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76b882d952
'dbmapcoord' has X, Y order like other coordinate-related data macros
192 lines
3.7 KiB
NASM
Executable file
192 lines
3.7 KiB
NASM
Executable file
PokemonTower2F_Script:
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call EnableAutoTextBoxDrawing
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ld hl, PokemonTower2F_ScriptPointers
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ld a, [wPokemonTower2FCurScript]
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jp CallFunctionInTable
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PokemonTower2Script_604fe:
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xor a
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ld [wJoyIgnore], a
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ld [wPokemonTower2FCurScript], a
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ld [wCurMapScript], a
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ret
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PokemonTower2F_ScriptPointers:
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dw PokemonTower2Script0
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dw PokemonTower2Script1
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dw PokemonTower2Script2
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PokemonTower2Script0:
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IF DEF(_DEBUG)
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call DebugPressedOrHeldB
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ret nz
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ENDC
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CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
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ret nz
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ld hl, CoordsData_6055e
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call ArePlayerCoordsInArray
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ret nc
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld c, BANK(Music_MeetRival)
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ld a, MUSIC_MEET_RIVAL
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call PlayMusic
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ResetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
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ld a, [wCoordIndex]
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cp $1
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ld a, PLAYER_DIR_UP
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ld b, SPRITE_FACING_DOWN
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jr nz, .asm_60544
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; the rival is on the left side and the player is on the right side
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SetEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
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ld a, PLAYER_DIR_LEFT
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ld b, SPRITE_FACING_RIGHT
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.asm_60544
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ld [wPlayerMovingDirection], a
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ld a, $1
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ldh [hSpriteIndex], a
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ld a, b
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ldh [hSpriteFacingDirection], a
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call SetSpriteFacingDirectionAndDelay
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ld a, $1
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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xor a
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ldh [hJoyHeld], a
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ldh [hJoyPressed], a
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ret
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CoordsData_6055e:
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dbmapcoord 15, 5
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dbmapcoord 14, 6
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db $0F ; end? (should be $ff?)
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PokemonTower2Script1:
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ld a, [wIsInBattle]
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cp $ff
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jp z, PokemonTower2Script_604fe
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ld a, $f0
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ld [wJoyIgnore], a
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SetEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
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ld a, $1
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld de, MovementData_605b2
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CheckEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
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jr nz, .asm_60589
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ld de, MovementData_605a9
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.asm_60589
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ld a, $1
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ldh [hSpriteIndex], a
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call MoveSprite
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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farcall Music_RivalAlternateStart
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ld a, $2
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ld [wPokemonTower2FCurScript], a
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ld [wCurMapScript], a
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ret
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MovementData_605a9:
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db -1 ; end
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MovementData_605b2:
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_DOWN
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db -1 ; end
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PokemonTower2Script2:
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ld a, [wd730]
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bit 0, a
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ret nz
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ld a, HS_POKEMON_TOWER_2F_RIVAL
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ld [wMissableObjectIndex], a
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predef HideObject
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xor a
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ld [wJoyIgnore], a
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call PlayDefaultMusic
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ld a, $0
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ld [wPokemonTower2FCurScript], a
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ld [wCurMapScript], a
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ret
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PokemonTower2F_TextPointers:
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dw PokemonTower2Text1
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dw PokemonTower2Text2
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PokemonTower2Text1:
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text_asm
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CheckEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
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jr z, .asm_16f24
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ld hl, PokemonTower2Text_6063c
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call PrintText
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jr .asm_41852
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.asm_16f24
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ld hl, PokemonTower2Text_6062d
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call PrintText
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld hl, PokemonTower2Text_60632
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ld de, PokemonTower2Text_60637
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call SaveEndBattleTextPointers
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ld a, OPP_SONY2
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ld [wCurOpponent], a
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; select which team to use during the encounter
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ld a, [wRivalStarter]
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cp STARTER2
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jr nz, .NotSquirtle
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ld a, $4
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jr .done
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.NotSquirtle
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cp STARTER3
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jr nz, .Charmander
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ld a, $5
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jr .done
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.Charmander
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ld a, $6
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.done
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ld [wTrainerNo], a
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ld a, $1
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ld [wPokemonTower2FCurScript], a
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ld [wCurMapScript], a
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.asm_41852
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jp TextScriptEnd
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PokemonTower2Text_6062d:
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text_far _PokemonTower2Text_6062d
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text_end
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PokemonTower2Text_60632:
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text_far _PokemonTower2Text_60632
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text_end
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PokemonTower2Text_60637:
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text_far _PokemonTower2Text_60637
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text_end
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PokemonTower2Text_6063c:
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text_far _PokemonTower2Text_6063c
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text_end
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PokemonTower2Text2:
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text_far _PokemonTower2Text2
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text_end
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