pokered/scripts/SilphCo4F.asm
vulcandth d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

182 lines
4.3 KiB
NASM

SilphCo4F_Script:
call SilphCo4FGateCallbackScript
call EnableAutoTextBoxDrawing
ld hl, SilphCo4TrainerHeaders
ld de, SilphCo4F_ScriptPointers
ld a, [wSilphCo4FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo4FCurScript], a
ret
SilphCo4FGateCallbackScript:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, .GateCoordinates
call SilphCo4F_SetCardKeyDoorYScript
call SilphCo4FUnlockedDoorEventScript
CheckEvent EVENT_SILPH_CO_4_UNLOCKED_DOOR1
jr nz, .unlock_door1
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 6, 2
predef ReplaceTileBlock
pop af
.unlock_door1
CheckEventAfterBranchReuseA EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret nz
ld a, $54
ld [wNewTileBlockID], a
lb bc, 4, 6
predef_jump ReplaceTileBlock
.GateCoordinates:
dbmapcoord 2, 6
dbmapcoord 6, 4
db -1 ; end
SilphCo4F_SetCardKeyDoorYScript:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.loop_check_doors
ld a, [hli]
cp $ff
jr z, .exit_loop
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .check_y_coord
inc hl
jr .loop_check_doors
.check_y_coord
ld a, [hli]
cp c
jr nz, .loop_check_doors
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.exit_loop
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo4FUnlockedDoorEventScript:
EventFlagAddress hl, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
cp $1
jr nz, .unlock_door1
SetEventReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret
.unlock_door1
SetEventAfterBranchReuseHL EVENT_SILPH_CO_4_UNLOCKED_DOOR2, EVENT_SILPH_CO_4_UNLOCKED_DOOR1
ret
SilphCo4F_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_SILPHCO4F_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SILPHCO4F_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_SILPHCO4F_END_BATTLE
SilphCo4F_TextPointers:
def_text_pointers
dw_const SilphCo4FSilphWorkerMText, TEXT_SILPHCO4F_SILPH_WORKER_M
dw_const SilphCo4FRocket1Text, TEXT_SILPHCO4F_ROCKET1
dw_const SilphCo4FScientistText, TEXT_SILPHCO4F_SCIENTIST
dw_const SilphCo4FRocket2Text, TEXT_SILPHCO4F_ROCKET2
dw_const PickUpItemText, TEXT_SILPHCO4F_FULL_HEAL
dw_const PickUpItemText, TEXT_SILPHCO4F_MAX_REVIVE
dw_const PickUpItemText, TEXT_SILPHCO4F_ESCAPE_ROPE
SilphCo4TrainerHeaders:
def_trainers 2
SilphCo4TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_0, 4, SilphCo4FRocket1BattleText, SilphCo4FRocket1EndBattleText, SilphCo4FRocket1AfterBattleText
SilphCo4TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_1, 3, SilphCo4FScientistBattleText, SilphCo4FScientistEndBattleText, SilphCo4FScientistAfterBattleText
SilphCo4TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_4F_TRAINER_2, 4, SilphCo4FRocket2BattleText, SilphCo4FRocket2EndBattleText, SilphCo4FRocket2AfterBattleText
db -1 ; end
SilphCo4FSilphWorkerMText:
text_asm
ld hl, .ImHidingText
ld de, .TeamRocketIsGoneText
call SilphCo6FBeatGiovanniPrintDEOrPrintHLScript
jp TextScriptEnd
.ImHidingText:
text_far _SilphCo4FSilphWorkerMImHidingText
text_end
.TeamRocketIsGoneText:
text_far _SilphCo4FSilphWorkerMTeamRocketIsGoneText
text_end
SilphCo4FRocket1Text:
text_asm
ld hl, SilphCo4TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo4FRocket1BattleText:
text_far _SilphCo4FRocket1BattleText
text_end
SilphCo4FRocket1EndBattleText:
text_far _SilphCo4FRocket1EndBattleText
text_end
SilphCo4FRocket1AfterBattleText:
text_far _SilphCo4FRocket1AfterBattleText
text_end
SilphCo4FScientistText:
text_asm
ld hl, SilphCo4TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo4FScientistBattleText:
text_far _SilphCo4FScientistBattleText
text_end
SilphCo4FScientistEndBattleText:
text_far _SilphCo4FScientistEndBattleText
text_end
SilphCo4FScientistAfterBattleText:
text_far _SilphCo4FScientistAfterBattleText
text_end
SilphCo4FRocket2Text:
text_asm
ld hl, SilphCo4TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo4FRocket2BattleText:
text_far _SilphCo4FRocket2BattleText
text_end
SilphCo4FRocket2EndBattleText:
text_far _SilphCo4FRocket2EndBattleText
text_end
SilphCo4FRocket2AfterBattleText:
text_far _SilphCo4FRocket2AfterBattleText
text_end