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extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081 |
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.. | ||
add_map_labels_to_map_headers.py | ||
analyze_incbins.py | ||
analyze_texts.py | ||
extract_maps.py | ||
extract_tileblocks.py | ||
extract_tilesets.py | ||
gbz80disasm.py | ||
insert_object_data.py | ||
insert_texts.py | ||
map_block_dumper.py | ||
pretty_map_headers.py | ||
redrle.c | ||
romvisualizer.py | ||
romviz.py | ||
sprite_helper.py | ||
text_pointers.py |