pokered/engine/cable_club.asm
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00

977 lines
21 KiB
NASM
Executable file

; performs the appropriate action when the player uses the gameboy on the table in the Colosseum or Trade Center
; In the Colosseum, it starts a battle. In the Trade Center, it displays the trade selection screen.
; Before doing either action, it swaps random numbers, trainer names and party data with the other gameboy.
CableClub_DoBattleOrTrade:
ld c, 80
call DelayFrames
call ClearScreen
call UpdateSprites
call LoadFontTilePatterns
call LoadHpBarAndStatusTilePatterns
call LoadTrainerInfoTextBoxTiles
coord hl, 3, 8
ld b, 2
ld c, 12
call CableClub_TextBoxBorder
coord hl, 4, 10
ld de, PleaseWaitString
call PlaceString
ld hl, wPlayerNumHits
xor a
ld [hli], a
ld [hl], $50
; fall through
; This is called after completing a trade.
CableClub_DoBattleOrTradeAgain:
ld hl, wSerialPlayerDataBlock
ld a, SERIAL_PREAMBLE_BYTE
ld b, 6
.writePlayerDataBlockPreambleLoop
ld [hli], a
dec b
jr nz, .writePlayerDataBlockPreambleLoop
ld hl, wSerialRandomNumberListBlock
ld a, SERIAL_PREAMBLE_BYTE
ld b, 7
.writeRandomNumberListPreambleLoop
ld [hli], a
dec b
jr nz, .writeRandomNumberListPreambleLoop
ld b, 10
.generateRandomNumberListLoop
call Random
cp SERIAL_PREAMBLE_BYTE ; all the random numbers have to be less than the preamble byte
jr nc, .generateRandomNumberListLoop
ld [hli], a
dec b
jr nz, .generateRandomNumberListLoop
ld hl, wSerialPartyMonsPatchList
ld a, SERIAL_PREAMBLE_BYTE
ld [hli], a
ld [hli], a
ld [hli], a
ld b, $c8
xor a
.zeroPlayerDataPatchListLoop
ld [hli], a
dec b
jr nz, .zeroPlayerDataPatchListLoop
ld hl, wGrassRate
ld bc, wTrainerHeaderPtr - wGrassRate
.zeroEnemyPartyLoop
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .zeroEnemyPartyLoop
ld hl, wPartyMons - 1
ld de, wSerialPartyMonsPatchList + 10
ld bc, 0
.patchPartyMonsLoop
inc c
ld a, c
cp SERIAL_PREAMBLE_BYTE
jr z, .startPatchListPart2
ld a, b
dec a ; are we in part 2 of the patch list?
jr nz, .checkPlayerDataByte ; jump if in part 1
; if we're in part 2
ld a, c
cp (wPartyMonOT - (wPartyMons - 1)) - (SERIAL_PREAMBLE_BYTE - 1)
jr z, .finishedPatchingPlayerData
.checkPlayerDataByte
inc hl
ld a, [hl]
cp SERIAL_NO_DATA_BYTE
jr nz, .patchPartyMonsLoop
; if the player data byte matches SERIAL_NO_DATA_BYTE, patch it with $FF and record the offset in the patch list
ld a, c
ld [de], a
inc de
ld [hl], $ff
jr .patchPartyMonsLoop
.startPatchListPart2
ld a, SERIAL_PATCH_LIST_PART_TERMINATOR
ld [de], a ; end of part 1
inc de
lb bc, 1, 0
jr .patchPartyMonsLoop
.finishedPatchingPlayerData
ld a, SERIAL_PATCH_LIST_PART_TERMINATOR
ld [de], a ; end of part 2
call Serial_SyncAndExchangeNybble
ld a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr nz, .skipSendingTwoZeroBytes
; if using internal clock
; send two zero bytes for syncing purposes?
call Delay3
xor a
ld [hSerialSendData], a
ld a, START_TRANSFER_INTERNAL_CLOCK
ld [rSC], a
call DelayFrame
xor a
ld [hSerialSendData], a
ld a, START_TRANSFER_INTERNAL_CLOCK
ld [rSC], a
.skipSendingTwoZeroBytes
call Delay3
ld a, (1 << SERIAL)
ld [rIE], a
ld hl, wSerialRandomNumberListBlock
ld de, wSerialOtherGameboyRandomNumberListBlock
ld bc, $11
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
ld hl, wSerialPlayerDataBlock
ld de, wSerialEnemyDataBlock
ld bc, $1a8
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
ld hl, wSerialPartyMonsPatchList
ld de, wSerialEnemyMonsPatchList
ld bc, $c8
call Serial_ExchangeBytes
ld a, (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK)
ld [rIE], a
ld a, $ff
call PlaySound
ld a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .skipCopyingRandomNumberList ; the list generated by the gameboy clocking the connection is used by both gameboys
ld hl, wSerialOtherGameboyRandomNumberListBlock
.findStartOfRandomNumberListLoop
ld a, [hli]
and a
jr z, .findStartOfRandomNumberListLoop
cp SERIAL_PREAMBLE_BYTE
jr z, .findStartOfRandomNumberListLoop
cp SERIAL_NO_DATA_BYTE
jr z, .findStartOfRandomNumberListLoop
dec hl
ld de, wLinkBattleRandomNumberList
ld c, 10
.copyRandomNumberListLoop
ld a, [hli]
cp SERIAL_NO_DATA_BYTE
jr z, .copyRandomNumberListLoop
ld [de], a
inc de
dec c
jr nz, .copyRandomNumberListLoop
.skipCopyingRandomNumberList
ld hl, wSerialEnemyDataBlock + 3
.findStartOfEnemyNameLoop
ld a, [hli]
and a
jr z, .findStartOfEnemyNameLoop
cp SERIAL_PREAMBLE_BYTE
jr z, .findStartOfEnemyNameLoop
cp SERIAL_NO_DATA_BYTE
jr z, .findStartOfEnemyNameLoop
dec hl
ld de, wLinkEnemyTrainerName
ld c, NAME_LENGTH
.copyEnemyNameLoop
ld a, [hli]
cp SERIAL_NO_DATA_BYTE
jr z, .copyEnemyNameLoop
ld [de], a
inc de
dec c
jr nz, .copyEnemyNameLoop
ld de, wEnemyPartyCount
ld bc, wTrainerHeaderPtr - wEnemyPartyCount
.copyEnemyPartyLoop
ld a, [hli]
cp SERIAL_NO_DATA_BYTE
jr z, .copyEnemyPartyLoop
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .copyEnemyPartyLoop
ld de, wSerialPartyMonsPatchList
ld hl, wPartyMons
ld c, 2 ; patch list has 2 parts
.unpatchPartyMonsLoop
ld a, [de]
inc de
and a
jr z, .unpatchPartyMonsLoop
cp SERIAL_PREAMBLE_BYTE
jr z, .unpatchPartyMonsLoop
cp SERIAL_NO_DATA_BYTE
jr z, .unpatchPartyMonsLoop
cp SERIAL_PATCH_LIST_PART_TERMINATOR
jr z, .finishedPartyMonsPatchListPart
push hl
push bc
ld b, 0
dec a
ld c, a
add hl, bc
ld a, SERIAL_NO_DATA_BYTE
ld [hl], a
pop bc
pop hl
jr .unpatchPartyMonsLoop
.finishedPartyMonsPatchListPart
ld hl, wPartyMons + (SERIAL_PREAMBLE_BYTE - 1)
dec c ; is there another part?
jr nz, .unpatchPartyMonsLoop
ld de, wSerialEnemyMonsPatchList
ld hl, wEnemyMons
ld c, 2 ; patch list has 2 parts
.unpatchEnemyMonsLoop
ld a, [de]
inc de
and a
jr z, .unpatchEnemyMonsLoop
cp SERIAL_PREAMBLE_BYTE
jr z, .unpatchEnemyMonsLoop
cp SERIAL_NO_DATA_BYTE
jr z, .unpatchEnemyMonsLoop
cp SERIAL_PATCH_LIST_PART_TERMINATOR
jr z, .finishedEnemyMonsPatchListPart
push hl
push bc
ld b, 0
dec a
ld c, a
add hl, bc
ld a, SERIAL_NO_DATA_BYTE
ld [hl], a
pop bc
pop hl
jr .unpatchEnemyMonsLoop
.finishedEnemyMonsPatchListPart
ld hl, wEnemyMons + (SERIAL_PREAMBLE_BYTE - 1)
dec c
jr nz, .unpatchEnemyMonsLoop
ld a, wEnemyMonOT % $100
ld [wUnusedCF8D], a
ld a, wEnemyMonOT / $100
ld [wUnusedCF8D + 1], a
xor a
ld [wTradeCenterPointerTableIndex], a
ld a, $ff
call PlaySound
ld a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
ld c, 66
call z, DelayFrames ; delay if using internal clock
ld a, [wLinkState]
cp LINK_STATE_START_BATTLE
ld a, LINK_STATE_TRADING
ld [wLinkState], a
jr nz, .trading
ld a, LINK_STATE_BATTLING
ld [wLinkState], a
ld a, OPP_SONY1
ld [wCurOpponent], a
call ClearScreen
call Delay3
ld hl, wOptions
res 7, [hl]
predef InitOpponent
predef HealParty
jp ReturnToCableClubRoom
.trading
ld c, BANK(Music_GameCorner)
ld a, MUSIC_GAME_CORNER
call PlayMusic
jr CallCurrentTradeCenterFunction
PleaseWaitString:
db "PLEASE WAIT!@"
CallCurrentTradeCenterFunction:
ld hl, TradeCenterPointerTable
ld b, 0
ld a, [wTradeCenterPointerTableIndex]
cp $ff
jp z, DisplayTitleScreen
add a
ld c, a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
TradeCenter_SelectMon:
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call TradeCenter_DrawPartyLists
call TradeCenter_DrawCancelBox
xor a
ld hl, wSerialSyncAndExchangeNybbleReceiveData
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wMenuWatchMovingOutOfBounds], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wMenuJoypadPollCount], a
inc a
ld [wSerialExchangeNybbleSendData], a
jp .playerMonMenu
.enemyMonMenu
xor a
ld [wMenuWatchMovingOutOfBounds], a
inc a
ld [wWhichTradeMonSelectionMenu], a
ld a, D_DOWN | D_LEFT | A_BUTTON
ld [wMenuWatchedKeys], a
ld a, [wEnemyPartyCount]
ld [wMaxMenuItem], a
ld a, 9
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
.enemyMonMenu_HandleInput
ld hl, hFlags_0xFFF6
set 1, [hl]
call HandleMenuInput
ld hl, hFlags_0xFFF6
res 1, [hl]
and a
jp z, .getNewInput
bit 0, a ; A button pressed?
jr z, .enemyMonMenu_ANotPressed
; if A button pressed
ld a, [wMaxMenuItem]
ld c, a
ld a, [wCurrentMenuItem]
cp c
jr c, .displayEnemyMonStats
ld a, [wMaxMenuItem]
dec a
ld [wCurrentMenuItem], a
.displayEnemyMonStats
ld a, INIT_ENEMYOT_LIST
ld [wInitListType], a
callab InitList ; the list isn't used
ld hl, wEnemyMons
call TradeCenter_DisplayStats
jp .getNewInput
.enemyMonMenu_ANotPressed
bit 5, a ; Left pressed?
jr z, .enemyMonMenu_LeftNotPressed
; if Left pressed, switch back to the player mon menu
xor a ; player mon menu
ld [wWhichTradeMonSelectionMenu], a
ld a, [wMenuCursorLocation]
ld l, a
ld a, [wMenuCursorLocation + 1]
ld h, a
ld a, [wTileBehindCursor]
ld [hl], a
ld a, [wCurrentMenuItem]
ld b, a
ld a, [wPartyCount]
dec a
cp b
jr nc, .playerMonMenu
ld [wCurrentMenuItem], a
jr .playerMonMenu
.enemyMonMenu_LeftNotPressed
bit 7, a ; Down pressed?
jp z, .getNewInput
jp .selectedCancelMenuItem ; jump if Down pressed
.playerMonMenu
xor a ; player mon menu
ld [wWhichTradeMonSelectionMenu], a
ld [wMenuWatchMovingOutOfBounds], a
ld a, D_DOWN | D_RIGHT | A_BUTTON
ld [wMenuWatchedKeys], a
ld a, [wPartyCount]
ld [wMaxMenuItem], a
ld a, 1
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
coord hl, 1, 1
lb bc, 6, 1
call ClearScreenArea
.playerMonMenu_HandleInput
ld hl, hFlags_0xFFF6
set 1, [hl]
call HandleMenuInput
ld hl, hFlags_0xFFF6
res 1, [hl]
and a ; was anything pressed?
jr nz, .playerMonMenu_SomethingPressed
jp .getNewInput
.playerMonMenu_SomethingPressed
bit 0, a ; A button pressed?
jr z, .playerMonMenu_ANotPressed
jp .chosePlayerMon ; jump if A button pressed
; unreachable code
ld a, INIT_PLAYEROT_LIST
ld [wInitListType], a
callab InitList ; the list isn't used
call TradeCenter_DisplayStats
jp .getNewInput
.playerMonMenu_ANotPressed
bit 4, a ; Right pressed?
jr z, .playerMonMenu_RightNotPressed
; if Right pressed, switch to the enemy mon menu
ld a, $1 ; enemy mon menu
ld [wWhichTradeMonSelectionMenu], a
ld a, [wMenuCursorLocation]
ld l, a
ld a, [wMenuCursorLocation + 1]
ld h, a
ld a, [wTileBehindCursor]
ld [hl], a
ld a, [wCurrentMenuItem]
ld b, a
ld a, [wEnemyPartyCount]
dec a
cp b
jr nc, .notPastLastEnemyMon
; when switching to the enemy mon menu, if the menu selection would be past the last enemy mon, select the last enemy mon
ld [wCurrentMenuItem], a
.notPastLastEnemyMon
jp .enemyMonMenu
.playerMonMenu_RightNotPressed
bit 7, a ; Down pressed?
jr z, .getNewInput
jp .selectedCancelMenuItem ; jump if Down pressed
.getNewInput
ld a, [wWhichTradeMonSelectionMenu]
and a
jp z, .playerMonMenu_HandleInput
jp .enemyMonMenu_HandleInput
.chosePlayerMon
call SaveScreenTilesToBuffer1
call PlaceUnfilledArrowMenuCursor
ld a, [wMaxMenuItem]
ld c, a
ld a, [wCurrentMenuItem]
cp c
jr c, .displayStatsTradeMenu
ld a, [wMaxMenuItem]
dec a
.displayStatsTradeMenu
push af
coord hl, 0, 14
ld b, 2
ld c, 18
call CableClub_TextBoxBorder
coord hl, 2, 16
ld de, .statsTrade
call PlaceString
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wMenuJoypadPollCount], a
ld [wMaxMenuItem], a
ld a, 16
ld [wTopMenuItemY], a
.selectStatsMenuItem
ld a, " "
Coorda 11, 16
ld a, D_RIGHT | B_BUTTON | A_BUTTON
ld [wMenuWatchedKeys], a
ld a, 1
ld [wTopMenuItemX], a
call HandleMenuInput
bit 4, a ; Right pressed?
jr nz, .selectTradeMenuItem
bit 1, a ; B button pressed?
jr z, .displayPlayerMonStats
.cancelPlayerMonChoice
pop af
ld [wCurrentMenuItem], a
call LoadScreenTilesFromBuffer1
jp .playerMonMenu
.selectTradeMenuItem
ld a, " "
Coorda 1, 16
ld a, D_LEFT | B_BUTTON | A_BUTTON
ld [wMenuWatchedKeys], a
ld a, 11
ld [wTopMenuItemX], a
call HandleMenuInput
bit 5, a ; Left pressed?
jr nz, .selectStatsMenuItem
bit 1, a ; B button pressed?
jr nz, .cancelPlayerMonChoice
jr .choseTrade
.displayPlayerMonStats
pop af
ld [wCurrentMenuItem], a
ld a, INIT_PLAYEROT_LIST
ld [wInitListType], a
callab InitList ; the list isn't used
call TradeCenter_DisplayStats
call LoadScreenTilesFromBuffer1
jp .playerMonMenu
.choseTrade
call PlaceUnfilledArrowMenuCursor
pop af
ld [wCurrentMenuItem], a
ld [wTradingWhichPlayerMon], a
ld [wSerialExchangeNybbleSendData], a
call Serial_PrintWaitingTextAndSyncAndExchangeNybble
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
cp $f
jp z, CallCurrentTradeCenterFunction ; go back to the beginning of the trade selection menu if the other person cancelled
ld [wTradingWhichEnemyMon], a
call TradeCenter_PlaceSelectedEnemyMonMenuCursor
ld a, $1 ; TradeCenter_Trade
ld [wTradeCenterPointerTableIndex], a
jp CallCurrentTradeCenterFunction
.statsTrade
db "STATS TRADE@"
.selectedCancelMenuItem
ld a, [wCurrentMenuItem]
ld b, a
ld a, [wMaxMenuItem]
cp b
jp nz, .getNewInput
ld a, [wMenuCursorLocation]
ld l, a
ld a, [wMenuCursorLocation + 1]
ld h, a
ld a, " "
ld [hl], a
.cancelMenuItem_Loop
ld a, "▶" ; filled arrow cursor
Coorda 1, 16
.cancelMenuItem_JoypadLoop
call JoypadLowSensitivity
ld a, [hJoy5]
and a ; pressed anything?
jr z, .cancelMenuItem_JoypadLoop
bit 0, a ; A button pressed?
jr nz, .cancelMenuItem_APressed
bit 6, a ; Up pressed?
jr z, .cancelMenuItem_JoypadLoop
; if Up pressed
ld a, " "
Coorda 1, 16
ld a, [wPartyCount]
dec a
ld [wCurrentMenuItem], a
jp .playerMonMenu
.cancelMenuItem_APressed
ld a, "▷" ; unfilled arrow cursor
Coorda 1, 16
ld a, $f
ld [wSerialExchangeNybbleSendData], a
call Serial_PrintWaitingTextAndSyncAndExchangeNybble
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
cp $f ; did the other person choose Cancel too?
jr nz, .cancelMenuItem_Loop
; fall through
ReturnToCableClubRoom:
call GBPalWhiteOutWithDelay3
ld hl, wFontLoaded
ld a, [hl]
push af
push hl
res 0, [hl]
xor a
ld [wd72d], a
dec a
ld [wDestinationWarpID], a
call LoadMapData
callba ClearVariablesOnEnterMap
pop hl
pop af
ld [hl], a
call GBFadeInFromWhite
ret
TradeCenter_DrawCancelBox:
coord hl, 11, 15
ld a, $7e
ld bc, 2 * SCREEN_WIDTH + 9
call FillMemory
coord hl, 0, 15
ld b, 1
ld c, 9
call CableClub_TextBoxBorder
coord hl, 2, 16
ld de, CancelTextString
jp PlaceString
CancelTextString:
db "CANCEL@"
TradeCenter_PlaceSelectedEnemyMonMenuCursor:
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
coord hl, 1, 9
ld bc, SCREEN_WIDTH
call AddNTimes
ld [hl], "▷" ; cursor
ret
TradeCenter_DisplayStats:
ld a, [wCurrentMenuItem]
ld [wWhichPokemon], a
predef StatusScreen
predef StatusScreen2
call GBPalNormal
call LoadTrainerInfoTextBoxTiles
call TradeCenter_DrawPartyLists
jp TradeCenter_DrawCancelBox
TradeCenter_DrawPartyLists:
coord hl, 0, 0
ld b, 6
ld c, 18
call CableClub_TextBoxBorder
coord hl, 0, 8
ld b, 6
ld c, 18
call CableClub_TextBoxBorder
coord hl, 5, 0
ld de, wPlayerName
call PlaceString
coord hl, 5, 8
ld de, wLinkEnemyTrainerName
call PlaceString
coord hl, 2, 1
ld de, wPartySpecies
call TradeCenter_PrintPartyListNames
coord hl, 2, 9
ld de, wEnemyPartyMons
; fall through
TradeCenter_PrintPartyListNames:
ld c, $0
.loop
ld a, [de]
cp $ff
ret z
ld [wd11e], a
push bc
push hl
push de
push hl
ld a, c
ld [$ff95], a
call GetMonName
pop hl
call PlaceString
pop de
inc de
pop hl
ld bc, 20
add hl, bc
pop bc
inc c
jr .loop
TradeCenter_Trade:
ld c, 100
call DelayFrames
xor a
ld [wSerialExchangeNybbleSendData + 1], a ; unnecessary
ld [wSerialExchangeNybbleReceiveData], a
ld [wMenuWatchMovingOutOfBounds], a
ld [wMenuJoypadPollCount], a
coord hl, 0, 12
ld b, 4
ld c, 18
call CableClub_TextBoxBorder
ld a, [wTradingWhichPlayerMon]
ld hl, wPartySpecies
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [wd11e], a
call GetMonName
ld hl, wcd6d
ld de, wNameOfPlayerMonToBeTraded
ld bc, NAME_LENGTH
call CopyData
ld a, [wTradingWhichEnemyMon]
ld hl, wEnemyPartyMons
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [wd11e], a
call GetMonName
ld hl, WillBeTradedText
coord bc, 1, 14
call TextCommandProcessor
call SaveScreenTilesToBuffer1
coord hl, 10, 7
lb bc, 8, 11
ld a, TRADE_CANCEL_MENU
ld [wTwoOptionMenuID], a
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID
call LoadScreenTilesFromBuffer1
ld a, [wCurrentMenuItem]
and a
jr z, .tradeConfirmed
; if trade cancelled
ld a, $1
ld [wSerialExchangeNybbleSendData], a
coord hl, 0, 12
ld b, 4
ld c, 18
call CableClub_TextBoxBorder
coord hl, 1, 14
ld de, TradeCanceled
call PlaceString
call Serial_PrintWaitingTextAndSyncAndExchangeNybble
jp .tradeCancelled
.tradeConfirmed
ld a, $2
ld [wSerialExchangeNybbleSendData], a
call Serial_PrintWaitingTextAndSyncAndExchangeNybble
ld a, [wSerialSyncAndExchangeNybbleReceiveData]
dec a ; did the other person cancel?
jr nz, .doTrade
; if the other person cancelled
coord hl, 0, 12
ld b, 4
ld c, 18
call CableClub_TextBoxBorder
coord hl, 1, 14
ld de, TradeCanceled
call PlaceString
jp .tradeCancelled
.doTrade
ld a, [wTradingWhichPlayerMon]
ld hl, wPartyMonOT
call SkipFixedLengthTextEntries
ld de, wTradedPlayerMonOT
ld bc, NAME_LENGTH
call CopyData
ld hl, wPartyMon1Species
ld a, [wTradingWhichPlayerMon]
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld bc, wPartyMon1OTID - wPartyMon1
add hl, bc
ld a, [hli]
ld [wTradedPlayerMonOTID], a
ld a, [hl]
ld [wTradedPlayerMonOTID + 1], a
ld a, [wTradingWhichEnemyMon]
ld hl, wEnemyMonOT
call SkipFixedLengthTextEntries
ld de, wTradedEnemyMonOT
ld bc, NAME_LENGTH
call CopyData
ld hl, wEnemyMons
ld a, [wTradingWhichEnemyMon]
ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld bc, wEnemyMon1OTID - wEnemyMon1
add hl, bc
ld a, [hli]
ld [wTradedEnemyMonOTID], a
ld a, [hl]
ld [wTradedEnemyMonOTID + 1], a
ld a, [wTradingWhichPlayerMon]
ld [wWhichPokemon], a
ld hl, wPartySpecies
ld b, 0
ld c, a
add hl, bc
ld a, [hl]
ld [wTradedPlayerMonSpecies], a
xor a
ld [wRemoveMonFromBox], a
call RemovePokemon
ld a, [wTradingWhichEnemyMon]
ld c, a
ld [wWhichPokemon], a
ld hl, wEnemyPartyMons
ld d, 0
ld e, a
add hl, de
ld a, [hl]
ld [wcf91], a
ld hl, wEnemyMons
ld a, c
ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld de, wLoadedMon
ld bc, wEnemyMon2 - wEnemyMon1
call CopyData
call AddEnemyMonToPlayerParty
ld a, [wPartyCount]
dec a
ld [wWhichPokemon], a
ld a, $1
ld [wForceEvolution], a
ld a, [wTradingWhichEnemyMon]
ld hl, wEnemyPartyMons
ld b, 0
ld c, a
add hl, bc
ld a, [hl]
ld [wTradedEnemyMonSpecies], a
ld a, 10
ld [wAudioFadeOutControl], a
ld a, $2
ld [wAudioSavedROMBank], a
ld a, MUSIC_SAFARI_ZONE
ld [wNewSoundID], a
call PlaySound
ld c, 100
call DelayFrames
call ClearScreen
call LoadHpBarAndStatusTilePatterns
xor a
ld [wUnusedCC5B], a
ld a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .usingExternalClock
predef InternalClockTradeAnim
jr .tradeCompleted
.usingExternalClock
predef ExternalClockTradeAnim
.tradeCompleted
callab TryEvolvingMon
call ClearScreen
call LoadTrainerInfoTextBoxTiles
call Serial_PrintWaitingTextAndSyncAndExchangeNybble
ld c, 40
call DelayFrames
coord hl, 0, 12
ld b, 4
ld c, 18
call CableClub_TextBoxBorder
coord hl, 1, 14
ld de, TradeCompleted
call PlaceString
predef SaveSAVtoSRAM2
ld c, 50
call DelayFrames
xor a
ld [wTradeCenterPointerTableIndex], a
jp CableClub_DoBattleOrTradeAgain
.tradeCancelled
ld c, 100
call DelayFrames
xor a ; TradeCenter_SelectMon
ld [wTradeCenterPointerTableIndex], a
jp CallCurrentTradeCenterFunction
WillBeTradedText:
TX_FAR _WillBeTradedText
db "@"
TradeCompleted:
db "Trade completed!@"
TradeCanceled:
db "Too bad! The trade"
next "was canceled!@"
TradeCenterPointerTable:
dw TradeCenter_SelectMon
dw TradeCenter_Trade
CableClub_Run:
ld a, [wLinkState]
cp LINK_STATE_START_TRADE
jr z, .doBattleOrTrade
cp LINK_STATE_START_BATTLE
jr z, .doBattleOrTrade
cp LINK_STATE_RESET ; this is never used
ret nz
predef EmptyFunc3
jp Init
.doBattleOrTrade
call CableClub_DoBattleOrTrade
ld hl, Club_GFX
ld a, h
ld [wTilesetGfxPtr + 1], a
ld a, l
ld [wTilesetGfxPtr], a
ld a, Bank(Club_GFX)
ld [wTilesetBank], a
ld hl, Club_Coll
ld a, h
ld [wTilesetCollisionPtr + 1], a
ld a, l
ld [wTilesetCollisionPtr], a
xor a
ld [wGrassRate], a
inc a ; LINK_STATE_IN_CABLE_CLUB
ld [wLinkState], a
ld [hJoy5], a
ld a, 10
ld [wAudioFadeOutControl], a
ld a, BANK(Music_Celadon)
ld [wAudioSavedROMBank], a
ld a, MUSIC_CELADON
ld [wNewSoundID], a
jp PlaySound
EmptyFunc3:
ret
Diploma_TextBoxBorder:
call GetPredefRegisters
; b = height
; c = width
CableClub_TextBoxBorder:
push hl
ld a, $78 ; border upper left corner tile
ld [hli], a
inc a ; border top horizontal line tile
call CableClub_DrawHorizontalLine
inc a ; border upper right corner tile
ld [hl], a
pop hl
ld de, 20
add hl, de
.loop
push hl
ld a, $7b ; border left vertical line tile
ld [hli], a
ld a, " "
call CableClub_DrawHorizontalLine
ld [hl], $77 ; border right vertical line tile
pop hl
ld de, 20
add hl, de
dec b
jr nz, .loop
ld a, $7c ; border lower left corner tile
ld [hli], a
ld a, $76 ; border bottom horizontal line tile
call CableClub_DrawHorizontalLine
ld [hl], $7d ; border lower right corner tile
ret
; c = width
CableClub_DrawHorizontalLine:
ld d, c
.loop
ld [hli], a
dec d
jr nz, .loop
ret
LoadTrainerInfoTextBoxTiles:
ld de, TrainerInfoTextBoxTileGraphics
ld hl, vChars2 + $760
lb bc, BANK(TrainerInfoTextBoxTileGraphics), (TrainerInfoTextBoxTileGraphicsEnd - TrainerInfoTextBoxTileGraphics) / $10
jp CopyVideoData