pokered/scripts/seafoamislands3.asm
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00

46 lines
931 B
NASM
Executable file

SeafoamIslands3Script: ; 46451 (11:6451)
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_4649e ; 0x4645b $41
ld hl, Seafoam3HolesCoords
call CheckBoulderCoords
ret nc
ld hl, wd880
ld a, [wWhichTrade]
cp $1
jr nz, .asm_4647c ; 0x4646c $e
set 0, [hl]
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1
ld [wd079], a
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_3
ld [wd07a], a
jr .asm_46488 ; 0x4647a $c
.asm_4647c
set 1, [hl]
ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2
ld [wd079], a
ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_4
ld [wd07a], a
.asm_46488
ld a, [wd079]
ld [wcc4d], a
predef HideObject
ld a, [wd07a]
ld [wcc4d], a
predef_jump ShowObject
.asm_4649e
ld a, $a1
ld [wDungeonWarpDestinationMap], a
ld hl, Seafoam3HolesCoords
jp Func_46981
Seafoam3HolesCoords: ; 464a9 (11:64a9)
db $06,$13
db $06,$16
db $ff
SeafoamIslands3TextPointers: ; 464ae (11:64ae)
dw BoulderText
dw BoulderText