pokered/data/mapObjects/oakslab.asm
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00

25 lines
836 B
NASM
Executable file

OaksLabObject: ; 0x1d40a (size=88)
db $3 ; border block
db $2 ; warps
db $b, $4, $2, $ff
db $b, $5, $2, $ff
db $0 ; signs
db $b ; objects
object SPRITE_BLUE, $4, $3, STAY, NONE, $1, OPP_SONY1, $1
object SPRITE_BALL, $6, $3, STAY, NONE, $2 ; person
object SPRITE_BALL, $7, $3, STAY, NONE, $3 ; person
object SPRITE_BALL, $8, $3, STAY, NONE, $4 ; person
object SPRITE_OAK, $5, $2, STAY, DOWN, $5 ; person
object SPRITE_BOOK_MAP_DEX, $2, $1, STAY, NONE, $6 ; person
object SPRITE_BOOK_MAP_DEX, $3, $1, STAY, NONE, $7 ; person
object SPRITE_OAK, $5, $a, STAY, UP, $8 ; person
object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person
object SPRITE_OAK_AIDE, $2, $a, STAY, NONE, $a ; person
object SPRITE_OAK_AIDE, $8, $a, STAY, NONE, $b ; person
; warp-to
EVENT_DISP OAKS_LAB_WIDTH, $b, $4
EVENT_DISP OAKS_LAB_WIDTH, $b, $5