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9878f01e29
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
22 lines
579 B
NASM
22 lines
579 B
NASM
; sprite facing directions
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SPRITE_FACING_DOWN EQU $00
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SPRITE_FACING_UP EQU $04
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SPRITE_FACING_LEFT EQU $08
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SPRITE_FACING_RIGHT EQU $0C
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NPC_MOVEMENT_DOWN EQU $00
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NPC_MOVEMENT_UP EQU $40
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NPC_MOVEMENT_LEFT EQU $80
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NPC_MOVEMENT_RIGHT EQU $C0
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; player direction constants
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PLAYER_DIR_BIT_RIGHT EQU 0
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PLAYER_DIR_BIT_LEFT EQU 1
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PLAYER_DIR_BIT_DOWN EQU 2
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PLAYER_DIR_BIT_UP EQU 3
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PLAYER_DIR_RIGHT EQU (1 << PLAYER_DIR_BIT_RIGHT)
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PLAYER_DIR_LEFT EQU (1 << PLAYER_DIR_BIT_LEFT)
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PLAYER_DIR_DOWN EQU (1 << PLAYER_DIR_BIT_DOWN)
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PLAYER_DIR_UP EQU (1 << PLAYER_DIR_BIT_UP)
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