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0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
6 lines
83 B
NASM
6 lines
83 B
NASM
HighCriticalMoves:
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db KARATE_CHOP
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db RAZOR_LEAF
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db CRABHAMMER
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db SLASH
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db $FF
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