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40c17c906b
For unknown addresses, use "w<address>". Label overleads are still an issue.
139 lines
2.8 KiB
NASM
Executable file
139 lines
2.8 KiB
NASM
Executable file
Mansion1Script: ; 442af (11:42af)
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call Mansion1Subscript1
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call EnableAutoTextBoxDrawing
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ld hl, Mansion1TrainerHeaders
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ld de, Mansion1ScriptPointers
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ld a, [W_MANSION1CURSCRIPT]
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call ExecuteCurMapScriptInTable
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ld [W_MANSION1CURSCRIPT], a
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ret
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Mansion1Subscript1: ; 442c5 (11:42c5)
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ld hl, wd126
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bit 5, [hl]
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res 5, [hl]
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ret z
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ld a, [wd796]
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bit 0, a
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jr nz, .asm_442ec ; 0x442d2 $18
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ld bc, $060c
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call Mansion1Script_4430b
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ld bc, $0308
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call Mansion1Script_44304
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ld bc, $080a
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call Mansion1Script_44304
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ld bc, $0d0d
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jp Mansion1Script_44304
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.asm_442ec
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ld bc, $060c
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call Mansion1Script_44304
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ld bc, $0308
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call Mansion1Script_4430b
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ld bc, $080a
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call Mansion1Script_4430b
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ld bc, $0d0d
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jp Mansion1Script_4430b
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Mansion1Script_44304: ; 44304 (11:4304)
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ld a, $2d
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ld [wd09f], a
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jr asm_44310
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Mansion1Script_4430b: ; 4430b (11:430b)
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ld a, $e
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ld [wd09f], a
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asm_44310: ; 44310 (11:4310)
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ld a, $17
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call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
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ret
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Mansion1Script_Switches: ; 44316 (11:4316)
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ld a, [wSpriteStateData1 + 9]
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cp $4
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ret nz
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xor a
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ld [hJoyHeld], a
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ld a, $4
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ld [H_SPRITEHEIGHT], a
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jp DisplayTextID
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Mansion1ScriptPointers: ; 44326 (11:4326)
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dw CheckFightingMapTrainers
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dw Func_324c
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dw EndTrainerBattle
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Mansion1TextPointers: ; 4432c (11:432c)
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dw Mansion1Text1
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dw Predef5CText
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dw Predef5CText
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dw Mansion1Text4
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Mansion1TrainerHeaders: ; 44334 (11:4334)
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Mansion1TrainerHeader0: ; 44334 (11:4334)
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db $1 ; flag's bit
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db ($3 << 4) ; trainer's view range
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dw wd798 ; flag's byte
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dw Mansion1BattleText2 ; 0x434b TextBeforeBattle
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dw Mansion1AfterBattleText2 ; 0x4355 TextAfterBattle
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dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
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dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
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db $ff
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Mansion1Text1: ; 44341 (11:4341)
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db $08 ; asm
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ld hl, Mansion1TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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Mansion1BattleText2: ; 4434b (11:434b)
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TX_FAR _Mansion1BattleText2
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db "@"
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Mansion1EndBattleText2: ; 44350 (11:4350)
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TX_FAR _Mansion1EndBattleText2
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db "@"
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Mansion1AfterBattleText2: ; 44355 (11:4355)
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TX_FAR _Mansion1AfterBattleText2
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db "@"
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Mansion1Text4: ; 4435a (11:435a)
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db $8
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ld hl, MansionSwitchText
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call PrintText
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .asm_4438c ; 0x44368 $22
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ld a, $1
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ld [wcc3c], a
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ld hl, wd126
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set 5, [hl]
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ld hl, MansionSwitchPressedText
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call PrintText
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ld a, (SFX_02_57 - SFX_Headers_02) / 3
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call PlaySound
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ld hl, wd796
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bit 0, [hl]
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set 0, [hl]
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jr z, .asm_44392 ; 0x44386 $a
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res 0, [hl]
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jr .asm_44392 ; 0x4438a $6
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.asm_4438c
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ld hl, MansionSwitchNotPressedText
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call PrintText
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.asm_44392
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jp TextScriptEnd
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MansionSwitchText: ; 44395 (11:4395)
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TX_FAR _MansionSwitchText
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db "@"
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MansionSwitchPressedText: ; 4439a (11:439a)
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TX_FAR _MansionSwitchPressedText
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db "@"
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MansionSwitchNotPressedText: ; 4439f (11:439f)
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TX_FAR _MansionSwitchNotPressedText
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db "@"
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