pokered/scripts/PokemonTower2F.asm

188 lines
3.6 KiB
NASM
Executable file

PokemonTower2F_Script:
call EnableAutoTextBoxDrawing
ld hl, PokemonTower2F_ScriptPointers
ld a, [wPokemonTower2FCurScript]
jp CallFunctionInTable
PokemonTower2Script_604fe:
xor a
ld [wJoyIgnore], a
ld [wPokemonTower2FCurScript], a
ld [wCurMapScript], a
ret
PokemonTower2F_ScriptPointers:
dw PokemonTower2Script0
dw PokemonTower2Script1
dw PokemonTower2Script2
PokemonTower2Script0:
CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
ret nz
ld hl, CoordsData_6055e
call ArePlayerCoordsInArray
ret nc
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ResetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
ld a, [wCoordIndex]
cp $1
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
jr nz, .asm_60544
; the rival is on the left side and the player is on the right side
SetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
.asm_60544
ld [wPlayerMovingDirection], a
ld a, $1
ldh [hSpriteIndex], a
ld a, b
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ldh [hJoyHeld], a
ldh [hJoyPressed], a
ret
CoordsData_6055e:
db $05,$0F
db $06,$0E
db $0F ; isn't this supposed to end in $ff?
PokemonTower2Script1:
ld a, [wIsInBattle]
cp $ff
jp z, PokemonTower2Script_604fe
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
ld a, $1
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld de, MovementData_605b2
CheckEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
jr nz, .asm_60589
ld de, MovementData_605a9
.asm_60589
ld a, $1
ldh [hSpriteIndex], a
call MoveSprite
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
callba Music_RivalAlternateStart
ld a, $2
ld [wPokemonTower2FCurScript], a
ld [wCurMapScript], a
ret
MovementData_605a9:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db $FF
MovementData_605b2:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db $FF
PokemonTower2Script2:
ld a, [wd730]
bit 0, a
ret nz
ld a, HS_POKEMON_TOWER_2F_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
xor a
ld [wJoyIgnore], a
call PlayDefaultMusic
ld a, $0
ld [wPokemonTower2FCurScript], a
ld [wCurMapScript], a
ret
PokemonTower2F_TextPointers:
dw PokemonTower2Text1
dw PokemonTower2Text2
PokemonTower2Text1:
text_asm
CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
jr z, .asm_16f24
ld hl, PokemonTower2Text_6063c
call PrintText
jr .asm_41852
.asm_16f24
ld hl, PokemonTower2Text_6062d
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, PokemonTower2Text_60632
ld de, PokemonTower2Text_60637
call SaveEndBattleTextPointers
ld a, OPP_SONY2
ld [wCurOpponent], a
; select which team to use during the encounter
ld a, [wRivalStarter]
cp STARTER2
jr nz, .NotSquirtle
ld a, $4
jr .done
.NotSquirtle
cp STARTER3
jr nz, .Charmander
ld a, $5
jr .done
.Charmander
ld a, $6
.done
ld [wTrainerNo], a
ld a, $1
ld [wPokemonTower2FCurScript], a
ld [wCurMapScript], a
.asm_41852
jp TextScriptEnd
PokemonTower2Text_6062d:
text_far _PokemonTower2Text_6062d
text_end
PokemonTower2Text_60632:
text_far _PokemonTower2Text_60632
text_end
PokemonTower2Text_60637:
text_far _PokemonTower2Text_60637
text_end
PokemonTower2Text_6063c:
text_far _PokemonTower2Text_6063c
text_end
PokemonTower2Text2:
text_far _PokemonTower2Text2
text_end