCURACY]
ld b,a
.doAccuracyCheck
; if the random number generated is greater than or equal to the scaled accuracy, the move misses
; note that this means that even the highest accuracy is still just a 255/256 chance, not 100%
call GenRandomInBattle ; random number
cp b
jr nc,.moveMissed
ret
.moveMissed
xor a
ld hl,W_DAMAGE ; zero the damage
ld [hli],a
ld [hl],a
inc a
ld [W_MOVEMISSED],a
ld a,[H_WHOSETURN]
and a
jr z,.playerTurn2
.enemyTurn2
ld hl,W_ENEMYBATTSTATUS1
res 5,[hl] ; end multi-turn attack e.g. wrap
ret
.playerTurn2
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl] ; end multi-turn attack e.g. wrap
ret
; values for player turn
CalcHitChance: ; 3e624 (f:6624)
ld hl,W_PLAYERMOVEACCURACY
ld a,[H_WHOSETURN]
and a
ld a,[wPlayerMonAccuracyMod]
ld b,a
ld a,[wEnemyMonEvasionMod]
ld c,a
jr z,.next
; values for enemy turn
ld hl,W_ENEMYMOVEACCURACY
ld a,[wEnemyMonAccuracyMod]
ld b,a
ld a,[wPlayerMonEvasionMod]
ld c,a
.next
ld a,$0e
sub c
ld c,a ; c = 14 - EVASIONMOD (this "reflects" the value over 7, so that an increase in the target's evasion decreases the hit chance instead of increasing the hit chance)
; zero the high bytes of the multiplicand
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[hl]
ld [H_MULTIPLICAND + 2],a ; set multiplicand to move accuracy
push hl
ld d,$02 ; loop has two iterations
; loop to do the calculations, the first iteration multiplies by the accuracy ratio and the second iteration multiplies by the evasion ratio
.loop
push bc
ld hl, StatModifierRatios ; $76cb ; stat modifier ratios
dec b
sla b
ld c,b
ld b,$00
add hl,bc ; hl = address of stat modifier ratio
pop bc
ld a,[hli]
ld [H_MULTIPLIER],a ; set multiplier to the numerator of the ratio
call Multiply
ld a,[hl]
ld [H_DIVISOR],a ; set divisor to the the denominator of the ratio (the dividend is the product of the previous multiplication)
ld b,$04 ; number of bytes in the dividend
call Divide
ld a,[H_QUOTIENT + 3]
ld b,a
ld a,[H_QUOTIENT + 2]
or b
jp nz,.nextCalculation
; make sure the result is always at least one
ld [H_QUOTIENT + 2],a
ld a,$01
ld [H_QUOTIENT + 3],a
.nextCalculation
ld b,c
dec d
jr nz,.loop
ld a,[H_QUOTIENT + 2]
and a ; is the calculated hit chance over 0xFF?
ld a,[H_QUOTIENT + 3]
jr z,.storeAccuracy
; if calculated hit chance over 0xFF
ld a,$ff ; set the hit chance to 0xFF
.storeAccuracy
pop hl
ld [hl],a ; store the hit chance in the move accuracy variable
ret
Func_3e687: ; 3e687 (f:6687)
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
and a
jr nz, .asm_3e692
ld a, [hl]
cp $2
ret c
.asm_3e692
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
dec hl
ld a, [hli]
ld [$ff97], a
ld a, [hl]
ld [$ff98], a
.asm_3e69c
call GenRandomInBattle
rrca
cp $d9
jr c, .asm_3e69c
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, $ff
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
ld a, [$ff97]
ld hl, W_DAMAGE ; $d0d7
ld [hli], a
ld a, [$ff98]
ld [hl], a
ret
Func_3e6bc: ; 3e6bc (f:66bc)
ld a, [wEnemySelectedMove] ; $ccdd
inc a
jp z, Func_3e88c
call PrintGhostText
jp z, Func_3e88c
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3e6dc
ld b, $1
ld a, [$cc3e]
cp $e
jr z, .asm_3e6dc
cp $4
ret nc
.asm_3e6dc
ld hl, $ccd5
inc [hl]
xor a
ld [W_MOVEMISSED], a ; $d05f
ld [$ccf4], a
ld a, $a
ld [$d05b], a
call Func_3e88f
jr nz, .asm_3e6f2
jp [hl]
.asm_3e6f2
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 4, [hl]
jr nz, asm_3e70b
call GetCurrentMove
Func_3e6fc: ; 3e6fc (f:66fc)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $27
jp z, Func_3f132
cp $2b
jp z, Func_3f132
jr asm_3e72b
asm_3e70b: ; 3e70b (f:670b)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 4, [hl]
res 6, [hl]
ld a, [W_ENEMYMOVENUM] ; $cfcc
ld [$d0b5], a
ld a, $2c
ld [$d0b7], a
ld a, MOVE_NAME
ld [W_LISTTYPE], a
call GetName
ld de, $cd6d
call CopyStringToCF4B
asm_3e72b: ; 3e72b (f:672b)
xor a
ld [$cced], a
call PrintMonName1Text
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray1 ; $4000
ld de, $1
call IsInArray
jp c, Func_3f132
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray5B ; $4049
ld de, $1
call IsInArray
call c, Func_3f132
asm_3e750: ; 3e750 (f:6750)
call Func_3ec81
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray2 ; $4011
ld de, $1
call IsInArray
jp c, Func_3e77f
call CriticalHitTest
call HandleCounterMove
jr z, asm_3e782
call Func_3ec81
call Func_3de75
call Func_3ec81
call MoreCalculateDamage
jp z, Func_3e7d1
call AdjustDamageForMoveType
call Func_3e687
Func_3e77f: ; 3e77f (f:677f)
call MoveHitTest
asm_3e782: ; 3e782 (f:6782)
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_3e791
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $7
jr z, asm_3e7a0
jr Func_3e7d1
.asm_3e791
call Func_3ec81
Func_3e794: ; 3e794 (f:6794)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
and a
ld a, $1
jr z, asm_3e7a4
ld a, $2
jr asm_3e7a4
asm_3e7a0: ; 3e7a0 (f:67a0)
call Func_3ec81
xor a
asm_3e7a4: ; 3e7a4 (f:67a4)
push af
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
pop af
ld [$cc5b], a
ld a, [W_ENEMYMOVENUM] ; $cfcc
call PlayMoveAnimation
call Func_3eed3
call Func_3cdec
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 4, a
ld hl, Func_79771
ld b, BANK(Func_79771)
call nz, Bankswitch
jr asm_3e7ef
Func_3e7d1: ; 3e7d1 (f:67d1)
call Func_3ec81
ld c, $1e
call DelayFrames
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $2b
jr z, .asm_3e7e6
cp $27
jr z, .asm_3e7e6
jr asm_3e7ef
.asm_3e7e6
xor a
ld [$cc5b], a
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3e7ef: ; 3e7ef (f:67ef)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $9
jr nz, .asm_3e7ff
call MirrorMoveCopyMove
jp z, Func_3e88c
jp Func_3e6fc
.asm_3e7ff
cp $53
jr nz, .asm_3e809
call MetronomePickMove
jp Func_3e6fc
.asm_3e809
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray3 ; $4014
ld de, $1
call IsInArray
jp c, Func_3f132
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_3e82b
call PrintMoveFailureText
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $7
jr z, .asm_3e83e
jp Func_3e88c
.asm_3e82b
call ApplyAttackToPlayerPokemon
call Func_3dc5c
ld hl, DisplayEffectiveness
ld b, BANK(DisplayEffectiveness)
call Bankswitch
ld a, $1
ld [$ccf4], a
.asm_3e83e
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
ld hl, EffectsArray4 ; $4030
ld de, $1
call IsInArray
call c, Func_3f132
ld hl, W_PLAYERMONCURHP ; $d015
ld a, [hli]
ld b, [hl]
or b
ret z
call HandleBuildingRage
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 2, [hl]
jr z, .asm_3e873
push hl
ld hl, $d06f
dec [hl]
pop hl
jp nz, Func_3e794
res 2, [hl]
ld hl, HitMultipleTimesText
call PrintText
xor a
ld [$cd05], a
.asm_3e873
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
and a
jr z, Func_3e88c
ld hl, EffectsArray5 ; $403b
ld de, $1
call IsInArray
call nc, Func_3f132
jr Func_3e88c
HitMultipleTimesText: ; 3e887 (f:6887)
TX_FAR _HitMultipleTimesText
db "@"
Func_3e88c: ; 3e88c (f:688c)
ld b, $1
ret
Func_3e88f: ; 3e88f (f:688f)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld a, [hl]
and $7
jr z, .asm_3e8bf
dec a
ld [W_ENEMYMONSTATUS], a ; $cfe9
and a
jr z, .asm_3e8af
ld hl, FastAsleepText
call PrintText
xor a
ld [$cc5b], a
ld a,SLP_ANIM
call PlayMoveAnimation
jr .asm_3e8b5
.asm_3e8af
ld hl, WokeUpText
call PrintText
.asm_3e8b5
xor a
ld [$ccf2], a
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e8bf
bit 5, [hl]
jr z, .asm_3e8d3
ld hl, IsFrozenText
call PrintText
xor a
ld [$ccf2], a
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e8d3
ld a, [W_PLAYERBATTSTATUS1] ; $d062
bit 5, a
jp z, Func_3e8e7
ld hl, CantMoveText
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
Func_3e8e7: ; 3e8e7 (f:68e7)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 3, [hl]
jp z, Func_3e8fd
res 3, [hl]
ld hl, FlinchedText
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
Func_3e8fd: ; 3e8fd (f:68fd)
ld hl, W_ENEMYBATTSTATUS2 ; $d068
bit 5, [hl]
jr z, .asm_3e912
res 5, [hl]
ld hl, MustRechargeText
call PrintText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e912
ld hl, W_ENEMYDISABLEDMOVE ; $d072
ld a, [hl]
and a
jr z, .asm_3e929
dec a
ld [hl], a
and $f
jr nz, .asm_3e929
ld [hl], a
ld [$ccef], a
ld hl, DisabledNoMoreText
call PrintText
.asm_3e929
ld a, [W_ENEMYBATTSTATUS1] ; $d067
add a
jp nc, Func_3e9aa
ld hl, $d070
dec [hl]
jr nz, .asm_3e944
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 7, [hl]
ld hl, ConfusedNoMoreText
call PrintText
jp Func_3e9aa
.asm_3e944
ld hl, IsConfusedText
call PrintText
xor a
ld [$cc5b], a
ld a,CONF_ANIM
call PlayMoveAnimation
call GenRandomInBattle
cp $80
jr c, Func_3e9aa
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld a, [hl]
and $80
ld [hl], a
ld hl, HurtItselfText
call PrintText
ld hl, W_PLAYERMONDEF
ld a, [hli]
push af
ld a, [hld]
push af
ld a, [W_ENEMYMONDEFENSE] ; $cff8
ld [hli], a
ld a, [$cff9]
ld [hl], a
ld hl, W_ENEMYMOVEEFFECT ; $cfcd
push hl
ld a, [hl]
push af
xor a
ld [hli], a
ld [$d05e], a
ld a, $28
ld [hli], a
xor a
ld [hl], a
call Func_3de75
call MoreCalculateDamage
pop af
pop hl
ld [hl], a
ld hl, $d028
pop af
ld [hld], a
pop af
ld [hl], a
xor a
ld [$cc5b], a
ld [H_WHOSETURN], a ; $fff3
ld a, POUND
call PlayMoveAnimation
ld a, $1
ld [H_WHOSETURN], a ; $fff3
call ApplyDamageToEnemyPokemon
jr asm_3e9d3
Func_3e9aa: ; 3e9aa (f:69aa)
ld a, [$ccef]
and a
jr z, .asm_3e9bf
ld hl, wEnemySelectedMove ; $ccdd
cp [hl]
jr nz, .asm_3e9bf
call PrintMoveIsDisabledText
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e9bf
ld hl, W_ENEMYMONSTATUS ; $cfe9
bit 6, [hl]
jr z, asm_3e9f6
call GenRandomInBattle
cp $3f
jr nc, asm_3e9f6
ld hl, FullyParalyzedText
call PrintText
asm_3e9d3: ; 3e9d3 (f:69d3)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld a, [hl]
and $cc
ld [hl], a
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
cp $2b
jr z, .asm_3e9e7
cp $27
jr z, .asm_3e9e7
jr .asm_3e9f0
.asm_3e9e7
xor a
ld [$cc5b], a
ld a, STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.asm_3e9f0
ld hl, Func_3e88c ; $688c
jp Func_3eab8
asm_3e9f6: ; 3e9f6 (f:69f6)
ld hl, W_ENEMYBATTSTATUS1 ; $d067
bit 0, [hl]
jr z, .asm_3ea54
xor a
ld [W_ENEMYMOVENUM], a ; $cfcc
ld hl, W_DAMAGE ; $d0d7
ld a, [hli]
ld b, a
ld c, [hl]
ld hl, $cd06
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld hl, $d06f
dec [hl]
jr z, .asm_3ea1c
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3ea1c
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 0, [hl]
ld hl, UnleashedEnergyText
call PrintText
ld a, $1
ld [W_ENEMYMOVEPOWER], a ; $cfce
ld hl, $cd06
ld a, [hld]
add a
ld b, a
ld [$d0d8], a
ld a, [hl]
rl a
ld [W_DAMAGE], a ; $d0d7
or b
jr nz, .asm_3ea43
ld a, $1
ld [W_MOVEMISSED], a ; $d05f
.asm_3ea43
xor a
ld [hli], a
ld [hl], a
ld a, BIDE
ld [W_ENEMYMOVENUM], a ; $cfcc
call Func_3ec81
ld hl, asm_3e782 ; $6782
jp Func_3eab8
.asm_3ea54
bit 1, [hl]
jr z, .asm_3ea83
ld a, THRASH
ld [W_ENEMYMOVENUM], a ; $cfcc
ld hl, ThrashingAboutText
call PrintText
ld hl, $d06f
dec [hl]
ld hl, asm_3e750 ; $6750
jp nz, Func_3eab8
push hl
ld hl, W_ENEMYBATTSTATUS1 ; $d067
res 1, [hl]
set 7, [hl]
call GenRandomInBattle
and $3
inc a
inc a
ld [$d070], a
pop hl
jp Func_3eab8
.asm_3ea83
bit 5, [hl]
jp z, Func_3ea9b
ld hl, AttackContinuesText
call PrintText
ld hl, $d06f
dec [hl]
ld hl, Func_3e794 ; $6794
jp nz, Func_3eab8
jp Func_3eab8
Func_3ea9b: ; 3ea9b (f:6a9b)
ld a, [W_ENEMYBATTSTATUS2] ; $d068
bit 6, a
jp z, Func_3eaba
ld a, $63
ld [$d11e], a
call GetMoveName
call CopyStringToCF4B
xor a
ld [W_ENEMYMOVEEFFECT], a ; $cfcd
ld hl, asm_3e72b ; $672b
jp Func_3eab8
Func_3eab8: ; 3eab8 (f:6ab8)
xor a
ret
Func_3eaba: ; 3eaba (f:6aba)
ld a, $1
and a
ret
GetCurrentMove: ; 3eabe (f:6abe)
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, .player
ld de, W_ENEMYMOVENUM ; $cfcc
ld a, [wEnemySelectedMove] ; $ccdd
jr .selected
.player
ld de, W_PLAYERMOVENUM ; $cfd2
ld a, [W_FLAGS_D733]
bit 0, a
ld a, [$ccd9]
jr nz, .selected
ld a, [wPlayerSelectedMove] ; $ccdc
.selected
ld [$d0b5], a
dec a
ld hl, Moves ; $4000
ld bc, $6
call AddNTimes
ld a, BANK(Moves)
call FarCopyData
ld a, $2c
ld [$d0b7], a
ld a, $2
ld [W_LISTTYPE], a ; list type 2 = move name
call GetName
ld de, $cd6d
jp CopyStringToCF4B
Func_3eb01: ; 3eb01 (f:6b01)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jp z, Func_3cc13
ld a, [W_ENEMYMONID]
ld [$cfe5], a
ld [$d0b5], a
call GetMonHeader
ld a, [W_ENEMYBATTSTATUS3] ; $d069
bit 3, a
ld hl, $cceb
ld a, [hli]
ld b, [hl]
jr nz, .asm_3eb33
ld a, [W_ISINBATTLE] ; $d057
cp $2
ld a, $98
ld b, $88
jr z, .asm_3eb33
call GenRandomInBattle
ld b, a
call GenRandomInBattle
.asm_3eb33
ld hl, $cff1
ld [hli], a
ld [hl], b
ld de, W_ENEMYMONLEVEL ; $cff3
ld a, [W_CURENEMYLVL] ; $d127
ld [de], a
inc de
ld b, $0
ld hl, W_ENEMYMONCURHP ; $cfe6
push hl
call CalcStats
pop hl
ld a, [W_ISINBATTLE] ; $d057
cp $2
jr z, .asm_3eb65
ld a, [W_ENEMYBATTSTATUS3] ; $d069
bit 3, a
jr nz, .asm_3eb86
ld a, [W_ENEMYMONMAXHP] ; $cff4
ld [hli], a
ld a, [W_ENEMYMONMAXHP+1]
ld [hli], a
xor a
inc hl
ld [hl], a
jr .asm_3eb86
.asm_3eb65
ld hl, W_ENEMYMON1HP ; $d8a5 (aliases: W_WATERMONS)
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld a, [hli]
ld [W_ENEMYMONCURHP], a ; $cfe6
ld a, [hli]
ld [$cfe7], a
ld a, [wWhichPokemon] ; $cf92
ld [W_ENEMYMONNUMBER], a ; $cfe8
inc hl
ld a, [hl]
ld [W_ENEMYMONSTATUS], a ; $cfe9
jr .asm_3eb86
.asm_3eb86
ld hl, W_MONHTYPES
ld de, W_ENEMYMONTYPES ; $cfea
ld a, [hli] ; copy type 1
ld [de], a
inc de
ld a, [hli] ; copy type 2
ld [de], a
inc de
ld a, [hli] ; copy catch rate
ld [de], a
inc de
ld a, [W_ISINBATTLE] ; $d057
cp $2
jr nz, .asm_3ebb0
ld hl, $d8ac
ld a, [wWhichPokemon] ; $cf92
ld bc, $2c
call AddNTimes
ld bc, $4
call CopyData
jr .asm_3ebca
.asm_3ebb0
ld hl, W_MONHMOVES
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
dec de
dec de
dec de
xor a
ld [$cee9], a
ld a, $3e
call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
.asm_3ebca
ld hl, W_ENEMYMONMOVES
ld de, $cffd
ld a, $5e
call Predef ; indirect jump to LoadMovePPs (f473 (3:7473))
ld hl, W_MONHBASESTATS
ld de, $d002
ld b, $5
.asm_3ebdd
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_3ebdd
ld hl, W_MONHCATCHRATE
ld a, [hli]
ld [de], a
inc de
ld a, [hl] ; base exp
ld [de], a
ld a, [W_ENEMYMONID]
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, W_ENEMYMONNAME
ld bc, $b
call CopyData
ld a, [W_ENEMYMONID]
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld b, $1
ld hl, wPokedexSeen ; $d30a
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, W_ENEMYMONLEVEL ; $cff3
ld de, $cd23
ld bc, $b
call CopyData
ld a, $7
ld b, $8
ld hl, wEnemyMonStatMods ; $cd2e
.asm_3ec2d
ld [hli], a
dec b
jr nz, .asm_3ec2d
ret
Func_3ec32: ; 3ec32 (f:6c32)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr nz, .asm_3ec4d
xor a
ld [wMenuJoypadPollCount], a ; $cc34
ld hl, Func_372d6
ld b, BANK(Func_372d6)
call Bankswitch
ld a, $1
ld [$cfcb], a
call ClearScreen
.asm_3ec4d
call DelayFrame
ld a, $30
call Predef ; indirect jump to Func_7096d (7096d (1c:496d))
ld hl, Func_3ee58
ld b, BANK(Func_3ee58)
call Bankswitch
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $ff
ld [$cfcb], a
call CleanLCD_OAM
call ClearScreen
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffb0], a
ld [rWY], a ; $ff4a
ld [$ffd7], a
ld hl, $d060
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [W_PLAYERDISABLEDMOVE], a ; $d06d
ret
Func_3ec81: ; 3ec81 (f:6c81)
push bc
ld a, [W_PLAYERMONLEVEL] ; $d022
ld b, a
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [W_PLAYERMONLEVEL], a ; $d022
ld a, b
ld [W_ENEMYMONLEVEL], a ; $cff3
pop bc
ret
Func_3ec92: ; 3ec92 (f:6c92)
ld a, [W_BATTLETYPE] ; $d05a
dec a
ld de, RedPicBack ; $7e0a
jr nz, .asm_3ec9e
ld de, OldManPic ; $7e9a
.asm_3ec9e
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld hl, wOAMBuffer
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld b, $7
ld e, $a0
.asm_3ecb2
ld c, $3
ld d, $38
.asm_3ecb6
ld [hl], d
inc hl
ld [hl], e
ld a, $8
add d
ld d, a
inc hl
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
ld [hli], a
inc a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
inc hl
dec c
jr nz, .asm_3ecb6
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
add $4
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, $8
add e
ld e, a
dec b
jr nz, .asm_3ecb2
ld de, $9310
call InterlaceMergeSpriteBuffers
ld a, $a
ld [$0], a
xor a
ld [$4000], a
ld hl, $8000
ld de, S_SPRITEBUFFER1
ld a, [H_LOADEDROMBANK]
ld b, a
ld c, $31
call CopyVideoData
xor a
ld [$0], a
ld a, $31
ld [$ffe1], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld a, $1
jp Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
Func_3ed02: ; 3ed02 (f:6d02)
ld hl, Func_39680
ld b, BANK(Func_39680)
call Bankswitch
ld hl, Func_396a7
ld b, BANK(Func_396a7)
jp Bankswitch
ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12)
ld hl, _ScrollTrainerPicAfterBattle
ld b, BANK(_ScrollTrainerPicAfterBattle)
jp Bankswitch
Func_3ed1a: ; 3ed1a (f:6d1a)
ld a, $1
jr asm_3ed1f
Func_3ed1e: ; 3ed1e (f:6d1e)
xor a
asm_3ed1f: ; 3ed1f (f:6d1f)
ld [H_WHOSETURN], a ; $fff3
call Func_3ed27
jp Func_3ed64
Func_3ed27: ; 3ed27 (f:6d27)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ed48
ld a, [W_PLAYERMONSTATUS] ; $d018
and $40
ret z
ld hl, $d02a
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed46
ld b, $1
.asm_3ed46
ld [hl], b
ret
.asm_3ed48
ld a, [W_ENEMYMONSTATUS] ; $cfe9
and $40
ret z
ld hl, $cffb
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed62
ld b, $1
.asm_3ed62
ld [hl], b
ret
Func_3ed64: ; 3ed64 (f:6d64)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ed81
ld a, [W_PLAYERMONSTATUS] ; $d018
and $10
ret z
ld hl, $d026
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed7f
ld b, $1
.asm_3ed7f
ld [hl], b
ret
.asm_3ed81
ld a, [W_ENEMYMONSTATUS] ; $cfe9
and $10
ret z
ld hl, $cff7
ld a, [hld]
ld b, a
ld a, [hl]
srl a
rr b
ld [hli], a
or b
jr nz, .asm_3ed97
ld b, $1
.asm_3ed97
ld [hl], b
ret
Func_3ed99: ; 3ed99 (f:6d99)
ld c, $0
.asm_3ed9b
call Func_3eda5
inc c
ld a, c
cp $4
jr nz, .asm_3ed9b
ret
Func_3eda5: ; 3eda5 (f:6da5)
push bc
push bc
ld a, [$d11e]
and a
ld a, c
ld hl, W_PLAYERMONATK
ld de, $cd12
ld bc, wPlayerMonAttackMod ; $cd1a
jr z, .asm_3edc0
ld hl, W_ENEMYMONATTACK
ld de, $cd26
ld bc, wEnemyMonStatMods ; $cd2e
.asm_3edc0
add c
ld c, a
jr nc, .asm_3edc5
inc b
.asm_3edc5
ld a, [bc]
pop bc
ld b, a
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3edd4
inc d
.asm_3edd4
pop bc
push hl
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$ff97], a
inc de
ld a, [de]
ld [$ff98], a
ld a, [hli]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$ff98]
sub $e7
ld a, [$ff97]
sbc $3
jp c, Func_3ee0c
ld a, $3
ld [$ff97], a
ld a, $e7
ld [$ff98], a
Func_3ee0c: ; 3ee0c (f:6e0c)
ld a, [$ff97]
ld [hli], a
ld b, a
ld a, [$ff98]
ld [hl], a
or b
jr nz, .asm_3ee17
inc [hl]
.asm_3ee17
pop bc
ret
Func_3ee19: ; 3ee19 (f:6e19)
ld a, [W_ISLINKBATTLE]
cp $4
ret z
ld a, [W_OBTAINEDBADGES]
ld b, a
ld hl, W_PLAYERMONATK
ld c, $4
.asm_3ee28
srl b
call c, Func_3ee35
inc hl
inc hl
srl b
dec c
jr nz, .asm_3ee28
ret
Func_3ee35: ; 3ee35 (f:6e35)
ld a, [hli]
ld d, a
ld e, [hl]
srl d
rr e
srl d
rr e
srl d
rr e
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hli], a
ld a, [hld]
sub $e7
ld a, [hl]
sbc $3
ret c
ld a, $3
ld [hli], a
ld a, $e7
ld [hld], a
ret
Func_3ee58: ; 3ee58 (f:6e58)
call LoadHpBarAndStatusTilePatterns
Func_3ee5b: ; 3ee5b (f:6e5b)
ld a, [rLCDC] ; $ff40
add a
jr c, .asm_3ee7c
ld hl, BattleHudTiles1 ; $6080
ld de, $96d0
ld bc, $18
ld a, BANK(BattleHudTiles1)
call FarCopyDataDouble
ld hl, BattleHudTiles2 ; $6098
ld de, $9730
ld bc, $30
ld a, BANK(BattleHudTiles2)
jp FarCopyDataDouble
.asm_3ee7c
ld de, BattleHudTiles1 ; $6080
ld hl, $96d0
ld bc, (BANK(BattleHudTiles1) << 8) + $03
call CopyVideoDataDouble
ld de, BattleHudTiles2 ; $6098
ld hl, $9730
ld bc, (BANK(BattleHudTiles2) << 8) + $06
jp CopyVideoDataDouble
Func_3ee94: ; 3ee94 (f:6e94)
ld hl, TerminatorText_3ee9a ; $6e9a
jp PrintText
TerminatorText_3ee9a: ; 3ee9a (f:6e9a)
db "@"
; generates a random number unless in link battle
; stores random number in A
GenRandomInBattle: ; 3ee9b (f:6e9b)
ld a, [W_ISLINKBATTLE]
cp $4
jp nz, GenRandom
push hl
push bc
ld a, [$ccde]
ld c, a
ld b, $0
ld hl, $d148
add hl, bc
inc a
ld [$ccde], a
cp $9
ld a, [hl]
pop bc
pop hl
ret c
push hl
push bc
push af
xor a
ld [$ccde], a
ld hl, $d148
ld b, $9
.asm_3eec5
ld a, [hl]
ld c, a
add a
add a
add c
inc a
ld [hli], a
dec b
jr nz, .asm_3eec5 ; 0x3eecd $f6
pop af
pop bc
pop hl
ret
Func_3eed3: ; 3eed3 (f:6ed3)
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
ld de, W_ENEMYBATTSTATUS1 ; $d067
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3eeea
ld hl, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
ld de, W_ENEMYBATTSTATUS1 ; $d067
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3eeea
cp SELFDESTRUCT
jr z, .asm_3eef1
cp EXPLOSION
ret nz
.asm_3eef1
ld a, [de]
bit 6, a
ret nz
ld a, [hli]
cp GHOST
ret z
ld a, [hl]
cp GHOST
ret z
ld a, [W_MOVEMISSED] ; $d05f
and a
ret nz
ld a, $5
ld [$cc5b], a
PlayMoveAnimation: ; 3ef07 (f:6f07)
ld [$D07C],a
call Delay3
PREDEF_JUMP MoveAnimationPredef ; predef 8
Func_3ef12: ; 3ef12 (f:6f12)
ld a, [W_CUROPPONENT] ; $d059
and a
jr z, asm_3ef23
Func_3ef18: ; 3ef18 (f:6f18)
ld a, [W_CUROPPONENT] ; $d059
ld [$cf91], a
ld [W_ENEMYMONID], a
jr asm_3ef3d
asm_3ef23: ; 3ef23 (f:6f23)
ld a, [$d732]
bit 1, a
jr z, .asm_3ef2f
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 1, a
ret nz
.asm_3ef2f
ld a, [$d13c]
and a
ret nz
ld hl, Func_13870
ld b, BANK(Func_13870)
call Bankswitch
ret nz
asm_3ef3d: ; 3ef3d (f:6f3d)
ld a, [$d35d]
push af
ld hl, $d358
ld a, [hl]
push af
res 1, [hl]
ld hl, Func_525af
ld b, BANK(Func_525af)
call Bankswitch
ld a, [W_ENEMYMONID]
sub $c8
jp c, Func_3ef8b
ld [W_TRAINERCLASS], a ; $d031
call Func_3566
ld hl, ReadTrainer
ld b, BANK(ReadTrainer)
call Bankswitch
call Func_3ec32
call _LoadTrainerPic
xor a
ld [W_ENEMYMONID], a
ld [$ffe1], a
dec a
ld [wAICount], a ; $ccdf
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
ld a, $ff
ld [W_ENEMYMONNUMBER], a ; $cfe8
ld a, $2
ld [W_ISINBATTLE], a ; $d057
jp Func_3efeb
Func_3ef8b: ; 3ef8b (f:6f8b)
ld a, $1
ld [W_ISINBATTLE], a ; $d057
call Func_3eb01
call Func_3ec32
ld a, [W_CUROPPONENT] ; $d059
cp MAROWAK
jr z, .isGhost
call IsGhostBattle
jr nz, .isNoGhost
.isGhost
ld hl, W_MONHSPRITEDIM
ld a, $66
ld [hli], a ; write sprite dimensions
ld bc, GhostPic ; $66b5
ld a, c
ld [hli], a ; write front sprite pointer
ld [hl], b
ld hl, W_ENEMYMONNAME ; set name to "GHOST"
ld a, "G"
ld [hli], a
ld a, "H"
ld [hli], a
ld a, "O"
ld [hli], a
ld a, "S"
ld [hli], a
ld a, "T"
ld [hli], a
ld [hl], "@"
ld a, [$cf91]
push af
ld a, MON_GHOST
ld [$cf91], a
ld de, $9000
call LoadMonFrontSprite ; load ghost sprite
pop af
ld [$cf91], a
jr .spriteLoaded
.isNoGhost
ld de, $9000
call LoadMonFrontSprite ; load mon sprite
.spriteLoaded
xor a
ld [W_TRAINERCLASS], a ; $d031
ld [$ffe1], a
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
Func_3efeb: ; 3efeb (f:6feb)
ld b, $0
call GoPAL_SET
call Func_3c04c
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, TerminatorText_3f04a
call PrintText
call SaveScreenTilesToBuffer1
call ClearScreen
ld a, $98
ld [$ffbd], a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
ld a, $9c
ld [$ffbd], a
call LoadScreenTilesFromBuffer1
FuncCoord 9, 7 ; $c435
ld hl, Coord
ld bc, $50a
call ClearScreenArea
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld bc, $40a
call ClearScreenArea
call CleanLCD_OAM
ld a, [W_ISINBATTLE] ; $d057
dec a
call z, Func_3cdec
call Func_3c11e
ld hl, Func_137aa
ld b, BANK(Func_137aa)
call Bankswitch
pop af
ld [$d358], a
pop af
ld [$d35d], a
ld a, [$d0d4]
ld [$ffd7], a
scf
ret
TerminatorText_3f04a: ; 3f04a (f:704a)
db "@"
_LoadTrainerPic: ; 3f04b (f:704b)
; $d033-$d034 contain pointer to pic
ld a, [$d033]
ld e, a
ld a, [$d034]
ld d, a ; de contains pointer to trainer pic
ld a, [W_ISLINKBATTLE] ; $d12b
and a
ld a, Bank(TrainerPics) ; this is where all the trainer pics are (not counting Red's)
jr z, .loadSprite
ld a, Bank(RedPicFront)
.loadSprite
call UncompressSpriteFromDE
ld de, $9000
ld a, $77
ld c, a
jp LoadUncompressedSpriteData
Func_3f069: ; 3f069 (f:7069)
xor a
ld [$c0f1], a
ld [$c0f2], a
jp PlaySound
Func_3f073: ; 3f073 (f:7073)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$ffe1]
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld b, $4c
ld a, [W_ISINBATTLE] ; $d057
and a
jr z, .asm_3f0bc
add b
ld [hl], a
call Delay3
ld bc, $ffd7
add hl, bc
ld a, $1
ld [$cd6c], a
ld bc, $303
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $4
call DelayFrames
ld bc, $ffd7
add hl, bc
xor a
ld [$cd6c], a
ld bc, $505
ld a, $5
call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
ld c, $5
call DelayFrames
ld bc, $ffd7
jr .asm_3f0bf
.asm_3f0bc
ld bc, $ff85
.asm_3f0bf
add hl, bc
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
add $31
jr asm_3f0d0
Func_3f0c6: ; 3f0c6 (f:70c6)
ld a, [$cc4f]
ld h, a
ld a, [$cc50]
ld l, a
ld a, [$ffe1]
asm_3f0d0: ; 3f0d0 (f:70d0)
ld bc, $707
ld de, $14
push af
ld a, [W_SPRITEFLIPPED]
and a
jr nz, .asm_3f0ed
pop af
.asm_3f0de
push bc
push hl
.asm_3f0e0
ld [hl], a
add hl, de
inc a
dec c
jr nz, .asm_3f0e0
pop hl
inc hl
pop bc
dec b
jr nz, .asm_3f0de
ret
.asm_3f0ed
push bc
ld b, $0
dec c
add hl, bc
pop bc
pop af
.asm_3f0f4
push bc
push hl
.asm_3f0f6
ld [hl], a
add hl, de
inc a
dec c
jr nz, .asm_3f0f6
pop hl
dec hl
pop bc
dec b
jr nz, .asm_3f0f4
ret
; loads back sprite of mon to $8000
; assumes the corresponding mon header is already loaded
LoadMonBackSprite: ; 3f103 (f:7103)
ld a, [$cfd9]
ld [$cf91], a
FuncCoord 1, 5 ; $c405
ld hl, Coord
ld b, $7
ld c, $8
call ClearScreenArea
ld hl, W_MONHBACKSPRITE - W_MONHEADER
call UncompressMonSprite
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld de, $9310
call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite
ld hl, $8000
ld de, $9310
ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied
ld a, [H_LOADEDROMBANK]
ld b, a
jp CopyVideoData
Func_3f132: ; 3f132 (f:7132)
call JumpMoveEffect
ld b, $1
ret
JumpMoveEffect: ; 3f138 (f:7138)
ld a, [$fff3] ;whose turn?
and a
ld a, [W_PLAYERMOVEEFFECT]
jr z, .next1
ld a, [W_ENEMYMOVEEFFECT]
.next1
dec a ;subtract 1, there is no special effect for 00
add a ;x2, 16bit pointers
ld hl, MoveEffectPointerTable
ld b, 0
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl] ;jump to special effect handler
MoveEffectPointerTable: ; 3f150 (f:7150)
dw Func_3f1fc
dw Func_3f24f
dw Func_3f2e9
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw Func_3f2f1
dw Func_3f2e9
dw $0000
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw PayDayEffect
dw $0000
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw ConversionEffect
dw HazeEffect
dw Func_3f6e5
dw Func_3f717
dw Func_3f739
dw Func_3f811
dw Func_3f811
dw Func_3f85b
dw Func_3f1fc
dw Func_3f24f
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw FreezeBurnParalyzeEffect
dw Func_3f85b
dw Func_3f884
dw TwoTurnAttackEffect
dw $0000
dw $0000
dw Func_3f917
dw TwoTurnAttackEffect
dw Func_3f811
dw $0000
dw MistEffect
dw FocusEnergyEffect
dw RecoilEffect
dw Func_3f961
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3f428
dw Func_3fb26
dw Func_3fb2e
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3fb36
dw Func_3fb36
dw Func_3f24f
dw Func_3f9b1
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f54c
dw Func_3f959
dw Func_3f811
dw $0000
dw Func_3f9b9
dw Func_3f9c1
dw Func_3f9df
dw Func_3f9ed
dw $0000
dw LeechSeedEffect
dw Func_3fa84
dw DisableEffect
Func_3f1fc: ; 3f1fc (f:71fc)
ld de, W_ENEMYMONSTATUS ; $cfe9
ld bc, W_ENEMYBATTSTATUS2 ; $d068
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, Func_3f20e
ld de, W_PLAYERMONSTATUS ; $d018
ld bc, W_PLAYERBATTSTATUS2 ; $d063
Func_3f20e: ; 3f20e (f:720e)
ld a, [bc]
bit 5, a
res 5, a
ld [bc], a
jr nz, .asm_3f231
ld a, [de]
ld b, a
and $7
jr z, .asm_3f222
ld hl, AlreadyAsleepText
jp PrintText
.asm_3f222
ld a, b
and a
jr nz, .asm_3f242
push de
call MoveHitTest
pop de
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3f242
.asm_3f231
call GenRandomInBattle
and $7
jr z, .asm_3f231
ld [de], a
call Func_3fb89
ld hl, FellAsleepText
jp PrintText
.asm_3f242
jp PrintDidntAffectText
FellAsleepText: ; 3f245 (f:7245)
TX_FAR _FellAsleepText
db "@"
AlreadyAsleepText: ; 3f24a (f:724a)
TX_FAR _AlreadyAsleepText
db "@"
Func_3f24f: ; 3f24f (f:724f)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f260
ld hl, W_PLAYERMONSTATUS ; $d018
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f260
call CheckTargetSubstitute
jr nz, .asm_3f2d3
ld a, [hli]
ld b, a
and a
jr nz, .asm_3f2d3
ld a, [hli]
cp $3
jr z, .asm_3f2d3
ld a, [hld]
cp $3
jr z, .asm_3f2d3
ld a, [de]
cp $2
ld b, $34
jr z, .asm_3f290
cp $21
ld b, $67
jr z, .asm_3f290
push hl
push de
call MoveHitTest
pop de
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3f2d7
jr .asm_3f295
.asm_3f290
call GenRandomInBattle
cp b
ret nc
.asm_3f295
dec hl
set 3, [hl]
push de
dec de
ld a, [H_WHOSETURN] ; $fff3
and a
ld b, $c7
ld hl, W_PLAYERBATTSTATUS3 ; $d064
ld a, [de]
ld de, W_PLAYERTOXICCOUNTER ; $d06c
jr nz, .asm_3f2b0
ld b, $a9
ld hl, W_ENEMYBATTSTATUS3 ; $d069
ld de, W_ENEMYTOXICCOUNTER ; $d071
.asm_3f2b0
cp $5c
jr nz, .asm_3f2bd
set 0, [hl]
xor a
ld [de], a
ld hl, BadlyPoisonedText
jr .asm_3f2c0
.asm_3f2bd
ld hl, PoisonedText
.asm_3f2c0
pop de
ld a, [de]
cp $42
jr z, .asm_3f2cd
ld a, b
call Func_3fb96
jp PrintText
.asm_3f2cd
call Func_3fb89
jp PrintText
.asm_3f2d3
ld a, [de]
cp $42
ret nz
.asm_3f2d7
ld c, $32
call DelayFrames
jp PrintDidntAffectText
PoisonedText: ; 3f2df (f:72df)
TX_FAR _PoisonedText
db "@"
BadlyPoisonedText: ; 3f2e4 (f:72e4)
TX_FAR _BadlyPoisonedText
db "@"
Func_3f2e9: ; 3f2e9 (f:72e9)
ld hl, Func_783f
ld b, BANK(Func_783f)
jp Bankswitch
Func_3f2f1: ; 3f2f1 (f:72f1)
ld hl, W_PLAYERMONCURHP ; $d015
ld de, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f302
ld hl, W_ENEMYMONCURHP ; $cfe6
ld de, W_ENEMYBATTSTATUS2 ; $d068
.asm_3f302
xor a
ld [hli], a
ld [hli], a
inc hl
ld [hl], a
ld a, [de]
res 7, a
ld [de], a
ret
FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
xor a
ld [$cc5b], a
call CheckTargetSubstitute ;test bit 4 of d063/d068 flags [target has substitute flag]
ret nz ;return if they have a substitute, can't effect them
ld a, [$fff3] ;whose turn?
and a
jp nz, opponentAttacker
ld a, [W_ENEMYMONSTATUS]
and a
jp nz, CheckDefrost
;opponent has no existing status
ld a, [W_PLAYERMOVETYPE]
ld b, a
ld a, [W_ENEMYMONTYPE1]
cp b
ret z ;return if they match [can't freeze an ice type etc.]
ld a, [W_ENEMYMONTYPE2]
cp b
ret z ;return..
ld a, [W_PLAYERMOVEEFFECT]
cp a, 7 ;10% status effects are 04, 05, 06 so 07 will set carry for those
ld b, $1a ;[1A-1]/100 or [26-1]/256 = 9.8%~ chance
jr c, .next1 ;branch ahead if this is a 10% chance effect..
ld b, $4d ;..or use [4D-1]/100 or [76-1]/256 = 29.7%~ chance
sub a, $1e ;subtract $1E to map to equivalent 10% chance effects
.next1
push af ;push effect...
call GenRandomInBattle ;get random 8bit value for probability test
cp b ;success?
pop bc ;...pop effect into C
ret nc ;do nothing if random value is >= 1A or 4D [no status applied]
;the test passed
ld a, b ;what type of effect is this?
cp a, BURN_SIDE_EFFECT1
jr z, .burn
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, PAR
ld [W_ENEMYMONSTATUS], a
call Func_3ed27 ;quarter speed of affected monster
ld a, $a9
call Func_3fbb9 ;animation
jp PrintMayNotAttackText ;print paralysis text
.burn
ld a, BRN
ld [W_ENEMYMONSTATUS], a
call Func_3ed64
ld a, $a9
call Func_3fbb9 ;animation
ld hl, BurnedText
jp PrintText
.freeze
call Func_3f9cf ;resets bit 5 of the D063/D068 flags
ld a, FRZ
ld [W_ENEMYMONSTATUS], a
ld a, $a9
call Func_3fbb9 ;animation
ld hl, FrozenText
jp PrintText
opponentAttacker: ; 3f382 (f:7382)
ld a, [W_PLAYERMONSTATUS] ;this appears to the same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost
ld a, [W_ENEMYMOVETYPE]
ld b, a
ld a, [W_PLAYERMONTYPE1]
cp b
ret z
ld a, [W_PLAYERMONTYPE2]
cp b
ret z
ld a, [W_ENEMYMOVEEFFECT]
cp a, 7
ld b, $1a
jr c, .next1
ld b, $4d
sub a, $1e
.next1
push af
call GenRandomInBattle
cp b
pop bc
ret nc
ld a, b
cp a, BURN_SIDE_EFFECT1
jr z, .burn
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, PAR
ld [W_PLAYERMONSTATUS], a
call Func_3ed27
jp PrintMayNotAttackText
.burn
ld a, BRN
ld [W_PLAYERMONSTATUS], a
call Func_3ed64
ld hl, BurnedText
jp PrintText
.freeze
ld a, FRZ
ld [W_PLAYERMONSTATUS], a
ld hl, FrozenText
jp PrintText
BurnedText: ; 3f3d8 (f:73d8)
TX_FAR _BurnedText
db "@"
FrozenText: ; 3f3dd (f:73dd)
TX_FAR _FrozenText
db "@"
CheckDefrost: ; 3f3e2 (f:73e2)
and a, FRZ ;are they frozen?
ret z ;return if so
;not frozen
ld a, [$fff3] ;whose turn?
and a
jr nz, .opponent
;player [attacker]
ld a, [W_PLAYERMOVETYPE]
sub a, FIRE
ret nz ;return if it isn't fire
;type is fire
ld [W_ENEMYMONSTATUS], a ;set opponent status to 00 ["defrost" a frozen monster]
ld hl, $d8a8 ;status of first opponent monster in their roster
ld a, [W_ENEMYMONNUMBER]
ld bc, $002c ;$2C bytes per roster entry
call AddNTimes
xor a
ld [hl], a ;clear status in roster
ld hl, FireDefrostedText
jr .common
.opponent
ld a, [W_ENEMYMOVETYPE] ;same as above with addresses swapped
sub a, $14
ret nz
ld [W_PLAYERMONSTATUS], a
ld hl, $d16f
ld a, [wPlayerMonNumber]
ld bc, $002c
call AddNTimes
xor a
ld [hl], a
ld hl, FireDefrostedText
.common
jp PrintText
FireDefrostedText: ; 3f423 (f:7423)
TX_FAR _FireDefrostedText
db "@"
Func_3f428: ; 3f428 (f:7428)
ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f439
ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f439
ld a, [de]
sub $a
cp $8
jr c, .asm_3f442
sub $28
.asm_3f442
ld c, a
ld b, $0
add hl, bc
ld b, [hl]
inc b
ld a, $d
cp b
jp c, Func_3f522
ld a, [de]
cp $12
jr c, .asm_3f45a
inc b
ld a, $d
cp b
jr nc, .asm_3f45a
ld b, a
.asm_3f45a
ld [hl], b
ld a, c
cp $4
jr nc, asm_3f4ca
push hl
ld hl, $d026
ld de, $cd12
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f472
ld hl, $cff7
ld de, $cd26
.asm_3f472
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3f47e
inc d
.asm_3f47e
pop bc
ld a, [hld]
sub $e7
jr nz, .asm_3f48a
ld a, [hl]
sbc $3
jp z, Func_3f520
.asm_3f48a
push hl
push bc
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
pop bc
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$ff97], a
inc de
ld a, [de]
ld [$ff98], a
ld a, [hli]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$ff98]
sub $e7
ld a, [$ff97]
sbc $3
jp c, Func_3f4c3
ld a, $3
ld [$ff97], a
ld a, $e7
ld [$ff98], a
Func_3f4c3: ; 3f4c3 (f:74c3)
ld a, [$ff97]
ld [hli], a
ld a, [$ff98]
ld [hl], a
pop hl
asm_3f4ca: ; 3f4ca (f:74ca)
ld b, c
inc b
call Func_3f688
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld de, W_PLAYERMOVENUM ; $cfd2
ld bc, $ccf7
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f4e6
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld de, W_ENEMYMOVENUM ; $cfcc
ld bc, $ccf3
.asm_3f4e6
ld a, [de]
cp MINIMIZE
jr nz, .asm_3f4f9
bit 4, [hl]
push af
push bc
ld hl, Func_79747
ld b, BANK(Func_79747)
push de
call nz, Bankswitch
pop de
.asm_3f4f9
call Func_3fba8
ld a, [de]
cp MINIMIZE
jr nz, .asm_3f50e
pop bc
ld a, $1
ld [bc], a
ld hl, Func_79771
ld b, BANK(Func_79771)
pop af
call nz, Bankswitch
.asm_3f50e
ld a, [H_WHOSETURN] ; $fff3
and a
call z, Func_3ee19
ld hl, MonsStatsRoseText
call PrintText
call Func_3ed27
jp Func_3ed64
Func_3f520: ; 3f520 (f:7520)
pop hl
dec [hl]
Func_3f522: ; 3f522 (f:7522)
ld hl, NothingHappenedText
jp PrintText
MonsStatsRoseText: ; 3f528 (f:7528)
TX_FAR _MonsStatsRoseText
db $08 ; asm
ld hl, GreatlyRoseText
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f53b
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f53b
cp $12
ret nc
ld hl, RoseText
ret
GreatlyRoseText: ; 3f542 (f:7542)
db $0a
TX_FAR _GreatlyRoseText
RoseText: ; 3f547 (f:7547)
TX_FAR _RoseText
db "@"
Func_3f54c: ; 3f54c (f:754c)
ld hl, wEnemyMonStatMods ; $cd2e
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld bc, W_ENEMYBATTSTATUS1 ; $d067
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f572
ld hl, wPlayerMonStatMods ; $cd1a
ld de, W_ENEMYMOVEEFFECT ; $cfcd
ld bc, W_PLAYERBATTSTATUS1 ; $d062
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .asm_3f572
call GenRandomInBattle
cp $40
jp c, Func_3f65a
.asm_3f572
call CheckTargetSubstitute
jp nz, Func_3f65a
ld a, [de]
cp $44
jr c, .asm_3f58a
call GenRandomInBattle
cp $55
jp nc, Func_3f650
ld a, [de]
sub $44
jr .asm_3f5a9
.asm_3f58a
push hl
push de
push bc
call MoveHitTest
pop bc
pop de
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jp nz, Func_3f65a
ld a, [bc]
bit 6, a
jp nz, Func_3f65a
ld a, [de]
sub $12
cp $8
jr c, .asm_3f5a9
sub $28
.asm_3f5a9
ld c, a
ld b, $0
add hl, bc
ld b, [hl]
dec b
jp z, Func_3f650
ld a, [de]
cp $24
jr c, .asm_3f5bf
cp $44
jr nc, .asm_3f5bf
dec b
jr nz, .asm_3f5bf
inc b
.asm_3f5bf
ld [hl], b
ld a, c
cp $4
jr nc, asm_3f62c
push hl
push de
ld hl, $cff7
ld de, $cd26
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f5d8
ld hl, $d026
ld de, $cd12
.asm_3f5d8
push bc
sla c
ld b, $0
add hl, bc
ld a, c
add e
ld e, a
jr nc, .asm_3f5e4
inc d
.asm_3f5e4
pop bc
ld a, [hld]
sub $1
jr nz, .asm_3f5ef
ld a, [hl]
and a
jp z, Func_3f64d
.asm_3f5ef
push hl
push bc
ld hl, StatModifierRatios ; $76cb
dec b
sla b
ld c, b
ld b, $0
add hl, bc
pop bc
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [de]
ld [$ff97], a
inc de
ld a, [de]
ld [$ff98], a
ld a, [hli]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, [hl]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
pop hl
ld a, [$ff98]
ld b, a
ld a, [$ff97]
or b
jp nz, Func_3f624
ld [$ff97], a
ld a, $1
ld [$ff98], a
Func_3f624: ; 3f624 (f:7624)
ld a, [$ff97]
ld [hli], a
ld a, [$ff98]
ld [hl], a
pop de
pop hl
asm_3f62c: ; 3f62c (f:762c)
ld b, c
inc b
push de
call Func_3f688
pop de
ld a, [de]
cp $44
jr nc, .asm_3f63b
call Func_3fb89
.asm_3f63b
ld a, [H_WHOSETURN] ; $fff3
and a
call nz, Func_3ee19
ld hl, MonsStatsFellText
call PrintText
call Func_3ed27
jp Func_3ed64
Func_3f64d: ; 3f64d (f:764d)
pop de
pop hl
inc [hl]
Func_3f650: ; 3f650 (f:7650)
ld a, [de]
cp $44
ret nc
ld hl, NothingHappenedText
jp PrintText
Func_3f65a: ; 3f65a (f:765a)
ld a, [de]
cp $44
ret nc
jp Func_3fb4e
MonsStatsFellText: ; 3f661 (f:7661)
TX_FAR _MonsStatsFellText
db $08 ; asm
ld hl, FellText
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f674
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f674
cp $1a
ret c
cp $44
ret nc
ld hl, GreatlyFellText
ret
GreatlyFellText: ; 3f67e (f:767e)
db $0a
TX_FAR _GreatlyFellText
FellText: ; 3f683 (f:7683)
TX_FAR _FellText
db "@"
Func_3f688: ; 3f688 (f:7688)
ld hl, StatsTextStrings
ld c, $50
.asm_3f68d
dec b
jr z, .asm_3f696
.asm_3f690
ld a, [hli]
cp c
jr z, .asm_3f68d
jr .asm_3f690
.asm_3f696
ld de, $cf4b
ld bc, $a
jp CopyData
StatsTextStrings: ; 3f69f (f:769f)
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPECIAL@"
db "ACCURACY@"
db "EVADE@"
StatModifierRatios: ; 3f6cb (f:76cb)
; first byte is numerator, second byte is denominator
db 25, 100 ; 0.25
db 28, 100 ; 0.28
db 33, 100 ; 0.33
db 40, 100 ; 0.40
db 50, 100 ; 0.50
db 66, 100 ; 0.66
db 1, 1 ; 1.00
db 15, 10 ; 1.50
db 2, 1 ; 2.00
db 25, 10 ; 2.50
db 3, 1 ; 3.00
db 35, 10 ; 3.50
db 4, 1 ; 4.00
Func_3f6e5: ; 3f6e5 (f:76e5)
ld hl, W_PLAYERBATTSTATUS1
ld de, W_NUMHITS
ld bc, $d06a
ld a, [H_WHOSETURN]
and a
jr z, .asm_3f6fc
ld hl, W_ENEMYBATTSTATUS1
ld de, $cd05
ld bc, $d06f
.asm_3f6fc
set 0, [hl]
xor a
ld [de], a
inc de
ld [de], a
ld [W_PLAYERMOVEEFFECT], a
ld [W_ENEMYMOVEEFFECT], a
call GenRandomInBattle
and $1
inc a
inc a
ld [bc], a
ld a, [H_WHOSETURN]
add $ae
jp Func_3fb96
Func_3f717: ; 3f717 (f:7717)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f728
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
.asm_3f728
set 1, [hl]
call GenRandomInBattle
and $1
inc a
inc a
ld [de], a
ld a, [H_WHOSETURN] ; $fff3
add $b0
jp Func_3fb96
Func_3f739: ; 3f739 (f:7739)
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3f791
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3f77e
ld a, [W_CURENEMYLVL] ; $d127
ld b, a
ld a, [W_PLAYERMONLEVEL] ; $d022
cp b
jr nc, .asm_3f76e
add b
ld c, a
inc c
.asm_3f751
call GenRandomInBattle
cp c
jr nc, .asm_3f751
srl b
srl b
cp b
jr nc, .asm_3f76e
ld c, $32
call DelayFrames
ld a, [W_PLAYERMOVENUM] ; $cfd2
cp TELEPORT
jp nz, PrintDidntAffectText
jp PrintItFailedText
.asm_3f76e
call ReadPlayerMonCurHPAndStatus
xor a
ld [$cc5b], a
inc a
ld [$d078], a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr .asm_3f7e4
.asm_3f77e
ld c, $32
call DelayFrames
ld hl, IsUnaffectedText
ld a, [W_PLAYERMOVENUM] ; $cfd2
cp TELEPORT
jp nz, PrintText
jp PrintItFailedText
.asm_3f791
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_3f7d1
ld a, [W_PLAYERMONLEVEL] ; $d022
ld b, a
ld a, [W_CURENEMYLVL] ; $d127
cp b
jr nc, .asm_3f7c1
add b
ld c, a
inc c
.asm_3f7a4
call GenRandomInBattle
cp c
jr nc, .asm_3f7a4
srl b
srl b
cp b
jr nc, .asm_3f7c1
ld c, $32
call DelayFrames
ld a, [W_ENEMYMOVENUM] ; $cfcc
cp TELEPORT
jp nz, PrintDidntAffectText
jp PrintItFailedText
.asm_3f7c1
call ReadPlayerMonCurHPAndStatus
xor a
ld [$cc5b], a
inc a
ld [$d078], a
ld a, [W_ENEMYMOVENUM] ; $cfcc
jr .asm_3f7e4
.asm_3f7d1
ld c, $32
call DelayFrames
ld hl, IsUnaffectedText
ld a, [W_ENEMYMOVENUM] ; $cfcc
cp TELEPORT
jp nz, PrintText
jp Func_3fb4e
.asm_3f7e4
push af
call Func_3fbb9
ld c, $14
call DelayFrames
pop af
ld hl, RanText
cp TELEPORT
jr z, .asm_3f7ff
ld hl, RanScaredText
cp ROAR
jr z, .asm_3f7ff
ld hl, BlownAwayText
.asm_3f7ff
jp PrintText
RanText: ; 3f802 (f:7802)
TX_FAR _RanText
db "@"
RanScaredText: ; 3f807 (f:7807)
TX_FAR _RanScaredText
db "@"
BlownAwayText: ; 3f80c (f:780c)
TX_FAR _BlownAwayText
db "@"
Func_3f811: ; 3f811 (f:7811)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld bc, W_NUMHITS ; $d074
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f828
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
ld bc, $cd05
.asm_3f828
bit 2, [hl]
ret nz
set 2, [hl]
ld hl, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f838
ld hl, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f838
ld a, [hl]
cp $4d
jr z, .asm_3f856
cp $2c
ld a, $2
jr z, .asm_3f853
call GenRandomInBattle
and $3
cp $2
jr c, .asm_3f851
call GenRandomInBattle
and $3
.asm_3f851
inc a
inc a
.asm_3f853
ld [de], a
ld [bc], a
ret
.asm_3f856
ld a, $2
ld [hl], a
jr .asm_3f853
Func_3f85b: ; 3f85b (f:785b)
call CheckTargetSubstitute
ret nz
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f870
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, W_ENEMYMOVEEFFECT ; $cfcd
.asm_3f870
ld a, [de]
cp $1f
ld b, $1a
jr z, .asm_3f879
ld b, $4d
.asm_3f879
call GenRandomInBattle
cp b
ret nc
set 3, [hl]
call Func_3f9cf
ret
Func_3f884: ; 3f884 (f:7884)
ld hl, Func_33f57
ld b, BANK(Func_33f57)
jp Bankswitch
TwoTurnAttackEffect: ; 3f88c (f:788c)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, W_PLAYERMOVEEFFECT ; $cfd3
ld a, [H_WHOSETURN] ; $fff3
and a
ld b, $ae
jr z, .asm_3f8a1
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, W_ENEMYMOVEEFFECT ; $cfcd
ld b, $af
.asm_3f8a1
set 4, [hl]
ld a, [de]
dec de
cp $2b
jr nz, .asm_3f8ad
set 6, [hl]
ld b, $64
.asm_3f8ad
ld a, [de]
cp $5b
jr nz, .asm_3f8b6
set 6, [hl]
ld b, $c0
.asm_3f8b6
xor a
ld [$cc5b], a
ld a, b
call Func_3fbb9
ld a, [de]
ld [wWhichTrade], a ; $cd3d
ld hl, TwoTurnAttackTexts
jp PrintText
TwoTurnAttackTexts: ; 3f8c8 (f:78c8)
TX_FAR _MonName2Text
db $08 ; asm
ld a, [wWhichTrade]
cp RAZOR_WIND
ld hl, RazorwindText
jr z, .asm_3f8f8
cp SOLARBEAM
ld hl, SolarBeamText
jr z, .asm_3f8f8
cp SKULL_BASH
ld hl, SkullBashText
jr z, .asm_3f8f8
cp SKY_ATTACK
ld hl, SkyAttackText
jr z, .asm_3f8f8
cp FLY
ld hl, FlyText
jr z, .asm_3f8f8
cp DIG
ld hl, DigText
.asm_3f8f8
ret
RazorwindText: ; 3f8f9 (f:78f9)
TX_FAR _RazorwindText
db "@"
SolarBeamText: ; 3f8fe (f:78fe)
TX_FAR _SolarBeamText
db "@"
SkullBashText: ; 3f903 (f:7903)
TX_FAR _SkullBashText
db "@"
SkyAttackText: ; 3f908 (f:7908)
TX_FAR _SkyAttackText
db "@"
FlyText: ; 3f90d (f:790d)
TX_FAR _FlyText
db "@"
DigText: ; 3f912 (f:7912)
TX_FAR _DigText
db "@"
Func_3f917: ; 3f917 (f:7917)
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld de, $d06a
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f928
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld de, $d06f
.asm_3f928
bit 5, [hl]
ret nz
call Func_3f9cf
set 5, [hl]
call GenRandomInBattle
and $3
cp $2
jr c, .asm_3f93e
call GenRandomInBattle
and $3
.asm_3f93e
inc a
ld [de], a
ret
MistEffect: ; 3f941 (f:7941)
ld hl, _MistEffect
ld b, BANK(_MistEffect)
jp Bankswitch
FocusEnergyEffect: ; 3f949 (f:7949)
ld hl, _FocusEnergyEffect
ld b, BANK(_FocusEnergyEffect)
jp Bankswitch
RecoilEffect: ; 3f951 (f:7951)
ld hl, _RecoilEffect
ld b, BANK(_RecoilEffect)
jp Bankswitch
Func_3f959: ; 3f959 (f:7959)
call GenRandomInBattle
cp $19
ret nc
jr Func_3f96f
Func_3f961: ; 3f961 (f:7961)
call CheckTargetSubstitute
jr nz, Func_3f9a6
call MoveHitTest
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, Func_3f9a6
Func_3f96f: ; 3f96f (f:796f)
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, W_ENEMYBATTSTATUS1 ; $d067
ld bc, $d070
ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
jr z, .asm_3f986
ld hl, W_PLAYERBATTSTATUS1 ; $d062
ld bc, $d06b
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
.asm_3f986
bit 7, [hl]
jr nz, Func_3f9a6
set 7, [hl]
push af
call GenRandomInBattle
and $3
inc a
inc a
ld [bc], a
pop af
cp $4c
call nz, Func_3fb89
ld hl, ConfusedText
jp PrintText
ConfusedText: ; 3f9a1 (f:79a1)
TX_FAR _ConfusedText
db "@"
Func_3f9a6: ; 3f9a6 (f:79a6)
cp $4c
ret z
ld c, $32
call DelayFrames
jp Func_3fb4e
Func_3f9b1: ; 3f9b1 (f:79b1)
ld hl, Func_52601
ld b, BANK(Func_52601)
jp Bankswitch
Func_3f9b9: ; 3f9b9 (f:79b9)
ld hl, SubstituteEffectHandler
ld b, BANK(SubstituteEffectHandler)
jp Bankswitch
Func_3f9c1: ; 3f9c1 (f:79c1)
ld hl, W_PLAYERBATTSTATUS2 ; $d063
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f9cc
ld hl, W_ENEMYBATTSTATUS2 ; $d068
.asm_3f9cc
set 5, [hl]
ret
Func_3f9cf: ; 3f9cf (f:79cf)
push hl
ld hl, W_ENEMYBATTSTATUS2 ; $d068
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f9db
ld hl, W_PLAYERBATTSTATUS2 ; $d063
.asm_3f9db
res 5, [hl]
pop hl
ret
Func_3f9df: ; 3f9df (f:79df)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .player
ld hl, W_ENEMYBATTSTATUS2
.player
set 6, [hl]
ret
Func_3f9ed: ; 3f9ed (f:79ed)
ld c, $32
call DelayFrames
call MoveHitTest
ld a, [W_MOVEMISSED]
and a
jr nz, .asm_3fa74
ld a, [H_WHOSETURN]
and a
ld hl, W_PLAYERMONMOVES
ld a, [W_PLAYERBATTSTATUS1]
jr nz, .asm_3fa13
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .asm_3fa3a
ld hl, W_ENEMYMONMOVES
ld a, [W_ENEMYBATTSTATUS1]
.asm_3fa13
bit 6, a
jr nz, .asm_3fa74
.asm_3fa17
push hl
call GenRandomInBattle
and $3
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3fa17
ld d, a
ld a, [H_WHOSETURN]
and a
ld hl, W_PLAYERMONMOVES
ld a, [wPlayerMoveListIndex]
jr z, .asm_3fa5f
ld hl, W_ENEMYMONMOVES
ld a, [wEnemyMoveListIndex]
jr .asm_3fa5f
.asm_3fa3a
ld a, [W_ENEMYBATTSTATUS1]
bit 6, a
jr nz, .asm_3fa74
ld a, [wCurrentMenuItem]
push af
ld a, $1
ld [wMoveMenuType], a
call MoveSelectionMenu
call LoadScreenTilesFromBuffer1
ld hl, W_ENEMYMONMOVES
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
add hl, bc
ld d, [hl]
pop af
ld hl, W_PLAYERMONMOVES
.asm_3fa5f
ld c, a
ld b, $0
add hl, bc
ld a, d
ld [hl], a
ld [$d11e], a
call GetMoveName
call Func_3fba8
ld hl, LearnedMove2Text
jp PrintText
.asm_3fa74
jp PrintItFailedText
LearnedMove2Text: ; 3fa77 (f:7a77)
TX_FAR _LearnedMove2Text
db "@"
LeechSeedEffect: ; 3fa7c (f:7a7c)
ld hl, _LeechSeedEffect
ld b, BANK(_LeechSeedEffect)
jp Bankswitch
Func_3fa84: ; 3fa84 (f:7a84)
call Func_3fba8
jp PrintNoEffectText
DisableEffect: ; 3fa8a (f:7a8a)
call MoveHitTest
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_3fb06
ld de, W_ENEMYDISABLEDMOVE ; $d072
ld hl, W_ENEMYMONMOVES
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3faa4
ld de, W_PLAYERDISABLEDMOVE ; $d06d
ld hl, W_PLAYERMONMOVES
.asm_3faa4
ld a, [de]
and a
jr nz, .asm_3fb06
.asm_3faa8
push hl
call GenRandomInBattle
and $3
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3faa8
ld [$d11e], a
push hl
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, W_PLAYERMONPP ; $d02d
jr nz, .asm_3facf
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
pop hl
jr nz, .asm_3fae1
push hl
ld hl, W_ENEMYMONPP ; $cffe
.asm_3facf
push hl
ld a, [hli]
or [hl]
inc hl
or [hl]
inc hl
or [hl]
and $3f
pop hl
jr z, .asm_3fb05
add hl, bc
ld a, [hl]
pop hl
and a
jr z, .asm_3faa8
.asm_3fae1
call GenRandomInBattle
and $7
inc a
inc c
swap c
add c
ld [de], a
call Func_3fb89
ld hl, $ccee
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_3faf8
inc hl
.asm_3faf8
ld a, [$d11e]
ld [hl], a
call GetMoveName
ld hl, DisableText
jp PrintText
.asm_3fb05
pop hl
.asm_3fb06
jp PrintItFailedText
DisableText: ; 3fb09 (f:7b09)
TX_FAR _DisableText
db "@"
PayDayEffect: ; 3fb0e (f:7b0e)
ld hl, _PayDayEffect
ld b, BANK(_PayDayEffect)
jp Bankswitch
ConversionEffect: ; 3fb16 (f:7b16)
ld hl, _ConversionEffect
ld b, BANK(_ConversionEffect)
jp Bankswitch
HazeEffect: ; 3fb1e (f:7b1e)
ld hl, _HazeEffect
ld b, BANK(_HazeEffect)
jp Bankswitch
Func_3fb26: ; 3fb26 (f:7b26)
ld hl, Func_3b9ec
ld b, BANK(Func_3b9ec)
jp Bankswitch
Func_3fb2e: ; 3fb2e (f:7b2e)
ld hl, Func_3bab1
ld b, BANK(Func_3bab1)
jp Bankswitch
Func_3fb36: ; 3fb36 (f:7b36)
ld hl, Func_3bb97
ld b, BANK(Func_3bb97)
jp Bankswitch
NothingHappenedText: ; 3fb3e (f:7b3e)
TX_FAR _NothingHappenedText
db "@"
PrintNoEffectText: ; 3fb43 (f:7b43)
ld hl, NoEffectText
jp PrintText
NoEffectText: ; 3fb49 (f:7b49)
TX_FAR _NoEffectText
db "@"
Func_3fb4e: ; 3fb4e (f:7b4e)
ld a, [$ccf4]
and a
ret nz
PrintItFailedText: ; 3fb53 (f:7b53)
ld hl, ItFailedText
jp PrintText
ItFailedText: ; 3fb59 (f:7b59)
TX_FAR _ItFailedText
db "@"
PrintDidntAffectText: ; 3fb5e (f:7b5e)
ld hl, DidntAffectText
jp PrintText
DidntAffectText: ; 3fb64 (f:7b64)
TX_FAR _DidntAffectText
db "@"
IsUnaffectedText: ; 3fb69 (f:7b69)
TX_FAR _IsUnaffectedText
db "@"
PrintMayNotAttackText: ; 3fb6e (f:7b6e)
ld hl, MayNotAttackText
jp PrintText
MayNotAttackText: ; 3fb74 (f:7b74)
TX_FAR _MayNotAttackText
db "@"
CheckTargetSubstitute: ; 3fb79 (f:7b79)
push hl
ld hl, $d068
ld a, [$fff3] ;whose turn?
and a
jr z, .next1
ld hl, $d063
.next1
bit 4, [hl] ;test bit 4 in d063/d068 flags
pop hl
ret
Func_3fb89: ; 3fb89 (f:7b89)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3fb94
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3fb94
and a
ret z
Func_3fb96: ; 3fb96 (f:7b96)
ld [W_ANIMATIONID], a ; $d07c
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $6
jr z, .asm_3fba2
ld a, $3
.asm_3fba2
ld [$cc5b], a
jp Func_3fbbc
Func_3fba8: ; 3fba8 (f:7ba8)
xor a
ld [$cc5b], a
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; $cfd2
jr z, .asm_3fbb7
ld a, [W_ENEMYMOVENUM] ; $cfcc
.asm_3fbb7
and a
ret z
Func_3fbb9: ; 3fbb9 (f:7bb9)
ld [W_ANIMATIONID], a ; $d07c
Func_3fbbc: ; 3fbbc (f:7bbc)
push hl
push de
push bc
ld a, $8
call Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
pop bc
pop de
pop hl
ret
SECTION "bank10",ROMX,BANK[$10]
DisplayPokedexMenu_: ; 40000 (10:4000)
call GBPalWhiteOut
call ClearScreen
call UpdateSprites ; move sprites
ld a,[wListScrollOffset]
push af
xor a
ld [wCurrentMenuItem],a
ld [wListScrollOffset],a
ld [wLastMenuItem],a
inc a
ld [$d11e],a
ld [$ffb7],a
.setUpGraphics
ld b,$08
call GoPAL_SET
ld hl,LoadPokedexTilePatterns
ld b,BANK(LoadPokedexTilePatterns)
call Bankswitch
.doPokemonListMenu
ld hl,wTopMenuItemY
ld a,3
ld [hli],a ; top menu item Y
xor a
ld [hli],a ; top menu item X
inc a
ld [$cc37],a
inc hl
inc hl
ld a,6
ld [hli],a ; max menu item ID
ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
call HandlePokedexListMenu
jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
ld [$cc37],a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld [$ffb7],a
ld [$cd3a],a
ld [$cd3b],a
pop af
ld [wListScrollOffset],a
call GBPalWhiteOutWithDelay3
call GoPAL_SET_CF1C
jp ReloadMapData
.goToSideMenu
call HandlePokedexSideMenu
dec b
jr z,.exitPokedex ; if the player chose Quit
dec b
jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
call PlaceUnfilledArrowMenuCursor
ld a,[wCurrentMenuItem]
push af
ld b,a
ld a,[wLastMenuItem]
push af
ld a,[wListScrollOffset]
push af
add b
inc a
ld [$d11e],a
ld a,[$d11e]
push af
ld a,[$cd3d]
push af
ld hl,wPokedexSeen
call IsPokemonBitSet
ld b,2
jr z,.exitSideMenu
call PokedexToIndex
ld hl,wTopMenuItemY
ld a,10
ld [hli],a ; top menu item Y
ld a,15
ld [hli],a ; top menu item X
xor a
ld [hli],a ; current menu item ID
inc hl
ld a,3
ld [hli],a ; max menu item ID
ld [hli],a ; menu watched keys (A button and B button)
xor a
ld [hli],a ; old menu item ID
ld [$cc37],a
.handleMenuInput
call HandleMenuInput
bit 1,a ; was the B button pressed?
ld b,2
jr nz,.buttonBPressed
ld a,[wCurrentMenuItem]
and a
jr z,.choseData
dec a
jr z,.choseCry
dec a
jr z,.choseArea
.choseQuit
ld b,1
.exitSideMenu
pop af
ld [$cd3d],a
pop af
ld [$d11e],a
pop af
ld [wListScrollOffset],a
pop af
ld [wLastMenuItem],a
pop af
ld [wCurrentMenuItem],a
push bc
FuncCoord 0,3
ld hl,Coord
ld de,20
ld bc,$7f0d ; 13 blank tiles
call DrawTileLine ; cover up the menu cursor in the pokemon list
pop bc
ret
.buttonBPressed
push bc
FuncCoord 15,10
ld hl,Coord
ld de,20
ld bc,$7f07 ; 7 blank tiles
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
jr .exitSideMenu
.choseData
call ShowPokedexDataInternal
ld b,0
jr .exitSideMenu
; play pokemon cry
.choseCry
ld a,[$d11e]
call GetCryData ; get cry data
call PlaySound ; play sound
jr .handleMenuInput
.choseArea
ld a,$4a
call Predef ; display pokemon areas
ld b,0
jr .exitSideMenu
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 40111 (10:4111)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
FuncCoord 15,8
ld hl,Coord
ld a,$7a ; horizontal line tile
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
ld [hli],a
FuncCoord 14,0
ld hl,Coord
ld [hl],$71 ; vertical line tile
FuncCoord 14,1
ld hl,Coord
call DrawPokedexVerticalLine
FuncCoord 14,9
ld hl,Coord
call DrawPokedexVerticalLine
ld hl,wPokedexSeen
ld b,19
call CountSetBits
ld de,$d11e
FuncCoord 16,3
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of seen pokemon
ld hl,wPokedexOwned
ld b,19
call CountSetBits
ld de,$d11e
FuncCoord 16,6
ld hl,Coord
ld bc,$0103
call PrintNumber ; print number of owned pokemon
FuncCoord 16,2
ld hl,Coord
ld de,PokedexSeenText
call PlaceString
FuncCoord 16,5
ld hl,Coord
ld de,PokedexOwnText
call PlaceString
FuncCoord 1,1
ld hl,Coord
ld de,PokedexContentsText
call PlaceString
FuncCoord 16,10
ld hl,Coord
ld de,PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
ld hl,wPokedexSeen + 18
ld b,153
.maxSeenPokemonLoop
ld a,[hld]
ld c,8
.maxSeenPokemonInnerLoop
dec b
sla a
jr c,.storeMaxSeenPokemon
dec c
jr nz,.maxSeenPokemonInnerLoop
jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
ld a,b
ld [$cd3d],a ; max seen pokemon
.loop
xor a
ld [H_AUTOBGTRANSFERENABLED],a
FuncCoord 4,2
ld hl,Coord
ld bc,$0e0a
call ClearScreenArea
FuncCoord 1,3
ld hl,Coord
ld a,[wListScrollOffset]
ld [$d11e],a
ld d,7
ld a,[$cd3d]
cp a,7
jr nc,.printPokemonLoop
ld d,a
dec a
ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
ld a,[$d11e]
inc a
ld [$d11e],a
push af
push de
push hl
ld de,-20
add hl,de
ld de,$d11e
ld bc,$8103
call PrintNumber ; print the pokedex number
ld de,20
add hl,de
dec hl
push hl
ld hl,wPokedexOwned
call IsPokemonBitSet
pop hl
ld a," "
jr z,.writeTile
ld a,$72 ; pokeball tile
.writeTile
ld [hl],a ; put a pokeball next to pokemon that the player has owned
push hl
ld hl,wPokedexSeen
call IsPokemonBitSet
jr nz,.getPokemonName ; if the player has seen the pokemon
ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
db "----------@"
.getPokemonName
call PokedexToIndex
call GetMonName
.skipGettingName
pop hl
inc hl
call PlaceString
pop hl
ld bc,2 * 20
add hl,bc
pop de
pop af
ld [$d11e],a
dec d
jr nz,.printPokemonLoop
ld a,01
ld [H_AUTOBGTRANSFERENABLED],a
call Delay3
call GBPalNormal
call HandleMenuInput
bit 1,a ; was the B button pressed?
jp nz,.buttonBPressed
.checkIfUpPressed
bit 6,a ; was Up pressed?
jr z,.checkIfDownPressed
.upPressed ; scroll up one row
ld a,[wListScrollOffset]
and a
jp z,.loop
dec a
ld [wListScrollOffset],a
jp .loop
.checkIfDownPressed
bit 7,a ; was Down pressed?
jr z,.checkIfRightPressed
.downPressed ; scroll down one row
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,7
ld b,a
ld a,[wListScrollOffset]
cp b
jp z,.loop
inc a
ld [wListScrollOffset],a
jp .loop
.checkIfRightPressed
bit 4,a ; was Right pressed?
jr z,.checkIfLeftPressed
.rightPressed ; scroll down 7 rows
ld a,[$cd3d]
cp a,7
jp c,.loop
sub a,6
ld b,a
ld a,[wListScrollOffset]
add a,7
ld [wListScrollOffset],a
cp b
jp c,.loop
dec b
ld a,b
ld [wListScrollOffset],a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5,a ; was Left pressed?
jr z,.buttonAPressed
.leftPressed
ld a,[wListScrollOffset]
sub a,7
ld [wListScrollOffset],a
jp nc,.loop
xor a
ld [wListScrollOffset],a
jp .loop
.buttonAPressed
scf
ret
.buttonBPressed
and a
ret
DrawPokedexVerticalLine: ; 4028e (10:428e)
ld c,9 ; height of line
ld de,20 ; width of screen
ld a,$71 ; vertical line tile
.loop
ld [hl],a
add hl,de
xor a,1 ; toggle between vertical line tile and box tile
dec c
jr nz,.loop
ret
PokedexSeenText: ; 4029d (10:429d)
db "SEEN@"
PokedexOwnText: ; 402a2 (10:42a2)
db "OWN@"
PokedexContentsText: ; 402a6 (10:42a6)
db "CONTENTS@"
PokedexMenuItemsText: ; 402af (10:42af)
db "DATA"
next "CRY"
next "AREA"
next "QUIT@"
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [$d11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 402c2 (10:42c2)
ld a,[$d11e]
dec a
ld c,a
ld b,2
ld a,$10
call Predef
ld a,c
and a
ret
; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 402d1 (10:42d1)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld hl, LoadPokedexTilePatterns
ld b, BANK(LoadPokedexTilePatterns)
call Bankswitch ; load pokedex tiles
; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 402e2 (10:42e2)
ld hl,$d72c
set 1,[hl]
ld a,$33 ; 3/7 volume
ld [$ff24],a
call GBPalWhiteOut ; zero all palettes
call ClearScreen
ld a,[$d11e] ; pokemon ID
ld [$cf91],a
push af
ld b,04
call GoPAL_SET
pop af
ld [$d11e],a
ld a,[$ffd7]
push af
xor a
ld [$ffd7],a
FuncCoord 0,0
ld hl,Coord
ld de,1
ld bc,$6414
call DrawTileLine ; draw top border
FuncCoord 0,17
ld hl,Coord
ld b,$6f
call DrawTileLine ; draw bottom border
FuncCoord 0,1
ld hl,Coord
ld de,20
ld bc,$6610
call DrawTileLine ; draw left border
FuncCoord 19,1
ld hl,Coord
ld b,$67
call DrawTileLine ; draw right border
FuncCoord 0,0
ld a,$63 ; upper left corner tile
ld [Coord],a
FuncCoord 19,0
ld a,$65 ; upper right corner tile
ld [Coord],a
FuncCoord 0,17
ld a,$6c ; lower left corner tile
ld [Coord],a
FuncCoord 19,17
ld a,$6e ; lower right corner tile
ld [Coord],a
FuncCoord 0,9
ld hl,Coord
ld de,PokedexDataDividerLine
call PlaceString ; draw horizontal divider line
FuncCoord 9,6
ld hl,Coord
ld de,HeightWeightText
call PlaceString
call GetMonName
FuncCoord 9,2
ld hl,Coord
call PlaceString
ld hl,PokedexEntryPointers
ld a,[$d11e]
dec a
ld e,a
ld d,0
add hl,de
add hl,de
ld a,[hli]
ld e,a
ld d,[hl] ; de = address of pokedex entry
FuncCoord 9,4
ld hl,Coord
call PlaceString ; print species name
ld h,b
ld l,c
push de
ld a,[$d11e]
push af
call IndexToPokedex
FuncCoord 2,8
ld hl,Coord
ld a, "№"
ld [hli],a
ld a,$f2
ld [hli],a
ld de,$d11e
ld bc,$8103
call PrintNumber ; print pokedex number
ld hl,wPokedexOwned
call IsPokemonBitSet
pop af
ld [$d11e],a
ld a,[$cf91]
ld [$d0b5],a
pop de
push af
push bc
push de
push hl
call Delay3
call GBPalNormal
call GetMonHeader ; load pokemon picture location
FuncCoord 1,1
ld hl,Coord
call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
ld a,[$cf91]
call PlayCry ; play pokemon cry
pop hl
pop de
pop bc
pop af
ld a,c
and a
jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
inc de ; de = address of feet (height)
ld a,[de] ; reads feet, but a is overwritten without being used
FuncCoord 12,6
ld hl,Coord
ld bc,$0102
call PrintNumber ; print feet (height)
ld a,$60 ; feet symbol tile (one tick)
ld [hl],a
inc de
inc de ; de = address of inches (height)
FuncCoord 15,6
ld hl,Coord
ld bc,$8102
call PrintNumber ; print inches (height)
ld a,$61 ; inches symbol tile (two ticks)
ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
inc de
inc de
inc de ; de = address of upper byte of weight
push de
; put weight in big-endian order at $ff8b
ld hl,$ff8b
ld a,[hl] ; save existing value of [$ff8b]
push af
ld a,[de] ; a = upper byte of weight
ld [hli],a ; store upper byte of weight in [$ff8b]
ld a,[hl] ; save existing value of [$ff8c]
push af
dec de
ld a,[de] ; a = lower byte of weight
ld [hl],a ; store lower byte of weight in [$ff8c]
FuncCoord 11,8
ld de,$ff8b
ld hl,Coord
ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
call PrintNumber ; print weight
FuncCoord 14,8
ld hl,Coord
ld a,[$ff8c]
sub a,10
ld a,[$ff8b]
sbc a,0
jr nc,.next
ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next
inc hl
ld a,[hli]
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
ld [hl],$f2 ; decimal point tile
pop af
ld [$ff8c],a ; restore original value of [$ff8c]
pop af
ld [$ff8b],a ; restore original value of [$ff8b]
pop hl
inc hl ; hl = address of pokedex description text
FuncCoord 1,11
ld bc,Coord
ld a,2
ld [$fff4],a
call TextCommandProcessor ; print pokedex description text
xor a
ld [$fff4],a
.waitForButtonPress
call GetJoypadStateLowSensitivity
ld a,[$ffb5]
and a,%00000011 ; A button and B button
jr z,.waitForButtonPress
pop af
ld [$ffd7],a
call GBPalWhiteOut
call ClearScreen
call GoPAL_SET_CF1C
call LoadTextBoxTilePatterns
call GBPalNormal
ld hl,$d72c
res 1,[hl]
ld a,$77 ; max volume
ld [$ff24],a
ret
HeightWeightText: ; 40448 (10:4448)
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
; XXX does anything point to this?
Unknown_4045D: ; 4045d (10:445d)
db $54,$50
; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 4045f (10:445f)
db $68,$69,$6B,$69,$6B
db $69,$6B,$69,$6B,$6B
db $6B,$6B,$69,$6B,$69
db $6B,$69,$6B,$69,$6A
db $50
; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 40474 (10:4474)
push bc
push de
.loop
ld [hl],b
add hl,de
dec c
jr nz,.loop
pop de
pop bc
ret
INCLUDE "data/pokedex_entries.asm"
PokedexToIndex: ; 40ff9 (10:4ff9)
; converts the Pokédex number at $D11E to an index
push bc
push hl
ld a,[$D11E]
ld b,a
ld c,0
ld hl,PokedexOrder
.loop ; go through the list until we find an entry with a matching dex number
inc c
ld a,[hli]
cp b
jr nz,.loop
ld a,c
ld [$D11E],a
pop hl
pop bc
ret
IndexToPokedex: ; 41010 (10:5010)
; converts the indexédex number at $D11E to a Pokédex number
push bc
push hl
ld a,[$D11E]
dec a
ld hl,PokedexOrder
ld b,0
ld c,a
add hl,bc
ld a,[hl]
ld [$D11E],a
pop hl
pop bc
ret
INCLUDE "data/pokedex_order.asm"
Func_410e2: ; 410e2 (10:50e2)
ld a, [wWhichTrade] ; $cd3d
ld [$cd5e], a
ld a, [wTrainerEngageDistance]
ld [$cd5f], a
ld de, PointerIDs_41138 ; $5138
jr Func_41102
Func_410f3: ; 410f3 (10:50f3)
ld a, [wTrainerEngageDistance]
ld [$cd5e], a
ld a, [wTrainerSpriteOffset]
ld [$cd5f], a
ld de, PointerIDs_41149
Func_41102: ; 41102 (10:5102)
ld a, [W_OPTIONS] ; $d355
push af
ld a, [$ffaf]
push af
ld a, [$ffae]
push af
xor a
ld [W_OPTIONS], a ; $d355
ld [$ffaf], a
ld [$ffae], a
push de
.asm_41115
pop de
ld a, [de]
cp $ff
jr z, .asm_4112d
inc de
push de
ld hl, PointerTable_4115f ; $515f
add a
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .asm_41115 ; $5115
push de
jp [hl]
.asm_4112d
pop af
ld [$ffae], a
pop af
ld [$ffaf], a
pop af
ld [W_OPTIONS], a ; $d355
ret
; these bytes refer to the $00th through $10th pointer of PointerTable_4115f
PointerIDs_41138: ; 41138 (10:5138)
db $00,$01,$02,$03,$05,$07,$08,$09,$0A,$0B,$06,$08,$02,$04,$07,$0E,$FF
PointerIDs_41149: ; 41149 (10:5149)
db $00,$08,$0D,$0B,$10,$05,$10,$08,$02,$04,$0F,$01,$02,$03,$10,$06,$10,$07,$08,$09,$0E,$FF
PointerTable_4115f: ; 4115f (10:515f)
dw LoadTradingGFXAndMonNames
dw Func_41245
dw Func_41298
dw Func_412d2
dw Func_41336
dw Func_41376
dw Func_413c6
dw Func_41181
dw Func_415c8
dw Func_415fe
dw Func_41611
dw Func_4162d
dw Func_4164c
dw Func_4165a
dw Func_4123b
dw Func_415df
dw Func_41217
Func_41181: ; 41181 (10:5181)
ld c, $64
jp DelayFrames
Func_41186: ; 41186 (10:5186)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Delay50: ; 41191 (10:5191)
ld c, $50
jp DelayFrames
Func_41196: ; 41196 (10:5196)
ld hl, wTileMap
ld bc, $168
ld a, $7f
jp FillMemory
LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
call Func_41196
call DisableLCD
ld hl, TradingAnimationGraphics ; $69be
ld de, $9310
ld bc, $310
ld a, BANK(TradingAnimationGraphics)
call FarCopyData2
ld hl, TradingAnimationGraphics2 ; $6cce
ld de, $87c0
ld bc, $40
ld a, BANK(TradingAnimationGraphics2)
call FarCopyData2
ld hl, $9800
ld bc, $800
ld a, $7f
call FillMemory
call CleanLCD_OAM
ld a, $ff
ld [$cfcb], a
ld hl, $d730
set 6, [hl]
ld a, [$cf1b]
and a
ld a, $e4
jr z, .asm_411e5
ld a, $f0
.asm_411e5
ld [rOBP0], a ; $ff48
call EnableLCD
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [wWhichTrade] ; $cd3d
ld [$d11e], a
call GetMonName
ld hl, $cd6d
ld de, $cf4b
ld bc, $b
call CopyData
ld a, [$cd3e]
ld [$d11e], a
jp GetMonName
Func_4120b: ; 4120b (10:520b)
ld a, $d0
ld [rOBP1], a ; $ff49
ld b, BANK(Func_7176c)
ld hl, Func_7176c
jp Bankswitch
Func_41217: ; 41217 (10:5217)
ld hl, W_PLAYERNAME
ld de, wHPBarMaxHP
ld bc, $000b
call CopyData
ld hl, W_GRASSRATE
ld de, W_PLAYERNAME
ld bc, $000b
call CopyData
ld hl, wHPBarMaxHP
ld de, W_GRASSRATE
ld bc, $000b
jp CopyData
Func_4123b: ; 4123b (10:523b)
xor a
call LoadGBPal
ld hl, $d730
res 6, [hl]
ret
Func_41245: ; 41245 (10:5245)
ld a, $ab
ld [rLCDC], a ; $ff40
ld a, $50
ld [$ffb0], a
ld a, $86
ld [rWX], a ; $ff4b
ld [$ffae], a
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 4, 0 ; $c3a4
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
call Func_42769
ld b, $98
call CopyScreenTileBufferToVRAM
call ClearScreen
ld a, [wWhichTrade] ; $cd3d
call Func_415a4
ld a, $7e
.asm_41273
push af
call DelayFrame
pop af
ld [rWX], a ; $ff4b
ld [$ffae], a
dec a
dec a
and a
jr nz, .asm_41273
call Delay50
ld a, $ad
call Func_41676
ld a, $aa
call Func_41676
ld a, [wWhichTrade] ; $cd3d
call PlayCry
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_41298: ; 41298 (10:5298)
call Func_41196
ld b, $98
call CopyScreenTileBufferToVRAM
ld b, $8
call GoPAL_SET
ld hl, $9c8c
call Func_414ae
ld a, $a0
ld [$ffae], a
call DelayFrame
ld a, $8b
ld [rLCDC], a ; $ff40
FuncCoord 6, 2 ; $c3ce
ld hl, Coord
ld b, $7
call Func_41842
call Func_41186
ld a, (SFX_02_3d - SFX_Headers_02) / 3
call PlaySound
ld c, $14
.asm_412c8
ld a, [$ffae]
add $4
ld [$ffae], a
dec c
jr nz, .asm_412c8
ret
Func_412d2: ; 412d2 (10:52d2)
ld a, $ab
call Func_41676
ld c, $a
call DelayFrames
ld a, $e4
ld [rOBP0], a ; $ff48
xor a
ld [$d09f], a
ld bc, $2060
.asm_412e7
push bc
xor a
ld de, UnknownOAM_4132e ; $532e
call WriteOAMBlock
ld a, [$d09f]
xor $1
ld [$d09f], a
add $7e
ld hl, $c302
ld de, $4
ld c, e
.asm_41300
ld [hl], a
add hl, de
dec c
jr nz, .asm_41300
call Delay3
pop bc
ld a, c
add $4
ld c, a
cp $a0
jr nc, .asm_41318
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
jr .asm_412e7
.asm_41318
call CleanLCD_OAM
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call ClearScreen
ld b, $98
call CopyScreenTileBufferToVRAM
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
UnknownOAM_4132e: ; 4132e (10:532e)
db $7E,$00,$7E,$20
db $7E,$40,$7E,$60
Func_41336: ; 41336 (10:5336)
ld a, $ac
call Func_41676
call Func_415c8
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
call Func_427a7
call Func_41186
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$cd3e]
call Func_415a4
ld a, $ad
call Func_41676
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$cd3e]
call PlayCry
call Func_41181
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld bc, $80c
call ClearScreenArea
jp Func_4164c
Func_41376: ; 41376 (10:5376)
call Func_41411
ld a, $1
ld [$d08a], a
ld a, $e4
ld [rOBP0], a ; $ff48
ld a, $54
ld [W_BASECOORDX], a ; $d081
ld a, $1c
ld [W_BASECOORDY], a ; $d082
ld a, [$cd5e]
ld [$cd5d], a
call Func_41505
call Func_4142d
call Func_41186
call Func_4149f
ld hl, $9c8c
call Func_414ae
ld b, $6
call Func_414c5
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Func_4149f
ld b, $4
call Func_414c5
call Func_4145c
ld b, $6
call Func_414c5
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Func_41525
jp CleanLCD_OAM
Func_413c6: ; 413c6 (10:53c6)
call Func_41411
xor a
ld [$d08a], a
ld a, $64
ld [W_BASECOORDX], a ; $d081
ld a, $44
ld [W_BASECOORDY], a ; $d082
ld a, [$cd5f]
ld [$cd5d], a
call Func_41505
call Func_4145c
call Func_41186
call Func_4149f
ld hl, $9c94
call Func_414ae
call Func_41525
ld b, $6
call Func_414c5
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Func_4149f
ld b, $4
call Func_414c5
call Func_4142d
ld b, $6
call Func_414c5
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp CleanLCD_OAM
Func_41411: ; 41411 (10:5411)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call ClearScreen
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Func_4120b
call DelayFrame
ld a, $ab
ld [rLCDC], a ; $ff40
xor a
ld [$ffae], a
ld a, $90
ld [$ffb0], a
ret
Func_4142d: ; 4142d (10:542d)
call Func_41196
FuncCoord 11, 4 ; $c3fb
ld hl, Coord
ld a, $5d
ld [hli], a
ld a, $5e
ld c, $8
.asm_4143a
ld [hli], a
dec c
jr nz, .asm_4143a
FuncCoord 5, 3 ; $c3e1
ld hl, Coord
ld b, $6
call Func_41842
FuncCoord 4, 12 ; $c494
ld hl, Coord
ld b, $2
ld c, $7
call TextBoxBorder
FuncCoord 5, 14 ; $c4bd
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
jp DelayFrame
Func_4145c: ; 4145c (10:545c)
call Func_41196
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld a, $5e
ld c, $e
.asm_41466
ld [hli], a
dec c
jr nz, .asm_41466
ld a, $5f
ld [hl], a
ld de, $14
add hl, de
ld a, $61
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld [hl], a
add hl, de
ld a, $60
ld [hld], a
ld a, $5d
ld [hl], a
FuncCoord 7, 8 ; $c447
ld hl, Coord
ld b, $6
call Func_41842
FuncCoord 6, 0 ; $c3a6
ld hl, Coord
ld b, $2
ld c, $7
call TextBoxBorder
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld de, W_GRASSRATE ; $d887
call PlaceString
jp DelayFrame
Func_4149f: ; 4149f (10:549f)
call Func_41196
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld a, $5e
ld c, $14
.asm_414a9
ld [hli], a
dec c
jr nz, .asm_414a9
ret
Func_414ae: ; 414ae (10:54ae)
push hl
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
call ScheduleRowRedrawHelper
pop hl
ld a, h
ld [$ffd2], a
ld a, l
ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1
ld a, $2
ld [H_SCREENEDGEREDRAW], a ; $ffd0
ld c, $a
jp DelayFrames
Func_414c5: ; 414c5 (10:54c5)
ld a, [$d08a]
ld e, a
ld d, $8
.asm_414cb
ld a, e
dec a
jr z, .asm_414d5
ld a, [$ffae]
sub $2
jr .asm_414d9
.asm_414d5
ld a, [$ffae]
add $2
.asm_414d9
ld [$ffae], a
call DelayFrame
dec d
jr nz, .asm_414cb
call Func_414e8
dec b
jr nz, Func_414c5
ret
Func_414e8: ; 414e8 (10:54e8)
push de
push bc
push hl
ld a, [rBGP] ; $ff47
xor $3c
ld [rBGP], a ; $ff47
ld hl, $c302
ld de, $4
ld c, $14
.asm_414f9
ld a, [hl]
xor $40
ld [hl], a
add hl, de
dec c
jr nz, .asm_414f9
pop hl
pop bc
pop de
ret
Func_41505: ; 41505 (10:5505)
ld b, BANK(Func_71882)
ld hl, Func_71882
call Bankswitch
call Func_41558
Func_41510: ; 41510 (10:5510)
ld hl, wOAMBuffer
ld c, $14
.asm_41515
ld a, [W_BASECOORDY] ; $d082
add [hl]
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add [hl]
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_41515
ret
Func_41525: ; 41525 (10:5525)
ld a, [$d08a]
and a
jr z, .asm_41536
ld bc, $400
call .asm_4153f
ld bc, $a
jr .asm_4153f
.asm_41536
ld bc, $f6
call .asm_4153f
ld bc, $fc00
.asm_4153f
ld a, b
ld [W_BASECOORDX], a ; $d081
ld a, c
ld [W_BASECOORDY], a ; $d082
ld d, $4
.asm_41549
call Func_41510
call Func_414e8
ld c, $8
call DelayFrames
dec d
jr nz, .asm_41549
ret
Func_41558: ; 41558 (10:5558)
ld hl, OAMPointers_41574 ; $5574
ld c, $4
xor a
.asm_4155e
push bc
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld c, [hl]
inc hl
ld b, [hl]
inc hl
push hl
inc a
push af
call WriteOAMBlock
pop af
pop hl
pop bc
dec c
jr nz, .asm_4155e
ret
OAMPointers_41574: ; 41574 (10:5574)
dw UnknownOAM_41584
db $08,$08
dw UnknownOAM_4158c
db $18,$08
dw UnknownOAM_41594
db $08,$18
dw UnknownOAM_4159c
db $18,$18
UnknownOAM_41584: ; 41584 (10:5584)
db $38,$10,$39,$10
db $3A,$10,$3B,$10
UnknownOAM_4158c: ; 4158c (10:558c)
db $39,$30,$38,$30
db $3B,$30,$3A,$30
UnknownOAM_41594: ; 41594 (10:5594)
db $3A,$50,$3B,$50
db $38,$50,$39,$50
UnknownOAM_4159c: ; 4159c (10:559c)
db $3B,$70,$3A,$70
db $39,$70,$38,$70
Func_415a4: ; 415a4 (10:55a4)
ld [$cf91], a
ld [$d0b5], a
ld [$cf1d], a
ld b, $b
ld c, $0
call GoPAL_SET
ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba
xor $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call GetMonHeader
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
call LoadFlippedFrontSpriteByMonIndex
ld c, $a
jp DelayFrames
Func_415c8: ; 415c8 (10:55c8)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call ClearScreen
ld a, $e3
ld [rLCDC], a ; $ff40
ld a, $7
ld [rWX], a ; $ff4b
xor a
ld [$ffb0], a
ld a, $90
ld [$ffae], a
ret
Func_415df: ; 415df (10:55df)
ld c, $32
call DelayFrames
.asm_415e4
call DelayFrame
ld a, [rWX] ; $ff4b
inc a
inc a
ld [rWX], a ; $ff4b
cp $a1
jr nz, .asm_415e4
call Func_41196
ld c, $a
call DelayFrames
ld a, $7
ld [rWX], a ; $ff4b
ret
Func_415fe: ; 415fe (10:55fe)
ld hl, TradeWentToText
call PrintText
ld c, $c8
call DelayFrames
jp Func_415df
TradeWentToText: ; 4160c (10:560c)
TX_FAR _TradeWentToText
db "@"
Func_41611: ; 41611 (10:5611)
ld hl, TradeForText
call PrintText
call Delay50
ld hl, TradeSendsText
call PrintText
jp Delay50
TradeForText: ; 41623 (10:5623)
TX_FAR _TradeForText
db "@"
TradeSendsText: ; 41628 (10:5628)
TX_FAR _TradeSendsText
db "@"
Func_4162d: ; 4162d (10:562d)
ld hl, TradeWavesFarewellText
call PrintText
call Delay50
ld hl, TradeTransferredText
call PrintText
call Delay50
jp Func_415df
TradeWavesFarewellText: ; 41642 (10:5642)
TX_FAR _TradeWavesFarewellText
db "@"
TradeTransferredText: ; 41647 (10:5647)
TX_FAR _TradeTransferredText
db "@"
Func_4164c: ; 4164c (10:564c)
ld hl, TradeTakeCareText
call PrintText
jp Delay50
TradeTakeCareText: ; 41655 (10:5655)
TX_FAR _TradeTakeCareText
db "@"
Func_4165a: ; 4165a (10:565a)
ld hl, TradeWillTradeText
call PrintText
call Delay50
ld hl, TradeforText
call PrintText
jp Delay50
TradeWillTradeText: ; 4166c (10:566c)
TX_FAR _TradeWillTradeText
db "@"
TradeforText: ; 41671 (10:5671)
TX_FAR _TradeforText
db "@"
Func_41676: ; 41676 (10:5676)
ld [W_ANIMATIONID], a ; $d07c
xor a
ld [$cc5b], a
ld a, $8
jp Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
PlayIntro: ; 41682 (10:5682)
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call Func_4188a
call PlayIntroScene
call GBFadeOut2
xor a
ld [$ffae], a
ld [H_AUTOBGTRANSFERENABLED], a
call CleanLCD_OAM
call DelayFrame
ret
PlayIntroScene: ; 4169d (10:569d)
ld b, $7
call GoPAL_SET
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
xor a
ld [$ffae], a
ld b, $3
call Func_4183f
ld a, 0
ld [W_BASECOORDX], a
ld a, 80
ld [W_BASECOORDY], a
ld bc, $606
call Func_417c7
ld de, $28ff
call Func_4180e
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $a
call CheckForUserInterruption
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation1
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation2
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; raise
ld b, $4
call Func_4183f
ld a, (SFX_1f_61 - SFX_Headers_1f) / 3
call PlaySound
ld de, $401
call Func_4180e
ld c, $1e
call CheckForUserInterruption
ret c
; slash
ld b, $5
call Func_4183f
ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
call PlaySound
ld de, $800
call Func_4180e
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation3
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
ld de, $401
call Func_4180e
ld b, $3
call Func_4183f
ld c, $3c
call CheckForUserInterruption
ret c
; hip
ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
call PlaySound
xor a
ld [$d09f], a
ld de, IntroNidorinoAnimation4 ; $5931
call AnimateIntroNidorino
; hop
ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
call PlaySound
ld de, IntroNidorinoAnimation5 ; $593c
call AnimateIntroNidorino
ld c, $14
call CheckForUserInterruption
ret c
ld a, $24
ld [$d09f], a
ld de, IntroNidorinoAnimation6 ; $5947
call AnimateIntroNidorino
ld c, $1e
call CheckForUserInterruption
ret c
; lunge
ld a, (SFX_1f_5e - SFX_Headers_1f) / 3
call PlaySound
ld a, $48
ld [$d09f], a
ld de, IntroNidorinoAnimation7 ; $5950
jp AnimateIntroNidorino
AnimateIntroNidorino: ; 41793 (10:5793)
ld a, [de]
cp $50
ret z
ld [W_BASECOORDY], a ; $d082
inc de
ld a, [de]
ld [W_BASECOORDX], a ; $d081
push de
ld c, $24
call Func_417ae
ld c, 5
call DelayFrames
pop de
inc de
jr AnimateIntroNidorino
Func_417ae: ; 417ae (10:57ae)
ld hl, wOAMBuffer
ld a, [$d09f]
ld d, a
.asm_417b5
ld a, [W_BASECOORDY] ; $d082
add [hl]
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add [hl]
ld [hli], a
ld a, d
ld [hli], a
inc hl
inc d
dec c
jr nz, .asm_417b5
ret
Func_417c7: ; 417c7 (10:57c7)
ld hl, wOAMBuffer
ld d, $0
.asm_417cc
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_417d1
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $80
ld [hli], a
inc d
dec c
jr nz, .asm_417d1
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_417cc
ret
Func_417f0: ; 417f0 (10:57f0)
ld hl, $9c00
ld bc, $240
jr asm_417fe
Func_417f8: ; 417f8 (10:57f8)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8
asm_417fe: ; 417fe (10:57fe)
ld [hl], $0
inc hl
dec bc
ld a, b
or c
jr nz, asm_417fe
ret
Func_41807: ; 41807 (10:5807)
ld a, $1
.asm_41809
ld [hli], a
dec c
jr nz, .asm_41809
ret
Func_4180e: ; 4180e (10:580e)
ld a, e
cp $ff
jr z, .asm_4181d
cp $1
jr z, .asm_4182d
ld a, [$ffae]
dec a
dec a
jr .asm_41831
.asm_4181d
push de
ld a, $2
ld [W_BASECOORDX], a ; $d081
xor a
ld [W_BASECOORDY], a ; $d082
ld c, $24
call Func_417ae
pop de
.asm_4182d
ld a, [$ffae]
inc a
inc a
.asm_41831
ld [$ffae], a
push de
ld c, $2
call CheckForUserInterruption
pop de
ret c
dec d
jr nz, Func_4180e
ret
Func_4183f: ; 4183f (10:583f)
FuncCoord 13, 7 ; $c439
ld hl, Coord
Func_41842: ; 41842 (10:5842)
ld c, $0
ld a, $31
jp Predef ; indirect jump to Func_79dda
Func_41849: ; 41849 (10:5849)
ld a, $33
call Predef ; indirect jump to Func_79869
ld a, b
jp PlaySound
LoadIntroGraphics: ; 41852 (10:5852)
ld hl, FightIntroBackMon ; $5a99
ld de, $9000
ld bc, $600
ld a, BANK(FightIntroBackMon)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $9600
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, GameFreakIntro ; $5959
ld de, $8800
ld bc, $140
ld a, BANK(GameFreakIntro)
call FarCopyData2
ld hl, FightIntroFrontMon ; $6099
ld de, $8000
ld bc, $6c0
ld a, BANK(FightIntroFrontMon)
jp FarCopyData2
Func_4188a: ; 4188a (10:588a)
ld b, $c
call GoPAL_SET
ld b, BANK(Func_4538)
ld hl, Func_4538
call Bankswitch
ld a, $e4
ld [rBGP], a ; $ff47
ld c, $b4
call DelayFrames
call ClearScreen
call DisableLCD
xor a
ld [W_CUROPPONENT], a ; $d059
call Func_418e9
call LoadIntroGraphics
call EnableLCD
ld hl, rLCDC ; $ff40
res 5, [hl]
set 3, [hl]
ld c, $40
call DelayFrames
ld b, BANK(AnimateShootingStar)
ld hl, AnimateShootingStar
call Bankswitch
push af
pop af
jr c, .asm_418d0
ld c, $28
call DelayFrames
.asm_418d0
ld a, Bank(Func_7d8ea)
ld [$c0ef], a
ld [$c0f0], a
ld a, MUSIC_INTRO_BATTLE
ld [$c0ee], a
call PlaySound
call Func_417f8
call CleanLCD_OAM
jp Delay3
Func_418e9: ; 418e9 (10:58e9)
call Func_417f0
ld hl, wTileMap
ld c, $50
call Func_41807
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
ld c, $50
call Func_41807
ld hl, $9c00
ld c, $80
call Func_41807
ld hl, $9dc0
ld c, $80
jp Func_41807
Func_4190c: ; 4190c (10:590c)
ret
IntroNidorinoAnimation0: ; 4190d (10:590d)
db 0, 0
db $50
IntroNidorinoAnimation1: ; 41910 (10:5910)
; This is a sequence of pixel movements for part of the Nidorino animation. This
; list describes how Nidorino should hop.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, 2
db -1, 2
db 1, 2
db 2, 2
db $50 ; list terminator
IntroNidorinoAnimation2: ; 4191b (10:591b)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -2, -2
db -1, -2
db 1, -2
db 2, -2
db $50 ; list terminator
IntroNidorinoAnimation3: ; 41926 (10:5926)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -12, 6
db -8, 6
db 8, 6
db 12, 6
db $50 ; list terminator
IntroNidorinoAnimation4: ; 41931 (10:5931)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, -4
db -4, -4
db 4, -4
db 8, -4
db $50 ; list terminator
IntroNidorinoAnimation5: ; 4193c (10:593c)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db -8, 4
db -4, 4
db 4, 4
db 8, 4
db $50 ; list terminator
IntroNidorinoAnimation6: ; 41947 (10:5947)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db 0, 0
db 2, 0
db 2, 0
db 0, 0
db $50 ; list terminator
IntroNidorinoAnimation7: ; 41950 (10:5950)
; This is a sequence of pixel movements for part of the Nidorino animation.
; First byte is y movement, second byte is x movement
db -8, -16
db -7, -14
db -6, -12
db -4, -10
db $50 ; list terminator
GameFreakIntro: ; 41959 (10:5959)
INCBIN "gfx/gamefreak_intro.h8.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp"
ds $10 ; blank tile
FightIntroBackMon: ; 41a99 (10:5a99)
INCBIN "gfx/intro_fight.2bpp"
FightIntroFrontMon: ; 42099 (10:6099)
IF _RED
INCBIN "gfx/red/intro_nido_1.6x6.2bpp"
INCBIN "gfx/red/intro_nido_2.6x6.2bpp"
INCBIN "gfx/red/intro_nido_3.6x6.2bpp"
ds $10 ; blank tile
ENDC
IF _BLUE
INCBIN "gfx/blue/intro_purin_1.6x6.2bpp"
INCBIN "gfx/blue/intro_purin_2.6x6.2bpp"
INCBIN "gfx/blue/intro_purin_3.6x6.2bpp"
ds $10 ; blank tile
ENDC
; XXX what do these do
Func_42769: ; 42769 (10:6769)
FuncCoord 5,0
ld hl,Coord
ld de,OTString67E5
call PlaceString
ld a,[$CD3D]
ld [$D11E],a
ld a,$3A
call Predef
FuncCoord 9, 0 ; $c3a9
ld hl,Coord
ld de,$D11E
ld bc,$8103
call PrintNumber
FuncCoord 5,2
ld hl,Coord
ld de,$CF4B
call PlaceString
FuncCoord 8,4
ld hl,Coord
ld de,$CD41
call PlaceString
FuncCoord 8, 6 ; $c420
ld hl,Coord
ld de,$CD4C
ld bc,$8205
jp PrintNumber
Func_427a7: ; 427a7 (10:67a7)
FuncCoord 5,10
ld hl,Coord
ld de,OTString67E5
call PlaceString
ld a,[$CD3E]
ld [$D11E],a
ld a,$3A
call Predef
FuncCoord 9, 10 ; $c471
ld hl,Coord
ld de,$D11E
ld bc,$8103
call PrintNumber
FuncCoord 5,12
ld hl,Coord
ld de,$CD6D
call PlaceString
FuncCoord 8,14
ld hl,Coord
ld de,$CD4E
call PlaceString
FuncCoord 8, 16 ; $c4e8
ld hl,Coord
ld de,$CD59
ld bc,$8205
jp PrintNumber
OTString67E5: ; 427e5 (10:67e5)
db "──",$74,$F2,$4E
db $4E
db "OT/",$4E
db $73,"№",$F2,"@"
SECTION "bank11",ROMX,BANK[$11]
INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
LavenderTownBlocks: ; 44085 (11:4085)
INCBIN "maps/lavendertown.blk"
ViridianPokecenterBlocks: ; 440df (11:40df)
INCBIN "maps/viridianpokecenter.blk"
SafariZoneRestHouse1Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse2Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse3Blocks: ; 440fb (11:40fb)
SafariZoneRestHouse4Blocks: ; 440fb (11:40fb)
INCBIN "maps/safarizoneresthouse1.blk"
INCLUDE "scripts/lavendertown.asm"
DisplayDexRating: ; 44169 (11:4169)
ld hl, wPokedexSeen
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (seen count)
ld [$FFDB], a
ld hl, wPokedexOwned
ld b, $13
call CountSetBits
ld a, [$D11E] ; result of CountSetBits (own count)
ld [$FFDC], a
ld hl, DexRatingsTable
.findRating
ld a, [hli]
ld b, a
ld a, [$FFDC] ; number of pokemon owned
cp b
jr c, .foundRating
inc hl
inc hl
jr .findRating
.foundRating
ld a, [hli]
ld h, [hl]
ld l, a ; load text pointer into hl
ld a, [$D747]
bit 3, a
res 3, a
ld [$D747], a
jr nz, .label3
push hl
ld hl, PokedexRatingText_441cc
call PrintText
pop hl
call PrintText
ld b, BANK(Func_7d13b)
ld hl, Func_7d13b
call Bankswitch
jp WaitForTextScrollButtonPress ; wait for button press
.label3
ld de, $CC5B
ld a, [$FFDB]
ld [de], a
inc de
ld a, [$FFDC]
ld [de], a
inc de
.label4
ld a, [hli]
cp a, $50
jr z, .label5
ld [de], a
inc de
jr .label4
.label5
ld [de], a
ret
PokedexRatingText_441cc: ; 441cc (11:41cc)
TX_FAR _OaksLabText_441cc
db "@"
DexRatingsTable: ; 441d1 (11:41d1)
db 10
dw PokedexRatingText_44201
db 20
dw PokedexRatingText_44206
db 30
dw PokedexRatingText_4420b
db 40
dw PokedexRatingText_44210
db 50
dw PokedexRatingText_44215
db 60
dw PokedexRatingText_4421a
db 70
dw PokedexRatingText_4421f
db 80
dw PokedexRatingText_44224
db 90
dw PokedexRatingText_44229
db 100
dw PokedexRatingText_4422e
db 110
dw PokedexRatingText_44233
db 120
dw PokedexRatingText_44238
db 130
dw PokedexRatingText_4423d
db 140
dw PokedexRatingText_44242
db 150
dw PokedexRatingText_44247
db 152
dw PokedexRatingText_4424c
PokedexRatingText_44201: ; 44201 (11:4201)
TX_FAR _OaksLabText_44201
db "@"
PokedexRatingText_44206: ; 44206 (11:4206)
TX_FAR _OaksLabText_44206
db "@"
PokedexRatingText_4420b: ; 4420b (11:420b)
TX_FAR _OaksLabText_4420b
db "@"
PokedexRatingText_44210: ; 44210 (11:4210)
TX_FAR _OaksLabText_44210
db "@"
PokedexRatingText_44215: ; 44215 (11:4215)
TX_FAR _OaksLabText_44215
db "@"
PokedexRatingText_4421a: ; 4421a (11:421a)
TX_FAR _OaksLabText_4421a
db "@"
PokedexRatingText_4421f: ; 4421f (11:421f)
TX_FAR _OaksLabText_4421f
db "@"
PokedexRatingText_44224: ; 44224 (11:4224)
TX_FAR _OaksLabText_44224
db "@"
PokedexRatingText_44229: ; 44229 (11:4229)
TX_FAR _OaksLabText_44229
db "@"
PokedexRatingText_4422e: ; 4422e (11:422e)
TX_FAR _OaksLabText_4422e
db "@"
PokedexRatingText_44233: ; 44233 (11:4233)
TX_FAR _OaksLabText_44233
db "@"
PokedexRatingText_44238: ; 44238 (11:4238)
TX_FAR _OaksLabText_44238
db "@"
PokedexRatingText_4423d: ; 4423d (11:423d)
TX_FAR _OaksLabText_4423d
db "@"
PokedexRatingText_44242: ; 44242 (11:4242)
TX_FAR _OaksLabText_44242
db "@"
PokedexRatingText_44247: ; 44247 (11:4247)
TX_FAR _OaksLabText_44247
db "@"
PokedexRatingText_4424c: ; 4424c (11:424c)
TX_FAR _OaksLabText_4424c
db "@"
INCLUDE "data/mapHeaders/viridianpokecenter.asm"
INCLUDE "scripts/viridianpokecenter.asm"
INCLUDE "data/mapObjects/viridianpokecenter.asm"
INCLUDE "data/mapHeaders/mansion1.asm"
INCLUDE "scripts/mansion1.asm"
INCLUDE "data/mapObjects/mansion1.asm"
Mansion1Blocks: ; 443fe (11:43fe)
INCBIN "maps/mansion1.blk"
INCLUDE "data/mapHeaders/rocktunnel1.asm"
INCLUDE "scripts/rocktunnel1.asm"
INCLUDE "data/mapObjects/rocktunnel1.asm"
RockTunnel1Blocks: ; 44675 (11:4675)
INCBIN "maps/rocktunnel1.blk"
INCLUDE "data/mapHeaders/seafoamislands1.asm"
INCLUDE "scripts/seafoamislands1.asm"
INCLUDE "data/mapObjects/seafoamislands1.asm"
SeafoamIslands1Blocks: ; 4489f (11:489f)
INCBIN "maps/seafoamislands1.blk"
INCLUDE "data/mapHeaders/ssanne3.asm"
INCLUDE "scripts/ssanne3.asm"
INCLUDE "data/mapObjects/ssanne3.asm"
SSAnne3Blocks: ; 44956 (11:4956)
INCBIN "maps/ssanne3.blk"
INCLUDE "data/mapHeaders/victoryroad3.asm"
INCLUDE "scripts/victoryroad3.asm"
INCLUDE "data/mapObjects/victoryroad3.asm"
VictoryRoad3Blocks: ; 44b37 (11:4b37)
INCBIN "maps/victoryroad3.blk"
INCLUDE "data/mapHeaders/rockethideout1.asm"
INCLUDE "scripts/rockethideout1.asm"
INCLUDE "data/mapObjects/rockethideout1.asm"
RocketHideout1Blocks: ; 44d49 (11:4d49)
INCBIN "maps/rockethideout1.blk"
INCLUDE "data/mapHeaders/rockethideout2.asm"
INCLUDE "scripts/rockethideout2.asm"
INCLUDE "data/mapObjects/rockethideout2.asm"
RocketHideout2Blocks: ; 45147 (11:5147)
INCBIN "maps/rockethideout2.blk"
INCLUDE "data/mapHeaders/rockethideout3.asm"
INCLUDE "scripts/rockethideout3.asm"
INCLUDE "data/mapObjects/rockethideout3.asm"
RocketHideout3Blocks: ; 4537f (11:537f)
INCBIN "maps/rockethideout3.blk"
INCLUDE "data/mapHeaders/rockethideout4.asm"
INCLUDE "scripts/rockethideout4.asm"
INCLUDE "data/mapObjects/rockethideout4.asm"
RocketHideout4Blocks: ; 45650 (11:5650)
INCBIN "maps/rockethideout4.blk"
INCLUDE "data/mapHeaders/rockethideoutelevator.asm"
INCLUDE "scripts/rockethideoutelevator.asm"
INCLUDE "data/mapObjects/rockethideoutelevator.asm"
RocketHideoutElevatorBlocks: ; 457a8 (11:57a8)
INCBIN "maps/rockethideoutelevator.blk"
INCLUDE "data/mapHeaders/silphcoelevator.asm"
INCLUDE "scripts/silphcoelevator.asm"
INCLUDE "data/mapObjects/silphcoelevator.asm"
SilphCoElevatorBlocks: ; 4585b (11:585b)
INCBIN "maps/silphcoelevator.blk"
INCLUDE "data/mapHeaders/safarizoneeast.asm"
INCLUDE "scripts/safarizoneeast.asm"
INCLUDE "data/mapObjects/safarizoneeast.asm"
SafariZoneEastBlocks: ; 458dc (11:58dc)
INCBIN "maps/safarizoneeast.blk"
INCLUDE "data/mapHeaders/safarizonenorth.asm"
INCLUDE "scripts/safarizonenorth.asm"
INCLUDE "data/mapObjects/safarizonenorth.asm"
SafariZoneNorthBlocks: ; 45a3e (11:5a3e)
INCBIN "maps/safarizonenorth.blk"
INCLUDE "data/mapHeaders/safarizonecenter.asm"
INCLUDE "scripts/safarizonecenter.asm"
INCLUDE "data/mapObjects/safarizonecenter.asm"
SafariZoneCenterBlocks: ; 45c1e (11:5c1e)
INCBIN "maps/safarizonecenter.blk"
INCLUDE "data/mapHeaders/safarizoneresthouse1.asm"
INCLUDE "scripts/safarizoneresthouse1.asm"
INCLUDE "data/mapObjects/safarizoneresthouse1.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse2.asm"
INCLUDE "scripts/safarizoneresthouse2.asm"
INCLUDE "data/mapObjects/safarizoneresthouse2.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse3.asm"
INCLUDE "scripts/safarizoneresthouse3.asm"
INCLUDE "data/mapObjects/safarizoneresthouse3.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse4.asm"
INCLUDE "scripts/safarizoneresthouse4.asm"
INCLUDE "data/mapObjects/safarizoneresthouse4.asm"
INCLUDE "data/mapHeaders/unknowndungeon2.asm"
INCLUDE "scripts/unknowndungeon2.asm"
INCLUDE "data/mapObjects/unknowndungeon2.asm"
UnknownDungeon2Blocks: ; 45e5d (11:5e5d)
INCBIN "maps/unknowndungeon2.blk"
INCLUDE "data/mapHeaders/unknowndungeon3.asm"
INCLUDE "scripts/unknowndungeon3.asm"
INCLUDE "data/mapObjects/unknowndungeon3.asm"
UnknownDungeon3Blocks: ; 45f58 (11:5f58)
INCBIN "maps/unknowndungeon3.blk"
INCLUDE "data/mapHeaders/rocktunnel2.asm"
INCLUDE "scripts/rocktunnel2.asm"
INCLUDE "data/mapObjects/rocktunnel2.asm"
RockTunnel2Blocks: ; 461a1 (11:61a1)
INCBIN "maps/rocktunnel2.blk"
INCLUDE "data/mapHeaders/seafoamislands2.asm"
INCLUDE "scripts/seafoamislands2.asm"
INCLUDE "data/mapObjects/seafoamislands2.asm"
SeafoamIslands2Blocks: ; 463be (11:63be)
INCBIN "maps/seafoamislands2.blk"
INCLUDE "data/mapHeaders/seafoamislands3.asm"
INCLUDE "scripts/seafoamislands3.asm"
INCLUDE "data/mapObjects/seafoamislands3.asm"
SeafoamIslands3Blocks: ; 464fa (11:64fa)
INCBIN "maps/seafoamislands3.blk"
INCLUDE "data/mapHeaders/seafoamislands4.asm"
INCLUDE "scripts/seafoamislands4.asm"
INCLUDE "data/mapObjects/seafoamislands4.asm"
SeafoamIslands4Blocks: ; 46706 (11:6706)
INCBIN "maps/seafoamislands4.blk"
INCLUDE "data/mapHeaders/seafoamislands5.asm"
INCLUDE "scripts/seafoamislands5.asm"
INCLUDE "data/mapObjects/seafoamislands5.asm"
SeafoamIslands5Blocks: ; 468fa (11:68fa)
INCBIN "maps/seafoamislands5.blk"
Func_46981: ; 46981 (11:6981)
xor a
ld [$d71e], a
ld a, [$d72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
ld a, [wWhichTrade] ; $cd3d
ld [$d71e], a
ld hl, $d72d
set 4, [hl]
ld hl, $d732
set 4, [hl]
ret
Func_469a0: ; 469a0 (11:69a0)
ld hl, $ffeb
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld de, $0
ld hl, HiddenObjectMaps ; $6a40
.asm_469ae
ld a, [hli]
ld b, a
cp $ff
jr z, .asm_469fc
ld a, [W_CURMAP] ; $d35e
cp b
jr z, .asm_469be
inc de
inc de
jr .asm_469ae
.asm_469be
ld hl, HiddenObjectPointers ; $6a96
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
.asm_469ce
ld a, [hli]
cp $ff
jr z, .asm_469fc
ld [$cd40], a
ld b, a
ld a, [hli]
ld [$cd41], a
ld c, a
call Func_46a01
ld a, [$ffea]
and a
jr z, .asm_469f0
inc hl
inc hl
inc hl
inc hl
push hl
ld hl, $cd3f
inc [hl]
pop hl
jr .asm_469ce
.asm_469f0
ld a, [hli]
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.asm_469fc
ld a, $ff
ld [$ffee], a
ret
Func_46a01: ; 46a01 (11:6a01)
ld a, [$c109]
cp $4
jr z, .asm_46a16
cp $8
jr z, .asm_46a25
cp $c
jr z, .asm_46a2b
ld a, [W_YCOORD] ; $d361
inc a
jr .asm_46a1a
.asm_46a16
ld a, [W_YCOORD] ; $d361
dec a
.asm_46a1a
cp b
jr nz, .asm_46a3b
ld a, [W_XCOORD] ; $d362
cp c
jr nz, .asm_46a3b
jr .asm_46a38
.asm_46a25
ld a, [W_XCOORD] ; $d362
dec a
jr .asm_46a2f
.asm_46a2b
ld a, [W_XCOORD] ; $d362
inc a
.asm_46a2f
cp c
jr nz, .asm_46a3b
ld a, [W_YCOORD] ; $d361
cp b
jr nz, .asm_46a3b
.asm_46a38
xor a
jr .asm_46a3d
.asm_46a3b
ld a, $ff
.asm_46a3d
ld [$ffea], a
ret
INCLUDE "data/hidden_objects.asm"
SECTION "bank12",ROMX,BANK[$12]
INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
Route7Blocks: ; 48051 (12:4051)
INCBIN "maps/route7.blk"
CeladonPokecenterBlocks: ; 480ab (12:40ab)
RockTunnelPokecenterBlocks: ; 480ab (12:40ab)
MtMoonPokecenterBlocks: ; 480ab (12:40ab)
INCBIN "maps/mtmoonpokecenter.blk"
Route18GateBlocks: ; 480c7 (12:40c7)
Route15GateBlocks: ; 480c7 (12:40c7)
Route11GateBlocks: ; 480c7 (12:40c7)
INCBIN "maps/route11gate.blk"
Route18GateUpstairsBlocks: ; 480db (12:40db)
Route16GateUpstairsBlocks: ; 480db (12:40db)
Route12GateUpstairsBlocks: ; 480db (12:40db)
Route15GateUpstairsBlocks: ; 480db (12:40db)
Route11GateUpstairsBlocks: ; 480db (12:40db)
INCBIN "maps/route11gateupstairs.blk"
Func_480eb: ; 480eb (12:40eb)
call Load16BitRegisters
ld a, [rBGP] ; $ff47
or b
ld [rBGP], a ; $ff47
ld c, $4
call DelayFrames
ld a, [rBGP] ; $ff47
and $fc
ld [rBGP], a ; $ff47
ret
Func_480ff: ; 480ff (12:40ff)
call Load16BitRegisters
ld a, $1
ld [$d0a0], a
xor a
.asm_48108
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
call Func_48119
call Func_48119
dec b
ld a, b
jr nz, .asm_48108
xor a
ld [$d0a0], a
ret
Func_48119: ; 48119 (12:4119)
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
xor b
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld [rWY], a ; $ff4a
ld c, $3
jp DelayFrames
Func_48125: ; 48125 (12:4125)
call Load16BitRegisters
xor a
.asm_48129
ld [$ff97], a
call Func_4813f
ld c, $1
call DelayFrames
call Func_4813f
dec b
ld a, b
jr nz, .asm_48129
ld a, $7
ld [rWX], a ; $ff4b
ret
Func_4813f: ; 4813f (12:413f)
ld a, [$ff97]
xor b
ld [$ff97], a
bit 7, a
jr z, .asm_48149
xor a
.asm_48149
add $7
ld [rWX], a ; $ff4b
ld c, $4
jp DelayFrames
INCLUDE "scripts/route7.asm"
INCLUDE "data/mapHeaders/redshouse1f.asm"
INCLUDE "scripts/redshouse1f.asm"
INCLUDE "data/mapObjects/redshouse1f.asm"
RedsHouse1FBlocks: ; 48209 (12:4209)
INCBIN "maps/redshouse1f.blk"
INCLUDE "data/mapHeaders/celadonmart3.asm"
INCLUDE "scripts/celadonmart3.asm"
INCLUDE "data/mapObjects/celadonmart3.asm"
CeladonMart3Blocks: ; 48322 (12:4322)
INCBIN "maps/celadonmart3.blk"
INCLUDE "data/mapHeaders/celadonmart4.asm"
INCLUDE "scripts/celadonmart4.asm"
INCLUDE "data/mapObjects/celadonmart4.asm"
CeladonMart4Blocks: ; 483a1 (12:43a1)
INCBIN "maps/celadonmart4.blk"
INCLUDE "data/mapHeaders/celadonmartroof.asm"
INCLUDE "scripts/celadonmartroof.asm"
INCLUDE "data/mapObjects/celadonmartroof.asm"
CeladonMartRoofBlocks: ; 485cc (12:45cc)
INCBIN "maps/celadonmartroof.blk"
INCLUDE "data/mapHeaders/celadonmartelevator.asm"
INCLUDE "scripts/celadonmartelevator.asm"
INCLUDE "data/mapObjects/celadonmartelevator.asm"
CeladonMartElevatorBlocks: ; 48684 (12:4684)
INCBIN "maps/celadonmartelevator.blk"
INCLUDE "data/mapHeaders/celadonmansion1.asm"
INCLUDE "scripts/celadonmansion1.asm"
INCLUDE "data/mapObjects/celadonmansion1.asm"
CeladonMansion1Blocks: ; 48716 (12:4716)
INCBIN "maps/celadonmansion1.blk"
INCLUDE "data/mapHeaders/celadonmansion2.asm"
INCLUDE "scripts/celadonmansion2.asm"
INCLUDE "data/mapObjects/celadonmansion2.asm"
CeladonMansion2Blocks: ; 4876c (12:476c)
INCBIN "maps/celadonmansion2.blk"
INCLUDE "data/mapHeaders/celadonmansion3.asm"
INCLUDE "scripts/celadonmansion3.asm"
INCLUDE "data/mapObjects/celadonmansion3.asm"
CeladonMansion3Blocks: ; 48847 (12:4847)
INCBIN "maps/celadonmansion3.blk"
INCLUDE "data/mapHeaders/celadonmansion4.asm"
INCLUDE "scripts/celadonmansion4.asm"
INCLUDE "data/mapObjects/celadonmansion4.asm"
CeladonMansion4Blocks: ; 48894 (12:4894)
INCBIN "maps/celadonmansion4.blk"
INCLUDE "data/mapHeaders/celadonpokecenter.asm"
INCLUDE "scripts/celadonpokecenter.asm"
INCLUDE "data/mapObjects/celadonpokecenter.asm"
INCLUDE "data/mapHeaders/celadongym.asm"
INCLUDE "scripts/celadongym.asm"
INCLUDE "data/mapObjects/celadongym.asm"
CeladonGymBlocks: ; 48b84 (12:4b84)
INCBIN "maps/celadongym.blk"
INCLUDE "data/mapHeaders/celadongamecorner.asm"
INCLUDE "scripts/celadongamecorner.asm"
INCLUDE "data/mapObjects/celadongamecorner.asm"
CeladonGameCornerBlocks: ; 49003 (12:5003)
INCBIN "maps/celadongamecorner.blk"
INCLUDE "data/mapHeaders/celadonmart5.asm"
INCLUDE "scripts/celadonmart5.asm"
INCLUDE "data/mapObjects/celadonmart5.asm"
CeladonMart5Blocks: ; 490bc (12:50bc)
INCBIN "maps/celadonmart5.blk"
INCLUDE "data/mapHeaders/celadonprizeroom.asm"
INCLUDE "scripts/celadonprizeroom.asm"
INCLUDE "data/mapObjects/celadonprizeroom.asm"
CeladonPrizeRoomBlocks: ; 49131 (12:5131)
INCBIN "maps/celadonprizeroom.blk"
INCLUDE "data/mapHeaders/celadondiner.asm"
INCLUDE "scripts/celadondiner.asm"
INCLUDE "data/mapObjects/celadondiner.asm"
CeladonDinerBlocks: ; 491ee (12:51ee)
INCBIN "maps/celadondiner.blk"
INCLUDE "data/mapHeaders/celadonhouse.asm"
INCLUDE "scripts/celadonhouse.asm"
INCLUDE "data/mapObjects/celadonhouse.asm"
CeladonHouseBlocks: ; 4924d (12:524d)
INCBIN "maps/celadonhouse.blk"
INCLUDE "data/mapHeaders/celadonhotel.asm"
INCLUDE "scripts/celadonhotel.asm"
INCLUDE "data/mapObjects/celadonhotel.asm"
CeladonHotelBlocks: ; 492a7 (12:52a7)
INCBIN "maps/celadonhotel.blk"
INCLUDE "data/mapHeaders/mtmoonpokecenter.asm"
INCLUDE "scripts/mtmoonpokecenter.asm"
INCLUDE "data/mapObjects/mtmoonpokecenter.asm"
INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm"
INCLUDE "scripts/rocktunnelpokecenter.asm"
INCLUDE "data/mapObjects/rocktunnelpokecenter.asm"
INCLUDE "data/mapHeaders/route11gate.asm"
INCLUDE "scripts/route11gate.asm"
INCLUDE "data/mapObjects/route11gate.asm"
INCLUDE "data/mapHeaders/route11gateupstairs.asm"
INCLUDE "scripts/route11gateupstairs.asm"
INCLUDE "data/mapObjects/route11gateupstairs.asm"
INCLUDE "data/mapHeaders/route12gate.asm"
INCLUDE "scripts/route12gate.asm"
INCLUDE "data/mapObjects/route12gate.asm"
Route12GateBlocks: ; 49540 (12:5540)
INCBIN "maps/route12gate.blk"
INCLUDE "data/mapHeaders/route12gateupstairs.asm"
INCLUDE "scripts/route12gateupstairs.asm"
INCLUDE "data/mapObjects/route12gateupstairs.asm"
INCLUDE "data/mapHeaders/route15gate.asm"
INCLUDE "scripts/route15gate.asm"
INCLUDE "data/mapObjects/route15gate.asm"
INCLUDE "data/mapHeaders/route15gateupstairs.asm"
INCLUDE "scripts/route15gateupstairs.asm"
INCLUDE "data/mapObjects/route15gateupstairs.asm"
INCLUDE "data/mapHeaders/route16gate.asm"
INCLUDE "scripts/route16gate.asm"
INCLUDE "data/mapObjects/route16gate.asm"
Route16GateBlocks: ; 497e3 (12:57e3)
INCBIN "maps/route16gate.blk"
INCLUDE "data/mapHeaders/route16gateupstairs.asm"
INCLUDE "scripts/route16gateupstairs.asm"
INCLUDE "data/mapObjects/route16gateupstairs.asm"
INCLUDE "data/mapHeaders/route18gate.asm"
INCLUDE "scripts/route18gate.asm"
INCLUDE "data/mapObjects/route18gate.asm"
INCLUDE "data/mapHeaders/route18gateupstairs.asm"
INCLUDE "scripts/route18gateupstairs.asm"
INCLUDE "data/mapObjects/route18gateupstairs.asm"
INCLUDE "data/mapHeaders/mtmoon1.asm"
INCLUDE "scripts/mtmoon1.asm"
INCLUDE "data/mapObjects/mtmoon1.asm"
MtMoon1Blocks: ; 49b97 (12:5b97)
INCBIN "maps/mtmoon1.blk"
INCLUDE "data/mapHeaders/mtmoon3.asm"
INCLUDE "scripts/mtmoon3.asm"
INCLUDE "data/mapObjects/mtmoon3.asm"
MtMoon3Blocks: ; 4a041 (12:6041)
INCBIN "maps/mtmoon3.blk"
INCLUDE "data/mapHeaders/safarizonewest.asm"
INCLUDE "scripts/safarizonewest.asm"
INCLUDE "data/mapObjects/safarizonewest.asm"
SafariZoneWestBlocks: ; 4a248 (12:6248)
INCBIN "maps/safarizonewest.blk"
INCLUDE "data/mapHeaders/safarizonesecrethouse.asm"
INCLUDE "scripts/safarizonesecrethouse.asm"
INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: ; 4a37f (12:637f)
INCBIN "maps/safarizonesecrethouse.blk"
SECTION "bank13",ROMX,BANK[$13]
TrainerPics:
YoungsterPic: ; 4c000 (13:4000)
INCBIN "pic/trainer/youngster.pic"
BugCatcherPic: ; 4c0c6 (13:40c6)
INCBIN "pic/trainer/bugcatcher.pic"
LassPic: ; 4c200 (13:4200)
INCBIN "pic/trainer/lass.pic"
SailorPic: ; 4c2db (13:42db)
INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic: ; 4c450 (13:4450)
INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic: ; 4c588 (13:4588)
INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic: ; 4c6c9 (13:46c9)
INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic: ; 4c7f1 (13:47f1)
INCBIN "pic/trainer/supernerd.pic"
HikerPic: ; 4c8e7 (13:48e7)
INCBIN "pic/trainer/hiker.pic"
BikerPic: ; 4cabe (13:4abe)
INCBIN "pic/trainer/biker.pic"
BurglarPic: ; 4cc91 (13:4c91)
INCBIN "pic/trainer/burglar.pic"
EngineerPic: ; 4ce0a (13:4e0a)
INCBIN "pic/trainer/engineer.pic"
FisherPic: ; 4cf87 (13:4f87)
INCBIN "pic/trainer/fisher.pic"
SwimmerPic: ; 4d133 (13:5133)
INCBIN "pic/trainer/swimmer.pic"
CueBallPic: ; 4d24f (13:524f)
INCBIN "pic/trainer/cueball.pic"
GamblerPic: ; 4d421 (13:5421)
INCBIN "pic/trainer/gambler.pic"
BeautyPic: ; 4d5df (13:55df)
INCBIN "pic/trainer/beauty.pic"
PsychicPic: ; 4d728 (13:5728)
INCBIN "pic/trainer/psychic.pic"
RockerPic: ; 4d843 (13:5843)
INCBIN "pic/trainer/rocker.pic"
JugglerPic: ; 4d97d (13:597d)
INCBIN "pic/trainer/juggler.pic"
TamerPic: ; 4db4e (13:5b4e)
INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic: ; 4dcdb (13:5cdb)
INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic: ; 4de76 (13:5e76)
INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic: ; 4e049 (13:6049)
INCBIN "pic/trainer/rival1.pic"
ProfOakPic: ; 4e15f (13:615f)
INCBIN "pic/trainer/prof.oak.pic"
ChiefPic: ; 4e27d (13:627d)
ScientistPic: ; 4e27d (13:627d)
INCBIN "pic/trainer/scientist.pic"
GiovanniPic: ; 4e3be (13:63be)
INCBIN "pic/trainer/giovanni.pic"
RocketPic: ; 4e49f (13:649f)
INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic: ; 4e635 (13:6635)
INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic: ; 4e7be (13:67be)
INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic: ; 4e943 (13:6943)
INCBIN "pic/trainer/bruno.pic"
BrockPic: ; 4eb3e (13:6b3e)
INCBIN "pic/trainer/brock.pic"
MistyPic: ; 4ec40 (13:6c40)
INCBIN "pic/trainer/misty.pic"
LtSurgePic: ; 4ed30 (13:6d30)
INCBIN "pic/trainer/lt.surge.pic"
ErikaPic: ; 4eeb5 (13:6eb5)
INCBIN "pic/trainer/erika.pic"
KogaPic: ; 4efd6 (13:6fd6)
INCBIN "pic/trainer/koga.pic"
BlainePic: ; 4f150 (13:7150)
INCBIN "pic/trainer/blaine.pic"
SabrinaPic: ; 4f252 (13:7252)
INCBIN "pic/trainer/sabrina.pic"
GentlemanPic: ; 4f3d0 (13:73d0)
INCBIN "pic/trainer/gentleman.pic"
Rival2Pic: ; 4f4cf (13:74cf)
INCBIN "pic/trainer/rival2.pic"
Rival3Pic: ; 4f623 (13:7623)
INCBIN "pic/trainer/rival3.pic"
LoreleiPic: ; 4f779 (13:7779)
INCBIN "pic/trainer/lorelei.pic"
ChannelerPic: ; 4f8a4 (13:78a4)
INCBIN "pic/trainer/channeler.pic"
AgathaPic: ; 4fa71 (13:7a71)
INCBIN "pic/trainer/agatha.pic"
LancePic: ; 4fba2 (13:7ba2)
INCBIN "pic/trainer/lance.pic"
INCLUDE "data/mapHeaders/battlecenterm.asm"
INCLUDE "scripts/battlecenterm.asm"
INCLUDE "data/mapObjects/battlecenterm.asm"
BattleCenterMBlocks: ; 4fd5d (13:7d5d)
INCBIN "maps/battlecenterm.blk"
INCLUDE "data/mapHeaders/tradecenterm.asm"
INCLUDE "scripts/tradecenterm.asm"
INCLUDE "data/mapObjects/tradecenterm.asm"
TradeCenterMBlocks: ; 4fd91 (13:7d91)
INCBIN "maps/tradecenterm.blk"
_GivePokemon: ; 4fda5 (13:7da5)
call EnableAutoTextBoxDrawing
xor a
ld [$ccd3], a
ld a, [W_NUMINPARTY] ; $d163
cp $6
jr c, .asm_4fe01
ld a, [W_NUMINBOX] ; $da80
cp $14
jr nc, .asm_4fdf9
xor a
ld [W_ENEMYBATTSTATUS3], a ; $d069
ld a, [$cf91]
ld [W_ENEMYMONID], a
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch
call Func_4fe11
ld hl, Func_e7a4
ld b, BANK(Func_e7a4)
call Bankswitch
ld hl, $cf4b
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_4fdec
sub $9
ld [hl], $f7
inc hl
add $f6
jr .asm_4fdee
.asm_4fdec
add $f7
.asm_4fdee
ld [hli], a
ld [hl], $50
ld hl, SetToBoxText
call PrintText
scf
ret
.asm_4fdf9
ld hl, BoxIsFullText
call PrintText
and a
ret
.asm_4fe01
call Func_4fe11
call AddPokemonToParty
ld a, $1
ld [$cc3c], a
ld [$ccd3], a
scf
ret
Func_4fe11: ; 4fe11 (13:7e11)
ld a, [$cf91]
push af
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
dec a
ld c, a
ld hl, wPokedexOwned ; $d2f7
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop af
ld [$d11e], a
call GetMonName
ld hl, GotMonText
jp PrintText
GotMonText: ; 4fe39 (13:7e39)
TX_FAR _GotMonText
db $0b
db "@"
SetToBoxText: ; 4fe3f (13:7e3f)
TX_FAR _SetToBoxText
db "@"
BoxIsFullText: ; 4fe44 (13:7e44)
TX_FAR _BoxIsFullText
db "@"
GetPredefPointer: ; 4fe49 (13:7e49)
; stores hl in $CC4F,$CC50
; stores de in $CC51,$CC52
; stores bc in $CC53,$CC54
; grabs a byte "n" from $CC4E,
; and gets the nth (3-byte) pointer in PredefPointers
; stores the bank of said pointer in [$D0B7]
; stores the pointer in hl and returns
; ld $CC4F,hl
ld a,h
ld [$CC4F],a
ld a,l
ld [$CC50],a
; ld $CC51,de
ld hl,$CC51
ld a,d
ld [hli],a
ld a,e
ld [hli],a
; ld $CC53,bc
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
; de = 3 * [$CC4E]
ld a,[$CC4E]
ld e,a
add a,a
add a,e
ld e,a
jr nc,.next
inc d
.next
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [$D0B7],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dbw BANK(Func_3cd60),Func_3cd60
dbw BANK(Func_3f0c6),Func_3f0c6
dbw BANK(Func_3f073),Func_3f073
dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
dw LoadMonBackSprite
dbw BANK(Func_79aba),Func_79aba
dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f81d),Func_f81d
dbw BANK(Func_f836),Func_f836
dbw BANK(Func_f71e),Func_f71e
dbw BANK(Func_f71e),Func_f71e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(HandleBitArray),HandleBitArray
db BANK(RemoveMissableObject)
dw RemoveMissableObject
db BANK(IsMissableObjectHidden)
dw IsMissableObjectHidden
dbw BANK(Func_c69c),Func_c69c
db BANK(AnyPokemonAliveCheck)
dw AnyPokemonAliveCheck
db BANK(AddMissableObject)
dw AddMissableObject
db BANK(AddMissableObject)
dw AddMissableObject
dbw BANK(Func_ee9e),Func_ee9e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(Func_c754),Func_c754
dbw BANK(Func_3af5b),Func_3af5b
dbw BANK(Func_6e43),Func_6e43
dbw BANK(Func_f8a5),Func_f8a5; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,GiveItem
dbw BANK(Func_480eb),Func_480eb
dbw BANK(Func_f8ba),Func_f8ba
dbw BANK(Func_480ff),Func_480ff
dbw BANK(Func_f929),Func_f929
dbw BANK(Func_f9a0),Func_f9a0
dbw BANK(Func_48125),Func_48125
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_f9dc),Func_f9dc
dbw BANK(Func_5ab0),Func_5ab0
dbw BANK(Func_3ed02),Func_3ed02
db BANK(DisplayPokedexMenu_)
dw DisplayPokedexMenu_
dbw BANK(Func_3ad1c),Func_3ad1c
dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
dbw BANK(Func_3ef18),Func_3ef18
dbw BANK(Func_5a5f),Func_5a5f
dbw BANK(DrawBadges), DrawBadges
dbw BANK(Func_410f3),Func_410f3
dbw BANK(Func_7096d),Func_7096d
dbw BANK(Func_79dda),Func_79dda
dbw BANK(PlayIntro),PlayIntro
dbw BANK(Func_79869),Func_79869
dbw BANK(Func_70b5d),Func_70b5d
dbw BANK(Func_c586),Func_c586
dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
dbw BANK(StatusScreen2),StatusScreen2 ; 38
dbw BANK(Func_410e2),Func_410e2
db BANK(CheckEngagePlayer)
dw CheckEngagePlayer
dbw BANK(IndexToPokedex),IndexToPokedex
dbw BANK(Predef3B),Predef3B; 3B display pic?
dbw BANK(Func_ef54),Func_ef54
dbw BANK(ShowPokedexData),ShowPokedexData
dbw BANK(WriteMonMoves),WriteMonMoves
dbw BANK(SaveSAV),SaveSAV
db BANK(LoadSGBBorderAndPalettes)
dw LoadSGBBorderAndPalettes
dbw BANK(Func_f113),Func_f113
dbw BANK(SetPartyMonTypes),SetPartyMonTypes
db BANK(TestMonMoveCompatibility)
dw TestMonMoveCompatibility
dbw BANK(TMToMove),TMToMove
dbw BANK(Func_71ddf),Func_71ddf
dbw BANK(Func_5c0dc),Func_5c0dc; 46 load dex screen
db BANK(_AddPokemonToParty)
dw _AddPokemonToParty
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_3cdec),Func_3cdec
dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
dbw BANK(Func_27d6b),Func_27d6b
db BANK(PrintEmotionBubble)
dw PrintEmotionBubble; 4C player exclamation
dbw BANK(Func_5aaf),Func_5aaf; return immediately
db BANK(AskForMonNickname)
dw AskForMonNickname
dbw BANK(Func_37ca1),Func_37ca1
dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
dbw BANK(LoadSAV),LoadSAV
dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
dbw BANK(Predef54),Predef54 ; 54 initiate trade
dbw BANK(Func_7405c),Func_7405c
dbw BANK(DisplayDexRating),DisplayDexRating
db $1E ; uses wrong bank number
dw _DoFlyOrTeleportAwayGraphics
db $1E ; uses wrong bank number
dw Func_70510
dbw BANK(Func_c5be),Func_c5be
dbw BANK(Func_c60b),Func_c60b
dbw BANK(Func_cd99),Func_cd99
dbw BANK(PickupItem),PickupItem
dbw BANK(Func_27d98),Func_27d98
dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
dbw BANK(Func_128f6),Func_128f6
dbw BANK(Func_1c9c6),Func_1c9c6
dbw BANK(Func_59035),Func_59035
SECTION "bank14",ROMX,BANK[$14]
INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
Route22Blocks: ; 5003d (14:403d)
INCBIN "maps/route22.blk"
INCLUDE "data/mapHeaders/route20.asm"
INCLUDE "data/mapObjects/route20.asm"
Route20Blocks: ; 5017d (14:417d)
INCBIN "maps/route20.blk"
INCLUDE "data/mapHeaders/route23.asm"
INCLUDE "data/mapObjects/route23.asm"
Route23Blocks: ; 503b2 (14:43b2)
INCBIN "maps/route23.blk"
INCLUDE "data/mapHeaders/route24.asm"
INCLUDE "data/mapObjects/route24.asm"
Route24Blocks: ; 506e7 (14:46e7)
INCBIN "maps/route24.blk"
INCLUDE "data/mapHeaders/route25.asm"
INCLUDE "data/mapObjects/route25.asm"
Route25Blocks: ; 50810 (14:4810)
INCBIN "maps/route25.blk"
INCLUDE "data/mapHeaders/indigoplateau.asm"
INCLUDE "scripts/indigoplateau.asm"
INCLUDE "data/mapObjects/indigoplateau.asm"
IndigoPlateauBlocks: ; 5094a (14:494a)
INCBIN "maps/indigoplateau.blk"
INCLUDE "data/mapHeaders/saffroncity.asm"
INCLUDE "data/mapObjects/saffroncity.asm"
SaffronCityBlocks: ; 50a98 (14:4a98)
INCBIN "maps/saffroncity.blk"
INCLUDE "scripts/saffroncity.asm"
INCLUDE "scripts/route20.asm"
INCLUDE "scripts/route22.asm"
INCLUDE "scripts/route23.asm"
INCLUDE "scripts/route24.asm"
INCLUDE "scripts/route25.asm"
INCLUDE "data/mapHeaders/victoryroad2.asm"
INCLUDE "scripts/victoryroad2.asm"
INCLUDE "data/mapObjects/victoryroad2.asm"
VictoryRoad2Blocks: ; 519af (14:59af)
INCBIN "maps/victoryroad2.blk"
INCLUDE "data/mapHeaders/mtmoon2.asm"
INCLUDE "scripts/mtmoon2.asm"
INCLUDE "data/mapObjects/mtmoon2.asm"
MtMoon2Blocks: ; 51a91 (14:5a91)
INCBIN "maps/mtmoon2.blk"
INCLUDE "data/mapHeaders/silphco7.asm"
INCLUDE "scripts/silphco7.asm"
INCLUDE "data/mapObjects/silphco7.asm"
SilphCo7Blocks: ; 51f57 (14:5f57)
INCBIN "maps/silphco7.blk"
INCLUDE "data/mapHeaders/mansion2.asm"
INCLUDE "scripts/mansion2.asm"
INCLUDE "data/mapObjects/mansion2.asm"
Mansion2Blocks: ; 52110 (14:6110)
INCBIN "maps/mansion2.blk"
INCLUDE "data/mapHeaders/mansion3.asm"
INCLUDE "scripts/mansion3.asm"
INCLUDE "data/mapObjects/mansion3.asm"
Mansion3Blocks: ; 52326 (14:6326)
INCBIN "maps/mansion3.blk"
INCLUDE "data/mapHeaders/mansion4.asm"
INCLUDE "scripts/mansion4.asm"
INCLUDE "data/mapObjects/mansion4.asm"
Mansion4Blocks: ; 524dd (14:64dd)
INCBIN "maps/mansion4.blk"
Func_525af: ; 525af (14:65af)
ld a, [$ffd7]
ld [$d0d4], a
xor a
ld [$cd6a], a
ld [$cf0b], a
ld hl, $cc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; $cc36
ld [$d05e], a
ld [W_PLAYERMONID], a
ld [W_PLAYERMONSALIVEFLAGS], a
ld [wPlayerMonNumber], a ; $cc2f
ld [$d078], a
ld [$d35d], a
ld hl, $cf1d
ld [hli], a
ld [hl], a
ld hl, $ccd3
ld b, $3c
.asm_525e1
ld [hli], a
dec b
jr nz, .asm_525e1
inc a
ld [$ccd9], a
ld a, [W_CURMAP] ; $d35e
cp SAFARI_ZONE_EAST
jr c, .asm_525f9
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .asm_525f9
ld a, $2
ld [W_BATTLETYPE], a ; $d05a
.asm_525f9
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch
Func_52601: ; 52601 (14:6601)
ld hl, W_ENEMYMONSTATUS ; $cfe9
ld de, W_PLAYERMOVETYPE ; $cfd5
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, Func_52613
ld hl, W_PLAYERMONSTATUS ; $d018
ld de, W_ENEMYMOVETYPE ; $cfcf
Func_52613: ; 52613 (14:6613)
ld a, [hl]
and a
jr nz, .asm_52659
ld a, [de]
cp $17
jr nz, .asm_5262a
ld b, h
ld c, l
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
inc bc
ld a, [bc]
cp $4
jr z, .asm_52666
.asm_5262a
push hl
ld hl, MoveHitTest
ld b, BANK(MoveHitTest)
call Bankswitch
pop hl
ld a, [W_MOVEMISSED] ; $d05f
and a
jr nz, .asm_52659
set 6, [hl]
ld hl, Func_3ed27
ld b, BANK(Func_3ed27)
call Bankswitch
ld c, $1e
call DelayFrames
ld hl, Func_3fba8
ld b, BANK(Func_3fba8)
call Bankswitch
ld hl, PrintMayNotAttackText
ld b, BANK(PrintMayNotAttackText)
jp Bankswitch
.asm_52659
ld c, $32
call DelayFrames
ld hl, PrintDidntAffectText
ld b, BANK(PrintDidntAffectText)
jp Bankswitch
.asm_52666
ld c, $32
call DelayFrames
ld hl, PrintDoesntAffectText
ld b, BANK(PrintDoesntAffectText)
jp Bankswitch
Func_52673: ; 52673 (14:6673)
ld hl, SilphCoMapList
ld a, [W_CURMAP]
ld b, a
.asm_5267a
ld a, [hli]
cp $ff
ret z
cp b
jr nz, .asm_5267a
ld a, $35
call Predef ; indirect jump to Func_c586 (c586 (3:4586))
ld a, [$cfc6]
cp $18
jr z, .asm_5269c
cp $24
jr z, .asm_5269c
ld b, a
ld a, [W_CURMAP]
cp SILPH_CO_11F
ret nz
ld a, b
cp $5e
ret nz
.asm_5269c
ld b, CARD_KEY
call IsItemInBag
jr z, .asm_526dc
call Func_526fd
push de
ld a, $1
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_3ef5
pop de
srl d
ld a, d
ld b, a
ld [$d73f], a
srl e
ld a, e
ld c, a
ld [$d740], a
ld a, [W_CURMAP] ; $d35e
cp SILPH_CO_11F
jr nz, .asm_526c8
ld a, $3
jr .asm_526ca
.asm_526c8
ld a, $e
.asm_526ca
ld [$d09f], a
ld a, $17
call Predef ; indirect jump to Func_ee9e
ld hl, $d126
set 5, [hl]
ld a, (SFX_1f_57 - SFX_Headers_1f) / 3
jp PlaySound
.asm_526dc
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp Func_3ef5
SilphCoMapList: ; 526e3 (14:66e3)
db SILPH_CO_2F
db SILPH_CO_3F
db SILPH_CO_4F
db SILPH_CO_5F
db SILPH_CO_6F
db SILPH_CO_7F
db SILPH_CO_8F
db SILPH_CO_9F
db SILPH_CO_10F
db SILPH_CO_11F
db $FF
CardKeySuccessText: ; 526ee (14:66ee)
TX_FAR _CardKeySuccessText1
db $0b
TX_FAR _CardKeySuccessText2
db "@"
CardKeyFailText: ; 526f8 (14:66f8)
TX_FAR _CardKeyFailText
db "@"
Func_526fd: ; 526fd (14:66fd)
ld a, [W_YCOORD] ; $d361
ld d, a
ld a, [W_XCOORD] ; $d362
ld e, a
ld a, [$c109]
and a
jr nz, .asm_5270d
inc d
ret
.asm_5270d
cp $4
jr nz, .asm_52713
dec d
ret
.asm_52713
cp $8
jr nz, .asm_52719
dec e
ret
.asm_52719
inc e
ret
CeladonPrizeMenu: ; 5271b (14:671b)
ld b,COIN_CASE
call IsItemInBag
jr nz,.havingCoinCase
ld hl,RequireCoinCaseTextPtr
jp PrintText
.havingCoinCase
ld hl,$D730
set 6,[hl]
ld hl,ExchangeCoinsForPrizesTextPtr
call PrintText
; the following are the menu settings
xor a
ld [$CC26],a
ld [$CC2A],a
ld a,$03
ld [$CC29],a
ld a,$03
ld [$CC28],a
ld a,$04
ld [$CC24],a
ld a,$01
ld [$CC25],a
call PrintPrizePrice ; 687A
FuncCoord 0,2
ld hl,Coord
ld b,$08
ld c,$10
call TextBoxBorder
call GetPrizeMenuId ;678E
call UpdateSprites
ld hl,WhichPrizeTextPtr
call PrintText
call HandleMenuInput ; menu choice handler
bit 1,a ; keypress = B (Cancel)
jr nz,.NoChoice
ld a,[$CC26]
cp a,$03 ; "NO,THANKS" choice
jr z,.NoChoice
call HandlePrizeChoice ; 14:68C6
.NoChoice
ld hl,$D730
res 6,[hl]
ret
RequireCoinCaseTextPtr: ; 5277e (14:677e)
TX_FAR _RequireCoinCaseText
db $0D
db "@"
ExchangeCoinsForPrizesTextPtr: ; 52784 (14:6784)
TX_FAR _ExchangeCoinsForPrizesText
db "@"
WhichPrizeTextPtr: ; 52789 (14:6789)
TX_FAR _WhichPrizeText
db "@"
GetPrizeMenuId: ; 5278e (14:678e)
; determine which one among the three
; prize-texts has been selected
; using the text ID (stored in [$FF8C])
; load the three prizes at $D13D-$D13F
; load the three prices at $D141-$D146
; display the three prizes' names
; (distinguishing between Pokemon names
; and Items (specifically TMs) names)
ld a,[$FF8C]
sub a,$03 ; prize-texts' id are 3, 4 and 5
ld [$D12F],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
add a
add a
ld d,$00
ld e,a
ld hl,PrizeDifferentMenuPtrs
add hl,de
ld a,[hli]
ld d,[hl]
ld e,a
inc hl
push hl
ld hl,W_PRIZE1
call CopyString ; XXX what does this do
pop hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,$D141
ld bc,$0006
call CopyData
ld a,[$D12F]
cp a,$02 ;is TM_menu?
jr nz,.putMonName
ld a,[W_PRIZE1]
ld [$D11E],a
call GetItemName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetItemName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetItemName
FuncCoord 2,8
ld hl,Coord
call PlaceString
jr .putNoThanksText
.putMonName ; 14:67EC
ld a,[W_PRIZE1]
ld [$D11E],a
call GetMonName
FuncCoord 2,4
ld hl,Coord
call PlaceString
ld a,[W_PRIZE2]
ld [$D11E],a
call GetMonName
FuncCoord 2,6
ld hl,Coord
call PlaceString
ld a,[W_PRIZE3]
ld [$D11E],a
call GetMonName
FuncCoord 2,8
ld hl,Coord
call PlaceString
.putNoThanksText ; 14:6819
FuncCoord 2,10
ld hl,Coord
ld de,NoThanksText
call PlaceString
; put prices on the right side of the textbox
ld de,$D141
FuncCoord 13,5
ld hl,Coord
; reg. c:
; [low nybble] number of bytes
; [bit 765 = %100] space-padding (not zero-padding)
ld c,(1 << 7 | 2)
; Function $15CD displays BCD value (same routine
; used by text-command $02)
call PrintBCDNumber ; Print_BCD
ld de,$D143
FuncCoord 13,7
ld hl,Coord
ld c,(%1 << 7 | 2)
call PrintBCDNumber
ld de,$D145
FuncCoord 13,9
ld hl,Coord
ld c,(1 << 7 | 2)
jp PrintBCDNumber
INCLUDE "data/prizes.asm"
PrintPrizePrice: ; 5287a (14:687a)
FuncCoord 11,0
ld hl,Coord
ld b,$01
ld c,$07
call TextBoxBorder
call UpdateSprites ; XXX save OAM?
FuncCoord 12,0
ld hl,Coord
ld de,.CoinText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,.SixSpacesText
call PlaceString
FuncCoord 13,1
ld hl,Coord
ld de,wPlayerCoins
ld c,%10000010
call PrintBCDNumber
ret
.CoinText ; 14:68A5
db "COIN@"
.SixSpacesText ; 14:68AA
db " @"
LoadCoinsToSubtract: ; 528b1 (14:68b1)
ld a,[$D139] ; backup of selected menu_entry
add a
ld d,$00
ld e,a
ld hl,$D141 ; first prize's price
add hl,de ; get selected prize's price
xor a
ld [$FF9F],a
ld a,[hli]
ld [$FFA0],a
ld a,[hl]
ld [$FFA1],a
ret
HandlePrizeChoice: ; 528c6 (14:68c6)
ld a,[$CC26] ; selected menu_entry
ld [$D139],a
ld d,$00
ld e,a
ld hl,W_PRIZE1
add hl,de
ld a,[hl]
ld [$D11E],a
ld a,[$D12F]
cp a,$02 ; is prize a TM?
jr nz,.GetMonName
call GetItemName
jr .GivePrize
.GetMonName ; 14:68E3
call GetMonName
.GivePrize ; 14:68E6
ld hl,SoYouWantPrizeTextPtr
call PrintText
call YesNoChoice ; yes/no textbox
ld a,[$CC26] ; yes/no answer (Y=0, N=1)
and a
jr nz,.PrintOhFineThen
call LoadCoinsToSubtract
call HasEnoughCoins
jr c,.NotEnoughCoins
ld a,[$D12F]
cp a,$02
jr nz,.GiveMon
ld a,[$D11E]
ld b,a
ld a,1
ld c,a
call GiveItem ; GiveItem
jr nc,.BagFull
jr .SubtractCoins
.GiveMon ; 14:6912
ld a,[$D11E]
ld [$CF91],a
push af
call GetPrizeMonLevel ; 14:6977
ld c,a
pop af
ld b,a
call GivePokemon
push af
ld a,[$CCD3] ; XXX is there room?
and a
call z,WaitForTextScrollButtonPress
pop af
ret nc
.SubtractCoins ; 14:692C
call LoadCoinsToSubtract
ld hl,$FFA1
ld de,wPlayerCoins + 1
ld c,$02 ; how many bytes
ld a,$0C
call Predef ; subtract coins (BCD daa operations)
jp PrintPrizePrice
.BagFull
ld hl,PrizeRoomBagIsFullTextPtr
jp PrintText
.NotEnoughCoins ; 14:6945
ld hl,SorryNeedMoreCoinsText
jp PrintText
.PrintOhFineThen ; 14:694B
ld hl,OhFineThenTextPtr
jp PrintText
UnknownData52951: ; 52951 (14:6951)
; XXX what's this?
db $00,$01,$00,$01,$00,$01,$00,$00,$01
HereYouGoTextPtr: ; 5295a (14:695a)
TX_FAR _HereYouGoText
db $0D
db "@"
SoYouWantPrizeTextPtr: ; 52960 (14:6960)
TX_FAR _SoYouWantPrizeText
db "@"
SorryNeedMoreCoinsText: ; 52965 (14:6965)
TX_FAR _SorryNeedMoreCoinsText
db $0D
db "@"
PrizeRoomBagIsFullTextPtr: ; 5296b (14:696b)
TX_FAR _OopsYouDontHaveEnoughRoomText
db $0D
db "@"
OhFineThenTextPtr: ; 52971 (14:6971)
TX_FAR _OhFineThenText
db $0D ; wait keypress (A/B) without blink
db "@"
GetPrizeMonLevel: ; 52977 (14:6977)
ld a,[$CF91]
ld b,a
ld hl,PrizeMonLevelDictionary
.loop ; 14:697E
ld a,[hli]
cp b
jr z,.matchFound
inc hl
jr .loop
.matchFound ; 14:6985
ld a,[hl]
ld [$D127],a
ret
INCLUDE "data/prize_mon_levels.asm"
Func_52996: ; 52996 (14:6996)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [wTrainerSpriteOffset]
jp Func_3ef5
TMNotebook: ; 529a4 (14:69a4)
TX_FAR TMNotebookText
db $0d
db "@"
ViridianSchoolNotebook: ; 529aa (14:69aa)
db $08 ; asm
ld hl, ViridianSchoolNotebookText1
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText2
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText3
call PrintText
call TurnPageSchoolNotebook
jr nz, .doneReading
ld hl, ViridianSchoolNotebookText4
call PrintText
ld hl, ViridianSchoolNotebookText5
call PrintText
.doneReading
jp TextScriptEnd
TurnPageSchoolNotebook: ; 529db (14:69db)
ld hl, TurnPageText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ret
TurnPageText: ; 529e9 (14:69e9)
TX_FAR _TurnPageText
db "@"
ViridianSchoolNotebookText5: ; 529ee (14:69ee)
TX_FAR _ViridianSchoolNotebookText5
db $0d
db "@"
ViridianSchoolNotebookText1: ; 529f4 (14:69f4)
TX_FAR _ViridianSchoolNotebookText1
db "@"
ViridianSchoolNotebookText2: ; 529f9 (14:69f9)
TX_FAR _ViridianSchoolNotebookText2
db "@"
ViridianSchoolNotebookText3: ; 529fe (14:69fe)
TX_FAR _ViridianSchoolNotebookText3
db "@"
ViridianSchoolNotebookText4: ; 52a03 (14:6a03)
TX_FAR _ViridianSchoolNotebookText4
db "@"
Func_52a08: ; 52a08 (14:6a08)
call EnableAutoTextBoxDrawing
ld a, $37
jp Func_3ef5
UnnamedText_52a10: ; 52a10 (14:6a10)
TX_FAR _UnnamedText_52a10
db "@"
Func_52a15: ; 52a15 (14:6a15)
call EnableAutoTextBoxDrawing
ld a, $38
jp Func_3ef5
UnnamedText_52a1d: ; 52a1d (14:6a1d)
TX_FAR _UnnamedText_52a1d
db "@"
Func_52a22: ; 52a22 (14:6a22)
call EnableAutoTextBoxDrawing
ld a, $36
jp Func_3ef5
FightingDojoText: ; 52a2a (14:6a2a)
TX_FAR _FightingDojoText
db "@"
Func_52a2f: ; 52a2f (14:6a2f)
ld a, [$c109]
cp $4
ret nz
call EnableAutoTextBoxDrawing
ld a, $27
jp Func_3ef5
IndigoPlateauHQText: ; 52a3d (14:6a3d)
TX_FAR _IndigoPlateauHQText
db "@"
SECTION "bank15",ROMX,BANK[$15]
INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
Route2Blocks: ; 5407e (15:407e)
INCBIN "maps/route2.blk"
INCLUDE "data/mapHeaders/route3.asm"
INCLUDE "data/mapObjects/route3.asm"
Route3Blocks: ; 54255 (15:4255)
INCBIN "maps/route3.blk"
INCLUDE "data/mapHeaders/route4.asm"
INCLUDE "data/mapObjects/route4.asm"
Route4Blocks: ; 543ec (15:43ec)
INCBIN "maps/route4.blk"
INCLUDE "data/mapHeaders/route5.asm"
INCLUDE "data/mapObjects/route5.asm"
Route5Blocks: ; 545d2 (15:45d2)
INCBIN "maps/route5.blk"
INCLUDE "data/mapHeaders/route9.asm"
INCLUDE "data/mapObjects/route9.asm"
Route9Blocks: ; 546fe (15:46fe)
INCBIN "maps/route9.blk"
INCLUDE "data/mapHeaders/route13.asm"
INCLUDE "data/mapObjects/route13.asm"
Route13Blocks: ; 5488b (15:488b)
INCBIN "maps/route13.blk"
INCLUDE "data/mapHeaders/route14.asm"
INCLUDE "data/mapObjects/route14.asm"
Route14Blocks: ; 54a12 (15:4a12)
INCBIN "maps/route14.blk"
INCLUDE "data/mapHeaders/route17.asm"
INCLUDE "data/mapObjects/route17.asm"
Route17Blocks: ; 54ba8 (15:4ba8)
INCBIN "maps/route17.blk"
INCLUDE "data/mapHeaders/route19.asm"
INCLUDE "data/mapObjects/route19.asm"
Route19Blocks: ; 54ef1 (15:4ef1)
INCBIN "maps/route19.blk"
INCLUDE "data/mapHeaders/route21.asm"
INCLUDE "data/mapObjects/route21.asm"
Route21Blocks: ; 5506d (15:506d)
INCBIN "maps/route21.blk"
VermilionHouse2Blocks: ; 5522f (15:522f)
Route12HouseBlocks: ; 5522f (15:522f)
DayCareMBlocks: ; 5522f (15:522f)
INCBIN "maps/daycarem.blk"
FuchsiaHouse3Blocks: ; 5523f (15:523f)
INCBIN "maps/fuchsiahouse3.blk"
Func_5524f: ; 5524f (15:524f)
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
ret z
call Func_5546c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
xor a
ld [wWhichPokemon], a ; $cf92
Func_5525f: ; 5525f (15:525f)
inc hl
ld a, [hli]
or [hl]
jp z, Func_55436
push hl
ld hl, W_PLAYERMONSALIVEFLAGS
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
and a
pop hl
jp z, Func_55436
ld de, $10
add hl, de
ld d, h
ld e, l
ld hl, $d002
ld c, $5
.asm_55285
ld a, [hli]
ld b, a
ld a, [de]
add b
ld [de], a
jr nc, .asm_5529a
dec de
ld a, [de]
inc a
jr z, .asm_55295
ld [de], a
inc de
jr .asm_5529a
.asm_55295
ld a, $ff
ld [de], a
inc de
ld [de], a
.asm_5529a
dec c
jr z, .asm_552a1
inc de
inc de
jr .asm_55285
.asm_552a1
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld [$ff97], a
ld a, [$d008]
ld [$ff98], a
ld a, [W_ENEMYMONLEVEL] ; $cff3
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld a, $7
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $4
call Divide
ld hl, $fff2
add hl, de
ld b, [hl]
inc hl
ld a, [wPlayerID] ; $d359
cp b
jr nz, .asm_552d1
ld b, [hl]
ld a, [wPlayerID + 1] ; $d35a
cp b
ld a, $0
jr z, .asm_552d6
.asm_552d1
call Func_5549f
ld a, $1
.asm_552d6
ld [$cf4d], a
ld a, [W_ISINBATTLE] ; $d057
dec a
call nz, Func_5549f
inc hl
inc hl
inc hl
ld b, [hl]
ld a, [$ff98]
ld [$cf4c], a
add b
ld [hld], a
ld b, [hl]
ld a, [$ff97]
ld [$cf4b], a
adc b
ld [hl], a
jr nc, .asm_552f8
dec hl
inc [hl]
inc hl
.asm_552f8
inc hl
push hl
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $0
ld hl, W_PARTYMON1 ; $d164
add hl, bc
ld a, [hl]
ld [$d0b5], a
call GetMonHeader
ld d, $64
ld hl, CalcExperience
ld b, BANK(CalcExperience)
call Bankswitch
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld b, a
ld a, [$ff97]
ld c, a
ld a, [$ff98]
ld d, a
pop hl
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .asm_5532e
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
dec hl
.asm_5532e
push hl
ld a, [wWhichPokemon] ; $cf92
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
ld hl, GainedText
call PrintText
xor a
ld [$cc49], a
call LoadMonData
pop hl
ld bc, $13
add hl, bc
push hl
ld b, BANK(Func_58f43)
ld hl, Func_58f43
call Bankswitch
pop hl
ld a, [hl]
cp d
jp z, Func_55436
ld a, [W_CURENEMYLVL] ; $d127
push af
push hl
ld a, d
ld [W_CURENEMYLVL], a ; $d127
ld [hl], a
ld bc, $ffdf
add hl, bc
ld a, [hl]
ld [$d0b5], a
ld [$d11e], a
call GetMonHeader
ld bc, $23
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc
ld d, h
ld e, l
ld bc, $ffee
add hl, bc
ld b, $1
call CalcStats
pop bc
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
ld de, $ffe0
add hl, de
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld b, a
ld a, [wWhichPokemon] ; $cf92
cp b
jr nz, .asm_553f7
ld de, W_PLAYERMONCURHP ; $d015
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld bc, $1f
add hl, bc
push hl
ld de, W_PLAYERMONLEVEL ; $d022
ld bc, $b
call CopyData
pop hl
ld a, [W_PLAYERBATTSTATUS3] ; $d064
bit 3, a
jr nz, .asm_553c8
ld de, $cd0f
ld bc, $b
call CopyData
.asm_553c8
xor a
ld [$d11e], a
ld hl, Func_3ed99
ld b, BANK(Func_3ed99)
call Bankswitch
ld hl, Func_3ed1a
ld b, BANK(Func_3ed1a)
call Bankswitch
ld hl, Func_3ee19
ld b, BANK(Func_3ee19)
call Bankswitch
ld hl, Func_3cd60
ld b, BANK(Func_3cd60)
call Bankswitch
ld hl, Func_3ee94
ld b, BANK(Func_3ee94)
call Bankswitch
call SaveScreenTilesToBuffer1
.asm_553f7
ld hl, GrewLevelText
call PrintText
xor a
ld [$cc49], a
call LoadMonData
ld d, $1
ld hl, PrintStatsBox
ld b, BANK(PrintStatsBox)
call Bankswitch
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
xor a
ld [$cc49], a
ld a, [$d0b5]
ld [$d11e], a
ld a, $1a
call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b))
ld hl, $ccd3
ld a, [wWhichPokemon] ; $cf92
ld c, a
ld b, $1
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
pop hl
pop af
ld [W_CURENEMYLVL], a ; $d127
Func_55436: ; 55436 (15:5436)
ld a, [W_NUMINPARTY] ; $d163
ld b, a
ld a, [wWhichPokemon] ; $cf92
inc a
cp b
jr z, .asm_55450
ld [wWhichPokemon], a ; $cf92
ld bc, $2c
ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
call AddNTimes
jp Func_5525f
.asm_55450
ld hl, W_PLAYERMONSALIVEFLAGS
xor a
ld [hl], a
ld a, [wPlayerMonNumber] ; $cc2f
ld c, a
ld b, $1
push bc
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld hl, $ccf5
xor a
ld [hl], a
pop bc
ld a, $10
jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
Func_5546c: ; 5546c (15:546c)
ld a, [W_PLAYERMONSALIVEFLAGS]
ld b, a
xor a
ld c, $8
ld d, $0
.asm_55475
xor a
srl b
adc d
ld d, a
dec c
jr nz, .asm_55475
cp $2
ret c
ld [$d11e], a
ld hl, $d002
ld c, $7
.asm_55488
xor a
ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
ld a, [hl]
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld a, [$d11e]
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
ld b, $2
call Divide
ld a, [$ff98]
ld [hli], a
dec c
jr nz, .asm_55488
ret
Func_5549f: ; 5549f (15:549f)
ld a, [$ff97]
ld b, a
ld a, [$ff98]
ld c, a
srl b
rr c
add c
ld [$ff98], a
ld a, [$ff97]
adc b
ld [$ff97], a
ret
GainedText: ; 554b2 (15:54b2)
TX_FAR _GainedText
db $08 ; asm
ld a, [$cc5b]
ld hl, WithExpAllText
and a
ret nz
ld hl, ExpPointsText
ld a, [$cf4d]
and a
ret z
ld hl, BoostedText
ret
WithExpAllText: ; 554cb (15:54cb)
TX_FAR _WithExpAllText
db $08 ; asm
ld hl, ExpPointsText
ret
BoostedText: ; 554d4 (15:54d4)
TX_FAR _BoostedText
ExpPointsText: ; 554d8 (15:54d8)
TX_FAR _ExpPointsText
db "@"
GrewLevelText: ; 554dd (15:54dd)
TX_FAR _GrewLevelText
db $0b
db "@"
INCLUDE "scripts/route2.asm"
INCLUDE "scripts/route3.asm"
INCLUDE "scripts/route4.asm"
INCLUDE "scripts/route5.asm"
INCLUDE "scripts/route9.asm"
INCLUDE "scripts/route13.asm"
INCLUDE "scripts/route14.asm"
INCLUDE "scripts/route17.asm"
INCLUDE "scripts/route19.asm"
INCLUDE "scripts/route21.asm"
INCLUDE "data/mapHeaders/vermilionhouse2.asm"
INCLUDE "scripts/vermilionhouse2.asm"
INCLUDE "data/mapObjects/vermilionhouse2.asm"
INCLUDE "data/mapHeaders/celadonmart2.asm"
INCLUDE "scripts/celadonmart2.asm"
INCLUDE "data/mapObjects/celadonmart2.asm"
CeladonMart2Blocks: ; 56148 (15:6148)
INCBIN "maps/celadonmart2.blk"
INCLUDE "data/mapHeaders/fuchsiahouse3.asm"
INCLUDE "scripts/fuchsiahouse3.asm"
INCLUDE "data/mapObjects/fuchsiahouse3.asm"
INCLUDE "data/mapHeaders/daycarem.asm"
INCLUDE "scripts/daycarem.asm"
INCLUDE "data/mapObjects/daycarem.asm"
INCLUDE "data/mapHeaders/route12house.asm"
INCLUDE "scripts/route12house.asm"
INCLUDE "data/mapObjects/route12house.asm"
INCLUDE "data/mapHeaders/silphco8.asm"
INCLUDE "scripts/silphco8.asm"
INCLUDE "data/mapObjects/silphco8.asm"
SilphCo8Blocks: ; 5666d (15:666d)
INCBIN "maps/silphco8.blk"
DisplayDiploma: ; 566e2 (15:66e2)
call SaveScreenTilesToBuffer2
call GBPalWhiteOutWithDelay3
call ClearScreen
xor a
ld [$cfcb], a
ld hl, $d730
set 6, [hl]
call DisableLCD
ld hl, CircleTile ; $7d88
ld de, $9700
ld bc, $0010
ld a, BANK(CircleTile)
call FarCopyData2
ld hl, wTileMap
ld bc, $1012
ld a, $27
call Predef
ld hl, DiplomaTextPointersAndCoords ; $6784
ld c, $5
.asm_56715
push bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call PlaceString
pop hl
inc hl
pop bc
dec c
jr nz, .asm_56715 ; 0x56725 $ee
FuncCoord 10, 4 ; $c3fa
ld hl, Coord
ld de, W_PLAYERNAME
call PlaceString
ld b, BANK(Func_44dd)
ld hl, Func_44dd
call Bankswitch
ld hl, $c301
ld bc, $8028
.asm_5673e
ld a, [hl]
add $21
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
dec c
jr nz, .asm_5673e ; 0x56747 $f5
call EnableLCD
ld b, BANK(LoadTrainerInfoTextBoxTiles)
ld hl, LoadTrainerInfoTextBoxTiles
call Bankswitch
ld b, $8
call GoPAL_SET
call Delay3
call GBPalNormal
ld a, $90
ld [$ff48], a
call WaitForTextScrollButtonPress
ld hl, $d730
res 6, [hl]
call GBPalWhiteOutWithDelay3
call Func_3dbe
call Delay3
jp GBPalNormal
Func_56777: ; 56777 (15:6777)
ld hl, W_PLAYERNAME
ld bc, $ff00
.asm_5677d
ld a, [hli]
cp $50
ret z
dec c
jr .asm_5677d ; 0x56782 $f9
DiplomaTextPointersAndCoords: ; 56784 (15:6784)
dw DiplomaText
dw $c3cd
dw DiplomaPlayer
dw $c3f3
dw DiplomaEmptyText
dw $c3ff
dw DiplomaCongrats
dw $c41a
dw DiplomaGameFreak
dw $c4e9
DiplomaText:
db $70,"Diploma",$70,"@"
DiplomaPlayer:
db "Player@"
DiplomaEmptyText:
db "@"
DiplomaCongrats:
db "Congrats! This"
next "diploma certifies"
next "that you have"
next "completed your"
next "#DEX.@"
DiplomaGameFreak:
db "GAME FREAK@"
Func_567f9: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld [$ffeb], a
inc hl
ld a, [hl]
ld [$ffec], a
ld de, $fe
add hl, de
ld a, [hli]
ld [$ffed], a
ld a, [hl]
ld [$ffee], a
ret
Func_56819: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld [$d130], a
inc hl
ld a, [hl]
ld [$d131], a
ld de, $00fe
add hl, de
ld a, [hli]
ld [$d132], a
ld a, [hl]
ld [$d133], a
ret
Func_5683d: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$ffeb]
ld [hli], a
inc hl
ld a, [$ffec]
ld [hl], a
ld de, $fe
add hl, de
ld a, [$ffed]
ld [hli], a
ld a, [$ffee]
ld [hl], a
ret
Func_5685d: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$d130]
ld [hli], a
inc hl
ld a, [$d131]
ld [hl], a
ld de, $00fe
add hl, de
ld a, [$d132]
ld [hli], a
ld a, [$d133]
ld [hl], a
ret
TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld a, [$cf13]
swap a
ld [wTrainerSpriteOffset], a ; $cd3d
call ReadTrainerScreenPosition
ld a, [wTrainerFacingDirection]
and a
jr z, .facingDown
cp $4
jr z, .facingUp
cp $8
jr z, .facingLeft
jr .facingRight
.facingDown
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right above player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
xor a
ld b, a ; a = direction to go to
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
ld b, a
ld a, $3c ; (fixed) player screen Y pos
call CalcDifference
cp $10 ; trainer is right below player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $40 ; a = direction to go to
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly left of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $c0 ; a = direction to go to
jr .writeWalkScript
.facingLeft
ld a, [$cd41]
ld b, a
ld a, $40 ; (fixed) player screen X pos
call CalcDifference
cp $10 ; trainer is directly right of player
ret z
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
ld a, $80 ; a = direction to go to
.writeWalkScript
ld hl, $cc97
ld de, $cc97
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [$cf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp MoveSprite_
Func_56903: ; 56903 (15:6903)
push de
add hl, de
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
ld d, $0
ld e, a
add hl, de
pop de
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
CheckEngagePlayer: ; 5690f (15:690f)
push hl
push de
ld a, [wTrainerSpriteOffset] ; $cd3d
add $2
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x2: sprite image index
sub $ff
jr nz, .spriteOnScreen ; test if sprite is on screen
jp .noEngage
.spriteOnScreen
ld a, [wTrainerSpriteOffset] ; $cd3d
add $9
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x9: facing direction
ld [$cd3f], a
call ReadTrainerScreenPosition
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c
cp b
jr z, .linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40
cp b
jr z, .linedUpX
xor a
jp .noEngage
.linedUpY
ld a, [$cd41] ; sprite screen X pos
ld b, a
ld a, $40 ; (fixed) player X position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jr .noEngage
.linedUpX
ld a, [$cd40] ; sprite screen Y pos
ld b, a
ld a, $3c ; (fixed) player Y position
call CalcDifference ; calc distance
jr z, .noEngage ; exact same position as player
call CheckSpriteCanSeePlayer
jr c, .engage
xor a
jp .noEngage
.engage
call CheckPlayerIsInFrontOfSprite
ld a, [wTrainerSpriteOffset] ; $cd3d
and a
jr z, .noEngage
ld hl, wFlags_0xcd60
set 0, [hl]
call EngageMapTrainer
ld a, $ff
.noEngage: ; 56988 (15:6988)
ld [wTrainerSpriteOffset], a ; $cd3d
pop de
pop hl
ret
; reads trainer's Y position to $cd40 and X position to $cd41
ReadTrainerScreenPosition: ; 5698e (15:698e)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl]
ld [$cd41], a
ret
; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite
; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back
; a: distance player to sprite
CheckSpriteCanSeePlayer: ; 569af (15:69af)
ld b, a
ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
cp b
jr nc, .checkIfLinedUp
jr .notInLine ; player too far away
.checkIfLinedUp
ld a, [$cd3f] ; sprite facing direction
cp $0 ; down
jr z, .checkXCoord
cp $4 ; up
jr z, .checkXCoord
cp $8 ; left
jr z, .checkYCoord
cp $c ; right
jr z, .checkYCoord
jr .notInLine
.checkXCoord
ld a, [$cd41] ; sprite screen X position
ld b, a
cp $40
jr z, .inLine
jr .notInLine
.checkYCoord
ld a, [$cd40] ; sprite screen Y position
ld b, a
cp $3c
jr nz, .notInLine
.inLine
scf
ret
.notInLine
and a
ret
; tests if the player is in front of the sprite (rather than behind it)
CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3)
ld a, [W_CURMAP] ; $d35e
cp POWER_PLANT
jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?)
ld a, [wTrainerSpriteOffset] ; $cd3d
add $4
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x4 (sprite screen Y pos)
cp $fc
jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
ld a, $c
.notOnTopmostTile
ld [$cd40], a
ld a, [wTrainerSpriteOffset] ; $cd3d
add $6
ld d, $0
ld e, a
ld hl, wSpriteStateData1
add hl, de
ld a, [hl] ; c1x6 (sprite screen X pos)
ld [$cd41], a
ld a, [$cd3f] ; facing direction
cp $0
jr nz, .notFacingDown
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr c, .engage ; sprite above player
jr .noEngage ; sprite below player
.notFacingDown
cp $4
jr nz, .notFacingUp
ld a, [$cd40] ; sprite screen Y pos
cp $3c
jr nc, .engage ; sprite below player
jr .noEngage ; sprite above player
.notFacingUp
cp $8
jr nz, .notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .engage ; sprite right of player
jr .noEngage ; sprite left of player
.notFacingLeft
ld a, [$cd41] ; sprite screen X pos
cp $40
jr nc, .noEngage ; sprite right of player
.engage
ld a, $ff
jr .done
.noEngage
xor a
.done
ld [wTrainerSpriteOffset], a ; $cd3d
ret
SECTION "bank16",ROMX,BANK[$16]
INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
Route6Blocks: ; 58079 (16:4079)
INCBIN "maps/route6.blk"
INCLUDE "data/mapHeaders/route8.asm"
INCLUDE "data/mapObjects/route8.asm"
Route8Blocks: ; 581c6 (16:41c6)
INCBIN "maps/route8.blk"
INCLUDE "data/mapHeaders/route10.asm"
INCLUDE "data/mapObjects/route10.asm"
Route10Blocks: ; 58356 (16:4356)
INCBIN "maps/route10.blk"
INCLUDE "data/mapHeaders/route11.asm"
INCLUDE "data/mapObjects/route11.asm"
Route11Blocks: ; 5855f (16:455f)
INCBIN "maps/route11.blk"
INCLUDE "data/mapHeaders/route12.asm"
INCLUDE "data/mapObjects/route12.asm"
Route12Blocks: ; 58710 (16:4710)
INCBIN "maps/route12.blk"
INCLUDE "data/mapHeaders/route15.asm"
INCLUDE "data/mapObjects/route15.asm"
Route15Blocks: ; 589cc (16:49cc)
INCBIN "maps/route15.blk"
INCLUDE "data/mapHeaders/route16.asm"
INCLUDE "data/mapObjects/route16.asm"
Route16Blocks: ; 58b84 (16:4b84)
INCBIN "maps/route16.blk"
INCLUDE "data/mapHeaders/route18.asm"
INCLUDE "data/mapObjects/route18.asm"
Route18Blocks: ; 58c9c (16:4c9c)
INCBIN "maps/route18.blk"
INCBIN "maps/unusedblocks58d7d.blk"
Func_58d99: ; 58d99 (16:4d99)
ld a, [W_ISINBATTLE] ; $d057
dec a
jr nz, .asm_58dbe
ld a, [W_CURMAP] ; $d35e
cp POKEMONTOWER_3
jr c, .asm_58daa
cp LAVENDER_HOUSE_1
jr c, .asm_58dd8
.asm_58daa
ld a, [W_ENEMYMONID]
call PlayCry
ld hl, WildMonAppearedText
ld a, [W_MOVEMISSED] ; $d05f
and a
jr z, .asm_58dbc
ld hl, HookedMonAttackedText
.asm_58dbc
jr .asm_58dc9
.asm_58dbe
call Func_58e29
ld c, $14
call DelayFrames
ld hl, TrainerWantsToFightText
.asm_58dc9
push hl
ld hl, DrawAllPokeballs
ld b, BANK(DrawAllPokeballs)
call Bankswitch
pop hl
call PrintText
jr asm_58e3a
.asm_58dd8
ld b, SILPH_SCOPE
call IsItemInBag
ld a, [W_ENEMYMONID]
ld [$cf91], a
cp MAROWAK
jr z, .asm_58e03
ld a, b
and a
jr z, .asm_58df5
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch
jr .asm_58daa
.asm_58df5
ld hl, EnemyAppearedText
call PrintText
ld hl, GhostCantBeIDdText
call PrintText
jr asm_58e3a
.asm_58e03
ld a, b
and a
jr z, .asm_58df5
ld hl, EnemyAppearedText
call PrintText
ld hl, UnveiledGhostText
call PrintText
ld hl, Func_3eb01
ld b, BANK(Func_3eb01)
call Bankswitch
ld hl, Func_708ca
ld b, BANK(Func_708ca)
call Bankswitch
ld hl, WildMonAppearedText
call PrintText
Func_58e29: ; 58e29 (16:4e29)
xor a
ld [$c0f1], a
ld a, $80
ld [$c0f2], a
ld a, (SFX_08_77 - SFX_Headers_08) / 3
call PlaySound
jp WaitForSoundToFinish
asm_58e3a: ; 58e3a (16:4e3a)
ret
WildMonAppearedText: ; 58e3b (16:4e3b)
TX_FAR _WildMonAppearedText
db "@"
HookedMonAttackedText: ; 58e40 (16:4e40)
TX_FAR _HookedMonAttackedText
db "@"
EnemyAppearedText: ; 58e45 (16:4e45)
TX_FAR _EnemyAppearedText
db "@"
TrainerWantsToFightText: ; 58e4a (16:4e4a)
TX_FAR _TrainerWantsToFightText
db "@"
UnveiledGhostText: ; 58e4f (16:4e4f)
TX_FAR _UnveiledGhostText
db "@"
GhostCantBeIDdText: ; 58e54 (16:4e54)
TX_FAR _GhostCantBeIDdText
db "@"
Func_58e59: ; 58e59 (16:4e59)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
or [hl]
ld hl, GoText
jr z, .asm_58eab
xor a
ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
ld hl, W_ENEMYMONCURHP ; $cfe6
ld a, [hli]
ld [$cce3], a
ld [$ff97], a
ld a, [hl]
ld [$cce4], a
ld [$ff98], a
ld a, $19
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
ld hl, W_ENEMYMONMAXHP ; $cff4
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Divide
ld a, [$ff98]
ld hl, GoText
cp $46
jr nc, .asm_58eab
ld hl, DoItText
cp $28
jr nc, .asm_58eab
ld hl, GetmText
cp $a
jr nc, .asm_58eab
ld hl, EnemysWeakText
.asm_58eab
jp PrintText
GoText: ; 58eae (16:4eae)
TX_FAR _GoText
db $08 ; asm
jr Func_58ec8
DoItText: ; 58eb5 (16:4eb5)
TX_FAR _DoItText
db $08 ; asm
jr Func_58ec8
GetmText: ; 58ebc (16:4ebc)
TX_FAR _GetmText
db $08 ; asm
jr Func_58ec8
EnemysWeakText: ; 58ec3 (16:4ec3)
TX_FAR _EnemysWeakText
db $08 ; asm
Func_58ec8
ld hl, PlayerMon1Text
ret
PlayerMon1Text: ; 58ecc (16:4ecc)
TX_FAR _PlayerMon1Text
db "@"
Func_58ed1: ; 58ed1 (16:4ed1)
ld hl, PlayerMon2Text
jp PrintText
PlayerMon2Text: ; 58ed7 (16:4ed7)
TX_FAR _PlayerMon2Text
db $08 ; asm
push de
push bc
ld hl, $cfe7
ld de, $cce4
ld b, [hl]
dec hl
ld a, [de]
sub b
ld [$ff98], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ld [$ff97], a
ld a, $19
ld [H_POWEROFTEN], a
call Multiply
ld hl, W_ENEMYMONMAXHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, $4
ld [H_POWEROFTEN], a
call Divide
pop bc
pop de
ld a, [$ff98]
ld hl, EnoughText
and a
ret z
ld hl, ComeBackText
cp $1e
ret c
ld hl, OKExclamationText
cp $46
ret c
ld hl, GoodText
ret
EnoughText: ; 58f25 (16:4f25)
TX_FAR _EnoughText
db $08 ; asm
jr Func_58f3a
OKExclamationText: ; 58f2c (16:4f2c)
TX_FAR _OKExclamationText
db $08 ; asm
jr Func_58f3a
GoodText: ; 58f33 (16:4f33)
TX_FAR _GoodText
db $08 ; asm
jr Func_58f3a
Func_58f3a: ; 58f3a (16:4f3a)
ld hl, ComeBackText
ret
ComeBackText: ; 58f3e (16:4f3e)
TX_FAR _ComeBackText
db "@"
Func_58f43: ; 58f43 (16:4f43)
ld a, [$cf98]
ld [$d0b5], a
call GetMonHeader
ld d, $1
.asm_58f4e
inc d
call CalcExperience
push hl
ld hl, $cfa8
ld a, [$ff98]
ld c, a
ld a, [hld]
sub c
ld a, [$ff97]
ld c, a
ld a, [hld]
sbc c
ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
ld c, a
ld a, [hl]
sbc c
pop hl
jr nc, .asm_58f4e
dec d
ret
; calculates the amount of experience needed for level d
CalcExperience: ; 58f6a (16:4f6a)
ld a, [W_MONHGROWTHRATE]
add a
add a
ld c, a
ld b, $0
ld hl, GrowthRateTable
add hl, bc
call CalcDSquared
ld a, d
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [hl]
and $f0
swap a
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [hli]
and $f
ld [H_DIVISOR], a ; $ff99
ld b, $4
call Divide
ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
call CalcDSquared
ld a, [hl]
and $7f
ld [H_MULTIPLIER], a ; $ff99
call Multiply
ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
push af
ld a, [H_MULTIPLICAND+1]
push af
ld a, [H_MULTIPLICAND+2]
push af
ld a, [hli]
push af
xor a
ld [H_MULTIPLICAND], a ; $ff96
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld a, [hli]
ld [H_MULTIPLIER], a
call Multiply
ld b, [hl]
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
ld b, $0
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
ld a, [H_MULTIPLICAND] ; $ff96
sbc b
ld [H_MULTIPLICAND], a ; $ff96
pop af
and $80
jr nz, .subtractSquaredTerm ; check sign
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
jr .addCubedTerm
.subtractSquaredTerm
pop bc
ld a, [H_MULTIPLICAND+2]
sub b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
sbc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
sbc b
ld [H_MULTIPLICAND], a
.addCubedTerm
pop bc
ld a, [H_MULTIPLICAND+2]
add b
ld [H_MULTIPLICAND+2], a
pop bc
ld a, [H_MULTIPLICAND+1]
adc b
ld [H_MULTIPLICAND+1], a
pop bc
ld a, [H_MULTIPLICAND]
adc b
ld [H_MULTIPLICAND], a
ret
; calculates d*d
CalcDSquared: ; 59010 (16:5010)
xor a
ld [H_MULTIPLICAND], a ; $ff96 (aliases: H_NUMTOPRINT)
ld [H_MULTIPLICAND+1], a
ld a, d
ld [H_MULTIPLICAND+2], a
ld [H_MULTIPLIER], a ; $ff99 (aliases: H_DIVISOR, H_REMAINDER, H_POWEROFTEN)
jp Multiply
; each entry has the following scheme:
; %AAAABBBB %SCCCCCCC %DDDDDDDD %EEEEEEEE
; resulting in
; (a*n^3)/b + sign*c*n^2 + d*n - e
; where sign = -1 <=> S=1
GrowthRateTable: ; 5901d (16:501d)
db $11,$00,$00,$00 ; medium fast n^3
db $34,$0A,$00,$1E ; (unused?) 3/4 n^3 + 10 n^2 - 30
db $34,$14,$00,$46 ; (unused?) 3/4 n^3 + 20 n^2 - 70
db $65,$8F,$64,$8C ; medium slow: 6/5 n^3 - 15 n^2 + 100 n - 140
db $45,$00,$00,$00 ; fast: 4/5 n^3
db $54,$00,$00,$00 ; slow: 5/4 n^3
Func_59035 ; 0x59035
ld hl, OaksAideHiText
call PrintText
call YesNoChoice
ld a, [$cc26]
and a
jr nz, .asm_59086 ; 0x59042 $42
ld hl, $d2f7
ld b, $13
call CountSetBits
ld a, [$d11e]
ld [$ffdd], a
ld b, a
ld a, [$ffdb]
cp b
jr z, .asm_59059 ; 0x59055 $2
jr nc, .asm_5907c ; 0x59057 $23
.asm_59059
ld hl, OaksAideHereYouGoText
call PrintText
ld a, [$ffdc]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, OaksAideGotItemText
call PrintText
ld a, $1
jr .asm_5908e ; 0x59071 $1b
.BagFull
ld hl, OaksAideNoRoomText
call PrintText
xor a
jr .asm_5908e ; 0x5907a $12
.asm_5907c
ld hl, OaksAideUhOhText
call PrintText
ld a, $80
jr .asm_5908e ; 0x59084 $8
.asm_59086
ld hl, OaksAideComeBackText
call PrintText
ld a, $ff
.asm_5908e
ld [$ffdb], a
ret
OaksAideHiText: ; 59091 (16:5091)
TX_FAR _OaksAideHiText
db "@"
OaksAideUhOhText: ; 59096 (16:5096)
TX_FAR _OaksAideUhOhText
db "@"
OaksAideComeBackText: ; 5909b (16:509b)
TX_FAR _OaksAideComeBackText
db "@"
OaksAideHereYouGoText: ; 590a0 (16:50a0)
TX_FAR _OaksAideHereYouGoText
db "@"
OaksAideGotItemText: ; 590a5 (16:50a5)
TX_FAR _OaksAideGotItemText
db $0b
db "@"
OaksAideNoRoomText: ; 590ab (16:50ab)
TX_FAR _OaksAideNoRoomText
db "@"
INCLUDE "scripts/route6.asm"
INCLUDE "scripts/route8.asm"
INCLUDE "scripts/route10.asm"
INCLUDE "scripts/route11.asm"
INCLUDE "scripts/route12.asm"
INCLUDE "scripts/route15.asm"
INCLUDE "scripts/route16.asm"
INCLUDE "scripts/route18.asm"
INCLUDE "data/mapHeaders/fanclub.asm"
INCLUDE "scripts/fanclub.asm"
INCLUDE "data/mapObjects/fanclub.asm"
FanClubBlocks: ; 59cd5 (16:5cd5)
INCBIN "maps/fanclub.blk"
INCLUDE "data/mapHeaders/silphco2.asm"
INCLUDE "scripts/silphco2.asm"
INCLUDE "data/mapObjects/silphco2.asm"
SilphCo2Blocks: ; 59ec8 (16:5ec8)
INCBIN "maps/silphco2.blk"
INCLUDE "data/mapHeaders/silphco3.asm"
INCLUDE "scripts/silphco3.asm"
INCLUDE "data/mapObjects/silphco3.asm"
SilphCo3Blocks: ; 5a0a6 (16:60a6)
INCBIN "maps/silphco3.blk"
INCLUDE "data/mapHeaders/silphco10.asm"
INCLUDE "scripts/silphco10.asm"
INCLUDE "data/mapObjects/silphco10.asm"
SilphCo10Blocks: ; 5a25a (16:625a)
INCBIN "maps/silphco10.blk"
INCLUDE "data/mapHeaders/lance.asm"
INCLUDE "scripts/lance.asm"
INCLUDE "data/mapObjects/lance.asm"
LanceBlocks: ; 5a3e9 (16:63e9)
INCBIN "maps/lance.blk"
INCLUDE "data/mapHeaders/halloffameroom.asm"
INCLUDE "scripts/halloffameroom.asm"
INCLUDE "data/mapObjects/halloffameroom.asm"
HallofFameRoomBlocks: ; 5a58b (16:658b)
INCBIN "maps/halloffameroom.blk"
RemoveGuardDrink: ; 5a59f (16:659f)
ld hl, GuardDrinksList
.drinkLoop
ld a, [hli]
ld [$ffdb], a
and a
ret z
push hl
ld b, a
call IsItemInBag
pop hl
jr z, .drinkLoop
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
jp Bankswitch
GuardDrinksList: ; 5a5b7 (16:65b7)
db FRESH_WATER, SODA_POP, LEMONADE, $00
SECTION "bank17",ROMX,BANK[$17]
SaffronMartBlocks: ; 5c000 (17:4000)
LavenderMartBlocks: ; 5c000 (17:4000)
CeruleanMartBlocks: ; 5c000 (17:4000)
VermilionMartBlocks: ; 5c000 (17:4000)
INCBIN "maps/vermilionmart.blk"
CopycatsHouse2FBlocks: ; 5c010 (17:4010)
RedsHouse2FBlocks: ; 0x5c010 16?
INCBIN "maps/redshouse2f.blk"
Museum1FBlocks: ; 5c020 (17:4020)
INCBIN "maps/museum1f.blk"
Museum2FBlocks: ; 5c048 (17:4048)
INCBIN "maps/museum2f.blk"
SaffronPokecenterBlocks: ; 5c064 (17:4064)
VermilionPokecenterBlocks: ; 5c064 (17:4064)
LavenderPokecenterBlocks: ; 5c064 (17:4064)
PewterPokecenterBlocks: ; 5c064 (17:4064)
INCBIN "maps/pewterpokecenter.blk"
UndergroundPathEntranceRoute7Blocks: ; 5c080 (17:4080)
UndergroundPathEntranceRoute7CopyBlocks: ; 5c080 (17:4080)
UndergroundPathEntranceRoute6Blocks: ; 5c080 (17:4080)
UndergroundPathEntranceRoute5Blocks: ; 5c080 (17:4080)
INCBIN "maps/undergroundpathentranceroute5.blk"
Route2GateBlocks: ; 5c090 (17:4090)
ViridianForestEntranceBlocks: ; 5c090 (17:4090)
ViridianForestExitBlocks: ; 5c090 (17:4090)
INCBIN "maps/viridianforestexit.blk"
INCLUDE "data/mapHeaders/redshouse2f.asm"
INCLUDE "scripts/redshouse2f.asm"
INCLUDE "data/mapObjects/redshouse2f.asm"
Func_5c0dc: ; 5c0dc (17:40dc)
ld a, $4b
ld [wPokedexOwned], a ; $d2f7
ld a, $3d
call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1))
xor a
ld [wPokedexOwned], a ; $d2f7
ret
INCLUDE "data/mapHeaders/museum1f.asm"
INCLUDE "scripts/museum1f.asm"
INCLUDE "data/mapObjects/museum1f.asm"
INCLUDE "data/mapHeaders/museum2f.asm"
INCLUDE "scripts/museum2f.asm"
INCLUDE "data/mapObjects/museum2f.asm"
INCLUDE "data/mapHeaders/pewtergym.asm"
INCLUDE "scripts/pewtergym.asm"
INCLUDE "data/mapObjects/pewtergym.asm"
PewterGymBlocks: ; 5c558 (17:4558)
INCBIN "maps/pewtergym.blk"
INCLUDE "data/mapHeaders/pewterpokecenter.asm"
INCLUDE "scripts/pewterpokecenter.asm"
INCLUDE "data/mapObjects/pewterpokecenter.asm"
INCLUDE "data/mapHeaders/ceruleanpokecenter.asm"
INCLUDE "scripts/ceruleanpokecenter.asm"
INCLUDE "data/mapObjects/ceruleanpokecenter.asm"
CeruleanPokecenterBlocks: ; 5c68b (17:468b)
INCBIN "maps/ceruleanpokecenter.blk"
INCLUDE "data/mapHeaders/ceruleangym.asm"
INCLUDE "scripts/ceruleangym.asm"
INCLUDE "data/mapObjects/ceruleangym.asm"
CeruleanGymBlocks: ; 5c866 (17:4866)
INCBIN "maps/ceruleangym.blk"
INCLUDE "data/mapHeaders/ceruleanmart.asm"
INCLUDE "scripts/ceruleanmart.asm"
INCLUDE "data/mapObjects/ceruleanmart.asm"
INCLUDE "data/mapHeaders/lavenderpokecenter.asm"
INCLUDE "scripts/lavenderpokecenter.asm"
INCLUDE "data/mapObjects/lavenderpokecenter.asm"
INCLUDE "data/mapHeaders/lavendermart.asm"
INCLUDE "scripts/lavendermart.asm"
INCLUDE "data/mapObjects/lavendermart.asm"
INCLUDE "data/mapHeaders/vermilionpokecenter.asm"
INCLUDE "scripts/vermilionpokecenter.asm"
INCLUDE "data/mapObjects/vermilionpokecenter.asm"
INCLUDE "data/mapHeaders/vermilionmart.asm"
INCLUDE "scripts/vermilionmart.asm"
INCLUDE "data/mapObjects/vermilionmart.asm"
INCLUDE "data/mapHeaders/vermiliongym.asm"
INCLUDE "scripts/vermiliongym.asm"
INCLUDE "data/mapObjects/vermiliongym.asm"
VermilionGymBlocks: ; 5cc38 (17:4c38)
INCBIN "maps/vermiliongym.blk"
INCLUDE "data/mapHeaders/copycatshouse2f.asm"
INCLUDE "scripts/copycatshouse2f.asm"
INCLUDE "data/mapObjects/copycatshouse2f.asm"
INCLUDE "data/mapHeaders/fightingdojo.asm"
INCLUDE "scripts/fightingdojo.asm"
INCLUDE "data/mapObjects/fightingdojo.asm"
FightingDojoBlocks: ; 5cfe3 (17:4fe3)
INCBIN "maps/fightingdojo.blk"
INCLUDE "data/mapHeaders/saffrongym.asm"
INCLUDE "scripts/saffrongym.asm"
INCLUDE "data/mapObjects/saffrongym.asm"
SaffronGymBlocks: ; 5d3a3 (17:53a3)
INCBIN "maps/saffrongym.blk"
INCLUDE "data/mapHeaders/saffronmart.asm"
INCLUDE "scripts/saffronmart.asm"
INCLUDE "data/mapObjects/saffronmart.asm"
INCLUDE "data/mapHeaders/silphco1.asm"
INCLUDE "scripts/silphco1.asm"
INCLUDE "data/mapObjects/silphco1.asm"
SilphCo1Blocks: ; 5d4a2 (17:54a2)
INCBIN "maps/silphco1.blk"
INCLUDE "data/mapHeaders/saffronpokecenter.asm"
INCLUDE "scripts/saffronpokecenter.asm"
INCLUDE "data/mapObjects/saffronpokecenter.asm"
INCLUDE "data/mapHeaders/viridianforestexit.asm"
INCLUDE "scripts/viridianforestexit.asm"
INCLUDE "data/mapObjects/viridianforestexit.asm"
INCLUDE "data/mapHeaders/route2gate.asm"
INCLUDE "scripts/route2gate.asm"
INCLUDE "data/mapObjects/route2gate.asm"
INCLUDE "data/mapHeaders/viridianforestentrance.asm"
INCLUDE "scripts/viridianforestentrance.asm"
INCLUDE "data/mapObjects/viridianforestentrance.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm"
INCLUDE "scripts/undergroundpathentranceroute5.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm"
INCLUDE "scripts/undergroundpathentranceroute6.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm"
INCLUDE "scripts/undergroundpathentranceroute7.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm"
INCLUDE "scripts/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapHeaders/silphco9.asm"
INCLUDE "scripts/silphco9.asm"
INCLUDE "data/mapObjects/silphco9.asm"
SilphCo9Blocks: ; 5d989 (17:5989)
INCBIN "maps/silphco9.blk"
INCLUDE "data/mapHeaders/victoryroad1.asm"
INCLUDE "scripts/victoryroad1.asm"
INCLUDE "data/mapObjects/victoryroad1.asm"
VictoryRoad1Blocks: ; 5db04 (17:5b04)
INCBIN "maps/victoryroad1.blk"
; updates the types of a party mon (pointed to in hl) to the ones of the mon specified in $d11e
SetPartyMonTypes: ; 5db5e (17:5b5e)
call Load16BitRegisters
ld bc, W_PARTYMON1_TYPE1 - W_PARTYMON1DATA ; $5
add hl, bc
ld a, [$d11e]
ld [$d0b5], a
push hl
call GetMonHeader
pop hl
ld a, [W_MONHTYPE1]
ld [hli], a
ld a, [W_MONHTYPE2]
ld [hl], a
ret
Func_5db79: ; 5db79 (17:5b79)
call EnableAutoTextBoxDrawing
ld a, $4
jp Func_3ef5
RedBedroomSNESText: ; 5db81 (17:5b81)
TX_FAR _RedBedroomSNESText
db "@"
Func_5db86: ; 5db86 (17:5b86)
call EnableAutoTextBoxDrawing
ld a, $3
jp Func_3ef5
Route15UpstairsLeftBinoculars: ; 5db8e (17:5b8e)
db $fc
Func_5db8f: ; 5db8f (17:5b8f)
ld a, [$c109]
cp $4 ; i
ret nz
call EnableAutoTextBoxDrawing
ld a, $a ; text id Route15UpstairsBinocularsText
call Func_3ef5
ld a, ARTICUNO
ld [$cf91], a
call PlayCry
jp DisplayMonFrontSpriteInBox
Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8)
TX_FAR _Route15UpstairsBinocularsText
db "@"
AerodactylFossil: ; 5dbad (17:5bad)
ld a, FOSSIL_AERODACTYL
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $9
call Func_3ef5
ret
AerodactylFossilText: ; 5dbbe (17:5bbe)
TX_FAR _AerodactylFossilText
db "@"
KabutopsFossil: ; 5bdc3 (17:5bc3)
ld a, FOSSIL_KABUTOPS
ld [$cf91], a
call DisplayMonFrontSpriteInBox
call EnableAutoTextBoxDrawing
ld a, $b
call Func_3ef5
ret
KabutopsFossilText: ; 5dbd4 (17:5bd4)
TX_FAR _KabutopsFossilText
db "@"
DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
; Displays a pokemon's front sprite in a pop-up window.
; [$cf91] = pokemon interal id number
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer1
ld a, $11
ld [$d125], a
call DisplayTextBoxID
call UpdateSprites
ld a, [$cf91]
ld [$d0b5], a
call GetMonHeader
ld de, $8b10
call LoadMonFrontSprite
ld a, $80
ld [$ffe1], a
FuncCoord 10, 11 ; $c486
ld hl, Coord
ld a, $2
call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
call Delay3
ld a, $90
ld [$ffb0], a
ret
Func_5dc1a: ; 5dc1a (17:5c1a)
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d]
call Func_3ef5
ret
LinkCableHelp: ; 5dc29 (17:5c29)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, LinkCableHelpText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $3
ld [wMenuWatchedKeys], a
ld a, $3
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5c51
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld b, $8
ld c, $d
call TextBoxBorder
ld hl, $c3ca
ld de, HowToLinkText
call PlaceString
ld hl, LinkCableHelpText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .asm_5dc93 ; 0x5dc74 $1d
ld a, [wCurrentMenuItem]
cp $3
jr z, .asm_5dc93 ; 0x5dc7b $16
ld hl, $d730
res 6, [hl]
ld hl, LinkCableInfoTexts
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5c51
.asm_5dc93
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
LinkCableHelpText1: ; 5dc9e (17:5c9e)
TX_FAR _LinkCableHelpText1
db "@"
LinkCableHelpText2: ; 5dca3 (17:5ca3)
TX_FAR _LinkCableHelpText2
db "@"
HowToLinkText: ; 5dca8 (17:5ca8)
db "HOW TO LINK"
next "COLOSSEUM"
next "TRADE CENTER"
next "STOP READING@"
LinkCableInfoTexts: ; 5dcd8 (17:5cd8)
dw LinkCableInfoText1
dw LinkCableInfoText2
dw LinkCableInfoText3
LinkCableInfoText1: ; 5dcde (17:5cde)
TX_FAR _LinkCableInfoText1
db "@"
LinkCableInfoText2: ; 5dce3 (17:5ce3)
TX_FAR _LinkCableInfoText2
db "@"
LinkCableInfoText3: ; 5dce8 (17:5ce8)
TX_FAR _LinkCableInfoText3
db "@"
ViridianSchoolBlackboard: ; 5dced (17:5ced)
db $08 ; asm
call SaveScreenTilesToBuffer1
ld hl, ViridianSchoolBlackboardText1
call PrintText
xor a
ld [W_ANIMATIONID], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, $33
ld [wMenuWatchedKeys], a
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
.asm_5dd15
ld hl, $d730
set 6, [hl]
ld hl, wTileMap
ld bc, $060a
call TextBoxBorder
ld hl, $c3c9
ld de, StatusAilmentText1
call PlaceString
ld hl, $c3ce
ld de, StatusAilmentText2
call PlaceString
ld hl, ViridianSchoolBlackboardText2
call PrintText
call HandleMenuInput
bit 1, a
jr nz, .exitBlackboard
bit 4, a
jr z, .asm_5dd5c
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $6
ld [wTopMenuItemX], a
ld a, $3
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd5c
bit 5, a
jr z, .asm_5dd75
ld a, $2
ld [wMaxMenuItem], a
ld a, $2
ld [wTopMenuItemY], a
ld a, $1
ld [wTopMenuItemX], a
xor a
ld [W_ANIMATIONID], a
jr .asm_5dd15
.asm_5dd75
ld a, [wCurrentMenuItem]
ld b, a
ld a, [W_ANIMATIONID]
add b
cp $5
jr z, .exitBlackboard
ld hl, $d730
res 6, [hl]
ld hl, ViridianBlackboardStatusPointers
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
jp .asm_5dd15
.exitBlackboard
ld hl, $d730
res 6, [hl]
call LoadScreenTilesFromBuffer1
jp TextScriptEnd
ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2)
TX_FAR _ViridianSchoolBlackboardText1
db "@"
ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7)
TX_FAR _ViridianSchoolBlackboardText2
db "@"
StatusAilmentText1: ; 5ddac (17:5dac)
db " SLP"
next " PSN"
next " PAR@"
StatusAilmentText2: ; 5ddbb (17:5dbb)
db " BRN"
next " FRZ"
next " QUIT@@"
ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc)
dw ViridianBlackboardSleepText
dw ViridianBlackboardPoisonText
dw ViridianBlackbaordPrlzText
dw ViridianBlackboardBurnText
dw ViridianBlackboardFrozenText
ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6)
TX_FAR _ViridianBlackboardSleepText
db "@"
ViridianBlackboardPoisonText: ; 5dddb (17:5ddb)
TX_FAR _ViridianBlackboardPoisonText
db "@"
ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0)
TX_FAR _ViridianBlackbaordPrlzText
db "@"
ViridianBlackboardBurnText: ; 5dde5 (17:5de5)
TX_FAR _ViridianBlackboardBurnText
db "@"
ViridianBlackboardFrozenText: ; 5ddea (17:5dea)
TX_FAR _ViridianBlackboardFrozenText
db "@"
Func_5ddef: ; 5ddef (17:5def)
call EnableAutoTextBoxDrawing
ld a, $26
jp Func_3ef5
VermilionGymTrashText: ; 5ddf7 (17:5df7)
TX_FAR _VermilionGymTrashText
db "@"
GymTrashScript: ; 5ddfc (17:5dfc)
call EnableAutoTextBoxDrawing
ld a, [wWhichTrade] ; $cd3d
ld [$cd5b], a
; Don't do the trash can puzzle if it's already been done.
ld a, [$d773]
bit 0, a
jr z, .ok
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jp Func_3ef5
.ok
bit 1, a
jr nz, .trySecondLock
ld a, [$d743]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openFirstLock
ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
jr .done
.openFirstLock
; Next can is trying for the second switch.
ld hl, $d773
set 1, [hl]
ld hl, GymTrashCans ; $5e7d
ld a, [$cd5b]
; * 5
ld b, a
add a
add a
add b
ld d, 0
ld e, a
add hl, de
ld a, [hli]
ld [$ffdb], a
push hl
call GenRandom
swap a
ld b, a
ld a, [$ffdb]
and b
dec a
pop hl
ld d, 0
ld e, a
add hl, de
ld a, [hl]
and $f
ld [$d744], a
ld a, $3b ; DisplayTextID $3b = VermilionGymTrashSuccesText1 (first lock opened!)
jr .done
.trySecondLock
ld a, [$d744]
ld b, a
ld a, [$cd5b]
cp b
jr z, .openSecondLock
; Reset the cans.
ld hl, $d773
res 1, [hl]
call GenRandom
and $e
ld [$d743], a
ld a, $3e ; DisplayTextID $3e = VermilionGymTrashFailText (locks reset!)
jr .done
.openSecondLock
; Completed the trash can puzzle.
ld hl, $d773
set 0, [hl]
ld hl, $d126
set 6, [hl]
ld a, $3d ; DisplayTextID $3d = VermilionGymTrashSuccesText3 (2nd lock opened!)
.done
jp Func_3ef5
GymTrashCans: ; 5de7d (17:5e7d)
db 2, 1, 3, 0, 0 ; 0
db 3, 0, 2, 4, 0 ; 1
db 2, 1, 5, 0, 0 ; 2
db 3, 0, 4, 6, 0 ; 3
db 4, 1, 3, 5, 7 ; 4
db 3, 2, 4, 8, 0 ; 5
db 3, 3, 7, 9, 0 ; 6
db 4, 4, 6, 8, 10 ; 7
db 3, 5, 7, 11, 0 ; 8
db 3, 6, 10, 12, 0 ; 9
db 4, 7, 9, 11, 13 ; 10
db 3, 8, 10, 14, 0 ; 11
db 2, 9, 13, 0, 0 ; 12
db 3, 10, 12, 14, 0 ; 13
db 2, 11, 13, 0, 0 ; 14
; 5dec8
VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8)
TX_FAR _VermilionGymTrashSuccesText1
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText2: ; 5dedb (17:5edb)
TX_FAR _VermilionGymTrashSuccesText2
db "@"
UnnamedText_5dee0: ; 5dee0 (17:5ee0)
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_49 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashSuccesText3: ; 5deef (17:5eef)
TX_FAR _VermilionGymTrashSuccesText3
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_57 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
VermilionGymTrashFailText: ; 5df02 (17:5f02)
TX_FAR _VermilionGymTrashFailText
db $08 ; asm
call WaitForSoundToFinish
ld a, (SFX_02_51 - SFX_Headers_02) / 3
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
SECTION "bank18",ROMX,BANK[$18]
ViridianForestBlocks: ; 60000 (18:4000)
INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: ; 60198 (18:4198)
INCBIN "maps/undergroundpathns.blk"
UndergroundPathWEBlocks: ; 601f4 (18:41f4)
INCBIN "maps/undergroundpathwe.blk"
INCBIN "maps/unusedblocks60258.blk"
SSAnne10Blocks: ; 603c0 (18:43c0)
SSAnne9Blocks: ; 603c0 (18:43c0)
INCBIN "maps/ssanne9.blk"
INCLUDE "data/mapHeaders/pokemontower1.asm"
INCLUDE "scripts/pokemontower1.asm"
INCLUDE "data/mapObjects/pokemontower1.asm"
PokemonTower1Blocks: ; 6048c (18:448c)
INCBIN "maps/pokemontower1.blk"
INCLUDE "data/mapHeaders/pokemontower2.asm"
INCLUDE "scripts/pokemontower2.asm"
INCLUDE "data/mapObjects/pokemontower2.asm"
PokemonTower2Blocks: ; 60666 (18:4666)
INCBIN "maps/pokemontower2.blk"
INCLUDE "data/mapHeaders/pokemontower3.asm"
INCLUDE "scripts/pokemontower3.asm"
INCLUDE "data/mapObjects/pokemontower3.asm"
PokemonTower3Blocks: ; 60790 (18:4790)
INCBIN "maps/pokemontower3.blk"
INCLUDE "data/mapHeaders/pokemontower4.asm"
INCLUDE "scripts/pokemontower4.asm"
INCLUDE "data/mapObjects/pokemontower4.asm"
PokemonTower4Blocks: ; 608cc (18:48cc)
INCBIN "maps/pokemontower4.blk"
INCLUDE "data/mapHeaders/pokemontower5.asm"
INCLUDE "scripts/pokemontower5.asm"
INCLUDE "data/mapObjects/pokemontower5.asm"
PokemonTower5Blocks: ; 60a89 (18:4a89)
INCBIN "maps/pokemontower5.blk"
INCLUDE "data/mapHeaders/pokemontower6.asm"
INCLUDE "scripts/pokemontower6.asm"
INCLUDE "data/mapObjects/pokemontower6.asm"
PokemonTower6Blocks: ; 60c95 (18:4c95)
INCBIN "maps/pokemontower6.blk"
INCBIN "maps/unusedblocks60cef.blk"
INCLUDE "data/mapHeaders/pokemontower7.asm"
INCLUDE "scripts/pokemontower7.asm"
INCLUDE "data/mapObjects/pokemontower7.asm"
PokemonTower7Blocks: ; 60f20 (18:4f20)
INCBIN "maps/pokemontower7.blk"
INCLUDE "data/mapHeaders/celadonmart1.asm"
INCLUDE "scripts/celadonmart1.asm"
INCLUDE "data/mapObjects/celadonmart1.asm"
CeladonMart1Blocks: ; 60fde (18:4fde)
INCBIN "maps/celadonmart1.blk"
GiveFossilToCinnabarLab: ; 61006 (18:5006)
ld hl, $d730
set 6, [hl]
xor a
ld [wCurrentMenuItem], a ; $cc26
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, [$cd37]
dec a
ld [wMaxMenuItem], a ; $cc28
ld a, $2
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld a, [$cd37]
dec a
ld bc, $2
ld hl, $3
call AddNTimes
dec l
ld b, l
ld c, $d
ld hl, wTileMap
call TextBoxBorder
call UpdateSprites
call Func_610c2
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_610a7
ld hl, $cc5b
ld a, [wCurrentMenuItem] ; $cc26
ld d, $0
ld e, a
add hl, de
ld a, [hl]
ld [$ffdb], a
cp DOME_FOSSIL
jr z, .choseDomeFossil
cp HELIX_FOSSIL
jr z, .choseHelixFossil
ld b, AERODACTYL
jr .fossilSelected
.choseHelixFossil
ld b, OMANYTE
jr .fossilSelected
.choseDomeFossil
ld b, KABUTO
.fossilSelected
ld [W_FOSSILITEM], a
ld a, b
ld [W_FOSSILMON], a
call LoadFossilItemAndMonName
ld hl, LabFossil_610ae
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
jr nz, .asm_610a7
ld hl, LabFossil_610b3
call PrintText
ld a, [W_FOSSILITEM]
ld [$ffdb], a
ld b, BANK(RemoveItemByID)
ld hl, RemoveItemByID
call Bankswitch
ld hl, LabFossil_610b8
call PrintText
ld hl, $d7a3
set 0, [hl]
set 1, [hl]
ret
.asm_610a7
ld hl, LabFossil_610bd
call PrintText
ret
LabFossil_610ae: ; 610ae (18:50ae)
TX_FAR _Lab4Text_610ae
db "@"
LabFossil_610b3: ; 610b3 (18:50b3)
TX_FAR _Lab4Text_610b3
db "@"
LabFossil_610b8: ; 610b8 (18:50b8)
TX_FAR _Lab4Text_610b8
db "@"
LabFossil_610bd: ; 610bd (18:50bd)
TX_FAR _Lab4Text_610bd
db "@"
Func_610c2: ; 610c2 (18:50c2)
ld hl, $cc5b
xor a
ld [$ffdb], a
.asm_610c8
ld a, [hli]
cp $ff
ret z
push hl
ld [$d11e], a
call GetItemName
FuncCoord 2, 2 ; $c3ca
ld hl, Coord
ld a, [$ffdb]
ld bc, $28
call AddNTimes
ld de, $cd6d
call PlaceString
ld hl, $ffdb
inc [hl]
pop hl
jr .asm_610c8
; loads the names of the fossil item and the resulting mon
LoadFossilItemAndMonName: ; 610eb (18:50eb)
ld a, [W_FOSSILMON]
ld [$d11e], a
call GetMonName
call CopyStringToCF4B
ld a, [W_FOSSILITEM]
ld [$d11e], a
call GetItemName
ret
INCLUDE "data/mapHeaders/viridianforest.asm"
INCLUDE "scripts/viridianforest.asm"
INCLUDE "data/mapObjects/viridianforest.asm"
INCLUDE "data/mapHeaders/ssanne1.asm"
INCLUDE "scripts/ssanne1.asm"
INCLUDE "data/mapObjects/ssanne1.asm"
SSAnne1Blocks: ; 612df (18:52df)
INCBIN "maps/ssanne1.blk"
INCLUDE "data/mapHeaders/ssanne2.asm"
INCLUDE "scripts/ssanne2.asm"
INCLUDE "data/mapObjects/ssanne2.asm"
SSAnne2Blocks: ; 6156e (18:556e)
INCBIN "maps/ssanne2.blk"
INCLUDE "data/mapHeaders/ssanne4.asm"
INCLUDE "scripts/ssanne4.asm"
INCLUDE "data/mapObjects/ssanne4.asm"
SSAnne4Blocks: ; 61666 (18:5666)
INCBIN "maps/ssanne4.blk"
INCLUDE "data/mapHeaders/ssanne5.asm"
INCLUDE "scripts/ssanne5.asm"
INCLUDE "data/mapObjects/ssanne5.asm"
SSAnne5Blocks: ; 61761 (18:5761)
INCBIN "maps/ssanne5.blk"
INCLUDE "data/mapHeaders/ssanne6.asm"
INCLUDE "scripts/ssanne6.asm"
INCLUDE "data/mapObjects/ssanne6.asm"
SSAnne6Blocks: ; 61851 (18:5851)
INCBIN "maps/ssanne6.blk"
INCLUDE "data/mapHeaders/ssanne7.asm"
INCLUDE "scripts/ssanne7.asm"
INCLUDE "data/mapObjects/ssanne7.asm"
SSAnne7Blocks: ; 6195e (18:595e)
INCBIN "maps/ssanne7.blk"
INCLUDE "data/mapHeaders/ssanne8.asm"
INCLUDE "scripts/ssanne8.asm"
INCLUDE "data/mapObjects/ssanne8.asm"
SSAnne8Blocks: ; 61adf (18:5adf)
INCBIN "maps/ssanne8.blk"
INCLUDE "data/mapHeaders/ssanne9.asm"
INCLUDE "scripts/ssanne9.asm"
INCLUDE "data/mapObjects/ssanne9.asm"
INCLUDE "data/mapHeaders/ssanne10.asm"
INCLUDE "scripts/ssanne10.asm"
INCLUDE "data/mapObjects/ssanne10.asm"
INCLUDE "data/mapHeaders/undergroundpathns.asm"
INCLUDE "scripts/undergroundpathns.asm"
INCLUDE "data/mapObjects/undergroundpathns.asm"
INCLUDE "data/mapHeaders/undergroundpathwe.asm"
INCLUDE "scripts/undergroundpathwe.asm"
INCLUDE "data/mapObjects/undergroundpathwe.asm"
INCLUDE "data/mapHeaders/diglettscave.asm"
INCLUDE "scripts/diglettscave.asm"
INCLUDE "data/mapObjects/diglettscave.asm"
DiglettsCaveBlocks: ; 61f86 (18:5f86)
INCBIN "maps/diglettscave.blk"
INCLUDE "data/mapHeaders/silphco11.asm"
INCLUDE "scripts/silphco11.asm"
INCLUDE "data/mapObjects/silphco11.asm"
SilphCo11Blocks: ; 623c8 (18:63c8)
INCBIN "maps/silphco11.blk"
GymStatues: ; 62419 (18:6419)
; if in a gym and have the corresponding badge, a = $D and jp Func_3ef5
; if in a gym and dont have the corresponding badge, a = $C and jp Func_3ef5
; else ret
call EnableAutoTextBoxDrawing
ld a, [$c109]
cp $4
ret nz
ld hl, .BadgeFlags
ld a, [W_CURMAP]
ld b, a
.asm_62429
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62433 ; 0x6242e $3
inc hl
jr .asm_62429 ; 0x62431 $f6
.asm_62433
ld b, [hl]
ld a, [$d72a]
and b
cp b
ld a, $d
jr z, .asm_6243f ; 0x6243b $2
ld a, $c
.asm_6243f
jp Func_3ef5
.BadgeFlags: ; 62442 (18:6442)
db PEWTER_GYM, %00000001
db CERULEAN_GYM, %00000010
db VERMILION_GYM,%00000100
db CELADON_GYM, %00001000
db FUCHSIA_GYM, %00010000
db SAFFRON_GYM, %00100000
db CINNABAR_GYM, %01000000
db VIRIDIAN_GYM, %10000000
db $ff
GymStatueText1: ; 62453 (18:6453)
TX_FAR _GymStatueText1
db "@"
GymStatueText2: ; 62458 (18:6458)
TX_FAR _GymStatueText2
db "@"
Func_6245d: ; 6245d (18:645d)
call EnableAutoTextBoxDrawing
ld hl, PokeCenterMapIDList
ld a, [W_CURMAP]
ld b, a
.asm_62467
ld a, [hli]
cp $ff
ret z
cp b
jr z, .asm_62472
inc hl
inc hl
jr .asm_62467
.asm_62472
ld a, [hli]
ld b, a
ld a, [$c109]
cp b
jr nz, .asm_62467
ld a, [hl]
jp Func_3ef5
; format: db map id, 08, text id of PointerTable_3f22
PokeCenterMapIDList: ; 6247e (18:647e)
db VIRIDIAN_POKECENTER,$08,$0F
db PEWTER_POKECENTER,$08,$10
db CERULEAN_POKECENTER,$08,$11
db LAVENDER_POKECENTER,$08,$12
db VERMILION_POKECENTER,$08,$13
db CELADON_POKECENTER,$08,$14
db CELADON_HOTEL,$08,$15
db FUCHSIA_POKECENTER,$08,$16
db CINNABAR_POKECENTER,$08,$17
db SAFFRON_POKECENTER,$08,$18
db MT_MOON_POKECENTER,$08,$19
db ROCK_TUNNEL_POKECENTER,$08,$1A
db $FF
ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3)
TX_FAR _ViridianCityPokecenterGuyText
db "@"
PewterCityPokecenterBenchGuyText: ; 624a8 (18:64a8)
TX_FAR _PewterCityPokecenterGuyText
db "@"
CeruleanCityPokecenterBenchGuyText: ; 624ad (18:64ad)
TX_FAR _CeruleanPokecenterGuyText
db "@"
LavenderCityPokecenterBenchGuyText: ; 624b2 (18:64b2)
TX_FAR _LavenderPokecenterGuyText
db "@"
MtMoonPokecenterBenchGuyText: ; 624b7 (18:64b7)
TX_FAR _MtMoonPokecenterBenchGuyText
db "@"
RockTunnelPokecenterBenchGuyText: ; 624bc (18:64bc)
TX_FAR _RockTunnelPokecenterGuyText
db "@"
UnnamedText_624c1: ; 624c1 (18:64c1)
TX_FAR _UnnamedText_624c1
db "@"
UnnamedText_624c6: ; 624c6 (18:64c6)
TX_FAR _UnnamedText_624c6
db "@"
UnnamedText_624cb: ; 624cb (18:64cb)
TX_FAR _UnnamedText_624cb
db "@"
VermilionCityPokecenterBenchGuyText: ; 624d0 (18:64d0)
TX_FAR _VermilionPokecenterGuyText
db "@"
CeladonCityPokecenterBenchGuyText: ; 624d5 (18:64d5)
TX_FAR _CeladonCityPokecenterGuyText
db "@"
FuchsiaCityPokecenterBenchGuyText: ; 624da (18:64da)
TX_FAR _FuchsiaCityPokecenterGuyText
db "@"
CinnabarIslandPokecenterBenchGuyText: ; 624df (18:64df)
TX_FAR _CinnabarPokecenterGuyText
db "@"
SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4)
db $8 ; asm
ld a, [$d838]
bit 7, a
ld hl, SaffronCityPokecenterBenchGuyText2
jr nz, .asm_624f2 ; 0x624ed $3
ld hl, SaffronCityPokecenterBenchGuyText1
.asm_624f2
call PrintText
jp TextScriptEnd
SaffronCityPokecenterBenchGuyText1: ; 624f8 (18:64f8)
TX_FAR _SaffronCityPokecenterGuyText1
db "@"
SaffronCityPokecenterBenchGuyText2: ; 624fd (18:64fd)
TX_FAR _SaffronCityPokecenterGuyText2
db "@"
CeladonCityHotelText: ; 62502 (18:6502)
TX_FAR _CeladonCityHotelText
db "@"
ret
TerminatorText_62508: ; 62508 (18:6508)
db "@"
Func_62509: ; 6509 (18:6509)
call EnableAutoTextBoxDrawing
ld a, $e
jp Func_3ef5
BookcaseText: ; 62511 (18:6511)
TX_FAR _BookcaseText
db "@"
Func_62516: ; 62516 (18:6516)
ld a, [$c109]
cp $4 ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cf0c], a
ld a, $1f
jp Func_3ef5
Unknown_62529: ; 62529 (18:6529)
db $F9
SECTION "bank19",ROMX,BANK[$19]
Overworld_GFX: ; 64000 (19:4000)
INCBIN "gfx/tilesets/overworld.w128.t2.2bpp"
Overworld_Block: ; 645e0 (19:45e0)
INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX:
RedsHouse2_GFX: ; 64de0 (19:4de0)
INCBIN "gfx/tilesets/reds_house.w128.t7.2bpp"
RedsHouse1_Block:
RedsHouse2_Block: ; 65270 (19:5270)
INCBIN "gfx/blocksets/reds_house.bst"
House_GFX: ; 653a0 (19:53a0)
INCBIN "gfx/tilesets/house.w128.t2.2bpp"
House_Block: ; 65980 (19:5980)
INCBIN "gfx/blocksets/house.bst"
Mansion_GFX: ; 65bb0 (19:5bb0)
INCBIN "gfx/tilesets/mansion.w128.t2.2bpp"
Mansion_Block: ; 66190 (19:6190)
INCBIN "gfx/blocksets/mansion.bst"
ShipPort_GFX: ; 66610 (19:6610)
INCBIN "gfx/tilesets/ship_port.w128.t2.2bpp"
ShipPort_Block: ; 66bf0 (19:6bf0)
INCBIN "gfx/blocksets/ship_port.bst"
Interior_GFX: ; 66d60 (19:6d60)
INCBIN "gfx/tilesets/interior.w128.t1.2bpp"
Interior_Block: ; 67350 (19:7350)
INCBIN "gfx/blocksets/interior.bst"
Plateau_GFX: ; 676f0 (19:76f0)
INCBIN "gfx/tilesets/plateau.w128.t10.2bpp"
Plateau_Block: ; 67b50 (19:7b50)
INCBIN "gfx/blocksets/plateau.bst"
SECTION "bank1A",ROMX,BANK[$1A]
DecrementPP: ; 68000 (1a:4000)
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
cp a, STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, W_PLAYERBATTSTATUS1
ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
; W_PLAYERBATTSTATUS2 status flags later
and a, 7 ; check to see if bits 0, 1, or 2 are set
ret nz ; if any of these statuses are true, don't decrement PP
bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2
ret nz ; and return if it is set
ld hl, $D02D ; PP of first move (in battle)
call .DecrementPP
ld a, [$D064] ; load pokemon status bits?
bit 3, a ; XXX transform status?
ret nz ; If it is, return. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is
; duplication -- in all cases *other* than Pokemon with Transform.
; Normally, this means we have to go on and make the same
; modification to the "party's pokemon" PP that we made to the
; "current pokemon's" PP. But, if we're dealing with a Transformed
; Pokemon, it has separate PP for the move set that it copied from
; its opponent, which is *not* the same as its real PP as part of your
; party. So we return, and don't do that part.
ld hl, $D188 ; PP of first move (in party)
ld a, [$CC2F] ; which mon in party is active
ld bc, $2C ; XXX probably size of party pokemon's data structure
call AddNTimes ; calculate address of the mon to modify
.DecrementPP
ld a, [$CC2E] ; which move (0, 1, 2, 3) did we use?
ld c, a
ld b, 0
add hl ,bc ; calculate the address in memory of the PP we need to decrement
; based on the move chosen.
dec [hl] ; Decrement PP
ret
Version_GFX: ; 6802f (1a:402f)
IF _RED
INCBIN "gfx/red/redgreenversion.h8.1bpp"
; 80 bytes
ENDC
IF _BLUE
INCBIN "gfx/blue/blueversion.h8.1bpp"
; 64 bytes
ENDC
Dojo_GFX:
Gym_GFX: ; 6807f (1a:407f)
INCBIN "gfx/tilesets/gym.w128.2bpp"
Dojo_Block:
Gym_Block: ; 6867f (1a:467f)
INCBIN "gfx/blocksets/gym.bst"
Mart_GFX:
Pokecenter_GFX: ; 68dbf (1a:4dbf)
INCBIN "gfx/tilesets/pokecenter.w128.2bpp"
Mart_Block:
Pokecenter_Block: ; 693bf (1a:53bf)
INCBIN "gfx/blocksets/pokecenter.bst"
ForestGate_GFX:
Museum_GFX:
Gate_GFX: ; 6960f (1a:560f)
INCBIN "gfx/tilesets/gate.w128.t1.2bpp"
ForestGate_Block:
Museum_Block:
Gate_Block: ; 69bff (1a:5bff)
INCBIN "gfx/blocksets/gate.bst"
Forest_GFX: ; 6a3ff (1a:63ff)
INCBIN "gfx/tilesets/forest.w128.2bpp"
Forest_Block: ; 6a9ff (1a:69ff)
INCBIN "gfx/blocksets/forest.bst"
Facility_GFX: ; 6b1ff (1a:71ff)
INCBIN "gfx/tilesets/facility.w128.2bpp"
Facility_Block: ; 6b7ff (1a:77ff)
INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B]
Cemetery_GFX: ; 6c000 (1b:4000)
INCBIN "gfx/tilesets/cemetery.w128.t4.2bpp"
Cemetery_Block: ; 6c5c0 (1b:45c0)
INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX: ; 6cca0 (1b:4ca0)
INCBIN "gfx/tilesets/cavern.w128.t14.2bpp"
Cavern_Block: ; 6d0c0 (1b:50c0)
INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX: ; 6d8c0 (1b:58c0)
INCBIN "gfx/tilesets/lobby.w128.t2.2bpp"
Lobby_Block: ; 6dea0 (1b:5ea0)
INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX: ; 6e390 (1b:6390)
INCBIN "gfx/tilesets/ship.w128.t6.2bpp"
Ship_Block: ; 6e930 (1b:6930)
INCBIN "gfx/blocksets/ship.bst"
Lab_GFX: ; 6ed10 (1b:6d10)
INCBIN "gfx/tilesets/lab.w128.t4.2bpp"
Lab_Block: ; 6f2d0 (1b:72d0)
INCBIN "gfx/blocksets/lab.bst"
Club_GFX: ; 6f670 (1b:7670)
INCBIN "gfx/tilesets/club.w128.t5.2bpp"
Club_Block: ; 6fb20 (1b:7b20)
INCBIN "gfx/blocksets/club.bst"
Underground_GFX: ; 6fd60 (1b:7d60)
INCBIN "gfx/tilesets/underground.w128.t7.2bpp"
Underground_Block: ; 6fef0 (1b:7ef0)
INCBIN "gfx/blocksets/underground.bst"
SECTION "bank1C",ROMX,BANK[$1C]
LoadShootingStarGraphics: ; 70000 (1c:4000)
ld a, $f9
ld [rOBP0], a ; $ff48
ld a, $a4
ld [rOBP1], a ; $ff49
ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant)
ld hl, $8a00
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant)
ld hl, $8a10
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, FallingStar ; $4190
ld hl, $8a20
ld bc, (BANK(FallingStar) << 8) + $01
call CopyVideoData
ld hl, GameFreakLogoOAMData ; $4140
ld de, wOAMBuffer + $60
ld bc, $40
call CopyData
ld hl, GameFreakShootingStarOAMData ; $4180
ld de, wOAMBuffer
ld bc, $10
jp CopyData
AnimateShootingStar: ; 70044 (1c:4044)
call LoadShootingStarGraphics
ld a, (SFX_1f_67 - SFX_Headers_1f) / 3
call PlaySound
ld hl, wOAMBuffer
ld bc, $a004
.asm_70052
push hl
push bc
.asm_70054
ld a, [hl]
add $4
ld [hli], a
ld a, [hl]
add $fc
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_70054
ld c, $1
call CheckForUserInterruption
pop bc
pop hl
ret c
ld a, [hl]
cp $50
jr nz, .asm_70070
jr .asm_70052
.asm_70070
cp b
jr nz, .asm_70052
ld hl, wOAMBuffer
ld c, $4
ld de, $4
.asm_7007b
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_7007b
ld b, $3
.asm_70083
ld hl, rOBP0 ; $ff48
rrc [hl]
rrc [hl]
ld c, $a
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70083
ld de, wOAMBuffer
ld a, $18
.asm_70098
push af
ld hl, OAMData_700ee ; $40ee
ld bc, $4
call CopyData
pop af
dec a
jr nz, .asm_70098
xor a
ld [wWhichTrade], a ; $cd3d
ld hl, PointerTable_700f2 ; $40f2
ld c, $6
.asm_700af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push bc
push hl
ld hl, wOAMBuffer + $50
ld c, $4
.asm_700ba
ld a, [de]
cp $ff
jr z, .asm_700d5
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc hl
inc hl
dec c
jr nz, .asm_700ba
ld a, [wWhichTrade] ; $cd3d
cp $18
jr z, .asm_700d5
add $6
ld [wWhichTrade], a ; $cd3d
.asm_700d5
call Func_7011f
push af
ld hl, $c310
ld de, wOAMBuffer
ld bc, $50
call CopyData
pop af
pop hl
pop bc
ret c
dec c
jr nz, .asm_700af
and a
ret
OAMData_700ee: ; 700ee (1c:40ee)
db $00,$00,$A2,$90
PointerTable_700f2: ; 700f2 (1c:40f2)
dw OAMData_700fe
dw OAMData_70106
dw OAMData_7010e
dw OAMData_70116
dw OAMData_7011e
dw OAMData_7011e
; each entry is only half of an OAM tile
OAMData_700fe: ; 700fe (1c:40fe)
db $68,$30
db $68,$40
db $68,$58
db $68,$78
OAMData_70106: ; 70106 (1c:4106)
db $68,$38
db $68,$48
db $68,$60
db $68,$70
OAMData_7010e: ; 7010e (1c:410e)
db $68,$34
db $68,$4C
db $68,$54
db $68,$64
OAMData_70116: ; 70116 (1c:4116)
db $68,$3C
db $68,$5C
db $68,$6C
db $68,$74
OAMData_7011e: ; 7011e (1c:411e)
db $FF
Func_7011f: ; 7011f (1c:411f)
ld b, $8
.asm_70121
ld hl, $c35c
ld a, [wWhichTrade] ; $cd3d
ld de, $fffc
ld c, a
.asm_7012b
inc [hl]
add hl, de
dec c
jr nz, .asm_7012b
ld a, [rOBP1] ; $ff49
xor $a0
ld [rOBP1], a ; $ff49
ld c, $3
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70121
ret
GameFreakLogoOAMData: ; 70140 (1c:4140)
db $48,$50,$8D,$00
db $48,$58,$8E,$00
db $50,$50,$8F,$00
db $50,$58,$90,$00
db $58,$50,$91,$00
db $58,$58,$92,$00
db $60,$30,$80,$00
db $60,$38,$81,$00
db $60,$40,$82,$00
db $60,$48,$83,$00
db $60,$50,$93,$00
db $60,$58,$84,$00
db $60,$60,$85,$00
db $60,$68,$83,$00
db $60,$70,$81,$00
db $60,$78,$86,$00
GameFreakShootingStarOAMData: ; 70180 (1c:4180)
db $00,$A0,$A0,$10
db $00,$A8,$A0,$30
db $08,$A0,$A1,$10
db $08,$A8,$A1,$30
FallingStar: ; 70190 (1c:4190)
INCBIN "gfx/falling_star.2bpp"
Func_701a0: ; 701a0 (1c:41a0)
call Func_70423
call ClearScreen
ld c, $64
call DelayFrames
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call DisableLCD
ld hl, $9800
ld bc, $800
ld a, $7f
call FillMemory
call EnableLCD
ld hl, rLCDC ; $ff40
set 3, [hl]
xor a
ld hl, $cc5b
ld bc, $60
call FillMemory
xor a
ld [$cfcb], a
ld [$ffd7], a
ld [W_SPRITEFLIPPED], a
ld [$d358], a
ld [$cd40], a
inc a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, $d5a2
ld a, [hl]
inc a
jr z, .asm_701eb
inc [hl]
.asm_701eb
ld a, $90
ld [$ffb0], a
ld c, BANK(Music_HallOfFame)
ld a, MUSIC_HALL_OF_FAME
call PlayMusic
ld hl, W_PARTYMON1 ; $d164
ld c, $ff
.asm_701fb
ld a, [hli]
cp $ff
jr z, .asm_70241
inc c
push hl
push bc
ld [wWhichTrade], a ; $cd3d
ld a, c
ld [$cd3e], a
ld hl, W_PARTYMON1_LEVEL ; $d18c
ld bc, $2c
call AddNTimes
ld a, [hl]
ld [$cd3f], a
call Func_70278
call Func_702e1
ld c, $50
call DelayFrames
FuncCoord 2, 13 ; $c4a6
ld hl, Coord
ld b, $3
ld c, $e
call TextBoxBorder
FuncCoord 4, 15 ; $c4d0
ld hl, Coord
ld de, HallOfFameText
call PlaceString
ld c, $b4
call DelayFrames
call GBFadeOut2
pop bc
pop hl
jr .asm_701fb
.asm_70241
ld a, c
inc a
ld hl, $cc5b
ld bc, $10
call AddNTimes
ld [hl], $ff
call Func_73b0d
xor a
ld [wWhichTrade], a ; $cd3d
inc a
ld [$cd40], a
call Func_70278
call Func_70377
call Func_70423
xor a
ld [$ffb0], a
ld hl, rLCDC ; $ff40
res 3, [hl]
ret
HallOfFameText: ; 7026b (1c:426b)
db "HALL OF FAME@"
Func_70278: ; 70278 (1c:4278)
call ClearScreen
ld a, $d0
ld [$ffaf], a
ld a, $c0
ld [$ffae], a
ld a, [wWhichTrade] ; $cd3d
ld [$cf91], a
ld [$d0b5], a
ld [$cfd9], a
ld [$cf1d], a
ld a, [$cd40]
and a
jr z, .asm_7029d
call Func_7033e
jr .asm_702ab
.asm_7029d
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
.asm_702ab
ld b, $b
ld c, $0
call GoPAL_SET
ld a, $e4
ld [rBGP], a ; $ff47
ld c, $31
call Func_7036d
ld d, $a0
ld e, $4
ld a, [$cf1b]
and a
jr z, .asm_702c7
sla e
.asm_702c7
call .asm_702d5
xor a
ld [$ffaf], a
ld c, a
call Func_7036d
ld d, $0
ld e, $fc
.asm_702d5
call DelayFrame
ld a, [$ffae]
add e
ld [$ffae], a
cp d
jr nz, .asm_702d5
ret
Func_702e1: ; 702e1 (1c:42e1)
ld a, [$cd3e]
ld hl, W_PARTYMON1NAME ; $d2b5
call GetPartyMonName
call Func_702f0
jp Func_70404
Func_702f0: ; 702f0 (1c:42f0)
FuncCoord 0, 2 ; $c3c8
ld hl, Coord
ld b, $9
ld c, $a
call TextBoxBorder
FuncCoord 2, 6 ; $c41a
ld hl, Coord
ld de, HoFMonInfoText
call PlaceString
FuncCoord 1, 4 ; $c3f1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld a, [$cd3f]
FuncCoord 8, 7 ; $c434
ld hl, Coord
call PrintLevelCommon
ld a, [wWhichTrade] ; $cd3d
ld [$d0b5], a
FuncCoord 3, 9 ; $c457
ld hl, Coord
ld a, $4b
call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b))
ld a, [wWhichTrade] ; $cd3d
jp PlayCry
HoFMonInfoText: ; 70329 (1c:4329)
db "LEVEL/"
next "TYPE1/"
next "TYPE2/@"
Func_7033e: ; 7033e (1c:433e)
ld de, RedPicFront ; $6ede
ld a, BANK(RedPicFront)
call UncompressSpriteFromDE
ld hl, S_SPRITEBUFFER1
ld de, $a000
ld bc, $310
call CopyData
ld de, $9000
call InterlaceMergeSpriteBuffers
ld de, RedPicBack ; $7e0a
ld a, BANK(RedPicBack)
call UncompressSpriteFromDE
ld a, $3
call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
ld de, $9310
call InterlaceMergeSpriteBuffers
ld c, $1
Func_7036d: ; 7036d (1c:436d)
ld b, $0
FuncCoord 12, 5 ; $c410
ld hl, Coord
ld a, $31
jp Predef ; indirect jump to Func_79dda (79dda (1e:5dda))
Func_70377: ; 70377 (1c:4377)
ld hl, $d747
set 3, [hl]
ld a, $56
call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld b, $6
ld c, $a
call TextBoxBorder
FuncCoord 5, 0 ; $c3a5
ld hl, Coord
ld b, $2
ld c, $9
call TextBoxBorder
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld de, W_PLAYERNAME ; $d158
call PlaceString
FuncCoord 1, 6 ; $c419
ld hl, Coord
ld de, HoFPlayTimeText
call PlaceString
FuncCoord 5, 7 ; $c431
ld hl, Coord
ld de, $da41
ld bc, $103
call PrintNumber
ld [hl], $6d
inc hl
ld de, $da43
ld bc, $8102
call PrintNumber
FuncCoord 1, 9 ; $c455
ld hl, Coord
ld de, HoFMoneyText
call PlaceString
FuncCoord 4, 10 ; $c46c
ld hl, Coord
ld de, wPlayerMoney ; $d347
ld c, $a3
call PrintBCDNumber
ld hl, DexSeenOwnedText
call Func_703e2
ld hl, DexRatingText
call Func_703e2
ld hl, $cc5d
Func_703e2: ; 703e2 (1c:43e2)
call PrintText
ld c, $78
jp DelayFrames
HoFPlayTimeText: ; 703ea (1c:43ea)
db "PLAY TIME@"
HoFMoneyText: ; 703f4 (1c:43f4)
db "MONEY@"
DexSeenOwnedText: ; 703fa (1c:43fa)
TX_FAR _DexSeenOwnedText
db "@"
DexRatingText: ; 703ff (1c:43ff)
TX_FAR _DexRatingText
db "@"
Func_70404: ; 70404 (1c:4404)
ld hl, $cc5b
ld bc, $10
ld a, [$cd3e]
call AddNTimes
ld a, [wWhichTrade] ; $cd3d
ld [hli], a
ld a, [$cd3f]
ld [hli], a
ld e, l
ld d, h
ld hl, $cd6d
ld bc, $b
jp CopyData
Func_70423: ; 70423 (1c:4423)
ld a, $a
ld [$cfc8], a
ld [$cfc9], a
ld a, $ff
ld [wMusicHeaderPointer], a
jp GBFadeOut2
AnimateHealingMachine: ; 70433 (1c:4433)
ld de, PokeCenterFlashingMonitorAndHealBall ; $44b7
ld hl, $87c0
ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
call CopyVideoData
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, [rOBP1] ; $ff49
push af
ld a, $e0
ld [rOBP1], a ; $ff49
ld hl, $c384
ld de, PokeCenterOAMData ; $44d7
call Func_70503
ld a, $4
ld [wMusicHeaderPointer], a
ld a, $ff
ld [$c0ee], a
call PlaySound
.asm_70464
ld a, [wMusicHeaderPointer]
and a
jr nz, .asm_70464
ld a, [W_NUMINPARTY] ; $d163
ld b, a
.asm_7046e
call Func_70503
ld a, (SFX_02_4a - SFX_Headers_02) / 3
call PlaySound
ld c, $1e
call DelayFrames
dec b
jr nz, .asm_7046e
ld a, [$c0ef]
cp $1f
ld [$c0f0], a
jr nz, .asm_70495
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, Bank(Func_9876)
ld [$c0ef], a
.asm_70495
ld a, MUSIC_PKMN_HEALED
ld [$c0ee], a
call PlaySound
ld d, $28
call Func_704f3
.asm_704a2
ld a, [$c026]
cp MUSIC_PKMN_HEALED
jr z, .asm_704a2
ld c, $20
call DelayFrames
pop af
ld [rOBP1], a ; $ff49
pop hl
pop af
ld [hl], a
jp UpdateSprites
PokeCenterFlashingMonitorAndHealBall: ; 704b7 (1c:44b7)
INCBIN "gfx/pokecenter_ball.2bpp"
PokeCenterOAMData: ; 704d7 (1c:44d7)
db $24,$34,$7C,$10 ; heal machine monitor
db $2B,$30,$7D,$10 ; pokeballs 1-6
db $2B,$38,$7D,$30
db $30,$30,$7D,$10
db $30,$38,$7D,$30
db $35,$30,$7D,$10
db $35,$38,$7D,$30
Func_704f3: ; 704f3 (1c:44f3)
ld b, $8
.asm_704f5
ld a, [rOBP1] ; $ff49
xor d
ld [rOBP1], a ; $ff49
ld c, $a
call DelayFrames
dec b
jr nz, .asm_704f5
ret
Func_70503: ; 70503 (1c:4503)
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ret
Func_70510: ; 70510 (1c:4510)
call Func_706ef
ld a, $ec
ld [$c104], a
call Delay3
push hl
call GBFadeIn2
ld hl, W_FLAGS_D733
bit 7, [hl]
res 7, [hl]
jr nz, .asm_70568
ld a, (SFX_02_4c - SFX_Headers_02) / 3
call PlaySound
ld hl, $d732
bit 4, [hl]
res 4, [hl]
pop hl
jr nz, .asm_7055e
call Func_705aa
ld a, (SFX_02_4f - SFX_Headers_02) / 3
call PlaySound
call Func_70787
ld a, b
and a
jr nz, .asm_7055b
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
inc a
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $ff
ld hl, $cd48
call Func_70730
.asm_70558
call Func_2307
.asm_7055b
jp Func_70772
.asm_7055e
ld c, $32
call DelayFrames
call Func_705aa
jr .asm_7055b
.asm_70568
pop hl
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
call Func_706d7
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $8
ld de, FlyAnimationEnterScreenCoords ; $4592
call Func_706ae
call LoadPlayerSpriteGraphics
jr .asm_70558
FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
; y, x pairs
; This is the sequence of screen coordinates used by the overworld
; Fly animation when the player is entering a map.
db $05, $98
db $0F, $90
db $18, $88
db $20, $80
db $27, $78
db $2D, $70
db $32, $68
db $36, $60
db $39, $58
db $3B, $50
db $3C, $48
db $3C, $40
Func_705aa: ; 705aa (1c:45aa)
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $3c
ld [hli], a
call Func_7077f
ld [hl], a
jp Func_70755
_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
ld a, b
and a
jr z, .asm_705ef
dec a
jp nz, Func_7067d
.asm_705c8
ld a, (SFX_02_4b - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
ld a, $f0
ld [hli], a
ld a, $ec
ld [hli], a
call Func_7077f
ld [hl], a
call Func_70755
call Func_70787
ld a, b
dec a
jr z, .asm_705e9
ld c, $a
call DelayFrames
.asm_705e9
call GBFadeOut2
jp Func_70772
.asm_705ef
ld a, $4
call StopMusic
ld a, [$d732]
bit 6, a
jr z, .asm_70610
ld hl, wWhichTrade ; $cd3d
ld a, $10
ld [hli], a
ld a, $ff
ld [hli], a
xor a
ld [hli], a
ld [hl], $a1
ld hl, $cd48
call Func_70730
jr .asm_705c8
.asm_70610
call Func_706d7
ld hl, wWhichTrade ; $cd3d
ld a, $ff
ld [hli], a
ld a, $8
ld [hli], a
ld [hl], $c
call Func_706ae
ld a, (SFX_02_50 - SFX_Headers_02) / 3
call PlaySound
ld hl, wWhichTrade ; $cd3d
xor a
ld [hli], a
ld a, $c
ld [hli], a
ld [hl], $c
ld de, FlyAnimationScreenCoords1 ; $464f
call Func_706ae
ld c, $28
call DelayFrames
ld hl, $cd3e
ld a, $b
ld [hli], a
ld [hl], $8
ld de, FlyAnimationScreenCoords2 ; $4667
call Func_706ae
call GBFadeOut2
jp Func_70772
FlyAnimationScreenCoords1: ; 7064f (1c:464f)
; y, x pairs
; This is the sequence of screen coordinates used by the first part
; of the Fly overworld animation.
db $3C, $48
db $3C, $50
db $3B, $58
db $3A, $60
db $39, $68
db $37, $70
db $37, $78
db $33, $80
db $30, $88
db $2D, $90
db $2A, $98
db $27, $A0
FlyAnimationScreenCoords2: ; 70667 (1c:4667)
; y, x pairs
; This is the sequence of screen coordinates used by the second part
; of the Fly overworld animation.
db $1A, $90
db $19, $80
db $17, $70
db $15, $60
db $12, $50
db $0F, $40
db $0C, $30
db $09, $20
db $05, $10
db $00, $00
db $F0, $00
Func_7067d: ; 7067d (1c:467d)
ld a, $ff
ld [$cfcb], a
ld a, [$c302]
ld [$c30a], a
ld a, [$c306]
ld [$c30e], a
ld a, $a0
ld [wOAMBuffer], a
ld [$c304], a
ld c, $2
call DelayFrames
ld a, $a0
ld [$c308], a
ld [$c30c], a
call GBFadeOut2
ld a, $1
ld [$cfcb], a
jp Func_70772
Func_706ae: ; 706ae (1c:46ae)
ld a, [$cd3f]
xor $1
ld [$cd3f], a
ld [$c102], a
call Delay3
ld a, [wWhichTrade] ; $cd3d
cp $ff
jr z, .asm_706cd
ld hl, $c104
ld a, [de]
inc de
ld [hli], a
inc hl
ld a, [de]
inc de
ld [hl], a
.asm_706cd
ld a, [$cd3e]
dec a
ld [$cd3e], a
jr nz, Func_706ae
ret
Func_706d7: ; 706d7 (1c:46d7)
ld de, BirdSprite ; $4d80
ld hl, $8000
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, BirdSprite + $c0 ; $4e40 ; moving amination sprite
ld hl, $8800
ld bc, (BANK(BirdSprite) << 8) + $0c
jp CopyVideoData
Func_706ef: ; 706ef (1c:46ef)
ld a, [$c102]
ld [$cd50], a
ld a, [$c104]
ld [$cd4f], a
ld hl, PlayerSpinningFacingOrder ; $4713
ld de, $cd48
ld bc, $4
call CopyData
ld a, [$c102]
ld hl, $cd48
.asm_7070d
cp [hl]
inc hl
jr nz, .asm_7070d
dec hl
ret
PlayerSpinningFacingOrder: ; 70713 (1c:4713)
; The order of the direction the player's sprite is facing when teleporting
; away. Creates a spinning effect.
db $00, $08, $04, $0C ; down, left, up, right
Func_70717: ; 70717 (1c:4717)
ld a, [hl]
ld [$c102], a
push hl
ld hl, $cd48
ld de, $cd47
ld bc, $4
call CopyData
ld a, [$cd47]
ld [$cd4b], a
pop hl
ret
Func_70730: ; 70730 (1c:4730)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
and $3
jr nz, .asm_70743
ld a, [$cd40]
cp $ff
call nz, PlaySound
.asm_70743
ld a, [$cd3e]
add c
ld [wWhichTrade], a ; $cd3d
ld c, a
ld a, [$cd3f]
cp c
ret z
call DelayFrames
jr Func_70730
Func_70755: ; 70755 (1c:4755)
call Func_70717
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$c104]
add c
ld [$c104], a
ld c, a
ld a, [$cd3e]
cp c
ret z
ld a, [$cd3f]
ld c, a
call DelayFrames
jr Func_70755
Func_70772: ; 70772 (1c:4772)
ld a, [$cd4f]
ld [$c104], a
ld a, [$cd50]
ld [$c102], a
ret
Func_7077f: ; 7077f (1c:477f)
ld a, [$cf1b]
xor $1
inc a
inc a
ret
Func_70787: ; 70787 (1c:4787)
ld b, 0
ld hl, DataTable_707a9 ; $47a9
ld a, [W_CURMAPTILESET] ; $d367
ld c, a
.asm_70790
ld a, [hli]
cp $ff
jr z, .asm_707a4
cp c
jr nz, .asm_7079e
FuncCoord 8, 9 ; $c45c
ld a, [Coord]
cp [hl]
jr z, .asm_707a2
.asm_7079e
inc hl
inc hl
jr .asm_70790
.asm_707a2
inc hl
ld b, [hl]
.asm_707a4
ld a, b
ld [$cd5b], a
ret
; format: db tileset id, tile id, value to be put in $cd5b
DataTable_707a9: ; 707a9 (1c:47a9)
db FACILITY, $20, 1 ; warp pad
db FACILITY, $11, 2 ; hole
db CAVERN, $22, 2 ; hole
db INTERIOR, $55, 1 ; warp pad
db $FF
Func_707b6: ; 707b6 (1c:47b6)
ld c, $a
call DelayFrames
ld hl, $d736
set 6, [hl]
ld de, RedSprite ; $4180
ld hl, $8000
ld bc, (BANK(RedSprite) << 8) + $0c
call CopyVideoData
ld a, $4
ld hl, RedFishingTiles ; $4866
call Func_71771
ld a, [$c102]
ld c, a
ld b, $0
ld hl, FishingRodGfxProperties ; $4856
add hl, bc
ld de, $c39c
ld bc, $4
call CopyData
ld c, $64
call DelayFrames
ld a, [wWhichTrade] ; $cd3d
and a
ld hl, NoNibbleText
jr z, .asm_70836
cp $2
ld hl, NothingHereText
jr z, .asm_70836
ld b, $a
.asm_707fe
ld hl, $c104
call Func_70842
ld hl, $c39c
call Func_70842
call Delay3
dec b
jr nz, .asm_707fe
ld a, [$c102]
cp $4
jr nz, .asm_7081c
ld a, $a0
ld [$c39c], a
.asm_7081c
ld hl, $cd4f
xor a
ld [hli], a
ld [hl], a
ld a, $4c
call Predef ; indirect jump to PrintEmotionBubble (17c47 (5:7c47))
ld a, [$c102]
cp $4
jr nz, .asm_70833
ld a, $44
ld [$c39c], a
.asm_70833
ld hl, ItsABiteText
.asm_70836
call PrintText
ld hl, $d736
res 6, [hl]
call LoadFontTilePatterns
ret
Func_70842: ; 70842 (1c:4842)
ld a, [hl]
xor $1
ld [hl], a
ret
NoNibbleText: ; 70847 (1c:4847)
TX_FAR _NoNibbleText
db "@"
NothingHereText: ; 7084c (1c:484c)
TX_FAR _NothingHereText
db "@"
ItsABiteText: ; 70851 (1c:4851)
TX_FAR _ItsABiteText
db "@"
FishingRodGfxProperties: ; 70856 (1c:4856)
; specicies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
; fourth byte = sprite properties
db $5B, $4C, $FD, $00 ; player facing down
db $44, $4C, $FD, $00 ; player facing up
db $50, $40, $FE, $00 ; player facing left
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
RedFishingTiles: ; 70866 (1c:4866)
dw RedFishingTilesFront
db $02, $1E
dw $8020
dw RedFishingTilesBack
db $02, $1E
dw $8060
dw RedFishingTilesSide
db $02, $1E
dw $80A0
dw RedFishingRodTiles
db $03, $1E
dw $8FD0
_HandleMidJump: ; 7087e (1c:487e)
ld a, [$d714]
ld c, a
inc a
cp $10
jr nc, .asm_70895
ld [$d714], a
ld b, $0
ld hl, PlayerJumpingYScreenCoords ; $48ba
add hl, bc
ld a, [hl]
ld [$c104], a ; player's sprite y coordinate
ret
.asm_70895
ld a, [wWalkCounter] ; $cfc5
cp $0
ret nz
call UpdateSprites
call Delay3
xor a
ld [H_CURRENTPRESSEDBUTTONS], a
ld [H_NEWLYPRESSEDBUTTONS], a
ld [H_NEWLYRELEASEDBUTTONS], a
ld [$d714], a
ld hl, $d736
res 6, [hl]
ld hl, $d730
res 7, [hl]
xor a
ld [wJoypadForbiddenButtonsMask], a
ret
PlayerJumpingYScreenCoords: ; 708ba (1c:48ba)
; Sequence of y screen coordinates for player's sprite when jumping over a ledge.
db $38, $36, $34, $32, $31, $30, $30, $30, $31, $32, $33, $34, $36, $38, $3C, $3C
Func_708ca: ; 708ca (1c:48ca)
ld a, $e4
ld [rOBP1], a ; $ff49
call Func_7092a
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
ld bc, $707
call ClearScreenArea
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $91
ld [$cee9], a
ld a, $1
ld [H_WHOSETURN], a ; $fff3
ld hl, Func_79793
ld b, BANK(Func_79793)
call Bankswitch
ld d, $80
call Func_704f3
.asm_708f6
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $ff49
sla a
sla a
ld [rOBP1], a ; $ff49
jr nz, .asm_708f6
call CleanLCD_OAM
call Func_7092a
ld b, $e4
.asm_7090d
ld c, $a
call DelayFrames
ld a, [rOBP1] ; $ff49
srl b
rra
srl b
rra
ld [rOBP1], a ; $ff49
ld a, b
and a
jr nz, .asm_7090d
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
jp CleanLCD_OAM
Func_7092a: ; 7092a (1c:492a)
ld de, $9000
ld hl, $8000
ld bc, $31
call CopyVideoData
ld a, $10
ld [W_BASECOORDY], a ; $d082
ld a, $70
ld [W_BASECOORDX], a ; $d081
ld hl, wOAMBuffer
ld bc, $606
ld d, $8
.asm_70948
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_7094d
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
ld a, $10
ld [hli], a
inc d
dec c
jr nz, .asm_7094d
inc d
ld a, [W_BASECOORDX] ; $d081
add $8
ld [W_BASECOORDX], a ; $d081
pop bc
dec b
jr nz, .asm_70948
ret
Func_7096d: ; 7096d (1c:496d)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [$ffb0], a
dec a
ld [$cfcb], a
call DelayFrame
ld hl, $c102
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld c, a
ld b, $0
ld de, $10
.asm_70989
ld a, [hl]
cp $ff
jr z, .asm_7098f
inc b
.asm_7098f
add hl, de
dec c
jr nz, .asm_70989
ld hl, $c310
ld c, $9
.asm_70998
ld a, b
swap a
cp l
jr z, .asm_709a9
push hl
push bc
ld bc, $10
xor a
call FillMemory
pop bc
pop hl
.asm_709a9
ld de, $10
add hl, de
dec c
jr nz, .asm_70998
call Delay3
call LoadBattleTransitionTile
ld bc, $0
ld a, [W_ISLINKBATTLE] ; $d12b
cp $4
jr z, .asm_709c9
call Func_709e2
call Func_709ef
call Func_70a19
.asm_709c9
ld hl, PointerTable_709d2 ; $49d2
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
PointerTable_709d2: ; 709d2 (1c:49d2)
dw Func_70d24
dw Func_70a72
dw Func_70ce4
dw Func_70a72
dw Func_70cb4
dw Func_70b7f
dw Func_70c7e
dw Func_70bca
Func_709e2: ; 709e2 (1c:49e2)
ld a, [W_CUROPPONENT] ; $d059
cp $c8
jr nc, .asm_709ec
res 0, c
ret
.asm_709ec
set 0, c
ret
Func_709ef: ; 709ef (1c:49ef)
ld hl, W_PARTYMON1_HP ; $d16c
.asm_709f2
ld a, [hli]
or [hl]
jr nz, .asm_709fc
ld de, $2b
add hl, de
jr .asm_709f2
.asm_709fc
ld de, $1f
add hl, de
ld a, [hl]
add $3
ld e, a
ld a, [W_CURENEMYLVL] ; $d127
sub e
jr nc, .asm_70a12
res 1, c
ld a, $1
ld [$cd47], a
ret
.asm_70a12
set 1, c
xor a
ld [$cd47], a
ret
Func_70a19: ; 70a19 (1c:4a19)
ld a, [W_CURMAP] ; $d35e
ld e, a
ld hl, MapIDList_70a3f ; $4a3f
.asm_70a20
ld a, [hli]
cp $ff
jr z, .asm_70a2b
cp e
jr nz, .asm_70a20
.asm_70a28
set 2, c
ret
.asm_70a2b
ld hl, MapIDList_70a44 ; $4a44
.asm_70a2e
ld a, [hli]
cp $ff
jr z, .asm_70a3c
ld d, a
ld a, [hli]
cp e
jr c, .asm_70a2e
ld a, e
cp d
jr nc, .asm_70a28
.asm_70a3c
res 2, c
ret
; Func_70a19 checks if W_CURMAP is equal to one of these maps
MapIDList_70a3f: ; 70a3f (1c:4a3f)
db VIRIDIAN_FOREST
db ROCK_TUNNEL_1
db SEAFOAM_ISLANDS_1
db ROCK_TUNNEL_2
db $FF
; Func_70a19 checks if W_CURMAP is in between or equal to each pair of maps
MapIDList_70a44: ; 70a44 (1c:4a44)
; all MT_MOON maps
db MT_MOON_1
db MT_MOON_3
; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
db SS_ANNE_1
db HALL_OF_FAME
; all POKEMONTOWER maps and Lavender Town buildings
db LAVENDER_POKECENTER
db LAVENDER_HOUSE_2
; all SILPH_CO, MANSION, SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
; except for SILPH_CO_1F
db SILPH_CO_2F
db UNKNOWN_DUNGEON_1
db $FF
LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
ld hl, $8ff0
ld de, BattleTransitionTile ; $4a59
ld bc, (BANK(BattleTransitionTile) << 8) + $01
jp CopyVideoData
BattleTransitionTile: ; 70a59 (1c:4a59)
INCBIN "gfx/battle_transition.2bpp"
Func_70a69: ; 70a69 (1c:4a69)
ld a, $ff
ld [rBGP], a ; $ff47
ld [rOBP0], a ; $ff48
ld [rOBP1], a ; $ff49
ret
Func_70a72: ; 70a72 (1c:4a72)
ld a, [$cd47]
and a
jr z, .asm_70a7d
call Func_70aaa
jr .asm_70a9f
.asm_70a7d
FuncCoord 10, 10 ; $c472
ld hl, Coord
ld a, $3
ld [$d09f], a
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ld b, $78
.asm_70a8f
ld c, $3
.asm_70a91
push bc
call Func_70af9
pop bc
dec c
jr nz, .asm_70a91
call DelayFrame
dec b
jr nz, .asm_70a8f
.asm_70a9f
call Func_70a69
xor a
ld [$d09b], a
ld [$d09a], a
ret
Func_70aaa: ; 70aaa (1c:4aaa)
ld a, $7
ld [wWhichTrade], a ; $cd3d
ld hl, wTileMap
ld c, $11
ld de, $14
call Func_70ae0
inc c
jr .asm_70ac3
.asm_70abd
ld de, $14
call Func_70ae0
.asm_70ac3
inc c
ld de, $1
call Func_70ae0
dec c
dec c
ld de, $ffec
call Func_70ae0
inc c
ld de, rIE ; $ffff
call Func_70ae0
dec c
dec c
ld a, c
and a
jr nz, .asm_70abd
ret
Func_70ae0: ; 70ae0 (1c:4ae0)
push bc
.asm_70ae1
ld [hl], $ff
add hl, de
push bc
ld a, [wWhichTrade] ; $cd3d
dec a
jr nz, .asm_70af0
call Func_70d19
ld a, $7
.asm_70af0
ld [wWhichTrade], a ; $cd3d
pop bc
dec c
jr nz, .asm_70ae1
pop bc
ret
Func_70af9: ; 70af9 (1c:4af9)
ld bc, $ffec
ld de, $14
ld a, [$d09b]
ld l, a
ld a, [$d09a]
ld h, a
ld a, [$d09f]
cp $0
jr z, .asm_70b25
cp $1
jr z, .asm_70b2f
cp $2
jr z, .asm_70b39
cp $3
jr z, .asm_70b43
.asm_70b1a
ld [hl], $ff
.asm_70b1c
ld a, l
ld [$d09b], a
ld a, h
ld [$d09a], a
ret
.asm_70b25
dec hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
inc hl
add hl, bc
jr .asm_70b1a
.asm_70b2f
add hl, de
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, bc
dec hl
jr .asm_70b1a
.asm_70b39
inc hl
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
dec hl
add hl, de
jr .asm_70b1a
.asm_70b43
add hl, bc
ld a, [hl]
cp $ff
jr nz, .asm_70b4d
add hl, de
inc hl
jr .asm_70b1a
.asm_70b4d
ld [hl], $ff
ld a, [$d09f]
inc a
cp $4
jr nz, .asm_70b58
xor a
.asm_70b58
ld [$d09f], a
jr .asm_70b1c
Func_70b5d: ; 70b5d (1c:4b5d)
ld hl, DataTable_70b72 ; $4b72
.asm_70b60
ld a, [hli]
cp $1
jr z, .asm_70b6e
ld [rBGP], a ; $ff47
ld c, $2
call DelayFrames
jr .asm_70b60
.asm_70b6e
dec b
jr nz, Func_70b5d
ret
DataTable_70b72: ; 70b72 (1c:4b72)
db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
db $01 ; terminator
Func_70b7f: ; 70b7f (1c:4b7f)
ld c, $9
.asm_70b81
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 0, 7 ; $c42c
ld hl, Coord
FuncCoord 0, 8 ; $c440
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 10 ; $c468
ld hl, Coord
FuncCoord 0, 9 ; $c454
ld de, Coord
ld bc, $28
call Func_70c12
FuncCoord 8, 0 ; $c3a8
ld hl, Coord
FuncCoord 9, 0 ; $c3a9
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
FuncCoord 10, 0 ; $c3aa
ld de, Coord
ld bc, $2
call Func_70c3f
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld c, $6
call DelayFrames
pop bc
dec c
jr nz, .asm_70b81
call Func_70a69
ld c, $a
jp DelayFrames
Func_70bca: ; 70bca (1c:4bca)
ld c, $9
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70bcf
push bc
FuncCoord 0, 16 ; $c4e0
ld hl, Coord
FuncCoord 0, 17 ; $c4f4
ld de, Coord
ld bc, $ffd8
call Func_70c12
FuncCoord 0, 1 ; $c3b4
ld hl, Coord
ld de, wTileMap
ld bc, $28
call Func_70c12
FuncCoord 18, 0 ; $c3b2
ld hl, Coord
FuncCoord 19, 0 ; $c3b3
ld de, Coord
ld bc, $fffe
call Func_70c3f
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, wTileMap
ld bc, $2
call Func_70c3f
call Func_70d19
call Delay3
pop bc
dec c
jr nz, .asm_70bcf
call Func_70a69
ld c, $a
jp DelayFrames
Func_70c12: ; 70c12 (1c:4c12)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $8
.asm_70c1c
push bc
push hl
push de
ld bc, $14
call CopyData
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c1c
ld l, e
ld h, d
ld a, $ff
ld c, $14
.asm_70c3a
ld [hli], a
dec c
jr nz, .asm_70c3a
ret
Func_70c3f: ; 70c3f (1c:4c3f)
ld a, c
ld [wWhichTrade], a ; $cd3d
ld a, b
ld [$cd3e], a
ld c, $9
.asm_70c49
push bc
push hl
push de
ld c, $12
.asm_70c4e
ld a, [hl]
ld [de], a
ld a, e
add $14
jr nc, .asm_70c56
inc d
.asm_70c56
ld e, a
ld a, l
add $14
jr nc, .asm_70c5d
inc h
.asm_70c5d
ld l, a
dec c
jr nz, .asm_70c4e
pop hl
pop de
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld a, [$cd3e]
ld b, a
add hl, bc
pop bc
dec c
jr nz, .asm_70c49
ld l, e
ld h, d
ld de, $14
ld c, $12
.asm_70c77
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70c77
ret
Func_70c7e: ; 70c7e (1c:4c7e)
ld c, $12
ld hl, wTileMap
FuncCoord 1, 17 ; $c4f5
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70c89
push bc
push hl
push de
push de
call Func_70caa
pop hl
call Func_70caa
call Func_70d19
pop hl
ld bc, $ffec
add hl, bc
ld e, l
ld d, h
pop hl
ld bc, $14
add hl, bc
pop bc
dec c
jr nz, .asm_70c89
jp Func_70a69
Func_70caa: ; 70caa (1c:4caa)
ld c, $a
.asm_70cac
ld [hl], $ff
inc hl
inc hl
dec c
jr nz, .asm_70cac
ret
Func_70cb4: ; 70cb4 (1c:4cb4)
ld c, $14
ld hl, wTileMap
FuncCoord 19, 1 ; $c3c7
ld de, Coord
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
.asm_70cbf
push bc
push hl
push de
push de
call Func_70cd8
pop hl
call Func_70cd8
call Func_70d19
pop de
pop hl
pop bc
inc hl
dec de
dec c
jr nz, .asm_70cbf
jp Func_70a69
Func_70cd8: ; 70cd8 (1c:4cd8)
ld c, $9
ld de, $28
.asm_70cdd
ld [hl], $ff
add hl, de
dec c
jr nz, .asm_70cdd
ret
Func_70ce4: ; 70ce4 (1c:4ce4)
call Func_70cfd
ld bc, $000a
ld hl, Unknown_70d61
call Func_70d06
ld c, $a
ld b, $1
ld hl, Unknown_70d93
call Func_70d06
jp Func_70a69
Func_70cfd: ; 70cfd (1c:4cfd)
ld b, $3
call Func_70b5d
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_70d06: ; 70d06 (1c:4d06)
push bc
push hl
ld a, b
call Func_70d50
pop hl
ld bc, $0005
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, Func_70d06
ret
Func_70d19: ; 70d19 (1c:4d19)
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
Func_70d24: ; 70d24 (1c:4d24)
call Func_70cfd
ld c, $a
ld hl, Unknown_70d61 ; $4d61
ld de, Unknown_70d93 ; $4d93
.asm_70d2f
push bc
push hl
push de
push de
xor a
call Func_70d50
pop hl
ld a, $1
call Func_70d50
pop hl
ld bc, $5
add hl, bc
ld e, l
ld d, h
pop hl
add hl, bc
call Func_70d19
pop bc
dec c
jr nz, .asm_70d2f
jp Func_70a69
Func_70d50: ; 70d50 (1c:4d50)
ld [wWhichTrade], a ; $cd3d
ld a, [hli]
ld [$cd3e], a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
jp Func_70dc5
Unknown_70d61: ; 70d61 (1c:4d61)
db $01
dw Unknown_70dfe
FuncCoord 18, 6
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 3
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 0
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 0
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 0
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 0
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 0
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 0
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 3
dw Coord
db $00
dw Unknown_70dfe
FuncCoord 1, 6
dw Coord
Unknown_70d93: ; 70d93 (1c:4d93)
db $00
dw Unknown_70dfe
FuncCoord 1, 11
dw Coord
db $00
dw Unknown_70e04
FuncCoord 0, 14
dw Coord
db $00
dw Unknown_70e0e
FuncCoord 1, 17
dw Coord
db $00
dw Unknown_70e20
FuncCoord 5, 17
dw Coord
db $00
dw Unknown_70e2e
FuncCoord 9, 17
dw Coord
db $01
dw Unknown_70e2e
FuncCoord 10, 17
dw Coord
db $01
dw Unknown_70e20
FuncCoord 14, 17
dw Coord
db $01
dw Unknown_70e0e
FuncCoord 18, 17
dw Coord
db $01
dw Unknown_70e04
FuncCoord 19, 14
dw Coord
db $01
dw Unknown_70dfe
FuncCoord 18, 11
dw Coord
Func_70dc5: ; 70dc5 (1c:4dc5)
push hl
ld a, [de]
ld c, a
inc de
.asm_70dc9
ld [hl], $ff
ld a, [$cd3e]
and a
jr z, .asm_70dd4
inc hl
jr .asm_70dd5
.asm_70dd4
dec hl
.asm_70dd5
dec c
jr nz, .asm_70dc9
pop hl
ld a, [wWhichTrade] ; $cd3d
and a
ld bc, $14
jr z, .asm_70de5
ld bc, $ffec
.asm_70de5
add hl, bc
ld a, [de]
inc de
cp $ff
ret z
and a
jr z, Func_70dc5
ld c, a
.asm_70def
ld a, [$cd3e]
and a
jr z, .asm_70df8
dec hl
jr .asm_70df9
.asm_70df8
inc hl
.asm_70df9
dec c
jr nz, .asm_70def
jr Func_70dc5
Unknown_70dfe: ; 70dfe (1c:4dfe)
db $02,$03,$05,$04,$09,$FF
Unknown_70e04: ; 70e04 (1c:4e04)
db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
Unknown_70e0e: ; 70e0e (1c:4e0e)
db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
Unknown_70e20: ; 70e20 (1c:4e20)
db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
Unknown_70e2e: ; 70e2e (1c:4e2e)
db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
DisplayTownMap: ; 70e3e (1c:4e3e)
call LoadTownMap
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld a, $1
ld [$ffb7], a
ld a, [W_CURMAP] ; $d35e
push af
ld b, $0
call Func_711c4
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $10
call CopyData
ld hl, $8040
ld de, TownMapCursor ; $4f40
ld bc, (BANK(TownMapCursor) << 8) + $04
call CopyVideoDataDouble
xor a
ld [wWhichTrade], a ; $cd3d
pop af
jr Func_70e92
Func_70e7e: ; 70e7e (1c:4e7e)
ld hl, wTileMap
ld bc, $114
call ClearScreenArea
ld hl, TownMapOrder ; $4f11
ld a, [wWhichTrade] ; $cd3d
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
Func_70e92: ; 70e92 (1c:4e92)
ld de, $cee9
call Func_712f1
ld a, [de]
push hl
call Func_71258
ld a, $4
ld [$cd5b], a
ld hl, $c310
call Func_71279
pop hl
ld de, $cd6d
.asm_70eac
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_70eac
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
ld de, $cd6d
call PlaceString
ld hl, $c310
ld de, $c518
ld bc, $10
call CopyData
.asm_70ec8
call Func_716c6
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
ld b, a
and $c3
jr z, .asm_70ec8
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
bit 6, b
jr nz, .asm_70ef2
bit 7, b
jr nz, .asm_70f01
xor a
ld [$d09b], a
ld [$ffb7], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
call Func_711ab
pop hl
pop af
ld [hl], a
ret
.asm_70ef2
ld a, [wWhichTrade] ; $cd3d
inc a
cp $2f
jr nz, .asm_70efb
xor a
.asm_70efb
ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
.asm_70f01
ld a, [wWhichTrade] ; $cd3d
dec a
cp $ff
jr nz, .asm_70f0b
ld a, $2e
.asm_70f0b
ld [wWhichTrade], a ; $cd3d
jp Func_70e7e
INCLUDE "data/town_map_order.asm"
TownMapCursor: ; 70f40 (1c:4f40)
INCBIN "gfx/town_map_cursor.1bpp"
LoadTownMap_Nest: ; 70f60 (1c:4f60)
call LoadTownMap
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
call Func_711ef
call GetMonName
FuncCoord 1, 0 ; $c3a1
ld hl, Coord
call PlaceString
ld h, b
ld l, c
ld de, MonsNestText
call PlaceString
call WaitForTextScrollButtonPress
call Func_711ab
pop hl
pop af
ld [hl], a
ret
MonsNestText: ; 70f89 (1c:4f89)
db "'s NEST@"
LoadTownMap_Fly: ; 70f90 (1c:4f90)
call CleanLCD_OAM
call LoadTownMap
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
ld de, BirdSprite ; $4d80
ld hl, $8040
ld bc, (BANK(BirdSprite) << 8) + $0c
call CopyVideoData
ld de, TownMapUpArrow ; $5093
ld hl, $8ed0
ld bc, (BANK(TownMapUpArrow) << 8) + $01
call CopyVideoDataDouble
call Func_71070
ld hl, $cfcb
ld a, [hl]
push af
ld [hl], $ff
push hl
ld hl, wTileMap
ld de, ToText
call PlaceString
ld a, [W_CURMAP] ; $d35e
ld b, $0
call Func_711c4
ld hl, $cd3e
FuncCoord 18, 0 ; $c3b2
ld de, Coord
.townMapFlyLoop
ld a, $7f
ld [de], a
push hl
push hl
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld bc, $10f
call ClearScreenArea
pop hl
ld a, [hl]
ld b, $4
call Func_711c4
FuncCoord 3, 0 ; $c3a3
ld hl, Coord
ld de, $cd6d
call PlaceString
ld c, $f
call DelayFrames
FuncCoord 18, 0 ; $c3b2
ld hl, Coord
ld [hl], $ed
FuncCoord 19, 0 ; $c3b3
ld hl, Coord
ld [hl], $ee
pop hl
.asm_71004
push hl
call DelayFrame
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
ld b, a
pop hl
and $c3
jr z, .asm_71004
bit 0, b
jr nz, .asm_71026
ld a, (SFX_02_3c - SFX_Headers_02) / 3
call PlaySound
bit 6, b
jr nz, .asm_71042
bit 7, b
jr nz, .asm_71058
jr .asm_71037
.asm_71026
ld a, (SFX_02_3e - SFX_Headers_02) / 3
call PlaySound
ld a, [hl]
ld [$d71a], a
ld hl, $d732
set 3, [hl]
inc hl
set 7, [hl]
.asm_71037
xor a
ld [$d09b], a
call GBPalWhiteOutWithDelay3
pop hl
pop af
ld [hl], a
ret
.asm_71042
FuncCoord 18, 0 ; $c3b2
ld de, Coord
inc hl
ld a, [hl]
cp $ff
jr z, .asm_71052
cp $fe
jr z, .asm_71042
jp .townMapFlyLoop
.asm_71052
ld hl, $cd3e
jp .townMapFlyLoop
.asm_71058
FuncCoord 19, 0 ; $c3b3
ld de, Coord
dec hl
ld a, [hl]
cp $ff
jr z, .asm_71068
cp $fe
jr z, .asm_71058
jp .townMapFlyLoop
.asm_71068
ld hl, $cd49
jr .asm_71058
ToText: ; 7106d (1c:506d)
db "To@"
Func_71070: ; 71070 (1c:5070)
ld hl, wWhichTrade ; $cd3d
ld [hl], $ff
inc hl
ld a, [$d70b]
ld e, a
ld a, [$d70c]
ld d, a
ld bc, $b
.asm_71081
srl d
rr e
ld a, $fe
jr nc, .asm_7108a
ld a, b
.asm_7108a
ld [hl], a
inc hl
inc b
dec c
jr nz, .asm_71081
ld [hl], $ff
ret
TownMapUpArrow: ; 71093 (1c:5093)
INCBIN "gfx/up_arrow.1bpp"
LoadTownMap: ; 7109b (1c:509b)
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld hl, wTileMap
ld b, $12
ld c, $12
call TextBoxBorder
call DisableLCD
ld hl, WorldMapTileGraphics ; $65a8
ld de, $9600
ld bc, $100
ld a, BANK(WorldMapTileGraphics)
call FarCopyData2
ld hl, MonNestIcon ; $56be
ld de, $8040
ld bc, $8
ld a, BANK(MonNestIcon)
call FarCopyDataDouble
ld hl, wTileMap
ld de, CompressedMap ; $5100
.asm_710d3
ld a, [de]
and a
jr z, .asm_710e9
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
add $60
.asm_710e2
ld [hli], a
dec c
jr nz, .asm_710e2
inc de
jr .asm_710d3
.asm_710e9
call EnableLCD
ld b, $2
call GoPAL_SET
call Delay3
call GBPalNormal
xor a
ld [W_SUBANIMTRANSFORM], a ; $d08b
inc a
ld [$d09b], a
ret
CompressedMap: ; 71100 (1c:5100)
; you can decompress this file with the redrle program in the extras/ dir
INCBIN "gfx/town_map.rle"
Func_711ab: ; 711ab (1c:51ab)
xor a
ld [$d09b], a
call GBPalWhiteOut
call ClearScreen
call CleanLCD_OAM
call LoadPlayerSpriteGraphics
call LoadFontTilePatterns
call UpdateSprites
jp GoPAL_SET_CF1C
Func_711c4: ; 711c4 (1c:51c4)
push af
ld a, b
ld [$cd5b], a
pop af
ld de, $cee9
call Func_712f1
ld a, [de]
push hl
call Func_71258
call Func_7126d
pop hl
ld de, $cd6d
.asm_711dc
ld a, [hli]
ld [de], a
inc de
cp $50
jr nz, .asm_711dc
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
Func_711ef: ; 711ef (1c:51ef)
ld b, BANK(Func_e9cb)
ld hl, Func_e9cb
call Bankswitch
call Func_712d9
ld hl, wOAMBuffer
ld de, $cee9
.asm_71200
ld a, [de]
cp $ff
jr z, .asm_7121d
and a
jr z, .asm_7121a
push hl
call Func_712f1
pop hl
ld a, [de]
cp $19
jr z, .asm_7121a
call Func_71258
ld a, $4
ld [hli], a
xor a
ld [hli], a
.asm_7121a
inc de
jr .asm_71200
.asm_7121d
ld a, l
and a
jr nz, .asm_71236
FuncCoord 1, 7 ; $c42d
ld hl, Coord
ld b, $2
ld c, $f
call TextBoxBorder
FuncCoord 2, 9 ; $c456
ld hl, Coord
ld de, AreaUnknownText
call PlaceString
jr .asm_7123e
.asm_71236
ld a, [W_CURMAP] ; $d35e
ld b, $0
call Func_711c4
.asm_7123e
ld hl, wOAMBuffer
ld de, wTileMapBackup
ld bc, $a0
jp CopyData
AreaUnknownText: ; 7124a (1c:524a)
db " AREA UNKNOWN@"
Func_71258: ; 71258 (1c:5258)
push af
and $f0
srl a
add $18
ld b, a
ld [hli], a
pop af
and $f
swap a
srl a
add $18
ld c, a
ld [hli], a
ret
Func_7126d: ; 7126d (1c:526d)
ld a, [$cd5b]
and a
ld hl, $c390
jr z, Func_71279
ld hl, $c380
Func_71279: ; 71279 (1c:5279)
push hl
ld hl, $fcfc
add hl, bc
ld b, h
ld c, l
pop hl
Func_71281: ; 71281 (1c:5281)
ld de, $202
.asm_71284
push de
push bc
.asm_71286
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [$cd5b]
ld [hli], a
inc a
ld [$cd5b], a
xor a
ld [hli], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_71286
pop bc
pop de
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_71284
ret
Func_712a6: ; 712a6 (1c:52a6)
xor a
ld [$cd5c], a
ld de, $202
.asm_712ad
push de
push bc
.asm_712af
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, [$cd5b]
ld [hli], a
ld a, [$cd5c]
ld [hli], a
xor $20
ld [$cd5c], a
inc d
ld a, $8
add c
ld c, a
dec e
jr nz, .asm_712af
pop bc
pop de
push hl
ld hl, $cd5b
inc [hl]
inc [hl]
pop hl
ld a, $8
add b
ld b, a
dec d
jr nz, .asm_712ad
ret
Func_712d9: ; 712d9 (1c:52d9)
ld de, $cee9
.asm_712dc
ld a, [de]
inc de
cp $ff
ret z
ld c, a
ld l, e
ld h, d
.asm_712e4
ld a, [hl]
cp $ff
jr z, .asm_712dc
cp c
jr nz, .asm_712ee
xor a
ld [hl], a
.asm_712ee
inc hl
jr .asm_712e4
Func_712f1: ; 712f1 (1c:52f1)
cp REDS_HOUSE_1F
jr c, .asm_71304
ld bc, $4
ld hl, InternalMapEntries ; $5382
.asm_712fb
cp [hl]
jr c, .asm_71301
add hl, bc
jr .asm_712fb
.asm_71301
inc hl
jr .asm_7130d
.asm_71304
ld hl, ExternalMapEntries ; $5313
ld c, a
ld b, $0
add hl, bc
add hl, bc
add hl, bc
.asm_7130d
ld a, [hli]
ld [de], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
INCLUDE "data/town_map_entries.asm"
INCLUDE "text/map_names.asm"
MonNestIcon: ; 716be (1c:56be)
INCBIN "gfx/mon_nest_icon.1bpp"
Func_716c6: ; 716c6 (1c:56c6)
ld a, [W_SUBANIMTRANSFORM] ; $d08b
inc a
cp $19
jr z, .asm_716e1
cp $32
jr nz, .asm_716f1
ld hl, wTileMapBackup
ld de, wOAMBuffer
ld bc, $90
call CopyData
xor a
jr .asm_716f1
.asm_716e1
ld hl, wOAMBuffer
ld b, $24
ld de, $4
.asm_716e9
ld [hl], $a0
add hl, de
dec b
jr nz, .asm_716e9
ld a, $19
.asm_716f1
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp DelayFrame
AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7)
xor a
ld [wCurrentMenuItem], a ; $cc26
ld b, a
inc a
jr GetAnimationSpeed
; $cf1f contains the party mon's health bar colors
; 0: green
; 1: yellow
; 2: red
AnimatePartyMon: ; 716ff (1c:56ff)
ld hl, $cf1f
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
GetAnimationSpeed: ; 7170a (1c:570a)
ld c, a
ld hl, PartyMonSpeeds
add hl, bc
ld a, [$cf1b]
xor $1
add [hl]
ld c, a
add a
ld b, a
ld a, [W_SUBANIMTRANSFORM] ; $d08b
and a
jr z, .resetSprites
cp c
jr z, .animateSprite
.incTimer
inc a
cp b
jr nz, .resetTimer
xor a
.resetTimer
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp DelayFrame
.resetSprites
push bc
ld hl, $cc5b
ld de, wOAMBuffer
ld bc, $60
call CopyData
pop bc
xor a
jr .incTimer
.animateSprite
push bc
ld hl, $c302 ; OAM tile id
ld bc, $10
ld a, [wCurrentMenuItem]
call AddNTimes
ld c, $40 ; amount to increase the tile id by
ld a, [hl]
cp $4 ; tile ID for SPRITE_BALL_M
jr z, .editCoords
cp $8 ; tile ID for SPRITE_HELIX
jr nz, .editTileIDS
; SPRITE_BALL_M and SPRITE_HELIX only shake up and down
.editCoords
dec hl
dec hl ; dec hl to the OAM y coord
ld c, $1 ; amount to increase the y coord by
; otherwise, load a second sprite frame
.editTileIDS
ld b, $4
ld de, $4
.loop
ld a, [hl]
add c
ld [hl], a
add hl, de
dec b
jr nz, .loop
pop bc
ld a, c
jr .incTimer
PartyMonSpeeds: ; 71769 (1c:5769)
db $05,$10,$20
Func_7176c: ; 7176c (1c:576c)
ld hl, MonOverworldSpritePointers ; $57c0
ld a, $1c
Func_71771: ; 71771 (1c:5771)
ld bc, $0
.asm_71774
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CopyVideoData
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_71774
ret
Func_71791: ; 71791 (1c:5791)
call DisableLCD
ld hl, MonOverworldSpritePointers ; $57c0
ld a, $1c
ld bc, $0
.asm_7179c
push af
push bc
push hl
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push de
ld a, [hli]
ld c, a
swap c
ld b, $0
ld a, [hli]
ld e, [hl]
inc hl
ld d, [hl]
pop hl
call FarCopyData2
pop hl
pop bc
ld a, $6
add c
ld c, a
pop af
dec a
jr nz, .asm_7179c
jp EnableLCD
MonOverworldSpritePointers: ; 717c0 (1c:57c0)
dw SlowbroSprite + $c0
db $40 / $10 ; 40 bytes
db BANK(SlowbroSprite)
dw $8000
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8040
dw ClefairySprite + $c0
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $80C0
dw BirdSprite + $c0
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8100
dw SeelSprite
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8140
dw MonOverworldSprites + $40
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8180
dw MonOverworldSprites + $50
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81A0
dw MonOverworldSprites + $60
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81C0
dw MonOverworldSprites + $70
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $81E0
dw MonOverworldSprites + $80
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8200
dw MonOverworldSprites + $90
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8220
dw MonOverworldSprites + $A0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8240
dw MonOverworldSprites + $B0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8260
dw MonOverworldSprites + $100
db $40 / $10 ; $40 bytes
db BANK(MonOverworldSprites)
dw $8380
dw SlowbroSprite
db $40 / $10 ; $40 bytes
db BANK(SlowbroSprite)
dw $8400
dw BallSprite
db $80 / $10 ; $80 bytes
db BANK(BallSprite)
dw $8440
dw ClefairySprite
db $40 / $10 ; $40 bytes
db BANK(ClefairySprite)
dw $84C0
dw BirdSprite
db $40 / $10 ; $40 bytes
db BANK(BirdSprite)
dw $8500
dw SeelSprite + $C0
db $40 / $10 ; $40 bytes
db BANK(SeelSprite)
dw $8540
dw MonOverworldSprites
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8580
dw MonOverworldSprites + $10
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85A0
dw MonOverworldSprites + $20
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85C0
dw MonOverworldSprites + $30
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $85E0
dw MonOverworldSprites + $C0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8600
dw MonOverworldSprites + $D0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8620
dw MonOverworldSprites + $E0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8640
dw MonOverworldSprites + $F0
db $10 / $10 ; $10 bytes
db BANK(MonOverworldSprites)
dw $8660
dw MonOverworldSprites + $140
db $40 / $10 ; $40 bytes
db BANK(MonOverworldSprites)
dw $8780
Func_71868: ; 71868 (1c:5868)
push hl
push de
push bc
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld hl, W_PARTYMON1 ; $d164
ld e, a
ld d, $0
add hl, de
ld a, [hl]
call GetPartyMonSpriteID
ld [$cd5b], a
call Func_718c3
pop bc
pop de
pop hl
ret
Func_71882: ; 71882 (1c:5882)
xor a
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld a, [$cd5d]
call GetPartyMonSpriteID
ld [$cd5b], a
jr Func_718c3
Func_71890: ; 71890 (1c:5890)
ld a, [$cf91]
call GetPartyMonSpriteID
push af
ld hl, $8000
call Func_718ac
pop af
add $54
ld hl, $8040
call Func_718ac
xor a
ld [$cd5d], a
jr Func_71882
Func_718ac: ; 718ac (1c:58ac)
push hl
add a
ld c, a
ld b, $0
ld hl, MonOverworldSpritePointers
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
jp CopyVideoData
Func_718c3: ; 718c3 (1c:58c3)
push af
ld c, $10
ld h, $c3
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
swap a
ld l, a
add $10
ld b, a
pop af
cp $8
jr z, .asm_718da
call Func_712a6
jr .asm_718dd
.asm_718da
call Func_71281
.asm_718dd
ld hl, wOAMBuffer
ld de, $cc5b
ld bc, $60
jp CopyData
GetPartyMonSpriteID: ; 718e9 (1c:58e9)
ld [$d11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
ld a, [$d11e]
ld c, a
dec a
srl a
ld hl, MonOverworldData ; $590d
ld e, a
ld d, $0
add hl, de
ld a, [hl]
bit 0, c
jr nz, .asm_71906
swap a
.asm_71906
and $f0
srl a
srl a
ret
INCLUDE "data/mon_party_sprites.asm"
MonOverworldSprites: ; 71959 (1c:5959)
INCBIN "gfx/mon_ow_sprites.2bpp"
Predef54: ; 71ad9 (1c:5ad9)
; trigger the trade offer/action specified by wWhichTrade
call SaveScreenTilesToBuffer2
ld hl,TradeMons
ld a,[wWhichTrade]
ld b,a
swap a
sub b
sub b
ld c,a
ld b,$0
add hl,bc
ld a,[hli]
ld [$cd0f],a
ld a,[hli]
ld [$cd34],a
ld a,[hli]
push af
ld de,$cd29
ld bc,$000b
call CopyData
pop af
ld l,a
ld h,$0
ld de,InGameTradeTextPointers ; $5d64
add hl,hl
add hl,de
ld a,[hli]
ld [$cd10],a
ld a,[hl]
ld [$cd11],a
ld a,[$cd0f]
ld de,$cd13
call Func_71b6a
ld a,[$cd34]
ld de,$cd1e
call Func_71b6a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$2
ld a,$10
call Predef
ld a,c
and a
ld a,$4
ld [$cd12],a
jr nz,.asm_99bca ; 0x71b36 $20
xor a
ld [$cd12],a
call .asm_99bca
ld a,$1
ld [$cd12],a
call YesNoChoice
ld a,[$cc26]
and a
jr nz,.asm_99bca ; 0x71b4b $b
call Func_71c07
jr c,.asm_99bca ; 0x71b50 $6
ld hl, TradedForText
call PrintText
.asm_99bca ; 0x71b58
ld hl,$cd12
ld a,[hld]
ld e,a
ld d,$0
ld a,[hld]
ld l,[hl]
ld h,a
add hl,de
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
jp PrintText
Func_71b6a: ; 71b6a (1c:5b6a)
push de
ld [$d11e],a
call GetMonName
ld hl,$cd6d
pop de
ld bc,$b
jp CopyData
INCLUDE "data/trades.asm"
Func_71c07: ; 71c07 (1c:5c07)
xor a
ld [$d07d],a
dec a
ld [$cfcb],a
call DisplayPartyMenu
push af
call Func_71ca2
pop af
ld a,$1
jp c,.asm_c4bc2
ld a,[$cd0f]
ld b,a
ld a,[$cf91]
cp b
ld a,$2
jr nz,.asm_c4bc2 ; 0x71c26 $75
ld a,[wWhichPokemon]
ld hl,$d18c
ld bc,$002c
call AddNTimes
ld a,[hl]
ld [$d127],a
ld hl,$d737
ld a,[wWhichTrade]
ld c,a
ld b,$1
ld a,$10
call Predef
ld hl, ConnectCableText
call PrintText
ld a,[wWhichPokemon]
push af
ld a,[$d127]
push af
call LoadHpBarAndStatusTilePatterns
call Func_71cc1
ld a,$38
call Predef
pop af
ld [$d127],a
pop af
ld [wWhichPokemon],a
ld a,[$cd34]
ld [$cf91],a
xor a
ld [$cc49],a
ld [$cf95],a
call RemovePokemon
ld a,$80
ld [$cc49],a
call AddPokemonToParty
call Func_71d19
ld hl, Func_17d7d
ld b, BANK(Func_17d7d)
call Bankswitch
call ClearScreen
call Func_71ca2
ld b, BANK(Func_eedc)
ld hl, Func_eedc
call Bankswitch
and a
ld a,$3
jr .asm_ee803 ; 0x71c9b $1
.asm_c4bc2 ; 0x71c9d
scf
.asm_ee803 ; 0x71c9e
ld [$cd12],a
ret
Func_71ca2: ; 71ca2 (1c:5ca2)
call GBPalWhiteOutWithDelay3
call Func_3dbe
call ReloadTilesetTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call LoadGBPal
ld c, $a
call DelayFrames
ld b, BANK(LoadWildData)
ld hl, LoadWildData
jp Bankswitch
Func_71cc1: ; 71cc1 (1c:5cc1)
ld hl, wWhichTrade ; $cd3d
ld a, [$cd0f]
ld [hli], a
ld a, [$cd34]
ld [hl], a
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd41
ld bc, $b
call Func_71d11
ld hl, String_71d59 ; $5d59
ld de, $cd4e
call Func_71d11
ld de, W_GRASSRATE ; $d887
call Func_71d11
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
ld a, [wWhichPokemon] ; $cf92
call AddNTimes
ld de, $cd4c
ld bc, $2
call Func_71d11
call GenRandom
ld hl, H_RAND1 ; $ffd3
ld de, $cd59
jp CopyData
Func_71d11: ; 71d11 (1c:5d11)
push hl
push bc
call CopyData
pop bc
pop hl
ret
Func_71d19: ; 71d19 (1c:5d19)
ld hl, W_PARTYMON1NAME ; $d2b5
ld bc, $b
call Func_71d4f
ld hl, $cd29
ld bc, $b
call CopyData
ld hl, W_PARTYMON1OT ; $d273
ld bc, $b
call Func_71d4f
ld hl, String_71d59 ; $5d59
ld bc, $b
call CopyData
ld hl, W_PARTYMON1_OTID ; $d177
ld bc, $2c
call Func_71d4f
ld hl, $cd59
ld bc, $2
jp CopyData
Func_71d4f: ; 71d4f (1c:5d4f)
ld a, [W_NUMINPARTY] ; $d163
dec a
call AddNTimes
ld e, l
ld d, h
ret
String_71d59: ; 71d59 (1c:5d59)
; "TRAINER@@@@@@@@@@"
db $5d, "@@@@@@@@@@"
InGameTradeTextPointers: ; 71d64 (1c:5d64)
dw TradeTextPointers1
dw TradeTextPointers2
dw TradeTextPointers3
TradeTextPointers1: ; 71d6a (1c:5d6a)
dw WannaTrade1Text
dw NoTrade1Text
dw WrongMon1Text
dw Thanks1Text
dw AfterTrade1Text
TradeTextPointers2: ; 71d74 (1c:5d74)
dw WannaTrade2Text
dw NoTrade2Text
dw WrongMon2Text
dw Thanks2Text
dw AfterTrade2Text
TradeTextPointers3: ; 71d7e (1c:5d7e)
dw WannaTrade3Text
dw NoTrade3Text
dw WrongMon3Text
dw Thanks3Text
dw AfterTrade3Text
ConnectCableText: ; 71d88 (1c:5d88)
TX_FAR _ConnectCableText
db "@"
TradedForText: ; 71d8d (1c:5d8d)
TX_FAR _TradedForText
db $11, $a, "@"
WannaTrade1Text: ; 71d94 (1c:5d94)
TX_FAR _WannaTrade1Text
db "@"
NoTrade1Text: ; 71d99 (1c:5d99)
TX_FAR _NoTrade1Text
db "@"
WrongMon1Text: ; 71d9e (1c:5d9e)
TX_FAR _WrongMon1Text
db "@"
Thanks1Text: ; 71da3 (1c:5da3)
TX_FAR _Thanks1Text
db "@"
AfterTrade1Text: ; 71da8 (1c:5da8)
TX_FAR _AfterTrade1Text
db "@"
WannaTrade2Text: ; 71dad (1c:5dad)
TX_FAR _WannaTrade2Text
db "@"
NoTrade2Text: ; 71db2 (1c:5db2)
TX_FAR _NoTrade2Text
db "@"
WrongMon2Text: ; 71db7 (1c:5db7)
TX_FAR _WrongMon2Text
db "@"
Thanks2Text: ; 71dbc (1c:5dbc)
TX_FAR _Thanks2Text
db "@"
AfterTrade2Text: ; 71dc1 (1c:5dc1)
TX_FAR _AfterTrade2Text
db "@"
WannaTrade3Text: ; 71dc6 (1c:5dc6)
TX_FAR _WannaTrade3Text
db "@"
NoTrade3Text: ; 71dcb (1c:5dcb)
TX_FAR _NoTrade3Text
db "@"
WrongMon3Text: ; 71dd0 (1c:5dd0)
TX_FAR _WrongMon3Text
db "@"
Thanks3Text: ; 71dd5 (1c:5dd5)
TX_FAR _Thanks3Text
db "@"
AfterTrade3Text: ; 71dda (1c:5dda)
TX_FAR _AfterTrade3Text
db "@"
Func_71ddf: ; 71ddf (1c:5ddf)
call Load16BitRegisters
ld a, b
cp $ff
jr nz, .asm_71dea
ld a, [$cf1c]
.asm_71dea
cp $fc
jp z, Func_71fc2
ld l, a
ld h, $0
add hl, hl
ld de, PointerTable_71f73
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, Func_72156
push de
jp [hl]
SendPalPacket_Black: ; 71dff (1c:5dff)
ld hl, PalPacket_Black
ld de, BlkPacket_Battle
ret
; uses PalPacket_Empty to build a packet based on mon IDs and health color
BuildBattlePalPacket: ; 71e06 (1c:5e06)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
ld hl, W_PLAYERMONID
call DeterminePaletteID
ld b, a
ld a, [W_ENEMYBATTSTATUS3]
ld hl, W_ENEMYMONID
call DeterminePaletteID
ld c, a
ld hl, $cf2e
ld a, [$cf1d]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, [$cf1e]
add PAL_GREENBAR
ld [hli], a
inc hl
ld a, b
ld [hli], a
inc hl
ld a, c
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_Battle
ld a, $1
ld [$cf1c], a
ret
SendPalPacket_TownMap: ; 71e48 (1c:5e48)
ld hl, PalPacket_TownMap
ld de, BlkPacket_WholeScreen
ret
; uses PalPacket_Empty to build a packet based the mon ID
BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
cp VICTREEBEL + 1
jr c, .pokemon
ld a, $1 ; not pokemon
.pokemon
call DeterminePaletteIDOutOfBattle
push af
ld hl, $cf2e
ld a, [$cf25]
add $1f
ld [hli], a
inc hl
pop af
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_StatusScreen
ret
SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
ld hl, PalPacket_PartyMenu
ld de, $cf2e
ret
SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
ld hl, PalPacket_Pokedex
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [$cf91]
call DeterminePaletteIDOutOfBattle
ld hl, $cf30
ld [hl], a
ld hl, $cf2d
ld de, BlkPacket_Pokedex
ret
SendPalPacket_Slots: ; 71e9f (1c:5e9f)
ld hl, PalPacket_Slots
ld de, BlkPacket_Slots
ret
SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
ld hl, PalPacket_Titlescreen
ld de, BlkPacket_Titlescreen
ret
; used mostly for menus and the Oak intro
SendPalPacket_Generic: ; 71ead (1c:5ead)
ld hl, PalPacket_Generic
ld de, BlkPacket_WholeScreen
ret
SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
ld hl, PalPacket_NidorinoIntro
ld de, BlkPacket_NidorinoIntro
ret
SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
ld hl, PalPacket_GameFreakIntro
ld de, BlkPacket_GameFreakIntro
ld a, $8
ld [$cf1c], a
ret
; uses PalPacket_Empty to build a packet based on the current map
BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
cp CEMETERY
jr z, .PokemonTowerOrAgatha
cp CAVERN
jr z, .caveOrBruno
ld a, [W_CURMAP]
cp REDS_HOUSE_1F
jr c, .townOrRoute
cp UNKNOWN_DUNGEON_2
jr c, .normalDungeonOrBuilding
cp NAME_RATERS_HOUSE
jr c, .caveOrBruno
cp LORELEIS_ROOM
jr z, .Lorelei
cp BRUNOS_ROOM
jr z, .caveOrBruno
.normalDungeonOrBuilding
ld a, [$d365] ; town or route that current dungeon or building is located
.townOrRoute
cp SAFFRON_CITY + 1
jr c, .town
ld a, PAL_ROUTE - 1
.town
inc a ; a town's pallete ID is its map ID + 1
ld hl, $cf2e
ld [hld], a
ld de, BlkPacket_WholeScreen
ld a, $9
ld [$cf1c], a
ret
.PokemonTowerOrAgatha
ld a, PAL_GREYMON - 1
jr .town
.caveOrBruno
ld a, PAL_CAVE - 1
jr .town
.Lorelei
xor a
jr .town
; used when a Pokemon is the only thing on the screen
; such as evolution, trading and the Hall of Fame
SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
push bc
ld hl, PalPacket_Empty
ld de, $cf2d
ld bc, $10
call CopyData
pop bc
ld a, c
and a
ld a, $1e
jr nz, .asm_71f31
ld a, [$cf1d]
call DeterminePaletteIDOutOfBattle
.asm_71f31
ld [$cf2e], a
ld hl, $cf2d
ld de, BlkPacket_WholeScreen
ret
BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
ld hl, BlkPacket_TrainerCard
ld de, $cc5b
ld bc, $40
call CopyData
ld de, LoopCounts_71f8f
ld hl, $cc5d
ld a, [W_OBTAINEDBADGES]
ld c, $8
.asm_71f52
srl a
push af
jr c, .asm_71f62
push bc
ld a, [de]
ld c, a
xor a
.asm_71f5b
ld [hli], a
dec c
jr nz, .asm_71f5b
pop bc
jr .asm_71f67
.asm_71f62
ld a, [de]
.asm_71f63
inc hl
dec a
jr nz, .asm_71f63
.asm_71f67
pop af
inc de
dec c
jr nz, .asm_71f52
ld hl, PalPacket_TrainerCard
ld de, $cc5b
ret
PointerTable_71f73: ; 71f73 (1c:5f73)
dw SendPalPacket_Black
dw BuildBattlePalPacket
dw SendPalPacket_TownMap
dw BuildStatusScreenPalPacket
dw SendPalPacket_Pokedex
dw SendPalPacket_Slots
dw SendPalPacket_Titlescreen
dw SendPalPacket_NidorinoIntro
dw SendPalPacket_Generic
dw BuildOverworldPalPacket
dw SendPalPacket_PartyMenu
dw SendPokemonPalette_WholeScreen
dw SendPalPacket_GameFreakIntro
dw BuildTrainerCardPalPacket
; each byte is the number of loops to make in .asm_71f5b for each badge
LoopCounts_71f8f: ; 71f8f (1c:5f8f)
db $06,$06,$06,$12,$06,$06,$06,$06
DeterminePaletteID: ; 71f97 (1c:5f97)
bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
ld a, PAL_GREYMON ; if yes, use Ditto's palette
ret nz
ld a, [hl]
DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
ld [$D11E], a
and a
jr z, .idZero
push bc
ld a, $3A
call Predef ; turn Pokemon ID number into Pokedex number
pop bc
ld a, [$D11E]
.idZero
ld e, a
ld d, $00
ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
add hl, de
ld a, [hl]
ret
SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
ld hl, BlkPacket_PartyMenu ; $62f4
ld de, $cf2e
ld bc, $30
jp CopyData
Func_71fc2: ; 71fc2 (1c:5fc2)
ld hl, $cf1f
ld a, [$cf2d]
ld e, a
ld d, $0
add hl, de
ld e, l
ld d, h
ld a, [de]
and a
ld e, $5
jr z, .asm_71fdb
dec a
ld e, $a
jr z, .asm_71fdb
ld e, $f
.asm_71fdb
push de
ld hl, $cf37
ld bc, $6
ld a, [$cf2d]
call AddNTimes
pop de
ld [hl], e
ret
SendSGBPacket: ; 71feb (1c:5feb)
;check number of packets
ld a,[hl]
and a,$07
ret z
; store number of packets in B
ld b,a
.loop2
; save B for later use
push bc
; load a non-zero value in $fff9 to disable the routine that checks actual
; joypad input (said routine, located at $15f, does nothing if $fff9 is not
; zero)
ld a,$01
ld [$fff9],a
; send RESET signal (P14=LOW, P15=LOW)
xor a
ld [$ff00],a
; set P14=HIGH, P15=HIGH
ld a,$30
ld [$ff00],a
;load length of packets (16 bytes)
ld b,$10
.nextByte
;set bit counter (8 bits per byte)
ld e,$08
; get next byte in the packet
ld a,[hli]
ld d,a
.nextBit0
bit 0,d
; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
ld a,$10
jr nz,.next0
; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
ld a,$20
.next0
ld [$ff00],a
; must set P14=HIGH,P15=HIGH between each "pulse"
ld a,$30
ld [$ff00],a
; rotation will put next bit in 0th position (so we can always use command
; "bit 0,d" to fetch the bit that has to be sent)
rr d
; decrease bit counter so we know when we have sent all 8 bits of current byte
dec e
jr nz,.nextBit0
dec b
jr nz,.nextByte
; send bit 1 as a "stop bit" (end of parameter data)
ld a,$20
ld [$ff00],a
; set P14=HIGH,P15=HIGH
ld a,$30
ld [$ff00],a
xor a
ld [$fff9],a
; wait for about 70000 cycles
call Wait7000
; restore (previously pushed) number of packets
pop bc
dec b
; return if there are no more packets
ret z
; else send 16 more bytes
jr .loop2
LoadSGBBorderAndPalettes: ; 7202b (1c:602b)
xor a
ld [$cf1b], a
call Func_7209b
ret nc
ld a, $1
ld [$cf1b], a
ld a, [$cf1a]
and a
jr z, .asm_7203f
ret
.asm_7203f
di
call Func_72075
ei
ld a, $1
ld [$cf2d], a
ld de, PalPacket_72508
ld hl, SGBBorderGraphics
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_72518
ld hl, BorderPalettes
call Func_7210b
xor a
ld [$cf2d], a
ld de, PalPacket_724d8
ld hl, SuperPalettes
call Func_7210b
call ZeroVram
ld hl, PalPacket_72538
jp SendSGBPacket
Func_72075: ; 72075 (1c:6075)
ld hl, PointerTable_72089
ld c, $9
.asm_7207a
push bc
ld a, [hli]
push hl
ld h, [hl]
ld l, a
call SendSGBPacket
pop hl
inc hl
pop bc
dec c
jr nz, .asm_7207a
ret
PointerTable_72089: ; 72089 (1c:6089)
dw PalPacket_72528
dw PalPacket_72548
dw PalPacket_72558
dw PalPacket_72568
dw PalPacket_72578
dw PalPacket_72588
dw PalPacket_72598
dw PalPacket_725a8
dw PalPacket_725b8
Func_7209b: ; 7209b (1c:609b)
ld hl, PalPacket_724f8
di
call SendSGBPacket
ld a, $1
ld [$fff9], a
ei
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
ld a, $20
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
call Wait7000
call Wait7000
ld a, $10
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, $30
ld [rJOYP], a ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
ld a, [rJOYP] ; $ff0
call Wait7000
call Wait7000
ld a, [rJOYP] ; $ff0
and $3
cp $3
jr nz, .asm_720fd
call Func_72102
and a
ret
.asm_720fd
call Func_72102
scf
ret
Func_72102: ; 72102 (1c:6102)
ld hl, PalPacket_724e8
call SendSGBPacket
jp Wait7000
Func_7210b: ; 7210b (1c:610b)
di
push de
call DisableLCD
ld a, $e4
ld [rBGP], a ; $ff47
ld de, $8800
ld a, [$cf2d]
and a
jr z, .asm_72122
call Func_72188
jr .asm_72128
.asm_72122
ld bc, $1000
call CopyData
.asm_72128
ld hl, $9800
ld de, $c
ld a, $80
ld c, $d
.asm_72132
ld b, $14
.asm_72134
ld [hli], a
inc a
dec b
jr nz, .asm_72134
add hl, de
dec c
jr nz, .asm_72132
ld a, $e3
ld [rLCDC], a ; $ff40
pop hl
call SendSGBPacket
xor a
ld [rBGP], a ; $ff47
ei
ret
Wait7000: ; 7214a (1c:614a)
; each loop takes about 10 cycles so this routine actually loops through 70000
; cycles.
ld de, 7000
.loop
nop
nop
nop
dec de
ld a, d
or e
jr nz, .loop
ret
Func_72156: ; 72156 (1c:6156)
ld a, [$cf1a]
and a
jr z, .asm_72165
push de
call Func_7216d
pop hl
call Func_72187
ret
.asm_72165
push de
call SendSGBPacket
pop hl
jp SendSGBPacket
Func_7216d: ; 7216d (1c:616d)
ld a, $80
ld [$ff68], a
inc hl
ld c, $20
.asm_72174
ld a, [hli]
inc hl
add a
add a
add a
ld de, SuperPalettes
add e
jr nc, .asm_72180
inc d
.asm_72180
ld a, [de]
ld [$ff69], a
dec c
jr nz, .asm_72174
ret
Func_72187: ; 72187 (1c:6187)
ret
Func_72188: ; 72188 (1c:6188)
ld b, $80
.asm_7218a
ld c, $10
.asm_7218c
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_7218c
ld c, $10
xor a
.asm_72195
ld [de], a
inc de
dec c
jr nz, .asm_72195
dec b
jr nz, .asm_7218a
ret
INCLUDE "data/sgb_packets.asm"
INCLUDE "data/mon_palettes.asm"
INCLUDE "data/super_palettes.asm"
INCLUDE "data/sgb_border.asm"
LoadSAV: ; 735e8 (1c:75e8)
;(if carry -> write
;"the file data is destroyed")
call ClearScreen
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
call LoadSAVCheckSum
jr c, .badsum
call LoadSAVCheckSum1
jr c, .badsum
call LoadSAVCheckSum2
jr c, .badsum
ld a, $2 ; good checksum
jr .goodsum
.badsum
ld hl, $d730
push hl
set 6, [hl]
ld hl, FileDataDestroyedText
call PrintText
ld c, $64
call DelayFrames
pop hl
res 6, [hl]
ld a, $1 ; bad checksum
.goodsum
ld [$d088], a ; checksum flag
ret
FileDataDestroyedText: ; 7361e (1c:761e)
TX_FAR _FileDataDestroyedText
db "@"
LoadSAVCheckSum: ; 73623 (1c:7623)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp z, .Func_73652
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
.Func_73652 ; 73652 (1c:7652)
ld hl, $a598
ld de, W_PLAYERNAME ; $d158
ld bc, $b
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, $789
call CopyData
ld hl, W_CURMAPTILESET ; $d367
set 7, [hl]
ld hl, $ad2c
ld de, wSpriteStateData1
ld bc, $200
call CopyData
ld a, [$b522]
ld [$ffd7], a
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum1: ; 73690 (1c:7690)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jr nz, SAVBadCheckSum
ld hl, $b0c0
ld de, W_NUMINBOX ; $da80
ld bc, $462
call CopyData
and a
jp SAVGoodChecksum
LoadSAVCheckSum2: ; 736bd (1c:76bd)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, $a598 ; hero name located in SRAM
ld bc, $f8b ; but here checks the full SAV
call SAVCheckSum
ld c, a
ld a, [$b523] ; SAV's checksum
cp c
jp nz, SAVBadCheckSum
ld hl, $af2c
ld de, W_NUMINPARTY ; $d163
ld bc, $194
call CopyData
ld hl, $a5a3
ld de, wPokedexOwned ; $d2f7
ld bc, $26
call CopyData
and a
jp SAVGoodChecksum
SAVBadCheckSum: ; 736f7 (1c:76f7)
scf
SAVGoodChecksum: ; 736f8 (1c:76f8)
ld a, $0
ld [$6000], a
ld [$0], a
ret
Func_73701: ; 0x73701
call LoadSAVCheckSum
call LoadSAVCheckSum1
jp LoadSAVCheckSum2
SaveSAV: ;$770a
ld b,1
ld hl,Func_5def ; LoadGameMenuInGame
call Bankswitch
ld hl,WouldYouLikeToSaveText
call SaveSAVConfirm
and a ;|0 = Yes|1 = No|
ret nz
ld a,[$d088]
dec a
jr z,.save
call SAVCheckRandomID
jr z,.save
ld hl,OlderFileWillBeErasedText
call SaveSAVConfirm
and a
ret nz
.save ;$772d
call SaveSAVtoSRAM ;$7848
FuncCoord 1,13
ld hl,Coord
ld bc,$0412
call ClearScreenArea ; clear area 4x12 starting at 13,1
FuncCoord 1,14
ld hl,Coord
ld de,NowSavingString
call PlaceString
ld c,$78
call DelayFrames
ld hl,GameSavedText
call PrintText
ld a, (SFX_02_5d - SFX_Headers_02) / 3 ;sound for saved game
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c,$1e
jp DelayFrames
NowSavingString:
db "Now saving...@"
SaveSAVConfirm: ; 73768 (1c:7768)
call PrintText
FuncCoord 0, 7
ld hl,Coord
ld bc,$0801 ;arrow's coordinates |b = Y|c = X|
ld a,$14 ;one line shifting ($28 = 2 lines)
ld [$d125],a
call DisplayTextBoxID ;handle Yes/No KeyPress
ld a,[$cc26]
ret
WouldYouLikeToSaveText: ; 0x7377d
TX_FAR _WouldYouLikeToSaveText
db "@"
GameSavedText: ; 73782 (1c:7782)
TX_FAR _GameSavedText
db "@"
OlderFileWillBeErasedText: ; 73787 (1c:7787)
TX_FAR _OlderFileWillBeErasedText
db "@"
SaveSAVtoSRAM0: ; 7378c (1c:778c)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_PLAYERNAME ; $d158
ld de, $a598
ld bc, $b
call CopyData
ld hl, wPokedexOwned ; $d2f7
ld de, $a5a3
ld bc, $789
call CopyData
ld hl, wSpriteStateData1 ; OAM?
ld de, $ad2c
ld bc, $200
call CopyData
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld a, [$ffd7]
ld [$b522], a
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM1: ; 737e2 (1c:77e2)
; stored pokémon
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINBOX ; $da80
ld de, $b0c0
ld bc, $462
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM2: ; 7380f (1c:780f)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld [$4000], a
ld hl, W_NUMINPARTY ; $d163
ld de, $af2c
ld bc, $194
call CopyData
ld hl, wPokedexOwned ; pokédex only
ld de, $a5a3
ld bc, $26
call CopyData
ld hl, $a598
ld bc, $f8b
call SAVCheckSum
ld [$b523], a
xor a
ld [$6000], a
ld [$0], a
ret
SaveSAVtoSRAM: ; 73848 (1c:7848)
ld a, $2
ld [$d088], a
call SaveSAVtoSRAM0
call SaveSAVtoSRAM1
jp SaveSAVtoSRAM2
SAVCheckSum: ; 73856 (1c:7856)
;Check Sum (result[1 byte] is complemented)
ld d, $0
.loop
ld a, [hli]
add d
ld d, a
dec bc
ld a, b
or c
jr nz, .loop
ld a, d
cpl
ret
Func_73863: ; 73863 (1c:7863)
ld hl, $a000
ld de, $ba4d
ld b, $6
.asm_7386b
push bc
push de
ld bc, $462
call SAVCheckSum
pop de
ld [de], a
inc de
pop bc
dec b
jr nz, .asm_7386b
ret
Func_7387b: ; 7387b (1c:787b)
ld hl, PointerTable_73895 ; $7895
ld a, [$d5a0]
and $7f
cp $6
ld b, $2
jr c, .asm_7388c
inc b
sub $6
.asm_7388c
ld e, a
ld d, $0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
PointerTable_73895: ; 73895 (1c:7895)
dw $A000
dw $A462
dw $A8C4
dw $AD26
dw $B188
dw $B5EA
Func_738a1:: ; 738a1 (1c:78a1)
ld hl, WhenYouChangeBoxText
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem] ; $cc26
and a
ret nz
ld hl, $d5a0
bit 7, [hl]
call z, Func_73a29
call Func_7393f
call UpdateSprites
ld hl, $fff6
set 1, [hl]
call HandleMenuInput
ld hl, $fff6
res 1, [hl]
bit 1, a
ret nz
call Func_7387b
ld e, l
ld d, h
ld hl, W_NUMINBOX ; $da80
call Func_7390e
ld a, [wCurrentMenuItem] ; $cc26
set 7, a
ld [$d5a0], a
call Func_7387b
ld de, W_NUMINBOX ; $da80
call Func_7390e
ld hl, W_MAPTEXTPTR ; $d36c
ld de, wWhichTrade ; $cd3d
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
call Func_3f05
call SaveSAVtoSRAM
ld hl, wWhichTrade ; $cd3d
call Func_3f0f
ld a, (SFX_02_5d - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ret
WhenYouChangeBoxText: ; 73909 (1c:7909)
TX_FAR _WhenYouChangeBoxText
db "@"
Func_7390e: ; 7390e (1c:790e)
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, b
ld [$4000], a
ld bc, $462
call CopyData
pop hl
xor a
ld [hli], a
dec a
ld [hl], a
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
xor a
ld [$6000], a
ld [$0], a
ret
Func_7393f: ; 7393f (1c:793f)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $b
ld [wMaxMenuItem], a ; $cc28
ld a, $1
ld [wTopMenuItemY], a ; $cc24
ld a, $c
ld [wTopMenuItemX], a ; $cc25
xor a
ld [$cc37], a
ld a, [$d5a0]
and $7f
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld hl, wTileMap
ld b, $2
ld c, $9
call TextBoxBorder
ld hl, ChooseABoxText
call PrintText
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
ld b, $c
ld c, $7
call TextBoxBorder
ld hl, $fff6
set 2, [hl]
ld de, BoxNames ; $79d9
FuncCoord 13, 1 ; $c3c1
ld hl, Coord
call PlaceString
ld hl, $fff6
res 2, [hl]
ld a, [$d5a0]
and $7f
cp $9
jr c, .asm_739a6
sub $9
FuncCoord 8, 2 ; $c3d0
ld hl, Coord
ld [hl], $f7
add $f6
jr .asm_739a8
.asm_739a6
add $f7
.asm_739a8
FuncCoord 9, 2 ; $c3d1
ld [Coord], a
FuncCoord 1, 2 ; $c3c9
ld hl, Coord
ld de, BoxNoText
call PlaceString
call Func_73a84
FuncCoord 18, 1 ; $c3c6
ld hl, Coord
ld de, wWhichTrade ; $cd3d
ld bc, $14
ld a, $c
.asm_739c2
push af
ld a, [de]
and a
jr z, .asm_739c9
ld [hl], $78
.asm_739c9
add hl, bc
inc de
pop af
dec a
jr nz, .asm_739c2
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ret
ChooseABoxText: ; 739d4 (1c:79d4)
TX_FAR _ChooseABoxText
db "@"
BoxNames: ; 739d9 (1c:79d9)
db "BOX 1"
next "BOX 2"
next "BOX 3"
next "BOX 4"
next "BOX 5"
next "BOX 6"
next "BOX 7"
next "BOX 8"
next "BOX 9"
next "BOX10"
next "BOX11"
next "BOX12@"
BoxNoText: ; 73a21 (1c:7a21)
db "BOX No.@"
Func_73a29: ; 73a29 (1c:7a29)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73a4b
ld a, $3
ld [$4000], a
call Func_73a4b
xor a
ld [$6000], a
ld [$0], a
ret
Func_73a4b: ; 73a4b (1c:7a4b)
ld hl, $a000
call Func_73a7f
ld hl, $a462
call Func_73a7f
ld hl, $a8c4
call Func_73a7f
ld hl, $ad26
call Func_73a7f
ld hl, $b188
call Func_73a7f
ld hl, $b5ea
call Func_73a7f
ld hl, $a000
ld bc, $1a4c
call SAVCheckSum
ld [$ba4c], a
call Func_73863
ret
Func_73a7f: ; 73a7f (1c:7a7f)
xor a
ld [hli], a
dec a
ld [hl], a
ret
Func_73a84: ; 73a84 (1c:7a84)
ld hl, wWhichTrade ; $cd3d
push hl
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
ld a, $2
ld [$4000], a
call Func_73ab8
ld a, $3
ld [$4000], a
call Func_73ab8
xor a
ld [$6000], a
ld [$0], a
pop hl
ld a, [$d5a0]
and $7f
ld c, a
ld b, $0
add hl, bc
ld a, [W_NUMINBOX] ; $da80
ld [hl], a
ret
Func_73ab8: ; 73ab8 (1c:7ab8)
ld a, [$a000]
ld [hli], a
ld a, [$a462]
ld [hli], a
ld a, [$a8c4]
ld [hli], a
ld a, [$ad26]
ld [hli], a
ld a, [$b188]
ld [hli], a
ld a, [$b5ea]
ld [hli], a
ret
SAVCheckRandomID: ;$7ad1
;checks if Sav file is the same by checking player's name 1st letter ($a598)
; and the two random numbers generated at game beginning
;(which are stored at $d359-d35a)
ld a,$0a
ld [$0000],a
ld a,$01
ld [$6000],a
ld [$4000],a
ld a,[$a598]
and a
jr z,.next
ld hl,$a598
ld bc,$0f8b
call SAVCheckSum
ld c,a
ld a,[$b523]
cp c
jr nz,.next
ld hl,$a605
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[$d359]
cp l
jr nz,.next
ld a,[$d35a]
cp h
.next
ld a,$00
ld [$6000],a
ld [$0000],a
ret
Func_73b0d: ; 73b0d (1c:7b0d)
ld a, [$d5a2]
dec a
cp $32
jr nc, .asm_73b28
ld hl, $a598
ld bc, $60
call AddNTimes
ld e, l
ld d, h
ld hl, $cc5b
ld bc, $60
jr CopyToSRAM0
.asm_73b28
ld hl, $a5f8
ld de, $a598
ld bc, $1260
call CopyToSRAM0
ld hl, $cc5b
ld de, $b7f8
ld bc, $60
jr CopyToSRAM0
Func_73b3f: ; 73b3f (1c:7b3f)
ld hl, $a598
ld bc, $60
ld a, [wWhichTrade] ; $cd3d
call AddNTimes
ld de, $cc5b
ld bc, $60
; fallthrough
CopyToSRAM0: ; 73b51 (1c:7b51)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
ld [$4000], a
call CopyData
xor a
ld [$6000], a
ld [$0], a
ret
Func_73b6a: ; 73b6a (1c:7b6a)
ld a, $a
ld [$0], a
ld a, $1
ld [$6000], a
xor a
call PadSRAM_FF
ld a, $1
call PadSRAM_FF
ld a, $2
call PadSRAM_FF
ld a, $3
call PadSRAM_FF
xor a
ld [$6000], a
ld [$0], a
ret
PadSRAM_FF: ; 73b8f (1c:7b8f)
ld [$4000], a
ld hl, $a000
ld bc, $2000
ld a, $ff
jp FillMemory
SECTION "bank1D",ROMX,BANK[$1D]
CopycatsHouse1FBlocks: ; 74000 (1d:4000)
INCBIN "maps/copycatshouse1f.blk"
CinnabarMartBlocks: ; 74010 (1d:4010)
PewterMartBlocks: ; 74010 (1d:4010)
INCBIN "maps/pewtermart.blk"
FuchsiaHouse1Blocks: ; 74020 (1d:4020)
INCBIN "maps/fuchsiahouse1.blk"
CinnabarPokecenterBlocks: ; 74030 (1d:4030)
FuchsiaPokecenterBlocks: ; 74030 (1d:4030)
INCBIN "maps/fuchsiapokecenter.blk"
CeruleanHouse2Blocks: ; 7404c (1d:404c)
INCBIN "maps/ceruleanhouse2.blk"
Func_7405c: ; 7405c (1d:405c)
ld b, BANK(Func_701a0)
ld hl, Func_701a0
call Bankswitch
call ClearScreen
ld c, $64
call DelayFrames
call DisableLCD
ld hl, $8800
ld bc, $400
call Func_74171
ld hl, $9600
ld bc, $100
call Func_74171
ld hl, $97e0
ld bc, $10
ld a, $ff
call FillMemory
ld hl, wTileMap
call Func_7417b
FuncCoord 0, 14 ; $c4b8
ld hl, Coord
call Func_7417b
ld a, $c0
ld [rBGP], a ; $ff47
call EnableLCD
ld a, $ff
call PlaySoundWaitForCurrent
ld c, BANK(Music_Credits)
ld a, MUSIC_CREDITS
call PlayMusic
ld c, $80
call DelayFrames
xor a
ld [wWhichTrade], a ; $cd3d
ld [$cd3e], a
jp Func_7418e
Func_740ba: ; 740ba (1d:40ba)
ld hl, DataTable_74160 ; $4160
ld b, $4
.asm_740bf
ld a, [hli]
ld [rBGP], a ; $ff47
ld c, $5
call DelayFrames
dec b
jr nz, .asm_740bf
ret
DisplayCreditsMon: ; 740cb (1d:40cb)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call SaveScreenTilesToBuffer1
call FillMiddleOfScreenWithWhite
; display the next monster from CreditsMons
ld hl,$CD3E
ld c,[hl] ; how many monsters have we displayed so far?
inc [hl]
ld b,0
ld hl,CreditsMons
add hl,bc ; go that far in the list of monsters and get the next one
ld a,[hl]
ld [$CF91],a
ld [$D0B5],a
FuncCoord 8, 6 ; $c420
ld hl,Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
ld hl,$980C
call Func_74164
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call LoadScreenTilesFromBuffer1
ld hl,$9800
call Func_74164
ld a,$A7
ld [$FF4B],a
ld hl,$9C00
call Func_74164
call FillMiddleOfScreenWithWhite
ld a,$FC
ld [$FF47],a
ld bc,7
.next
call Func_74140
dec c
jr nz,.next
ld c,$14
.next2
call Func_74140
ld a,[$FF4B]
sub 8
ld [$FF4B],a
dec c
jr nz,.next2
xor a
ld [$FFB0],a
ld a,$C0
ld [$FF47],a
ret
INCLUDE "data/credit_mons.asm"
Func_74140: ; 74140 (1d:4140)
ld h, b
ld l, $20
call Func_74152
ld h, $0
ld l, $70
call Func_74152
ld a, b
add $8
ld b, a
ret
Func_74152: ; 74152 (1d:4152)
ld a, [$ff44]
cp l
jr nz, Func_74152
ld a, h
ld [rSCX], a ; $ff43
.asm_7415a
ld a, [$ff44]
cp h
jr z, .asm_7415a
ret
DataTable_74160: ; 74160 (1d:4160)
db $C0,$D0,$E0,$F0
Func_74164: ; 74164 (1d:4164)
ld a, l
ld [H_AUTOBGTRANSFERDEST], a ; $ffbc
ld a, h
ld [$ffbd], a
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
Func_74171: ; 74171 (1d:4171)
ld [hl], $0
inc hl
inc hl
dec bc
ld a, b
or c
jr nz, Func_74171
ret
Func_7417b: ; 7417b (1d:417b)
ld bc, $50
ld a, $7e
jp FillMemory
FillMiddleOfScreenWithWhite: ; 74183 (1d:4183)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
ld bc, $c8 ; 10 rows of 20 tiles each
ld a, $7f ; blank white tile
jp FillMemory
Func_7418e: ; 7418e (1d:418e)
ld de, CreditsOrder ; $4243
push de
.asm_74192
pop de
FuncCoord 9, 6 ; $c421
ld hl, Coord
push hl
call FillMiddleOfScreenWithWhite
pop hl
.asm_7419b
ld a, [de]
inc de
push de
cp $ff
jr z, .asm_741d5
cp $fe
jr z, .asm_741dc
cp $fd
jr z, .asm_741e6
cp $fc
jr z, .asm_741ed
cp $fb
jr z, .asm_741f4
cp $fa
jr z, .showTheEnd
push hl
push hl
ld hl, CreditsTextPointers ; $42c3
add a
ld c, a
ld b, $0
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
inc de
ld c, a
ld b, $ff
pop hl
add hl, bc
call PlaceString
pop hl
ld bc, $28
add hl, bc
pop de
jr .asm_7419b
.asm_741d5
call Func_740ba
ld c, $5a
jr .asm_741de
.asm_741dc
ld c, $6e
.asm_741de
call DelayFrames
call DisplayCreditsMon
jr .asm_74192
.asm_741e6
call Func_740ba
ld c, $78
jr .asm_741ef
.asm_741ed
ld c, $8c
.asm_741ef
call DelayFrames
jr .asm_74192
.asm_741f4
push de
ld b, BANK(Func_4541)
ld hl, Func_4541
call Bankswitch
pop de
pop de
jr .asm_7419b
.showTheEnd
ld c, $10
call DelayFrames
call FillMiddleOfScreenWithWhite
pop de
ld de, TheEndGfx
ld hl, $9600
ld bc, (BANK(TheEndGfx) << 8) + $0a
call CopyVideoData
FuncCoord 4, 8 ; $c444
ld hl, Coord
ld de, UnnamedText_74229 ; $4229
call PlaceString
FuncCoord 4, 9 ; $c458
ld hl, Coord
inc de
call PlaceString
jp Func_740ba
UnnamedText_74229: ; 74229 (1d:4229)
db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
INCLUDE "data/credits_order.asm"
INCLUDE "text/credits_text.asm"
TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue)
INCBIN "gfx/theend.w40.interleave.2bpp"
PrintStatusAilment: ; 747de (1d:47de)
ld a, [de]
bit 3, a
jr nz, .psn
bit 4, a
jr nz, .brn
bit 5, a
jr nz, .frz
bit 6, a
jr nz, .par
and $7 ; slp
ret z
ld a, "S"
ld [hli], a
ld a, "L"
ld [hli], a
ld [hl], "P"
ret
.psn
ld a, "P"
ld [hli], a
ld a, "S"
ld [hli], a
ld [hl], "N"
ret
.brn
ld a, "B"
ld [hli], a
ld a, "R"
ld [hli], a
ld [hl], "N"
ret
.frz
ld a, "F"
ld [hli], a
ld a, "R"
ld [hli], a
ld [hl], "Z"
ret
.par
ld a, "P"
ld [hli], a
ld a, "A"
ld [hli], a
ld [hl], "R"
ret
HiddenItemNear: ; 7481f (1d:481f)
ld hl, HiddenItemCoords
ld b, $0
.asm_74824
ld de, $0003
ld a, [W_CURMAP]
call IsInArrayCummulativeCount
ret nc ; return if current map has no hidden items
push bc
push hl
ld hl, $d6f0
ld c, b
ld b, $2
ld a, $10
call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
ld a, c
pop hl
pop bc
inc b
and a
inc hl
ld d, [hl]
inc hl
ld e, [hl]
inc hl
jr nz, .asm_74824 ; 0x74845 $dd
ld a, [W_YCOORD]
call Func_7486b
cp d
jr nc, .asm_74824 ; 0x7484e $d4
ld a, [W_YCOORD]
add $4
cp d
jr c, .asm_74824 ; 0x74856 $cc
ld a, [W_XCOORD]
call Func_7486b
cp e
jr nc, .asm_74824 ; 0x7485f $c3
ld a, [W_XCOORD]
add $5
cp e
jr c, .asm_74824 ; 0x74867 $bb
scf
ret
Func_7486b: ; 7486b (1d:486b)
sub $5
cp $f0
ret c
xor a
ret
Func_74872: ; 74872 (1d:4872)
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
call GBFadeIn1
ld a, $07
ld [$CC4D], a
ld a, $15
call Predef
ld a, $09
ld [$CC4D], a
ld a, $11
call Predef
ld a, $06
ld [$CC4D], a
ld a, $11
call Predef
call GBFadeOut1
ret
INCLUDE "data/mapHeaders/viridiangym.asm"
INCLUDE "scripts/viridiangym.asm"
INCLUDE "data/mapObjects/viridiangym.asm"
ViridianGymBlocks: ; 74c47 (1d:4c47)
INCBIN "maps/viridiangym.blk"
INCLUDE "data/mapHeaders/pewtermart.asm"
INCLUDE "scripts/pewtermart.asm"
INCLUDE "data/mapObjects/pewtermart.asm"
INCLUDE "data/mapHeaders/unknowndungeon1.asm"
INCLUDE "scripts/unknowndungeon1.asm"
INCLUDE "data/mapObjects/unknowndungeon1.asm"
UnknownDungeon1Blocks: ; 74d76 (1d:4d76)
INCBIN "maps/unknowndungeon1.blk"
INCLUDE "data/mapHeaders/ceruleanhouse2.asm"
INCLUDE "scripts/ceruleanhouse2.asm"
INCLUDE "data/mapObjects/ceruleanhouse2.asm"
VendingMachineMenu: ; 74ee0 (1d:4ee0)
ld hl, VendingMachineText1
call PrintText
ld a, $13
ld [$d125], a
call DisplayTextBoxID
xor a
ld [wCurrentMenuItem], a ; $cc26
ld [wLastMenuItem], a ; $cc2a
ld a, $3
ld [wMenuWatchedKeys], a ; $cc29
ld a, $3
ld [wMaxMenuItem], a ; $cc28
ld a, $5
ld [wTopMenuItemY], a ; $cc24
ld a, $1
ld [wTopMenuItemX], a ; $cc25
ld hl, $d730
set 6, [hl]
FuncCoord 0, 3 ; $c3dc
ld hl, Coord
ld b, $8
ld c, $c
call TextBoxBorder
call UpdateSprites
FuncCoord 2, 5 ; $c406
ld hl, Coord
ld de, DrinkText
call PlaceString
FuncCoord 9, 6 ; $c421
ld hl, Coord
ld de, DrinkPriceText
call PlaceString
ld hl, $d730
res 6, [hl]
call HandleMenuInput
bit 1, a
jr nz, .asm_74f93
ld a, [wCurrentMenuItem] ; $cc26
cp $3
jr z, .asm_74f93
xor a
ld [$ff9f], a
ld [$ffa1], a
ld a, $2
ld [$ffa0], a
call HasEnoughMoney
jr nc, .enoughMoney
ld hl, VendingMachineText4
jp PrintText
.enoughMoney
call Func_74fe7
ld a, [$ffdb]
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld b, $3c ; number of times to play the "brrrrr" sound
.playDeliverySound ; 0x74f63
ld c, $2
call DelayFrames
push bc
ld a, (SFX_02_53 - SFX_Headers_02) / 3
call PlaySound
pop bc
dec b
jr nz, .playDeliverySound
.asm_74f72
ld hl, VendingMachineText5
call PrintText
ld hl, $ffde
ld de, wPlayerMoney + 2 ; $d349
ld c, $3
ld a, $c
call Predef ; indirect jump to Func_f836 (f836 (3:7836))
ld a, $13
ld [$d125], a
jp DisplayTextBoxID
.BagFull
ld hl, VendingMachineText6
jp PrintText
.asm_74f93
ld hl, VendingMachineText7
jp PrintText
VendingMachineText1: ; 74f99 (1d:4f99)
TX_FAR _VendingMachineText1
db "@"
DrinkText: ; 74f9e (1d:4f9e)
db "FRESH WATER"
next "SODA POP"
next "LEMONADE"
next "CANCEL@"
DrinkPriceText: ; 74fc3 (1d:4fc3)
db "¥200"
next "¥300"
next "¥350",$4E,"@"
VendingMachineText4: ; 74fd3 (1d:4fd3)
TX_FAR _VendingMachineText4
db "@"
VendingMachineText5: ; 74fd8 (1d:4fd8)
TX_FAR _VendingMachineText5
db "@"
VendingMachineText6: ; 74fdd (1d:4fdd)
TX_FAR _VendingMachineText6
db "@"
VendingMachineText7: ; 74fe2 (1d:4fe2)
TX_FAR _VendingMachineText7
db "@"
Func_74fe7: ; 74fe7 (1d:4fe7)
ld hl, VendingPrices
ld a, [$cc26]
add a
add a
ld d, $0
ld e, a
add hl, de
ld a, [hli]
ld [$ffdb], a
ld a, [hli]
ld [$ffdc], a
ld a, [hli]
ld [$ffdd], a
ld a, [hl]
ld [$ffde], a
ret
VendingPrices: ; 75000 (1d:5000)
db FRESH_WATER,$00,$02,$00
db SODA_POP, $00,$03,$00
db LEMONADE, $00,$03,$50
INCLUDE "data/mapHeaders/fuchsiahouse1.asm"
INCLUDE "scripts/fuchsiahouse1.asm"
INCLUDE "data/mapObjects/fuchsiahouse1.asm"
INCLUDE "data/mapHeaders/fuchsiapokecenter.asm"
INCLUDE "scripts/fuchsiapokecenter.asm"
INCLUDE "data/mapObjects/fuchsiapokecenter.asm"
INCLUDE "data/mapHeaders/fuchsiahouse2.asm"
INCLUDE "scripts/fuchsiahouse2.asm"
INCLUDE "data/mapObjects/fuchsiahouse2.asm"
FuchsiaHouse2Blocks: ; 751ad (1d:51ad)
INCBIN "maps/fuchsiahouse2.blk"
INCLUDE "data/mapHeaders/safarizoneentrance.asm"
INCLUDE "scripts/safarizoneentrance.asm"
INCLUDE "data/mapObjects/safarizoneentrance.asm"
SafariZoneEntranceBlocks: ; 75425 (1d:5425)
INCBIN "maps/safarizoneentrance.blk"
INCLUDE "data/mapHeaders/fuchsiagym.asm"
INCLUDE "scripts/fuchsiagym.asm"
INCLUDE "data/mapObjects/fuchsiagym.asm"
FuchsiaGymBlocks: ; 756aa (1d:56aa)
INCBIN "maps/fuchsiagym.blk"
INCLUDE "data/mapHeaders/fuchsiameetingroom.asm"
INCLUDE "scripts/fuchsiameetingroom.asm"
INCLUDE "data/mapObjects/fuchsiameetingroom.asm"
FuchsiaMeetingRoomBlocks: ; 75722 (1d:5722)
INCBIN "maps/fuchsiameetingroom.blk"
INCLUDE "data/mapHeaders/cinnabargym.asm"
INCLUDE "scripts/cinnabargym.asm"
INCLUDE "data/mapObjects/cinnabargym.asm"
CinnabarGymBlocks: ; 75b26 (1d:5b26)
INCBIN "maps/cinnabargym.blk"
INCLUDE "data/mapHeaders/lab1.asm"
INCLUDE "scripts/lab1.asm"
INCLUDE "data/mapObjects/lab1.asm"
Lab1Blocks: ; 75bf1 (1d:5bf1)
INCBIN "maps/lab1.blk"
INCLUDE "data/mapHeaders/lab2.asm"
INCLUDE "scripts/lab2.asm"
INCLUDE "data/mapObjects/lab2.asm"
Lab2Blocks: ; 75c6b (1d:5c6b)
INCBIN "maps/lab2.blk"
INCLUDE "data/mapHeaders/lab3.asm"
INCLUDE "scripts/lab3.asm"
INCLUDE "data/mapObjects/lab3.asm"
Lab3Blocks: ; 75d15 (1d:5d15)
INCBIN "maps/lab3.blk"
INCLUDE "data/mapHeaders/lab4.asm"
INCLUDE "scripts/lab4.asm"
INCLUDE "data/mapObjects/lab4.asm"
Lab4Blocks: ; 75e10 (1d:5e10)
INCBIN "maps/lab4.blk"
INCLUDE "data/mapHeaders/cinnabarpokecenter.asm"
INCLUDE "scripts/cinnabarpokecenter.asm"
INCLUDE "data/mapObjects/cinnabarpokecenter.asm"
INCLUDE "data/mapHeaders/cinnabarmart.asm"
INCLUDE "scripts/cinnabarmart.asm"
INCLUDE "data/mapObjects/cinnabarmart.asm"
INCLUDE "data/mapHeaders/copycatshouse1f.asm"
INCLUDE "scripts/copycatshouse1f.asm"
INCLUDE "data/mapObjects/copycatshouse1f.asm"
INCLUDE "data/mapHeaders/gary.asm"
INCLUDE "scripts/gary.asm"
INCLUDE "data/mapObjects/gary.asm"
GaryBlocks: ; 7615f (1d:615f)
INCBIN "maps/gary.blk"
INCLUDE "data/mapHeaders/lorelei.asm"
INCLUDE "scripts/lorelei.asm"
INCLUDE "data/mapObjects/lorelei.asm"
LoreleiBlocks: ; 762ac (1d:62ac)
INCBIN "maps/lorelei.blk"
INCLUDE "data/mapHeaders/bruno.asm"
INCLUDE "scripts/bruno.asm"
INCLUDE "data/mapObjects/bruno.asm"
BrunoBlocks: ; 76403 (1d:6403)
INCBIN "maps/bruno.blk"
INCLUDE "data/mapHeaders/agatha.asm"
INCLUDE "scripts/agatha.asm"
INCLUDE "data/mapObjects/agatha.asm"
AgathaBlocks: ; 76560 (1d:6560)
INCBIN "maps/agatha.blk"
Func_7657e: ; XXX: make better (has to do with the hall of fame on the PC) ; 0x7657e
ld hl, AccessedHoFPCText
call PrintText
ld hl, $D730
set 6, [hl]
push hl
ld a, [$CFCB]
push af
ld a, [$ffD7]
push af
xor a
ld [$ffD7], a
ld [W_SPRITEFLIPPED], a
ld [$CFCB], a
ld [$CD41], a
ld [$CD42], a
ld a, [$D5A2]
ld b, a
cp a, $33
jr c, .first
ld b, $32
sub b
ld [$CD42], a
.first
ld hl, $CD42
inc [hl]
push bc
ld a, [$CD41]
ld [$CD3D], a
ld b, BANK(Func_73b3f)
ld hl, Func_73b3f
call Bankswitch
call Func_765e5
pop bc
jr c, .second
ld hl, $CD41
inc [hl]
ld a, [hl]
cp b
jr nz, .first
.second
pop af
ld [$ffD7], a
pop af
ld [$CFCB], a
pop hl
res 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call GoPAL_SET_CF1C
jp GBPalNormal
Func_765e5: ; 765e5 (1d:65e5)
ld c, 6
.third
push bc
call Func_76610
call WaitForTextScrollButtonPress
ld a, [H_CURRENTPRESSEDBUTTONS]
bit 1, a
jr nz, .fifth
ld hl, $CC6B
ld de, $CC5B
ld bc, $0050
call CopyData
pop bc
ld a, [$CC5B]
cp a, $FF
jr z, .fourth
dec c
jr nz, .third
.fourth
and a
ret
.fifth
pop bc
scf
ret
Func_76610: ; 76610 (1d:6610)
call GBPalWhiteOutWithDelay3
call ClearScreen
ld hl, $CC5B
ld a, [hli]
ld [$CD3D], a
ld [$CF91], a
ld [$D0B5], a
ld [$CFD9], a
ld [$CF1D], a
ld a, [hli]
ld [$CD3F], a
ld de, $CD6D
ld bc, $000B
call CopyData
ld b, $0B
ld c, 0
call GoPAL_SET
FuncCoord 12, 5 ; $c410
ld hl, Coord
call GetMonHeader
call LoadFrontSpriteByMonIndex
call GBPalNormal
FuncCoord 0, 13 ; $c4a4
ld hl, Coord
ld b, 2
ld c, $12
call TextBoxBorder
FuncCoord 1, 15 ; $c4cd
ld hl, Coord
ld de, HallOfFameNoText
call PlaceString
FuncCoord 16, 15 ; $c4dc
ld hl, Coord
ld de, $CD42
ld bc, $0103
call PrintNumber
ld b, BANK(Func_702f0)
ld hl, Func_702f0
jp Bankswitch
HallOfFameNoText: ; 76670 (1d:6670)
db "HALL OF FAME No @"
AccessedHoFPCText: ; 76683 (1d:6683)
TX_FAR _AccessedHoFPCText
db "@"
HiddenItems: ; 76688 (1d:6688)
ld hl, HiddenItemCoords
call Func_76857
ld [$cd41], a
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [$cc3c], a
ld a, [$cd3d] ; item ID
ld [$d11e], a
call GetItemName
ld a, $24
jp Func_3ef5
INCLUDE "data/hidden_item_coords.asm"
FoundHiddenItemText: ; 7675b (1d:675b)
; XXX where is the pointer to this?
TX_FAR _FoundHiddenItemText
db $8
ld a, [$cd3d] ; item ID
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, $d6f0
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
ld a, (SFX_02_3b - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to finish playing
jp TextScriptEnd
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [$cc3c], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd
HiddenItemBagFullText: ; 76794 (1d:6794)
TX_FAR _HiddenItemBagFullText
db "@"
HiddenCoins: ; 76799 (1d:6799)
ld b, COIN_CASE
ld a, $1c
call Predef
ld a, b
and a
ret z
ld hl, HiddenCoinCoords
call Func_76857
ld [$cd41], a
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $2
ld a, $10
call Predef
ld a, c
and a
ret nz
xor a
ld [$ff9f], a
ld [$ffa0], a
ld [$ffa1], a
ld a, [$cd3d]
sub COIN
cp 10
jr z, .bcd10
cp 20
jr z, .bcd20
cp 40
jr z, .bcd20
jr .bcd100
.bcd10
ld a, $10
ld [$ffa1], a
jr .bcddone
.bcd20
ld a, $20
ld [$ffa1], a
jr .bcddone
.bcd40 ; due to a typo, this is never used
ld a, $40
ld [$ffa1], a
jr .bcddone
.bcd100
ld a, $1
ld [$ffa0], a
.bcddone
ld de, $d5a5
ld hl, $ffa1
ld c, $2
ld a, $b
call Predef
ld hl, $d6fe
ld a, [$cd41]
ld c, a
ld b, $1
ld a, $10
call Predef
call EnableAutoTextBoxDrawing
ld a, [wPlayerCoins]
cp $99
jr nz, .RoomInCoinCase
ld a, [wPlayerCoins + 1]
cp $99
jr nz, .RoomInCoinCase
ld a, $2c
jr .done
.RoomInCoinCase
ld a, $2b
.done
jp Func_3ef5
INCLUDE "data/hidden_coins.asm"
FoundHiddenCoinsText: ; 76847 (1d:6847)
TX_FAR _FoundHiddenCoinsText
db $10,"@"
DroppedHiddenCoinsText: ; 7684d (1d:684d)
TX_FAR _FoundHiddenCoins2Text
db $10
TX_FAR _DroppedHiddenCoinsText
db "@"
Func_76857: ; 76857 (1d:6857)
ld a, [$cd40]
ld d, a
ld a, [$cd41]
ld e, a
ld a, [W_CURMAP]
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp $ff ; end of the list?
ret z ; if so, we're done here
cp b
jr nz, .asm_76877 ; 0x7686b $a
ld a, [hli]
cp d
jr nz, .asm_76878 ; 0x7686f $7
ld a, [hli]
cp e
jr nz, .loop
ld a, c
ret
.asm_76877
inc hl
.asm_76878
inc hl
jr .loop
SECTION "bank1E",ROMX,BANK[$1E]
; Draws a "frame block". Frame blocks are blocks of tiles that are put
; together to form frames in battle animations.
DrawFrameBlock: ; 78000 (1e:4000)
ld l,c
ld h,b
ld a,[hli]
ld [W_NUMFBTILES],a
ld a,[W_FBDESTADDR + 1]
ld e,a
ld a,[W_FBDESTADDR]
ld d,a
xor a
ld [W_FBTILECOUNTER],a ; loop counter
.loop
ld a,[W_FBTILECOUNTER]
inc a
ld [W_FBTILECOUNTER],a
ld a,[W_SUBANIMTRANSFORM]
dec a
jr z,.flipHorizontalAndVertical ; 1
dec a
jp z,.flipHorizontalTranslateDown ; 2
dec a
jr z,.flipBaseCoords ; 3
.noTransformation
ld a,[W_BASECOORDY]
add [hl]
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
jr .finishCopying
.flipBaseCoords
ld a,[W_BASECOORDY]
ld b,a
ld a,136
sub b ; flip Y base coordinate
add [hl] ; Y offset
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld b,a
ld a,168
sub b ; flip X base coordinate
.finishCopying ; finish copying values to OAM (when [W_SUBANIMTRANSFORM] not 1 or 2)
add [hl] ; X offset
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
ld a,[hli]
ld [de],a ; store flags
inc de
jp .nextTile
.flipHorizontalAndVertical
ld a,[W_BASECOORDY]
add [hl] ; Y offset
ld b,a
ld a,136
sub b ; flip Y coordinate
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
add [hl] ; X offset
ld b,a
ld a,168
sub b ; flip X coordinate
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
; toggle horizontal and vertical flip
ld a,[hli] ; flags
and a
ld b,OAM_VFLIP | OAM_HFLIP
jr z,.storeFlags1
cp a,OAM_HFLIP
ld b,OAM_VFLIP
jr z,.storeFlags1
cp a,OAM_VFLIP
ld b,OAM_HFLIP
jr z,.storeFlags1
ld b,0
.storeFlags1
ld a,b
ld [de],a
inc de
jp .nextTile
.flipHorizontalTranslateDown
ld a,[W_BASECOORDY]
add [hl]
add a,40 ; translate Y coordinate downwards
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
add [hl]
ld b,a
ld a,168
sub b ; flip X coordinate
ld [de],a ; store X
inc hl
inc de
ld a,[hli]
add a,$31 ; base tile ID for battle animations
ld [de],a ; store tile ID
inc de
ld a,[hli]
bit 5,a ; is horizontal flip enabled?
jr nz,.disableHorizontalFlip
.enableHorizontalFlip
set 5,a
jr .storeFlags2
.disableHorizontalFlip
res 5,a
.storeFlags2
ld [de],a
inc de
.nextTile
ld a,[W_FBTILECOUNTER]
ld c,a
ld a,[W_NUMFBTILES]
cp c
jp nz,.loop ; go back up if there are more tiles to draw
.afterDrawingTiles
ld a,[W_FBMODE]
cp a,2
jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
ld a,[W_SUBANIMFRAMEDELAY]
ld c,a
call DelayFrames
ld a,[W_FBMODE]
cp a,3
jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer
cp a,4
jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address
ld a,[W_ANIMATIONID]
cp a,GROWL
jr z,.resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
ld hl,wOAMBuffer ; OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
ld [W_FBDESTADDR],a ; set destination address to beginning of OAM buffer
ret
.advanceFrameBlockDestAddr
ld a,e
ld [W_FBDESTADDR + 1],a
ld a,d
ld [W_FBDESTADDR],a
.done
ret
PlayAnimation: ; 780f1 (1e:40f1)
xor a
ld [$FF8B],a
ld [W_SUBANIMTRANSFORM],a
ld a,[W_ANIMATIONID] ; get animation number
dec a
ld l,a
ld h,0
add hl,hl
ld de,AttackAnimationPointers ; $607d ; animation command stream pointers
add hl,de
ld a,[hli]
ld h,[hl]
ld l,a
.animationLoop
ld a,[hli]
cp a,$FF
jr z,.AnimationOver
cp a,$C0 ; is this subanimation or a special effect?
jr c,.playSubanimation
.doSpecialEffect
ld c,a
ld de,SpecialEffectPointers
.searchSpecialEffectTableLoop
ld a,[de]
cp c
jr z,.foundMatch
inc de
inc de
inc de
jr .searchSpecialEffectTableLoop
.foundMatch
ld a,[hli]
cp a,$FF ; is there a sound to play?
jr z,.skipPlayingSound
ld [wAnimSoundID],a ; store sound
push hl
push de
call Func_7986f
call PlaySound
pop de
pop hl
.skipPlayingSound
push hl
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ld de,.nextAnimationCommand
push de
jp [hl] ; jump to special effect function
.playSubanimation
ld c,a
and a,%00111111
ld [W_SUBANIMFRAMEDELAY],a
xor a
sla c
rla
sla c
rla
ld [$D09F],a ; tile select
ld a,[hli] ; sound
ld [wAnimSoundID],a ; store sound
ld a,[hli] ; subanimation ID
ld c,l
ld b,h
ld l,a
ld h,0
add hl,hl
ld de,SubanimationPointers
add hl,de
ld a,l
ld [W_SUBANIMADDRPTR],a
ld a,h
ld [W_SUBANIMADDRPTR + 1],a
ld l,c
ld h,b
push hl
ld a,[rOBP0]
push af
ld a,[$CC79]
ld [rOBP0],a
call LoadAnimationTileset
call LoadSubanimation
call PlaySubanimation
pop af
ld [rOBP0],a
.nextAnimationCommand
pop hl
jr .animationLoop
.AnimationOver ; 417B
ret
LoadSubanimation: ; 7817c (1e:417c)
ld a,[W_SUBANIMADDRPTR + 1]
ld h,a
ld a,[W_SUBANIMADDRPTR]
ld l,a
ld a,[hli]
ld e,a
ld a,[hl]
ld d,a ; de = address of subanimation
ld a,[de]
ld b,a
and a,31
ld [W_SUBANIMCOUNTER],a ; number of frame blocks
ld a,b
and a,%11100000
cp a,5 << 5 ; is subanimation type 5?
jr nz,.isNotType5
.isType5
call GetSubanimationTransform2
jr .saveTransformation
.isNotType5
call GetSubanimationTransform1
.saveTransformation
; place the upper 3 bits of a into bits 0-2 of a before storing
srl a
swap a
ld [W_SUBANIMTRANSFORM],a
cp a,4 ; is the animation reversed?
ld hl,0
jr nz,.storeSubentryAddr
; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
ld a,[W_SUBANIMCOUNTER]
dec a
ld bc,3
.loop
add hl,bc
dec a
jr nz,.loop
.storeSubentryAddr
inc de
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ret
; called if the subanimation type is not 5
; sets the transform to 0 (i.e. no transform) if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
GetSubanimationTransform1: ; 781c2 (1e:41c2)
ld b,a
ld a,[H_WHOSETURN]
and a
ld a,b
ret nz
xor a
ret
; called if the subanimation type is 5
; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
GetSubanimationTransform2: ; 781ca (1e:41ca)
ld a,[H_WHOSETURN]
and a
ld a,2 << 5
ret z
xor a
ret
; loads tile patterns for battle animations
LoadAnimationTileset: ; 781d2 (1e:41d2)
ld a,[$D09F] ; tileset select
add a
add a
ld hl,AnimationTilesetPointers
ld e,a
ld d,0
add hl,de
ld a,[hli]
ld [$D07D],a ; number of tiles
ld a,[hli]
ld e,a
ld a,[hl]
ld d,a ; de = address of tileset
ld hl,$8310 ; destination address in VRAM
ld b, BANK(AnimationTileset1) ; ROM bank
ld a,[$D07D]
ld c,a ; number of tiles
jp CopyVideoData ; load tileset
AnimationTilesetPointers: ; 781f2 (1e:41f2)
db 79 ; number of tiles
dw AnimationTileset1
db $FF
db 79 ; number of tiles
dw AnimationTileset2
db $FF
db 64 ; number of tiles
dw AnimationTileset1
db $FF
AnimationTileset1: ; 781fe (1e:41fe)
INCBIN "gfx/attack_anim_1.2bpp"
AnimationTileset2: ; 786ee (1e:46ee)
INCBIN "gfx/attack_anim_2.2bpp"
SlotMachineTiles2: ; 78bde (1e:4bde)
IF _RED
INCBIN "gfx/red/slotmachine2.2bpp"
ENDC
IF _BLUE
INCBIN "gfx/blue/slotmachine2.2bpp"
ENDC
MoveAnimation: ; 78d5e (1e:4d5e)
push hl
push de
push bc
push af
call WaitForSoundToFinish
call Func_78e23
ld a,[W_ANIMATIONID]
and a
jr z,.AnimationFinished
; if throwing a Poké Ball, skip the regular animation code
cp a,TOSS_ANIM
jr nz,.MoveAnimation
ld de,.AnimationFinished
push de
jp TossBallAnimation
.MoveAnimation
; check if battle animations are disabled in the options
ld a,[$D355]
bit 7,a
jr nz,.AnimationsDisabled
call ShareMoveAnimations
call PlayAnimation
jr .next4
.AnimationsDisabled
ld c,30
call DelayFrames
.next4
call Func_78dbd ; reload pic and flash the pic in and out (to show damage)
.AnimationFinished
call WaitForSoundToFinish
xor a
ld [$D096],a
ld [$D09B],a
ld [$D08B],a
dec a
ld [$CF07],a
pop af
pop bc
pop de
pop hl
ret
ShareMoveAnimations: ; 78da6 (1e:4da6)
; some moves just reuse animations from status conditions
ld a,[H_WHOSETURN]
and a
ret z
; opponents turn
ld a,[W_ANIMATIONID]
cp a,AMNESIA
ld b,CONF_ANIM
jr z,.Replace
cp a,REST
ld b,SLP_ANIM
ret nz
.Replace
ld a,b
ld [W_ANIMATIONID],a
ret
Func_78dbd: ; 78dbd (1e:4dbd)
ld a,[$CC5B]
and a
ret z
dec a
add a
ld c,a
ld b,0
ld hl,PointerTable_78dcf
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
PointerTable_78dcf: ; 78dcf (1e:4dcf)
dw Func_78ddb
dw Func_78de3
dw Func_78deb
dw Func_78df0
dw Func_78df6
dw Func_78dfe
Func_78ddb: ; 78ddb (1e:4ddb)
call Func_79e6a
ld b, $8
jp Func_79209
Func_78de3: ; 78de3 (1e:4de3)
call Func_79e6a
ld b, $8
jp Func_79210
Func_78deb: ; 78deb (1e:4deb)
ld bc, $602
jr Func_78e01
Func_78df0: ; 78df0 (1e:4df0)
call Func_79e6a
jp AnimationBlinkEnemyMon
Func_78df6: ; 78df6 (1e:4df6)
call Func_79e6a
ld b, $2
jp Func_79210
Func_78dfe: ; 78dfe (1e:4dfe)
ld bc, $302
Func_78e01: ; 78e01 (1e:4e01)
push bc
push bc
.asm_78e03
ld a, [rWX] ; $ff4b
inc a
ld [rWX], a ; $ff4b
ld c, $2
call DelayFrames
dec b
jr nz, .asm_78e03
pop bc
.asm_78e11
ld a, [rWX] ; $ff4b
dec a
ld [rWX], a ; $ff4b
ld c, $2
call DelayFrames
dec b
jr nz, .asm_78e11
pop bc
dec c
jr nz, Func_78e01
ret
Func_78e23: ; 78e23 (1e:4e23)
ld a, [$cf1b]
and a
ld a, $e4
jr z, .asm_78e47
ld a, $f0
ld [$cc79], a
ld b, $e4
ld a, [W_ANIMATIONID] ; $d07c
cp $aa
jr c, .asm_78e3f
cp $ae
jr nc, .asm_78e3f
ld b, $f0
.asm_78e3f
ld a, b
ld [rOBP0], a ; $ff48
ld a, $6c
ld [rOBP1], a ; $ff49
ret
.asm_78e47
ld a, $e4
ld [$cc79], a
ld [rOBP0], a ; $ff48
ld a, $6c
ld [rOBP1], a ; $ff49
ret
PlaySubanimation: ; 78e53 (1e:4e53)
ld a,[wAnimSoundID]
cp a,$FF
jr z,.skipPlayingSound
call Func_7986f
call PlaySound ; play sound effect
.skipPlayingSound
ld hl,wOAMBuffer ; base address of OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld a,h
ld [W_FBDESTADDR],a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
.loop
push hl
ld c,[hl] ; frame block ID
ld b,0
ld hl,FrameBlockPointers
add hl,bc
add hl,bc
ld a,[hli]
ld c,a
ld a,[hli]
ld b,a
pop hl
inc hl
push hl
ld e,[hl] ; base coordinate ID
ld d,0
ld hl,FrameBlockBaseCoords ; $7c85 ; base coordinate table
add hl,de
add hl,de
ld a,[hli]
ld [W_BASECOORDY],a
ld a,[hl]
ld [W_BASECOORDX],a
pop hl
inc hl
ld a,[hl] ; frame block mode
ld [W_FBMODE],a
call DrawFrameBlock
call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one)
ld a,[W_SUBANIMCOUNTER]
dec a
ld [W_SUBANIMCOUNTER],a
ret z
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
ld a,[W_SUBANIMTRANSFORM]
cp a,4 ; is the animation reversed?
ld bc,3
jr nz,.nextSubanimationSubentry
ld bc,-3
.nextSubanimationSubentry
add hl,bc
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
jp .loop
AnimationCleanOAM: ; 78ec8 (1e:4ec8)
push hl
push de
push bc
push af
call DelayFrame
call CleanLCD_OAM
pop af
pop bc
pop de
pop hl
ret
; this runs after each frame block is drawn in a subanimation
; it runs a particular special effect based on the animation ID
DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
push hl
push de
push bc
ld a,[W_ANIMATIONID]
ld hl,AnimationIdSpecialEffects
ld de,3
call IsInArray
jr nc,.done
inc hl
ld a,[hli]
ld h,[hl]
ld l,a
ld de,.done
push de
jp [hl]
.done
pop bc
pop de
pop hl
ret
; Format: Animation ID (1 byte), Address (2 bytes)
AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)
db MEGA_PUNCH
dw AnimationFlashScreen
db GUILLOTINE
dw AnimationFlashScreen
db MEGA_KICK
dw AnimationFlashScreen
db HEADBUTT
dw AnimationFlashScreen
db TAIL_WHIP
dw Func_790d0
db GROWL
dw DoGrowlSpecialEffects
db DISABLE
dw AnimationFlashScreen
db BLIZZARD
dw DoBlizzardSpecialEffects
db BUBBLEBEAM
dw AnimationFlashScreen
db HYPER_BEAM
dw FlashScreenEveryFourFrameBlocks
db THUNDERBOLT
dw FlashScreenEveryEightFrameBlocks
db REFLECT
dw AnimationFlashScreen
db SELFDESTRUCT
dw DoExplodeSpecialEffects
db SPORE
dw AnimationFlashScreen
db EXPLOSION
dw DoExplodeSpecialEffects
db ROCK_SLIDE
dw DoRockSlideSpecialEffects
db $AA
dw Func_79041
db $AB
dw Func_7904c
db $AC
dw Func_7907c
db TOSS_ANIM
dw DoBallTossSpecialEffects
db SHAKE_ANIM
dw DoBallShakeSpecialEffects
db POOF_ANIM
dw DoPoofSpecialEffects
db GREATTOSS_ANIM
dw DoBallTossSpecialEffects
db ULTRATOSS_ANIM
dw DoBallTossSpecialEffects
db $FF ; terminator
DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
ld a,[$CF91]
cp a,3 ; is it a Master Ball or Ultra Ball?
jr nc,.skipFlashingEffect
.flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball
ld a,[rOBP0]
xor a,%00111100 ; complement colors 1 and 2
ld [rOBP0],a
.skipFlashingEffect
ld a,[W_SUBANIMCOUNTER]
cp a,11 ; is it the beginning of the subanimation?
jr nz,.skipPlayingSound
; if it is the beginning of the subanimation, play a sound
ld a,(SFX_08_41 - SFX_Headers_08) / 3
call PlaySound ; play sound
.skipPlayingSound
ld a,[W_ISINBATTLE]
cp a,02 ; is it a trainer battle?
jr z,.isTrainerBattle
ld a,[$d11e]
cp a,$10 ; is the enemy pokemon the Ghost Marowak?
ret nz
; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
ld a,[W_SUBANIMCOUNTER]
cp a,3
jr z,.moveGhostMarowakLeft
cp a,2
jr z,.moveGhostMarowakLeft
cp a,1
ret nz
.moveGhostMarowakLeft
FuncCoord 17,0
ld hl,Coord
ld de,20
ld bc,$0707 ; 7 rows and 7 columns
.loop
push hl
push bc
call Func_79862 ; move row of tiles left
pop bc
pop hl
add hl,de
dec b
jr nz,.loop
ld a,%00001000
ld [$ff10],a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
ld a,[W_SUBANIMCOUNTER]
cp a,3
ret nz
dec a
ld [W_SUBANIMCOUNTER],a
ret
DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ld a,[W_SUBANIMCOUNTER]
cp a,4 ; is it the beginning of a shake?
jr nz,.skipPlayingSound
; if it is the beginning of a shake, play a sound and wait 2/3 of a second
ld a,(SFX_08_3c - SFX_Headers_08) / 3
call PlaySound ; play sound
ld c,40
call DelayFrames
.skipPlayingSound
ld a,[W_SUBANIMCOUNTER]
dec a
ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
ld a,[$cd3d] ; number of shakes
dec a ; decrement number of shakes
ld [$cd3d],a
ret z
; if there are shakes left, restart the subanimation
ld a,[W_SUBANIMSUBENTRYADDR]
ld l,a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld h,a
ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld a,5 ; number of subentries in the ball shaking subanimation plus one
ld [W_SUBANIMCOUNTER],a
ret
; plays a sound after the second frame of the poof animation
DoPoofSpecialEffects: ; 78fce (1e:4fce)
ld a,[W_SUBANIMCOUNTER]
cp a,5
ret nz
ld a,(SFX_08_42 - SFX_Headers_08) / 3
jp PlaySound
DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
ld a,[W_SUBANIMCOUNTER]
cp a,12
ret nc
cp a,8
jr nc,.shakeScreen
cp a,1
jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
ret
; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen
ld b,1
ld a,$24
call Predef ; shake horizontally
ld b,1
ld a,$21
jp Predef ; shake vertically
FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
ld a,[W_SUBANIMCOUNTER]
and a,7 ; is the subanimation counter exactly 8?
call z,AnimationFlashScreen ; if so, flash the screen
ret
; flashes the screen if the subanimation counter is divisible by 4
FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000)
ld a,[W_SUBANIMCOUNTER]
and a,3
call z,AnimationFlashScreen
ret
; used for Explosion and Selfdestruct
DoExplodeSpecialEffects: ; 79009 (1e:5009)
ld a,[W_SUBANIMCOUNTER]
cp a,1 ; is it the end of the subanimation?
jr nz,FlashScreenEveryFourFrameBlocks
; if it's the end of the subanimation, make the attacking pokemon disappear
FuncCoord 1, 5 ; $c405
ld hl,Coord
jp AnimationHideMonPic ; make pokemon disappear
; flashes the screen when subanimation counter is 1 modulo 4
DoBlizzardSpecialEffects: ; 79016 (1e:5016)
ld a,[W_SUBANIMCOUNTER]
cp a,13
jp z,AnimationFlashScreen
cp a,9
jp z,AnimationFlashScreen
cp a,5
jp z,AnimationFlashScreen
cp a,1
jp z,AnimationFlashScreen
ret
; flashes the screen at 3 points in the subanimation
; XXX is this unused?
Func_7902e: ; 7902e (1e:502e)
ld a,[W_SUBANIMCOUNTER]
cp a,14
jp z,AnimationFlashScreen
cp a,9
jp z,AnimationFlashScreen
cp a,2
jp z,AnimationFlashScreen
ret
; function to make the pokemon disappear at the beginning of the animation
; XXX probably a trade-related animation
Func_79041: ; 79041 (1e:5041)
ld a,[W_SUBANIMCOUNTER]
cp a,6
ret nz
ld a,$2F
jp Func_7980c ; make pokemon disappear
; function to make a shaking pokeball jump up at the end of the animation
; XXX probably a trade-related animation
Func_7904c: ; 7904c (1e:504c)
ld a,[W_SUBANIMCOUNTER]
cp a,1
ret nz
; if it's the end of the animation, make the ball jump up
ld de,BallMoveDistances1
.loop
ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
cp a,$ff
jr z,.done
add [hl] ; add to Y value of OAM entry
ld [hl],a
add hl,bc
ld a,l
cp a,4 * 4 ; there are 4 entries, each 4 bytes
jr nz,.innerLoop
inc de
push bc
call Delay3
pop bc
jr .loop
.done
call AnimationCleanOAM
ld a,(SFX_02_44 - SFX_Headers_02) / 3
jp PlaySound ; play sound
BallMoveDistances1: ; 79078 (1e:5078)
db -12,-12,-8
db $ff ; terminator
; function to make the pokeball jump up
; XXX probably a trade-related animation
Func_7907c ; 507C
ld de,BallMoveDistances2
.loop
ld hl,wOAMBuffer ; OAM buffer
ld bc,4
.innerLoop
ld a,[de]
cp a,$ff
jp z,ClearScreen
add [hl]
ld [hl],a
add hl,bc
ld a,l
cp a,4 * 4 ; there are 4 entries, each 4 bytes
jr nz,.innerLoop
inc de
push de
ld a,[de]
cp a,12
jr z,.playSound
cp a,$ff
jr nz,.skipPlayingSound
.playSound ; play sound if next move distance is 12 or this is the last one
ld a,(SFX_08_58 - SFX_Headers_08) / 3
call PlaySound
.skipPlayingSound
push bc
ld c,5
call DelayFrames
pop bc
ld a,[$ffae] ; background scroll X
sub a,8 ; scroll to the left
ld [$ffae],a
pop de
jr .loop
BallMoveDistances2: ; 790b3 (1e:50b3)
db 11,12,-12,-7,7,12,-8,8
db $ff ; terminator
; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects: ; 790bc (1e:50bc)
ld hl,wOAMBuffer ; OAM buffer
ld de,$c310
ld bc,$10
call CopyData ; copy the musical note graphic
ld a,[W_SUBANIMCOUNTER]
dec a
call z,AnimationCleanOAM ; clean up at the end of the subanimation
ret
; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
Func_790d0: ; 790d0 (1e:50d0)
ld a,1
ld [W_SUBANIMCOUNTER],a
ld c,20
jp DelayFrames
; Format: Special Effect ID (1 byte), Address (2 bytes)
SpecialEffectPointers: ; 790da (1e:50da)
db SE_DARK_SCREEN_FLASH ; $FE
dw AnimationFlashScreen
db SE_DARK_SCREEN_PALETTE ; $FD
dw AnimationDarkScreenPalette
db SE_RESET_SCREEN_PALETTE ; $FC
dw AnimationResetScreenPalette
db SE_SHAKE_SCREEN ; $FB
dw AnimationShakeScreen
db SE_WATER_DROPLETS_EVERYWHERE ; $FA
dw AnimationWaterDropletsEverywhere
db SE_DARKEN_MON_PALETTE ; $F9
dw AnimationDarkenMonPalette
db SE_FLASH_SCREEN_LONG ; $F8
dw AnimationFlashScreenLong
db SE_SLIDE_MON_UP ; $F7
dw AnimationSlideMonUp
db SE_SLIDE_MON_DOWN ; $F6
dw AnimationSlideMonDown
db SE_FLASH_MON_PIC ; $F5
dw AnimationFlashMonPic
db SE_SLIDE_MON_OUT ; $F4
dw AnimationSlideMonOut
db SE_BLINK_MON ; $F3
dw AnimationBlinkMon
db SE_MOVE_MON_HORIZONTALLY ; $F2
dw AnimationMoveMonHorizontally
db SE_RESET_MON_POSITION ; $F1
dw AnimationResetMonPosition
db SE_LIGHT_SCREEN_PALETTE ; $F0
dw AnimationLightScreenPalette
db SE_HIDE_MON_PIC ; $EF
dw AnimationHideMonPic
db SE_SQUISH_MON_PIC ; $EE
dw AnimationSquishMonPic
db SE_SHOOT_BALLS_UPWARD ; $ED
dw AnimationShootBallsUpward
db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
dw AnimationShootManyBallsUpward
db SE_BOUNCE_UP_AND_DOWN ; $EB
dw AnimationBoundUpAndDown
db SE_MINIMIZE_MON ; $EA
dw AnimationMinimizeMon
db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
dw AnimationSlideMonDownAndHide
db SE_TRANSFORM_MON ; $E8
dw AnimationTransformMon
db SE_LEAVES_FALLING ; $E7
dw AnimationLeavesFalling
db SE_PETALS_FALLING ; $E6
dw AnimationPetalsFalling
db SE_SLIDE_MON_HALF_LEFT ; $E5
dw AnimationSlideMonHalfLeft
db SE_SHAKE_ENEMY_HUD ; $E4
dw AnimationShakeEnemyHUD
db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
dw AnimationShakeEnemyHUD
db SE_SPIRAL_BALLS_INWARD ; $E2
dw AnimationSpiralBallsInward
db SE_DELAY_ANIMATION_10 ; $E1
dw AnimationDelay10
db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
dw AnimationFlashEnemyMonPic
db SE_HIDE_ENEMY_MON_PIC ; $DF
dw AnimationHideEnemyMonPic
db SE_BLINK_ENEMY_MON ; $DE
dw AnimationBlinkEnemyMon
db SE_SHOW_MON_PIC ; $DD
dw AnimationShowMonPic
db SE_SHOW_ENEMY_MON_PIC ; $DC
dw AnimationShowEnemyMonPic
db SE_SLIDE_ENEMY_MON_OUT ; $DB
dw AnimationSlideEnemyMonOut
db SE_SHAKE_BACK_AND_FORTH ; $DA
dw AnimationShakeBackAndForth
db SE_SUBSTITUTE_MON ; $D9
dw AnimationSubstitute
db SE_WAVY_SCREEN ; $D8
dw AnimationWavyScreen
db $FF
AnimationDelay10: ; 79150 (1e:5150)
ld c,10
jp DelayFrames
; calls a function with the turn flipped from player to enemy or vice versa
; input - hl - address of function to call
CallWithTurnFlipped: ; 79155 (1e:5155)
ld a,[H_WHOSETURN]
push af
xor a,1
ld [H_WHOSETURN],a
ld de,.returnAddress
push de
jp [hl]
.returnAddress
pop af
ld [H_WHOSETURN],a
ret
; flashes the screen for an extended period (48 frames)
AnimationFlashScreenLong: ; 79165 (1e:5165)
ld a,3 ; cycle through the palettes 3 times
ld [$D08A],a
ld a,[$cf1b] ; running on SGB?
and a
ld hl,FlashScreenLongMonochrome
jr z,.loop
ld hl,FlashScreenLongSGB
.loop
push hl
.innerLoop
ld a,[hli]
cp a,$01 ; is it the end of the palettes?
jr z,.endOfPalettes
ld [rBGP],a
call FlashScreenLongDelay
jr .innerLoop
.endOfPalettes
ld a,[$D08A]
dec a
ld [$D08A],a
pop hl
jr nz,.loop
ret
; BG palettes
FlashScreenLongMonochrome: ; 7918e (1e:518e)
db %11111001 ; 3, 3, 2, 1
db %11111110 ; 3, 3, 3, 2
db %11111111 ; 3, 3, 3, 3
db %11111110 ; 3, 3, 3, 2
db %11111001 ; 3, 3, 2, 1
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator
; BG palettes
FlashScreenLongSGB: ; 7919b (1e:519b)
db %11111000 ; 3, 3, 2, 0
db %11111100 ; 3, 3, 3, 0
db %11111111 ; 3, 3, 3, 3
db %11111100 ; 3, 3, 3, 0
db %11111000 ; 3, 3, 2, 0
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator
; causes a delay of 2 frames for the first cycle
; causes a delay of 1 frame for the second and third cycles
FlashScreenLongDelay: ; 791a8 (1e:51a8)
ld a,[$D08A]
cp a,4 ; never true since [$D08A] starts at 3
ld c,4
jr z,.delayFrames
cp a,3
ld c,2
jr z,.delayFrames
cp a,2 ; nothing is done with this
ld c,1
.delayFrames
jp DelayFrames
AnimationFlashScreen: ; 791be (1e:51be)
ld a,[rBGP]
push af ; save initial palette
ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
ld [rBGP],a
ld c,2
call DelayFrames
xor a ; white out background
ld [rBGP],a
ld c,2
call DelayFrames
pop af
ld [rBGP],a ; restore initial palette
ret
AnimationDarkScreenPalette: ; 791d6 (1e:51d6)
; Changes the screen's palette to a dark palette.
ld bc, $6f6f
jr Func_791fc
AnimationDarkenMonPalette: ; 791db (1e:51db)
; Darkens the mon sprite's palette.
ld bc, $f9f4
jr Func_791fc
Func_791e0: ; 791e0 (1e:51e0)
ld bc, $fef8
jr Func_791fc
Func_791e5: ; 791e5 (1e:51e5)
ld bc, $ffff
jr Func_791fc
AnimationResetScreenPalette: ; 791ea (1e:51ea)
; Restores the screen's palette to the normal palette.
ld bc, $e4e4
jr Func_791fc
Func_791ef: ; 791ef (1e:51ef)
ld bc, $0000
jr Func_791fc
AnimationLightScreenPalette: ; 791f4 (1e:51f4)
; Changes the screen to use a palette with light colors.
ld bc, $9090
jr Func_791fc
Func_791f9: ; 791f9 (1e:51f9)
ld bc, $4040
Func_791fc: ; 791fc (1e:51fc)
ld a, [$cf1b]
and a
ld a, b
jr z, .asm_79204
ld a, c
.asm_79204
ld [rBGP], a ; $ff47
ret
ld b, $5
Func_79209: ; 79209 (1e:5209)
ld a, $21
jp Predef ; indirect jump to Func_480ff (480ff (12:40ff))
AnimationShakeScreen: ; 7920e (1e:520e)
; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
ld b, $8
Func_79210: ; 79210 (1e:5210)
ld a, $24
jp Predef ; indirect jump to Func_48125 (48125 (12:4125))
AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
; Draws water droplets all over the screen and makes them
; scroll. It's hard to describe, but it's the main animation
; in Surf/Mist/Toxic.
xor a
ld [$d09f], a
call LoadAnimationTileset
ld d, $20
ld a, $f0
ld [W_BASECOORDX], a ; $d081
ld a, $71
ld [$d09f], a
.asm_79228
ld a, $10
ld [W_BASECOORDY], a ; $d082
ld a, $0
ld [$d08a], a
call Func_79246
ld a, $18
ld [W_BASECOORDY], a ; $d082
ld a, $20
ld [$d08a], a
call Func_79246
dec d
jr nz, .asm_79228
ret
Func_79246: ; 79246 (1e:5246)
ld hl, wOAMBuffer
.asm_79249
ld a, [W_BASECOORDY] ; $d082
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
add $1b
ld [W_BASECOORDX], a ; $d081
ld [hli], a
ld a, [$d09f]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
cp $90
jr c, .asm_79249
sub $a8
ld [W_BASECOORDX], a ; $d081
ld a, [W_BASECOORDY] ; $d082
add $10
ld [W_BASECOORDY], a ; $d082
cp $70
jr c, .asm_79249
call AnimationCleanOAM
jp DelayFrame
AnimationSlideMonUp: ; 7927a (1e:527a)
; Slides the mon's sprite upwards.
ld c, $7
ld a, [H_WHOSETURN]
and a
ld hl, $c419
ld de, $c405
ld a, $30
jr z, .asm_79291
ld hl, $c3c0
ld de, $c3ac
ld a, $ff
.asm_79291
ld [$d09f], a
jp Func_792bf
AnimationSlideMonDown: ; 79297 (1e:5297)
; Slides the mon's sprite down out of the screen.
xor a
call Func_79842
.asm_7929b
call Func_79820
push bc
push de
call Func_79aae
call Delay3
call AnimationHideMonPic
pop de
pop bc
dec b
jr nz, .asm_7929b
ret
AnimationSlideMonOut: ; 792af (1e:52af)
; Slides the mon's sprite out of the screen horizontally.
ld e, $8
ld a, $3
ld [W_SUBANIMTRANSFORM], a ; $d08b
jp Func_795f8
AnimationSlideEnemyMonOut: ; 792b9 (1e:52b9)
; Slides the enemy mon out of the screen horizontally.
ld hl, AnimationSlideMonOut ; $52af
jp CallWithTurnFlipped
Func_792bf: ; 792bf (1e:52bf)
push de
push hl
push bc
ld b, $6
.asm_792c4
push bc
push de
push hl
ld bc, $0007
call CopyData
pop de
pop hl
ld bc, $0028
add hl, bc
pop bc
dec b
jr nz, .asm_792c4
ld a, [H_WHOSETURN]
and a
ld hl, $c47d
jr z, .asm_792e2
ld hl, $c424
.asm_792e2
ld a, [$d09f]
inc a
ld [$d09f], a
ld c, $7
.asm_792eb
ld [hli], a
add $7
dec c
jr nz, .asm_792eb
ld c, $2
call DelayFrames
pop bc
pop hl
pop de
dec c
jr nz, Func_792bf
ret
Func_792fd: ; 792fd (1e:52fd)
ld a, $10
ld [W_BASECOORDX], a
ld a, $30
ld [W_BASECOORDY], a
ld hl, wOAMBuffer
ld d, $0
ld c, $7
.asm_7930e
ld a, [W_BASECOORDY]
ld e, a
ld b, $5
.asm_79314
call Func_79329
inc d
dec b
jr nz, .asm_79314
dec c
ret z
inc d
inc d
ld a, [W_BASECOORDX]
add $8
ld [W_BASECOORDX], a
jr .asm_7930e
Func_79329: ; 79329 (1e:5329)
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX] ; $d081
ld [hli], a
ld a, d
ld [hli], a
xor a
ld [hli], a
ret
Func_79337: ; 79337 (1e:5337)
ld l, e
ld h, d
Func_79339: ; 79339 (1e:5339)
ld de, $4
.asm_7933c
ld a, [$d08a]
ld b, a
ld a, [hl]
add b
cp $a8
jr c, .asm_7934a
dec hl
ld a, $a0
ld [hli], a
.asm_7934a
ld [hl], a
add hl, de
dec c
jr nz, .asm_7933c
ret
Func_79350: ; 79350 (1e:5350)
ld l, e
ld h, d
Func_79352: ; 79352 (1e:5352)
ld de, $4
.asm_79355
ld a, [$d08a]
ld b, a
ld a, [hl]
add b
cp $70
jr c, .asm_79363
dec hl
ld a, $a0
ld [hli], a
.asm_79363
ld [hl], a
add hl, de
dec c
jr nz, .asm_79355
ret
AnimationBlinkEnemyMon: ; 79369 (1e:5369)
; Make the enemy mon's sprite blink on and off for a second or two
ld hl, AnimationBlinkMon ; $536f
jp CallWithTurnFlipped
AnimationBlinkMon: ; 7936f (1e:536f)
; Make the mon's sprite blink on and off for a second or two.
push af
ld c, $6
.asm_79372
push bc
call AnimationHideMonPic
ld c, $5
call DelayFrames
call AnimationShowMonPic
ld c, $5
call DelayFrames
pop bc
dec c
jr nz, .asm_79372
pop af
ret
AnimationFlashMonPic: ; 79389 (1e:5389)
; Flashes the mon's sprite on and off
ld a, [W_PLAYERMONID]
ld [$ceea], a
ld a, [$cfe5]
ld [$cee9], a
jp Func_79793
AnimationFlashEnemyMonPic: ; 79398 (1e:5398)
; Flashes the enemy mon's sprite on and off
ld hl, AnimationFlashMonPic
jp CallWithTurnFlipped
AnimationShowMonPic: ; 7939e (1e:539e)
xor a
call Func_79842
call Func_79820
call Func_79aae
jp Delay3
AnimationShowEnemyMonPic: ; 793ab (1e:53ab)
; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
; to make the mon's sprite reappear after disappears offscreen.
ld hl, AnimationShowMonPic
jp CallWithTurnFlipped
AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.
; The mon's sprite disappears after this animation.
ld a, [H_WHOSETURN]
and a
ld hl, $c404
ld de, $c406
jr z, .asm_793c2
ld hl, $c3ab
ld de, $c3ad
.asm_793c2
xor a
ld c, $10
.asm_793c5
push af
push bc
push de
push hl
push hl
push de
push af
push hl
push hl
call Func_79842
pop hl
call Func_79aae
call Delay3
pop hl
ld bc, $0709
call ClearScreenArea
pop af
call Func_79842
pop hl
call Func_79aae
call Delay3
pop hl
ld bc, $0709
call ClearScreenArea
pop hl
pop de
pop bc
pop af
dec c
jr nz, .asm_793c5
ret
AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)
; Shifts the mon's sprite horizontally to a fixed location. Used by lots of
; animations like Tackle/Body Slam.
call AnimationHideMonPic
ld a, [H_WHOSETURN] ; $fff3
and a
FuncCoord 2, 5 ; $c406
ld hl, Coord
jr z, .asm_79407
FuncCoord 11, 0 ; $c3ab
ld hl, Coord
.asm_79407
xor a
push hl
call Func_79842
pop hl
call Func_79aae
ld c, $3
jp DelayFrames
AnimationResetMonPosition: ; 79415 (1e:5415)
; Resets the mon's sprites to be located at the normal coordinates.
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $66
jr z, .asm_7941e
ld a, $b
.asm_7941e
call Func_7980c
jp AnimationShowMonPic
AnimationSpiralBallsInward: ; 79424 (1e:5424)
; Creates an effect that looks like energy balls sprialing into the
; player mon's sprite. Used in Focus Energy, for example.
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_79435
ld a, $d8
ld [$d08a], a
ld a, $50
ld [W_SUBANIMTRANSFORM], a ; $d08b
jr .asm_7943c
.asm_79435
xor a
ld [$d08a], a
ld [W_SUBANIMTRANSFORM], a ; $d08b
.asm_7943c
ld d, $7a
ld c, $3
xor a
call Func_797e8
ld hl, SpiralBallAnimationCoordinates ; $5476
.asm_79447
push hl
ld c, $3
ld de, wOAMBuffer
.asm_7944d
ld a, [hl]
cp $ff
jr z, .asm_7946f
ld a, [$d08a]
add [hl]
ld [de], a
inc de
inc hl
ld a, [W_SUBANIMTRANSFORM] ; $d08b
add [hl]
ld [de], a
inc hl
inc de
inc de
inc de
dec c
jr nz, .asm_7944d
ld c, $5
call DelayFrames
pop hl
inc hl
inc hl
jr .asm_79447
.asm_7946f
pop hl
call AnimationCleanOAM
jp AnimationFlashScreen
SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
; y, x pairs
; This is the sequence of screen coordinates that the spiraling
; balls are positioned at.
db $38, $28
db $40, $18
db $50, $10
db $60, $18
db $68, $28
db $60, $38
db $50, $40
db $40, $38
db $40, $28
db $46, $1E
db $50, $18
db $5B, $1E
db $60, $28
db $5B, $32
db $50, $38
db $46, $32
db $48, $28
db $50, $20
db $58, $28
db $50, $30
db $50, $28
db $FF ; list terminator
AnimationSquishMonPic: ; 794a1 (1e:54a1)
; Squishes the mon's sprite horizontally making it
; disappear. Used by Teleport/Sky Attack animations.
ld c, $4
.asm_794a3
push bc
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_794b1
FuncCoord 16, 0 ; $c3b0
ld hl, Coord
FuncCoord 14, 0 ; $c3ae
ld de, Coord
jr .asm_794b7
.asm_794b1
FuncCoord 5, 5 ; $c409
ld hl, Coord
FuncCoord 3, 5 ; $c407
ld de, Coord
.asm_794b7
push de
xor a
ld [$d09f], a
call Func_794d4
pop hl
ld a, $1
ld [$d09f], a
call Func_794d4
pop bc
dec c
jr nz, .asm_794a3
call AnimationHideMonPic
ld c, $2
jp DelayFrame
Func_794d4: ; 794d4 (1e:54d4)
ld c, $7
.asm_794d6
push bc
push hl
ld c, $3
ld a, [$d09f]
cp $0
jr nz, .asm_794e7
call Func_7985b
dec hl
jr .asm_794eb
.asm_794e7
call Func_79862
inc hl
.asm_794eb
ld [hl], $7f
pop hl
ld de, $14
add hl, de
pop bc
dec c
jr nz, .asm_794d6
jp Delay3
AnimationShootBallsUpward: ; 794f9 (1e:54f9)
; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack
; animations.
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_79503
ld bc, $80
jr .asm_79506
.asm_79503
ld bc, $3028
.asm_79506
ld a, b
ld [W_BASECOORDY], a ; $d082
ld a, c
ld [W_BASECOORDX], a ; $d081
ld bc, $501
call Func_79517
jp AnimationCleanOAM
Func_79517: ; 79517 (1e:5517)
push bc
xor a
ld [$d09f], a
call LoadAnimationTileset
pop bc
ld d, $7a
ld hl, wOAMBuffer
push bc
ld a, [W_BASECOORDY] ; $d082
ld e, a
.asm_7952a
call Func_79329
dec b
jr nz, .asm_7952a
call DelayFrame
pop bc
ld a, b
ld [$d08a], a
.asm_79538
push bc
ld hl, wOAMBuffer
.asm_7953c
ld a, [W_BASECOORDY] ; $d082
add $8
ld e, a
ld a, [hl]
cp e
jr z, .asm_7954b
add $fc
ld [hl], a
jr .asm_79554
.asm_7954b
ld [hl], $0
ld a, [$d08a]
dec a
ld [$d08a], a
.asm_79554
ld de, $4
add hl, de
dec b
jr nz, .asm_7953c
call DelayFrames
pop bc
ld a, [$d08a]
and a
jr nz, .asm_79538
ret
AnimationShootManyBallsUpward: ; 79566 (1e:5566)
; Shoots several pillars of "energy" balls upward.
ld a, [H_WHOSETURN]
and a
ld hl, UpwardBallsAnimXCoordinatesPlayerTurn
ld a, $50 ; y coordinate for "energy" ball pillar
jr z, .player
ld hl, UpwardBallsAnimXCoordinatesEnemyTurn
ld a, $28 ; y coordinate for "energy" ball pillar
.player
ld [wTrainerSpriteOffset], a
.loop
ld a, [wTrainerSpriteOffset]
ld [W_BASECOORDY], a
ld a, [hli]
cp $ff
jp z, AnimationCleanOAM
ld [W_BASECOORDX], a
ld bc, $0401
push hl
call Func_79517
pop hl
jr .loop
UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591)
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $10, $40, $28, $18, $38, $30
db $FF ; list terminator
UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598)
; List of x coordinates for each pillar of "energy" balls in the
; AnimationShootManyBallsUpward animation. It's unused in the game.
db $60, $90, $78, $68, $88, $80
db $FF ; list terminator
AnimationMinimizeMon: ; 7959f (1e:559f)
; Changes the mon's sprite to a mini black sprite. Used by the
; Minimize animation.
ld hl, $c6e8
push hl
xor a
ld bc, $310
call FillMemory
pop hl
ld de, $194
add hl, de
ld de, MinimizedMonSprite ; $55c4
ld c, $5
.asm_795b4
ld a, [de]
ld [hli], a
ld [hli], a
inc de
dec c
jr nz, .asm_795b4
call Func_79652
call Delay3
jp AnimationShowMonPic
MinimizedMonSprite: ; 795c4 (1e:55c4)
INCBIN "gfx/minimized_mon_sprite.1bpp"
AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
; Slides the mon's sprite down and disappears. Used in Acid Armor.
ld a, $1
ld c, $2
.asm_795cd
push bc
push af
call AnimationHideMonPic
pop af
push af
call Func_79842
call Func_79820
call Func_79aae
ld c, $8
call DelayFrames
pop af
inc a
pop bc
dec c
jr nz, .asm_795cd
call AnimationHideMonPic
ld hl, $c6e8
ld bc, $0310
xor a
call FillMemory
jp Func_79652
Func_795f8: ; 795f8 (1e:55f8)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_79602
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
jr .asm_79605
.asm_79602
FuncCoord 0, 5 ; $c404
ld hl, Coord
.asm_79605
ld d, $8
.asm_79607
push hl
ld b, $7
.asm_7960a
ld c, $8
.asm_7960c
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_79616
call Func_7963c
jr .asm_79619
.asm_79616
call Func_79633
.asm_79619
ld [hli], a
dec c
jr nz, .asm_7960c
push de
ld de, $c
add hl, de
pop de
dec b
jr nz, .asm_7960a
ld a, [W_SUBANIMTRANSFORM] ; $d08b
ld c, a
call DelayFrames
pop hl
dec d
dec e
jr nz, .asm_79607
ret
Func_79633: ; 79633 (1e:5633)
ld a, [hl]
add $7
cp $61
ret c
ld a, $7f
ret
Func_7963c: ; 7963c (1e:563c)
ld a, [hl]
sub $7
cp $30
ret c
ld a, $7f
ret
AnimationSlideMonHalfLeft: ; 79645 (1e:5645)
; Slides the mon's sprite halfway out of the screen. It's used in Softboiled.
ld e, $4
ld a, $4
ld [W_SUBANIMTRANSFORM], a
call Func_795f8
jp Delay3
Func_79652: ; 79652 (1e:5652)
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, $9310
jr z, .asm_7965d
ld hl, $9000
.asm_7965d
ld de, $c6e8
ld bc, $31
jp CopyVideoData
AnimationWavyScreen: ; 79666 (1e:5666)
; used in Psywave/Psychic etc.
ld hl, $9800
call Func_79e0d
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, $90
ld [$ffb0], a
ld d, $80
ld e, $8f
ld c, $ff
ld hl, WavyScreenLineOffsets
.asm_7967f
push hl
.asm_79680
call Func_796ae
ld a, [$ff44]
cp e
jr nz, .asm_79680
pop hl
inc hl
ld a, [hl]
cp d
jr nz, .asm_79691
ld hl, WavyScreenLineOffsets
.asm_79691
dec c
jr nz, .asm_7967f
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer2
call ClearScreen
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
call LoadScreenTilesFromBuffer2
ld hl, $9c00
call Func_79e0d
ret
Func_796ae: ; 796ae (1e:56ae)
ld a, [$ff41]
and $3
jr nz, Func_796ae
ld a, [hl]
ld [$ff43], a
inc hl
ld a, [hl]
cp d
ret nz
ld hl, WavyScreenLineOffsets
ret
WavyScreenLineOffsets: ; 796bf (1e:56bf)
; Sequence of horizontal line pixel offsets for the wavy screen animation.
; This sequence vaguely resembles a sine wave.
db 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1
db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1
db $80 ; terminator
AnimationSubstitute: ; 796e0 (1e:56e0)
; Changes the pokemon's sprite to the mini sprite
ld hl, $c6e8
xor a
ld bc, $0310
call FillMemory
ld a, [$fff3]
and a
jr z, .asm_79715 ; 0x796ed $26
ld hl, SlowbroSprite ; $4780 ; facing down sprite
ld de, $c808
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $10 ; $4790
ld de, $c878
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $20 ; $47a0
ld de, $c818
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $30 ; $47b0
ld de, $c888
call CopySlowbroSpriteData
jr .asm_79739 ; 0x79713 $24
.asm_79715
ld hl, SlowbroSprite + $40 ; $47c0 ; facing up sprite
ld de, $c878
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $50 ; $47d0
ld de, $c8e8
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $60 ; $47e0
ld de, $c888
call CopySlowbroSpriteData
ld hl, SlowbroSprite + $70 ; $47f0
ld de, $c8f8
call CopySlowbroSpriteData
.asm_79739
call Func_79652
jp AnimationShowMonPic
CopySlowbroSpriteData: ; 7973f (1e:573f)
ld bc, $0010
ld a, BANK(SlowbroSprite)
jp FarCopyData2
Func_79747: ; 79747 (1e:5747)
ld a, [H_WHOSETURN] ; $fff3
and a
ld hl, $ccf7
ld a, [W_PLAYERBATTSTATUS2] ; $d063
jr z, .asm_79758
ld hl, $ccf3
ld a, [W_ENEMYBATTSTATUS2] ; $d068
.asm_79758
push hl
bit 4, a
jr nz, .asm_79762
call AnimationSlideMonDown
jr .asm_79765
.asm_79762
call AnimationSlideMonOut
.asm_79765
pop hl
ld a, [hl]
and a
jp nz, AnimationMinimizeMon
call AnimationFlashMonPic
jp AnimationShowMonPic
Func_79771: ; 79771 (1e:5771)
call AnimationSlideMonOut
call AnimationSubstitute
jp AnimationShowMonPic
AnimationBoundUpAndDown: ; 7977a (1e:577a)
; Bounces the mon's sprite up and down several times. It is used
; by Splash's animation.
ld c, $5
.asm_7977c
push bc
call AnimationSlideMonDown
pop bc
dec c
jr nz, .asm_7977c ; 0x79782 $f8
jp AnimationShowMonPic
AnimationTransformMon: ; 79787 (1e:5787)
; Redraws this mon's sprite as the back/front sprite of the opposing mon.
; Used in Transform.
ld a, [$cfe5]
ld [$ceea], a
ld a, [W_PLAYERMONID]
ld [$cee9], a
Func_79793: ; 79793 (1e:5793)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_797b0
ld a, [$cee9]
ld [$cf91], a
ld [$d0b5], a
xor a
ld [W_SPRITEFLIPPED], a
call GetMonHeader
FuncCoord 12, 0 ; $c3ac
ld hl, Coord
call LoadFrontSpriteByMonIndex
jr .asm_797d3
.asm_797b0
ld a, [$cfd9]
push af
ld a, [$ceea]
ld [$cfd9], a
ld [$d0b5], a
call GetMonHeader
ld a, $4
call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
xor a
call Func_79842
call Func_79820
call Func_79aae
pop af
ld [$cfd9], a
.asm_797d3
ld b, $1
jp GoPAL_SET
AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
; Hides the enemy mon's sprite
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, AnimationHideMonPic ; $5801
call CallWithTurnFlipped
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
jp Delay3
Func_797e8: ; 797e8 (1e:57e8)
push bc
push de
ld [$d09f], a
call LoadAnimationTileset
pop de
pop bc
xor a
ld e, a
ld [W_BASECOORDX], a ; $d081
ld hl, wOAMBuffer
.asm_797fa
call Func_79329
dec c
jr nz, .asm_797fa
ret
AnimationHideMonPic: ; 79801 (1e:5801)
; Hides the mon's sprite.
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_7980a
ld a, $c
jr Func_7980c
.asm_7980a
ld a, $65
Func_7980c: ; 7980c (1e:580c)
push hl
push de
push bc
ld e, a
ld d, $0
ld hl, wTileMap
add hl, de
ld bc, $707
call ClearScreenArea
pop bc
pop de
pop hl
ret
Func_79820: ; 79820 (1e:5820)
push de
ld a, [H_WHOSETURN] ; $fff3
and a
jr nz, .asm_7982a
ld a, $65
jr .asm_7982c
.asm_7982a
ld a, $c
.asm_7982c
ld hl, wTileMap
ld e, a
ld d, $0
add hl, de
ld a, $7
sub b
and a
jr z, .asm_79840
ld de, $14
.asm_7983c
add hl, de
dec a
jr nz, .asm_7983c
.asm_79840
pop de
ret
Func_79842: ; 79842 (1e:5842)
ld hl, PointerTable_79aea ; $5aea
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
ld b, a
ret
Func_7985b: ; 7985b (1e:585b)
ld a, [hld]
ld [hli], a
inc hl
dec c
jr nz, Func_7985b
ret
Func_79862: ; 79862 (1e:5862)
ld a, [hli]
ld [hld], a
dec hl
dec c
jr nz, Func_79862
ret
Func_79869: ; 79869 (1e:5869)
ld a, b
call Func_7986f
ld b, a
ret
Func_7986f: ; 7986f (1e:586f)
ld hl,MoveSoundTable
ld e,a
ld d,0
add hl,de
add hl,de
add hl,de
ld a,[hli]
ld b,a
call IsCryMove
jr nc,.NotCryMove
ld a,[H_WHOSETURN]
and a
jr nz,.next
ld a,[W_PLAYERMONID] ; get number of current monster
jr .Continue
.next
ld a,[$CFE5]
.Continue
push hl
call GetCryData
ld b,a
pop hl
ld a,[$C0F1]
add [hl]
ld [$C0F1],a
inc hl
ld a,[$C0F2]
add [hl]
ld [$C0F2],a
jr .done
.NotCryMove
ld a,[hli]
ld [$C0F1],a
ld a,[hli]
ld [$C0F2],a
.done
ld a,b
ret
IsCryMove: ; 798ad (1e:58ad)
; set carry if the move animation involves playing a monster cry
ld a,[W_ANIMATIONID]
cp a,GROWL
jr z,.CryMove
cp a,ROAR
jr z,.CryMove
and a ; clear carry
ret
.CryMove
scf
ret
MoveSoundTable: ; 798bc (1e:58bc)
db $a0,$00,$80
db $a2,$10,$80
db $b3,$00,$80
db $a1,$01,$80
db $a3,$00,$40
db $e9,$00,$ff
db $a3,$10,$60
db $a3,$20,$80
db $a3,$00,$a0
db $a6,$00,$80
db $a5,$20,$40
db $a5,$00,$80
db $a4,$00,$a0
db $a7,$10,$c0
db $a7,$00,$a0
db $a8,$00,$c0
db $a8,$10,$a0
db $a9,$00,$e0
db $a7,$20,$c0
db $aa,$00,$80
db $b9,$00,$80
db $ab,$01,$80
db $b7,$00,$80
db $ad,$f0,$40
db $b0,$00,$80
db $ad,$00,$80
db $b8,$10,$80
db $b1,$01,$a0
db $ae,$00,$80
db $b4,$00,$60
db $b4,$01,$40
db $b6,$00,$a0
db $b0,$10,$a0
db $b7,$00,$c0
db $aa,$10,$60
db $b0,$00,$a0
db $b9,$11,$c0
db $b0,$20,$c0
db $b8,$00,$80
db $b1,$00,$80
db $b1,$20,$c0
db $af,$00,$80
db $db,$ff,$40
db $b4,$00,$80
db $a1,$00,$c0
db $a1,$00,$40
db $e4,$00,$80
db $bf,$40,$60
db $bf,$00,$80
db $bf,$ff,$40
db $c7,$80,$c0
db $af,$10,$a0
db $af,$21,$e0
db $c5,$00,$80
db $bb,$20,$60
db $c7,$00,$80
db $cc,$00,$80
db $c2,$40,$80
db $c5,$f0,$e0
db $cf,$00,$80
db $c7,$f0,$60
db $c2,$00,$80
db $e6,$00,$80
db $9d,$01,$a0
db $a9,$f0,$20
db $ba,$01,$c0
db $ba,$00,$80
db $b0,$00,$e0
db $be,$01,$60
db $be,$20,$40
db $bb,$00,$80
db $bb,$40,$c0
db $b1,$03,$60
db $bd,$11,$e0
db $a8,$20,$e0
db $d2,$00,$80
db $b2,$00,$80
db $b2,$11,$a0
db $b2,$01,$c0
db $a9,$14,$c0
db $b1,$02,$a0
db $c5,$f0,$80
db $c5,$20,$c0
db $d5,$00,$20
db $d5,$20,$80
db $d2,$12,$60
db $be,$00,$80
db $aa,$01,$e0
db $c5,$0f,$e0
db $c5,$11,$20
db $a6,$10,$40
db $a5,$10,$c0
db $aa,$00,$20
db $d8,$00,$80
db $e4,$11,$18
db $9f,$20,$c0
db $9e,$20,$c0
db $bd,$00,$10
db $be,$f0,$20
db $df,$f0,$c0
db $a7,$f0,$e0
db $9f,$f0,$40
db $db,$00,$80
db $df,$80,$40
db $df,$00,$80
db $aa,$11,$20
db $aa,$22,$10
db $b1,$f1,$ff
db $a9,$f1,$ff
db $aa,$33,$30
db $dd,$40,$c0
db $a4,$20,$20
db $a4,$f0,$10
db $a5,$f8,$10
db $a7,$f0,$10
db $bd,$00,$80
db $ae,$00,$c0
db $dd,$c0,$ff
db $9f,$f2,$20
db $e1,$00,$80
db $e1,$00,$40
db $9f,$00,$40
db $a7,$10,$ff
db $c7,$20,$20
db $dd,$00,$80
db $c5,$1f,$20
db $bd,$2f,$80
db $a5,$1f,$ff
db $ca,$1f,$60
db $be,$1e,$20
db $be,$1f,$18
db $aa,$0f,$80
db $9f,$f8,$10
db $9e,$18,$20
db $dd,$08,$40
db $ad,$01,$e0
db $a7,$09,$ff
db $e4,$42,$01
db $b2,$00,$ff
db $dd,$08,$e0
db $bb,$00,$80
db $9f,$88,$10
db $bd,$48,$ff
db $9e,$ff,$ff
db $bb,$ff,$10
db $9e,$ff,$04
db $b2,$01,$ff
db $a9,$f8,$ff
db $a2,$f0,$f0
db $a5,$08,$10
db $a3,$f0,$ff
db $b0,$f0,$ff
db $e1,$10,$ff
db $a4,$f0,$20
db $ca,$f0,$60
db $b8,$12,$10
db $e6,$f0,$20
db $b4,$12,$ff
db $db,$80,$04
db $df,$f0,$10
db $c5,$f8,$ff
db $be,$f0,$ff
db $a7,$01,$ff
db $cc,$d8,$04
db $a1,$00,$80
db $a1,$00,$80
Func_79aae: ; 79aae (1e:5aae)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $31
jr z, .asm_79ab6
xor a
.asm_79ab6
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
jr asm_79acb
Func_79aba: ; 79aba (1e:5aba)
call Load16BitRegisters
ld a, [$cd6c]
and a
jr nz, .asm_79ac8
ld de, Unknown_79b02 ; $5b02
jr asm_79acb
.asm_79ac8
ld de, Unknown_79b1b ; $5b1b
asm_79acb: ; 79acb (1e:5acb)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
Func_79ace: ; 79ace (1e:5ace)
push hl
.asm_79acf
push bc
push hl
ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
ld b, a
.asm_79ad4
ld a, [de]
add b
inc de
ld [hli], a
dec c
jr nz, .asm_79ad4
pop hl
ld bc, $14
add hl, bc
pop bc
dec b
jr nz, .asm_79acf
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
pop hl
ret
PointerTable_79aea: ; 79aea (1e:5aea)
dw Unknown_79b24
db $77
dw Unknown_79b55
db $57
dw Unknown_79b78
db $37
dw Unknown_79b8d
db $77
dw Unknown_79bbe
db $77
dw Unknown_79bef
db $77
dw Unknown_79c20
db $86
dw Unknown_79c50
db $3C
Unknown_79b02: ; 79b02 (1e:5b02)
db $31,$38,$46,$54,$5B,$32,$39,$47,$55,$5C,$34,$3B,$49,$57,$5E,$36,$3D,$4B,$59,$60,$37,$3E,$4C,$5A,$61
Unknown_79b1b: ; 79b1b (1e:5b1b)
db $31,$46,$5B,$34,$49,$5E,$37,$4C,$61
Unknown_79b24: ; 79b24 (1e:5b24)
db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$02,$09,$10,$17,$1E,$25,$2C,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F,$06,$0D,$14,$1B,$22,$29,$30
Unknown_79b55: ; 79b55 (1e:5b55)
db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F
Unknown_79b78: ; 79b78 (1e:5b78)
db $00,$07,$0E,$15,$1C,$23,$2A,$02,$09,$10,$17,$1E,$25,$2C,$04,$0B,$12,$19,$20,$27,$2E
Unknown_79b8d: ; 79b8d (1e:5b8d)
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$19,$00,$02,$06,$0B,$10,$14,$1A,$00,$00,$07,$0C,$11,$15,$1B,$00,$03,$08,$0D,$12,$16,$1C,$00,$04,$09,$0E,$13,$17,$1D,$1F,$05,$0A,$0F,$01,$18,$1E,$20
Unknown_79bbe: ; 79bbe (1e:5bbe)
db $00,$00,$00,$30,$00,$37,$00,$00,$00,$2B,$31,$34,$38,$3D,$21,$26,$2C,$01,$35,$39,$3E,$22,$27,$2D,$32,$36,$01,$00,$23,$28,$2E,$33,$01,$3A,$00,$24,$29,$2F,$01,$01,$3B,$00,$25,$2A,$01,$01,$01,$3C,$00
Unknown_79bef: ; 79bef (1e:5bef)
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$47,$4D,$00,$00,$00,$00,$00,$48,$4E,$52,$56,$5B,$3F,$43,$49,$4F,$53,$57,$5C,$40,$44,$4A,$50,$54,$58,$00,$41,$45,$4B,$51,$4C,$59,$5D,$42,$46,$4C,$4C,$55,$5A,$5E
Unknown_79c20: ; 79c20 (1e:5c20)
db $31,$32,$32,$32,$32,$33,$34,$35,$36,$36,$37,$38,$34,$39,$3A,$3A,$3B,$38,$3C,$3D,$3E,$3E,$3F,$40,$41,$42,$43,$43,$44,$45,$46,$47,$43,$48,$49,$4A,$41,$43,$4B,$4C,$4D,$4E,$4F,$50,$50,$50,$51,$52
Unknown_79c50: ; 79c50 (1e:5c50)
db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53,$43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54,$43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43
AnimationLeavesFalling: ; 79c74 (1e:5c74)
; Makes leaves float down from the top of the screen. This is used
; in Razor Leaf's animation.
ld a, [$ff48]
push af
ld a, [$cc79]
ld [$ff48], a
ld d, $37
ld a, $3
ld [W_SUBANIMTRANSFORM], a
call Func_79c97
pop af
ld [$ff48], a
ret
AnimationPetalsFalling: ; 79c8a (1e:5c8a)
; Makes lots of petals fall down from the top of the screen. It's used in
; the animation for Petal Dance.
ld d, $71
ld a, $14
ld [W_SUBANIMTRANSFORM], a
call Func_79c97
jp CleanLCD_OAM
Func_79c97: ; 79c97 (1e:5c97)
ld c, a
ld a, $1
call Func_797e8
call Func_79d2a
call Func_79d52
ld hl, wOAMBuffer
ld [hl], $0
.asm_79ca8
ld hl, wTrainerSpriteOffset
ld de, $0000
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79cb2
push bc
push hl
push de
ld a, [hl]
ld [$d08a], a
call Func_79d16
call Func_79cdb
pop de
ld hl, $0004
add hl, de
ld e, l
ld d, h
pop hl
ld a, [$d08a]
ld [hli], a
pop bc
dec c
jr nz, .asm_79cb2
call Delay3
ld hl, wOAMBuffer
ld a, [hl]
cp $68
jr nz, .asm_79ca8
ret
Func_79cdb: ; 79cdb (1e:5cdb)
ld hl, wOAMBuffer
add hl, de
ld a, [hl]
inc a
inc a
cp $70
jr c, .asm_79ce8
ld a, $a0
.asm_79ce8
ld [hli], a
ld a, [$d08a]
ld b, a
ld de, Unknown_79d0d
and $7f
add e
jr nc, .asm_79cf6
inc d
.asm_79cf6
ld e, a
ld a, b
and $80
jr nz, .asm_79d03
ld a, [de]
add [hl]
ld [hli], a
inc hl
xor a
jr .asm_79d0b
.asm_79d03
ld a, [de]
ld b, a
ld a, [hl]
sub b
ld [hli], a
inc hl
ld a, $20
.asm_79d0b
ld [hl], a
ret
Unknown_79d0d: ; 79d0d (1e:5d0d)
db $00,$01,$03,$05,$07,$09,$0B,$0D,$0F
Func_79d16: ; 79d16 (1e:5d16)
ld a, [$d08a]
inc a
ld b, a
and $7f
cp $9
ld a, b
jr nz, .asm_79d26
and $80
xor $80
.asm_79d26
ld [$d08a], a
ret
Func_79d2a: ; 79d2a (1e:5d2a)
ld hl, $c301
ld de, Unknown_79d3e
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79d34
ld a, [de]
ld [hli], a
inc hl
inc hl
inc hl
inc de
dec c
jr nz, .asm_79d34
ret
Unknown_79d3e: ; 79d3e (1e:5d3e)
db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
Func_79d52: ; 79d52 (1e:5d52)
ld hl, wTrainerSpriteOffset
ld de, Unknown_79d63
ld a, [W_SUBANIMTRANSFORM]
ld c, a
.asm_79d5c
ld a, [de]
ld [hli], a
inc de
dec c
jr nz, .asm_79d5c
ret
Unknown_79d63: ; 79d63 (1e:5d63)
db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
ld de, $9310
ld hl, $8000
ld bc, $0031
call CopyVideoData
xor a
ld [$ffae], a
ld hl, $9800
call Func_79e0d
ld a, $90
ld [$ffb0], a
ld hl, $9b20
call Func_79e0d
ld a, $38
ld [$ffb0], a
call Func_792fd
ld hl, $9800
call Func_79e0d
call AnimationHideMonPic
call Delay3
ld de, $0208
call Func_79de9
call AnimationShowMonPic
call CleanLCD_OAM
ld a, $90
ld [$ffb0], a
ld hl, $9c00
call Func_79e0d
xor a
ld [$ffb0], a
call SaveScreenTilesToBuffer1
ld hl, $9800
call Func_79e0d
call ClearScreen
call Delay3
call LoadScreenTilesFromBuffer1
ld hl, $9c00
jp Func_79e0d
Func_79dda: ; 79dda (1e:5dda)
call Load16BitRegisters
ld a, c
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld a, b
push hl
call Func_79842
pop hl
jp Func_79ace
Func_79de9: ; 79de9 (1e:5de9)
ld a, [$ffae]
ld [wTrainerSpriteOffset], a
.asm_79dee
ld a, [wTrainerSpriteOffset]
add d
ld [$ffae], a
ld c, $2
call DelayFrames
ld a, [wTrainerSpriteOffset]
sub d
ld [$ffae], a
ld c, $2
call DelayFrames
dec e
jr nz, .asm_79dee
ld a, [wTrainerSpriteOffset]
ld [$ffae], a
ret
Func_79e0d: ; 79e0d (1e:5e0d)
ld a, h
ld [$ffbd], a
ld a, l
ld [H_AUTOBGTRANSFERDEST], a
jp Delay3
TossBallAnimation: ; 79e16 (1e:5e16)
ld a,[W_ISINBATTLE]
cp a,2
jr z,.BlockBall ; if in trainer battle, play different animation
ld a,[$D11E]
ld b,a
; upper nybble: how many animations (from PokeBallAnimations) to play
; this will be 4 for successful capture, 6 for breakout
and a,$F0
swap a
ld c,a
; lower nybble: number of shakes
; store these for later
ld a,b
and a,$F
ld [$CD3D],a
ld hl,.PokeBallAnimations
; choose which toss animation to use
ld a,[$CF91]
cp a,POKE_BALL
ld b,TOSS_ANIM
jr z,.done
cp a,GREAT_BALL
ld b,GREATTOSS_ANIM
jr z,.done
ld b,ULTRATOSS_ANIM
.done
ld a,b
.PlayNextAnimation
ld [W_ANIMATIONID],a
push bc
push hl
call PlayAnimation
pop hl
ld a,[hli]
pop bc
dec c
jr nz,.PlayNextAnimation
ret
.PokeBallAnimations: ; 79e50 (1e:5e50)
; sequence of animations that make up the Poké Ball toss
db POOF_ANIM,HIDEPIC_ANIM,$C2,POOF_ANIM,SHOWPIC_ANIM
.BlockBall ; 5E55
ld a,$C1
ld [W_ANIMATIONID],a
call PlayAnimation
ld a,(SFX_08_43 - SFX_Headers_08) / 3
call PlaySound ; play sound effect
ld a,BLOCKBALL_ANIM
ld [W_ANIMATIONID],a
jp PlayAnimation
Func_79e6a: ; 79e6a (1e:5e6a)
call WaitForSoundToFinish
ld a, [$d05b]
and $7f
ret z
cp $a
ld a, $20
ld b, $30
ld c, (SFX_08_50 - SFX_Headers_08) / 3
jr z, .asm_79e8b
ld a, $e0
ld b, $ff
ld c, (SFX_08_5a - SFX_Headers_08) / 3
jr nc, .asm_79e8b
ld a, $50
ld b, $1
ld c, (SFX_08_51 - SFX_Headers_08) / 3
.asm_79e8b
ld [$c0f1], a
ld a, b
ld [$c0f2], a
ld a, c
jp PlaySound
Func_79e96: ; 79e96 (1e:5e96)
ld a, [$cd4d]
cp $52
jr z, .asm_79ec8
ld c, $8
.asm_79e9f
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $2
call Func_79339
ld hl, $c399
ld a, $ff
ld [$d08a], a
ld c, $2
call Func_79339
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call DelayFrame
pop bc
dec c
jr nz, .asm_79e9f
ret
.asm_79ec8
ld c, $2
.asm_79eca
push bc
ld c, $8
call Func_79eed
call Func_79f30
ld c, $8
call Func_79eed
call Func_79f30
ld hl, $c390
ld a, $2
ld [$d08a], a
ld c, $4
call Func_79352
pop bc
dec c
jr nz, .asm_79eca
ret
Func_79eed: ; 79eed (1e:5eed)
push bc
ld hl, $c391
ld a, $1
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c395
ld a, $2
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c399
ld a, $fe
ld [$d08a], a
ld c, $1
call Func_79339
ld hl, $c39d
ld a, $ff
ld [$d08a], a
ld c, $1
call Func_79339
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call DelayFrame
pop bc
dec c
jr nz, Func_79eed
ret
Func_79f30: ; 79f30 (1e:5f30)
ld hl, $c390
ld de, $cee9
ld bc, $8
call CopyData
ld hl, $c398
ld de, $c390
ld bc, $8
call CopyData
ld hl, $cee9
ld de, $c398
ld bc, $8
jp CopyData
Func_79f54: ; 79f54 (1e:5f54)
ld a, $1
ld [$cd50], a
ld a, [$cfcb]
push af
ld a, $ff
ld [$cfcb], a
ld a, $e4
ld [rOBP1], a ; $ff49
call LoadSmokeTileFourTimes
ld b, BANK(asm_f055)
ld hl, asm_f055
call Bankswitch
ld c, $8
.asm_79f73
push bc
call Func_79f92
ld bc, .asm_79f7e
push bc
ld c, $4
jp [hl]
.asm_79f7e
ld a, [rOBP1] ; $ff49
xor $64
ld [rOBP1], a ; $ff49
call Delay3
pop bc
dec c
jr nz, .asm_79f73
pop af
ld [$cfcb], a
jp LoadPlayerSpriteGraphics
Func_79f92: ; 79f92 (1e:5f92)
ld a, [$c109]
ld hl, PointerTable_79fb0 ; $5fb0
ld c, a
ld b, $0
add hl, bc
ld a, [hli]
ld [$d08a], a
ld a, [hli]
ld e, a
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld hl, $c390
ld d, $0
add hl, de
ld e, l
ld d, h
pop hl
ret
PointerTable_79fb0: ; 79fb0 (1e:5fb0)
db $FF,$00
dw Func_79350
db $01,$00
dw Func_79350
db $01,$01
dw Func_79337
db $FF,$01
dw Func_79337
LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
ld hl, $8fc0
ld c, $4
.loop
push bc
push hl
call LoadSmokeTile
pop hl
ld bc, $10
add hl, bc
pop bc
dec c
jr nz, .loop
ret
LoadSmokeTile: ; 79fd4 (1e:5fd4)
ld de, SSAnneSmokePuffTile ; $5fdd
ld bc, (BANK(SSAnneSmokePuffTile) << 8) + $01
jp CopyVideoData
SSAnneSmokePuffTile: ; 79fdd (1e:5fdd)
INCBIN "gfx/ss_anne_smoke_puff.2bpp"
RedFishingTilesFront: ; 79fed (1e:5fed)
INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: ; 7a00d (1e:600d)
INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: ; 7a02d (1e:602d)
INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: ; 7a04d (1e:604d)
INCBIN "gfx/red_fishingrod_tiles.2bpp"
INCLUDE "data/animations.asm"
Func_7bde9: ; 7bde9 (1e:7de9)
push hl
push de
push bc
ld a, [$cf91]
push af
ld a, [$d0b5]
push af
xor a
ld [$d083], a
ld [$c02a], a
dec a
ld [$c0ee], a
call PlaySound
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, (SFX_08_3c - SFX_Headers_08) / 3
call PlaySound
call Delay3
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld [$ffd7], a
ld a, [$cee9]
ld [$cf1d], a
ld c, $0
call Func_7beb4
ld a, [$ceea]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld de, $9000
ld hl, $9310
ld bc, $31
call CopyVideoData
ld a, [$cee9]
ld [$cf91], a
ld [$d0b5], a
call Func_7beb9
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, [$cee9]
call PlayCry
call WaitForSoundToFinish
ld c, BANK(Music_SafariZone)
ld a, MUSIC_SAFARI_ZONE
call PlayMusic
ld c, $50
call DelayFrames
ld c, $1
call Func_7beb4
ld bc, $110
.asm_7be63
push bc
call asm_7befa
jr c, .asm_7bea9
call asm_7bec2
pop bc
inc b
dec c
dec c
jr nz, .asm_7be63
xor a
ld [$ceec], a
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, [$ceea]
.asm_7be81
ld [$cf1d], a
ld a, $ff
ld [$c0ee], a
call PlaySound
ld a, [$cf1d]
call PlayCry
ld c, $0
call Func_7beb4
pop af
ld [$d0b5], a
pop af
ld [$cf91], a
pop bc
pop de
pop hl
ld a, [$ceec]
and a
ret z
scf
ret
.asm_7bea9
pop bc
ld a, $1
ld [$ceec], a
ld a, [$cee9]
jr .asm_7be81
Func_7beb4: ; 7beb4 (1e:7eb4)
ld b, $b
jp GoPAL_SET
Func_7beb9: ; 7beb9 (1e:7eb9)
call GetMonHeader
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
jp LoadFlippedFrontSpriteByMonIndex
asm_7bec2: ; 7bec2 (1e:7ec2)
ld a, $31
ld [$ceeb], a
call Func_7bed6
ld a, $cf
ld [$ceeb], a
call Func_7bed6
dec b
jr nz, asm_7bec2
ret
Func_7bed6: ; 7bed6 (1e:7ed6)
push bc
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 7, 2 ; $c3cf
ld hl, Coord
ld bc, $707
ld de, $d
.asm_7bee3
push bc
.asm_7bee4
ld a, [$ceeb]
add [hl]
ld [hli], a
dec c
jr nz, .asm_7bee4
pop bc
add hl, de
dec b
jr nz, .asm_7bee3
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
call Delay3
pop bc
ret
asm_7befa: ; 7befa (1e:7efa)
call DelayFrame
push bc
call GetJoypadStateLowSensitivity
ld a, [$ffb5]
pop bc
and $2
jr nz, .asm_7bf0d
.asm_7bf08
dec c
jr nz, asm_7befa
and a
ret
.asm_7bf0d
ld a, [$ccd4]
and a
jr nz, .asm_7bf08
scf
ret
ShakeElevator: ; 7bf15 (1e:7f15)
ld de, $ffe0
call Func_7bf64
ld de, $240
call Func_7bf64
call Delay3
ld a, $ff
call PlaySound
ld a, [$ffaf]
ld d, a
ld e, $1
; number of times to play collision sfx
ld b, $64
.asm_7bf30
ld a, e
xor $fe
ld e, a
add d
ld [$ffaf], a
push bc
ld c, BANK(SFX_02_5b)
ld a, (SFX_02_5b - SFX_Headers_02) / 3
call PlayMusic
pop bc
ld c, $2
call DelayFrames
dec b
jr nz, .asm_7bf30
ld a, d
ld [$ffaf], a
ld a, $ff
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - SFX_Headers_02) / 3
call PlayMusic
.asm_7bf57
ld a, [$c02a]
cp $b9
jr z, .asm_7bf57
call UpdateSprites
jp Func_2307
Func_7bf64: ; 7bf64 (1e:7f64)
ld hl, $d527
ld a, [hld]
push af
ld a, [hl]
push af
push hl
push hl
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, h
and $3
or $98
ld d, a
ld a, l
pop hl
ld [hli], a
ld [hl], d
call ScheduleNorthRowRedraw
pop hl
pop af
ld [hli], a
pop af
ld [hl], a
jp Delay3
GetMachinePrice: ; 7bf86 (1e:7f86)
ld a, [$cf91]
sub TM_01
ret c
ld d, a
ld hl, TechnicalMachinePrices ; $7fa7
srl a
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
srl d
jr nc, .asm_7bf9d
swap a
.asm_7bf9d
and $f0
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
xor a
ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
ld [$ff8d], a
ret
INCLUDE "data/tm_prices.asm"