pokered/scripts/RocketHideoutElevator.asm
2023-11-18 19:44:03 -05:00

85 lines
1.7 KiB
NASM

RocketHideoutElevator_Script:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorStoreWarpEntriesScript
pop hl
bit 7, [hl]
res 7, [hl]
call nz, RocketHideoutElevatorShakeScript
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
RocketHideoutElevatorStoreWarpEntriesScript:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call .StoreWarpEntry
; fallthrough
.StoreWarpEntry:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript:
ld hl, RocketHideoutElavatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMaps.End - RocketHideoutElevatorWarpMaps
call CopyData
ret
RocketHideoutElavatorFloors:
db 3 ; #
db FLOOR_B1F
db FLOOR_B2F
db FLOOR_B4F
db -1 ; end
; These specify where the player goes after getting out of the elevator.
RocketHideoutElevatorWarpMaps:
; warp number, map id
db 4, ROCKET_HIDEOUT_B1F
db 4, ROCKET_HIDEOUT_B2F
db 2, ROCKET_HIDEOUT_B4F
.End:
RocketHideoutElevatorShakeScript:
call Delay3
farcall ShakeElevator
ret
RocketHideoutElevator_TextPointers:
def_text_pointers
dw_const RocketHideoutElevatorText, TEXT_ROCKETHIDEOUTELEVATOR
RocketHideoutElevatorText:
text_asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .no_key
call RocketHideoutElevatorScript
ld hl, RocketHideoutElevatorWarpMaps
predef DisplayElevatorFloorMenu
jr .text_script_end
.no_key
ld hl, .AppearsToNeedKeyText
call PrintText
.text_script_end
jp TextScriptEnd
.AppearsToNeedKeyText:
text_far _RocketHideoutElevatorAppearsToNeedKeyText
text_waitbutton
text_end