pokered/scripts/CinnabarGym.asm
2021-05-31 20:41:10 +02:00

475 lines
9.7 KiB
NASM

CinnabarGym_Script:
call CinnabarGymSetMapAndTiles
call EnableAutoTextBoxDrawing
ld hl, CinnabarGym_ScriptPointers
ld a, [wCinnabarGymCurScript]
jp CallFunctionInTable
CinnabarGymSetMapAndTiles:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
push hl
call nz, .LoadNames
pop hl
bit 5, [hl]
res 5, [hl]
call nz, UpdateCinnabarGymGateTileBlocks
ResetEvent EVENT_2A7
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "CINNABAR ISLAND@"
.LeaderName:
db "BLAINE@"
CinnabarGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymSetTrainerHeader:
ldh a, [hSpriteIndexOrTextID]
ld [wTrainerHeaderFlagBit], a
ret
CinnabarGym_ScriptPointers:
dw CinnabarGymScript0
dw CinnabarGymScript1
dw CinnabarGymScript2
dw CinnabarGymBlainePostBattle
CinnabarGymScript0:
ld a, [wOpponentAfterWrongAnswer]
and a
ret z
ldh [hSpriteIndex], a
cp $4
jr nz, .asm_757c3
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld de, MovementNpcToLeftAndUp
jr .MoveSprite
.asm_757c3
ld de, MovementNpcToLeft
ld a, PLAYER_DIR_RIGHT
ld [wPlayerMovingDirection], a
.MoveSprite
call MoveSprite
ld a, $1
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
MovementNpcToLeftAndUp:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db -1 ; end
MovementNpcToLeft:
db NPC_MOVEMENT_LEFT
db -1 ; end
CinnabarGymScript1:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, [wOpponentAfterWrongAnswer]
ld [wTrainerHeaderFlagBit], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
CinnabarGymFlagAction:
predef_jump FlagActionPredef
CinnabarGymScript2:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, c
and a
jr nz, .asm_7581b
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
.asm_7581b
ld a, [wTrainerHeaderFlagBit]
ldh [hGymGateIndex], a
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
call CinnabarGymFlagAction
ld a, [wTrainerHeaderFlagBit]
sub $2
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
call CinnabarGymFlagAction
call UpdateCinnabarGymGateTileBlocks
xor a
ld [wJoyIgnore], a
ld [wOpponentAfterWrongAnswer], a
ld a, $0
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
ret
CinnabarGymBlainePostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, CinnabarGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
; fallthrough
CinnabarGymReceiveTM38:
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BLAINE
lb bc, TM_FIRE_BLAST, 1
call GiveItem
jr nc, .BagFull
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM38
jr .gymVictory
.BagFull
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_VOLCANOBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_VOLCANOBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6
ld hl, wCurrentMapScriptFlags
set 5, [hl]
jp CinnabarGymResetScripts
CinnabarGym_TextPointers:
dw BlaineText
dw CinnabarGymTrainerText1
dw CinnabarGymTrainerText2
dw CinnabarGymTrainerText3
dw CinnabarGymTrainerText4
dw CinnabarGymTrainerText5
dw CinnabarGymTrainerText6
dw CinnabarGymTrainerText7
dw CinnabarGymGuideText
dw BlaineVolcanoBadgeInfoText
dw ReceivedTM38Text
dw TM38NoRoomText
CinnabarGymScript_758b7:
ldh a, [hSpriteIndexOrTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld a, [wSpriteIndex]
cp $1
jr z, .asm_758d4
ld a, $2
jr .asm_758d6
.asm_758d4
ld a, $3
.asm_758d6
ld [wCinnabarGymCurScript], a
ld [wCurMapScript], a
jp TextScriptEnd
BlaineText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM38
jr nz, .afterBeat
call z, CinnabarGymReceiveTM38
call DisableWaitingAfterTextDisplay
jp TextScriptEnd
.afterBeat
ld hl, BlainePostBattleAdviceText
call PrintText
jp TextScriptEnd
.beforeBeat
ld hl, BlainePreBattleText
call PrintText
ld hl, ReceivedVolcanoBadgeText
ld de, ReceivedVolcanoBadgeText
call SaveEndBattleTextPointers
ld a, $7
ld [wGymLeaderNo], a
jp CinnabarGymScript_758b7
BlainePreBattleText:
text_far _BlainePreBattleText
text_end
ReceivedVolcanoBadgeText:
text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
text_end
BlainePostBattleAdviceText:
text_far _BlainePostBattleAdviceText
text_end
BlaineVolcanoBadgeInfoText:
text_far _BlaineVolcanoBadgeInfoText
text_end
ReceivedTM38Text:
text_far _ReceivedTM38Text
sound_get_item_1
text_far _TM38ExplanationText
text_end
TM38NoRoomText:
text_far _TM38NoRoomText
text_end
CinnabarGymTrainerText1:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0
jr nz, .asm_46bb4
ld hl, CinnabarGymBattleText2
call PrintText
ld hl, CinnabarGymEndBattleText2
ld de, CinnabarGymEndBattleText2
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_46bb4
ld hl, CinnabarGymAfterBattleText2
call PrintText
jp TextScriptEnd
CinnabarGymBattleText2:
text_far _CinnabarGymBattleText2
text_end
CinnabarGymEndBattleText2:
text_far _CinnabarGymEndBattleText2
text_end
CinnabarGymAfterBattleText2:
text_far _CinnabarGymAfterBattleText2
text_end
CinnabarGymTrainerText2:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1
jr nz, .asm_4b406
ld hl, CinnabarGymBattleText1
call PrintText
ld hl, CinnabarGymEndBattleText1
ld de, CinnabarGymEndBattleText1
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.asm_4b406
ld hl, CinnabarGymAfterBattleText1
call PrintText
jp TextScriptEnd
CinnabarGymBattleText1:
text_far _CinnabarGymBattleText1
text_end
CinnabarGymEndBattleText1:
text_far _CinnabarGymEndBattleText1
text_end
CinnabarGymAfterBattleText1:
text_far _CinnabarGymAfterBattleText1
text_end
CinnabarGymTrainerText3:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2
jr nz, .afterBeat
ld hl, CinnabarGymBattleText3
call PrintText
ld hl, CinnabarGymEndBattleText3
ld de, CinnabarGymEndBattleText3
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText3
call PrintText
jp TextScriptEnd
CinnabarGymBattleText3:
text_far _CinnabarGymBattleText3
text_end
CinnabarGymEndBattleText3:
text_far _CinnabarGymEndBattleText3
text_end
CinnabarGymAfterBattleText3:
text_far _CinnabarGymAfterBattleText3
text_end
CinnabarGymTrainerText4:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3
jr nz, .afterBeat
ld hl, CinnabarGymBattleText4
call PrintText
ld hl, CinnabarGymEndBattleText4
ld de, CinnabarGymEndBattleText4
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText4
call PrintText
jp TextScriptEnd
CinnabarGymBattleText4:
text_far _CinnabarGymBattleText4
text_end
CinnabarGymEndBattleText4:
text_far _CinnabarGymEndBattleText4
text_end
CinnabarGymAfterBattleText4:
text_far _CinnabarGymAfterBattleText4
text_end
CinnabarGymTrainerText5:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4
jr nz, .afterBeat
ld hl, CinnabarGymBattleText5
call PrintText
ld hl, CinnabarGymEndBattleText5
ld de, CinnabarGymEndBattleText5
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText5
call PrintText
jp TextScriptEnd
CinnabarGymBattleText5:
text_far _CinnabarGymBattleText5
text_end
CinnabarGymEndBattleText5:
text_far _CinnabarGymEndBattleText5
text_end
CinnabarGymAfterBattleText5:
text_far _CinnabarGymAfterBattleText5
text_end
CinnabarGymTrainerText6:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5
jr nz, .afterBeat
ld hl, CinnabarGymBattleText6
call PrintText
ld hl, CinnabarGymEndBattleText6
ld de, CinnabarGymEndBattleText6
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText6
call PrintText
jp TextScriptEnd
CinnabarGymBattleText6:
text_far _CinnabarGymBattleText6
text_end
CinnabarGymEndBattleText6:
text_far _CinnabarGymEndBattleText6
text_end
CinnabarGymAfterBattleText6:
text_far _CinnabarGymAfterBattleText6
text_end
CinnabarGymTrainerText7:
text_asm
call CinnabarGymSetTrainerHeader
CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6
jr nz, .afterBeat
ld hl, CinnabarGymBattleText7
call PrintText
ld hl, CinnabarGymEndBattleText7
ld de, CinnabarGymEndBattleText7
call SaveEndBattleTextPointers
jp CinnabarGymScript_758b7
.afterBeat
ld hl, CinnabarGymAfterBattleText7
call PrintText
jp TextScriptEnd
CinnabarGymBattleText7:
text_far _CinnabarGymBattleText7
text_end
CinnabarGymEndBattleText7:
text_far _CinnabarGymEndBattleText7
text_end
CinnabarGymAfterBattleText7:
text_far _CinnabarGymAfterBattleText7
text_end
CinnabarGymGuideText:
text_asm
CheckEvent EVENT_BEAT_BLAINE
jr nz, .afterBeat
ld hl, CinnabarGymGuidePreBattleText
jr .done
.afterBeat
ld hl, CinnabarGymGuidePostBattleText
.done
call PrintText
jp TextScriptEnd
CinnabarGymGuidePreBattleText:
text_far _CinnabarGymGuidePreBattleText
text_end
CinnabarGymGuidePostBattleText:
text_far _CinnabarGymGuidePostBattleText
text_end