mirror of
https://github.com/pret/pokered.git
synced 2024-10-25 07:37:26 +00:00
55bb99580e
To do: Polished Map support for loading the objects
21 lines
691 B
NASM
Executable file
21 lines
691 B
NASM
Executable file
PokemonMansion3F_Object:
|
|
db $1 ; border block
|
|
|
|
db 3 ; warps
|
|
warp 7, 10, 1, POKEMON_MANSION_2F
|
|
warp 6, 1, 3, POKEMON_MANSION_2F
|
|
warp 25, 14, 2, POKEMON_MANSION_2F
|
|
|
|
db 0 ; signs
|
|
|
|
db 5 ; objects
|
|
object SPRITE_BLACK_HAIR_BOY_2, 5, 11, WALK, 2, 1, OPP_BURGLAR, 8
|
|
object SPRITE_OAK_AIDE, 20, 11, STAY, LEFT, 2, OPP_SCIENTIST, 12
|
|
object SPRITE_BALL, 1, 16, STAY, NONE, 3, MAX_POTION
|
|
object SPRITE_BALL, 25, 5, STAY, NONE, 4, IRON
|
|
object SPRITE_BOOK_MAP_DEX, 6, 12, STAY, NONE, 5 ; person
|
|
|
|
; warp-to
|
|
warp_to 7, 10, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F
|
|
warp_to 6, 1, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F
|
|
warp_to 25, 14, POKEMON_MANSION_3F_WIDTH ; POKEMON_MANSION_2F
|